Time Nick Message 04:47 MinetestBot sofar: Jan-12 02:06 UTC I think this mod is unmaintained, but its a neat old mod that could be adopted by mt-mods: https://forum.minetest.net/viewtopic.php?id=2588 09:50 twoelk wow - heavy snowing out there 12:05 Megaf lovely windy day here twoelk 12:05 Megaf 4C, sunny, 18 KM/h 12:05 Megaf I mean 12:06 Megaf 18 meters/second 12:06 Megaf Oo 12:06 Megaf "Dangerously windy later this afternoon and partly cloudy starting tonight, continuing until tomorrow afternoon." 12:06 Megaf wind gust up to 46 KM/h, not too bad 12:15 Megaf sofar: https://www.phoronix.com/scan.php?page=article&item=arch-antergos-clear&num=1 12:15 Megaf !title 12:15 MinetestBot Megaf: Arch Linux vs. Antergos vs. Clear Linux vs. Ubuntu Benchmarks - Phoronix 12:15 Megaf (I didn't read the article yet) 12:15 Megaf reading now 12:17 Megaf I see ClearLinux performance has increased a lot recently 12:26 twoelk seems I'm a bit north of the high winds, just a lot of heavy snow here. Trees are starting to break under the load. Had a commuter train parking in front of my window for some unscheduled time 12:28 twoelk I wonder how well a server would run on one of these :) https://www.csl-computer.com/shop/index.php?cPath=5_278&pl=nav 12:35 Megaf twoelk: my current MT server runs on hardware similar but way older 12:36 Megaf Ok, breakfast time 12:36 Megaf Ping of coffee with bread with butter and peanut butter, that's what I will prepare, cya 12:52 Megaf Oo 12:52 Megaf ping of coffee? 12:52 Megaf I meant pint of coffee, latte actually 12:52 Megaf Hi Fixer 12:52 Megaf with no sugar 12:55 shivajiva may as well go decaf Megaf :) 12:56 Megaf I like caffeine shivajiva 12:56 Megaf :P 13:08 Fixer hi 13:12 shivajiva it's bad for you Megaf lol 13:12 shivajiva Hi Fixer 13:20 Megaf shivajiva: is it? 13:20 Megaf shivajiva: do you eat sugar? 13:20 shivajiva nope not directly, I use honey :P 13:42 CBugDCoder Hi Mr_Pardison , nerzhul 13:42 Mr-Pardison o/ 14:40 shivajiva nothing like bee spit for sweetening drinks lol 14:50 twoelk uff, finaly made it to office - lot's of trees dropping random stuff on roads - including sometimes themselves 14:50 Raven262 Sounds like quite a storm, twoelk. 14:51 Raven262 Its been a while since I had one of those over here. 14:51 twoelk the storm is more south of me, it's super heavy wet snow 14:51 Raven262 Not saying that yesterday's weather has been any nice, something between rain and snow. 14:51 Raven262 Oh, same thing it seems :P 14:52 Mr_Pardison WE only got the bitter cold and some tiny ice pellets that fell for a while. 14:52 Mr_Pardison still stuck with the cold tho :/ 14:52 twoelk a firend driving south has been stuck on the motorway for hours though 14:53 Raven262 So you probably got the worse version of the weather that was here yesterday. 14:54 twoelk on the way I passed 4 cars in the ditch that I noticed 14:54 Raven262 Even though the wind here was quite strong, I don't recall seeing trees being destroyed. 14:54 twoelk might be more under the snow :-P 14:56 twoelk it has been raining for weeks, so the ground is all muddy - nothing for exposed trees to hold on to 14:56 Raven262 Ah 15:11 RobbieF Good morning. 15:11 Mr-Pardison morning. 15:53 Wayward_One hi all :) 15:53 Mr-Pardison hi Wayward_One (again :P ) 15:54 Wayward_One lol 16:06 benrob0329 Shara: backface culling? 16:14 Shara No idea 16:20 Fixer [on] 16:36 benrob0329 Shara: for potholes, a normal node with blackface culling 17:31 Shara benrob0329: thanks, will look at it later 18:30 twoelk this is cool -> https://www.windy.com/?48.807,12.876,5 18:31 Krock Indeed cool. Too cool for me. Stop winding. 18:32 Sokomine twoelk: not cool. mostly empty page 18:33 twoelk uhm probably full of javascript 18:33 Sokomine maybe the actual content of the page blew away. one of our neighbour's trees fell. seems nothing got dammaged (apart from the tree) 18:33 twoelk the page shows the windflow among other things 18:35 Sokomine ah. thanks 18:38 twoelk yeah, a patched leaflet version, that's javascript then 18:39 Sokomine yavascript is bad 18:40 Krock yawascript is even worse 18:40 twoelk it shows the storm center is now moving from north of Dresden eastwards towards Breslau/Wroclaw 19:41 benrob0329 JabaScript is a Superset of HutScript 19:41 Wayward_One lol 20:08 Shara Today's episode of "Let's moan about Minetest!": Dungeons that float in the sea. Why? :( 20:09 Mr-Pardison what kind of dungeons? 20:09 Shara The normal kind that MT generates 20:10 Mr-Pardison mapgen. 20:10 Mr-Pardison yell at it. 20:10 Shara not helpful. 20:10 Shara mapgen doesn't care 20:10 Shara It is a mean and evil monster 20:11 * Mr-Pardison makes some tea 20:11 Mr-Pardison read yin a few minutes. 20:11 Mr-Pardison want some? 20:11 Shara Always 20:12 * Shara really wants an option to set max dungeon spawn height 20:12 Shara or dungeon generation I guess 20:13 Shara I mean, you'd think they'd at least stay under 0 20:14 Shara But I am finding them above 20 in height on this map 20:15 * Mr-Pardison hands Shara a warm mug of tea 20:15 Shara Thank you 20:34 * twoelk thinks dungeons up high can be a nice surprise 20:37 Shara They look quite ugly though 20:37 Shara Especially when you get a nice big sea with lots of them floating in 20:37 Shara Players already make enough weirdly placed cobble shacks that I don't want mapgen helping them :D 20:38 Shara Why do I get the feeling I'm going to end up staring at dungeon code sooner or later? :( 20:40 IhrFussel Did MTG 0.4.17 change something about stairs? I suddenly see straw slabs as unknown nodes 20:41 Shara There was a correction to straw stairs/slabs that I did some time back, but it shouldn't cause them to be unknown 20:42 Shara Hmm, that was back in July, so I'm sure someone would have noticed by now if that was a problem 20:43 IhrFussel Are straw slabs even part of the default MTG? I don't find "straw" in the init.lua 20:43 Shara Check farming mod 20:44 Shara Are you using MTG's stairs mod or a different stairs mod? 20:44 IhrFussel Oh so they are registered from the farming mod? I removed that one since I have farming by tenplus1 20:44 Shara Yup 20:45 Shara Stairs previously had farming as a dependency, which when you think about it makes no sense 20:46 Shara You should not need farming in order to have stairs 20:47 Shara Ten even gave the PR a thumb up, so I assumed he'd update his mods if needed 20:48 IhrFussel To be honest I don't have the newest version of his mod probably... I just know in 0.4.16 it worked fine, so it's probably just the missing farming mod from MTG 20:49 Shara I don't see straw in his at all, though I didn't look very far yet 20:56 Megaf So freaking coldd today 20:56 Megaf cant even feel my hands 20:56 Megaf can moved them either 20:56 Mr-Pardison ^ me this morning. 20:57 Megaf I just got home 20:57 Megaf walking for more than one hour in this cold 20:58 Megaf Just watched Star Wars 20:58 Megaf Im free! finally free! 20:58 Megaf from spoilers and stuff 20:58 Megaf I can now return to the internet 21:00 Mr-Pardison at least you were moving to generate heat. 21:00 Mr-Pardison I was stuck waiting for the bus for nearly 40 minutes this morning,. 21:03 Megaf I could wait and take the bus or walk for one hour Mr-Pardison 21:03 Megaf Ive chosen to talk 21:04 Mr-Pardison this was this morning to get to school. 21:04 Megaf I walk one hour to get to college too ;) 21:10 twoelk duh, didn't mapgen check touching nodes when placing dungeons to choose a material to build them of? - must have been some other dungeon mod then :-( 21:14 Shara twoelk: I don't have a problem with what it builds them of, just where it builds them 21:14 * Shara was just wandering round shadow stone dungeons... (...which were floating in the sea) 21:22 twoelk well if the dungeons touch air on all sides the could become a zeppelin, if on water become a pirate ship :-P 21:34 Shara :P 21:34 Shara I have dungeon wall material controlled by biome at the moment, but can't see a way for anything more flexible than that 22:51 ThomasMonroe what do you guys think of my rotating collision box algorithm idea at the end of #3996 22:51 ShadowBot https://github.com/minetest/minetest/issues/3996 -- Thoughts about a more accurate shaped selection/collision box?