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IRC log for #minetest-hub, 2017-12-16

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All times shown according to UTC.

Time Nick Message
00:00 Shara Fixer: work means working with severe limits of very silly work systems
00:01 Megaf folks, I need help here
00:01 Megaf 2017-12-16 00:00:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback item_OnPlace(): .../mods/homedecor_modpack/homed​ecor/handlers/expansion.lua:107: attempt to index global 'creative' (a nil value)
00:01 Megaf everytime I place the coke machine from homedecor the server crashes
00:02 Sokomine Megaf: what was wrong with it?
00:02 Megaf I'm trying to figure this out...
00:03 Mr_Pardison Just got our smoked turkey!
00:03 Mr_Pardison yay!
00:03 Fixer burned one?
00:03 Fixer also, RIP turkey
00:03 Fixer or Turkey
00:04 Megaf if not creative.is_enabled_for(placer_name) then
00:04 Megaf itemstack:take_item()
00:04 Megaf end
00:04 Megaf I don't think this should throw an error, just a warning.
00:04 Megaf Since I don't have creative mod in my server
00:04 Mr_Pardison Fixer: not a burned one. smoked. Greenberg smoked Turkey from Tyler, Texas.
00:05 ThomasMonroe Mr_P you live in TX?
00:05 Megaf VanessaE: when you come by please help me sorting that out ^
00:06 Mr_Pardison ThomasMonroe: yes..... ATX here.
00:06 IhrFussel Megaf, you need the creative mod since it tries to use its functions
00:06 ThomasMonroe YAY, another fellow Texan :D
00:07 Megaf as workaround I'm just commenting out the lines
00:07 IhrFussel Or you rewrite it as a local function that checks for the creative priv
00:07 Sokomine megaf: perhaps the creative mod is missing on your server?
00:07 Mr_Pardison Pecan pie over pumpkin (except if the pumpkin pie is from Costco in which case I'll eat it)
00:07 Sokomine Megaf: something has to define that creative.* tavle(?) somewhere...
00:07 IhrFussel Cause that's all the is_enabled_for does...it checks if the server is in creative mode or the player got the priv
00:08 Megaf Sokomine: It is. I don't have lots of the "default" stuff
00:08 Megaf in MegafXPlore
00:08 Megaf TNT, Fire, Bucket, Screwdriver, Bones, have none of those either
00:09 IhrFussel unified_inventory requires the creative mod too AFAIK (in case you have it)
00:10 Megaf all that is new
00:10 Megaf I ran the server for 4 years without all that and it always worked
00:11 Megaf dont know why homedecor and unified inventory are wanting those things now
00:11 Mr_Pardison Megaf: potentially stupid question but did you update them recently?
00:12 Megaf Mr_Pardison: not really, 2 or 3 hours ago
00:12 Megaf xP
00:12 * Megaf laughs at himself
00:13 Mr_Pardison that counts as reent.
00:13 IhrFussel Megaf, okay UI has it as optional dependency
00:14 Mr_Pardison have you checked the changelog of them to see what's different from what you had b4?
00:14 Mr_Pardison in case there is something in there that could be causing this.
00:15 Megaf !up 5.196.88.227 30003
00:15 MinetestBot 5.196.88.227:30003 is up (11ms)
00:17 IhrFussel I cannot find creative as dependency in homedecor github... which sub folder is it exactly?
00:17 IhrFussel Ah I see homedecor/handlers.lua
00:18 Megaf Nether just crashed the server now http://paste.debian.net/plain/1000935
00:18 paramat you can replace the check for 'creative is enabled for' with a check for the 'creative' setting, hang on ..
00:19 Megaf nil values shouldnt crash the server...
00:19 Shara paramat: thanks for testing the PR :)
00:19 paramat if creative and not creative.is_enabled_for(placer_name) then
00:20 paramat or
00:20 IhrFussel creative isn't part of the depends.txt in homedecor yet it's used in the code... bug?
00:21 paramat use 'minetest.settings:get_bool("creative_mode")' instead
00:21 Megaf paramat: that's for homedecor in mintest-mod, you have access to it?
00:21 IhrFussel https://github.com/minetest-mods/homedecor​_modpack/blob/master/homedecor/depends.txt
00:22 IhrFussel No "creative"
00:22 paramat no
00:22 paramat since you're not using creative mod then check the setting
00:22 paramat i mean, i have no access
00:22 Megaf I just removed the check. Problem solved
00:22 Megaf no need for check
00:22 paramat actually, i do
00:23 paramat you should check for 'creative mode' though
00:23 paramat if not minetest.settings:get_bool("creative_mode") then
00:24 IhrFussel homedecor should either add creative as dependency or remove the creative. function in handlers/expansion.lua
00:24 paramat and yes that is a bug in homedecor, it should either have creative as a dependency or work without it
00:24 paramat ninja
00:27 paramat i'm a member of minetest-mods but don't want to touch homedecor, you could add an issue though
00:46 Megaf Core 0:       +96.0°C  (high = +105.0°C, crit = +105.0°C)  ALARM (CRIT)
00:46 Megaf Core 1:       +93.0°C  (high = +105.0°C, crit = +105.0°C)
00:46 Megaf toasty
00:46 Megaf happens when I play Minetest ^
00:47 Mr_Pardison sounds like a typically summer day in Texas.
00:48 Megaf It's about 12C inside my house
00:48 Megaf and maybe 3C or 2C outside
00:49 Mr_Pardison lol I thought those were in degrees F.
00:52 Megaf Mr_Pardison: I could basically boil water in my laptop
00:53 Mr_Pardison that's bad.
00:54 Megaf I had forgotten the fan speed set manually to 2000 RPM, thats why it got so hot
00:54 Megaf Just put it in emergency cooling mode
00:54 Megaf Exhaust  :   7671 RPM  (min = 2000 RPM, max = 6200 RPM)
00:54 Megaf Core 0:       +59.0°C  (high = +105.0°C, crit = +105.0°C)  ALARM (CRIT)
00:54 Megaf Core 1:       +59.0°C  (high = +105.0°C, crit = +105.0°C)
00:54 Mr_Pardison put a drill bit on that and you got yourself a high speed and powerful drill.
00:55 Megaf sounds like one too
00:55 Mr_Pardison well, g2g now.
00:55 Mr_Pardison cya tomorrow.
00:55 Megaf cya
00:55 Mr_Pardison have fun, don't take any L's.
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00:56 Sokomine just tell VanessaE so that it gets fixed
00:57 Megaf I highlighted her. Hopefully she will see
00:58 Megaf how do I comment out a block of code again? in lua
00:59 Megaf Sokomine? ^
01:00 Megaf --[[ and ]]-- isnt it?
01:01 Shara Megaf: get an editor that let's you use short cuts for that :P
01:01 * Megaf uses nano
01:01 Megaf and echo
01:01 Shara Ewww :P
01:02 Megaf besides I'm writing in different languages all the time
01:02 Megaf C#, Lua, Python, C++, C, Perl, SH
01:02 Shara My editor detects language and adjusts so the same shortcuts always handles comments
01:02 Megaf aha
01:02 Shara Highlight block of text and tap two keys... done
01:02 Megaf C#, Lua, Python, C++, C, Perl, SH, Java...
01:03 Megaf Shara: which editor is that?
01:03 Shara Sublime
01:03 VanessaE ...creative.is_enabled_for(placer_name)...
01:03 VanessaE Sokomine: It is. I don't have lots of the "default" stuff
01:03 VanessaE not gonna "fix" the mod.  fix your non-standard install.
01:03 Shara But probably plenty that can do this now
01:03 VanessaE Megaf: ^^^
01:04 VanessaE I do not and will not adapt my mod to non-standard setups.  if you don't want creative mode, just turn it off in minetest.conf
01:04 Megaf VanessaE: meh, just keeping the function commented out...
01:04 Megaf and will not update the mod for another 4 years or so
01:05 Megaf having a hard time fixing everything already
01:05 VanessaE oh well, your loss.
01:06 VanessaE if you want to run a broken system, that's up to you.
01:07 Megaf Anything negative in just commenting out the function?
01:07 Megaf since I dont have creative mod
01:07 VanessaE other than the occasional mod bug that almost everyone would run into eventually, my servers run just fine without hacky changes to their mods.
01:08 VanessaE yes, there is a problem - the item will never be deducted.
01:08 IhrFussel VanessaE, the issue is that your code DEPENDS on creative it seems but the depends.txt doesn't mention it
01:08 VanessaE so?
01:09 Megaf can anyone with access to homedecor please fix it?
01:09 IhrFussel So your mod crashes the server if it doesn't have creative
01:09 VanessaE it's a standard game mod that all systems are supposed to have.
01:10 Megaf I wonder if I have access
01:10 Megaf IhrFussel: actually
01:10 Megaf creative is part of default
01:10 Megaf default is in depends
01:10 Megaf so she is technically right
01:10 IhrFussel Huh? Creative is not part of default
01:11 IhrFussel default is another mod
01:11 Megaf I'm not running minetest_game, I'm running MegafXPlore
01:11 Megaf IhrFussel: ok, your point is valid
01:11 VanessaE I only support minetest_game.
01:11 Shara MTG is not compatible with every server. Sometimes adjusting mods is the only way.
01:12 Shara However, when making that choice, it's down to the server owner
01:12 VanessaE there, depends.txt fixed
01:27 Megaf Issued command: /shutdown
01:27 Megaf ]Segmentation fault
01:27 Megaf oh boy ^
01:28 Megaf Don't set active block range to a number too big
01:29 Megaf like 32 blocks
01:43 paramat heh not surprised, ABMs are intensive
01:43 Megaf when you read the following line
01:43 Megaf local minetest = minetest       --Should make things a bit faster.
01:43 Megaf in the first line of a mod
01:43 Megaf you are sure something is very wrong with minetest
01:44 Megaf first line of  riesenpilz/mapgen.lua
01:45 paramat not sure it helps
01:46 IhrFussel Megaf, local floor = math.floor helps too for example
01:46 IhrFussel But the performance gain is veeeeery tiny... it's less than 1 ms
01:47 Megaf IhrFussel: when you have 100s of mods you gain 1 second
01:48 Megaf how many mods there? http://paste.debian.net/1000940/
01:48 Megaf Shara: https://github.com/minetest/minetest/pull/6792
01:49 Megaf https://github.com/minetest/minetes​t/pull/6792#issuecomment-352151764
01:49 Megaf +code comments
01:49 Megaf rubenwardy: good observations
01:52 Megaf IhrFussel: I have around 234 mods, 1ms per mod would be very noticeable :P
01:52 Shara Megaf: I don't need a running commentary on the PR :P
01:52 Shara Chatting to ruben anyway
01:52 Megaf Of course you do!
01:52 rubenwardy :D#
01:52 * Megaf should just stop
01:52 Megaf sorry
01:52 Shara :D
01:53 Shara No worries
01:53 Megaf I'm a little hyper active now
01:53 paramat 1ms is a long time
01:54 IhrFussel Hehe true^^ Off for the night, see ya
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02:13 Megaf https://www.youtube.com/watch?v=hV6Swl5O1hs
02:13 Megaf !title
02:13 MinetestBot Megaf: Could You Be A Parasite? - YouTube
02:14 Megaf VSauce3 ^
02:15 Megaf recommend watching
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05:12 hoodedice bloody hell libgmp just won't compile
05:37 hoodedice make distclean helped. Now that make is complete, what next...?
05:43 hoodedice running gradle...
05:52 hoodedice I thought I had the app finally built... but the size is 34kB.
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06:08 hoodedice Wayward_One, if you are still awake, I think the irrlicht dependency is not getting fulfilled
06:08 hoodedice the makefile points to https://svn.code.sf.net/p/irrl​icht/code/branches/ogl-es@5145 but that URL doesn't work
06:16 hoodedice nevermind, that is used in an svn command later on that does work seperately in another terminal instance
06:18 hoodedice hrm, I thought I cleaned the folder before I tried again, but there was an empty irrlicht folder in deps on first run :thonking:
06:19 hoodedice I guess once I have it compiled I will delete the folder completely and retry so that I can confirm that everything works
06:27 hoodedice https://hastebin.com/unotofinom.pas
06:54 hoodedice this is fucking ridiculous. So I opened up the patch file and the files that it was affecting and now everything works.
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10:23 shivajiva more click bait?
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13:08 IhrFussel The Mobs Redo ABMs are pretty heavy o.o ... The mod profiler reports 10-40ms PER RUN
13:09 IhrFussel I mean per run when the chance matches which can still be a lot of times if the player is surrounded by many matching nodes
13:10 IhrFussel Okay not 40ms but up to 0.1 secs O_O ABM 'mobs_monster:stone_monster spawning' .........  |         1 |     87217 |     20414
13:17 Calinou Mobs Redo is pretty heavy
13:22 IhrFussel Maybe I can improve it a bit by swapping some checks inside the ABM function...
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15:11 benrob0329 IMO spwaning on_generate makes the most sense
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15:27 IhrFussel benrob0329, that wouldn't work cause mobs could only spawn a limited amount of time...once per mapblock
15:28 benrob0329 IhrFussel: exactly, you would be able to over-hunt
15:29 IhrFussel I never looked into the ABM code... is it basicall a find_nodes_near() call? Or more?
15:42 IhrFussel Where is the function that actually runs the ABMs? I only find core.register_abm(spec) in register.lua
15:51 IhrFussel Wait catch_up is TRUE by default?
15:52 IhrFussel You HAVE TO set it to false in the ABM definition?
15:52 IhrFussel bool simple_catch_up = true;
15:52 Krock yes YOU HAVE TO
15:52 Krock catch_up = true, -- If true, catch-up behaviour is enabled
15:53 IhrFussel Why is that the default? It's unnecessary in most cases...
15:53 Krock In most cases maybe but older mods apparently rely on that behaviour
15:57 IhrFussel Quite a few mods don't specify catch_up = false ... mainly homedecor and moreblocks... could those lag the server if they run lots of times then?
15:59 sfan5 possibly
16:01 jas_ i think it was because wheat and cotton needed to look like they were growing while you were away.
16:02 Megaf hi
16:02 benrob0329 But they use node timers now afaik
16:02 jas_ correct.
16:02 benrob0329 Hi Megaf
16:02 jas_ still, it's expected behavior until recently.
16:02 jas_ o>
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16:21 IhrFussel biome_lib had NO catch_up = false ... no wonder that moretrees lags the server so much sometimes
16:23 IhrFussel All of the mesecons ABMs don't have it either
17:02 Megaf IhrFussel: it would be awesome if you could PR them
17:04 IhrFussel Megaf, missing catch_up = false might be wanted in some cases...but I doubt that moretrees needs it
17:05 IhrFussel It would make more sense to reduce the intervals instead IMO
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17:58 red-001 hi Grandolf
18:02 hoodedice IT WORKS
18:02 hoodedice I have compiled minetest for android, stu's version (of course)
18:02 hoodedice Wayward_One,
18:03 Krock grats
18:04 Wayward_One nice! i'm working on it myself right now, trying on another, more powerful device
18:04 hoodedice I still don't understand why the deps weren't compiling right yesterday
18:05 hoodedice going to clean the directory and do it again
18:09 hoodedice Wayward_One, I think something that helped was to cross check if all the right sdk and build-tools are installed. The android-clang branch uses build-tools:25.0.3 and targets sdk 14
18:10 hoodedice also don't try to do the gradle stuff in android studio/intellij; it just messes everything up
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18:20 Jordach hoodedice, gib apk
18:20 Jordach my note 8 is reggie
18:22 Jordach will test fire the 0.5-dev build under android 7.1.2
18:23 hoodedice if anyone wants: https://jordach.net/images/ymmrdvejbmopvsmhxu.apk
18:35 Krock because apk is an image
18:38 hoodedice indeed
18:44 Wayward_One build was successful with the android-c++11 branch, will test soon
18:45 Wayward_One i'll also try the android-clang branch soon
18:45 Jordach https://jordach.net/images/vhnogisncbxudfmsjc.jpg
18:45 Jordach https://jordach.net/images/smluwxjezmxqpaut.jpg
18:45 Jordach Wayward_One, ^
18:45 Jordach galaxy note 8 works out of the box
18:45 Jordach including that mother fucker of a wardrobe
18:46 Wayward_One nice!
18:53 IhrFussel Android 4.4.2 installs app and starts correctly...starting singleplayer gives an error "Provided world path doesn't exist"
18:53 Krock Jordach, what do these hud bars mean btw?
18:53 Jordach air, hunger and health
18:53 Jordach (will clean up soonTM(
18:53 Krock ))
18:54 IhrFussel hoodedice, ^
19:00 Jordach minetest game is missing, IhrFussel
19:00 Jordach connecting to jordach.net works
19:00 Jordach (it runs 0.5-dev)
19:06 IhrFussel Chatgets spammed with Irrlicht: GL_INVALID_ENUM
19:08 hoodedice Irrlicht has spouted quite a lot of warnings at me
19:09 Grandolf where can i find the windows version of 0.5.0?
19:09 hoodedice disclaimer that I returned to being active in the minetest community _yesterday_
19:09 hoodedice Grandolf, those are development builds. Check the forums
19:10 hoodedice Wayward_One, nice on getting the C++11 branch compiled
19:11 hoodedice Later today or tomorrow I'm going to spin up a VM to test what exactly a vanilla ubuntu instance will need installed to be able to compile mt for android
19:12 Megaf Jordach: what server is that?
19:12 Jordach my dev server
19:12 Megaf looks colorful...
19:13 Krock Grandolf, forums
19:13 Krock afaik there are yet no 0.4.17-dev windows builds there, if you want backwards compat
19:14 Wayward_One hoodedice, i'm running linux mint and just followed the instructions on the dev wiki fwiw
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19:22 hoodedice right, it's just that I was getting a lot of errors last night for some reason
19:23 hoodedice while making the deps
19:24 Wayward_One ah, okay
19:27 Wayward_One success! the apk runs fine
19:28 hoodedice tfw 17GB free on xubuntu partition
19:29 hoodedice _and I have other projects too that I haven't set up_
19:31 Calinou hoodedice: Steam is a conspiracy to reduce the space available on your disks
19:31 * Calinou hides
19:31 hoodedice > implying those are steam games
19:31 hoodedice > stepmania songs: 6GB
19:32 ThomasMonroe Calinou, lol
19:32 hoodedice > Final Fantasy: X|V
19:32 hoodedice 30GB.
19:32 hoodedice on a 256GB ssd, those sizes hurt
19:32 Krock sometimes you just install it on a HDD
19:33 Calinou I have a 1 TB SSD, I need to get my other 500 GB SSD working again too
19:34 hoodedice https://github.com/minetest/minetest/pull/6796
19:35 Fixer "Facebook admits it poses mental health risk – but says using site more can help "
19:35 Fixer noice
19:35 ThomasMonroe lol
19:36 Fixer hoodedice: i've stopped playing new games, 50gb install size - really???
19:37 Calinou GTA V is a 65+ GB download, ~85 GB on disk
19:37 Fixer i play new games, but not those above 10GB
19:37 Calinou Doom 2016 has similar sizes
19:37 hoodedice yes, Dirt:Rally was 50GB as well, sad I had to uninstall it
19:37 Fixer Calinou: r(e)idiculous
19:38 hoodedice bonus: I moved my cloud files to a high speed 64GB sd card... that didn't help much to be honest
19:38 Fixer remember times when you had great game with at most 1gig in size, and you had dozens of games... now one takes up huge amount of space
19:38 Fixer and even pirated compressed builds don't help
19:38 hoodedice well, nothing comes close to dirt rally...
19:38 Fixer it is just huge
19:39 * Jordach looks at GTA V
19:39 Jordach *cries in 2TB*
19:39 Fixer 1TB 5400 rpm
19:39 Fixer now that sucks
19:39 Fixer i was fool and bought wrong Western Digital, fuck me
19:39 Krock 1 TB  0 rpm sucks
19:40 red-001 you got a 1TB ssd?
19:40 hoodedice in other news, I wonder if PilzAdam is okay
19:40 red-001 huh yeah
19:40 Krock PilzAdam, T4im and Zeno disappeared from the stage
19:40 Fixer my biggest space eaters: Stalker - Lost alpha (22gb), Arma 2 (16gb), MS FSX (13gb), CS:Source (10gb, maps), Black Mesa Source (9gb)
19:41 red-001 yeah I haven't seen zeno in ages
19:41 red-001 what happened?
19:41 Krock Fixer, meanwhile 100 MiB disk use of Minetest maps
19:41 rubenwardy Zeno` officially quit
19:42 rubenwardy T4im and PilzAdam left without notice
19:42 rubenwardy PilzAdam has pushed stuff to his github in this year, however
19:42 rubenwardy iirc
19:42 red-001 yeh
19:42 Krock there was someone more, but less active in Minetest anyway
19:43 Fixer my median game size is 2,4gb
19:43 red-001 [on] offtopic is ontopic
19:43 Grandolf Krock there is no 4.17, its 5.0
19:43 Fixer rubenwardy: flightgear is nice, but buuuugy sometimes
19:43 rubenwardy there is 0.4.17
19:44 rubenwardy it's a bug fixing release
19:44 Krock Grandolf, there is no 5.0
19:44 Fixer rubenwardy: i have both FSX and flightgear TBH
19:44 rubenwardy well, there's 0.4.17-dev and 0.5.0-dev
19:44 rubenwardy Fixer: why are you messaging me
19:44 Grandolf https://forum.minetest.net/viewtopic.php?id=1523
19:44 Krock it's called 0.5.0, which has a full stop and a zero in front
19:44 Krock Fixer, wrong destination
19:44 Grandolf ye
19:45 Fixer rubenwardy: oh, lol
19:49 rubenwardy loggingbot isn't registered, and there's no such user connected
19:49 rubenwardy so it could
20:10 Jordach how dies minetest.after handle function arguments
20:10 rubenwardy it stores in a table
20:10 Jordach nono
20:10 rubenwardy then calls using unpack
20:10 Jordach how to call a function with arguments
20:10 Jordach silly rubenwardy
20:10 rubenwardy err
20:11 rubenwardy ambiguous?
20:11 rubenwardy minetest.after(100, func, a, b, c)
20:11 Jordach is it a table
20:11 rubenwardy does     function func(a, b, c)
20:48 Sokomine short question: what about tnt explosions and dm's fireballs regarding nodes that are not supposed to be digged/removed by everyone? i.e. a chest filled with something or a travelnet
20:48 Sokomine is there a way to protect against explosions?
20:52 Krock on_blast = function() end,
20:53 Krock that is called by the TNT mod and should be handled by mobs too, but isn't guaranteed
20:54 Sokomine so on_blast  do nothing?
20:55 Krock it's doing nothing and that prevents TNT from blowing up the node
20:55 Krock as it overwrites the node deletion when specified in the node definition
20:55 Krock see also: lua_api
20:56 Sokomine ah. thanks :-)
20:58 Jordach why does using non 2^x textures in hud make irrlicht go mental
20:58 Jordach (try wuzzy's hudbars)
20:58 Fixer https://www.youtube.com/watch?v=​SRaNZScn3_s&feature=youtu.be
20:59 Jordach related to gui_scaling_filter = true
21:19 Krock Shara, what do you think about  console_alpha = 150
21:21 Shara Have never adjusted the alpha
21:21 Shara I'm assuming you saw my PR... but it's really just the height that annoys me. Can check that as well though
21:22 Krock it might make the fullscreen chat also a bit more comfortable, as it's rather possible to see what happens without closing it
21:22 Shara No, it wouldn't
21:22 Shara It's not about being able to see things behind it
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21:23 Shara The way it forces me to drop my eyes such a distance everytime I press f10 (which is all the time) actually gives me eye strain
21:23 Krock I see
21:23 Shara If I play with full screen console, I get headaches
21:24 Shara I still don't knwo why it was ever made full screen to begin, and never did manage to get a straight answer
21:24 Shara But that change was the whole reason I took time to compile the game myself the first time I asked your help on that
21:25 Shara Then I eventually made the option, but it's still really annoying, and people still bring up that they don't like it
21:26 Shara So I'd love to see the original default restored.
21:29 Shara (I actually made the PR because someone else brought it up again)
21:37 Calinou https://github.com/OpenSWE1R/openswe1r
21:37 Calinou I played that game when I was 5-6 or so :D
21:38 Fixer "This game is so alpha it stole my girlfriend."
21:44 Sokomine krock: if you want to work on the chat - timestamps (in local time, i.e. 22:44) in front of the text might be a very good idea. there's also a mod that sends a player colored text when the player's name is mentionned. that is also very helpful
21:45 Shara Timestamps are mostly not needed
21:46 Sokomine Shara: when i'm chatting, i usually switch to fullscreen and don't do much else ingame. chat messages are too easily missed otherwise. the darker background is also ok; prevents players from having to stare against walls or other dark/uniform places just to be able to chat
21:46 Shara And would be annoying for servers using IRC since then the mod would need to strip them or you'd get duplicated time stamps...
21:47 Sokomine Shara: hm, good point. perhaps something for a csm?
21:47 Shara CSM should just be removed.
21:47 Sokomine but...that'd be something where they could actually be useful :-)
21:47 rubenwardy that's not something for CSM
21:48 rubenwardy should be builtin
21:48 Shara ^
21:48 Sokomine builtin would also be ok :-)
21:48 Shara But if you will argue to preserve full screen console by default... well, you are basically saying you want it that way for a use other than playing the game. And the game is a game, not a chat client.
21:48 rubenwardy https://forum.minetest.net/viewtopi​c.php?f=7&t=19038&p=304446
21:48 Sokomine short question: how do i link issues and commits after everything is done and commited?
21:49 rubenwardy PR search with an author filter
21:50 Shara rubenwardy: Nice post. Would be great to see more devs providing such info :)
21:51 rubenwardy !tell nerzhul please may you update this: https://forum.minetest.net/v​iewtopic.php?f=7&t=14722
21:51 MinetestBot rubenwardy: I'll pass that on when nerzhul is around
21:53 rubenwardy I've stickied developer roadmaps in the engine dev forum
21:53 Shara :)
21:53 Sokomine rubenwardy: hm, yes. one of the things i hoped would improve was players riding carts. server and client can both see where the rails are and could move cart+player continously on them
21:55 rubenwardy Krock: fancy joining the worklist/wishlist/memento master race? ;)
22:08 Fixer another ms deep throat thread, good times
22:09 rubenwardy that's not appropriate, Fixer
22:09 rubenwardy also, which thread?
22:09 Fixer sorry
22:09 Fixer nevermind, usual thread about forced updates breaking some stuff and usual suckers who try to evade thei overlord MS
22:10 rubenwardy ew
22:10 Fixer their*
22:10 Fixer i'm ok with forced critical security updates, but not this BS, with inserting ADS into my PC, installing crapware or changing UI yet again because some hipster had a bad smoke
22:12 Fixer with granular updates you can avoid all BS, faulty patches, etc, now you are owned by MS and can't control your own pc
22:13 Fixer it is dumbed down to mobile phone
22:13 rubenwardy yup
22:13 Fixer makes me sad
22:14 rubenwardy luckily I don't have to deal with it
22:14 Jordach Fixer, result of people leaving their windows machines on for six years
22:14 Fixer it was business machine, now it is advertisement POS
22:14 Jordach and then ignoring windows update
22:15 Fixer rubenwardy: with win7 it was almost ok, it had some annoying bugs, linux had its bugs, better gaming performance and all
22:16 Fixer some win 7 bugs are not fixed to this day
22:16 rubenwardy hate it when bugs aren't fixed
22:16 Fixer like missing icons in tray, or game not starting first time when no network causing 100% usage, HORRIBLE UPDATE system
22:17 Fixer updating is the worst
22:17 Fixer if you google on this - you will be horrified, it is ----show
22:17 Fixer and people criticize linux after that ignore ms fails
22:17 Fixer and people criticize linux while ignoring huge ms fails*
22:19 Fixer Jordach: there are tooooons of pirated windows installs, and since long ago, people kept updates disabled of fear breaking a crack, but that was not needed anymore at least since XP, you can have cracked Win/Office/whatever and enjoy all the updates pretty much since then, but a large portion of pirate users still disable for no reason
22:20 Jordach Fixer, people are idiots, even goddamn most pirates don't even read the NFO
22:20 Jordach let alone the goddamn instructions
22:20 Fixer today, usually some kind of KMS server is provided that cracks everything
22:21 Fixer no need to disable updates or anything
22:22 IhrFussel https://netrenderer.de/index.php very good site to test if IE 5.5 - 11 can display your website correctly
22:22 Fixer and since w10 they are forced anyway, problem is: there was time when people percepted updates as good/worthy/improvingfeatures, those times are gone, today in this shiconomy you can receive update with bitcoin miner, or one with removed features, or totally horrible new shiny UI every year, or sneaked malware
22:23 rubenwardy IhrFussel, I'm proud to say I don't support IE 6
22:23 Fixer most nonfree programs I have on windows have manual updates
22:23 Fixer rubenwardy: back in my day I used IE on windows NT4, feel my pain
22:23 rubenwardy errr
22:24 rubenwardy why is there a dialog on my site?
22:25 IhrFussel rubenwardy, my site uses jquery 2.2.4 which is supposed to support IE 9+ but IE 10 doesn't display any JS in that screenshot
22:25 rubenwardy my site in IE6: https://i.rubenwardy.com/snYri9elWV.png
22:25 rubenwardy I avoid unnecessary JS
22:25 rubenwardy but I use HTML5
22:26 rubenwardy although I do have a polyfill script
22:26 rubenwardy that error is probably due to IE6 not supporting my secure HTTPS crypto methods
22:29 IhrFussel rubenwardy, is IE 7 working? or 8?
22:33 Fixer who even uses IE?
22:34 * ThomasMonroe hides from IE
22:44 IhrFussel Fixer, sadly ~ 10% of internet users still use IE (but luckily mainly IE 11)
22:48 Krock rubenwardy, *yawn* thanks for pointing this topic out. will check what I can suggest :)
22:48 Fixer oh, dayz is dead? sad!
22:50 Calinou IhrFussel: IE11 isn't too bad, except it doesn't fully support Bulma (CSS framework)
22:51 Fixer https://i.imgur.com/CisyAVn.png
22:52 Fixer do this sound like minetest game story?
22:52 IhrFussel Calinou, I find it funny how Edge now suddenly tries to be "cutting edge" compared to the IE versions
22:53 IhrFussel I guess they realized they reached almost 0% market share at some point
22:53 Calinou Edge has a few % still
22:53 Calinou it's notable enough to deserve support, and it's not too bad at modern Web Platform features
22:53 IhrFussel Yes but without Edge IE would be at 5% or no
22:53 IhrFussel or so*
22:55 red-001 https://i.imgur.com/IrnJDyx.png
22:56 Krock > Aim to have 100 or less open PRs by the end of December.
22:56 Krock yeah, dreams exist
22:56 red-001 I mean you can just close all the PRs
22:58 Calinou does anyone have an issue with Fedora 27's libluajit not being detected by CMake in Minetest?
22:58 Krock gonna close IRC instead. The guy who's using HAAAAAANDS to type is about to fall asleep
22:58 Calinou it uses the bundled Lua instead :(
22:58 Calinou lua-devel is already installed, too
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23:08 Calinou hmm, I compiled 0.4.16 from GitHub, but it's not compatible with 0.4.16 servers and claims to be 0.5.0-dev…
23:08 Calinou I installed it system-wide over the old 0.5.0-dev build I had
23:08 Calinou :/
23:08 Calinou and the installation has succeeded
23:09 sfan5 sounds like something went wrong
23:09 sfan5 do both /usr/bin/minetest and /usr/local/bin/minetest exist by any chance?
23:11 IhrFussel sfan5, any clue why the Ubuntu repos install minetest to /usr/share/ and if you compile it yourself it's /usr/local/share ?
23:11 sfan5 /usr/local is generally the default prefix for build scripts of any kind
23:13 Calinou nope, I don't have /usr/bin/minetest
23:13 compunerd joined #minetest-hub
23:13 Calinou only /usr/local/bin/minetest
23:13 Calinou IhrFussel: see what sfan5 said :)
23:15 Fixer "I have an i7-2600k & GTX 1080 TI, how can I increase my FPS above 30-40?"
23:15 IhrFussel So it's just a matter of preference?
23:15 Calinou not really, it makes messing up the system harder
23:26 Fixer omg, dayz came out in 2012, feeling old
23:31 compunerd joined #minetest-hub
23:40 ThomasMonroe joined #minetest-hub
23:48 Fixer https://www.youtube.com/watch?v=​nz3OSSpopzY&feature=youtu.be

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