Time Nick Message 00:20 rubenwardy Happy new year! 00:20 rubenwardy For those in GMT+dls 00:37 Calinou happy new year rubenwardy! 00:39 shivajiva Happy New Year! :) 00:58 VanessaE happy new year. 01:11 Jordach happy new year 01:11 octacian Happy near year. 01:20 VanessaE oops 01:21 redblade7 hi 01:21 redblade7 thank you 01:21 redblade7 happy new year! :) 01:21 * VanessaE stands down 01:21 redblade7 redblade7> got 4 more hours where i am 01:21 redblade7 »» #minetest-hub :Cannot send to channel 01:38 Shara Happy New Year all :) 02:02 Fixer old hardware often draws same amount of power, what is different is energy efficiency, compute per watt 02:28 red-001_ lol wikipedians are editing the 2018 every ~30 minutes to update where it's the new year already 05:02 Wayward_One Happy New Year! :) 06:11 sofar new version of mtmapprune: can now prune any box instead of symmetic boxes (xyz1-xyz2) 07:00 * sofar heads back to golang stuff 08:57 nerzhul Happy new year :) 09:40 Thomas-S Happy new year! 10:42 Krock o/ Happy new year 12:57 Fixer Happy New Year 2018, I hope it will be better for you and minetest 12:57 VanessaE happy new year 15:06 IhrFussel Hi there 16:37 IhrFussel Is it possible that 0.4.17 somehow got a stricter anticheat? 16:37 IhrFussel The server suddenly stops me in a car at a certain speed even though it's the same max_speed that I set in 0.4.16 16:40 IhrFussel That's weird, debug.txt doesn't mention "moved too fast" 16:47 Fixer heh 16:47 Fixer more good bugreports from IhrFussel 16:48 Fixer IhrFussel: for NY related stuff just read todays logs 16:49 IhrFussel Fixer, not sure yet if it's just my vehicle mod or the server version ... but it worked fine in 0.4.16 a few days ago 16:49 IhrFussel And I only stop when I cross a certain speed with the car 16:50 IhrFussel Will restart the server now and test again 16:52 benrob0329 Hmm, Cafu engine has issues from way back in 2012 16:52 Fixer https://www.youtube.com/watch?v=XLnLGP4YcJg 16:52 benrob0329 Issues that don't appear to be valid either 16:56 IhrFussel Still happens to me after server restart and client restart ... will ask other players now 17:38 IhrFussel Why do carts decelerate so fast when driving uphill?? Feels too instant IMO 17:40 lisac IhrFussel: Why decelerate at all? Gravity is but a social construct 17:44 Krock IhrFussel, boost_cart solves that issue for you :P 17:44 benrob0329 Why were carts merged again before we fix the major lag issues with vehicles? 17:45 benrob0329 -again 17:45 Krock uhm doesn't the vehicle lag largely depend on the on_step efficiency (C++ calls)? 17:46 benrob0329 Somewhat, yes. But it is possibly for vehicles to calculate the distance using dtime (if carts dont do that already) 17:46 benrob0329 *possible 17:47 Krock at least boost_cart does that. The backport PR isn't done for MTG however 17:47 Krock surely it is possible 17:47 Krock you have all you need: dtime, the velocity and acceleration 17:47 benrob0329 Single block forceloading would be nice, for rails 17:48 benrob0329 That way you could transport materials via carts 17:48 benrob0329 Its funny, people complain that we are copying MC, MCers complain that we are copying MC, people deny that we are copying MC, but... 17:49 benrob0329 We add boats, then carts, in a voxel game as the only two vehicles 17:49 Krock technically that's already possible, as the carts have a pathfinding function for rails. Here's the performance on a local server @ 0.2s step: https://www.youtube.com/watch?v=agxaKhSl_2s 17:49 tenplus1 happy new year all 17:49 Krock hi tenplus1 17:49 Krock happy new year 17:50 tenplus1 :PPPPPP 17:50 benrob0329 o/ tenplus1 17:50 tenplus1 hey Krock 17:50 tenplus1 hi benrob 17:50 tenplus1 ooh, Mobs Redo API updated to fix spawn issue 17:50 Krock benrob0329, the problem with forceloading is that one has to determinate what cart should be forceloaded (i.e. something like mesecart) or not, to reduce the server load 17:51 benrob0329 Krock: that video look terrifying 17:51 tenplus1 when forceloading an entity position, willit load entire block and keep it in memory until entity is out of it ? 17:51 benrob0329 We dont have entity forceloading afaik 17:51 Raven262 Hi ten and happy New Year. 17:51 tenplus1 for positions then 17:52 tenplus1 hi raven :p 17:52 Calinou hi :) 17:52 Calinou happy new year! 17:52 tenplus1 hey Cal 17:52 Krock o/ Calinou. Happy new year 17:52 benrob0329 You'd need to load/unload the map 17:52 Raven262 Hi Calinou. 17:52 tenplus1 was thinking if I forceloaded a position at say 1000,10,1000 then stopped, would it eventually time out and remove from memory ? 17:52 benrob0329 Although you could potentially call emerge_block on a small portion of the map around the cart 17:53 benrob0329 tenplus1: forceloads never expire 17:53 benrob0329 You'd need to manually un-forceload it 17:53 tenplus1 that's not good... would hope that eventually it'd do it itself like player blocks loaded... hrm... 17:53 benrob0329 No, forceload is supposed to be static 17:54 benrob0329 For things which need to stay loaded 17:54 benrob0329 Perhaps carts turn into nodes once stopped 17:55 tenplus1 I have a timer added so that 10 seconds without a player inside makes it drop as item 17:56 benrob0329 That doesnt help long distance item travel or the entity count 18:01 tenplus1 so you would have to calculate cart trajectory and forceload block it's in while unloading blocks it just left... that sounds laggy 18:05 * Shara thinks about all the horrors she has seen players accomplish with carts and shudders 18:06 tenplus1 hi shara 18:06 Shara Hi Ten 18:06 Shara How's it going? :) 18:06 tenplus1 ooh fireworks... or a gunshot .. 18:06 * tenplus1 hopes it's fireworkd 18:06 Shara :D 18:07 tenplus1 am okie, had NY meal with mom :) am home nursing a sore tummy 18:07 Shara Too much food? :P 18:07 tenplus1 also just updated mobs api with fix :P 18:08 tenplus1 yeah, had steak pie, enough to choke a horse 18:08 Shara I just bought christmas puddings in the sale :P 18:08 tenplus1 ehe, so many sales :P 18:08 tenplus1 discounted xmas stuff for next year 18:09 Shara Hehe 18:09 Shara I don't care about most of the sales, but good food for cheap is always welcome :P 18:09 tenplus1 +1million 18:10 Calinou just like Steam sales :P 18:10 tenplus1 ooh, havent even checked out steam today... too scared... or at least my wallet is 18:10 Shara hehehe 18:11 Shara I'm mostly okay to look... very difficult for me to find much I want 18:11 tenplus1 I try and wait for humble bundle monthly before getting anything new, least that way I can pay 10 quid for 6 games :D 18:11 Calinou I bought many games on the Black Friday sale, and haven't played any of them yet 18:11 Calinou due to lack of time :/ 18:12 tenplus1 last one I got and completed was "Insanely Twisted Shadow Planet" which was awesome 18:13 Calinou I bought Deus Ex: Mankind Divided, Just Cause Collection (JC 1/2/3 + all DLCs), Thief Collection (all Thief games), Dishonored, Mass Effect Collection, Tomb Raider GOTY Edition and System Shock 2 18:13 Calinou American Truck Simulator too 18:14 tenplus1 oof, and what have you played so far ? :P 18:14 Calinou none :( 18:14 Calinou it's too late to ask for a refund now 18:14 tenplus1 lolol 18:14 Calinou also, I switched back to Linux last month 18:15 Calinou most of these games have native Linux ports, but not all 18:15 tenplus1 which one ? 18:15 Calinou (some are known to run well in WINE though) 18:15 tenplus1 wine 3.0x has great support, even for dx12 18:15 Calinou they all have native Linux ports, except Just Cause (JC 1/2 work well in WINE according to the AppDB) and Mass Effect (they also work well in WINE) 18:16 Calinou reminds me, I asked a question in #winehq about GTA III widescreen :P 18:16 tenplus1 sorry, what linux ? :P 18:16 Calinou (loading the widescreen fix, which is an .asi file) 18:16 Calinou Fedora 27 18:16 tenplus1 ahh 18:16 Calinou I'm using the package from repositories, which is WINE staging 2.20 18:16 Shara Given the types of things Steam recommends for me, no wonder I never find anything :D 18:17 tenplus1 last big game I played until completion was 2005 Psychonauts :P 18:17 Calinou I've had Steam recommend me Goat Simulator 18:17 Calinou tenplus1: currently playing Quake 2 campaign on Nightmare 18:17 tenplus1 ahaha, I got that in humble bundle pack with dlc 18:17 Calinou it's actually fairly easy 18:17 Calinou Quake on Nightmare is harder, but it's very much doable 18:17 * tenplus1 has itchy trigger finger 18:18 Shara Well, it just came up with "Shower with Your Dad Simulator" which is wonderfully ridiculous sounding, but without even looking at it, I'm pretty sure I won't be buying :P 18:18 Calinou oh yeah, that one too 18:18 Calinou joke games that people gift to other people as jokes 18:18 tenplus1 o.O - that's a thing ???? 18:18 tenplus1 sounds kinda... well... creepy 18:19 Shara The next offering is "Spirits of Xanadu" ... maybe it's telling me I should just head back to MT already for my gaming needs? 18:19 tenplus1 ahahaha 18:19 tenplus1 we added mob fences the other day and it's stopping escapes ;P 18:20 tenplus1 am thinking of a mob tool, click any mob and you can place it in idle (meaning low cpu/lag cause it just stands there) or other modes 18:25 benrob0329 tenplus1: not forceload, just load 18:25 benrob0329 A little bit around the cart 18:30 Sokomine tenplus1: are you sure? mobs are notoriously good at escaping. i stopped wondering when a lamb glitched through the floor and died of suffocation. it was a while back 18:30 Sokomine tenplus1: add sleeping for the mobs! just needs another animation... 18:31 tenplus1 suffocation was disabled by default a few updates ago, and the glitches only happen when stepheight is higher than block height and sadly happens with ALL entities and not just mobs... but, mob fence has collision of 2.0 high so it cant glitch through :D 18:31 Sokomine also, mobs eating grass may take a while to complete a patch of grassland. they're all wandering too much around 18:31 tenplus1 my pet chicken Betty is still in her pen :D 18:32 Shara Every time I check Xanadu, I have one animal less than before :P 18:32 Sokomine tenplus1: wait until one of the foxes on sharas servers spot your chicken 18:32 Shara Hehehe 18:32 tenplus1 erk, you can add the attack only line so they can really attack chickens :D 18:32 tenplus1 it's in api 18:32 Shara Tempting. 18:34 Calinou also, the Xbox One V3 controller still doesn't work in Bluetooth on Linux :( 18:34 Calinou even with kernel 4.14 18:34 Calinou (it constantly connects and disconnects when trying to pair it) 18:34 tenplus1 use it on usb cable 18:34 Calinou that works, but I prefer wireless 18:34 benrob0329 Y'know, we could make an enderman style mob by attaching an entity to a bone between the eyes, and checking if player are pointing at it 18:34 Calinou my setup makes it nicer to use wireless too 18:35 benrob0329 *players 18:36 tenplus1 ben, could use on_custom to check player Y pos and ender y pos and check vertical_look to see if it's staring at you, or you at it ebfore attack 18:36 tenplus1 hi fixer 18:36 benrob0329 tenplus1: but its specifically the eyes 18:36 tenplus1 yup 18:36 tenplus1 can be done 18:38 tenplus1 compare Y pos for both and if player look vertical is > 0 then staring into eyes.... if player y+1 and vertical = 0 then staring into eyes :) anything above or below isnt needed 18:58 Fixer hi tenplus1 18:58 tenplus1 o/ 18:58 tenplus1 happah new year :D 18:58 Fixer from what i see this december was literally the warmest I've seen 18:58 Fixer tenplus1: you too 18:59 Fixer don't want to recongrat everyone, you can read the logs 18:59 tenplus1 ehehehe 18:59 tenplus1 and yeah, been a very mild winter... 8c here now... weird since it was snowing the other day 19:01 Fixer tenplus1: i have not seen snow yet 19:16 Sokomine no snow here either. white christmas is rare; around silvester/new year, snow or at least freezing temperatures are common. has been too hot this year 19:19 CWz what's with all the spambots 19:19 tenplus1 hi CWz, what spambots ? 19:28 benrob0329 Idea: a materials system 19:28 tenplus1 explain ? 19:28 benrob0329 Rather than having special groups and custom drawtypes, have a materials system 19:29 tenplus1 explain more ? :P 19:29 benrob0329 For example, materials = {waving = 2} 19:30 benrob0329 I'd be defined like textures, each slot is a different mesh/nodebox material 19:30 tenplus1 hrm 19:30 tenplus1 what advantages would that have over simple registry ? 19:31 benrob0329 materials = {"diffuse", "skybox"} 19:31 benrob0329 Different parts can have different materials 19:31 tenplus1 it sounds complicated 19:32 benrob0329 For a cuboid node, each face could be different 19:32 benrob0329 But then you don't have custom drawtypes for everything 19:32 benrob0329 Drawtypes can be kept to mesh differences 19:33 tenplus1 am trying but I cant see the benefits over current setup 19:33 benrob0329 More flexible, more future proof 19:33 tenplus1 you'd have to explain it all in detail with examples... :P but am sure it has benefits 19:34 benrob0329 Imagine you want say, a doorway, with the center being a custom skybox 19:34 benrob0329 drawtype = "mesh" 19:35 benrob0329 textures = {"boarder", "custom_skybox"} 19:35 benrob0329 materials = {"diffuse", "skybox"} 19:36 benrob0329 You would have a model, with the boarder being rendered normally, and the inner part being rendered like IGNORE, but with a custom skybox 19:37 benrob0329 Or, you could have flowerpots where only the flower waves 19:37 tenplus1 hrm 19:38 benrob0329 Or branches with waving leaves 19:39 tenplus1 interesting 19:40 benrob0329 Or perhaps a minimap material, or bathtubs with water 19:47 tenplus1 wb Darcidride 19:47 benrob0329 This is the best elevator mod I've seen yet: https://forum.minetest.net/viewtopic.php?p=259505 19:49 tenplus1 ooh, looks good 19:49 benrob0329 A rather heavy server (linux gaming the next generation or something) uses it and it still worked really well 19:49 benrob0329 Needs vanilla recipies for like 3 items 19:50 benrob0329 Probably glass and steel for the shaft and elevator, and steel + copper for the motor 19:51 benrob0329 sb sb sb 19:51 benrob0329 gl [] gl 19:51 benrob0329 sb sb sb 19:52 benrob0329 For elevator 19:55 benrob0329 tenplus1: what do you think of reducing fast mode, and tying sprint into the distance traveled 19:56 tenplus1 in default ? 19:56 benrob0329 I think it would help with lag from constant key polling 19:56 tenplus1 so drop fast speed to speed of sprint only ? 19:56 tenplus1 I like that better, but builders/admin wouldnt be happy 19:56 benrob0329 You have speed modifier items though 19:57 benrob0329 I'm using fast on a private server, works really well 19:57 benrob0329 Just need to tie hunger into distance 19:58 tenplus1 heh 19:58 benrob0329 Sprint mod was really laggy on it 19:58 Sokomine benrob0329: be happy with the subgame AdventureTest and leave other servers in peace 19:59 benrob0329 Sokomine: never played it 19:59 tenplus1 lol... I do like normal sprint being apart from fast, but I poll at 0.5ms to save lag 20:00 Shara Don't mess with fast >.> 20:00 benrob0329 fast is beautiful as sprint 20:00 benrob0329 So smooth and not lag inducing 20:00 * tenplus1 prefers modded sprint mod on xanadu :D 20:01 Shara fast is already generally too slow for me :P 20:02 benrob0329 I should make a mod that changes FOV based on speed 20:02 benrob0329 But then again, it'd probably be laggy 20:02 benrob0329 This is where CSM should come in imo 20:03 tenplus1 *shudder* 20:03 benrob0329 To help the server with client side things :-) 20:19 tenplus1 hi octacian 20:20 Fixer maaake a moooooooooooooooove 20:20 octacian Hey tenplus1 20:21 tenplus1 o/ hi Megaf 20:21 Megaf hi tenplus1 :) 20:22 Megaf I wanted to stay away from Minetest related stuff for a while, but I can't, too addicted to MT 20:22 tenplus1 lol 20:22 Megaf well, I was away for one year actually 20:22 Megaf :P 20:22 Megaf last time I had joined was 2017! 20:22 Megaf Happy new year everyone! 20:22 tenplus1 same to you dude :) 20:23 Megaf What is celeron55 doing without voice? 20:24 tenplus1 too much carol singing 20:24 shivajiva afk I guess 20:24 tenplus1 hi shvia 20:24 Megaf celeron55: if you are the real c55, then you might want to auth to nickserv 20:24 tenplus1 er... *shiva :P 20:24 Megaf otherwise, I will assume you are an impostor 20:24 shivajiva hi folks 20:25 Megaf the guy from weechat, asking donations everywhere couple of hours ago, was an impostor too 20:25 Megaf Hey shivajiva 20:25 Megaf he seems to be our c55 acording to whois 20:27 shivajiva Its him for sure 20:29 benrob0329 Hmm, /f for faster mode :PP 20:40 Krock and "sudo rm -rf /*" for "rally mode: ridiculous fast, apply everywhere" 20:41 benrob0329 Krock: --no-preserve-root 20:41 Krock not required for /* AFAIK 20:41 benrob0329 That'd be a bug 20:41 rubenwardy you're not deleting root 20:41 rubenwardy you'd be deleting all of root's contents 20:57 Fixer https://www.youtube.com/watch?v=A0mgYDIm9VY 21:00 tenplus1 Question: Should Protector Redo cache player privs (protector_bypass) on join so that when digging it doesn't have to check each time ??? 21:00 Krock Fixer, not the same genre but I hope you know the song: https://www.youtube.com/watch?v=EgOGxPHV3QE (piano skills!) 21:01 Krock tenplus1, not much of an optimization 21:01 tenplus1 ..or.. would live checking work best incase admin grants/revokes said priv ? 21:01 Krock you can always cache it on join and set a trigger on grant/revoke to have up-to-date privs 21:01 tenplus1 yeah, 1000 checks only uses 0.13ms on my crappy system, and server is a LOT faster 21:01 Fixer Krock: very nice 21:03 tenplus1 there's a function for on_grant on_revoke ? 21:05 sofar isn't there an event for changes? 21:05 Krock added after 0.4.16 stable IIRC 21:05 tenplus1 ah, so no point adding it until 0.5.0... needs to work on stable 21:05 sofar https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2639 21:06 sofar hmm yeah 21:07 Krock https://github.com/minetest/minetest/commit/096ea031 21:07 tenplus1 so that would have to be set for each player active ? 21:08 Fixer https://www.youtube.com/watch?v=-DnrPwD-fus 21:14 tenplus1 hi evergreen 21:20 tenplus1 nite all :) o/ 21:41 red-001 Megaf, that's celerons host 21:42 red-001 so I would be pretty surprised if someone got access to that but not nickserv auth data 21:46 red-001 also I see we got another minetest hosting site 22:40 tumeninodes If coffee commercials were honest :P https://www.youtube.com/watch?v=2ovhbT-Iulc 22:43 tumeninodes I also see "someone" has graduated to blackmail... interesting but, enough about that. How was everyone's New Years Eve? 22:44 * tumeninodes is converting a map of North America. Only 14.5 hours left to go... yay 22:47 tumeninodes I'll just leave this here. I think some people here should read it https://criminal-law.freeadvice.com/criminal-law/white_collar_crimes/extortion_blackmail.htm 22:53 red-001 he hardly graduated to it 22:53 red-001 it's a bit of a staple 22:54 tumeninodes true 22:54 red-001 tumeninodes, it's a waste of time to discuss this 22:55 red-001 if you want to take the time to file a report, do so otherwise it's just pointless talking 22:56 tumeninodes I know, I just wanted to post info related to what he is doing, so others may decide if they should take their own course. I do not intend to go into it any further here 22:58 tumeninodes I, myself, am already taking steps. and yes sfan5 I fully agree 23:06 tumeninodes anyone have thoughts about adding a feature to select custom sound packs to the menu? it would be the same as selecting texture packs. good idea, or not? 23:08 Wayward_One that does sound interesting 23:10 tumeninodes I was thinking about it a few days ago. While it might be cool, I am just unsure if it would be popular enough (used enough) to justify making a PR for it 23:11 rubenwardy we currently have a single sound pack, but no way to select from multiple choices 23:13 tumeninodes do you think it would be worth the work? that's my concern 23:13 rubenwardy not really 23:13 rubenwardy I've not seen any sound packs on the forum 23:13 rubenwardy unless you can correct me 23:14 rubenwardy in theory it's a nice feature though 23:14 rubenwardy it's just that making sounds is much harder than making textures 23:14 tumeninodes well, that is because the feature is not available, I would think ;) No one has thought to make one yet because the option does not exist 23:15 rubenwardy it is 23:15 rubenwardy you can put sounds in the "sounds" folder 23:15 rubenwardy they're not the same as texture packs though, as in you put sounds in there to override sounds. You can select a sound pack or opt to use default sounds 23:16 rubenwardy there isn't a section on the forum for this, however 23:16 rubenwardy and it's not particularly well documented 23:16 tumeninodes oh weally? haha j/k 23:19 tumeninodes I had only thought about it because, I was thinking it would be cool to have a sound pack which accompanies one of the TP I have been working on 23:20 tumeninodes so it would gibe the player a different experience both visually and audibly 23:21 tumeninodes but to make it very user friendly so end users don't have to mess around with files and folders etc. 23:21 rubenwardy yeah 23:22 rubenwardy I'd prefer texture and sound packs to be the same thing 23:22 rubenwardy as they're both just media 23:22 tumeninodes exactically 23:22 rubenwardy then you could make a media pack with both 23:22 sofar and models 23:22 tumeninodes oh... even better 23:22 rubenwardy are models sent as media? 23:22 rubenwardy I've not studied this section 23:22 sofar models are media, yes 23:23 tumeninodes yep, models too 23:23 tumeninodes so it would be re-termed selecting a "media pack" 23:24 tumeninodes which would mean a media-pack could have just one of these types, or all, etc.. 23:25 tumeninodes this just got more interesting for me 23:27 tumeninodes sofar, possibly skyboxes could included as well 23:29 tumeninodes afk, for food consumption 23:33 sofar no, skyboxes aren't media, not in the way you think 23:33 sofar the normal game doesn't use textures, so adding new skybox textures achieves nothing 23:33 Calinou indeed, Lua code needs to be used so that skyboxes are used 23:41 rubenwardy 2017-12-30 08:39:19: ERROR[CurlFetch]: servers.minetest.net/announce not found (HTTP response code said error) (response code 502) 23:41 rubenwardy huh 23:43 rubenwardy WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. 23:43 rubenwardy double huh