Time Nick Message 00:08 Fixer o____0 00:08 Fixer everything is bright even in caves 00:09 Fixer need to recompile without 6620 00:15 garywhite does anyone remember this mod which basically had a bunch of plans for buildings in it, you placed a specific type of chest from the mod, selected a plan, and put in the materials, and it would build the plan for you 01:08 Wayward_One garywhite, this? https://forum.minetest.net/viewtopic.php?f=9&t=13116&hilit=schematics 02:02 garywhite not really, it's more like townchests, but not entirely the same 11:58 IhrFussel Isn't there some var in the source files I can change to make MT read/write less? 400 KB at once is obviously a lot considering it's DB access 12:00 sfan5 no 12:00 sfan5 the only thing you can hope to tune is the sqlite params 12:02 IhrFussel That's what I meant by vars ... I'll look into it ... I'd rather have a slower acting server mapchunk-wise than a laggy overall server 12:37 IhrFussel sfan5, on Android synchronous is 1 (normal) on everything else 2 (full)? 12:37 sfan5 dunno 12:38 IhrFussel Seems like it... 1 would be enough for everything 12:39 IhrFussel When synchronous is NORMAL (1), the SQLite database engine will still sync at the most critical moments, but less often than in FULL mode. There is a very small (though non-zero) chance that a power failure at just the wrong time could corrupt the database in NORMAL mode. But in practice, you are more likely to suffer a catastrophic disk failure or some other unrecoverable hardware fault. Many applications 12:39 IhrFussel choose NORMAL when in WAL mode. 12:40 IhrFussel settings->setDefault("sqlite_synchronous", "2"); 12:40 IhrFussel Since it's a conf setting can I change the value without recompiling? 12:44 sfan5 yes just put it into your conf 13:44 IhrFussel sfan5, do you happen to know if the sqlite DB has any indexes? 13:45 sfan5 pretty sure the primary key column is indexed by default 15:33 Mr_Pardison g2g cya in a bit. 15:46 * Jordach added a cheeky vignette 15:47 benrob0329 Jordach: will is scale? 15:47 Jordach it automatically does aspect ratio 15:47 Jordach :^) 15:47 Jordach it's even in the engine :^) 15:57 Jordach benrob0329, https://jordach.net/QIQyX9.png 15:57 Jordach find the vignette 15:57 Jordach it's very gentle 16:37 Jordach i think i've found a use for mese 16:37 Jordach and it's a fancy one 16:38 Jordach mese tools do not behave like normal tools 16:38 Jordach instead of starting fully repaired, they start out with one dig left 16:39 Mr_Pardison ..... 16:39 Jordach and accrue exp and gain in speed, durability (exp to level) 16:39 Mr_Pardison I will have to try this out on DL (I have 40 mese blocks) 16:39 Jordach part of my own game, not default 16:40 Jordach because when did MT have decent gameplay mechanics 16:40 Mr_Pardison ah. 16:40 Jordach diamonds have the change not to consume durability 16:40 Jordach while mese takes forever to practically level up 16:40 Jordach but does have infinite durability 16:41 Jordach diamonds stock are stage 4 speed 16:41 Jordach while mese takes ~16k uses before it gets there 16:45 benrob0329 Jordach: I like the idea 16:45 benrob0329 Will have to see how it goes in gameplay 16:56 Fixer https://www.youtube.com/watch?v=EKrrDhd47N8 16:56 Jordach benrob0329, 30k uses to reach stage 5 17:04 Jordach benrob0329 hints 17:04 Jordach of the tool system was actually documented in BFD, except the engine wasn't capable of generating them 17:08 Mr-Pardison g2g brb 17:11 ircSparky rubenwardy, do you know of a fairly easy way that I could add a "neutralized" state to a flag, that will allow the attacking team to dig and build in the flag's protection area? 17:11 rubenwardy flags can have meta 17:11 rubenwardy for example the name 17:12 rubenwardy I can't remember how the protection works - if it returns the nearest flag infomation then it'll give you the meta 17:12 rubenwardy which would have this neutralized state 17:12 rubenwardy idk 17:12 rubenwardy it's a mess I haven't explored in over a year or two 17:13 ircSparky ok, worth a shot :P 17:31 ircSparky does ctf.registered_on_territory_query give you every flag protected block? 19:44 Jordach MISMETA 19:44 Jordach Minetest Is So Meta, Even This Acronym 19:51 Raven262 This. 20:29 Jordach you'd think it'd be worth to intergrate JSON into MT 20:29 Jordach considering we already use tables for literally goddamn everything 20:30 sofar you think you'd already checked to see and saw that it is 20:30 Jordach i haven't kept up core wise 20:30 Jordach Lua API yes 20:31 sofar https://github.com/minetest/minetest/blob/50423d8c729ee133035e3bb1e244bfbd1bdc0ef0/src/convert_json.cpp ? 20:32 sofar not sure what support you want 20:32 Jordach i don't pay too much attention to the core, sofar 20:32 Jordach :) 20:32 sofar you're implying you're missing something 20:32 sofar I don't understand what you're missing 20:32 Jordach i keep most of my attention to the Lua side of things 20:33 sofar I still don't understand what you are missing 20:34 Jordach i just make use of the API as i go along 20:38 Jordach at the moment, i've been thinking about making mese tools entirely different to normal ones 20:39 Jordach eg they get more useful the more you use them 20:39 Jordach while you can use diamonds for speed and durability, but have a resource sink 21:01 sofar I still don't understand what you are missing. The lua API has json support. The core therefore has json support. 21:01 sofar maybe I need lunch 21:02 nerzhul sofar, i think Jordach is drunk :p 21:10 Jordach i probably don't have much energy left at the moment 21:49 Jordach ayyyyyy 21:49 Jordach i can level tools 22:45 Jordach wooooo 22:45 Jordach tools now level up after doing x digs or uses