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IRC log for #minetest-hub, 2018-01-12

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All times shown according to UTC.

Time Nick Message
00:22 EvergreenTree joined #minetest-hub
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02:06 benrob0329 !tell sofar I think this mod is unmaintained, but its a neat old mod that could be adopted by mt-mods: https://forum.minetest.net/viewtopic.php?id=2588
02:06 MinetestBot benrob0329: I'll pass that on when sofar is around
02:18 benrob0329 VanessaE: coloredwood doesn't support other types of wood, is this intentional?
02:18 VanessaE yes, sorta
02:19 VanessaE when it was first written, all we had was jungle wood and plain wood, and only the latter made sens
02:19 VanessaE e
02:20 benrob0329 hmm
02:20 benrob0329 VanessaE: would other types of wood be wanted?
02:21 VanessaE possibly
02:21 VanessaE maybe pine
02:21 VanessaE i.e. light colors that make sense to be dyed
02:22 benrob0329 idk, dying dark wood could be interesting
02:22 Sokomine i've tried adding support for more wood types in my morecolors mod. some textures look better than others with color applied. the price for having the color is very small
02:22 Sokomine in general, white textures are best
02:22 Sokomine that's why i'm after colored clay/chalk/cement etc
02:27 benrob0329 Sokomine: link?
02:27 Sokomine benrob0329: er..https://github.com/Sokomine/morecolor
02:28 Sokomine benrob0329: not the latest version and no real way to color them yet. but hardware coloring is very powerful. the mod can add color to already defined nodes
02:28 Sokomine my local version changes color by punching the node. which i also allowed for dirt. some of my worlds look a bit odd now
02:54 paramat aspen wood is even more white so ideal for dyeing
02:59 Sokomine paramat: vanessae has white wood for her coloredwood mod. that's even better :-)
02:59 Sokomine ah yes. the corals are also excellent for coloring
02:59 VanessaE pull requests welcome :)
03:00 VanessaE coral could be colorized in gloopblocks, good place for it.
03:01 Sokomine no, not necessarily. coloring blocks is so easy. all it takes is adding two entries to the node definitions and a nice palette
03:01 Sokomine and, of course, a way to actually color things
03:01 VanessaE as soon 0.4.17 is out (and its TODO satisfied, I'll begin working on proper handling of crafting/placing/digging colored blocks in unified dyes, instead of place-and-punch
03:02 VanessaE s/d,/d\),/
03:02 Sokomine i really need to get the colormachine work properly again
03:02 Sokomine the main issue i have with the colors is diffrent from yours. the information i need is...mapping of colors from one palette to another. that's needed when dealing with moreblocks shapes
03:02 VanessaE wait
03:03 VanessaE wait for me to do that 0.4.17 unified dyes change
03:03 Sokomine what will you do in that change?
03:03 * Sokomine looks curious
03:03 Sokomine for my problem with color mapping i'd need an update of the lua api i'm afraid...or add a lua library for reading .png files
03:04 VanessaE slow down
03:04 Sokomine i've tried it manually but it is a very tedious job
03:04 VanessaE let me answer
03:04 Sokomine ok :-)
03:04 VanessaE I'll use the API calls judnahad added to craft and handle colored directly.
03:04 * Sokomine distracts vanessae a bit more, grabs some unprotected sweets and runs away :-)
03:05 VanessaE unified dyes has some stubs of code in one branch to do it, it just can't be deployed yet
03:06 Sokomine good to know that it's all prepared
03:06 Sokomine hardware coloring is great. adds a lot of nice blocks without any real overhead
03:14 VanessaE UD has a recipe builder helper as well as general block handling updates, just waiting.
03:14 TommyTreasure quick question.  how often is 'max_lag' calculated?
03:14 VanessaE in theory, merge in that one branch and it's ready to go, just needs mods to use the new function
03:14 TommyTreasure or, averaged
03:16 VanessaE no idea, TommyTreasure
03:16 TommyTreasure ty. oh, hi btw  :)
03:18 VanessaE hi
03:25 benrob0329 brb, switching to laptop
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03:32 benrob0329 Idea for double chests: don't add double chests
03:32 rubenwardy loool
03:32 benrob0329 we can do better
03:32 paramat joined #minetest-hub
03:33 benrob0329 multi-chests, that way you're not restricted to 2 nodes wide (ofc the server admin could set a limit)
03:33 rubenwardy hi paramat
03:33 benrob0329 if you right-click a chest's side while holding another chest, it will combine the chests
03:33 benrob0329 facing the direction of the first
03:34 benrob0329 I suppose having more than a double inv could be a problem..unless you do pages, but at that point it get's silly
03:35 benrob0329 so maybe, limit it to 3 nodes (even or odd choices)?
03:35 benrob0329 and use vmanip to open the chests all at the same time
03:36 rubenwardy looool
03:36 benrob0329 I mean, it's that or add another craftitem
03:37 benrob0329 I do wonder though,could we do other chest-placing combinations?
03:38 benrob0329 like, placing a chest on top of another chest makes a vertical storage bin (think a cupboard)
03:40 benrob0329 rubenwardy: its not that insane of an idea, it'd solve the problem of having 30 chests of one type of item
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05:07 Sokomine "don't add double chests" sounds best. we really don't need them. we have better chests (locked ones) than in mc
05:08 Sokomine benrob0329: if you want vertical chests combined, just take a nice refrigerator from homedecor. it will also keep your ores and ingots cold
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07:58 MinetestBot tumeninodes: Jan-09 04:39 UTC <paramat> no but you can set the object property 'step height' per player, to 1.1 nodes or whatever
07:59 tumeninodes !tell paramat thank you related to step height
07:59 MinetestBot tumeninodes: I'll pass that on when paramat is around
08:00 tumeninodes this > https://github.com/minetest/minetest_game/issues/1973#issuecomment-357166611 in case anyone cares. I am very tired and going to bed. :D
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08:41 tumeninodes wooops. should probably log out before going to bed
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08:43 CWz joined #minetest-hub
10:00 IhrFussel joined #minetest-hub
10:01 IhrFussel The stopping of the entity when attaching a player to it and going at faster speed must be an engine bug, it even happens with zero lag
10:05 IhrFussel Will test in 0.4.17 singleplayer before confirming
10:14 IhrFussel CONFIRMED
10:15 IhrFussel The game tells me I "crashed" into AIR after a few secs...video with proof coming
10:22 Raven262 joined #minetest-hub
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11:14 Fixer joined #minetest-hub
11:20 IhrFussel That bug is very very inconsistent, will not be easy to reproduce on demand
11:21 IhrFussel Sometimes I can drive for 1+ minutes without stopping, other times I stop with NO boundary near me
11:23 IhrFussel Increasing step height from 1.1 to 2.1 seems to have helped
11:29 Raven262 joined #minetest-hub
11:34 IhrFussel 1.5 seems to be enough ... I still don't get why step height 1.1 now suddenly causes such problems
11:39 Raven262 joined #minetest-hub
12:43 TenPlus1 joined #minetest-hub
12:43 TenPlus1 hi folks
12:44 shivajiva Hiya tenplus
12:44 TenPlus1 hi shiva, and hello from Lubuntu 18.04 alpha 1 :)
12:44 shivajiva how's it feel?
12:45 TenPlus1 surprisingly the same :) but all new versions in repo and intel fixes/microcode active
12:46 shivajiva can you compile latest on it?
12:47 TenPlus1 it'll be using 4.15 kernel eventually for final build, but they are working up to that by making everything compatible (nvidia binary)
12:50 shivajiva I noticed my system went a bit sluggish for a while after taking the updates for kernel and microcode but within a few minutes it felt 'normal'
12:50 TenPlus1 after reboot it all runs fine, tried minetest and getting same speed results, opengl is faster tho so more fps :)
12:50 TenPlus1 newer mesa n gfx stuffs :)
12:51 TenPlus1 ff 57 is running a lot smoother also
12:51 shivajiva heh it's certainly forced their hand
12:52 shivajiva 57.04 does seem a little more responsive
12:53 TenPlus1 ooh, mpv is meant to be a newer build, testin that also
12:54 TenPlus1 ooh, new gnome3 front end looks pretty sweet
13:02 TenPlus1 nice, they've ported the base install over to python3...  no more python 2.6/7
13:02 TenPlus1 only 1 issue, installing minetest from repo NEEDS python2 ?!?!?!
13:03 TenPlus1 time to install .deb
13:05 TenPlus1 connecting to xanadu :D
13:08 TenPlus1 heh, the Spleef! arena is catching on, but still no competition entries for design entered :(
13:10 IhrFussel Now Twitch allows "vodcasts"?? Meaning streaming pre-recorded videos as "live stream" ... that's dumb, streamers now can get followers and subs by not even streaming live
13:10 Megaf Hi TenPlus1
13:10 TenPlus1 hi fussel, and yeah that sucks... at least do the job that gets you views
13:10 Megaf TenPlus1: using capitals now?
13:10 TenPlus1 hi Megaf
13:10 * TenPlus1 has matured a bit in 2018 ;p
13:11 shivajiva LOL
13:11 Megaf heh
13:11 shivajiva like a cheese?
13:11 TenPlus1 more a fine wine, am not too stinky :P
13:11 shivajiva :D
13:12 Megaf I was born mature
13:13 shivajiva Megaf: are you living in reverse?
13:13 tenplus1 joined #minetest-hub
13:13 shivajiva wb 10
13:13 tenplus1 back... turns out open-source noveau driver still has that stall glitch
13:14 tenplus1 use the gpu too much for gaming or videos and eventually memory-wise fills up and it stalls desktop... thankfully nvidia-binary works perfectly
13:14 Megaf stall glitch?
13:14 Megaf oh
13:14 tenplus1 yeah, I reported this ages ago in bugtracker
13:14 shivajiva ew, they need to fix that
13:15 tenplus1 desktop works fine in 2d, just any prolonged gpu usage can cause certain carts to stall (my nvidia ion2 doesnt have much memory)
13:16 tenplus1 that's why I love using my old net-top pc... you FEEL every issue
13:21 srifqi joined #minetest-hub
13:21 tenplus1 hi srifqi
13:21 srifqi Hi tenplus1 !
13:22 EvergreenTree joined #minetest-hub
13:22 tenplus1 hi Evergreen
13:26 Mr_Pardison joined #minetest-hub
13:28 tenplus1 hi mister: P
13:29 Mr_Pardison morning.
13:29 tenplus1 lunch time is upon us... or at least on my end :P  brb, making foody
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14:11 benrob0329 joined #minetest-hub
14:11 tenplus1 hi benrob
14:11 benrob0329 Hi tenplus1
14:11 benrob0329 Oh, I think DMs are way too common :P
14:12 tenplus1 heh :) can increase chance levels prolly
14:12 benrob0329 Was trying to mine last night in a decently lit cave, DMs everywhere
14:13 tenplus1 they were spawning on the periphary
14:13 Mr-Pardison benrob0329: lava and a protected platform.
14:13 Mr-Pardison acts a light source and can't be taken out by those pesky DM's. Just be careful of the fireballs.
14:13 benrob0329 Mr-Pardison: that doesnt help against fireballs :P
14:13 Mr-Pardison ik.
14:13 tenplus1 they spawn at 7 light level and below, could make it 5 prolly and increase chance to 9000
14:14 tenplus1 fireballs cannot break through obsidian brick :D
14:14 Mr-Pardison the horror.
14:14 * Mr-Pardison makes a note of that
14:14 tenplus1 should I make changes ?
14:14 Mr-Pardison no!
14:14 benrob0329 Just obsidian brick?
14:14 Mr-Pardison they are already deadly enough as is IMO.
14:14 benrob0329 Or obsidian in general?
14:16 benrob0329 IMO DMs should be rare and deadly, like a mini-boss
14:16 Mr-Pardison that would be nice.
14:16 tenplus1 maybe I should reduce spawning light levels to 5 and increase chance to 9000
14:16 Mr-Pardison especially on those deep caves that have a lot of mobs in them.
14:17 benrob0329 Or something you run away from on first sight :P
14:17 tenplus1 k, ignore what I just said with obsidian... it's an override I add to Xanadu server so that DM's cannot blast through obsidian and obsidian briocks
14:17 tenplus1 minetest.override_item("default:obsidian", {on_blast = function() end})
14:18 benrob0329 I wouldn't mind obsidian being DM proof :P
14:18 Mr-Pardison same.
14:18 benrob0329 But like, obsidian in general
14:18 Krock joined #minetest-hub
14:18 tenplus1 shall I add that to the dungeon master code ?
14:18 tenplus1 hi Krock
14:19 Mr-Pardison yes.
14:19 benrob0329 Bricks, blocks, glass
14:19 benrob0329 Please
14:19 tenplus1 not glass, that's weak... just blocks and brick
14:19 benrob0329 Glass is smelted obsidian :P
14:19 Mr-Pardison what about the red and blue colored obsidian (like the one in deep caves on DL)?
14:19 tenplus1 yes but being glass it can shatter, so not blast proof :P
14:20 benrob0329 Hmm
14:20 Krock hi tenplus1
14:20 Krock aagh man, I wasn't prepared again this time
14:20 benrob0329 IMO the fireballs should make lava more than explosions :P
14:21 Mr-Pardison but that would damage them.
14:21 benrob0329 They breath fire tho
14:21 benrob0329 Why would lava damage them?
14:21 Mr-Pardison I use a platform with a lava source node on the side of it to defeat them (keep building the platform)
14:21 tenplus1 so changes are:  lower spawning light levels to 5 and below, increase spawn chance to 9000 and make obsidian block/brick blast proof ??
14:22 benrob0329 Please
14:22 * Mr-Pardison seconds the motion
14:22 benrob0329 I should make my own version of the DM, see what people think :PP
14:25 tenplus1 lol, do it :)
14:58 Mr-Pardison tenplus1: if you make the DM's fireballs unable to go through obsidian, would you add caverealms:glow_obsidian_2 (hot glowing obsidian) and caverealms:glow_obsidan (glowing obsidain) to the blocks that it could not go through or would it just be default obsidian?
15:01 benrob0329 group:obsidian :P
15:01 Mr-Pardison yay.
15:02 Mr-Pardison then I can use the obsidian I have (and the stuff found down where I have a warp point set) to make a safety cage.
15:03 tenplus1 seems to be an issue with tnt mod, it explodes nodes that has the on_blast() end set with nothing inside ?!?!
15:03 tenplus1 looking into that before changing
15:04 tenplus1 updated monsters and api though with mentioned additions tho
15:04 benrob0329 Thank
15:04 benrob0329 s
15:04 Mr-Pardison I'm willing to wait for something as awesome as this.
15:05 tenplus1 a DM fireball will do no damage to surrounding nodes when inside protected area tho, that works fine
15:05 tenplus1 is only when it calls tnt:boom we have issue
15:08 tenplus1 should DM blasts vapourize node drops ???
15:09 Mr-Pardison no for when a player is going deep mining with another player and one dies, the other picks up there stuff.
15:09 Mr-Pardison but if you wanted to make it harder, then add it in.
15:09 tenplus1 no no, NODE drops, when the fireball hits a block, the drops are gone...
15:09 tenplus1 but if the fireball hits a player and they die they will still drop all items
15:09 tenplus1 or bones
15:10 Mr-Pardison ah.
15:11 Mr-Pardison Well, when I faced them, I collected the node drops and used that for repairing the platform.
15:11 Mr-Pardison I think it might be good to add that in.
15:11 tenplus1 it's already there :P  just curious about removing them
15:12 Mr-Pardison try it out then see what others think about it.
15:20 lumberJ joined #minetest-hub
15:21 tenplus1 hi lumber
15:24 lumberJ hey tenplus1. hows it going?
15:24 tenplus1 good thanks, working with mods today :) you ?
15:24 lumberJ not too bad. working on my truck :P
15:24 tenplus1 kewl :)
15:26 lumberJ i guess. my tensioner pulley just about completely melted until the serpentine belt was about to pop off
15:27 lumberJ now i have melted plastic in the grooves of all my pulleys
15:27 tenplus1 I hacve no clue what those are :D
15:27 tenplus1 ehehehehe
15:27 Mr-Pardison sounds bad.
15:27 tenplus1 yeah
15:27 lumberJ me neither. but i'm to broke to pay mechanics so its youtube and the autoparts store for me :P
15:27 lumberJ too*
15:28 tenplus1 not the first time I did that with my old car
15:28 Mr-Pardison viva youtube for helping those of us too poor to pay for professionals.
15:28 tenplus1 although was never as complicated as that sounds :D
15:28 lumberJ yep. one time i jumped my car off of a power tool battery on the advice of a jamaican on youtube
15:30 lumberJ i shove some steel braces i had laying around in the grooves of the batteries connections and just clamped the jumper cables right on and cranked it up
15:30 benrob0329 tenplus1: does mobs_redo have on_spawn and on_death?
15:30 tenplus1 yes
15:30 benrob0329 Because animations :P
15:30 tenplus1 all in the api.txt file :)  has on_death animations etc
15:31 benrob0329 I'm thinking that the sand monster dissolves into the wind when you kill it :D
15:31 tenplus1 would be nice, could easily add a particle effect with sand on death
15:31 benrob0329 Indeed
15:31 tenplus1 will work on that after I fix the on_blast detection
15:33 benrob0329 Also, they could become harder to hit but take fewer hits in the day, as the sand would bake in the sun and become brittle
15:34 tenplus1 could use the custom on_punch for that one, check time of day and increase damage
15:34 Wayward_One hi all :)
15:34 tenplus1 hi wayward
15:34 benrob0329 Hi Wayward_One
15:34 Mr-Pardison hiya Wayward_One
15:34 benrob0329 tenplus1: was thining they become easier at night, extra moisture softens the sand
15:35 tenplus1 wouldnt that reduce damage, soft target
15:36 benrob0329 So more health but easier to hit at night, less damage but harder to hit during the day?
15:36 tenplus1 gotta think about tha tone
15:37 benrob0329 Like, you'd need a wood shovel to kill it in the day, but you can do it with your fist at night
15:37 benrob0329 Tree monsters should need an axe :^)
15:38 tenplus1 can customize item attacks using api...  axes do damage where anything else does no harm maybe
15:38 Mr_Pardison joined #minetest-hub
15:38 benrob0329 Cant you use the choppy group?
15:39 tenplus1 a custom do_punch in mob definition could check for choppuy... if not found then do no damage, just kb
15:48 EvergreenTree joined #minetest-hub
15:53 twoelk joined #minetest-hub
15:54 tenplus1 hi twoelk
15:54 twoelk o/
15:55 Mr_Pardison \o twoelk
15:55 Krock joined #minetest-hub
15:56 tenplus1 okie, sand monsters dissolve when killed... added particle effect
15:57 * twoelk works through his channel lists
15:57 twoelk hm, some lonely places there ...
15:58 tenplus1 tnt thing is still an issue, could hardcode a nodecheck into dm blast for obsidian etc
15:58 tenplus1 wow, bananaland is full :P
15:58 twoelk well, limited to 30 or so
15:59 rubenwardy surprised about the recent resurgence
15:59 tenplus1 hi ruben
15:59 twoelk which reminds me my hut there is still missing a roof
15:59 rubenwardy interesting how servers rise and decline in popularity
16:00 tenplus1 yeah, all depends on what the player feels at that moment :D
16:00 * twoelk looks in unbelieve as he realises he just wiped his recent channel list
16:02 tenplus1 erk
16:04 benrob0329 tenplus1: merged?
16:04 tenplus1 yeah, updated git already
16:04 benrob0329 Neat
16:04 benrob0329 Will see if I can think of other things :P
16:05 tenplus1 dms spawn changes and sand monster dissolving
16:08 IhrFussel "the rules state that you're not allowed to have multiple accounts on this server" "oh sorry i only have 2"
16:08 IhrFussel 2 is multiple or not?
16:08 Mr_Pardison it is multiple.
16:09 rubenwardy what about siblings?
16:09 Mr_Pardison yeah.
16:10 benrob0329 tenplus1: shouldnt it be a desert sand texture?
16:10 benrob0329 Since sand monsters are closer to that color
16:10 tenplus1 heh
16:10 benrob0329 I'll tweak it, and the particles :P
16:12 tenplus1 updated
16:12 benrob0329 Where does the effect function come from?
16:12 twoelk when, family or friends visit we used to sometimes have 4 or 5 pllayers connecting to the same server over a single connection
16:13 tenplus1 the mobs_monster mod, sandmonster.lua file, the on_die function calls a particle function I added
16:13 twoelk sadly our current setup isn't that good anymore
16:15 benrob0329 tenplus1: I feel like it should be single pixels, and more "into the wind"
16:15 twoelk anyway how does it work when a school class tries to visit the same server ?
16:15 tenplus1 good point twoelk, if they have ip limits then probably 3 kids only
16:16 tenplus1 ben, I kinda thought the life dropped out of them so the sand just drops to the gorund when dead :P
16:18 IhrFussel rubenwardy, one account per person is allowed not one per IP ... I know it's hard to enforce such a restriction but as soon as we find someone "cheating" by having 2 or more we will punish them
16:19 benrob0329 tenplus1: but you've punched the life out of them :P
16:19 Krock punishing by slapping them with an air sword
16:19 tenplus1 lol
16:20 IhrFussel Since my server features a full-fledged level system and accounts that land on the blacklist will lose everything they earned, most players care about losing a single account
16:20 twoelk hehe, I do have an emergency second account on jt2 to get me out of holes that I sometimes end up with without tools and the ability to teleport ( like too close to spawn )
16:24 twoelk you may sometimes see a sillyname player running to a hole and dropping a rescue kit down a seemingly random hole
16:24 IhrFussel That's no reason on my server, there are lots of options for teleporting ... the only reasons I can think of for having more than 1 account are bad ones that could potentially damage the server gameplay
16:25 benrob0329 IhrFussel: filming account? :P
16:25 Wayward_One or forgetting your login info :P
16:26 twoelk indeed, the only halfway valid reason I could think of would be to take a nice selfie
16:27 IhrFussel That's an exception then...if the new account really just joins to let staff know they forgot their password then we will check if the IPs match and change the main account one before we put that "emergency" one on the blacklist
16:28 IhrFussel It gets very tricky though if the IPs don't match (for example cause of dynamic IP)
16:29 IhrFussel Then I usually try to find things only the real person could know and ask them about it to confirm the identity
16:29 twoelk hehe, maybe something like <my id card is in yonder chest and has the following message on it>
16:30 Sokomine there may be very rare reasons for a second account. i used one when thesting the android client. was much safer that way than dealing with the normal player with more powerful tools and privs
16:30 twoelk hm, might have some books somewhere that one put notes into
16:30 tenplus1 ooh nice...
16:31 tenplus1 am still testing lubuntu 18.04 but using nvidia gfx binary now to skip open source issues
16:31 Sokomine also, on the adventuretest server, it sometimes proved useful to have a second character just to be able to actually meet people and help new players. travelling is/was very restricted there
16:32 * rubenwardy wishes people would stop naming things *test
16:32 Sokomine twoelk: books might be a good idea :-) except that everybody could read them
16:32 tenplus1 hi Sokomine
16:32 benrob0329 rubentest
16:32 benrob0329 :P
16:32 * rubenwardy kicks benrob0329
16:32 Sokomine hi ten
16:32 twoelk the book could be in a locked place
16:32 * benrob0329 dodges
16:32 Wayward_One lol xD
16:33 rubenwardy saying that, I tend to surfix all my projects with either Prototype or Project
16:33 Sokomine tenplus1: btw, it ought to be possible to tame the dms :) they can't just shoot fireballs all day. put on a cloak that lets you look like one and have a nice chat with one of them :-)
16:33 rubenwardy my largest ever c++ project was originally called Ruben's Virtual World Prototype (RVWP)
16:33 rubenwardy it's now been renamed to Ruben's Virtual World Project (RVWP)
16:33 tenplus1 that's what the invisibility mod is for... if you are invisible they leave you alone so you can chat :D
16:33 rubenwardy prototype code is here to stay
16:34 Sokomine also, sandmobs ought to be more peaceful. the village_sandcity mod exists just for them :-)
16:34 rubenwardy https://blog.rubenwardy.com/2017/08/13/multiplayer-topdown-sandbox-game/
16:34 twoelk can one hire a DM for tunnel blasting?
16:34 twoelk ;-D
16:34 Sokomine that would be a good idea as well, twoelk :-)
16:34 tenplus1 I could reduce the sand monster attack range so they wander about and only attack if you get too close
16:35 Sokomine maybe that's what they're secretly working at when there's no player present :-)
16:35 Sokomine that sounds like a good idea, ten. it's such a pity if they come racing towards you, running with open arms into your sword. looks far better if they wander around in the distance
16:35 twoelk actually luring a dm to blast a certain area is pretty much fun
16:36 twoelk maybe sandmonsters could react to eyecontact like them longlegged guys on mc
16:37 twoelk I always thought that was a really fun feature
16:37 tenplus1 heh, so in close range and staring at them
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16:41 twoelk sandmonsters could also protect their home and go after people stealing sand close by
16:42 tenplus1 sounds good but would be a lot of checking
16:42 tenplus1 reducing attack range though would be a thing so they could be more peaceful ? no ?
16:43 rubenwardy left #minetest-hub
16:43 twoelk Indeed I often think mobs are too aggresive without cause
16:44 tenplus1 anyone else agree ?
16:44 Krock partial agreement. not all should be "neutral"
16:45 tenplus1 heh...  sand monsters have an 8 block view range, could reduce to 5 so you have to be close for them to attack
16:45 tenplus1 suggestions welcome
16:45 Raven262 Most of the time they are too aggressive for their own good.
16:45 tenplus1 o/ raven
16:45 Raven262 Hi ten
16:45 Krock o/ Raven262
16:45 twoelk hehe they could gang up before they attack
16:45 Raven262 Hello Krock
16:46 benrob0329 tenplus1: i'd be for it
16:46 Mr-Pardison I just drown them.
16:46 tenplus1 lolol
16:46 benrob0329 I run past them most of the time anyways
16:46 twoelk drowning is my weapon of choice for dm - always good to have a bucket of water with you
16:46 benrob0329 I'd also be for reducing the drops low level mobs give you
16:47 benrob0329 There's plenty of sand in the desert :P
16:47 tenplus1 heh, so sand monsters should maybe drop 1-3 sand only ?
16:48 Mr-Pardison twoelk: I prefer lava.
16:48 tenplus1 yeah, they die quicker in lava :D
16:48 twoelk no, I think the drops are logical and are useful for teaching newbies to go for the more powerfull mobs
16:49 tenplus1 so for sand monster view range drop to 5, keep drops same ?
16:49 twoelk lava spills can be dangerous and if you hurt other players or such can get you easily banned
16:52 benrob0329 Hmm, how could you make a mobs eyes glow..
16:52 tenplus1 I'd have to add particles to the eyes, but calulating rotation and position would slow things down
16:53 benrob0329 Attatched entities
16:54 tenplus1 api is 0.4.16 compatible... cant add new features just yet until 0.5 is out
16:54 * twoelk imagines exploring a dark cave with lots of eyes glowing at one
16:54 tenplus1 glowing particles can be done on 0.4.16 but not entities
16:54 benrob0329 Unfortunately
16:54 Raven262 tenplus1, is there a special spawner for the mobs to appear in the dungeons? (in mobs_redo)
16:55 tenplus1 you can give yourself mobs:spawner  and configure it to specific mobs and settings, yes
16:55 benrob0329 I mean, if that was the only thing that needed 0.5 it wouldn't be bad
16:55 Raven262 I'm working on a lua dungeon mod and I would like to add some mobs into them.
16:55 twoelk add a spawner on generating?
16:55 Mr-Pardison twoelk: this is deep down and I make sure to warn the others in the hunting party about it.
16:56 tenplus1 spawners can be hidden and settings given for player range, mob, number, light levels, y value and radius
16:56 tenplus1 spawners arent added to mapgen, it's up to map makers to use them
16:56 Raven262 So I can't place them with voxelmanip?
16:57 twoelk making mobs spawn on mossy cobble would probably be the easiest way to add them to dungeons
16:57 * benrob0329 imagines a DM who's glowing eyes open in the dark, letting you know
16:57 benrob0329 Run.
16:57 tenplus1 nope, they need metadata contained for settings, otherwise they dont do anything
16:57 Raven262 And if i place a node and then use an abm to activate it?
16:58 Raven262 Like I did with the particle spawners some time ago.
16:58 tenplus1 if you place spawner it does nothing until you right click and enter settings
16:58 Raven262 Oh
16:58 tenplus1 it's more an admin thing and not really for players
16:58 tenplus1 I use it in Xanadu shop area to spawn traders
16:58 Raven262 Then I need to register mobs that spawn on the materials that my dungeon is made of?
16:59 tenplus1 spawners let you spawn any entity with specific settings (how close player is, how many entities are in area already etc.).. doesnt matter what node they spawn on
17:00 Raven262 Yea but I can't use those when generating the dungeon.
17:00 Raven262 So the other way^
17:00 tenplus1 then why not register a mob using mob:spawn to spawn at the dungeon levels on dungeon stone
17:01 Raven262 I thought that using mob spawners was the way you add mobs.
17:01 Raven262 In specific areas
17:01 Raven262 Like dungeon rooms
17:01 Raven262 But I guess this works the same anyway
17:01 tenplus1 you can have mobs spawn in dungeons on a certain node type etc. using the main abm... I use spawners for small areas where you want mobs to detect players and spawn
17:02 Raven262 Okay, I'll look into it when i reach that part. Currently I'm trying to write the code that places the dungeon elements.
17:02 tenplus1 :)
17:02 Raven262 And that should be easy... as soon as I start writing it :P
17:05 tenplus1 gotta work on the spawner formspec a little more tho :) it's 1 line with 6 settings.. ahah
17:05 Raven262 lol
17:08 benrob0329 tenplus1: how hard would it be to make a squirt/flame/shoot attack type?
17:08 benrob0329 Like, think.flamethrower
17:09 tenplus1 you can do that just now...  have a fireball with flame texture and add trails so it looks like flamethrower :D
17:09 benrob0329 The particles are doable, but idk about the node damage
17:09 benrob0329 Hmm
17:09 tenplus1 you can turn off node damage for specific arrow types in mobs api :)
17:10 benrob0329 I'm talking like, a semi-solid stream
17:10 benrob0329 Within reason, we can only do so much with particles
17:10 tenplus1 yup, the more tails you add the more solid it looks :)
17:10 tenplus1 it's in api
17:10 benrob0329 "Firin' ma lazers" :P
17:11 tenplus1 weird, github no longer shows me when I have issues/pulls for mods
17:11 Sokomine twoelk: no, please no copying of that mc function. distance seems far more intresting. they could be shy
17:11 benrob0329 I'll look into trails, thanks
17:12 twoelk shy monsters :-D
17:12 benrob0329 Sokomine: just distance is boring, something could spice it up a bit
17:12 benrob0329 Maybe you have to run at them
17:12 Sokomine no, reducing the drop of sand mobs wouldn't be good. they're a good source of renewable sand (hm...now that i say it...it does sound a bit brutal towards these harmless guys)
17:13 tenplus1 :P
17:13 benrob0329 They're made of sand, and you just punched them out of existance..where does the sand come from?
17:13 tenplus1 could change it to 1-3 drops and a very rare random  item maybe ?
17:13 tenplus1 from them ben
17:14 benrob0329 "This building is build on your people's corpses"
17:14 benrob0329 That sounds morbid 🤔
17:14 * benrob0329 thinks how we could make this interesting
17:15 benrob0329 The desert is their home
17:16 Mr_Pardison joined #minetest-hub
17:16 Sokomine oh. i thought they just had the sand with them
17:17 tenplus1 'ehehe, sad but they are the sand
17:17 tenplus1 I like my sand monster textures on xanadu, they look more evil :D
17:17 benrob0329 Take 1 block of sand, add some Mese spoopieness and boom, sand monster
17:17 Sokomine i think of sandguys more like of inhabitants of the desert. not monsters...just...not very friendly "people" who live there. monsters, especially magic ones, are not really what i like to see
17:17 tenplus1 a mystic material that makes the monsters possible
17:18 benrob0329 Maybe we should rename them, something less generic
17:18 benrob0329 The Desert Dwellers
17:18 benrob0329 Sand People :P
17:18 tenplus1 star wars reference... still bad
17:19 benrob0329 Whats a foreign word for sand?
17:19 tenplus1 desert dweller sounds good tho :D
17:19 Sokomine german doesn't help there. same word
17:19 Sokomine yes, desert dwellers would be fine
17:19 Mr-Pardison In Romanian it's nisip.
17:20 benrob0329 The Nisip
17:20 Mr-Pardison and 12 other words.
17:20 Sokomine sounds fine :-)
17:20 benrob0329 What people though
17:20 Sokomine they could have a story behind them
17:20 Sokomine just people in general. who happen to live in the desert
17:20 Mr-Pardison backstory!
17:20 Mr-Pardison sounds....
17:20 benrob0329 People of the Desert, translated
17:21 Mr-Pardison into which language?
17:21 twoelk sandlang
17:21 Raven262 Hey, in Serbian it would be Sand People -> Пешчани људи
17:21 Raven262 Now to switch back to latin keyboard before i forget.
17:21 benrob0329 Lidé pouště
17:22 benrob0329 Czech
17:22 Raven262 Let me guess, half of the people didn't see anything written there :P
17:22 tenplus1 lol, i saw it
17:22 Raven262 Nice
17:22 Mr-Pardison I saw it.
17:22 benrob0329 Aavikon ihmiset in Finnish
17:23 Raven262 Finnish does look so alien to me.
17:23 twoelk hm, sand in latin is <arena>, could be missleading
17:24 benrob0329 Mutanen hamada: Hausa
17:24 Raven262 You know what, maybe remove the "people" part and make some giant scarabs. People love killing bugs.
17:25 benrob0329 But they are people, the People of the Desert :P
17:25 tenplus1 ooh, scarab mod, like starship trooper
17:25 Raven262 I'll add some scarabs to my amber mod when i feel like doing it, eventually.
17:26 twoelk scarabs in amber?
17:26 Raven262 Well, amber insects
17:26 Raven262 Thats the general idea
17:26 benrob0329 I think I liked Finnish the best
17:27 Mr-Pardison same.
17:27 benrob0329 Aavikon ihmiset, People of the Sand.
17:27 tenplus1 what about oerkki drops ?
17:27 benrob0329 Er, Desert
17:28 benrob0329 Hiekkaiset ihmiset would be people of the sand
17:28 Raven262 That sounds scary and confusing^
17:28 Raven262 I like it.
17:29 benrob0329 I think people of the sand sounds better than people of the desert
17:29 benrob0329 More...mysterious
17:29 benrob0329 Hiekkaiset ihmiset, People of the Sand
17:29 tenplus1 The Bobs
17:29 benrob0329 Lol
17:29 benrob0329 Freds
17:29 Mr-Pardison no no no.
17:29 Mr-Pardison the Kevins.
17:29 tenplus1 hah
17:30 benrob0329 Heh
17:30 twoelk hm, ben-ramadi?
17:31 benrob0329 What is it?
17:31 Raven262 How about "Sand Stalkers"?
17:31 benrob0329 They dont really stalk though
17:31 twoelk pseudo arab for sons-of-the-sand
17:31 Raven262 And give them an ability "Fade to Sands" that makes them invisible
17:31 tenplus1 I do like the nssm sand worms :) those are creepy
17:32 Raven262 Also, "Sandstorm" that makes a Sandstorm and blinds the player
17:32 Raven262 Well, these would be OP
17:33 * Mr-Pardison would just jump in the water
17:35 benrob0329 Alright, whatms everyone's vote then I guess
17:36 benrob0329 Mine is "Hiekkaiset ihmiset", People of the Sand
17:36 tenplus1 sounds good... +1 ... also, coffee time :DDD
17:39 * Wayward_One votes for Sand People, A.K.A. Tusken Raiders :P
17:39 * Mr-Pardison votes for Raiders of the Lost Sand
17:40 tenplus1 lolol
17:48 benrob0329 Hehe
17:49 benrob0329 Oh, tenplus1 (bear with me here, i'm an idea person :P)
17:49 twoelk considering their droppings I wonder if the could be viewed as silicium based lifeforms
17:50 benrob0329 What if orkkies were rarer, and they dropped a cloak you could put on to disguise yourself?
17:50 benrob0329 Thus making orrkiies and DMs not attack you
17:51 benrob0329 But also hiding your nametag and skin, so player may mistake you
17:51 tenplus1 hrmmmmm
17:51 twoelk cloaks with the smell of the hive
17:51 benrob0329 3D armor integration?
17:51 twoelk and hunters dropping lava on you
17:52 tenplus1 heh, player model turns you into oerkki :)
17:53 benrob0329 Well, idk if it should be that far
17:53 benrob0329 That'll break wielditems
17:54 benrob0329 Just a skin overlay perhaps, with a near-black overlay on the face to shade it
17:54 Mr-Pardison gray works better to blend in in the darkness.
17:55 tenplus1 mobs do need many more special items
17:57 benrob0329 Hmm, what if we ditched dirt and stone monsters?
17:57 benrob0329 We have tree monsters for forests
17:58 benrob0329 And DMs/Orkkies for the underground
17:58 tenplus1 I like all the monsters :PP
17:58 tenplus1 sand monster = sand peple so less of a monster now
17:58 benrob0329 True
17:58 benrob0329 We should make them more interesting though
17:58 benrob0329 More gameplay depth
17:58 tenplus1 stone monsters can easily become lizard ppl living beneath the core :D
17:59 benrob0329 I'd be OK with lizard people :P
17:59 benrob0329 Its more interesting than "its a monster, made if stone" imho
18:00 tenplus1 lol
18:00 Raven262 A gargoyle, or perhaps a stone golem would do.
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18:00 Raven262 Both are made out of stone.
18:00 tenplus1 hi aerozoic
18:00 aerozoic hey tenplus1
18:00 Raven262 And I have seen many games that make these stone monster varieties drop ores.
18:01 Raven262 So that would be nice.
18:02 tenplus1 so you'd have stone monsters that when killed drop stone (that they are made of) and maybe an ore which could be inside
18:03 Raven262 Yeah, but maybe there could be more varieties of stone monsters.
18:03 Raven262 Not to mention that you can make a clay golem that spawns in shallow water.
18:03 Raven262 So that would also be a nice new monster
18:04 tenplus1 I have clay monsters/golems in xanadu :) 2 of them for mesa biomes
18:04 Raven262 Nice
18:05 Raven262 From playing World of Warcraft recently, I have noticed how many different monster types you can make with same model, just changing the name and the texture.
18:06 Raven262 For example lava spider, that spawns on lava, same as the ordinary one, little more hp and damage plus make some nice red texture for it.
18:06 tenplus1 yup, that's how I do it... ehehe...  we have many donated textures for mobs redo
18:07 Raven262 Thats nice, variety always helps in minetest (cause the game gets boring after a while)
18:08 tenplus1 there;'s only so much you can explore and build without a storyline, progression or special features
18:09 benrob0329 Mobs progression :P
18:09 benrob0329 don't fight a DM too early
18:09 tenplus1 they are set at different levels
18:09 tenplus1 you have to go deeper to see certain mobs
18:10 benrob0329 The problem is that you dont need to go deeper to mine
18:10 Raven262 Pretty sure that lisac and I managed to kill a few DM's quite early on Xanadu.
18:10 tenplus1 what armor did you have ?
18:10 Raven262 Actually, I had steel armor.
18:10 benrob0329 -400 is enough to make Mese and diamond fairly common
18:10 Raven262 lisac had none IIRC
18:11 benrob0329 Its easier with an open space
18:11 benrob0329 Wood sword 'll do it there
18:11 Raven262 And when you add a mod that gives some more ores that spawn deeper, you have no reason to go back.
18:11 tenplus1 if you go below -350 on xanady you come across Dungeon Lords (more powerful, faster firing and plasma balls)
18:11 Raven262 Yeah, we did dug quite much of a space down there.
18:11 Raven262 *dig
18:12 Raven262 I don't remember how deep was our stronghold.
18:12 Fixer wonder if DM is really looks like Pedobear from that infamous meme
18:12 Raven262 But I saw two different types of DM's, brown and gray ones.
18:13 Calinou Fixer: it reminded me a bit of it :P
18:13 benrob0329 Fixer: should probably redo the model
18:13 tenplus1 yeah, DM's have 3 different skins
18:13 rubenwardy joined #minetest-hub
18:13 benrob0329 Wb rubenwardy
18:13 Raven262 Yea, make him a bit smaller to resemble it better.
18:13 tenplus1 wb ruben
18:13 rubenwardy hey all
18:13 Calinou I remember facing a DM for the first time in October 2011
18:13 Calinou scary times~
18:13 Raven262 tenplus1, forgot the green one heh
18:13 Raven262 Hi rubenwardy
18:14 benrob0329 3 meter tall fire breathing thing of death.
18:14 benrob0329 Or are they 4 meters tall rn..
18:14 Raven262 A destructive ball spawner that comes from the walls :P
18:14 tenplus1 thankfully you can see fireballs in teh dark now with the glow particles
18:15 lhofhansl joined #minetest-hub
18:15 Fixer there is a reason somebody made this pic 5 years ago: https://i.imgur.com/UKkfYaU.jpg
18:15 Raven262 Wow
18:15 tenplus1 hi hans
18:16 Calinou :D
18:16 tenplus1 lol
18:16 Raven262 Oh the old stone bricks, oh no
18:16 Raven262 I hate that texture
18:16 tenplus1 hi Cal
18:16 Fixer date of saved image: 09.04.2012
18:16 Raven262 Hi Calinou btw
18:17 Raven262 Thats about when i started playing MT
18:17 Raven262 Or maybe it was 2013?
18:17 Raven262 idk
18:17 Calinou old stone bricks were meh indeed, at least to me
18:18 Fixer Raven262: early 2012
18:18 Raven262 Fixer, I was talking about when I started playing MT :P
18:19 Raven262 Not that you could possibly know that, right?
18:19 Fixer oh
18:19 Raven262 Okay, I got worried for a second there
18:19 Raven262 Like how you managed to get that info
18:19 Raven262 Oo
18:19 Fixer https://forum.minetest.net/viewtopic.php?f=5&amp;t=19412
18:22 benrob0329 Noticed that years ago
18:22 benrob0329 MT doesnt scale up very well
18:23 benrob0329 I mean, I suppose you can enable more effects on faster hardware
18:23 benrob0329 So there is that
18:25 Calinou it never ran really fast in the first place
18:25 Calinou (even in 2011)
18:25 Calinou I could get 30-40 FPS on my laptop with a GeForce 9600M GT in 1440×900 and view range 75
18:25 rubenwardy That's my title btw
18:25 Calinou it became a bit faster in early 0.4 (rendering optimizations), it was nice to play and could often reach 60 FPS
18:25 rubenwardy the guy necroposted
18:26 rubenwardy on a post from early 2013
18:26 Raven262 Necromancers everywhere.
18:26 Calinou also, -1 for mentioning PassMark :( that site is very unreliable
18:26 Calinou (not you, the OP)
18:27 Raven262 Yesterdays I saw somebody resurrected a mod topic from 3 years ago asking why is the download link broken.
18:27 Raven262 *-s
18:27 tenplus1 ehehe
18:27 Calinou also, on my PC with an i7-6700K + GTX 1080, I can reach 200+ FPS easily in most cases in 2560×1440 with view range 256 and 8× MSAA
18:27 Raven262 I mean seriously, how do people even get to these old mods?
18:27 Calinou sometimes up to 400 FPS, and 600 when looking at the sky
18:27 Fixer Calinou: BUT BUT MINETEST IS INTEL FRIENDLY< JUST BUY INTEL CORE I# WITH INTEGRATED AND IT WILL RUN FINE< THERE IS NO NEED FOR DEDICATED GPU< IT IS WIN_WIN
18:28 Calinou Fixer: eh, it runs fine on my ultrabook as well
18:28 Calinou once I set "undersampling = 2" with view range 192, I can get 40-60 FPS
18:28 Calinou (so it renders in 1920×1080)
18:29 Fixer silly GPU users
18:29 Fixer new flightgear installed
18:30 Fixer installation itself was quite heavy
18:30 Calinou did you get anything else than the UFO to take off?
18:30 Calinou I haven't :(
18:30 Fixer yes
18:30 Darcidride joined #minetest-hub
18:30 tenplus1 hi Darcidride
18:30 Fixer i've played flight sims literally since 90s
18:31 Fixer one one I've seen was amazing
18:31 Fixer UNDER DOS
18:31 Fixer IT WAS IMPRESSIVE
18:31 tenplus1 dosbox... w00t!
18:31 Fixer back then
18:31 Fixer like after 2D
18:31 Krock Fixer, if going caps, then why don't you use Caps Lock? > IT IS WIN_WIN
18:31 Fixer I CHANGE LANGUAGE WITH MY CAPSLOCK
18:32 Krock ACK
18:33 Fixer i've played countless titles, like smth amazing on DOS, F15 (or 16?), F22 Lighting, IL2, Helicopter-related, MS FSX, flight gear
18:34 tenplus1 my first flight sim was on the acorn electron... ahaha
18:34 Fixer imagine playing that --y ZX, and suddenly you come around PC with DOS, and it has this amazing THREE_DE graphics, OUTSIDE VIEW, MULTI COLOUR
18:37 Fixer at least FlightGear works on my ancient card until that mining crazy dies
18:38 Fixer craze*
18:38 Fixer you just can't be amazed anymore today
18:38 Mr_Pardison joined #minetest-hub
18:39 Fixer back then it was OOOOMMMMGGGG
18:39 Raven262 IL2 was so damn good.
18:39 Raven262 And hard to master, even play.
18:39 Fixer i've played it with joystick my friend had
18:39 Raven262 Oo
18:40 Raven262 I can't manage all the controls even with a keyboard plus mouse
18:40 Fixer very first version
18:40 Fixer from 2001 or so
18:40 Raven262 Mostly keyboard
18:40 Fixer on Radeon 7XXX or so card
18:40 Raven262 Yeah, the one with realistic stuff
18:40 Raven262 1946 got all futuristic
18:40 Fixer flightsims on keyboard is horrible
18:41 tenplus1 1946 was a good game tho
18:41 Raven262 The worst thing is having 10 keys for engine strength, or using two for raising/lowering it by 5 or so
18:42 Raven262 And then you have a joystick that can do that much smoother.
18:42 Fixer in flightgear I'm using keyboard + control via mouse
18:43 Fixer i play it rarely though
18:43 Raven262 In il2 though, you would need 3 hands to use a mouse + keyboard :P
18:44 tenplus1 the new steam controller would have been fun for all that :D
18:44 Fixer i've played it on keyboard at home
18:44 Mr-Pardison Fixer: try playing ACM and not being killed in flight from your own actions.
18:44 Fixer IL2 disc I had actually exploded in my CDROM
18:44 Fixer the only explosion I had
18:45 Raven262 I got my wings to fall off in IL2, but the IL2 itself can fly pretty much with only skeleton left from the wings (from AAA)
18:45 Fixer 52x cdrom was cancerous
18:45 Raven262 Wow.
18:45 Fixer everyone used limiter, mostly at 32x
18:45 tenplus1 you could tip the whole desktop on it's point and the gyroscopic effect of the cd-rom would hold it up :DDDD
18:45 Fixer lol
18:45 Raven262 Oo
18:46 Raven262 I wonder if I could run IL2 on linux...
18:46 Fixer probably do
18:46 Fixer it has OGL
18:46 tenplus1 you never know...  wine 3.0 can run many new things
18:47 tenplus1 with enough backwards compatibility
18:47 Raven262 SOmetimes one needs to switch to an older version of wine to run certain stuff
18:47 Raven262 I have wine 1.7.something for Oblivion
18:47 tenplus1 that's there playonlinux comes in handy, can have a gui with specific wine versions to run it all
18:48 Raven262 Yeah, I use playonlinux :)
18:49 tenplus1 I have wine 2.6 on my other desky with play on linux and steam (for windows) handy, most games work fine :) just those perky .net runtimes that mess with it all
18:49 Fixer .net sucks
18:49 Fixer in terms of raping hdds
18:50 tenplus1 yup, lazy game programming indeed
18:50 Fixer disable everything .net related on boot to avoid raping your HDD
18:50 rubenwardy err, not appropriate
18:50 Fixer according to xperfview they have pretty big impact
18:50 tenplus1 they use it for badges and game stats to display while playing... not actually part of the damn game tself
18:51 rubenwardy looking forwards to getting an SSD for my personal computer
18:51 tenplus1 ooh, what size ?
18:51 Fixer rubenwardy: SSD is not proven and matured enough
18:51 benrob0329 Do we have a way to grab a random pixel from a texture?
18:52 tenplus1 [combine I think, but is different when using 16x 32x textures...
18:55 benrob0329 What I'd love to be able to do it make mob blood a random pixel from a texture
18:55 benrob0329 Rather than the whole texture
18:56 tenplus1 that's why I added a blood droplet, was easier :D
18:56 benrob0329 Now, I can use math.random to get a random number between 1 and 16
18:57 benrob0329 But I can't use that for every particle spawned without doing them all individually
18:58 tenplus1 better to keep it simple
18:59 benrob0329 It doesnt look at nice :-(
18:59 tenplus1 true, but you can have a custom droplet texture for any mob, doesnt necessarily have to be parts of a larger one...
19:00 benrob0329 But you can't vary said texture
19:00 benrob0329 I believe this is more of an engine limitation than anything else
19:00 benrob0329 Particle systems dont have texture variety
19:00 tenplus1 can we animate particles... ? if so then we could do that
19:00 tenplus1 I could add particle variance
19:01 benrob0329 Animated texture would change mid air, no?
19:01 benrob0329 And probably all be the same
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19:01 tenplus1 hi robbie
19:01 RobbieF Hi tenplus1
19:01 RobbieF Did you have a nice week?
19:01 tenplus1 hows things
19:02 benrob0329 He RobbieF
19:02 tenplus1 yeah, been fun so far
19:02 benrob0329 *hi
19:02 RobbieF benrob0329 heya! How have you been
19:02 RobbieF good good tenplus1
19:02 RobbieF you all catch our interview this week? Linspire is back!
19:02 benrob0329 Good, cold mostly
19:02 RobbieF heh
19:02 RobbieF been mild here in fact
19:03 RobbieF but cooling off this afternoon
19:03 tenplus1 hah yeah, surprised it's making a comeback with all the flavours of linux out there
19:06 benrob0329 tenplus1: can you change the size of mob blood?
19:07 tenplus1 size is set to 1.0, could vary between 0.5 and 1.5 if ya like ?
19:08 benrob0329 I'd like it to be settable :P
19:08 benrob0329 Grains of sand, ya know?
19:08 lhofhansl left #minetest-hub
19:08 tenplus1 that's all down to texture size... if u want sand you make 1x1 pixel texture
19:09 benrob0329 I did, it's the same size as before
19:09 benrob0329 Particles don't seem to care
19:10 Fixer 55 FPS in flightgear in air, videocard from 2005
19:10 tenplus1 hold on, lemmie do the random particle 1st then work on size
19:10 Fixer and I though FG is slow...
19:10 Fixer t
19:10 benrob0329 Fixer: only if you up the settings
19:12 Fixer yeah, i'm not using ALS, as on my dead card
19:12 Fixer what is not running is ETS2
19:15 Calinou Euro Nyancat Simulator when?
19:16 Calinou "Fly around the exciting world of Internet memes. Avoid trademark concerns!"
19:16 Wayward_One xD
19:16 Fixer OGL render starts, BUT, some parts are not rendering, oh well
19:17 Fixer Euro Refugee Simulator 2019
19:18 Fixer *does not implie that refugee are bad though
19:19 Fixer s
19:19 Fixer bestest english, only here, come early
19:20 tenplus1 Mobs Redo API updated, handles multiple blood textures, either use "texture.png" or {"texture1.png", "texture2.png"} in mob definitions
19:21 Fixer tenplus1: in my opinion, heart texture animation can be improved a bit *based on long ago gameplay
19:21 Fixer the way it is positioned
19:22 tenplus1 when breeding ? if you find better settings show me :) willa dd
19:23 benrob0329 tenplus1: got a couple things to finish up, then will work on mob effects :P
19:23 tenplus1 heh
19:24 benrob0329 Need to redo the DM fireball at some point, it looks more like plasma rn
19:24 benrob0329 Or an atom of sorts
19:24 tenplus1 that's just down to textures thankfully :)
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19:34 Fixer tenplus1: when breeding
19:35 tenplus1 the heart particles are this: effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1)
19:35 tenplus1 (pos, amount, texture, min_size, max_size, radius, gravity, glow)
19:53 benrob0329 tenplus1: alright, back to mob things
19:54 tenplus1 lol
19:54 benrob0329 Not real happy with the death particles yet..
19:55 tenplus1 for sand monster ?
19:55 tenplus1 play around with them, lemmie see what you come up with :)
19:56 benrob0329 They blend in too much, gonna need to make a texture
19:56 tenplus1 that's why I added both normal sand and desert sand textures using new random method
19:57 * benrob0329 clones aseprite-gpl
20:09 * tenplus1 builds a Sprite instead: https://i.pinimg.com/236x/82/be/1e/82be1e4f7ee05a0a9b4c413d9660e585--perler-food-perler-patterns.jpg
20:15 rubenwardy https://np.reddit.com/r/Minecraft/comments/29vrkp/cant_run_minecraft_made_my_own/ciozegx/?st=jccd3n0i&amp;sh=78c98805
20:15 RobbieF left #minetest-hub
20:15 tenplus1 wow
20:20 tenplus1 ahahaha, nice one :P
20:21 tenplus1 you seen the new Nuc that's coming out ?  Intel i7 with AMD gfx built into same chip ?!?!
20:27 Krock Not yet but I guess it'll be again 3 expensive 5 most of the regular users
20:29 tenplus1 $699 for base model, $999 for high end model you can overclock cpu/gpu
20:32 benrob0329 tenplus1: think I've got something :D
20:32 benrob0329 Gonna push to my repo
20:32 tenplus1 link me pls
20:34 benrob0329 https://github.com/benrob0329/mobs_monster
20:34 benrob0329 tenplus1: ^^
20:34 tenplus1 thankies
20:36 benrob0329 blood_size would make this even better, then we could have a lot if small particles rather than a few big ones :P
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20:42 tenplus1 hi nerzhul
20:42 tenplus1 benrob: 200 particles for a death on a server with 30 players will hit gfx lag a bit
20:43 Sokomine Raven262: well, that's justified. even old mods may still be made to work in recent mt. if the mod exists and would in theory do what the poster looks for - why not? most of us gather feedback and user wishes through the forum posts in the mods forum. a mod topic is diffrent from how-was-the-weather-today-topics
20:44 nerzhul hi tenplus1
20:44 Mr-Pardison someone going to poke Eyeball Kitty (a.k.a $4@r@) about the update to mobs_monster?
20:44 tenplus1 ?
20:44 nerzhul tenplus1, in fact 200 particle is low, but our implementation is very slow due to the sync between client and server
20:45 benrob0329 tenplus1: will reduce it
20:46 benrob0329 Also, I think this fireball looks a little but more..fire like :P
20:47 benrob0329 tenplus1: will halving it be ok?
20:47 tenplus1 will use new sand particles when mob explodes but keep desertsand default as hit blood
20:47 benrob0329 K
20:49 tenplus1 updated git with new changes
20:49 benrob0329 tenplus1: what of the effect with 100 particles?
20:49 tenplus1 lowered to 60 in total (30 each spawner)
20:49 tenplus1 looks ok
20:50 benrob0329 Alright
20:50 benrob0329 Will continue to work on fireball texture
20:50 tenplus1 thx for changes :)
20:50 benrob0329 Going to keep the same design for now but take colors from default_fire
20:55 benrob0329 tenplus1: see github repo for new texture
20:57 tenplus1 yeah, that one seems better :P
20:59 benrob0329 I'll probably redo the design at some point but for now I think that's better
20:59 tenplus1 git updated :) image compressed
21:00 benrob0329 Thanks :-)
21:00 benrob0329 A better trail might be nice..
21:00 * benrob0329 thinks
21:00 benrob0329 Can't do any more right now, will probably do more in the future though
21:01 Mr-Pardison leaving now
21:01 Mr-Pardison cya tuesday
21:01 tenplus1 cya pardison
21:01 tenplus1 thanks for the changed benrob :) we've made mobs redo that bit better today
21:02 Raven262 Sokomine, yes, but they just asked why isn't the download link working. As if they expected it to work for over 3 years. I understand when people ask for old mods' source to learn from or modify them etc. But this one just asked why isn't the download link working, rather than to ask where can they find the mod.
21:03 Raven262 Not that I blame this specific person, but I find many old mods being resurrected and I'm curious how people even reach them.
21:03 benrob0329 tenplus1: NP, happy to help :-)
21:05 benrob0329 Need to do some character modeling tutorials, maybe redo some animations :P
21:05 tenplus1 any changes are welcome :)
21:05 tenplus1 mobs api is a community effort :P
21:12 tenplus1 :P
21:20 benrob0329 tenplus1: would better blood textures be wanted?
21:20 benrob0329 I really dont like having the full node texture be the blood :P
21:20 tenplus1 if you are up for drawing them :) the current blood texture is more cartoony so it looks ok
21:21 tenplus1 I kinda imagined hitting a living pile of sand would dislodge clumps... hence the desertsand default, then it dropping as sand and dust particles flying in the wind like you have now
21:21 benrob0329 Perhaps a mask to round the corners?
21:23 benrob0329 I feel like we could take the sand/dirt texture and apply a few different modifiers to it
21:23 tenplus1 see what you come up with
21:23 benrob0329 A mask to round it, size it down a little, another mask to make it look chunky, etc
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21:32 tenplus1 nite all o/
21:32 tenplus1 left #minetest-hub
21:32 rubenwardy o/
22:15 benrob0329 joined #minetest-hub
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22:35 IhrFussel active_object_send_range_blocks is set to 1 ... could that cause entities that are too fast to stop randomly?
22:37 IhrFussel I'll try to set it to 2 and see if it fixes that issue
22:53 Megaf Hi?
23:18 EvergreenTree joined #minetest-hub
23:18 benrob0329 Hi Megaf
23:18 Megaf Hey man
23:18 Megaf hows things?
23:19 Megaf It's my last Friday in Brazil, before returning to Ireland
23:19 Megaf mixed feelings.
23:19 benrob0329 Good, contributed to mobs_monsters a bit today
23:20 Megaf That's very nice benrob0329
23:20 Megaf I might get back to do some work with Minetest
23:20 Megaf I did some stuff and got nice feedback
23:21 Megaf benrob0329: do you even DiscordApp?
23:32 benrob0329 Megaf: preferably not
23:39 Sokomine hmpf. started a new world - and staring at a tree directly in front of me
23:50 IhrFussel joined #minetest-hub
23:50 IhrFussel Someone said something in another language in the chat and there was a square containing OBJ o.o
23:51 IhrFussel But it only displayed in the normal chat, in the console it was gone

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