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IRC log for #minetest-hub, 2017-11-15

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All times shown according to UTC.

Time Nick Message
00:08 Fixer o____0
00:08 Fixer everything is bright even in caves
00:09 Fixer need to recompile without 6620
00:15 garywhite does anyone remember this mod which basically had a bunch of plans for buildings in it, you placed a specific type of chest from the mod, selected a plan, and put in the materials, and it would build the plan for you
01:08 Wayward_One garywhite, this? https://forum.minetest.net/viewtopic.ph​p?f=9&t=13116&hilit=schematics
02:02 garywhite not really, it's more like townchests, but not entirely the same
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11:58 IhrFussel Isn't there some var in the source files I can change to make MT read/write less? 400 KB at once is obviously a lot considering it's DB access
12:00 sfan5 no
12:00 sfan5 the only thing you can hope to tune is the sqlite params
12:02 IhrFussel That's what I meant by vars ... I'll look into it ... I'd rather have a slower acting server mapchunk-wise than a laggy overall server
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12:37 IhrFussel sfan5, on Android synchronous is 1 (normal) on everything else 2 (full)?
12:37 sfan5 dunno
12:38 IhrFussel Seems like it... 1 would be enough for everything
12:39 IhrFussel When synchronous is NORMAL (1), the SQLite database engine will still sync at the most critical moments, but less often than in FULL mode. There is a very small (though non-zero) chance that a power failure at just the wrong time could corrupt the database in NORMAL mode. But in practice, you are more likely to suffer a catastrophic disk failure or some other unrecoverable hardware fault. Many applications
12:39 IhrFussel choose NORMAL when in WAL mode.
12:40 IhrFussel settings->setDefault("sqlite_synchronous", "2");
12:40 IhrFussel Since it's a conf setting can I change the value without recompiling?
12:44 sfan5 yes just put it into your conf
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13:44 IhrFussel sfan5, do you happen to know if the sqlite DB has any indexes?
13:45 sfan5 pretty sure the primary key column is indexed by default
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15:33 Mr_Pardison g2g cya in a bit.
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15:46 * Jordach added a cheeky vignette
15:47 benrob0329 Jordach: will is scale?
15:47 Jordach it automatically does aspect ratio
15:47 Jordach :^)
15:47 Jordach it's even in the engine :^)
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15:57 Jordach benrob0329, https://jordach.net/QIQyX9.png
15:57 Jordach find the vignette
15:57 Jordach it's very gentle
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16:37 Jordach i think i've found a use for mese
16:37 Jordach and it's a fancy one
16:38 Jordach mese tools do not behave like normal tools
16:38 Jordach instead of starting fully repaired, they start out with one dig left
16:39 Mr_Pardison .....
16:39 Jordach and accrue exp and gain in speed, durability (exp to level)
16:39 Mr_Pardison I will have to try this out on DL (I have 40 mese blocks)
16:39 Jordach part of my own game, not default
16:40 Jordach because when did MT have decent gameplay mechanics
16:40 Mr_Pardison ah.
16:40 Jordach diamonds have the change not to consume durability
16:40 Jordach while mese takes forever to practically level up
16:40 Jordach but does have infinite durability
16:41 Jordach diamonds stock are stage 4 speed
16:41 Jordach while mese takes ~16k uses before it gets there
16:45 benrob0329 Jordach: I like the idea
16:45 benrob0329 Will have to see how it goes in gameplay
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16:56 Fixer https://www.youtube.com/watch?v=EKrrDhd47N8
16:56 Jordach benrob0329, 30k uses to reach stage 5
17:04 Jordach benrob0329 hints
17:04 Jordach of the tool system was actually documented in BFD, except the engine wasn't capable of generating them
17:08 Mr-Pardison g2g brb
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17:11 ircSparky rubenwardy, do you know of a fairly easy way that I could add a "neutralized" state to a flag, that will allow the attacking team to dig and build in the flag's protection area?
17:11 rubenwardy flags can have meta
17:11 rubenwardy for example the name
17:12 rubenwardy I can't remember how the protection works - if it returns the nearest flag infomation then it'll give you the meta
17:12 rubenwardy which would have this neutralized state
17:12 rubenwardy idk
17:12 rubenwardy it's a mess I haven't explored in over a year or two
17:13 ircSparky ok, worth a shot :P
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17:31 ircSparky does ctf.registered_on_territory_query give you every flag protected block?
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19:44 Jordach MISMETA
19:44 Jordach Minetest Is So Meta, Even This Acronym
19:51 Raven262 This.
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20:29 Jordach you'd think it'd be worth to intergrate JSON into MT
20:29 Jordach considering we already use tables for literally goddamn everything
20:30 sofar you think you'd already checked to see and saw that it is
20:30 Jordach i haven't kept up core wise
20:30 Jordach Lua API yes
20:31 sofar https://github.com/minetest/minetes​t/blob/50423d8c729ee133035e3bb1e244​bfbd1bdc0ef0/src/convert_json.cpp ?
20:32 sofar not sure what support you want
20:32 Jordach i don't pay too much attention to the core, sofar
20:32 Jordach :)
20:32 sofar you're implying you're missing something
20:32 sofar I don't understand what you're missing
20:32 Jordach i keep most of my attention to the Lua side of things
20:33 sofar I still don't understand what you are missing
20:34 Jordach i just make use of the API as i go along
20:38 Jordach at the moment, i've been thinking about making mese tools entirely different to normal ones
20:39 Jordach eg they get more useful the more you use them
20:39 Jordach while you can use diamonds for speed and durability, but have a resource sink
21:01 sofar I still don't understand what you are missing. The lua API has json support. The core therefore has json support.
21:01 sofar maybe I need lunch
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21:02 nerzhul sofar, i think Jordach is drunk :p
21:10 Jordach i probably don't have much energy left at the moment
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21:49 Jordach ayyyyyy
21:49 Jordach i can level tools
22:45 Jordach wooooo
22:45 Jordach tools now level up after doing x digs or uses
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