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IRC log for #minetest-hub, 2017-12-29

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All times shown according to UTC.

Time Nick Message
00:04 IhrFussel Am I Nostradamus or what? 2017-12-29 01:02:07: ACTION[Server]: AVG LAG: 0.667 ... MAX LAG: 46.650
00:11 benrob0329 https://gist.github.com/benrob0329​/6550fb3106ff8d8caf6dee717b66dd09
00:11 benrob0329 this gives a stackoverflow :-/
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00:12 benrob0329 even if I set the time in minetest.after to something big like 10 (which shouldn't add anything to the stack until 10 seconds later) it instantly fills the que
00:17 paramat ah
00:17 paramat when working with self-calling 'afters' i once had a stack overflow
00:17 paramat something to do with it calling itself
00:18 paramat there is a way around this, can't remember though
00:19 paramat how about 'minetest.after(0.86, demat, self, i)'? not sure you need arguments repeated in brackets
00:20 benrob0329 paramat: that did it, thanks
00:32 Jordach lul
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00:58 Megaf but well, I don't really care... I secured my fork already, locally. I can build my clients, my server will continue.
01:19 IhrFussel Did you guys change something in the item drop code?? I can no longer drop just one item of a stack with shift+Q in 0.4.17
01:20 Megaf confirmed ^
01:20 Megaf very annoying
01:27 Megaf emergeblcoks still running here :P
01:27 Megaf 29% now
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01:55 xerox123_ Is someone willing to give me an unbiased opinion?
01:58 sofar willing yes, capable? maybe
01:59 Shara xerox123: for what?
02:00 xerox123_ I'll PM you it
02:02 xerox123_ I don't wanna start an argument in here
02:02 sofar well, feel free to PM me, or not.
02:04 sofar afk some
02:06 Megaf xerox123_: hah, PM me to. I gotta see that
02:09 VanessaE now you've got me wondering
02:09 * Sokomine is curious as well
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02:10 Sokomine xerox123_: you might as well just ask publicyl and collect opinions :-)
02:10 xerox123_ Okie
02:11 xerox123_ Background: Me and someone had an arguement on my IRC network. Statement: requiring a valid E-Mail to register NickServ is too much personal information and must be clearly stated in the ToS
02:11 Megaf [00:08:51] <Megaf> disagree on too much personal information
02:11 Megaf [00:08:59] <Megaf> agree on stated in the ToS
02:11 Megaf :)
02:13 * benrob0329 works on tardis mod
02:13 Megaf another?
02:13 benrob0329 this fading effect actually looks pretty good
02:13 benrob0329 same one
02:13 Megaf just improve Travelnets...
02:13 benrob0329 travelnet ~= tardis
02:14 Sokomine well, almost tardis :-)
02:14 Sokomine paint it blue...
02:15 xerox123_ Right, I blacklist disposable mail which is what I didn't mention
02:15 Sokomine and the buerocracy behind the company that operated the old yellow boths might as well amount for some additioanal space
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02:35 Sokomine xerox123_: maybe you can make an exception for this one person. after all blacklisting disposable mail is usually a way of spam protection. if he's proven to you that he's a real person and has invested time to convince you - that ought to be enough
02:36 Sokomine megaf: how shall travelnets be improved? the current version (which i havn't announced yet due to some more changes regarding what sofar posted) is hopefully pretty good
02:37 Megaf well, I'm not sure. The thing I'm unhappy with for now is the short number of travelents we can add to a network
02:37 Megaf in my server I have Public and Public2 already for example.
02:38 Megaf Also, a way of adding people to a list of people who can add travelents would be good
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02:49 Sokomine Megaf: each network can have up to 24 stations. there's simply no more room for more. it would get difficult to read
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02:49 Sokomine most people install hubs if they need more stations
02:50 Sokomine Megaf: you can globaly if you grant them travelnet_attach
02:50 Megaf I know that :)
02:50 Megaf and we do have a hub
02:50 Megaf called Travelnet Hub
02:50 Megaf [00:49:39] <Sokomine> Megaf: each network can have up to 24 stations. there's simply no more room for more. it would get difficult to read
02:50 Megaf I udnerstand
02:51 xerox123_ Add pages?
03:17 Sokomine pages would in theory be possible. but would they really help? makes it more complicated for users
03:24 xerox123_ To press a button that says [2] shouldn't be too hard for anyone
03:25 xerox123_ Unless there's a perspective to modding that I don't know since I don't mod
03:26 Sokomine i've had complaints from users not managing to set up travelnets...i don't expect too much anymore :/
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03:31 xerox123_ Ah ok
03:33 ThomasMonroe hi xerox123_
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03:35 xerox123_ Hi tre
04:05 ThomasMonroe Night all
05:15 * Megaf grabs a banana
05:15 * Megaf eats a banana while siping his wine
05:16 Megaf (too quiet here)
05:28 * benrob0329 programs light-node-swapping code
05:30 Megaf I should have been in bed for 5 hours now, at least
05:30 Megaf I have to "wake up" in 30 minutes :)
05:30 Megaf I'm not going to sleep today
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05:51 Megaf WB compunerd
06:04 Megaf Cya folks
06:18 * benrob0329 goes to bed, I'll work on the light glow and dust particles tomorrow
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12:20 IhrFussel The support is extremely slow =/ But I'm expecting a bad answer anyway...like "sorry we cannot help you with the lag"
12:25 IhrFussel Got a reply now "You say you experience regular server lags and I opened a ticket for you" Great, more waiting
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13:05 CBugDCoder hi Aerozoic
13:05 Aerozoic hey CBugDCoder
13:07 Aerozoic hi sofar, regarding my question about your remote media server, your answer seems to describe what happens for a missing texture but what i'm wondering about is if i modify an existing texture (same file name) does it somehow know not to send the unmodified texture?
13:08 sfan5 the remote media feature works based on file hashes
13:08 sfan5 so the client will download the modified texture from your server
13:10 Aerozoic cool thx. I'll give it a try
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15:25 benrob0329 Good news, Minetest can handle texture changes at 100fps
15:28 benrob0329 Bad news, I made a fading effect that changes texture at 100fps
15:30 Krock good news: it doesn't matter because the game now runs with 2 FPS anyway
15:34 Megaf Hi all
15:34 Megaf Hows things?
15:36 benrob0329 Krock: nah, handles it quite well off a local server.
15:36 benrob0329 Hi Megaf
15:37 Megaf I will be back later
15:37 benrob0329 But I'm going to cut it down to ~50 fps
15:38 benrob0329 Its done in a minetest.after loop so I busy have to change that
15:38 benrob0329 *just, screw soft keyboards
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15:52 Jordach coke and jager
15:52 Jordach mmmmmm
15:52 Jordach (even jager on it's own is mmmmmm worthy)
15:59 Calinou benrob0329: 100 FPS animated textures make no sense :P
15:59 Calinou anything above 60 really doesn't
15:59 Calinou and 30 FPS would have been enough if there was support for linear interpolation
15:59 Calinou (fairly easy to do, just fade between images)
16:07 jas_ moxie and jagermeister
16:08 jas_ (the two tastes cancel each other out.)
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16:17 benrob0329 Calinou: no, which is why I'mma change the timing
16:19 benrob0329 Calinou: if we had linier interpolation a lot of things would look better
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16:41 benrob0329 after the fade is called once, it looses the delay ???
16:41 benrob0329 like, first time the timing it fine, second it goes as fast as possible
16:42 benrob0329 wth
16:51 benrob0329 does the client build a cache of texture modifiers?
17:01 xerox123 can I git clone master, then checkout stable-0.4 and pull all the differences so now I have stable-0.4 instead of master?
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17:11 Calinou xerox123: yes, you don't need to do "git pull" afterwards as all branches are fetched
17:11 Calinou so you can even switch without an Internet connection available
17:12 xerox123 ok, thanks
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17:49 * Aerozoic wonders why worldedit has spheres and pyramids but no cubes?
17:55 Shara Just select two points and do //set ?
18:20 Aerozoic oh yeah, i was thinking about hollow cubes and squares :)
18:21 Aerozoic I guess i could work with expand and contract. Just takes more effort.
18:23 Shara I rarely use the set shapes since I find you end up with very basic buildings that lack features that way
18:29 Jordach PLACE EVERY BLOCK BY HAND
18:29 Jordach </sarcasm>
18:30 * Shara pokes Jordach with a cat
18:30 Jordach https://jordach.net/images/dfxbqtmrbtvhduxwuv.jpg
18:31 Shara :)
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18:53 Sokomine why do i so often type seriialize and wonder why it doesn't work? :/
18:54 * Sokomine grabs sharas cat and confiscates it for further use
18:55 VanessaE Sokomine: did you remember to top off the kitten generator?
18:58 Sokomine VanessaE: oh...er...i'm afraid i kept that running....
18:58 Sokomine might get a pretty crowded world now :-)
18:58 VanessaE heh
18:58 Shara Sokomine!
18:58 Sokomine hopefully there'll be some cows in the world so that the kittens will get milk...
18:58 Sokomine and...er...please don't step on a kitten. thanks!
19:00 * VanessaE picks up the strays and puts them in Sokomine's pile
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19:01 * Sokomine looks a bit guilty because she's used up all the kittens in the generator for one world
19:03 IhrFussel Are dropped items supposed to float mid-air for a bit before they slowly fall to the ground?
19:04 Shara Not that I ever saw
19:05 IhrFussel Did you try it in 0.5.0-dev?
19:05 Shara Not specifically, but have run about in it and never noticed it
19:05 IhrFussel Now a dropped item fell through a solid node
19:07 IhrFussel Looks like item entities stuck in nodes now slowly move upwards (or was that always the case?)
19:07 Shara Don't think it was.
19:07 Shara I seem to remember there being an issue about items getting stuck behind things, so maybe that was a fix for it?
19:09 Sokomine i did see dropped items floating for a while and behaving strangely. in very old versions of mt they even managed to sink through the floor. i'm generally suspicious of mods like item_drop or mods that let items move with water etc. - just adds server lag and nothing really to the gameplay imho
19:09 CWz langugetool now has a proversion i just hope that they didn't remove checks and made them paid
19:09 IhrFussel Yeah it's a nice feature if intended, but if I drop an item while looking straight forward the item floats mid-air for a sec before it "flies" down
19:10 Shara FLoating items sounds bad really
19:11 IhrFussel The dropped items either float or sink into ground before they slowly come up again
19:12 Shara Checking on my most recent 0.5 client and I don't see that. Things fall as expected.
19:12 IhrFussel But I may just have an oudated client...one sec will recompile
19:12 Shara But this isn't fully up to date
19:18 Sokomine IhrFussel: as long as they come back up again...
19:22 IhrFussel Sokomine, they do (at least in the build I tried, will test in newest build in a few minutes) BUT they take a few secs
19:23 benrob0329 ack, why is this texture the one for an unknown node
19:23 benrob0329 no error message either
19:25 Amaz benrob, did you use tiles = "texturename.png" rather than tiles = {"texturename.png"}? That's happened to me too many times...
19:26 benrob0329 you supposedly can do either, but both do the same thing
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19:30 IhrFussel Shara, no it still happens
19:30 IhrFussel You have to look slightly up and then drop to see them floating
19:33 IhrFussel Or look straight down while dropping the item ... it will float for at least 3 secs
19:34 IhrFussel And it also still falls through solid nodes sometimes
19:35 IhrFussel The time it takes to come up again is pretty long I'd say... Many players would already have dug the solid node instead of waiting 5-10 sec
19:39 Shara Then it must have been changed fairly recently.
19:39 Shara I'm not willing to spend an eternity to compile current dev on this machine though
19:40 benrob0329 wait, we have to program gravity with on_step?
19:41 IhrFussel Shara, when's your build from? My older build is from Oct I think (when nrz needed testers for ASIO)
19:41 Shara Sorry Fussel, but my focus is on other things
19:41 IhrFussel I just want to know when you compiled yours to check if it was earlier than my ASIO one (Oct)
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19:43 Shara I didn't compile it. It's one of sfan's builds
19:43 Shara Compiling on this machine takes hours and I can't set up my laptop right now.
19:48 IhrFussel Ok need to restart
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19:57 IhrFussel GIF of the behavior (16 MB) http://85.214.239.123/mt.gif
19:59 Shara Fussel, make an issue?
20:03 IhrFussel https://github.com/minetest/minetest/issues/6856
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20:53 IhrFussel paramat, I am on latest commit and run no mods AFAIK...will test with a new world though one sec
20:55 paramat ok will try latest commit
20:55 IhrFussel It happens in a new world with minimal and no external mods
20:56 IhrFussel It also happened in a build from Oct though (ASIO)
20:57 IhrFussel paramat, did you look down while dropping the item/stack? That's the most reliable way to reproduce the floating
20:58 paramat straight down or a downward angle?
20:59 IhrFussel Straight down ... the falling through nodes happens more often when I walk backwards while throwing it a bit upwards
21:01 IhrFussel The falling through nodes seems to happen only when I look down right after I dropped the item else it slowly floats to the ground
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21:05 paramat non reproducti
21:07 IhrFussel How can that be? 4e652ea is the newest commit or not?
21:08 IhrFussel I enabled all shaders for testing but doesn't make a difference
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21:22 IhrFussel Could it be an OpenGL bug?
21:22 IhrFussel I use 2.1
21:30 benrob0329 >makes nice fog glow texture for light
21:30 benrob0329 >transparency sorting ruins it with plantlike drawtype
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21:31 benrob0329 >nodes cant be sprites
21:31 Calinou don't let your memes be sprites
21:32 benrob0329 My memes work best as a sprite :^)
21:33 benrob0329 The problem is that this needs to be visible from all angles, while only being one layer thick because we dont have a z-buffer
21:35 IhrFussel https://github.com/minetest/minetest​/issues/6856#issuecomment-354503132
21:36 benrob0329 I could dither the texture and spawn an entity
21:39 Krock Spotted chickens that run debian: https://imgur.com/gallery/HqTySJ3
21:39 Krock ^ offtopic
21:40 IhrFussel Krock, why does minetest still look for the conf in /usr/local/share although I didn't install it?
21:40 Krock because it's RUN_IN_PLACE=0
21:41 IhrFussel Okay thanks, should remember that then
21:53 IhrFussel Anyone a clue why shift+Q doesn't work in 0.4.17? It drops the whole stack versus just 1
21:54 Krock compatibility breakage
21:54 Krock https://github.com/minetest/minetest/comm​it/ad9677a14fb8ad1b4048e83a779e5ad36a99f2​d0#diff-83bb4564c6fbf230569bdeb2becc32b9
21:54 IhrFussel But I chose the backport branch
21:54 Krock https://github.com/minetest/minetest/pull/6242
21:55 Krock is it also not possible by using server+client both with version 0.4.16?
21:56 Krock s/16/17/
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21:57 Fixer Calinou: finished doom since 90s, playing doom ii
21:57 IhrFussel It works in 0.4.16, it broke when I switched server version to 0.4.17
21:57 IhrFussel I should test that...but then there is breakage between 0.4.16 an 0.4.17?
21:58 Krock I think it's like the player model change, where side effects may happen
21:59 Wayward_One iirc, i thought 0.4.17 was supposed to omit breaking changes like that
22:00 Wayward_One (hi all btw :P)
22:00 paramat sneak-drop works for me in 0.5dev
22:01 IhrFussel It works in 0.5.0 but not between 0.4.16 client and 0.4.17 server
22:02 IhrFussel Cause (I think) server side check has been moved to client and 0.4.16 doesn't know about that check
22:03 IhrFussel Wayward_One, I fully agree 0.4.X wasn't supposed to break in any way
22:03 sfan5 that commit should probably not be in the backports branch then
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23:24 Fixer !tell Krock lool
23:24 MinetestBot Fixer: I'll pass that on when Krock is around
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