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IRC log for #minetest-hub, 2017-12-02

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All times shown according to UTC.

Time Nick Message
00:00 benrob0329 I don't think it makes sense to do it for some of them
00:00 benrob0329 But being able to do pos = pos + pos would be nice
00:01 sofar pos:add(pos) ?
00:01 benrob0329 Is that a thing?
00:01 sofar it could be
00:02 sofar I don't know what you have in mind
00:02 benrob0329 But at that point your still adding functions for every vector
00:02 sofar + would be neat, or, any operator, really
00:02 benrob0329 Thats where metatables come in
00:02 sfan5 not sure if lua can do operator overloading
00:03 benrob0329 sfan5: metatable add sub etc
00:03 benrob0329 Dangit markdown
00:03 benrob0329 __add __sub
00:03 sfan5 i see
00:04 benrob0329 A small feature but could be handy
01:06 lisac hey, anyone wants to help me test my new mod?
01:06 lisac sofar?
01:08 sofar wut
01:08 sofar mebbe
01:08 sofar but, it's high traffic rush hour here
01:09 sofar maybe in a few hours I'll have some time
01:15 lisac sofar, tomorrow then, going to sleep soon :(
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03:05 benrob0329 sofar: what do you think of having a Vector:new(x, y, z) function?
03:06 benrob0329 that would set up the table with metatable functions, and pos (setting to nil if an invalid pos was entered)
03:07 rubenwardy benrob0329, fixing Vector would be very good
03:07 benrob0329 or, a minetest.Vector:new(x, y, z)
03:07 benrob0329 rubenwardy: what do you mean by "fix" ?
03:07 rubenwardy it's not a true class curently
03:08 benrob0329 rubenwardy: ah, well that is the idea
03:09 benrob0329 moreso to be able to do pos + pos and such, but being able to do vec:to_string() would be good
03:13 rubenwardy lua doesn't support operator overloading (afaik)
03:13 rubenwardy so it would have to  be    pos:add(pos)
03:13 rubenwardy or    pos:multiply(2)
03:16 benrob0329 rubenwardy: lua looks for \_\_add()
03:17 benrob0329 it will use that if it exists
03:17 benrob0329 same for __sub() __div() __mul etc
03:17 rubenwardy oh nice
03:17 benrob0329 rubenwardy: vector.lua does have a vector.new
03:17 rubenwardy it's wrong though
03:18 rubenwardy uses . rather than :
03:18 benrob0329 do we not use vecors for position?
03:18 rubenwardy and doesn't return a correct meta table iirc
03:18 rubenwardy no, we use a plain table
03:18 benrob0329 could/should we use vectors?
03:19 benrob0329 yes, we should, from the looks of it
03:20 benrob0329 needs to be a proper metatable though
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03:51 benrob0329 rubenwardy: should this be a breaking change, or should I try to glue in the proper class-like syntax?
03:51 benrob0329 I think most things don't even use vector.new, but rather raw tables
04:07 benrob0329 we could probably use a Class metatable to inherit from, but that's more work for another day
05:03 benrob0329 I think this is going to be more work than it's worth
05:09 benrob0329 everything is based around vectors only being raw tables, a LOT of code would need to be updated that deals with vector manipuation
05:09 benrob0329 more than I first though
05:16 paramat agreed
05:17 paramat tables are often easier and/or clearer to work with
06:04 sofar benrob0329: make it a pos = Vector(x, y, z) instead, much more simple
06:07 benrob0329 sofar: that would break things even more though
06:11 sofar Vector != vector
06:12 benrob0329 sofar: ohh
06:12 benrob0329 You mean, make a new data type that uses the helper functions, but in a "classier" way
06:12 benrob0329 That might work
06:13 benrob0329 vector_class.lua
06:43 nore Hi all
06:44 nore Note that vector.lua once had this operator overloading, but this was removed for performance reasons
06:45 nore (using the version that had overloading was at least 5 times slower IIRC due to the use of metatables)
06:49 benrob0329 nore: ok, so unless that has been fixed it's not worth doing then
06:50 nore Let me find the issue again
06:51 nore It was removed in #925
06:56 nore Hmm can't find where the performance improvement were said
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07:26 sofar well it's going to be slower anyways
07:26 sofar all that lua magic has a cost
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07:43 nerzhul sofar, approved
07:44 sofar hu?
07:45 sofar the only approval I'm expecting is the county issuing the COO for our house, and that's 4-5 months out, lol
07:45 nerzhul i approve what you said about lua magic cost :p
07:51 sofar it may just enable faster prototyping, and be reasonable for someone
07:52 nerzhul yeah
07:52 sofar everything has a trade off
07:55 benrob0329 well, I'm not writing the class tonight anyways, mght happen tomorrow night
07:56 nore sofar: the problem is that the very existence of metatables slow down all code, even the code that doesn't use the operators but vector.add IIRC
07:56 benrob0329 I just finished day 2 of http://adventofcode.com/2017/
07:57 nore and quite a lot of custom lua mapgens depend on the speed of these operators
07:57 benrob0329 nore: not if it's a different type
07:57 benrob0329 local pos = Vector(x, y, z)
07:57 benrob0329 vs
07:57 benrob0329 local pos = vector:new(x, y, z)
07:58 benrob0329 or, vecor.new
07:58 nore uh
07:58 benrob0329 it'd be two different table types
07:58 nore okay
07:58 benrob0329 one with meta, the other not
07:59 benrob0329 if speed is still a large factor (which it likely is) then code which needs it can stick with the older type
07:59 benrob0329 code which wants the nicer api can use the class-like type
08:00 benrob0329 I say nicer, it's really just more consistent with other data types
08:00 benrob0329 it's probably not even worth implimenting
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08:55 CWz how do a change the directory where minetest looks for the gcc compiler
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09:21 lisac hey all
09:54 Raven262 Hi lisac.
09:54 Raven262 And everyone else.
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15:20 IhrFussel Hello guys
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15:33 Krock o/ IhrFussel
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16:06 Megaf Greetings gentlemen!
16:07 Megaf And our two lovely ladies.
16:08 benrob0329 Did you just assume my gender??
16:08 benrob0329 Jk, hi Megaf :PP
16:09 Megaf benrob0329: I did not. I heard you already, I know you are a gentleman.
16:09 Krock Megaf, there's no girls on the internet. Kids are FBI agents and businessmen are mafia bosses
16:09 Megaf :P
16:10 Megaf Krock: those businessmen bastards
16:10 Megaf I knew it
16:10 Megaf Krock: there are girls on the internet. Though extremely rare and 99.9% of the time not single.
16:11 Megaf 100% of the ladies on this channel are not single.
16:12 Megaf I have a big problem. I ran out of space on my server, the host where I host the containers. Not sure what to do.
16:12 Calinou do you have backups on the server?
16:12 Megaf Never expected my map.sqlite to grow +5GB
16:12 Calinou cache files? logs?
16:12 Krock get more space
16:12 Calinou downloadmoredisk
16:12 Megaf Krock: That might be a good ideal. Let me see how much would they charge for that.
16:14 Megaf I'm actually considering going to a dedicated.
16:14 Megaf A very cheap one
16:14 Megaf would have way less CPU performance but would get a lot of space and ram
16:14 Krock downloadmorewam
16:14 Calinou what's your budget, Megaf?
16:15 Megaf Calinou: 10 USD
16:15 Calinou hmm, not much else than Kimsufi then
16:15 Krock spotted a kim that isn't jong un
16:16 Megaf I pay 10 USD for single thread, 20 GB SSD, 1 GB RAM, ultra mind bogling fast network with almost ulimited bandwidht
16:16 Megaf and ocasional free updades
16:16 Megaf upgrades*
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16:17 Megaf oh, Linode KVM no longer offers option to get more storage as they did when they were using Xen
16:17 Calinou Krock: Kim Sufi, dictator of Datacenter
16:18 Megaf Calinou: Kimsufi is what I'm considering
16:19 Megaf but again, for that price range I'd get an old Atom, it would be super slow...
16:19 Calinou yeah
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16:19 Megaf but man, 500 GB of disk
16:19 Megaf KS-2A Intel  Atom N2800 2c/4t 1.86GHz 4GB DDR3 1066 MHZ   1TB  100 Mbps /128 $13.99
16:20 Megaf This one is very tempting
16:20 Calinou consider moving to another database system where you could compress data?
16:20 Calinou and make sure to purge inactive player files
16:20 Megaf 4 threads, 4 GB and 1 TB
16:20 Megaf look at that!
16:20 Calinou yeah, but Atoms are slow
16:20 Calinou it's not an efficient architecture, and the clock is low
16:20 Calinou 4 slow cores are still slow :)
16:20 Calinou ah no, 2 slow cores, even
16:21 Megaf maybe I should just wait a bit more and go to something a bit better, like
16:21 Megaf KS-3A AMD  Opteron 4122 2c/4t 2.2GHz 16GB DDR3 1333MHz   2TB  100 Mbps /128 $19.99
16:21 Krock Calinou, compressing the map data will get quite difficult
16:21 Calinou Opterons aren't very good either IIRC
16:21 Calinou check some benchmarks (please, not from cpubenchmark)
16:21 Krock Pentium 1 is the only real shit
16:22 Krock (in a positive aspect)
16:22 Calinou some QuakeWorld player I know uses a genuine Pentium 166 MHz machine to play
16:22 Calinou on a CRT monitor and all
16:23 Megaf Calinou: The only thing I have that demands a fast CPU is minetestserver
16:23 Calinou yeah, but still
16:23 Calinou minetestserver likes fast cores
16:23 Krock multiple cores instead won't help you much
16:23 Megaf By the way, although some devs complain of not getting paid and using that as an excuse for not optimal code. We server owners do spend quite a lot of money to host Minetest Servers and even make good marketing about it.
16:24 Megaf We are Minetest supporters and ambassators and we do deserve more respect from some devs.
16:24 Megaf Krock: it would help for my web server and my MySQL server
16:24 Calinou maybe ask for a refund? :)
16:25 Megaf hah!
16:25 Megaf If only we could
16:25 IhrFussel I have a dedi with Opteron quad-core and CPU usage never goes above 15% ... my machine specs aren't the lag source it's the I/O
16:25 Calinou yes, the I/O will likely be a problem before CPU on an HDD
16:26 Megaf Any idea if PostgreSQL to store the map would use less disk space?
16:28 Krock not less space but it'll be faster due more caching
16:28 Krock ..which again requires RAM
16:28 IhrFussel Megaf, on a dedi HDD space shouldn't be a problem at all... I have 500 GB on a $25/mo
16:29 Megaf Krock: which again points me to collocation
16:29 Megaf I mean
16:29 Megaf dedicated
16:29 IhrFussel V servers or VPNs are really bad for minetest...I used one before my dedi and the performance depends on OTHERS... it was a mess
16:31 IhrFussel It only takes 1 customer in the same cluster to overuse "their" cores and all others experienced bad performance
16:35 IhrFussel At least in the case of "vcores" that's how it works ... not sure if there are VPN without sharing resources
16:44 Calinou VPNs can be pretty decent for gaming, in rare cases, they can even *decrease* your ping compared to a direct connection, thanks to better peering
16:44 Calinou some QuakeWorld clients support automatically finding a best route (using a public proxy hosted by servers) to get slightly lower ping to some servers
16:44 Calinou (this is the only I game I know of which does this :P)
16:45 Calinou IhrFussel: VPSes without resource sharing exist, they're called VDS (Virtual Dedicated Servers) but are expensive
16:45 Calinou these allow unlimited CPU usage without risks of account suspension, too
16:50 IhrFussel Calinou, more expensive than a cheap dedi? Then I wonder what's the point
16:57 Calinou IhrFussel: indeed
16:58 IhrFussel Okay maybe the VDS would have somewhat better specs but depending on the monthly price you likely get a better deal with a few more $ dedi
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19:52 IhrFussel rubenwardy, why did you close your PR a bit after opening again? The one about replacing mod channels
19:52 IhrFussel I mean issue*
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20:33 Fixer not memematic enough
20:41 Fixer Krock: horrible
20:43 Fixer Krock: music is especially horrible
20:43 Krock in general?
20:43 Fixer 0/10
20:44 Krock no, I meant like this piece of "art" or all music in general?
20:44 Fixer """art"""
20:44 Krock L"\"art\""
20:46 Fixer testing that cache PR
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21:40 IhrFussel I bet most server owners are too lazy to have such a change log xP https://forum.minetest.net/vi​ewtopic.php?p=240520#p240520
21:41 Shara Lazy? Nope.
21:41 Shara Just mostly don't see much need.
21:42 Fixer LazyJ!
21:43 Shara I put any updates players need to know about on the RC site, but it's usually just a couple a month.
21:43 Shara Fixer: He's definitely not lazy :)
21:44 rubenwardy IhrFussel, you should use a spoiler tag
21:47 IhrFussel Shara, it's always good to have a way as a player to see how the server evolved over time... I only started to post the change log in May even though my server exists for 1.5 years now but I don't have the older logs anymore :/ ... rubenwardy I see no spoiler tags in the editor
21:49 Shara Fussel, what I put on the site covers that. A player doesn't need a day by day breakdown.
21:49 Shara And you can just do [spoiler] and [/spoiler]
21:53 rubenwardy I don't really see it as that useful, tbh
21:53 rubenwardy just posting updates in the thread is good enough
21:53 rubenwardy and putting a link to the github repo
21:55 paramat best not have a forum thread at all, they become unbearable whining, Y U BAN ME!!!!!????
21:56 Shara paramat: This is why I don't have one :D
21:56 rubenwardy paramat, you get the exact behaviour on the server too
21:56 Shara At least on the server I'm in control
21:56 Shara On the forum, I have no nice happy delete button :P
21:58 Shara I just realised my server has way more moderators than the forums...
21:58 rubenwardy the forum isn't that active
21:59 Shara Hmm, numbe rof people online info says otherwise :P
21:59 Fixer paramat: i don't see any particles with your snowdrift on newest git
22:00 IhrFussel Well to each their own..I find it useful so I can point my players to the thread ... I put the log into spoiler tags now
22:00 Shara But number of people who speak will certainly be higher in game
22:02 IhrFussel When my server became less popular (or rather almost dead) I had a HUGE staff problem... cause suddenly there were ~ 15 moderators and ~ 10 helpers for 5-10 active daily players ... now the moderator count went down to 9 I think and helper count to 2
22:03 rubenwardy you need to rebrand
22:03 paramat Fixer it only precipitates some of the time, you can adjust the parameters to make it constant
22:03 rubenwardy rename the server to "Free Fidgetspinners!!!!"
22:03 rubenwardy start marketing the server on other servers using bots
22:03 Fixer paramat: i can hear the rain, but particles are not rendered for some reason
22:03 IhrFussel I already "renamed" it to IFS cause I thought maybe "IhrFussel's Server" is too long
22:04 rubenwardy fire your staff
22:04 rubenwardy and hire Amarza for security
22:04 paramat ah
22:04 sfan5 ^
22:04 IhrFussel I just had a 10 yr old girl this morning claiming that she would be the very best moderator if I gave her a chance
22:04 paramat snowdrift is coded for 0.4.16 stable, may not be compatible
22:05 Fixer could be
22:05 Fixer i think it worked earlier on 0.5.0
22:07 IhrFussel Weren't there a few particle PRs recently? At least 1
22:10 Shara Too many moderators? No such thing.
22:10 Shara When they are not moderating, they can just play
22:14 rubenwardy default_privs = kick,ban,fly,fast,shout,interact
22:14 rubenwardy ^ from the Amarza security manual
22:14 Shara I was thinking it must be from their words of wisdom.
22:14 Amaz rubenwardy: You forgot server :P
22:14 Shara Clearly beyond what I can come up with :(
22:15 Amaz They need to be able to change settings!!
22:15 Amaz s/you/they
22:16 rubenwardy true, and also worldedit_lua
22:16 rubenwardy make sure to set   secure.enable_security  to false
22:16 Amaz Yup!
22:16 Amaz And while you're at it, give them ssh access to your server.
22:16 Shara And don't forget to disable your ability to change their passwords.
22:17 IhrFussel Shara, it looks bad if 3 of 5 players on the server are moderators... or sometimes even all of them
22:17 Shara Fussel, not really
22:17 rubenwardy call them Community Leaders or Guardians
22:17 rubenwardy make sure to add fluffy wings
22:17 rubenwardy for the extra friendliness
22:18 IhrFussel I've been asked quite a few times back then if I even have regular players on my server anymore...or if every player is allowed to be staff
22:18 Shara Maybe your problem is that you make it so public then
22:19 Shara That and linking privs directly to who you consider to be staff
22:19 IhrFussel I just give moderators a different name tag, they should be recognizable by players
22:20 Shara There's argumment for not making them recognisable as well
22:20 Amaz ^
22:21 IhrFussel I like to give my players a way to see if there's a moderator in the game right now in case they need help
22:21 Shara (same reasons it's normal to only auto-op on IRC channels like this one where people need voice, but not to on others.)
22:21 IhrFussel My moderators *have to* help regular players in important situations
22:21 Shara You make them sound like employees
22:22 IhrFussel They are voluntary employees ... they know their job and they accepted it
22:22 Shara Either way, it isn't the only way to run a team
22:23 IhrFussel I find it rude of staff to ignore emergency situations such as griefing just because they are not in the mood to help...I even find that disgusting
22:23 Shara I wouldn't ever tell any of my team members that they "have to" do any particular thing.
22:24 Fixer paramat: particles are rendered on 0.5.0 build from early october
22:24 paramat ok
22:24 paramat some of my code is deprecated
22:24 IhrFussel If you accept the staff status you accept all its responsibilities... they are not staff members for fun
22:25 Fixer paramat: so it is mod bug, not engine bug?
22:25 IhrFussel If there is more than 1 staff member online only 1 needs to react and the others can do their own thing
22:26 paramat probably mod bug
22:26 paramat well i'll find out
22:27 Shara Well, I'd also find telling someone they have to go and help a whiney kid disgusting if they had just come home from a bad day of work and signed in to get away from the stress for a bit.
22:27 Shara Sure, if someone was spamming chat then I'd expect them to do a quick ban, but certainly not more.
22:28 shivajiva servers have an ethos, if the moderators don't uphold it they don't deserve the privilege BUT it's not enforceable, choose your staff because they are loyal to the server ethos not you or the job. Only way for it to work without your supervision imo
22:28 Shara ^
22:29 IhrFussel Shara, a whiney kid is not an emergency... my server has a /sos command which teleports any active moderator to the player within 5 secs... but abusing the command will be punished ... other than that players can just say "i need help" and they will have to wait patiently until a moderator got time
22:30 Fixer paramat: my result, renders ok 28841961, does not render a07d2594
22:30 Shara Fussel: it's not really the impression you give though.
22:31 paramat thanks
22:31 IhrFussel It's not like moderators have to stop what they are doing immediately, players will have to wait if it's something minor (like needing a protection)
22:32 paramat MT is voluntary, unless you have a legal contract with your mods
22:32 Shara ^ that
22:32 IhrFussel What I meant is no player should be left alone with a big problem
22:32 Shara simply don't ever tell people what they have to do
22:32 Fixer paramat: suspecting engine bug, list of suspects is pretty much ultra short: httpfetch: Enable gzip support / Do not scale texture unless necessary.  /  Fix Settings tab formspec alignment (#6585)
22:32 Shara Unless it's to stop being abusive, and then you can just ban them
22:32 Fixer or not engine bug, but some change
22:32 IhrFussel That's not how it works... moderators on my server have to fulfill certain conditions else they lose their status... they can still play just not as moderators anymore
22:33 IhrFussel And I'm pretty sure that's how many servers work
22:33 IhrFussel I need no moderators if I cannot COUNT on them
22:35 shivajiva 1st requirement is they need a brain, how do you vet your moderators?
22:36 paramat Fixer do you have bi/tri filtering enabled?
22:36 Fixer paramat: no
22:37 Fixer will try with enabled
22:37 IhrFussel First I watch certain active players who didn't break any rules yet and seem to act mature... if I find such a player I ask them if they'd like to become a helper... if they agree they are helpers (moderator light) until I decide they might fit as a real moderator
22:38 Fixer paramat: ok, can see particles with enabled filtering, so it is a bug
22:38 paramat ok https://github.com/minetest/minetest/commi​t/6be6fb78a4becc9bf4e999ff5aaa3c2d75fcc428
22:38 Fixer paramat: very probably because of this https://github.com/minetest/minetest/commi​t/6be6fb78a4becc9bf4e999ff5aaa3c2d75fcc428
22:38 paramat heh
22:38 Fixer yes
22:38 paramat thanks for testing
22:38 shivajiva I watched mine for a bit, chatted to them, kept tabs. Never gave it to those that chased it. Simple recipe really.
22:38 IhrFussel Some have been helpers for months because I was never sure enough to promote them... they always did some things wrong and someday I demoted them again instead
22:38 Fixer paramat: who will report it?
22:39 paramat could you if you don't mind?
22:40 Fixer ok, will do soon
22:40 IhrFussel I don't need to chat with them directly a lot... I read the chat log every single day (which might be impossible on very busy servers) and remember their acting ... most bad players act bad when no staff is online cause they feel safe
22:41 Shara Fussel: you just made my argument for why not always identifying staff members can be good.
22:42 Shara But I simply watch for who is doing all the right things anyway. They end up getting mroe privs, a few at a time, until sooner or later people just start calling them moderators.
22:42 IhrFussel I see your point there but I solve it by reading what they did while no staff was there... and they will just receive Bad Points (my custom punishment system for those who don't know) as soon as I see something rule breaking
22:44 IhrFussel The system isn't good for some cases however...like troll players who just join to break a rule and go offline for days again
22:44 Shara They are welcome to have breaks from moderating and to relax and just play as well though. After all, if it starts to feel just like a job to them, they might leave
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22:45 shivajiva you're looking for a level of maturity, it's not an easy decision opening your moderators to player abuse along with the responsibility of privileges
22:45 IhrFussel I don't give my moderators a fixed schedule so it's far from being a real job ... moderators can be offline for up to 7 days without any reason and for 14 days with a reason before they lose their status
22:45 Fixer yeah, can confirm it is exactly that commit
22:46 IhrFussel And they can hide their name tag in the game too with a command ... but if a player really needs urgent help then I expect from them to help
22:47 Jordach IhrFussel, nice job
22:47 Jordach :^)
22:47 shivajiva now you're making me smile, lots of rules and a bunch of humans :)
22:50 IhrFussel Am I really an outlier with my opinion as server owner? Moderators are expected to help players in bad situations ... depending on how urgent it is maybe not at that very moment but a little later
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22:51 shivajiva yes ofc, I'd expect mine to attend on judgement call
22:51 IhrFussel I really couldn't watch a player getting griefed and saying "uh nah not now, ask me in an hour"
22:53 Shara Fussel, it's not about whether they are expected to help. It's the way you state it.
22:53 Shara Mine don't "have to", because I know there are all kinds of reasons it might not be their priority right now, but I pick people that I know would "choose to"
22:53 shivajiva the judgement would be are they using 2 accounts and griefing themselves, has the player doing the grief got reason and a few other factors but in principle moderators are there to stop grief and repair it if necessary
22:54 shivajiva players do some weird shit
22:57 shivajiva and for balance moderators also :)
23:00 shivajiva rules don't earn respect, chatting to your mods does though. Teamwork is a key factor and that requires communication about the ethos
23:00 Shara Yup.
23:01 * Jordach finds that param from chatcommands is a string even if a number is entered
23:03 IhrFussel I do chat with my staff a lot ... that's completely different from regular players... I have not the time to chat with every regular player just to see if they suit the "job" well
23:06 IhrFussel My moderators just *know* what I expect from them and they can expect the exact same from me... even though I work daily on the server code I still join the game several hours per day and act as moderator
23:07 Jordach IhrFussel, i've got a semi intelligent auto-restart script
23:07 Jordach https://gist.github.com/Jordach/​831b11a2c64e25963e43ae5df7d9be7f
23:07 Jordach just spotted this inside my terminal
23:08 shivajiva over the time I've been here I've consciously noted all the stunts players and moderators have pulled, it's quite amusing and yet it sadly reflects the range of behaviour we exhibit collectively.
23:09 Jordach IhrFussel, https://github.com/Jordach/Solar_Plai​ns/tree/master/mods/auto_maintainence
23:09 Jordach the shell script is there as the example script i use on the dev server
23:10 IhrFussel Jordach, looks nice but usually when I shutdown the server it's because I want to test changes I made so a delay would make no sense xP
23:10 Jordach IhrFussel, it does it when nobody has connected, and only after a player joins and leaves
23:10 Jordach it's super handy for things like that
23:11 IhrFussel What if you got 1 player idling for many hours?
23:11 Jordach you still get that fancy uptime
23:20 lisac https://forum.minetest.net/v​iewtopic.php?f=9&t=18933
23:20 Jordach lisac, OpenSpades :D
23:20 lisac :)
23:20 Jordach my GPU maxes it out above 1080p
23:21 ThomasMonroe hey lisac, shivajiva, Jordach, IhrFussel, Shara
23:21 Jordach m-m-m-multi ping
23:22 lisac hey ThomasMonroe
23:22 lisac thanks for mass-highlight
23:22 * Jordach goes back to Overwatch
23:22 lisac now more people can see my post.
23:22 ThomasMonroe ...did I do something wrong?
23:22 lisac Jordach, why not TF2?
23:22 lisac No no no
23:22 lisac it's great
23:22 ThomasMonroe XD ok
23:22 Jordach lisac, my 600 hours says so
23:22 Shara Hi ThomasMonroe
23:22 lisac 600?
23:22 Jordach TF2 isn't the same game anymore to me
23:22 lisac Noob.
23:22 lisac NOOB
23:23 lisac http://steamcommunity.com/id/ActualPingus
23:23 lisac 1083.
23:23 lisac to save you a click. :P
23:23 Jordach >using the FBI soldier
23:23 Jordach >not EOTL soldier
23:24 shivajiva Hi ThomasMonroe
23:24 lisac FBI soldier best soldier
23:24 ThomasMonroe how have you been doing shivajiva?
23:25 shivajiva good thanks, bug fixing mostly :)
23:27 shivajiva mostly of my own creation I might add
23:41 ThomasMonroe nice

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