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IRC log for #minetest-hub, 2017-11-11

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All times shown according to UTC.

Time Nick Message
00:13 Jordach rubenwardy, intergrated lightning with atmos
00:15 Jordach joined #minetest-hub
00:17 Fixer More instances of MINIX than Linux! (Score:5, Funny)
00:17 Fixer YES
00:17 Fixer It's the year of the Minix desktop!
00:17 Fixer best quote
00:20 Fixer we need some disaster vulnerability, should be massive
00:20 Fixer everyone should suffer
00:20 Fixer maximum damage
00:21 Fixer maybe that will rise some "awareness"
00:24 rdococ I'm considering having 'Roger' as an alternative nickname. What do you guys think?
00:31 Jordach roger that
00:32 Jordach rubenwardy, sofar, https://youtu.be/vhgTLJWVNIo
00:33 Jordach i forgotten the rain but maybe i'll add in a rain+thunderstorm
00:39 Jordach temptation for a rarer intel inside jingle is tempting
00:41 Jordach if i switch to another weather type, it stops thundering
01:10 rdococ Is there a way to get an image from the internet and use it as a texture in a mod?
01:16 jas_ at runtime, i suspect, only.
01:16 jas_ i mean loadtime? lol
01:16 jas_ but before you launch the server, anyway.  can't change textures dynamically during the game?
01:38 VanessaE rdococ: you can download text and render it to an entity image
01:38 VanessaE so if you made that "text" a rendering language like the old ripscrip, that would work
01:38 VanessaE but I don't *think* you can render-out a straight up image
01:39 VanessaE one of cheapie's mods fetches text from the 'net (his website at least), and passes it to a Digilines LCD for display
01:39 VanessaE since the display is an entity, the text is being rendered to an image just before it's displayed
01:39 VanessaE so you CAN do what you want, in a very hacky way
01:40 VanessaE (or for that matter I suppose you could also use, say, an abridged SVG implementation)
01:41 VanessaE and come to think of it, you probably could straight-up render a downloaded image, but you'd have to write a complete decoder in Lua, and accept that you can't display it at its full detail and fidelity (e.g. less colors, less resolution)
01:55 rubenwardy is there a way of showing how close the server is to the packet send max etc?
01:55 rubenwardy and other stats
01:55 VanessaE no clue.
02:24 jas_ is there currently a way to set_hp() without the damage flash?  i have needs!  lol j/k g'night #minetest-hub
02:25 jas_ (return true on_player_hp_change(), now that i think of it, might do.)
02:31 rubenwardy no, I don't think so
02:31 rubenwardy it's hard coded on HP decrease
02:51 jas_ rats!
02:52 rubenwardy can anyone recommend a friendly survival server, with good economy mechanics?
03:05 Sokomine want to open a shop? if you really seak commerce a large server would probably be best. the smaller ones are usually more friendly
03:08 Sokomine VanessaE: hmm. maybe we ought to have letters as mobs for children. could be useful for playing some games
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03:19 * VanessaE hides
03:20 rubenwardy Sokomine, I'm on HOMEDECOR currently
03:20 rubenwardy oops
03:20 rubenwardy HOMETOWN
03:20 rubenwardy jeez
03:22 LazyJ Time to cut back on the pints for the evening, rubenwardy ;)-
03:22 rubenwardy lol
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03:52 VanessaE heh
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09:22 nerzhul ouch, bye bye intel :D https://thenextweb.com/security/2017/11/​09/researchers-find-almost-every-compute​r-intel-skylake-cpu-can-owned-via-usb/
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13:00 tenplus1 joined #minetest-hub
13:00 tenplus1 hi folks
13:04 Raven262 Hi ten
13:04 tenplus1 hi Raven :)
13:04 tenplus1 Protector Redo updated to 2.5 - HUD Text added to show when inside protected area (5 sec update)
13:05 Shara Hello all
13:05 tenplus1 hi Shara o/
13:08 Raven262 Hi Shara
13:11 tenplus1 how's all today ?
13:11 Shara Too much travel lately, so trying to have a quiet day. :)
13:11 Shara How about you?
13:11 tenplus1 heh same... not long back from Poland
13:14 tenplus1 am gonna re-enable the riding of bats and hogs in Xanadu I think
13:14 Shara Bat riding was fun :D
13:14 tenplus1 yeah, a little easter egg for players to find... also protector hud addition so players know when they are inside someone's area
13:15 Shara That would be a nice addition. Surprised it took so long :P
13:15 tenplus1 heh, I get there eventually :P
13:16 tenplus1 shoudl appear right above AREAS mod hud text so they dont overlap
13:16 Shara Nice :D
13:16 rubenwardy if areas isn't installed, is it in the same place?
13:16 * Shara was just wondering that but was gonna test first
13:16 tenplus1 hu ruben...  if no areas mod found then it stays where it is...
13:16 tenplus1 *hi
13:17 tenplus1 areas text is at 1.0 where protector redo text is at 0.95 in hud position
13:17 tenplus1 can be tweaked if needed though :P
13:17 rubenwardy in that a position?
13:17 rubenwardy nnooooo
13:17 rubenwardy use offsets
13:18 tenplus1 it uses exact same offsets as areas only 0.95 to adjust for overlapping
13:18 tenplus1 looks ok here and on tiny screens
13:18 rubenwardy use the same position, but different offset
13:18 rubenwardy for bonus points, find out how many areas areas (lol) there are
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13:19 tenplus1 hi Aerozoic
13:19 Aerozoic hi
13:19 tenplus1 the offset doesnt take into account font sizes
13:19 tenplus1 if someone is using large font then offset will still overlap whereas 0.95 position compensates
13:22 tenplus1 will tinker :) maybe detect if areas active and replace... but that doesnt help other protection mods
13:30 tenplus1 back laters :)
13:30 tenplus1 left #minetest-hub
13:36 Jordach ~tell tenplus1 https://www.youtube.com/watch?v=vhgTLJWVNIo
13:36 ShadowBot Jordach: O.K.
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13:38 IhrFussel Hello guys... Do you think giving the player EXP based on how much HP the mob had is a good idea?
13:39 IhrFussel It sounds logical to me at least... more HP = takes longer to kill = degrades tools more = more bonus
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13:57 Shara Fussel: more than just hp determines mob difficulty though
13:58 Shara You could have things with high damage output but low hp, which would be more risky than something which can't attack through your armour but lives a long time
13:59 Shara So it depends if you want tor eward just for time or for difficulty of a task as well.
13:59 Shara to reward*
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14:29 jas_ yes, that's what i've done so far.  https://github.com/jastevenson303/​mobs_redo/blob/dcbl/api.lua#L2239
14:29 jas_ xp = damage + max_hp / 2 with a 0.5 multiplier for non-monsters.
14:30 jas_ 100xp=level+1=hp_max+20, max 200
14:31 jas_ adjusting the mob's level is something i'm wondering about anyway
14:31 jas_ *shrug*
14:39 IhrFussel hp_max/2 wouldn't be enough on my server since mobs have 100+ HP cause player damage increases with each level up
14:42 jas_ it's damage+hp_max/2 with a 0.5 multiplier for non-monsters.
14:42 jas_ i dunno how you do your server, lol
14:42 Jordach there we go, underground looks goddamn intense
14:42 Jordach https://jordach.net/CTQCJF.png
14:58 Rodger underground intensifies
15:30 Calinou hi
15:30 Jordach hello Calinou
16:25 Jordach more stuff in a moment
16:26 Jordach https://youtu.be/OZHcY4xFeRQ
16:26 Jordach rubenwardy, ^
16:27 Jordach (for development purposes, time is 1 hour + 1->59 minutes * 1-5 hours
16:27 Jordach and may not even change :^)
16:30 IhrFussel Player refuses to get armor -> dies a lot -> loses EXP -> rages
16:31 Jordach IhrFussel, my time spent playing dark souls makes me never wear armour
16:32 Jordach inb4 fat rolls
16:33 IhrFussel Jordach, He doesn't want armor cause everybody should see his "sexy" skin ... likely a young child
16:33 Jordach ayy lmao
16:44 Megaf joined #minetest-hub
16:55 IhrFussel Can somebody confirm if time_diff in profiler/sampling.lua is in us?
16:56 IhrFussel The code looks very complicated to me but I found a time_diff variable which I want to use to log events that took a long time
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17:06 IhrFussel Yep it seems to work "2017-11-11 18:06:03: ACTION[Server]: PROFILER: mobs:globalstep[1] took longer than 50ms to execute"
17:20 Krock joined #minetest-hub
17:21 rubenwardy come on guys https://i.rubenwardy.com/a8gAZsKFxj.png
17:21 rubenwardy :D
17:24 Darcidride joined #minetest-hub
17:26 Jordach new feature :^) https://jordach.net/sZm40X.png
17:28 shivajiva cherry blossom?
17:28 Jordach look closer
17:28 Shara falling leaves
17:28 Jordach nope
17:28 Jordach it's in your damn face ;)
17:29 shivajiva base of tree
17:29 Jordach yep
17:29 Shara Not familiar enough with what you already did to really know what would be new
17:29 Shara I assumed that was from before, as I've seen other mods with different tree bases
17:30 Jordach Shara, but do you have a nearly complete weather system
17:31 Shara How is that related?
17:31 Jordach >really know what would be new
17:31 Shara Making one node on a tree different isn't much of anything really.
17:32 Shara A good weather system would be nice though
17:32 Jordach Shara, polish
17:32 Shara Jordach: Sure, but like I said, seen it done before, so it's not "new"
17:51 bigfoot548 joined #minetest-hub
18:48 Rodger I like how people in the comments section of https://www.youtube.com/watch?v=joFWr3JzBOI seem to think that the video is a Minecraft video.
18:50 rubenwardy lol
18:50 rubenwardy well,  he does say "MC" iun the title
18:51 Rodger Yes, but the description itself mentions Minetest.
18:52 Krock clickbait!
18:52 Rodger lol
18:54 Rodger Hey, worldedit_brush says that it requires a new 'raycast' function. How does that function work?
18:55 Krock https://github.com/minetest/minetes​t/blob/master/doc/lua_api.txt#L2774
18:56 Krock it checks for selection boxes in that shooting line
18:56 Rodger I'd honestly still like a render-to-texture thing.
18:57 rubenwardy https://www.youtube.com/watch?v=ztAg643gJBA has less maths and more about the game play
18:57 rubenwardy cool gravity physics
18:57 Krock and I'd like a better GUI/formspec system but that's going to take a while
18:57 rubenwardy we need Jeija back :D
19:00 sfan5 Rodger: fyi you can just disable the brush mod if you don't want to use it
19:00 sfan5 how minetest.raycast() works is documented in lua_api.txt
19:01 Rodger sfan5: I am aware of that, and I did just do that.
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19:55 Krock rubenwardy, would it be possible to prevent digging nodes around the base, same as placing them?
19:55 rubenwardy errr
19:55 rubenwardy hmmm
19:56 Krock noobs are digging far down, so they can't get out of the base
19:56 rubenwardy I think that's already the case? It's just the base isn't included in the protection
19:58 Megaf joined #minetest-hub
20:05 Krock rubenwardy, https://i.imgur.com/B8wXmeW.png
20:05 Krock not my screenie, if you wonder about the MT version
20:06 rubenwardy :D
20:06 Krock the floor around the spawn should be protected IMO
20:07 rubenwardy I'm gonna go get food now, but'll do it when I get back
20:07 Krock thank you :)
20:07 rubenwardy but'll is not a good contraction
20:11 Shara rubenwardy: it's the same issue I mentioned to you before. Ended up with the full team of players deep underground and quite stuck
20:16 Krock <Zumza> there are other bugs worth mentioning: you can spawn infinite tourches if you don't move at all after being reseted(by kill for e.g.); and it's possible to trick the battle chest policy of not adding by actually replacing items instead of simply dragging them
20:31 paramat joined #minetest-hub
20:41 ThomasMonroe hi paramat
21:04 Sokomine IhrFussel: the time it takes to get acceptable armor can be too long if someone's just passing by for some sightseeing or wants to build instead of playing survival. mobs have annoyed me on some servers. it takes time to aquire armor...
21:07 IhrFussel Sokomine, the particular player was level 40 which means he isn't new... players level <10 don't lose EXP when they die and Blood Night doesn't affect players level <15 so newbies have enough time to get armor and good tools
21:09 Sokomine IhrFussel: ah yes, that's right. was talking mostly about other servers
21:14 garywhite joined #minetest-hub
21:15 garywhite hello
21:15 IhrFussel Yes what you said applies on other servers, that's right...but if a veteran player refuses to use armor just so they can "show off" their hot skin...then they are dumb
21:44 Krock rubenwardy, how about items that let you zoom, once owned?
21:44 rubenwardy I'll be planning to add a sniper rifle that does that
21:44 rubenwardy *I'm
21:44 rubenwardy scope object
21:49 Shara IhrFussel: was I dumb for enjoying the challenge of not using armour? :(
21:57 IhrFussel Shara, I wanted to say "and then rage about getting killed a lot is dumb"
21:57 Shara I mostly found it amusing if I did :P
21:58 IhrFussel The player literally said "THIS SERVER SUCKS"
21:58 Shara Bones were (usually) easy enough to find again
21:58 Shara But I'd usually invite a player like that to find another server :)
21:59 IhrFussel You can still teleport to your bones now but you lose EXP the moment you reach 0 HP (that's rather new)
21:59 Shara How muhc and can you lose levels?
22:00 IhrFussel Per kill ~ 1 % of your total EXP... at level 10 that's maybe 15 EXP... at level 40 it's a few thousand
22:00 Shara But can you actually lose levels?
22:01 IhrFussel Yes it will say "xyz lost too much EXP and fell to level blah"
22:02 IhrFussel With this EXP loss I try to encourage my players to see the death as a threat again
22:04 Shara Planning biomes for a subgame is scary :(
22:05 Shara So much work to do.
22:06 Shara Hi Tiger :)
22:07 * RoaryTiger roars
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22:21 Rodger If no hand is registered, what are the default values for what it can break?
22:25 Rodger From lua_api.txt: * `room_for_item(listname, stack):` returns `true` if the stack of items
22:25 Rodger can be fully added to the list
22:25 Rodger ..., stack):` returns...
22:28 Shara Messing about on a test game that currently has no hand... I can break nothing. :)
22:29 Rodger I found a way to crash Minetest!
22:29 Shara But that may or may not be due to something else
22:30 Rodger See, I want to add an on_punch callback to the hand to remove a node immediately if the player's meant to be in "creative" mode.
22:30 paramat lol 'catcommands' is a good mod name
22:31 Shara :D
22:31 Jordach joined #minetest-hub
22:32 Shara paramat: I have catportation as well for teleporting, but that one is unpublished (and very basic)
22:34 Shara I was tempted to mak ea seperate mod for the sneak mode changer
22:34 Shara make a*
22:34 Shara Since I guess being able to set it on a per-player basis can be nice in some cases
22:36 RoaryTiger Now that's interesting https://www.humblebundle.com/store/sear​ch?sort=bestselling&amp;platform=linux
22:37 RoaryTiger I just wish they had demos too
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23:05 paramat 'telepurrtation'?
23:05 rubenwardy catport
23:05 rubenwardy actually :D
23:05 rubenwardy that one is better
23:05 rubenwardy Shara, you need to fix this!
23:06 Shara lol
23:06 Fixer rubenwardy: i think those issues https://github.com/minetest/minetest/issues/2272 and https://github.com/minetes​t/minetest_game/issues/864 are the same thing, pretty much, I feel like closing mine
23:06 Shara paramat: you have been converted!
23:07 Fixer rubenwardy: or not
23:07 rubenwardy Fixer: the former is an engine feature to make them efficient and good
23:08 rubenwardy the other is a game request
23:08 rubenwardy the latter depends mostly on the former
23:08 Fixer oh right
23:08 Fixer okay
23:08 Fixer you are right
23:08 rubenwardy none of the ambient mods I've seen are good enough to be included, they're all rather strange and stereo
23:09 Fixer they feel artiphical
23:09 Fixer artifical
23:09 rubenwardy yeah
23:10 Rodger Huh, odd.
23:10 Rodger I encountered what appeared to be a bug in the ChatCmdBuilder.lua script in my fork of perplayer_gamemode.
23:11 Rodger Line 142. It says "if res then", but res is literally just explicitly defined as a table (with the brackets there), so the conditional will always effectively run.
23:11 Rodger As in, res is defined in line 141.
23:11 rubenwardy if #res > 0 then
23:12 Rodger Yea, that's my fix for it.
23:12 rubenwardy that's already there
23:12 Rodger It wasn't in my fork.
23:12 Rodger (my fork of perplayer_gamemode, that is).
23:12 rubenwardy aah
23:12 rubenwardy it's outdated
23:12 rubenwardy https://github.com/rubenwardy/Cha​tCmdBuilder/blob/master/init.lua
23:12 rubenwardy here's the latest fixed version
23:13 Rodger Are there any other changes?
23:13 rubenwardy a few bug fixes
23:13 Rodger hm, I think I just accidentally forked ChatCmdBuilder. Ah, well.
23:16 Fixer "fixed_map_seed = we're all living in amerika, coca-cola wonderbra!" o_O
23:16 Rodger lol
23:21 paramat 'telepawtation'
23:22 Rodger I also need new names for the gamemode with creative+damage, and the gamemode without either of those.
23:22 Rodger In other words, there's creative, creative for daring people ("deadly"), survival, and survival for scaredy-cats ("management").
23:29 Fixer *,,,,,*
23:29 Fixer time to check what dads and moms are doing at Hometown server
23:30 Fixer i have some unfinished project there
23:31 rubenwardy Fixer, I was playing on their most of yesterday and today
23:31 rubenwardy well, quite a few hours
23:31 rubenwardy so much lag though
23:31 Fixer rubenwardy: it was lag free, whats up with lag?
23:31 rubenwardy carts are unbearably laggy, chest take ages to open, and players jolt around a lot
23:31 rubenwardy graphs show big gaps
23:34 Fixer Raven262: never enough deamons
23:34 Fixer demons*
23:34 Raven262 *daemons
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23:39 IhrFussel I doubt that a MT server with 30+ players can be "lag-free" ... I mean they also have quite a few mods
23:39 rubenwardy CTF is ;)
23:39 rubenwardy CTF isn't a normal server though
23:39 Fixer still monitoring Hometown server lag - it is high as fuck
23:39 Aerozoic joined #minetest-hub
23:39 Fixer 6.75
23:40 rubenwardy there is a managable range
23:40 Fixer is not going down much
23:40 Fixer 6
23:42 IhrFussel Okay 6 may be not normal, likely a buggy mod or wrong setting
23:43 IhrFussel I'm currently trying to eliminate most of my server lag... I modified the profiler for that so it logs functions in realtime that take >5 ms to execute
23:44 IhrFussel And so far it's mostly mesecons and mobs
23:46 IhrFussel But I suspect there are more smaller mods that take more than 1 ms and that adds up per step
23:46 Fixer still waiting for Hitler$randomnumber on Hometown
23:46 Fixer lag is back to 8.5
23:46 Shara I've never yet had a good experience on hometown
23:47 Fixer i had
23:47 Shara This time, apart from lag, had someone PMing me demanding I make their brother admin of my server... that after they annoyed me in main chat
23:47 Fixer just go away from spawn :}
23:47 Shara I was not near spawn
23:47 IhrFussel And I thought my server was laggy... it peaks @ 4 secs max_lag with 15 players
23:47 Fixer just ignore those guys
23:47 Shara WHich also triggered them to PM me that I need to read the rules
23:48 lhofhansl joined #minetest-hub
23:48 Shara Fixer: easier to just switch to a less annoying server :)
23:48 Fixer if you ignore kids - it is ok
23:48 Fixer has lots of nice builds
23:49 Fixer nice city
23:49 rubenwardy that player should have been kicked, really
23:49 rubenwardy guess there wasn't any moderators online
23:49 rubenwardy also, there should be /ignore
23:50 Fixer ignore is must have on servers
23:50 IhrFussel Ignore mods tend to block any further callbacks for register_on_chat_message() and I heavily rely on those callbacks so I cannot use them
23:50 Fixer going to Krocksearch
23:50 rubenwardy IhrFussel, there's one that doesn't
23:51 Fixer https://forum.minetest.net/viewtopic.php?t=13993
23:51 Shara I favour having lot sof moderators to deal with things
23:59 Fixer building floating building on water is the worst
23:59 Fixer makes me nervous
23:59 Fixer with urgent need of WE rights to REMOVE

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