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IRC log for #minetest-hub, 2018-01-29

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All times shown according to UTC.

Time Nick Message
00:00 Fixer what needs improvement a lot is visual look of biomes
00:00 Fixer even in mc beta you feel it is vibrant, in mt - nah, just same trees on same ground
00:02 Fixer for certain biomes i mean, mainly forests
00:03 Fixer adding more schems for each tree will make a huge diff, trust me
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00:09 benrob0329 Shara: would a or to fireflies that adds the ability to put fireflies in bottles by placing on a bottle be accepted?
00:10 benrob0329 *pr
00:10 benrob0329 also, shouldn't they despawn in the day?
00:11 Shara I thought about putting them in a bottle that way but decided not to.
00:11 Shara And there's no way to keep it so light while doing that
00:12 Shara Since these are probably going to be added to MTG, it hsa to stay light
00:12 Shara If it's accepted to MTG though, I might consider adjusting my own version as a sort of fireflies+ which allows more intensive things
00:13 benrob0329 on_place isnt very expencive
00:13 Shara Huh?
00:13 Shara I'm talking about the despawn in the day part
00:14 benrob0329 node timer that checks once a minute?
00:14 Shara MTG would say a great big no
00:14 Shara Or well, I assume it would anyway
00:14 benrob0329 or more, doesnt have to be anything even remotely fine
00:15 Shara paramat: am I right that would be a no for MTG?
00:15 benrob0329 map is going to be really cluttered if you dont remove them but keep spawning them
00:15 paramat erm
00:16 Shara benrob0329: they don't keep spawning
00:16 Shara It's on register_decoration
00:16 benrob0329 ah
00:18 paramat one way to put one in a bottle is enough for now
00:19 Shara To me, it makes more sense to pick up the bottle and then put it in (normal crafting)
00:19 Fixer https://i.imgur.com/xmdKGBQ.png
00:20 Shara Fixer: that is... oddly satisfying
00:21 red-001 Shara, what you doing with the fireflies?
00:21 red-001 also I didn't know you did much modding
00:22 Shara You didn't?
00:22 red-001 somehow
00:22 Shara red-001: https://forum.minetest.net/vi​ewtopic.php?f=11&t=19489
00:22 Shara And: https://github.com/minetest​/minetest_game/issues/2025
00:32 Fixer Shara: firefly needs more horizontal motion too
00:33 Shara not possible
00:33 Fixer Shara: within one block i mean
00:33 Fixer Shara: in animation itself
00:33 Shara I tested it and it looks terrible
00:34 Shara depending on angle viewed from, it inflates the width
00:35 Fixer hmm, sad
00:35 paramat it's plantlike drawtype, any sideways motion is shown on both faces
00:36 Shara Sideways motion is just about okay on the bottle animation because it's a one pixel firefly
00:36 Shara But the out of bottle ones would need to be cut to 1 pixel again to do the same, and then they look too small to me
00:36 Shara Plus horizontal motion just really reveals the fact that they all have the same flight path much more clearly
00:37 Shara So it kind of breaks the feeling of walking through them
00:44 Jordach Shara: indicative of proxied clients
00:47 Jordach are they particles or entities
00:47 Shara Neither
00:47 Jordach oh?
00:47 Shara Come on Jordach. Read the code :P
00:47 red-001 60,416
00:48 red-001 thats a lot of ips and they are way down the list
00:48 Jordach Shara: i could make a small armature with 2/3 fireflies and you just move bones randomly through lua
00:48 red-001 (talking about GorillaServers)
00:48 Megaf joined #minetest-hub
00:49 Shara I really just want to gte this PR done. Every time I start work on it something happens
00:49 Shara get*
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01:02 Megaf Anyone here with OLD PC and using Linux and 32 bit?
01:52 Megaf joined #minetest-hub
02:01 * Megaf learns SH after learning Lua
02:01 Megaf the world is doomed
02:02 Megaf Shara, you better run and hide
02:02 Shara Why doomed?
02:16 Megaf joined #minetest-hub
02:17 rubenwardy can I enforce a minimum MT version on my server?
02:17 Megaf Kinda
02:17 Megaf the protocol check thing
02:18 rubenwardy not a minimum though
02:18 rubenwardy isn't it just the same version?
02:19 rubenwardy great, there's a #define
02:19 Megaf kinda
02:20 red-001 rubenwardy, you can check the protocol version with lua
02:20 red-001 rubenwardy, managed to get the protocol version out of it
02:20 red-001 did that make its way into 0.4.17?
02:22 rubenwardy heh, define is cleaner
02:22 rubenwardy in UI
02:22 rubenwardy like, the server will be grey
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03:32 sofar rubenwardy: I patched mine to only allow 0.4.16 not just 0.4.15 w/patches
03:33 sofar +       if (net_proto_version < 32 ||
03:59 Megaf Meh, Ubuntu Xenial ships Minetest 0.4.13
05:26 behalebabo joined #minetest-hub
05:26 Megaf 1134 MB = Ubuntu Trusty i386 + all Minetest deps&source, Irrlicht/LuaJIT/SQLite3 sources + everything built
05:26 Megaf So basically I made a whole build infrastrucure with all sources I need, compiler and stuff, smaller than a lot of whole games
05:27 Megaf all that inside a RAMDisk
05:32 Megaf and it works :)
05:32 Megaf just ran minetest inside a Ubuntu trusty i386 chroot
05:33 Megaf awsome
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06:41 jas_ "Feedback from those testing the mod has been very positive (see the issue thread linked below)."  <-- I checked, and saw only comments praising the concept, along with Fixer's description of his previous experience with them (from another mod, presumably).  https://github.com/minetes​t/minetest_game/pull/2034
06:41 jas_ !title
06:41 MinetestBot jas_: Add fireflies by Ezhh · Pull Request #2034 · minetest/minetest_game · GitHub
06:41 jas_ anyway I think it should be added right away, and it's great to see vessels mod get an internal usage
06:49 jas_ also, i propose to simply rename `killme' mod and command to just `kill'.  i think the author was just being "cheeky."
06:49 jas_ *g*
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11:16 tenplus1 joined #minetest-hub
11:16 tenplus1 hi folks
11:16 IhrFussel Hello tenplus1^^ Question: When exactly does dtime_jitter go up?
11:17 tenplus1 good question, it's not something I really observed :P
11:17 tenplus1 https://forum.minetest.net/viewtopic.php​?f=6&amp;t=18164&amp;hilit=dtime_jitter
11:17 tenplus1 best example
11:17 IhrFussel The question was more towards all in the channel...you just joined before I sent it xP
11:27 IhrFussel If dtime jitter is "ping jitter" then it seems to be related to latency variation only ... now I wonder if it's normal for it to go up A LOT when I enter new loaded mapblocks
11:28 tenplus1 engine does stall slightly when making new areas of map, in turn causing slowdown on running processes/mods
11:29 shivajiva morning tenplus
11:30 tenplus1 hi shiva :)
11:30 tenplus1 what's new with you :P
11:30 IhrFussel Doesn't seem to be server lag related...I just tp to a completely unloaded area, dtime jitter went to 800 % for 2 sec but max_lag of the server is 0.28
11:30 shivajiva https://github.com/shivajiva101/border
11:30 nerzhul joined #minetest-hub
11:30 tenplus1 hi nerzhul
11:31 nerzhul hi tenplus1
11:31 shivajiva added a visa and used the api to get the auth...future proof ;)
11:31 tenplus1 ahh, handy :D
11:33 tenplus1 more professional than opening border for a short time to let them join :D
11:33 shivajiva yea, rc is using it to keep the bots out
11:34 tenplus1 same with edge2spawn I assume :D
11:34 IhrFussel Definitely not the server ping (google takes 4ms to respond)
11:34 shivajiva yea finer grained control of the axis limits so it doesn't need to be square any more
11:35 tenplus1 fussel, could be IO when writing map/changing map
11:36 tenplus1 agree'd, map boundaries need to be checked for many things, we have player check, item check, mob checks
11:38 IhrFussel tenplus1, iotop maxes out at 3% IO for minetestserver (it's a SSD)
11:38 tenplus1 dunno what else it could be
11:38 IhrFussel dtime jitter goes up a lot when loading entities...maybe this could be related to my stalling issue
11:39 tenplus1 loading/setting metadata/staticdata ?
11:40 sfan5 IhrFussel: dtime jitter is client-side and indicates fluctuation in drawtime (-> FPS)
11:40 tenplus1 hi sfan
11:41 IhrFussel sfan5, so dtime jitter has nothing to do with network?
11:41 sfan5 no
11:42 IhrFussel So it's just added load when entities appear/dosappear from the screen
11:46 Fixer joined #minetest-hub
11:46 tenplus1 o/ fixer
11:49 tenplus1 afk, making noms :D
11:49 shivajiva https://www.gizmodo.com.au/2018/01/linus​-torvalds-intels-fixes-for-meltdown-and-​spectre-are-complete-and-utter-garbage/
11:51 tenplus1 ehehe yeah saw that :)
11:52 tenplus1 turns out phoronix tests have clear linux running faster than all others even on an AMD threadripper, and it's tweaked for intel ?!?!!  gotta find out what they did to tweak it better than the others
11:54 tenplus1 https://www.phoronix.com/scan.php?page=art​icle&amp;item=ryzen-linux-10way&amp;num=1
11:59 shivajiva wonder if I can ask for my money back on this G4560 :')
12:00 tenplus1 lol
12:00 tenplus1 trade it in for an amd :P
12:00 tenplus1 or risc-v
12:03 shivajiva if AMD did a £25 swap fee they could bury Intel and not lose money :)
12:04 tenplus1 hah yeah...  would kill intel
12:09 celeron55 dtime_jitter indicates load that isn't spread evenly between frames
12:09 celeron55 basically it shows the magnitude of fps spikes
12:10 tenplus1 hi celeron
12:10 tenplus1 any way to smooth it out ?
12:10 celeron55 as compared to whatever the fps is to begin with
12:10 celeron55 yes, by developing the engine
12:11 celeron55 or by aiming a configuration for limiting the amount of stuff being suddenly processed in a single frame
12:12 tenplus1 yeah, delay a few things to regain smooth update :)
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12:17 tenplus1 hi sniper
12:17 sniper338 ohayo tenplus1! :)
12:19 Fixer tenplus1: mesh_generation_interval = 5 could help greatly, if you have stutter
12:20 tenplus1 I personally dont have an issue, fussel was wondering about dtime_jitter and celeron gave an answer why
12:20 tenplus1 but if that setting helps then hopefully fussel will have a fix :)
12:20 tenplus1 what does it do exactly ?
12:21 Fixer slow downs block render a bit
12:22 tenplus1 so renders new blocks every 5 seconds ?
12:22 Fixer ms
12:22 tenplus1 ahh
12:22 tenplus1 so a player using fast would stop until it generates ?
12:22 tenplus1 but not by much
12:23 Fixer the more the number - more it will slow down block rendering
12:23 lisac joined #minetest-hub
12:23 tenplus1 hi lisac
12:23 lisac hey tenplus1
12:26 Fixer i had extreme stutter back then, setting it to 15 ms was very effective, the only downside is TNT explosion not cinematic enough
12:26 tenplus1 heh
12:26 tenplus1 I lowered tnt particles to 32 anyhoo :P
12:26 Fixer when mesh cache was introduced, it decreased stutter quite significantly, so you don't really need to use that setting anymore
12:27 tenplus1 wuzzy has a pull to fix falling nodes from glitching on higher than 1.0 collisionboxes btw
12:27 aerozoic joined #minetest-hub
12:27 tenplus1 hi aerozoic
12:27 IhrFussel If it's just a client side issue then it doesn't have high priority... I'd rather want the stalling to be fixed... could the server maybe be too far behind with entity calculation although max_lag is 0.3 ?
12:27 aerozoic wazup tenplus1
12:29 tenplus1 :P
12:30 IhrFussel Can I somehow create massive load on my PC while testing SP?
12:30 tenplus1 sp?
12:30 IhrFussel singleplayer
12:30 Krock joined #minetest-hub
12:30 tenplus1 oh
12:30 tenplus1 hi Krock
12:30 IhrFussel I want to see if those stalling issues appear when load is high
12:31 Fixer IhrFussel: yes
12:31 Fixer IhrFussel: download prime95
12:32 Fixer IhrFussel: another way is to archive some huge folder
12:32 Krock hi tenplus1
12:32 aerozoic IhrFussel, prime95 is good for CPU, for graphics Furmark is good :)
12:34 Calinou Furmark simulates extreme load, not something you'll see in games
12:34 Calinou keep that in mind
12:34 Fixer prime95 is extreme on cpu too, but i think you can configure how much cores
12:35 IhrFussel I found stress...I ran it on my server together with MT...even with a load of 2.5 no stalling occurs right now
12:37 IhrFussel And then a moment later after I stop stress it happens...seems unrelated to server load/lag
12:40 IhrFussel RTT to server is constantly ~ 20 ms ... I find it weird that objects/entities seemn to take longer to appear on my screen sometimes
12:40 IhrFussel Like when I drive with my car or fly fast sometimes they appear right in front of me
12:41 tenplus1 object lag
12:41 tenplus1 that's probably the reason wuzzy was complaining about mobs appearing in front of him... they are made to spawn 12 blocks away from player
12:43 IhrFussel tenplus1, they do spawn away from the player when I walk with normal speed
12:44 tenplus1 kewl... he may be using fast to get around :P
12:44 IhrFussel They seem to take a moment to load though...I tested it by locking a mob and walking away from it until it disappeared...then I slowly walked towards it and it took 1-2 secs to appear again when it was in range
12:44 tenplus1 entities do seem to lag a tad when realoding
12:45 Fixer a lot of entities can even freeze everything during load
12:46 tenplus1 signs and itemframes do that a lot on server
12:47 IhrFussel BUt if you have that too it's likely not network related?
12:48 tenplus1 taking time to send to client entity and staticdata
12:48 tenplus1 ?
12:49 IhrFussel Isn't static entity data just a few KB?
12:50 IhrFussel Maybe even less
12:50 tenplus1 yes, but when I see terminal window it's re-loading model objects also... so maybe it reloads object and data each time
12:50 tenplus1 instead of using from cache
12:51 tenplus1 I can walk through desert and all I see is loading sand_monster.b3d everytime one appears
12:53 IhrFussel But the loading only happens client side right? So it might just be my older PC
12:53 tenplus1 how fast is your pc ?
12:53 sfan5 IhrFussel: blocks are only activated (-> entities loaded again) at a specific interval
12:54 tenplus1 so if anything REDUCE the interval and see how it works ?!?!
12:54 sfan5 that interval is active_block_mgmt_interval which defaults to 2.0
13:03 IhrFussel sfan5, that's a server setting?
13:08 IhrFussel If it's a server setting then that could probably fix the stalling since 2 secs can mean a lot of nodes depending on veheicle speed... and if the next mapblocks weren't activated yet maybe the engine stops the entity
13:09 tenplus1 probably
13:09 tenplus1 bbl
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13:38 sfan5 IhrFussel: of course it's a server setting
14:24 EvergreenTree joined #minetest-hub
14:33 ThomasMonroe can someone tell me what this is?
14:33 ThomasMonroe ERROR[Server]: ServerEnvironment::deactivateFarObjects(): id=25825 m_static_exists=true but static data doesn't actually exist in (-1235,0,25)
14:34 sfan5 minetest encountered an internal inconsistency during saving entities to disk
14:34 sfan5 you can usually just ignore this
14:35 ThomasMonroe hmm ok
14:39 ThomasMonroe also what causes texture errors if the textures haven't been affected?
14:39 sfan5 what do you mean?
14:40 ThomasMonroe I keep getting players that say red text appears, which is ofc the ERROR[Main] stuff about a texture
14:41 ThomasMonroe yet when I check the server textures, nothing has happened to them
14:41 sfan5 that "stuff" is rather important, the exact error message is needed
14:44 ThomasMonroe I'm searching for it
14:47 ThomasMonroe hmm for some reason its not showing up in the log.txt either
14:48 ThomasMonroe s/either/at all
14:49 rubenwardy wrote a flat shaded 3d raytracer! https://i.rubenwardy.com/L575xRE0HY.png
14:50 ThomasMonroe cool!
14:53 ThomasMonroe sfan5
14:53 ThomasMonroe ERROR[Main]: generateImage(): Could not load image "moreores_sword_mithril.png" while building texture; Creating a dummy image
14:54 sfan5 are you sure the texture is present with that name?
14:55 ThomasMonroe hmm actually no it isnt
14:55 ThomasMonroe its "moreores_tool_sword_mithril.png
14:55 ThomasMonroe er moreores_tool_mithrilsword.png
14:56 sfan5 not minetest's fault then
14:57 ThomasMonroe hmm I don't think it was happening before a few days ago though
14:57 ThomasMonroe I'll see what I can do, thanks sfan5
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15:43 Megaf_ Im back
15:43 Megaf_ Hi all
15:44 Mr_Pardison hi
15:44 Megaf :D
15:58 Raven262 Hi Megaf
15:59 ThomasMonroe joined #minetest-hub
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16:27 benrob0329 Shara: are you around?
16:42 Megaf MinetestBot!
16:42 MinetestBot Megaf!
16:42 Megaf MinetestBot: why you not reploying to my PVT queries!?
16:43 Megaf Mr_Pardison: you are on Fedora right?
16:43 Mr_Pardison yes.....
16:44 Megaf cool
16:49 Wayward_One hi all :)
16:49 Megaf heya
16:49 Raven262 Hi Wayward_One
16:50 Mr_Pardison we see a hidden Wayward_One appear.
16:50 Wayward_One lol
16:53 Shara benrob0329: What do you need?
16:55 benrob0329 Shara: before your fireflies mod gets merged
16:55 benrob0329 Its mechanically inconsistent
16:55 benrob0329 You use crafting to put the fireflies in the bottle, but use right clicking to pull them back out
16:55 Shara Sorry, but I don't see how that's inconsistent
16:56 Shara Being able to release them from the bottle that way is to assist with placement, since otherwise you can only place them on the ground, not in the air (whihc is how they first appear)
16:56 benrob0329 Its two separate mechanics and its not intuitive
16:56 Shara If you have an issue - comment on the PR
16:56 Shara But I simply disagree with you
16:57 benrob0329 Thats fair, but you also made the mod so the mechanic is known to you
16:57 Megaf benrob0329: sorry, I have to disagree with you
16:58 Megaf benrob0329: what other method would you suggest to bottle the fireflies?
16:58 Mr_Pardison I'm siding with Shara on this as it is consistent.
16:58 Shara benrob0329: if you really don't like it, post on the PR so people can discuss
16:58 Fixer Shara, crafting AND using empty bottle on firefly
16:58 benrob0329 Me last night: ok, so you craft to put the firefly in the bottle, so I'm assuming you craft to pull it back out
16:58 Shara Fixer: Both paramat and myself are against that
16:59 benrob0329 Nope, punch with it? Nope..
16:59 Shara benrob0329: that doesn't make sense. Crafting can't give TWO outputs
16:59 benrob0329 It doesnt need to
16:59 benrob0329 Leave the bottle in the crafting guide, other mods do it and it works fine
17:00 Shara Huh?
17:00 Shara The firefly bottle is crafted, so would show up in a crafting guide
17:00 benrob0329 Basically what other mods have done is put an item back in the crafting bin
17:00 benrob0329 s/guide/bin
17:00 Shara But can you please post any feedback in the PR as  asked?
17:01 Shara This isn't just for people in hub to decide
17:01 benrob0329 Yes
17:02 tenplus1 joined #minetest-hub
17:02 tenplus1 hi folks
17:04 Raven262 Hi ten
17:04 tenplus1 hey raven
17:05 ThomasMonroe joined #minetest-hub
17:05 tenplus1 hi thomas
17:07 Wayward_One hi ten
17:07 tenplus1 hey wayward
17:07 * tenplus1 has compiled Minetest 0.4.17 to run on his casio watch
17:07 * tenplus1 builds dirt hovel
17:08 Wayward_One lol
17:10 tenplus1 is there a proper 0.4.17 stable build yet ?
17:13 ThomasMonroe hiya tenplus1
17:13 tenplus1 o/
17:14 benrob0329 Shara: commented
17:15 tenplus1 hi benrob
17:15 Mr-Pardison joined #minetest-hub
17:15 tenplus1 wb mister
17:15 Mr-Pardison ty
17:16 tenplus1 some fresh air :P
17:16 benrob0329 Hi tenplus1
17:17 tenplus1 ehehe
17:17 benrob0329 I wish we had an on_time_of_day() callback
17:17 benrob0329 For mob spawning and firefly placement
17:17 tenplus1 we do
17:17 benrob0329 Rather than a globalcheck or ABM, or nodetimers
17:18 tenplus1 I use it in mobs api to tell when certain mobs gotta spawn at day or night
17:18 benrob0329 Oh we do?
17:18 tenplus1 hehee yeah :)
17:18 tenplus1 minetest.get_timeofday()
17:18 tenplus1 >0.2 and <0.8 = daytime
17:19 Megaf Hey tenplus1
17:19 Megaf [17:07:20] -*- tenplus1 has compiled Minetest 0.4.17 to run on his casio watch
17:19 Megaf Why do I think that's pretty possible?
17:19 tenplus1 hi Megaf :P
17:20 benrob0329 tenplus1: I mean a callback
17:20 benrob0329 So you dont have to check
17:20 tenplus1 how do you mean ?
17:21 benrob0329 So, rather than registering a globalstep to check the time of day say, once a minute
17:21 benrob0329 It would just call a function at a certain time of day
17:21 tenplus1 you want something like:    on_daytime = function(dtime) or something ????
17:22 benrob0329 minetest.register_time(timeofday, function)
17:22 benrob0329 Minetest calls function at timeofday
17:23 tenplus1 problem with that is it could MISS that time completely with the check lag
17:23 tenplus1 cant be too specific
17:23 benrob0329 If the engine handles it, it should never miss and should not be a passive check
17:24 tenplus1 a tad too specific, but globalstep and amb's use the same timed function system I think ?!?!
17:24 tenplus1 so adding a globalstep api to do just that woudl be easier :D
17:25 benrob0329 But then you have to check with an arbitrary amount of accuracy
17:25 benrob0329 Rather than just calling the function on the time
17:25 tenplus1 you could do a +/- 0.01 thing
17:26 tenplus1 that's how I play music on ambience lite at midnight :D
17:31 benrob0329 tenplus1: the other problem is that if you have 100 thing that do things based on timeofday, thats 100 thing all checking timeofday, likely at the same time if using globalstep
17:32 tenplus1 you can easily check 1000 items against time of day and run a function within 0.00001ms... it's the functions themselves that take time :)
17:33 benrob0329 Rather than the engine going "oh its 5 o clock, run this function"
17:34 tenplus1 it'd be quicker writing a simple time check api with functions than addding a new issue for devs
17:41 tenplus1 how about:    tapi:add_time(start, end, once_only, function)
17:48 tenplus1 benrob: what you checking time for ? got something planned ?
17:49 red-001 https://github.com/tas2580/imageproxy
17:49 tenplus1 hi red
17:50 red-001 hi nineplus2
17:50 tenplus1 :PP
17:51 red-001 not sure what version of phpBB we use but would it be possible to use that extension?
17:51 tenplus1 nice
17:53 benrob0329 tenplus1: fireflies and mobs are the main use cases I think
17:54 tenplus1 mobs has a self.time_of_day inside entity :P
17:54 benrob0329 But then again perhaps ABMs should just be optimized
17:54 tenplus1 fireflies can have a nodetimer added to change to invis node on morning and re-appear at night
17:54 benrob0329 True
17:56 tenplus1 the moonflower works in same way :D
18:01 Shara nochange as opposed to despawning is what I was considering
18:02 Shara nodechange*
18:02 Shara But I'm still against it for now
18:02 tenplus1 that way you only need 2 nodes, 1 with fireflies and 1 invisible and walkthrough
18:02 Shara I happen to like them being there in the day
18:02 tenplus1 yeah, wouldnt be averse to that :D
18:02 tenplus1 are the firefly node's plantlike ?
18:02 Shara They only show up in forests and the jungle after all, where it's generally darker under the leaves
18:02 Shara Yup
18:03 tenplus1 sweet, to waving = 1 makes them wibble when they fly :D
18:05 lumberJ joined #minetest-hub
18:06 paramat joined #minetest-hub
18:06 tenplus1 hi lumberJ & paramat
18:06 lumberJ hi tenplus1
18:06 lumberJ how's it going?
18:07 tenplus1 good ta :P  watching a sheep teeter on the edge of a cliff...
18:07 tenplus1 you?
18:07 lumberJ sometime i'll have to teach you my game I call ledging
18:07 tenplus1 ooh, am interested
18:08 lumberJ i'm hanging in there
18:08 lumberJ so you need mobs, a cliff and fly priv
18:08 lumberJ when you get a mob near the edge you start placing a dirt plank out into the middle of the chasm
18:09 lumberJ and removing dirt behind the mob as it works its way out until you have it isolated on one dirt node over a nice sized drop
18:09 tenplus1 muhahhaha
18:09 lumberJ then of course, there is nothing left to do but dig that node
18:09 Sokomine poor mob!
18:10 tenplus1 hrm... wonder if I could use the trapglass and mob would walk off on it's own :DDDDDD
18:10 lumberJ i usually come up with a point scale, for if the mob dies or not
18:10 tenplus1 hi So
18:10 tenplus1 hi Sokomine
18:10 lumberJ the more docile/cute, the more its worth
18:10 Sokomine build homes for them instead of killing all those poor mobs
18:10 Sokomine hi ten :-)
18:10 lumberJ and if it drops and item its double points
18:10 lumberJ an item*
18:10 lumberJ lol Sokomine
18:10 lumberJ where is the fun in that?
18:10 Sokomine now, rescuing a mob from drowning might be a challenge from time to time. that might be fun indeed
18:11 Sokomine especially those who can't be lured away with food
18:11 tenplus1 was thinking of redo-ing the water escape routine... it's rather dumb
18:11 Sokomine or the occasional cow-riding: jump on its back. try to stay on while it moves
18:12 lumberJ i think if you can make another player irritated about what you are doing its then worth quadruple points
18:12 tenplus1 ooh I've done that... took me all the way to starbucks
18:12 tenplus1 lol
18:12 ThomasMonroe lunchtime :D
18:12 ThomasMonroe afk
18:12 tenplus1 enjoy
18:12 ThomasMonroe thx
18:13 Fixer VanessaE: 30008 is finally back in the list
18:14 Sokomine but what i'm really after right now are not mobs but a way to handle the amount of simple_houses spawning. the flat land detection works fine. surprisingly a flat mapgen happens to have a lot of flat land, while other more exotic ones seldom come up with larger spots :-) trouble is to balance the amount of houses placed
18:14 Sokomine it's not mg_villages, so...the mod doesn't remember anything from the last chunk
18:14 tenplus1 that;s fine...  we've needed simple houses for sometime :)
18:15 Sokomine they're good enough for most purposes :-) they have roofs! and are made out of relatively nice materials
18:15 tenplus1 +100...
18:16 tenplus1 does it do a node check to say which type of house to place ?
18:16 tenplus1 junglewood in jungles etc. ?
18:16 Sokomine no, not in that context. the version in mg_villages will
18:17 tenplus1 I had a basic function for mapgen to quickly check surrounding nodes and place random schem for results
18:17 Sokomine if you want to play with the current version, use https://github.com/Sokomine/simple_houses. choose flat mapgen, install handle_schematics and plasterwork
18:17 tenplus1 handle_schems does the chests n stuff ?
18:17 Sokomine that approach - just placing a schem somehow - does not really work for houses
18:18 tenplus1 how so ?
18:18 Sokomine handle_schematics reads the mts or we file, analyzes size and materials, handles rotation, keeps the dirt node (=biome) as well as it can, handles snow if moresnow is there, ...
18:18 tenplus1 ohh, a lot more checks in the mix
18:19 Sokomine minetest.place_schematic can't be called multiple times with diffrent replacements
18:19 tenplus1 doesnt schem placement handle rotation anyhow ?
18:19 Sokomine it does. but it can't react to changed schematics or changed replacements. after the first time the data is read it's cached. all subsequent calls will produce the same. until next server restart
18:20 tenplus1 ohh
18:20 tenplus1 link doesnt work btw
18:20 tenplus1 is it basic_houses ?
18:22 Sokomine ups, yes, sorry. changed the name but didn't apply that to the local folder name
18:22 tenplus1 ehehe
18:23 Sokomine you get a nicely house-covered world with flat mapgen. just don't forget plasterwork
18:24 tenplus1 :P
18:24 Sokomine unlike mg_villages, which comes with nicely built finished houses, the basic_houses are more or less "raw" things where players are expected to do the decoration
18:24 tenplus1 that's fine... a basic shell would be great :) it gives the world a lived in feel like other ppl are around
18:26 Sokomine those basic_houses are abandomed :-) you can find plants and parts of trees inside. the interior isn't cleaned. that saves a few cpu cycles but also looks quite intresting. less surprising to find a house with plants having taken over than just one that is totally empty
18:26 tenplus1 yeah :)
18:26 tenplus1 on xanadu mk2 I'd build ruins dotted around
18:27 tenplus1 players would stumble across them and ask for the mod that made it :) ahahaha
18:27 Sokomine btw, handle_schematic also loves ethereal. it makes use of all those nice trees and wood there
18:27 Sokomine :-)
18:27 tenplus1 :D
18:27 Sokomine i'm still looking for ships and shipwrecks
18:28 tenplus1 that woudl be awesome...  pop by xanadu on brown path, we have ship builders around there :D
18:28 * Sokomine grabs a net from somewhere and tries to catch some unsuspecting ship-builders
18:30 tenplus1 hehe... some of the player builds are amazing
18:30 Sokomine oh, hm. wood type hardcoded in the basic_houses...ought to change that
18:30 Sokomine oh, certainly! i've seen some very very nice ships. trouble is that you've got to catch their builder in order to get permission to include them in a mod
18:31 tenplus1 good point
18:32 Fixer WTAF https://i.imgur.com/R3Y4EWO.png
18:32 tenplus1 wheres that?
18:33 Fixer does not matter, i wonder why they build it like that
18:33 Fixer houses in a middle of the sea/river
18:33 tenplus1 maybe those players like their privacy :P
18:34 tenplus1 I did same on Clip's server all those years ago... was only place ppl wouldnt gried and try to kill ya
18:34 Fixer does not look like, since there are three of them
18:35 Fixer tenplus1: there are shit-tons of other houses around, so privacy theory does not hold good
18:35 tenplus1 heh
18:35 Krock Fixer, huh? the one on the right looks quite good to what else could exist
18:35 Krock s/right/left/
18:36 Fixer it is just in the middle of the river, river for boats, you see...xxx***
18:36 tenplus1 venice II
18:36 Sokomine there seems to be some sort of road behind those houses on water. roads attract players who build there
18:37 Sokomine sometimes the roads are high up above the water. could be something like that
18:38 tenplus1 mind you, we have many players who build 1000 nodes up...
18:39 tenplus1 found a brewery in the sky...
18:39 Mr-Pardison now serving skybrew! find us in your local grocery store.
18:40 ThomasMonroe lol
18:40 Fixer and those people who left behind those flying trees should be sent to isis
18:40 tenplus1 lol, they really should cut down all of the tree...  super axe makes quick work if it all
18:41 ThomasMonroe Mr-Pardison, you forgot the "Attention SHoppers!!"
18:41 Mr-Pardison I did.
18:41 tenplus1 lol
18:41 ThomasMonroe XD
18:45 benrob0329 tenplus1: tree decapitation :P
18:45 Fixer https://i.imgur.com/tiNUs8H.png S. T. A. L. K. E. R.
18:45 benrob0329 Hmm, what if trees were a type of falling node
18:46 benrob0329 Not an actual falling node
18:46 benrob0329 But something similar, but as a structure
18:46 ThomasMonroe a falling VAE?
18:46 CWz joined #minetest-hub
18:46 Sokomine hm :-) civlization would collapse?
18:46 ThomasMonroe VAO*
18:46 tenplus1 wb CWz
18:46 CWz ello
18:46 benrob0329 ThomasMonroe: VAO?
18:47 Sokomine could be fun for trees as such. but...hm...digging a tree and then having to pick up all that...requires autopickup. realtest has trees that work that way. just dig the dirt below the tree, wait a bit and all will eventually end up in your inventory
18:47 ThomasMonroe Voxel Area Object
18:47 Fixer anyone remembers this? https://i.imgur.com/DsdJ2gB.png
18:47 benrob0329 Sokomine: what if the tree fell over?
18:48 Sokomine fixer: sure! i saw you while you built it. to my knowledge it still exists
18:48 ThomasMonroe looks familiar Fixer, but I don't know what that is
18:48 benrob0329 Can we even do that..I mean you could with entities but it'd be difficult to do correctly
18:48 Mr-Pardison Fixer: ?
18:48 Fixer server map that I've created
18:48 Sokomine benrob0329: trees are not allowed to fall over the way you have in mind. it's illegal in mt.
18:48 Fixer old school way
18:48 tenplus1 :P
18:48 benrob0329 Since trees are just nodes once placed, nothing connecting them
18:48 Fixer Shara: seen just now on Hometown https://i.imgur.com/HJzFHC8.png
18:49 Shara Fixer: Yes, it's one of the many I flagged.
18:49 Sokomine oh? one of those "special" friends?
18:49 Shara Someoen logged in earlier and confirmed
18:49 Shara But apparently no one who could type /ban in all these hours
18:49 Sokomine confirmed? how so? did you meet the person who wrote the bot?
18:49 benrob0329 I feel as if MT needs a multi-node api, like a multi-sprite
18:50 Shara Sokomine: I identified earlier today from the server list that Home Town was likely the new target. Someone logged into the server to confirm it's the same thing and that I was right.
18:50 Sokomine aah
18:50 ThomasMonroe benrob0329, thats a VAO
18:51 Sokomine hope someone tells the hometown admins
18:51 ThomasMonroe it hasn't been implemented that I know of, but the idea is already in progress
18:51 Shara People have reported it. Nothing has been done.
18:51 Sokomine could be, fixer. it has been done on redcrabs server. but that was a diffrent situation
18:52 IhrFussel As long as the server has anticheat enabled there is not much damage these accounts can do
18:52 Shara Fussel, depends on some things
18:52 Shara If there's 8 of them on at once (I've confirmed this many at a time and they were still signing in), and they leave already explored map, then increase in size can be quite rapid
18:53 Shara Remember many servers do grant fast as default. It's kind of expected on creatives especially
18:54 Shara Fixer: Out of curiousity - how far from spawn was that one?
18:54 ThomasMonroe HOMETOWN doesn't have fast enabled by default
18:54 Fixer Shara: very close to spawn, within 100 nodes, but it is moving away from it in NW direction
18:54 tenplus1 hack client
18:54 Shara tenplus1: all these things are using hacked clients
18:54 ThomasMonroe i don't think anticheat is enabled, but I'm not sure
18:55 tenplus1 yeah, and there's only so many checks we can add before affecting lag
18:55 aerozoic is anticheat on by default?
18:55 tenplus1 to check for players on them
18:55 tenplus1 aerozoic: yeah
18:55 aerozoic ok thx
18:55 Shara Looked to me, from the pattern of the names, that Home Town had 7 of these things signed in earlier
18:57 shivajiva I killed it to see what would happen and it resumed doing it's thing in another direction from the spawn
18:57 shivajiva killing it at the spawn got me jailed
18:58 Shara Bad shivajiva :D
18:59 tenplus1 ehehe
18:59 Sokomine very efficient :/
18:59 Shara My freeze command stops them, but nothing else will
18:59 shivajiva yea, nice touch for the spawn trolls
18:59 Shara I'm amazed no one on Homte Town banned them yet
18:59 Shara Home*
19:00 shivajiva guess they don't read their emails
19:01 Fixer there is PR in works that can help with this cheating - server-side movement
19:02 Fixer Shara: i've reported it on forum
19:03 shivajiva yes client prediction, server reconciliation is the only way to manage player movements reliably
19:03 IhrFussel Well I just watch my new script which logs the DB size every 30 minutes
19:03 Fixer my 256 vram card is struggling with hometown, had to cut vrange to 60 on spawn, not enough VRAM
19:04 tenplus1 ouch
19:04 Fixer i can't buy a good replacement since insane prices
19:04 * Shara has a plan for dealing with them, maybe
19:04 Fixer due to those guys mining useless stuff
19:04 shivajiva IhrFussel: I'm surprised your script doesn't warn you if a threshold is exceeded :)
19:04 tenplus1 do tell ?
19:05 ThomasMonroe joined #minetest-hub
19:05 tenplus1 wb thomas
19:06 ThomasMonroe thx
19:06 IhrFussel shivajiva, TBH I have no clue what amount per day is "normal" ... right now it grew by 21 MB since midnight (8 PM now)
19:07 Fixer thinking about buying SSD instead
19:07 shivajiva yes it has highlighted the fact we don't seem to know what a reasonable size increase per player in a set time period
19:07 shivajiva is
19:08 tenplus1 ssd's help but you can get a decent gfx card for 40 quid
19:08 Shara Lots to consider for that - game mode, available privs/transport methods and so on
19:08 IhrFussel But I'd say 20-30 MB per day isn't dangerous in any way
19:08 Shara DL map size grew much more quickly than RC, I assume because players needed to find resources... but bot seemed to stablise at around the same size
19:08 tenplus1 depends on the day
19:09 Shara but both*
19:09 Sokomine Shara: yes, dl requires a lot of running around to gather all that is needed. especially those blue dirt biomes with the crystals
19:11 IhrFussel Shara, did they keep the same height on your server too?
19:11 Shara From what I saw, yes
19:12 Shara Though...
19:12 Shara Some of them didn't
19:12 Shara My spawn is underground
19:12 Shara I caught at least one above ground
19:12 Shara But no height variation while I was watching
19:12 Fixer tenplus1: i want 1050ti
19:12 tenplus1 ooh nice :P
19:12 shivajiva over the lifespan of skyblocks it averages to 1.6Kb a day
19:13 Fixer tenplus1: since it is costs the same as previous (not really for now), is much colder, and uses up to 75W, my previous one used like 200W
19:13 tenplus1 so you'd save cash on electricity also :D
19:14 IhrFussel Maybe I should log the players who are at the spawn height
19:14 tenplus1 "Player Yoda spawned at 0,-20,0"
19:15 Fixer tenplus1: yep, miners ruined the price though :/
19:15 IhrFussel And then grep for the log entries in debug.txt to see if they consistently moved at that height
19:15 Fixer also, RAM costs double, HS
19:15 * Shara wants to be able to focus on fun mods instead of silly bot-players
19:16 * benrob0329 wants to have time to make a game
19:16 * tenplus1 makes a fun mod called "Silly Boy Players"
19:18 Fixer Shara: fun mods like writing BOT_PLAYERS WITH NEURAL NETWORK BASED SPEECH, do it!
19:18 Shara Hahaha
19:18 Shara Be my guest Fixer. Think I'll pass on that one :D
19:19 benrob0329 MT botnet when?
19:19 Fixer IOT botnet already done, no need for MT botnet
19:19 Fixer your lightbulbs ddosing the world on behalf of PRC (c)
19:21 Shara benrob0329: Re: github comment: I never claimed you mentioned ABMs.
19:22 benrob0329 Shara: then why mention them when replying to me?
19:22 Fixer if you seen South Park episode with alexa, I did this with actual neural network bots on other channel many years ago, it was very funny days
19:22 Shara It's related and others have, why not comment?
19:22 Fixer Shara: where? gimme a link
19:23 Shara I'm basically saying that I'd be looking at nodetimers before the other options suggested
19:23 rubenwardy web#2034
19:23 ShadowBot rubenwardy: Error: Delimiter not found in "HTTP Error 404: Not Found"
19:23 rubenwardy game#2034
19:23 ShadowBot https://github.com/minetest​/minetest_game/issues/2034 -- Add fireflies by Ezhh
19:23 benrob0329 Shara: just that since the comment was aimed at me, it seemed wierd to mention them
19:24 Shara Your assumptions seem weird to me too, but there you go.
19:25 benrob0329 Comment removed, did not add anything
19:25 * tenplus1 creates a firefly monster that looks cute until you step too close, then FWOOM! you go up in flames
19:25 * Shara has also thought about butterflies hovering above flowers
19:25 tenplus1 cute
19:26 Shara Not sure how well it would work, because those need more pixels
19:26 benrob0329 Animated texture?
19:26 tenplus1 hrm, might work :)
19:26 Shara Obviously
19:27 tenplus1 will look for butterfly object and maybe add amidst bee's on mobs redo
19:27 Shara I wsa mainly thinking about it because the plantlike drawtype could create the illusion of flapping wings quite nicely
19:27 tenplus1 unless you have some amazing textures for butterfly node :P
19:28 Shara But it's something I'll try later on, and probably not for MTG
19:29 Shara (the bug net is written so it could be used with other mods)
19:29 Shara (catching is group based)
19:29 tenplus1 niiice, what group ?
19:29 Shara catchable
19:29 tenplus1 ehehe, should haev known :D
19:29 Shara :D
19:30 ThomasMonroe joined #minetest-hub
19:30 tenplus1 groups = {gotta_catch_em_all = 1}
19:30 Mr_Pardison joined #minetest-hub
19:31 tenplus1 wb
19:34 Sokomine aspiremint has created butterfly models some time ago. two of them fly around each other
19:34 Mr_Pardison joined #minetest-hub
19:34 tenplus1 oh yeah, was wondering where I saw 'em before
19:36 Fixer shivajiva: do you have spare iron ingot on you?
19:37 Fixer pokemon player detected?
19:37 Mr_Pardison Fixer: I've got a spare ironing board....
19:37 Fixer shivajiva: nevermind
19:38 shivajiva lol
19:40 * benrob0329 completely forgot about the portable traffic light in streets mod
19:40 benrob0329 I was supposed to be modeling that, whoops 😅
19:42 tenplus1 draw it like one of your french girls
19:42 Mr_Pardison ........
19:43 tenplus1 emphasis on modelling
19:43 benrob0329 tenplus1: I dont have any French girls
19:43 tenplus1 lol
19:43 Mr_Pardison I'm not even going to ask what tenplus1 was thinking with that.
19:44 * tenplus1 has a feeling no-one has ever seen Titanic movie
19:44 * benrob0329 places suspicious picture of a French traffic light in Mr_Pardison's pocket
19:45 Fixer shivajiva: found another bot near us
19:45 tenplus1 ehehe
19:45 Fixer shivajiva: wanna look?
19:45 * Mr_Pardison takes it out and puts it on the wall
19:45 Mr_Pardison Fixer: call in a terminator.
19:45 ThomasMonroe gtg for now cyall laters
19:51 nerzhul joined #minetest-hub
19:51 tenplus1 wb
20:07 benrob0329 paramat: would it be possible to have a drawtype or texture modifier that displays the skybox?
20:10 garywhite hello
20:11 tenplus1 hi gary
20:12 Mr_Pardison 'ello
20:14 octacian joined #minetest-hub
20:15 tenplus1 hi octacian
20:16 * Mr_Pardison thinks tenplus1 just sits around and waits for someone to join so he can greet them.
20:17 * tenplus1 has been rumbled
20:17 Mr_Pardison Kind of like a puppy does when you get home. so happy to see you.
20:17 octacian Hey tenplus1
20:17 tenplus1 o/
20:18 tenplus1 :P
20:35 lumberJ joined #minetest-hub
20:47 atorian37 joined #minetest-hub
20:47 tenplus1 nite folks o.
20:47 tenplus1 o/
20:47 tenplus1 left #minetest-hub
20:50 ThomasMonroe joined #minetest-hub
20:56 paramat benrob0329 i don't follow, you mean display the standard sky on a node?
20:57 benrob0329 paramat: the sky or perhaps an arbitrary skybox
20:57 benrob0329 The latter could be done be setting the skybox
20:57 paramat the custom skybox is 6 textures just like a node
20:57 benrob0329 But generally yes, a node or texture that shows the skybox
20:58 paramat and, displays where?
20:58 paramat oh
20:58 paramat just define a normal cubic node with the custom skyboxes as the 6 textures
20:58 benrob0329 Could be useful for portal type effects (end portal, gateway, maybe even some fake reflections if you were clever)
20:59 paramat i see
20:59 benrob0329 I say texture as well because applying it to a model or meshnode could result in some really neat effects
20:59 * Fixer reads minetest-dev @ IT IS ALL IN YOUR HEAD
20:59 paramat a patch of world where you seem to see another sky
20:59 benrob0329 Yes
21:00 paramat well, maybe, but i don't know how
21:00 * Krock sees Fixer listening to 420 Macintosh Plus
21:00 Fixer Y E S
21:00 Fixer also, i'm improving my big map building on hometown
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21:16 Fixer we need sorting inventory, badly
21:17 sofar can be done in mods
21:17 Mr_Pardison technic has sorting chests.
21:19 benrob0329 Fixer: the inventory isn't large enough to make it difficult to organize
21:20 benrob0329 However, I would not be against removing different "stacks" and instead having a limit of how many items (perhaps some things take go multiple slots?)
21:20 benrob0329 s/go/up
21:25 Fixer benrob0329: you just did not use mc mods for that, one click -> sorted in inventory/chest/whatever
21:25 Fixer megauseful
21:25 benrob0329 Side effect of a bigger problem :^)
21:25 Fixer going back from mc beta + mods to minetest + mods is like going back from Windows 7 to MS-DOS, TEDIOUS
21:27 Fixer clean mc beta inv management sucks though
21:27 benrob0329 Fixer: remember that most MT mods are written by programming newbies afaik
21:28 Fixer sure
21:28 Fixer i hope i will not start writing those missing mods myself, that will be horrible for everybody
21:29 Fixer i have pretty big list of what is missing already
21:33 Fixer stuff like thermal expansion for mt would be nice
21:33 Fixer nevermind, amount of stuff is just too big
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22:39 Fixer i think i found a pen#s on vanessa server
22:39 VanessaE ....so tear it down.
22:42 Fixer it is horizontal, maybe it is an arrow?
22:43 Fixer nevermind
22:43 Fixer tearing it down
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23:03 redblade7 hi
23:03 redblade7 please look at this post and reply if you have any suggestions: https://forum.minetest.net/viewtopi​c.php?f=3&amp;t=19552&amp;p=310426
23:04 ThomasMonroe joined #minetest-hub
23:05 sofar redblade7: seems that you need some in-depth rewrite of mods to fix some core issues
23:05 sofar given the lack of PvP servers, I'd like to see more
23:05 redblade7 i'm sure the locked items issue can be handled by editing something out of minetest_game
23:06 sofar yeah, or just even stubbing out those nodes and removing them from the game
23:06 redblade7 true, but then you lose the steel doors
23:07 sofar keep steel doors, make them pickaxe diggable
23:07 redblade7 what i would really like to do, and i keep putting this off, is to make bones flammable. they should be imo because there is rarely a use for them
23:07 sofar plenty solutions you can use
23:07 sofar disable bones?
23:08 sofar it seems you're relying too much on mtg
23:08 sofar I don't think that's a wise choice
23:08 sofar especially for minigames
23:08 nerzhul joined #minetest-hub
23:08 sofar not that I've seen your code
23:08 redblade7 on digital farms, i have an area where you can buy "free food of the day, so you don't die again" with bones
23:09 redblade7 but it would be great if i could make bones usable in stoves
23:09 redblade7 because they just build up
23:09 redblade7 sometimes people make evil satanic altars and stuff
23:09 sofar sure, but that sounds like survival more than pvp focused play
23:09 redblade7 digital farms isnt pvp
23:09 redblade7 none of my servers are
23:10 sofar maybe I misread your forum post then
23:10 redblade7 that's the reason i started my original server (creative gardens) because people kept killing me on pizza
23:10 redblade7 no this is a proposal for a new server
23:10 redblade7 one which i tried in the past
23:11 redblade7 i just want to make bones flammable on all my servers, which i will eventually get to
23:11 redblade7 (is flammable the word? not setting things on fire, i mean fuel in stoves)
23:13 redblade7 what are some good mods for a pvp situation as i described? i know there's capture the flag where you start with weapons in a safe area, but this doesnt involve a flag, and there are no teams
23:14 redblade7 you said i should look for "survival" rather than "pvp"?
23:15 shivajiva protector has a spawn option to stop players killing each other for a set radius
23:15 redblade7 oh ok
23:15 redblade7 i never noticed that
23:15 redblade7 protector, the one with the blocks and logos?
23:16 redblade7 or you mean another
23:16 shivajiva its a conf setting, yea by tenplus1
23:16 redblade7 right
23:16 Krock (could be implemented in other mods too)
23:16 shivajiva you can easily remove the nodes
23:16 redblade7 prob is how do i stop others from crafting protection blocks and logos
23:16 redblade7 does areas have a safe option?
23:17 shivajiva not that I know of
23:18 redblade7 hmm
23:18 redblade7 is there a flag to stop something from being craftable?
23:18 redblade7 then i can use protection logos for that purpose
23:18 shivajiva you could also override bones so they burn, remove the recipes
23:19 shivajiva without a recipe it cannot be crafted
23:23 shivajiva when I say remove the recipe I mean comment them out
23:24 roben1430 joined #minetest-hub
23:25 sofar there's even api functions to remove them
23:26 shivajiva https://imgur.com/C9HZGJx
23:27 Krock works by design
23:28 shivajiva ^
23:28 shivajiva cancellations
23:28 Krock it's quite funny to see the lamps flickering in the slow-motion part
23:29 Fixer i have strange mt impression for a looooong time
23:29 Krock so the camera records > 100 FPS
23:29 Fixer when i walk and jump diagonally across blocks, it seems it shifts me to the side o_0
23:29 Fixer slightly
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23:36 redblade7 what is the group name for something you can burn in a furnace? "flammable" doesnt seem to work
23:39 sofar fuel ?
23:39 sofar isn't there a recipe you need to declare for that to work?
23:42 redblade7 it's a separate section register_craft according to dev wiki
23:42 redblade7 will try that
23:51 redblade7 yes works
23:52 redblade7 added to valleys will add to the other two now
23:54 Fixer was checking that motion shift bug on 0.4.6, nostalgia - https://i.imgur.com/JOauz0I.png
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