Time Nick Message 00:00 Fixer what needs improvement a lot is visual look of biomes 00:00 Fixer even in mc beta you feel it is vibrant, in mt - nah, just same trees on same ground 00:02 Fixer for certain biomes i mean, mainly forests 00:03 Fixer adding more schems for each tree will make a huge diff, trust me 00:09 benrob0329 Shara: would a or to fireflies that adds the ability to put fireflies in bottles by placing on a bottle be accepted? 00:10 benrob0329 *pr 00:10 benrob0329 also, shouldn't they despawn in the day? 00:11 Shara I thought about putting them in a bottle that way but decided not to. 00:11 Shara And there's no way to keep it so light while doing that 00:12 Shara Since these are probably going to be added to MTG, it hsa to stay light 00:12 Shara If it's accepted to MTG though, I might consider adjusting my own version as a sort of fireflies+ which allows more intensive things 00:13 benrob0329 on_place isnt very expencive 00:13 Shara Huh? 00:13 Shara I'm talking about the despawn in the day part 00:14 benrob0329 node timer that checks once a minute? 00:14 Shara MTG would say a great big no 00:14 Shara Or well, I assume it would anyway 00:14 benrob0329 or more, doesnt have to be anything even remotely fine 00:15 Shara paramat: am I right that would be a no for MTG? 00:15 benrob0329 map is going to be really cluttered if you dont remove them but keep spawning them 00:15 paramat erm 00:16 Shara benrob0329: they don't keep spawning 00:16 Shara It's on register_decoration 00:16 benrob0329 ah 00:18 paramat one way to put one in a bottle is enough for now 00:19 Shara To me, it makes more sense to pick up the bottle and then put it in (normal crafting) 00:19 Fixer https://i.imgur.com/xmdKGBQ.png 00:20 Shara Fixer: that is... oddly satisfying 00:21 red-001 Shara, what you doing with the fireflies? 00:21 red-001 also I didn't know you did much modding 00:22 Shara You didn't? 00:22 red-001 somehow 00:22 Shara red-001: https://forum.minetest.net/viewtopic.php?f=11&t=19489 00:22 Shara And: https://github.com/minetest/minetest_game/issues/2025 00:32 Fixer Shara: firefly needs more horizontal motion too 00:33 Shara not possible 00:33 Fixer Shara: within one block i mean 00:33 Fixer Shara: in animation itself 00:33 Shara I tested it and it looks terrible 00:34 Shara depending on angle viewed from, it inflates the width 00:35 Fixer hmm, sad 00:35 paramat it's plantlike drawtype, any sideways motion is shown on both faces 00:36 Shara Sideways motion is just about okay on the bottle animation because it's a one pixel firefly 00:36 Shara But the out of bottle ones would need to be cut to 1 pixel again to do the same, and then they look too small to me 00:36 Shara Plus horizontal motion just really reveals the fact that they all have the same flight path much more clearly 00:37 Shara So it kind of breaks the feeling of walking through them 00:44 Jordach Shara: indicative of proxied clients 00:47 Jordach are they particles or entities 00:47 Shara Neither 00:47 Jordach oh? 00:47 Shara Come on Jordach. Read the code :P 00:47 red-001 60,416 00:48 red-001 thats a lot of ips and they are way down the list 00:48 Jordach Shara: i could make a small armature with 2/3 fireflies and you just move bones randomly through lua 00:48 red-001 (talking about GorillaServers) 00:49 Shara I really just want to gte this PR done. Every time I start work on it something happens 00:49 Shara get* 01:02 Megaf Anyone here with OLD PC and using Linux and 32 bit? 02:01 * Megaf learns SH after learning Lua 02:01 Megaf the world is doomed 02:02 Megaf Shara, you better run and hide 02:02 Shara Why doomed? 02:17 rubenwardy can I enforce a minimum MT version on my server? 02:17 Megaf Kinda 02:17 Megaf the protocol check thing 02:18 rubenwardy not a minimum though 02:18 rubenwardy isn't it just the same version? 02:19 rubenwardy great, there's a #define 02:19 Megaf kinda 02:20 red-001 rubenwardy, you can check the protocol version with lua 02:20 red-001 rubenwardy, managed to get the protocol version out of it 02:20 red-001 did that make its way into 0.4.17? 02:22 rubenwardy heh, define is cleaner 02:22 rubenwardy in UI 02:22 rubenwardy like, the server will be grey 03:32 sofar rubenwardy: I patched mine to only allow 0.4.16 not just 0.4.15 w/patches 03:33 sofar + if (net_proto_version < 32 || 03:59 Megaf Meh, Ubuntu Xenial ships Minetest 0.4.13 05:26 Megaf 1134 MB = Ubuntu Trusty i386 + all Minetest deps&source, Irrlicht/LuaJIT/SQLite3 sources + everything built 05:26 Megaf So basically I made a whole build infrastrucure with all sources I need, compiler and stuff, smaller than a lot of whole games 05:27 Megaf all that inside a RAMDisk 05:32 Megaf and it works :) 05:32 Megaf just ran minetest inside a Ubuntu trusty i386 chroot 05:33 Megaf awsome 06:41 jas_ "Feedback from those testing the mod has been very positive (see the issue thread linked below)." <-- I checked, and saw only comments praising the concept, along with Fixer's description of his previous experience with them (from another mod, presumably). https://github.com/minetest/minetest_game/pull/2034 06:41 jas_ !title 06:41 MinetestBot jas_: Add fireflies by Ezhh · Pull Request #2034 · minetest/minetest_game · GitHub 06:41 jas_ anyway I think it should be added right away, and it's great to see vessels mod get an internal usage 06:49 jas_ also, i propose to simply rename `killme' mod and command to just `kill'. i think the author was just being "cheeky." 06:49 jas_ *g* 11:16 tenplus1 hi folks 11:16 IhrFussel Hello tenplus1^^ Question: When exactly does dtime_jitter go up? 11:17 tenplus1 good question, it's not something I really observed :P 11:17 tenplus1 https://forum.minetest.net/viewtopic.php?f=6&t=18164&hilit=dtime_jitter 11:17 tenplus1 best example 11:17 IhrFussel The question was more towards all in the channel...you just joined before I sent it xP 11:27 IhrFussel If dtime jitter is "ping jitter" then it seems to be related to latency variation only ... now I wonder if it's normal for it to go up A LOT when I enter new loaded mapblocks 11:28 tenplus1 engine does stall slightly when making new areas of map, in turn causing slowdown on running processes/mods 11:29 shivajiva morning tenplus 11:30 tenplus1 hi shiva :) 11:30 tenplus1 what's new with you :P 11:30 IhrFussel Doesn't seem to be server lag related...I just tp to a completely unloaded area, dtime jitter went to 800 % for 2 sec but max_lag of the server is 0.28 11:30 shivajiva https://github.com/shivajiva101/border 11:30 tenplus1 hi nerzhul 11:31 nerzhul hi tenplus1 11:31 shivajiva added a visa and used the api to get the auth...future proof ;) 11:31 tenplus1 ahh, handy :D 11:33 tenplus1 more professional than opening border for a short time to let them join :D 11:33 shivajiva yea, rc is using it to keep the bots out 11:34 tenplus1 same with edge2spawn I assume :D 11:34 IhrFussel Definitely not the server ping (google takes 4ms to respond) 11:34 shivajiva yea finer grained control of the axis limits so it doesn't need to be square any more 11:35 tenplus1 fussel, could be IO when writing map/changing map 11:36 tenplus1 agree'd, map boundaries need to be checked for many things, we have player check, item check, mob checks 11:38 IhrFussel tenplus1, iotop maxes out at 3% IO for minetestserver (it's a SSD) 11:38 tenplus1 dunno what else it could be 11:38 IhrFussel dtime jitter goes up a lot when loading entities...maybe this could be related to my stalling issue 11:39 tenplus1 loading/setting metadata/staticdata ? 11:40 sfan5 IhrFussel: dtime jitter is client-side and indicates fluctuation in drawtime (-> FPS) 11:40 tenplus1 hi sfan 11:41 IhrFussel sfan5, so dtime jitter has nothing to do with network? 11:41 sfan5 no 11:42 IhrFussel So it's just added load when entities appear/dosappear from the screen 11:46 tenplus1 o/ fixer 11:49 tenplus1 afk, making noms :D 11:49 shivajiva https://www.gizmodo.com.au/2018/01/linus-torvalds-intels-fixes-for-meltdown-and-spectre-are-complete-and-utter-garbage/ 11:51 tenplus1 ehehe yeah saw that :) 11:52 tenplus1 turns out phoronix tests have clear linux running faster than all others even on an AMD threadripper, and it's tweaked for intel ?!?!! gotta find out what they did to tweak it better than the others 11:54 tenplus1 https://www.phoronix.com/scan.php?page=article&item=ryzen-linux-10way&num=1 11:59 shivajiva wonder if I can ask for my money back on this G4560 :') 12:00 tenplus1 lol 12:00 tenplus1 trade it in for an amd :P 12:00 tenplus1 or risc-v 12:03 shivajiva if AMD did a £25 swap fee they could bury Intel and not lose money :) 12:04 tenplus1 hah yeah... would kill intel 12:09 celeron55 dtime_jitter indicates load that isn't spread evenly between frames 12:09 celeron55 basically it shows the magnitude of fps spikes 12:10 tenplus1 hi celeron 12:10 tenplus1 any way to smooth it out ? 12:10 celeron55 as compared to whatever the fps is to begin with 12:10 celeron55 yes, by developing the engine 12:11 celeron55 or by aiming a configuration for limiting the amount of stuff being suddenly processed in a single frame 12:12 tenplus1 yeah, delay a few things to regain smooth update :) 12:17 tenplus1 hi sniper 12:17 sniper338 ohayo tenplus1! :) 12:19 Fixer tenplus1: mesh_generation_interval = 5 could help greatly, if you have stutter 12:20 tenplus1 I personally dont have an issue, fussel was wondering about dtime_jitter and celeron gave an answer why 12:20 tenplus1 but if that setting helps then hopefully fussel will have a fix :) 12:20 tenplus1 what does it do exactly ? 12:21 Fixer slow downs block render a bit 12:22 tenplus1 so renders new blocks every 5 seconds ? 12:22 Fixer ms 12:22 tenplus1 ahh 12:22 tenplus1 so a player using fast would stop until it generates ? 12:22 tenplus1 but not by much 12:23 Fixer the more the number - more it will slow down block rendering 12:23 tenplus1 hi lisac 12:23 lisac hey tenplus1 12:26 Fixer i had extreme stutter back then, setting it to 15 ms was very effective, the only downside is TNT explosion not cinematic enough 12:26 tenplus1 heh 12:26 tenplus1 I lowered tnt particles to 32 anyhoo :P 12:26 Fixer when mesh cache was introduced, it decreased stutter quite significantly, so you don't really need to use that setting anymore 12:27 tenplus1 wuzzy has a pull to fix falling nodes from glitching on higher than 1.0 collisionboxes btw 12:27 tenplus1 hi aerozoic 12:27 IhrFussel If it's just a client side issue then it doesn't have high priority... I'd rather want the stalling to be fixed... could the server maybe be too far behind with entity calculation although max_lag is 0.3 ? 12:27 aerozoic wazup tenplus1 12:29 tenplus1 :P 12:30 IhrFussel Can I somehow create massive load on my PC while testing SP? 12:30 tenplus1 sp? 12:30 IhrFussel singleplayer 12:30 tenplus1 oh 12:30 tenplus1 hi Krock 12:30 IhrFussel I want to see if those stalling issues appear when load is high 12:31 Fixer IhrFussel: yes 12:31 Fixer IhrFussel: download prime95 12:32 Fixer IhrFussel: another way is to archive some huge folder 12:32 Krock hi tenplus1 12:32 aerozoic IhrFussel, prime95 is good for CPU, for graphics Furmark is good :) 12:34 Calinou Furmark simulates extreme load, not something you'll see in games 12:34 Calinou keep that in mind 12:34 Fixer prime95 is extreme on cpu too, but i think you can configure how much cores 12:35 IhrFussel I found stress...I ran it on my server together with MT...even with a load of 2.5 no stalling occurs right now 12:37 IhrFussel And then a moment later after I stop stress it happens...seems unrelated to server load/lag 12:40 IhrFussel RTT to server is constantly ~ 20 ms ... I find it weird that objects/entities seemn to take longer to appear on my screen sometimes 12:40 IhrFussel Like when I drive with my car or fly fast sometimes they appear right in front of me 12:41 tenplus1 object lag 12:41 tenplus1 that's probably the reason wuzzy was complaining about mobs appearing in front of him... they are made to spawn 12 blocks away from player 12:43 IhrFussel tenplus1, they do spawn away from the player when I walk with normal speed 12:44 tenplus1 kewl... he may be using fast to get around :P 12:44 IhrFussel They seem to take a moment to load though...I tested it by locking a mob and walking away from it until it disappeared...then I slowly walked towards it and it took 1-2 secs to appear again when it was in range 12:44 tenplus1 entities do seem to lag a tad when realoding 12:45 Fixer a lot of entities can even freeze everything during load 12:46 tenplus1 signs and itemframes do that a lot on server 12:47 IhrFussel BUt if you have that too it's likely not network related? 12:48 tenplus1 taking time to send to client entity and staticdata 12:48 tenplus1 ? 12:49 IhrFussel Isn't static entity data just a few KB? 12:50 IhrFussel Maybe even less 12:50 tenplus1 yes, but when I see terminal window it's re-loading model objects also... so maybe it reloads object and data each time 12:50 tenplus1 instead of using from cache 12:51 tenplus1 I can walk through desert and all I see is loading sand_monster.b3d everytime one appears 12:53 IhrFussel But the loading only happens client side right? So it might just be my older PC 12:53 tenplus1 how fast is your pc ? 12:53 sfan5 IhrFussel: blocks are only activated (-> entities loaded again) at a specific interval 12:54 tenplus1 so if anything REDUCE the interval and see how it works ?!?! 12:54 sfan5 that interval is active_block_mgmt_interval which defaults to 2.0 13:03 IhrFussel sfan5, that's a server setting? 13:08 IhrFussel If it's a server setting then that could probably fix the stalling since 2 secs can mean a lot of nodes depending on veheicle speed... and if the next mapblocks weren't activated yet maybe the engine stops the entity 13:09 tenplus1 probably 13:09 tenplus1 bbl 13:38 sfan5 IhrFussel: of course it's a server setting 14:33 ThomasMonroe can someone tell me what this is? 14:33 ThomasMonroe ERROR[Server]: ServerEnvironment::deactivateFarObjects(): id=25825 m_static_exists=true but static data doesn't actually exist in (-1235,0,25) 14:34 sfan5 minetest encountered an internal inconsistency during saving entities to disk 14:34 sfan5 you can usually just ignore this 14:35 ThomasMonroe hmm ok 14:39 ThomasMonroe also what causes texture errors if the textures haven't been affected? 14:39 sfan5 what do you mean? 14:40 ThomasMonroe I keep getting players that say red text appears, which is ofc the ERROR[Main] stuff about a texture 14:41 ThomasMonroe yet when I check the server textures, nothing has happened to them 14:41 sfan5 that "stuff" is rather important, the exact error message is needed 14:44 ThomasMonroe I'm searching for it 14:47 ThomasMonroe hmm for some reason its not showing up in the log.txt either 14:48 ThomasMonroe s/either/at all 14:49 rubenwardy wrote a flat shaded 3d raytracer! https://i.rubenwardy.com/L575xRE0HY.png 14:50 ThomasMonroe cool! 14:53 ThomasMonroe sfan5 14:53 ThomasMonroe ERROR[Main]: generateImage(): Could not load image "moreores_sword_mithril.png" while building texture; Creating a dummy image 14:54 sfan5 are you sure the texture is present with that name? 14:55 ThomasMonroe hmm actually no it isnt 14:55 ThomasMonroe its "moreores_tool_sword_mithril.png 14:55 ThomasMonroe er moreores_tool_mithrilsword.png 14:56 sfan5 not minetest's fault then 14:57 ThomasMonroe hmm I don't think it was happening before a few days ago though 14:57 ThomasMonroe I'll see what I can do, thanks sfan5 15:43 Megaf_ Im back 15:43 Megaf_ Hi all 15:44 Mr_Pardison hi 15:44 Megaf :D 15:58 Raven262 Hi Megaf 16:27 benrob0329 Shara: are you around? 16:42 Megaf MinetestBot! 16:42 MinetestBot Megaf! 16:42 Megaf MinetestBot: why you not reploying to my PVT queries!? 16:43 Megaf Mr_Pardison: you are on Fedora right? 16:43 Mr_Pardison yes..... 16:44 Megaf cool 16:49 Wayward_One hi all :) 16:49 Megaf heya 16:49 Raven262 Hi Wayward_One 16:50 Mr_Pardison we see a hidden Wayward_One appear. 16:50 Wayward_One lol 16:53 Shara benrob0329: What do you need? 16:55 benrob0329 Shara: before your fireflies mod gets merged 16:55 benrob0329 Its mechanically inconsistent 16:55 benrob0329 You use crafting to put the fireflies in the bottle, but use right clicking to pull them back out 16:55 Shara Sorry, but I don't see how that's inconsistent 16:56 Shara Being able to release them from the bottle that way is to assist with placement, since otherwise you can only place them on the ground, not in the air (whihc is how they first appear) 16:56 benrob0329 Its two separate mechanics and its not intuitive 16:56 Shara If you have an issue - comment on the PR 16:56 Shara But I simply disagree with you 16:57 benrob0329 Thats fair, but you also made the mod so the mechanic is known to you 16:57 Megaf benrob0329: sorry, I have to disagree with you 16:58 Megaf benrob0329: what other method would you suggest to bottle the fireflies? 16:58 Mr_Pardison I'm siding with Shara on this as it is consistent. 16:58 Shara benrob0329: if you really don't like it, post on the PR so people can discuss 16:58 Fixer Shara, crafting AND using empty bottle on firefly 16:58 benrob0329 Me last night: ok, so you craft to put the firefly in the bottle, so I'm assuming you craft to pull it back out 16:58 Shara Fixer: Both paramat and myself are against that 16:59 benrob0329 Nope, punch with it? Nope.. 16:59 Shara benrob0329: that doesn't make sense. Crafting can't give TWO outputs 16:59 benrob0329 It doesnt need to 16:59 benrob0329 Leave the bottle in the crafting guide, other mods do it and it works fine 17:00 Shara Huh? 17:00 Shara The firefly bottle is crafted, so would show up in a crafting guide 17:00 benrob0329 Basically what other mods have done is put an item back in the crafting bin 17:00 benrob0329 s/guide/bin 17:00 Shara But can you please post any feedback in the PR as asked? 17:01 Shara This isn't just for people in hub to decide 17:01 benrob0329 Yes 17:02 tenplus1 hi folks 17:04 Raven262 Hi ten 17:04 tenplus1 hey raven 17:05 tenplus1 hi thomas 17:07 Wayward_One hi ten 17:07 tenplus1 hey wayward 17:07 * tenplus1 has compiled Minetest 0.4.17 to run on his casio watch 17:07 * tenplus1 builds dirt hovel 17:08 Wayward_One lol 17:10 tenplus1 is there a proper 0.4.17 stable build yet ? 17:13 ThomasMonroe hiya tenplus1 17:13 tenplus1 o/ 17:14 benrob0329 Shara: commented 17:15 tenplus1 hi benrob 17:15 tenplus1 wb mister 17:15 Mr-Pardison ty 17:16 tenplus1 some fresh air :P 17:16 benrob0329 Hi tenplus1 17:17 tenplus1 ehehe 17:17 benrob0329 I wish we had an on_time_of_day() callback 17:17 benrob0329 For mob spawning and firefly placement 17:17 tenplus1 we do 17:17 benrob0329 Rather than a globalcheck or ABM, or nodetimers 17:18 tenplus1 I use it in mobs api to tell when certain mobs gotta spawn at day or night 17:18 benrob0329 Oh we do? 17:18 tenplus1 hehee yeah :) 17:18 tenplus1 minetest.get_timeofday() 17:18 tenplus1 >0.2 and <0.8 = daytime 17:19 Megaf Hey tenplus1 17:19 Megaf [17:07:20] -*- tenplus1 has compiled Minetest 0.4.17 to run on his casio watch 17:19 Megaf Why do I think that's pretty possible? 17:19 tenplus1 hi Megaf :P 17:20 benrob0329 tenplus1: I mean a callback 17:20 benrob0329 So you dont have to check 17:20 tenplus1 how do you mean ? 17:21 benrob0329 So, rather than registering a globalstep to check the time of day say, once a minute 17:21 benrob0329 It would just call a function at a certain time of day 17:21 tenplus1 you want something like: on_daytime = function(dtime) or something ???? 17:22 benrob0329 minetest.register_time(timeofday, function) 17:22 benrob0329 Minetest calls function at timeofday 17:23 tenplus1 problem with that is it could MISS that time completely with the check lag 17:23 tenplus1 cant be too specific 17:23 benrob0329 If the engine handles it, it should never miss and should not be a passive check 17:24 tenplus1 a tad too specific, but globalstep and amb's use the same timed function system I think ?!?! 17:24 tenplus1 so adding a globalstep api to do just that woudl be easier :D 17:25 benrob0329 But then you have to check with an arbitrary amount of accuracy 17:25 benrob0329 Rather than just calling the function on the time 17:25 tenplus1 you could do a +/- 0.01 thing 17:26 tenplus1 that's how I play music on ambience lite at midnight :D 17:31 benrob0329 tenplus1: the other problem is that if you have 100 thing that do things based on timeofday, thats 100 thing all checking timeofday, likely at the same time if using globalstep 17:32 tenplus1 you can easily check 1000 items against time of day and run a function within 0.00001ms... it's the functions themselves that take time :) 17:33 benrob0329 Rather than the engine going "oh its 5 o clock, run this function" 17:34 tenplus1 it'd be quicker writing a simple time check api with functions than addding a new issue for devs 17:41 tenplus1 how about: tapi:add_time(start, end, once_only, function) 17:48 tenplus1 benrob: what you checking time for ? got something planned ? 17:49 red-001 https://github.com/tas2580/imageproxy 17:49 tenplus1 hi red 17:50 red-001 hi nineplus2 17:50 tenplus1 :PP 17:51 red-001 not sure what version of phpBB we use but would it be possible to use that extension? 17:51 tenplus1 nice 17:53 benrob0329 tenplus1: fireflies and mobs are the main use cases I think 17:54 tenplus1 mobs has a self.time_of_day inside entity :P 17:54 benrob0329 But then again perhaps ABMs should just be optimized 17:54 tenplus1 fireflies can have a nodetimer added to change to invis node on morning and re-appear at night 17:54 benrob0329 True 17:56 tenplus1 the moonflower works in same way :D 18:01 Shara nochange as opposed to despawning is what I was considering 18:02 Shara nodechange* 18:02 Shara But I'm still against it for now 18:02 tenplus1 that way you only need 2 nodes, 1 with fireflies and 1 invisible and walkthrough 18:02 Shara I happen to like them being there in the day 18:02 tenplus1 yeah, wouldnt be averse to that :D 18:02 tenplus1 are the firefly node's plantlike ? 18:02 Shara They only show up in forests and the jungle after all, where it's generally darker under the leaves 18:02 Shara Yup 18:03 tenplus1 sweet, to waving = 1 makes them wibble when they fly :D 18:06 tenplus1 hi lumberJ & paramat 18:06 lumberJ hi tenplus1 18:06 lumberJ how's it going? 18:07 tenplus1 good ta :P watching a sheep teeter on the edge of a cliff... 18:07 tenplus1 you? 18:07 lumberJ sometime i'll have to teach you my game I call ledging 18:07 tenplus1 ooh, am interested 18:08 lumberJ i'm hanging in there 18:08 lumberJ so you need mobs, a cliff and fly priv 18:08 lumberJ when you get a mob near the edge you start placing a dirt plank out into the middle of the chasm 18:09 lumberJ and removing dirt behind the mob as it works its way out until you have it isolated on one dirt node over a nice sized drop 18:09 tenplus1 muhahhaha 18:09 lumberJ then of course, there is nothing left to do but dig that node 18:09 Sokomine poor mob! 18:10 tenplus1 hrm... wonder if I could use the trapglass and mob would walk off on it's own :DDDDDD 18:10 lumberJ i usually come up with a point scale, for if the mob dies or not 18:10 tenplus1 hi So 18:10 tenplus1 hi Sokomine 18:10 lumberJ the more docile/cute, the more its worth 18:10 Sokomine build homes for them instead of killing all those poor mobs 18:10 Sokomine hi ten :-) 18:10 lumberJ and if it drops and item its double points 18:10 lumberJ an item* 18:10 lumberJ lol Sokomine 18:10 lumberJ where is the fun in that? 18:10 Sokomine now, rescuing a mob from drowning might be a challenge from time to time. that might be fun indeed 18:11 Sokomine especially those who can't be lured away with food 18:11 tenplus1 was thinking of redo-ing the water escape routine... it's rather dumb 18:11 Sokomine or the occasional cow-riding: jump on its back. try to stay on while it moves 18:12 lumberJ i think if you can make another player irritated about what you are doing its then worth quadruple points 18:12 tenplus1 ooh I've done that... took me all the way to starbucks 18:12 tenplus1 lol 18:12 ThomasMonroe lunchtime :D 18:12 ThomasMonroe afk 18:12 tenplus1 enjoy 18:12 ThomasMonroe thx 18:13 Fixer VanessaE: 30008 is finally back in the list 18:14 Sokomine but what i'm really after right now are not mobs but a way to handle the amount of simple_houses spawning. the flat land detection works fine. surprisingly a flat mapgen happens to have a lot of flat land, while other more exotic ones seldom come up with larger spots :-) trouble is to balance the amount of houses placed 18:14 Sokomine it's not mg_villages, so...the mod doesn't remember anything from the last chunk 18:14 tenplus1 that;s fine... we've needed simple houses for sometime :) 18:15 Sokomine they're good enough for most purposes :-) they have roofs! and are made out of relatively nice materials 18:15 tenplus1 +100... 18:16 tenplus1 does it do a node check to say which type of house to place ? 18:16 tenplus1 junglewood in jungles etc. ? 18:16 Sokomine no, not in that context. the version in mg_villages will 18:17 tenplus1 I had a basic function for mapgen to quickly check surrounding nodes and place random schem for results 18:17 Sokomine if you want to play with the current version, use https://github.com/Sokomine/simple_houses. choose flat mapgen, install handle_schematics and plasterwork 18:17 tenplus1 handle_schems does the chests n stuff ? 18:17 Sokomine that approach - just placing a schem somehow - does not really work for houses 18:18 tenplus1 how so ? 18:18 Sokomine handle_schematics reads the mts or we file, analyzes size and materials, handles rotation, keeps the dirt node (=biome) as well as it can, handles snow if moresnow is there, ... 18:18 tenplus1 ohh, a lot more checks in the mix 18:19 Sokomine minetest.place_schematic can't be called multiple times with diffrent replacements 18:19 tenplus1 doesnt schem placement handle rotation anyhow ? 18:19 Sokomine it does. but it can't react to changed schematics or changed replacements. after the first time the data is read it's cached. all subsequent calls will produce the same. until next server restart 18:20 tenplus1 ohh 18:20 tenplus1 link doesnt work btw 18:20 tenplus1 is it basic_houses ? 18:22 Sokomine ups, yes, sorry. changed the name but didn't apply that to the local folder name 18:22 tenplus1 ehehe 18:23 Sokomine you get a nicely house-covered world with flat mapgen. just don't forget plasterwork 18:24 tenplus1 :P 18:24 Sokomine unlike mg_villages, which comes with nicely built finished houses, the basic_houses are more or less "raw" things where players are expected to do the decoration 18:24 tenplus1 that's fine... a basic shell would be great :) it gives the world a lived in feel like other ppl are around 18:26 Sokomine those basic_houses are abandomed :-) you can find plants and parts of trees inside. the interior isn't cleaned. that saves a few cpu cycles but also looks quite intresting. less surprising to find a house with plants having taken over than just one that is totally empty 18:26 tenplus1 yeah :) 18:26 tenplus1 on xanadu mk2 I'd build ruins dotted around 18:27 tenplus1 players would stumble across them and ask for the mod that made it :) ahahaha 18:27 Sokomine btw, handle_schematic also loves ethereal. it makes use of all those nice trees and wood there 18:27 Sokomine :-) 18:27 tenplus1 :D 18:27 Sokomine i'm still looking for ships and shipwrecks 18:28 tenplus1 that woudl be awesome... pop by xanadu on brown path, we have ship builders around there :D 18:28 * Sokomine grabs a net from somewhere and tries to catch some unsuspecting ship-builders 18:30 tenplus1 hehe... some of the player builds are amazing 18:30 Sokomine oh, hm. wood type hardcoded in the basic_houses...ought to change that 18:30 Sokomine oh, certainly! i've seen some very very nice ships. trouble is that you've got to catch their builder in order to get permission to include them in a mod 18:31 tenplus1 good point 18:32 Fixer WTAF https://i.imgur.com/R3Y4EWO.png 18:32 tenplus1 wheres that? 18:33 Fixer does not matter, i wonder why they build it like that 18:33 Fixer houses in a middle of the sea/river 18:33 tenplus1 maybe those players like their privacy :P 18:34 tenplus1 I did same on Clip's server all those years ago... was only place ppl wouldnt gried and try to kill ya 18:34 Fixer does not look like, since there are three of them 18:35 Fixer tenplus1: there are shit-tons of other houses around, so privacy theory does not hold good 18:35 tenplus1 heh 18:35 Krock Fixer, huh? the one on the right looks quite good to what else could exist 18:35 Krock s/right/left/ 18:36 Fixer it is just in the middle of the river, river for boats, you see...xxx*** 18:36 tenplus1 venice II 18:36 Sokomine there seems to be some sort of road behind those houses on water. roads attract players who build there 18:37 Sokomine sometimes the roads are high up above the water. could be something like that 18:38 tenplus1 mind you, we have many players who build 1000 nodes up... 18:39 tenplus1 found a brewery in the sky... 18:39 Mr-Pardison now serving skybrew! find us in your local grocery store. 18:40 ThomasMonroe lol 18:40 Fixer and those people who left behind those flying trees should be sent to isis 18:40 tenplus1 lol, they really should cut down all of the tree... super axe makes quick work if it all 18:41 ThomasMonroe Mr-Pardison, you forgot the "Attention SHoppers!!" 18:41 Mr-Pardison I did. 18:41 tenplus1 lol 18:41 ThomasMonroe XD 18:45 benrob0329 tenplus1: tree decapitation :P 18:45 Fixer https://i.imgur.com/tiNUs8H.png S. T. A. L. K. E. R. 18:45 benrob0329 Hmm, what if trees were a type of falling node 18:46 benrob0329 Not an actual falling node 18:46 benrob0329 But something similar, but as a structure 18:46 ThomasMonroe a falling VAE? 18:46 Sokomine hm :-) civlization would collapse? 18:46 ThomasMonroe VAO* 18:46 tenplus1 wb CWz 18:46 CWz ello 18:46 benrob0329 ThomasMonroe: VAO? 18:47 Sokomine could be fun for trees as such. but...hm...digging a tree and then having to pick up all that...requires autopickup. realtest has trees that work that way. just dig the dirt below the tree, wait a bit and all will eventually end up in your inventory 18:47 ThomasMonroe Voxel Area Object 18:47 Fixer anyone remembers this? https://i.imgur.com/DsdJ2gB.png 18:47 benrob0329 Sokomine: what if the tree fell over? 18:48 Sokomine fixer: sure! i saw you while you built it. to my knowledge it still exists 18:48 ThomasMonroe looks familiar Fixer, but I don't know what that is 18:48 benrob0329 Can we even do that..I mean you could with entities but it'd be difficult to do correctly 18:48 Mr-Pardison Fixer: ? 18:48 Fixer server map that I've created 18:48 Sokomine benrob0329: trees are not allowed to fall over the way you have in mind. it's illegal in mt. 18:48 Fixer old school way 18:48 tenplus1 :P 18:48 benrob0329 Since trees are just nodes once placed, nothing connecting them 18:48 Fixer Shara: seen just now on Hometown https://i.imgur.com/HJzFHC8.png 18:49 Shara Fixer: Yes, it's one of the many I flagged. 18:49 Sokomine oh? one of those "special" friends? 18:49 Shara Someoen logged in earlier and confirmed 18:49 Shara But apparently no one who could type /ban in all these hours 18:49 Sokomine confirmed? how so? did you meet the person who wrote the bot? 18:49 benrob0329 I feel as if MT needs a multi-node api, like a multi-sprite 18:50 Shara Sokomine: I identified earlier today from the server list that Home Town was likely the new target. Someone logged into the server to confirm it's the same thing and that I was right. 18:50 Sokomine aah 18:50 ThomasMonroe benrob0329, thats a VAO 18:51 Sokomine hope someone tells the hometown admins 18:51 ThomasMonroe it hasn't been implemented that I know of, but the idea is already in progress 18:51 Shara People have reported it. Nothing has been done. 18:51 Sokomine could be, fixer. it has been done on redcrabs server. but that was a diffrent situation 18:52 IhrFussel As long as the server has anticheat enabled there is not much damage these accounts can do 18:52 Shara Fussel, depends on some things 18:52 Shara If there's 8 of them on at once (I've confirmed this many at a time and they were still signing in), and they leave already explored map, then increase in size can be quite rapid 18:53 Shara Remember many servers do grant fast as default. It's kind of expected on creatives especially 18:54 Shara Fixer: Out of curiousity - how far from spawn was that one? 18:54 ThomasMonroe HOMETOWN doesn't have fast enabled by default 18:54 Fixer Shara: very close to spawn, within 100 nodes, but it is moving away from it in NW direction 18:54 tenplus1 hack client 18:54 Shara tenplus1: all these things are using hacked clients 18:54 ThomasMonroe i don't think anticheat is enabled, but I'm not sure 18:55 tenplus1 yeah, and there's only so many checks we can add before affecting lag 18:55 aerozoic is anticheat on by default? 18:55 tenplus1 to check for players on them 18:55 tenplus1 aerozoic: yeah 18:55 aerozoic ok thx 18:55 Shara Looked to me, from the pattern of the names, that Home Town had 7 of these things signed in earlier 18:57 shivajiva I killed it to see what would happen and it resumed doing it's thing in another direction from the spawn 18:57 shivajiva killing it at the spawn got me jailed 18:58 Shara Bad shivajiva :D 18:59 tenplus1 ehehe 18:59 Sokomine very efficient :/ 18:59 Shara My freeze command stops them, but nothing else will 18:59 shivajiva yea, nice touch for the spawn trolls 18:59 Shara I'm amazed no one on Homte Town banned them yet 18:59 Shara Home* 19:00 shivajiva guess they don't read their emails 19:01 Fixer there is PR in works that can help with this cheating - server-side movement 19:02 Fixer Shara: i've reported it on forum 19:03 shivajiva yes client prediction, server reconciliation is the only way to manage player movements reliably 19:03 IhrFussel Well I just watch my new script which logs the DB size every 30 minutes 19:03 Fixer my 256 vram card is struggling with hometown, had to cut vrange to 60 on spawn, not enough VRAM 19:04 tenplus1 ouch 19:04 Fixer i can't buy a good replacement since insane prices 19:04 * Shara has a plan for dealing with them, maybe 19:04 Fixer due to those guys mining useless stuff 19:04 shivajiva IhrFussel: I'm surprised your script doesn't warn you if a threshold is exceeded :) 19:04 tenplus1 do tell ? 19:05 tenplus1 wb thomas 19:06 ThomasMonroe thx 19:06 IhrFussel shivajiva, TBH I have no clue what amount per day is "normal" ... right now it grew by 21 MB since midnight (8 PM now) 19:07 Fixer thinking about buying SSD instead 19:07 shivajiva yes it has highlighted the fact we don't seem to know what a reasonable size increase per player in a set time period 19:07 shivajiva is 19:08 tenplus1 ssd's help but you can get a decent gfx card for 40 quid 19:08 Shara Lots to consider for that - game mode, available privs/transport methods and so on 19:08 IhrFussel But I'd say 20-30 MB per day isn't dangerous in any way 19:08 Shara DL map size grew much more quickly than RC, I assume because players needed to find resources... but bot seemed to stablise at around the same size 19:08 tenplus1 depends on the day 19:09 Shara but both* 19:09 Sokomine Shara: yes, dl requires a lot of running around to gather all that is needed. especially those blue dirt biomes with the crystals 19:11 IhrFussel Shara, did they keep the same height on your server too? 19:11 Shara From what I saw, yes 19:12 Shara Though... 19:12 Shara Some of them didn't 19:12 Shara My spawn is underground 19:12 Shara I caught at least one above ground 19:12 Shara But no height variation while I was watching 19:12 Fixer tenplus1: i want 1050ti 19:12 tenplus1 ooh nice :P 19:12 shivajiva over the lifespan of skyblocks it averages to 1.6Kb a day 19:13 Fixer tenplus1: since it is costs the same as previous (not really for now), is much colder, and uses up to 75W, my previous one used like 200W 19:13 tenplus1 so you'd save cash on electricity also :D 19:14 IhrFussel Maybe I should log the players who are at the spawn height 19:14 tenplus1 "Player Yoda spawned at 0,-20,0" 19:15 Fixer tenplus1: yep, miners ruined the price though :/ 19:15 IhrFussel And then grep for the log entries in debug.txt to see if they consistently moved at that height 19:15 Fixer also, RAM costs double, HS 19:15 * Shara wants to be able to focus on fun mods instead of silly bot-players 19:16 * benrob0329 wants to have time to make a game 19:16 * tenplus1 makes a fun mod called "Silly Boy Players" 19:18 Fixer Shara: fun mods like writing BOT_PLAYERS WITH NEURAL NETWORK BASED SPEECH, do it! 19:18 Shara Hahaha 19:18 Shara Be my guest Fixer. Think I'll pass on that one :D 19:19 benrob0329 MT botnet when? 19:19 Fixer IOT botnet already done, no need for MT botnet 19:19 Fixer your lightbulbs ddosing the world on behalf of PRC (c) 19:21 Shara benrob0329: Re: github comment: I never claimed you mentioned ABMs. 19:22 benrob0329 Shara: then why mention them when replying to me? 19:22 Fixer if you seen South Park episode with alexa, I did this with actual neural network bots on other channel many years ago, it was very funny days 19:22 Shara It's related and others have, why not comment? 19:22 Fixer Shara: where? gimme a link 19:23 Shara I'm basically saying that I'd be looking at nodetimers before the other options suggested 19:23 rubenwardy web#2034 19:23 ShadowBot rubenwardy: Error: Delimiter not found in "HTTP Error 404: Not Found" 19:23 rubenwardy game#2034 19:23 ShadowBot https://github.com/minetest/minetest_game/issues/2034 -- Add fireflies by Ezhh 19:23 benrob0329 Shara: just that since the comment was aimed at me, it seemed wierd to mention them 19:24 Shara Your assumptions seem weird to me too, but there you go. 19:25 benrob0329 Comment removed, did not add anything 19:25 * tenplus1 creates a firefly monster that looks cute until you step too close, then FWOOM! you go up in flames 19:25 * Shara has also thought about butterflies hovering above flowers 19:25 tenplus1 cute 19:26 Shara Not sure how well it would work, because those need more pixels 19:26 benrob0329 Animated texture? 19:26 tenplus1 hrm, might work :) 19:26 Shara Obviously 19:27 tenplus1 will look for butterfly object and maybe add amidst bee's on mobs redo 19:27 Shara I wsa mainly thinking about it because the plantlike drawtype could create the illusion of flapping wings quite nicely 19:27 tenplus1 unless you have some amazing textures for butterfly node :P 19:28 Shara But it's something I'll try later on, and probably not for MTG 19:29 Shara (the bug net is written so it could be used with other mods) 19:29 Shara (catching is group based) 19:29 tenplus1 niiice, what group ? 19:29 Shara catchable 19:29 tenplus1 ehehe, should haev known :D 19:29 Shara :D 19:30 tenplus1 groups = {gotta_catch_em_all = 1} 19:31 tenplus1 wb 19:34 Sokomine aspiremint has created butterfly models some time ago. two of them fly around each other 19:34 tenplus1 oh yeah, was wondering where I saw 'em before 19:36 Fixer shivajiva: do you have spare iron ingot on you? 19:37 Fixer pokemon player detected? 19:37 Mr_Pardison Fixer: I've got a spare ironing board.... 19:37 Fixer shivajiva: nevermind 19:38 shivajiva lol 19:40 * benrob0329 completely forgot about the portable traffic light in streets mod 19:40 benrob0329 I was supposed to be modeling that, whoops 😅 19:42 tenplus1 draw it like one of your french girls 19:42 Mr_Pardison ........ 19:43 tenplus1 emphasis on modelling 19:43 benrob0329 tenplus1: I dont have any French girls 19:43 tenplus1 lol 19:43 Mr_Pardison I'm not even going to ask what tenplus1 was thinking with that. 19:44 * tenplus1 has a feeling no-one has ever seen Titanic movie 19:44 * benrob0329 places suspicious picture of a French traffic light in Mr_Pardison's pocket 19:45 Fixer shivajiva: found another bot near us 19:45 tenplus1 ehehe 19:45 Fixer shivajiva: wanna look? 19:45 * Mr_Pardison takes it out and puts it on the wall 19:45 Mr_Pardison Fixer: call in a terminator. 19:45 ThomasMonroe gtg for now cyall laters 19:51 tenplus1 wb 20:07 benrob0329 paramat: would it be possible to have a drawtype or texture modifier that displays the skybox? 20:10 garywhite hello 20:11 tenplus1 hi gary 20:12 Mr_Pardison 'ello 20:15 tenplus1 hi octacian 20:16 * Mr_Pardison thinks tenplus1 just sits around and waits for someone to join so he can greet them. 20:17 * tenplus1 has been rumbled 20:17 Mr_Pardison Kind of like a puppy does when you get home. so happy to see you. 20:17 octacian Hey tenplus1 20:17 tenplus1 o/ 20:18 tenplus1 :P 20:47 tenplus1 nite folks o. 20:47 tenplus1 o/ 20:56 paramat benrob0329 i don't follow, you mean display the standard sky on a node? 20:57 benrob0329 paramat: the sky or perhaps an arbitrary skybox 20:57 benrob0329 The latter could be done be setting the skybox 20:57 paramat the custom skybox is 6 textures just like a node 20:57 benrob0329 But generally yes, a node or texture that shows the skybox 20:58 paramat and, displays where? 20:58 paramat oh 20:58 paramat just define a normal cubic node with the custom skyboxes as the 6 textures 20:58 benrob0329 Could be useful for portal type effects (end portal, gateway, maybe even some fake reflections if you were clever) 20:59 paramat i see 20:59 benrob0329 I say texture as well because applying it to a model or meshnode could result in some really neat effects 20:59 * Fixer reads minetest-dev @ IT IS ALL IN YOUR HEAD 20:59 paramat a patch of world where you seem to see another sky 20:59 benrob0329 Yes 21:00 paramat well, maybe, but i don't know how 21:00 * Krock sees Fixer listening to 420 Macintosh Plus 21:00 Fixer Y E S 21:00 Fixer also, i'm improving my big map building on hometown 21:16 Fixer we need sorting inventory, badly 21:17 sofar can be done in mods 21:17 Mr_Pardison technic has sorting chests. 21:19 benrob0329 Fixer: the inventory isn't large enough to make it difficult to organize 21:20 benrob0329 However, I would not be against removing different "stacks" and instead having a limit of how many items (perhaps some things take go multiple slots?) 21:20 benrob0329 s/go/up 21:25 Fixer benrob0329: you just did not use mc mods for that, one click -> sorted in inventory/chest/whatever 21:25 Fixer megauseful 21:25 benrob0329 Side effect of a bigger problem :^) 21:25 Fixer going back from mc beta + mods to minetest + mods is like going back from Windows 7 to MS-DOS, TEDIOUS 21:27 Fixer clean mc beta inv management sucks though 21:27 benrob0329 Fixer: remember that most MT mods are written by programming newbies afaik 21:28 Fixer sure 21:28 Fixer i hope i will not start writing those missing mods myself, that will be horrible for everybody 21:29 Fixer i have pretty big list of what is missing already 21:33 Fixer stuff like thermal expansion for mt would be nice 21:33 Fixer nevermind, amount of stuff is just too big 22:39 Fixer i think i found a pen#s on vanessa server 22:39 VanessaE ....so tear it down. 22:42 Fixer it is horizontal, maybe it is an arrow? 22:43 Fixer nevermind 22:43 Fixer tearing it down 23:03 redblade7 hi 23:03 redblade7 please look at this post and reply if you have any suggestions: https://forum.minetest.net/viewtopic.php?f=3&t=19552&p=310426 23:05 sofar redblade7: seems that you need some in-depth rewrite of mods to fix some core issues 23:05 sofar given the lack of PvP servers, I'd like to see more 23:05 redblade7 i'm sure the locked items issue can be handled by editing something out of minetest_game 23:06 sofar yeah, or just even stubbing out those nodes and removing them from the game 23:06 redblade7 true, but then you lose the steel doors 23:07 sofar keep steel doors, make them pickaxe diggable 23:07 redblade7 what i would really like to do, and i keep putting this off, is to make bones flammable. they should be imo because there is rarely a use for them 23:07 sofar plenty solutions you can use 23:07 sofar disable bones? 23:08 sofar it seems you're relying too much on mtg 23:08 sofar I don't think that's a wise choice 23:08 sofar especially for minigames 23:08 sofar not that I've seen your code 23:08 redblade7 on digital farms, i have an area where you can buy "free food of the day, so you don't die again" with bones 23:09 redblade7 but it would be great if i could make bones usable in stoves 23:09 redblade7 because they just build up 23:09 redblade7 sometimes people make evil satanic altars and stuff 23:09 sofar sure, but that sounds like survival more than pvp focused play 23:09 redblade7 digital farms isnt pvp 23:09 redblade7 none of my servers are 23:10 sofar maybe I misread your forum post then 23:10 redblade7 that's the reason i started my original server (creative gardens) because people kept killing me on pizza 23:10 redblade7 no this is a proposal for a new server 23:10 redblade7 one which i tried in the past 23:11 redblade7 i just want to make bones flammable on all my servers, which i will eventually get to 23:11 redblade7 (is flammable the word? not setting things on fire, i mean fuel in stoves) 23:13 redblade7 what are some good mods for a pvp situation as i described? i know there's capture the flag where you start with weapons in a safe area, but this doesnt involve a flag, and there are no teams 23:14 redblade7 you said i should look for "survival" rather than "pvp"? 23:15 shivajiva protector has a spawn option to stop players killing each other for a set radius 23:15 redblade7 oh ok 23:15 redblade7 i never noticed that 23:15 redblade7 protector, the one with the blocks and logos? 23:16 redblade7 or you mean another 23:16 shivajiva its a conf setting, yea by tenplus1 23:16 redblade7 right 23:16 Krock (could be implemented in other mods too) 23:16 shivajiva you can easily remove the nodes 23:16 redblade7 prob is how do i stop others from crafting protection blocks and logos 23:16 redblade7 does areas have a safe option? 23:17 shivajiva not that I know of 23:18 redblade7 hmm 23:18 redblade7 is there a flag to stop something from being craftable? 23:18 redblade7 then i can use protection logos for that purpose 23:18 shivajiva you could also override bones so they burn, remove the recipes 23:19 shivajiva without a recipe it cannot be crafted 23:23 shivajiva when I say remove the recipe I mean comment them out 23:25 sofar there's even api functions to remove them 23:26 shivajiva https://imgur.com/C9HZGJx 23:27 Krock works by design 23:28 shivajiva ^ 23:28 shivajiva cancellations 23:28 Krock it's quite funny to see the lamps flickering in the slow-motion part 23:29 Fixer i have strange mt impression for a looooong time 23:29 Krock so the camera records > 100 FPS 23:29 Fixer when i walk and jump diagonally across blocks, it seems it shifts me to the side o_0 23:29 Fixer slightly 23:36 redblade7 what is the group name for something you can burn in a furnace? "flammable" doesnt seem to work 23:39 sofar fuel ? 23:39 sofar isn't there a recipe you need to declare for that to work? 23:42 redblade7 it's a separate section register_craft according to dev wiki 23:42 redblade7 will try that 23:51 redblade7 yes works 23:52 redblade7 added to valleys will add to the other two now 23:54 Fixer was checking that motion shift bug on 0.4.6, nostalgia - https://i.imgur.com/JOauz0I.png