Time Nick Message 01:25 Calinou https://github.com/drwetter/testssl.sh 01:25 Calinou found an handy utility for testing SSL/TLS in the command line :) 11:27 MinetestBot tenplus1: Jan-16 00:19 UTC Hello twelveminus1 11:27 tenplus1 hi folks 11:27 Raven262 Hi ten 11:27 tenplus1 hi raven :P 11:28 Raven262 Hah, exactly 30 seconds. 11:28 tenplus1 ehehe 11:28 tenplus1 hows things 11:28 Raven262 Funny thing, how I managed to check out my PC at the exact time :P 11:28 Raven262 Well, its a kind of a holiday here, so pretty nice. Hows things over there? 11:29 tenplus1 cold, snowy, had to trek into town to get foody but back now :D 11:30 Raven262 I had to go to the church this morning. Not terribly early, but it was kind of snowing here too. 11:30 tenplus1 the weather sucketh :P 11:31 Raven262 Yeah, I've heard about some scary storms in the western Europe. 11:31 Raven262 So we are probably on the edges of that. 11:31 tenplus1 we had amber alert a few days back, 80mph winds andheavy snowfall that brought roads to a standstill 11:31 tenplus1 was fun :P 11:32 Raven262 Well, I'm glad there is nothing of the sort over here. (even though it is a bit snowless for this time of the year in this place) 11:33 tenplus1 bring on the spring :P 11:33 shivajiva Hiya tenplus, Raven 11:33 Raven262 Hi shivajiva. 11:35 shivajiva ten what licence are the textures in mobs redo? 11:36 tenplus1 hi shiva :P 11:36 shivajiva couldn't seem to find it 11:36 tenplus1 cc0 mostly 11:36 tenplus1 most were donated by users :) 11:36 shivajiva the net is the one I'm interested in 11:36 tenplus1 I drew that, 'tis mine :) cc0 11:36 tenplus1 same with lasso 11:39 shivajiva cool :) 11:39 shivajiva it's for something Shara is doing 11:40 tenplus1 ooh, am intrigued now 11:40 shivajiva fireflies 11:40 tenplus1 yaay 11:41 tenplus1 I saw the creeper pack on forums, looks good :) 11:41 shivajiva she posted a link yesterday to a demo 11:41 shivajiva in this channel 11:41 tenplus1 :) 11:46 tenplus1 hi paramat 11:51 Krock hi tenplus1 11:52 tenplus1 hey Krock, how's thigns 11:52 nerzhul seems GH has issues with rendering labels properly in discussions today 11:52 Krock tenplus1, just fine :) 11:52 tenplus1 didnt they just update git 11:53 nerzhul Krock, can you finish your review on red-001 pr mentioned in -dev ? 11:53 Krock nerzhul, the one on the right side are good - only the changes of added/removed ones are gone 11:53 Krock s/gone/black-colored/ 11:53 tenplus1 hi nerzhul 11:53 Krock nerzhul, the basic hud/both? 11:59 Krock duh.. I'm receiving a (possibly) Turkish radio broadcast over my self-made audio amplifier :3 11:59 tenplus1 hehehe 12:34 tenplus1 hi aerozoic 12:35 aerozoic hey tenplus1 12:36 tenplus1 o/ 12:49 IhrFussel 0.4.17 is very stable so far ... uptime almost 40 hours with constant player joins (depending on time) 12:50 IhrFussel Most server crashes in MT are caused by defect mods anyway 12:51 red-001 did it crash after 40 hours? 12:52 tenplus1 hi fussel 12:52 IhrFussel Nope it still runs ... I will restart sometime today though to let changes take effect 12:52 tenplus1 wait, is 0.4.17 official already ? 12:52 IhrFussel It's the backport branch but you can safely update to it 12:53 tenplus1 ohhhhhh 12:53 tenplus1 thx 12:53 IhrFussel Just one "small" issue: shift + q doesn't work on older clients 12:54 IhrFussel If the client is 0.4.17 shift + q will work ... alternatively you can just rightclick outside the inventory to drop 1 item 12:55 IhrFussel It can be a bit annoying but I'm fine with it...in compensation I got many bugfixes from the last months 12:57 IhrFussel Also happy that I don't need to apply the MTG patches manually anymore (like book title length/profiler argument bug) 12:58 IhrFussel Wait profiler isn't MTG ... well there were a few other security issues 13:01 IhrFussel Oh and hi tenplus1 (for some reason I always oversee when people greet me x.x) 13:02 tenplus1 :P 13:02 IhrFussel overlook* English is difficult sometimes haha 13:10 tenplus1 o/ fixer 13:15 tenplus1 hi CBugDCoder 13:17 CBugDCoder hi ten 13:18 CBugDCoder I found that for what i need to do in athermensia mobs_redo just isnt flexible enough so i made my own mob_ai :) 13:18 tenplus1 kewl, what features is it lacking ? 13:20 Megaf tenplus1: Hello there 13:20 tenplus1 hey Megaf :P 13:21 CBugDCoder its not lacking features just i need an engine that lets me practicly reprogram the mob so i did a spin off of sofar's idea for drivers 13:21 Megaf It's raining mist here 13:21 Megaf tiny droplets 13:21 Megaf lots of them 13:21 tenplus1 ooh, I ike the mist :P 13:22 paramat please can someone open an issue for shift-Q in 0.4.17? 13:23 paramat i did some research into firefly behaviour in 0.3 https://forum.minetest.net/viewtopic.php?p=308994#p308994 Shara 13:24 Fixer hi 13:26 Krock relevant: https://github.com/minetest/minetest/pull/6242 13:28 red-001 #6343 13:28 red-001 #6342 13:28 ShadowBot https://github.com/minetest/minetest/issues/6343 -- Initial compatibility layer diagram by brylie 13:28 ShadowBot https://github.com/minetest/minetest/issues/6342 -- Script API: Javascript support 13:29 red-001 #6242 13:29 ShadowBot https://github.com/minetest/minetest/issues/6242 -- Check item_drop amount clientside by rubenwardy 13:29 tenplus1 paramat: have you done a comparison with the new flower changes to see if it's smoother ? seems to call abm a lot moer 13:30 tenplus1 wb 13:31 CBugDCoder thx 13:43 tenplus1 woudl be interested to see your api when it's available on github :)) 13:45 CBugDCoder ill let you know once i get it up i gtg cya later 13:46 tenplus1 cya 13:55 paramat tenplus1 what version of MTG seems to have a busier flower spread ABM, latest master? what flower changes do you mean? 13:56 tenplus1 https://github.com/minetest/minetest_game/pull/2016 13:57 tenplus1 interval was 13 and chance was 96, that change has them 3 and 1 which seems more intensive 13:57 paramat ah 13:57 paramat oh heh 13:57 paramat "Note ABM interval and chance are set for testing." 13:58 paramat 3 and 1 would be insane =) 13:58 tenplus1 *phew* glad to hear ;) eheheheh 13:58 paramat the values are to speed it up for testing, not intended for final PR 13:59 paramat the idea is to make it less intensive, and it will be 13:59 tenplus1 two at a time is ok since the initial >3 stops it going any further sooner 14:01 paramat yes 14:02 paramat has anyone seen these bugs https://github.com/minetest/minetest_game/issues/1952 "Visual glitch between the two halves of fancy beds" 14:02 paramat i can't reproduce that 14:02 tenplus1 never noticed... mind you, is there any chance of merging beds into 1 node like we did with doors ? 14:02 tenplus1 would stop that issue completely 14:02 tenplus1 and mod already exists with objects :D 14:04 paramat maybe if someone else codes it, however a single node tends to cause issues, doors had many issues 14:04 Krock tenplus1, doors are also two nodes - one being invisible 14:04 paramat visually they're fine already by my testing 14:05 tenplus1 heh 14:06 tenplus1 hi srifqi 14:06 srifqi hi tenplus1 14:15 IhrFussel Couldn't doors theoretically be just 1 large node that rotates its axis to indicate open/closed state? 14:17 tenplus1 wait, it doesnt do that already ? 14:17 tenplus1 is it 2 different states for open.close ? 14:17 IhrFussel Well I just read that doors seem to be 2 nodes 14:17 tenplus1 kind of a waste of nodes 14:17 IhrFussel Wait they mean the front/back I guess 14:17 tenplus1 hi thomas 14:18 tenplus1 dont they flip when 2 are placed together, so 1 normal node, 1 flipped ? 14:18 ThomasMonroe hi tenplus1 14:18 IhrFussel If doors would be meshes they could just be one "3D" model I guess but that would be very intensive 14:19 ThomasMonroe ten, what do you think of #6931? 14:19 ShadowBot https://github.com/minetest/minetest/issues/6931 -- [Mainmenu]Total number of players online by ThomasMonroe314 14:19 tenplus1 checking 14:20 tenplus1 interesting to know but doesnt minetest server webpage show total player online ? 14:20 tenplus1 do we need this for main menu ? 14:21 IhrFussel I guess most other major online games also display the number of total players in the server list 14:21 ThomasMonroe meh, I thought it might be a neat idea 14:22 tenplus1 it's a nice feature if we had a "statistic" tab 14:22 ThomasMonroe true 14:23 tenplus1 maybe alter minetest server page so it's easier to navigate and shows things like this :) 14:25 ThomasMonroe hmm a "stats" page might not be a bad idea, players like looking at what they have done 14:25 paramat doors are meshes, the 2nd node is invisible and hidden in the upper half of the hinge 14:26 tenplus1 yeah, but how many nodes are registered per door ? 14:26 paramat 2 14:26 tenplus1 ah, so normal and flipped for 2 doors together, gotcha 14:27 paramat not sure, so-far is the expert 14:27 tenplus1 heh 14:28 tenplus1 just checked, yeah 2 for each door 14:29 ThomasMonroe paramat, I just made it as a "hmm I wonder..." PR, more of an experiment than an actual feature 14:32 tenplus1 is 65535 the total number of nodes that can be registered ? 14:32 Megaf yet another plantlife crash paste.debian.net/plain/1006120 14:32 Krock huh? 2 nodes per door? I believe you could reduce that to 1 node + 1 invisible, as they can be rotated 14:33 tenplus1 Krock: 1 normal and 1 flipped for 2 doors together 14:33 Megaf I really dislike this "attempt to call method 'is_empty' (a nil value)" 14:33 Megaf 99.8% of my crashes are caused by that 14:33 Krock tenplus1, no, 0x7FFF is 14:33 Megaf can't the engine just let it go and keep going? 14:33 tenplus1 inventory check ? 14:33 tenplus1 Krock: explain please ? 14:33 Krock Megaf, that's not an error from the engine 14:34 Megaf it's an error the engine could just ignore 14:34 tenplus1 same with the serialize.h errors, most entity checks should have a fallback 14:35 Krock tenplus1, https://github.com/minetest/minetest/issues/6101 14:35 Krock Megaf, the Lua execution stops at that point. no way to continue 14:36 tenplus1 ahh okie... thanks dude... thought you were referring to door rotation :P hah 14:36 Megaf I dont care :( 14:36 Megaf Krock: anyway, ferns crashed during a /emergeblocks command 14:37 tenplus1 fern decor ? o.O 14:37 Krock git blame doesn't point at me 14:37 * Krock looks away 14:37 tenplus1 heh 14:38 tenplus1 does 0.4.17 have all the new stuff like ferns, map, binoculars etc ? 14:38 tenplus1 or jsut fixes ? 14:40 Krock depending on what 0.4.16 already supports (terms of fov and minimap control), a few of these might be in 0.4.17 14:41 Krock but the focus is on bugfixes. binoculars will most likely require 0.5.0 due the object properties changes 14:42 tenplus1 will wait for 0.5 stable then 14:43 tenplus1 the game has diverged so am not writing stuff for 0.5 at all until final 14:50 Shara Hello all 14:50 tenplus1 hey shara :P 14:51 Shara :) 14:53 Shara tenplus1: this is how the fireflies look, if you didn't see: http://gingercat.tk/dg/hw_firefly.gif 14:53 Shara I wanted to have a net to catch them :) 14:55 tenplus1 looks nice :) always liked the idea of fireflies on server 14:57 Shara You okay with me using that texture, at least for now? 14:58 Shara I prefer to ask when I can :) 14:58 tenplus1 yeah it's fine :) cc0 license so free to use for all :) 14:58 Shara Works for me :) 15:04 Calinou hi :) 15:04 tenplus1 hi Cal 15:05 red-001 Megaf, no that's a lua error, you can put whatever is causing that inside a pcall (or you know just fix the bug by checking if is_empty exists) 15:07 red-001 huh thats one werid stack trace 15:07 Megaf $ du -ms MegafServer 15:07 Megaf 9801 MegafServer 15:07 red-001 is ferns abusing the API or something..... 15:07 Megaf It wont stop getting bigger 15:07 Megaf red-001: ferns are abusive yes 15:07 Megaf :P 15:09 tenplus1 arent ferns simple flowers using spread function ? 15:13 IhrFussel https://github.com/minetest/minetest/issues/6934 15:15 IhrFussel Wait...I should open that issue in the backport branch right? 15:15 IhrFussel Or is it the same? 15:16 Megaf tenplus1: no idea 15:16 IhrFussel Okay issues apply to all branches nvm 15:17 Wayward_One hi all :) 15:18 Wayward_One new video for mobile users: https://youtu.be/QAS53PrA1C4 15:18 paramat Megaf your crash is a bug to do with 'nil diggers', the bug has been fixed since MT0.4.16 https://github.com/minetest/minetest/pull/5819 https://github.com/minetest/minetest/commit/b19241b9bc43e2d9721927ab32e5e56345721652 15:23 paramat thanks for that issue 15:24 tenplus1 hi wayward :) 15:25 paramat so Megaf you could update 'function core.handle_node_drops()' to the latest code or alter the mod code 15:26 Megaf paramat: can't I just update the engine? 15:26 Megaf Right now I'm compiling a new engine, backport-0.4 15:29 paramat ah 15:29 paramat the fix should be in that 15:31 paramat actually one fix is missing from 0.4.17 15:32 paramat the fix that causes your crash =/ 15:32 * Megaf grabs a gun and shoot at Minetest 15:32 Fixer time to compile with https://github.com/minetest/minetest/pull/6930, compile music: https://youtu.be/L_6dFgGHdNo?t=43 15:33 Megaf Fixer: my compiling music is Rollin' & Scratchin' by Daft Punk 15:33 paramat somewhere there should be an issue for extra fixes needing moving into 0.4.17 15:33 paramat or if not make one with that request 15:34 Krock paramat, *cough* milestone page *cough* 15:34 paramat oh 15:34 Megaf starting server with current backport-0.4, hopefuly it wont crash 15:34 Megaf 2018-01-20 15:34:25: [Server] Announcing to servers.minetest.net 15:34 Megaf it worked... 15:35 Megaf !server Megaf 15:35 MinetestBot Megaf: Megaf Server V4.17 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 10ms 15:35 Krock correction: project page, not milestone 15:35 paramat ah 15:37 paramat seems not documented anywhere 15:37 paramat which issue is best for requesting fixes for addition to 0.4.17? 15:38 sfan5 the backports issue 15:40 paramat ok 15:40 paramat 6746 15:40 Megaf #6746 15:40 ShadowBot https://github.com/minetest/minetest/issues/6746 -- Backport 0.4 by sfan5 15:40 paramat ok will add to TODO 15:45 paramat added two to todo 15:51 Megaf Gotta love that donation bar https://bitgapp.com/eqmac/ 15:51 paramat Megaf just make this change to 0.4.17, shouldfix your crashes https://github.com/minetest/minetest/commit/b19241b9bc43e2d9721927ab32e5e56345721652 15:51 Megaf We could add something like that to minetest page 15:51 Megaf paramat: It's not easy to trigger that crash 15:52 Megaf anyway, let me see the thing 15:52 Megaf I can change that yes... 15:54 Megaf lol, my item.lua is different paramat 15:55 paramat the function may be at different lines 15:55 paramat you're using 0.4.17? 15:55 Megaf that's line 460 in my item.lua 15:55 paramat yes 15:55 paramat the diff is for MT master 15:56 Megaf alright, fixed then, I think 15:56 Megaf Thank you. 15:57 paramat hope it helps 16:38 * Fixer is bak 16:38 tenplus1 wb 16:44 tenplus1 wb lumber 16:47 Fixer hmm 16:48 Fixer minetest spends 30% of its time in kernel iiuic 16:48 Fixer #spectre/meltdown 16:49 Fixer i've had one of the closest benchmarks ever 16:49 Fixer 6737/6750/6750/6722 frames 16:50 tenplus1 what's taht for ? 16:51 Fixer mostly measure cpu time for PR6930 in game 16:52 Fixer 2 benchmarks with different PRs gave exactly same fps 16:53 tenplus1 so pr does nothing to help 16:53 Fixer fps no, but cpu time decrease up to 2% 16:53 tenplus1 ooh, that's a good thing :) 16:54 Fixer it is tiny 16:54 Fixer for 48KB patch 16:54 tenplus1 what does it actually do ? 16:54 Fixer decrease by up to 2% * 16:55 Fixer https://github.com/minetest/minetest/pull/6930 16:55 tenplus1 ohh, looks like checks failed tho 16:55 Fixer compiled fine for me 16:57 Fixer since this has #meltdown disabler -> https://www.grc.com/inspectre.htm I can do minetest emergeblocks with and without it to confirm 15% performance hit 17:06 tenplus1 hi nathan 17:09 tenplus1 lolol, one of my players on Xanadu kept playing lucky blocks and dying constantly just so he could get a bat spawn egg cause it looked like the batman logo :) ahaha, cute 17:18 tenplus1 hey sniper 17:23 Raven262 How hard would it be to create fences that can be rotated on Y axis? 17:23 Raven262 And to connect to each other, of course. 17:24 tenplus1 I dunno if you can 17:24 tenplus1 you may have to create separate parts like the bridge mod and stick 'em together 17:24 tenplus1 or walkways 17:24 Raven262 Yeah, I thought it could be done as an engine change. 17:25 tenplus1 connected nodeboxes are stored in a single fence node, if engine change you coudl add one for above/below as well :) would cover all bases 17:25 Raven262 I see. It is all stored in one nodebox def. 17:27 Raven262 Well, another node can be registered for this. 17:27 tenplus1 https://github.com/minetest/minetest_game/blob/a2d7678ffd532dd82dcaa108eac3dace61ac94a2/mods/default/functions.lua#L289 17:28 tenplus1 that's the function to register a fence, look at connected 17:28 tenplus1 looks like connected_top and connected_bottom DO exist :))))) 17:28 Raven262 I saw it. 17:28 Raven262 Yes, exactly 17:28 Raven262 It can be done easily. 17:28 Raven262 I shall try to do this. 17:29 tenplus1 what you adding ? 17:30 Raven262 Just testing for now, if it proves as easy as it looks, I shall make default fences. 17:30 tenplus1 am interested to see top and bottom editions :D 17:31 Raven262 I thought to make X and Z versions, since they require different nodeboxes 17:31 tenplus1 with this if you have a 2 high fence you could literally make the top bit half height with collisionbox dropping down and making the bottom bit 2 high to stop mobs escaping :D 17:32 Raven262 Huh? I never thought of that. 17:33 Fixer hmmmmmmmmmmmm 17:34 Raven262 I just found that nodeboxeditor will be of little use here. 17:44 lumberJ thanks tenplus1 (plus 1 hour later) 17:45 tenplus1 heh 17:45 lumberJ my list of irc channels is getting a bit out of control its hard to keep up with them all 17:45 tenplus1 ahh, too many to juggle... 17:46 CBugDCoder i like juggling XD 17:46 lumberJ i try to keep my irc client window as small as possible, so i have to scroll to see the whole list 17:46 Raven262 Now, whats front, left, back, right? WHY DON'T PEOPLE USE axis names, please? 17:47 Raven262 Btw, node box editor is nice for this. 17:48 tenplus1 never used it :) thoughtit was only for winblows 17:48 Raven262 You can compile it for linux, takes 2 minutes to do the whole thing :D 17:48 lumberJ that^ 17:49 tenplus1 :P 17:50 lumberJ it may sound strange but coding nodeboxes is fun to me 17:50 tenplus1 ehe, the nodebox mobs are pretty cute 17:50 Raven262 Yeah they are. 17:50 Raven262 I even made one myself. 17:51 tenplus1 easier than using blender to make models and animate them 17:51 Raven262 (everything is easier than using blender) 17:51 tenplus1 so true :) ehehe 17:52 Raven262 I tried learning some basics of the blender, it went pretty nice. I could make nice skyboxes and stuff. 17:52 CBugDCoder i like using blender XD 17:53 Raven262 And after a month i forgot it all. 17:53 Raven262 So, yea I hate that. 17:53 tenplus1 kinda wish we had a very simple model maker that you could texture easily and animate with to output .b3d 17:53 CBugDCoder well once blender 2.8 comes out the gui should be more user frendly 17:55 tenplus1 libreoffice is getting a new gui as well,kinda like ribbon bar in office 17:55 IhrFussel Is blender used by professionals by the way? Or is it more for private use? 17:55 tenplus1 I know a few professionals who use it :) 17:55 tenplus1 and inkscape for vector work 17:55 CBugDCoder yes in fact blender was used in spiderman 2 17:56 CBugDCoder for prototype moddleing 17:56 tenplus1 I remember Imagine 2.0 on the Amiga was used for the lava scenes in Aladdin :D 17:56 IhrFussel Okay but big game devs likely use something else to create their game models? 17:57 CBugDCoder well blender is one of the top for that it and 3dsmax 17:58 CBugDCoder it has great tools for moddleing its just 99% of them are keyboard shortcuts XD 17:59 IhrFussel Maybe I should reword my question: can you create with my blender models that are from this gen? 17:59 IhrFussel -my* 18:00 tenplus1 blender IS used in the games industry alongside 3dmax, cinema4d, maya and others... 18:00 tenplus1 it's just personal preference what to use, so long as it exports to your chosen model format 18:00 IhrFussel Okay I see...but it likely takes a lot more time to model a modern 3D character vs a simple mob for MT 18:01 tenplus1 it would, yes... but blender is more than up to the task :) you should see some of the high end movies it has been involved in making :D 18:05 IhrFussel Hehe^^ ... What's the cause of white pixel dots on dark nodes? They only appear on the edges 18:05 tenplus1 video card settings 18:06 tenplus1 add antialiasing 18:07 tenplus1 wb nerzhul 18:07 CBugDCoder hi nerzhul 18:08 nerzhul hi CBugDCoder tenplus1 18:09 Calinou Okay but big game devs likely use something else to create their game models? 18:09 Calinou plenty of professional artists use Blender 18:09 Calinou (or hobbyists) 18:09 Raven262 Hi Calinou 18:09 Calinou and yes, you can very much make good-looking game models with Blender 18:10 Calinou note that the PBR viewport (Eevee) will land in Blender 2.80, which isn't released yet 18:10 tenplus1 "Some of the most popular are Blender, Autodesk 3ds Max, FreeCAD, Cinema 4D and Autodesk Maya. During a game development internship I had, my supervisorused Blender (I'm pretty sure)" 18:10 Calinou (the 3D viewport kind of sucks right now, but it's enough for basic modeling and previewing textures) 18:19 Raven262 I have seen worse: https://i.imgur.com/KipnpTM.png 18:20 tenplus1 ehehe 18:20 tenplus1 use default_wood.png texture and not the fence wood one 18:20 nerzhul Calinou, maya generally and blender sometimes 18:20 nerzhul 3DSmark 18:21 Raven262 tenplus1, Okay, I'm currently fixing the nodebox. 18:23 Calinou nerzhul: "plenty" does not mean "the majority" :) 18:38 rubenwardy NBE is obviously the best :-) 18:38 tenplus1 hi ruben 18:38 Calinou "Microsoft Announces Minecraft 2 Will Be Modeled Using NodeBoxEditor" 18:38 rubenwardy lol 18:38 Calinou can't wait 18:38 tenplus1 lolol 18:38 tenplus1 wb nathan 18:39 tenplus1 minecraft has static collisionboxes like mt, there's aa youtube vid showing sizes for all mobs 18:48 Calinou https://www.gamingonlinux.com/users/statistics 18:59 tenplus1 ooh 19:11 tenplus1 lol 19:26 Fixer tenplus1: is it possible not to render those collision boxes around mobs_redo? 19:27 red-001 https://forum.minetest.net/viewtopic.php?f=10&t=19480 19:27 red-001 !title 19:27 MinetestBot red-001: [CLOSED BETA] Beta Testers Needed ! - Minetest Forums 19:27 tenplus1 yes, go into settings in minetest menu and disable highlighting 19:28 Fixer oh, ty 19:28 Fixer Calinou: wat? 19:29 Fixer tenplus1: but is it possible to moders to hide this for their mobs for example? 19:30 tenplus1 I dont think so, not unless a new feature was added lately 19:42 tenplus1 hi thomas 19:43 ThomasMonroe hi tenplus1 19:44 tenplus1 o/ 19:48 ThomasMonroe I've been thinking about a stats tab, and it doesn't seem like a bad idea 19:49 ThomasMonroe most players like seeing accomplishments such as amount of time played 19:49 ThomasMonroe or even how many nodes dug XD 19:51 tenplus1 would be interesting 19:55 ThomasMonroe it would fill up that last space right after the Credits tab 19:55 tenplus1 yeah :) 19:56 tenplus1 hibenrob 19:56 benrob0329 Hi tenplus1 19:56 tenplus1 :P 19:56 benrob0329 Just here for a few to post a couple things 19:56 benrob0329 https://toot.cafe/@nolan/99383693187266672 19:57 benrob0329 ^open source related, good read 19:58 benrob0329 tenplus1: pushed my entity branch to Gitlab a little while ago, 0.5-dev only 19:58 benrob0329 https://gitlab.com/benrob0329/tardis/tree/entity 19:58 tenplus1 kewl :PPP 19:59 benrob0329 Not anywhere near finished, but if you want to see the first steps towards it :P 19:59 benrob0329 Basically /spawnentity tardis:tardis 19:59 benrob0329 Then rightclick 20:00 benrob0329 I really need those (proper) semitransparent entities ;-) 20:00 ThomasMonroe I'm gonna see if I can start a stats tab, here goes nothin' :P 20:01 tenplus1 +100 20:01 CBugDCoder you can start it it might not do nuthin but ittle start XD 20:01 CBugDCoder jk 20:01 ThomasMonroe not do nuthin? 20:01 ThomasMonroe which means it does somethin'? 20:03 CBugDCoder sure if you want it to mean that 20:03 ThomasMonroe lol 20:06 Fixer VanessaE: daconcepts:30008 seems down 20:07 VanessaE it is? 20:07 tenplus1 o/ Vanessa 20:07 VanessaE I'm seeing some joins/parts on it.... 20:07 * VanessaE look 20:07 * VanessaE look 20:07 * VanessaE looks******** 20:07 ThomasMonroe o/ VE 20:07 VanessaE hi 20:08 Fixer VanessaE: how it is called? 20:08 CBugDCoder hi VE 20:08 Fixer it does not show up properly on my 0.5.0-git 20:08 VanessaE Fixer: "creative building"..and I'm going on just fine. 20:08 Fixer i see only 4 van related servers 20:09 VanessaE so it isn't announcing? 20:09 benrob0329 Alright, o/ all 20:09 ThomasMonroe o/ 20:09 Fixer VanessaE: probably 20:09 VanessaE or the master list isn't reflecting that it is, in fact, announcing. 20:09 VanessaE sfan5: ^^^ 20:11 sfan5 !up daconcepts.com 30008 20:11 MinetestBot daconcepts.com:30008 is up (10ms) 20:12 sfan5 I don't see why it wouldn't be there 20:13 VanessaE sfan5: check the server's logs? 20:13 * VanessaE has no clue at all 20:13 VanessaE I rarely ever touch the servers' configs, let alone master server announce stuff 20:14 sfan5 I don't see any failed announces from your server 20:15 VanessaE huh. 20:16 VanessaE *shrug* 20:17 Wayward_One same here, i don't see it either 20:18 paramat sofar any objections to Shara as a MTG-only dev? afk for a while but will see your reply 20:19 ThomasMonroe paramat is there any real use for the Mods tab? 20:20 ThomasMonroe just curious because I have never used it. 20:20 red-001 not really 20:20 red-001 it's pretty much pointless 20:21 ThomasMonroe well..it has four points, seeing as it is a square 20:21 ThomasMonroe er rectangle* 20:21 Krock replace the mods tab with a client mod manager 20:21 Fixer my client is at latest 99c9e7a9 20:21 Fixer it is four 9's in it 20:22 ThomasMonroe wdym Krock? 20:23 Krock if the mod tab is never used, then it should be replaced by a client side mods manager which allows enabling and disabling them 20:23 Krock as yet there's no GUI for them yet 20:24 ThomasMonroe what about the GUI that pops up when you click the configure button for creating a new world? 20:24 tenplus1 that only enabled/disables mods 20:27 ThomasMonroe hmm mods could technically be moved to Local Game 20:28 ThomasMonroe like have a Manage Mods button 20:28 ThomasMonroe right next to the Play Game button 20:46 tenplus1 nite all o/ 21:10 Fixer q1/q2/d1/d2/d3 officially done 21:11 red-001 ? 21:11 Fixer id software classics 21:11 red-001 oh 21:11 red-001 duh 21:12 Calinou I need to continue Q2 in Nightmare, haven't continued since new year's 21:14 Fixer next stop: duke nukem forever 21:14 Fixer no wait 21:15 Fixer i mean duke nukem 3d: atomic edition 21:16 * Calinou is in the low gravity secret level :D 21:18 Fixer Calinou: in q1? 21:22 Fixer there is secret level with low gravity and pyramid 21:25 Calinou Fixer: in Q2 too :) 21:25 Calinou Comm Satellite 21:51 Fixer and Unreal on next next list 21:51 Calinou >Secret Area! You Crazy Rocket Jumpers! 21:51 Calinou :] 21:59 nerzhul sfan5, Calinou Fixer VanessaE can you look at #6936 please ? coredevs + users feedback is interesting as it will add a issue template on GH :) 21:59 ShadowBot https://github.com/minetest/minetest/issues/6936 -- Add minetest issue template by nerzhul 22:00 Calinou nerzhul: note that an HTML comment starts with