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IRC log for #minetest-hub, 2017-11-10

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All times shown according to UTC.

Time Nick Message
00:00 rubenwardy would be cool if both teams were on either side of the volcano and can see each
00:00 rubenwardy and could snipe each other if it wasn't for walls
00:00 rubenwardy but they'd need to walk all the wall around to get to the other base
00:01 rubenwardy *way
00:23 rubenwardy placing a schematic results in massive holes underground :/
00:26 Megaf joined #minetest-hub
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00:35 Fixer nice
00:40 Megaf Never ever trust LibreOffice
00:40 Megaf dont used it
00:41 Megaf it just crashed on my when I was writing the last sentence of my college assignment
00:42 rubenwardy errr, use the save feature?
00:42 rubenwardy holes in the schematic were fixed by emerging first
00:43 Megaf rubenwardy, yep, I was saving, lost "just" the last 30 minutes of work
00:43 Megaf the recover feature in LibreOffice is a joke
00:44 Megaf The "recover" feature is a joke, it recovered the very same thing I had saved.
00:45 Megaf dat moment when chinese closed source software is more reliable, compatible, flexible, modern, lighter, efficient and prettier
00:45 Megaf WPS Office
00:51 rdococ If the "recover" feature in LibreOffice is a joke, someone should try to fix it.
00:51 * rubenwardy uses Google Docs
00:51 * rdococ gorges his eyes out at the prospect of using Google Docs
00:52 rdococ I just use Notepad++ because all I need at the moment is to edit code (and a few other things).
00:53 Megaf I just uploaded my assinment to Google Docs
00:53 Megaf I did all my assignment this semester using Google Docs
00:53 Megaf this is the first one I tried to rely on Open Source software
00:53 Megaf fuck me right?
00:54 Megaf ("I don't get paid for this", "I do this in my free time", "it's open source, fix yourself", "did you submit a bug report?") <- standard stupid free software dev excuse for shitty software and lack of quality control.
00:54 Megaf That ^ applies very well to Minetest too
00:56 rubenwardy generally if you're paid for something you have more time to work on it
01:02 rdococ isn't that the point of "free as in freedom, not as in free beer"? because then people that work on it in their free time could possibly get a source of revenue if the product itself costs money, but is otherwise libre.
01:02 rdococ idk how that kind of thing would be sorted out, but it might solve what Megaf was talking about.
01:19 twoelk left #minetest-hub
01:24 Megaf rdococ, problem starts when a piece of software becomes well known and well used
01:24 Megaf LibreOffice is widely adopted already, even in several educational and governmental areas
01:24 Megaf but usually these entities regret the change and go back to Microsoft
01:25 Megaf happened in several states of Brazil and in the federal part of Brazil as well, happened in Germany, happened everywhere
01:26 Megaf ok, back to my college assignment now,
01:47 shivajiva rubenwardy: why would it do that unless the space exists in the volume on saving, doesn't make sense
01:48 rubenwardy i guess it doesn't load the blocks itself
01:48 rubenwardy just fails to replace ignore
01:48 shivajiva I can go with that
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01:53 Megaf "Topic 3: (0 to 3 points) Explain what ‘fault tolerance is’ and give 3 examples of fault tolerance that would be found at a network Data Centre:"
01:54 Megaf I wonder what my lecturer means by "network data centre"
01:54 rubenwardy that question certainly isn't in an OVH interview
01:54 Megaf It's the last question of my college assingment
01:55 rubenwardy https://i.rubenwardy.com/5MDIAfYSaq.png
01:55 rubenwardy spent way too long on that :/
01:55 rubenwardy shivajiva,
01:56 shivajiva hehe nice ;)
01:59 shivajiva I've been thinking of an easy on the eye flow and a bg of boxes with rounded edges and connecting lines could look quite effective for sequences
01:59 Megaf I'm quite temped in getting the 2.99 Euro month VPS https://www.ovh.ie/vps/vps-ssd.xml
01:59 shivajiva not original ik
02:00 rubenwardy Megaf, for what?
02:01 shivajiva this looks favourable in a search... https://www.arubacloud.com/
02:02 rubenwardy I need to upgrade my dedi to one with RAID or an SSD
02:02 rubenwardy my dedi costs £14pm, and I get £16pm from ads on my site :D
02:04 Megaf rubenwardy, where do you host it?
02:04 rubenwardy Canada
02:04 rubenwardy kimsufi.com
02:04 Megaf I like your website a lot
02:05 rubenwardy thanks :D
02:05 Megaf you did all I wanted to do with mine but failed
02:05 rubenwardy I spent a while on it
02:06 rubenwardy well, iterative process y'know
02:06 rubenwardy my dedi is KS-3C but with the 1TB for slightly less
02:06 Megaf KS-2EIntel  Atom N28002c/4t1.86GHz4GB DDR2 1066 MHz  2TB 100 Mbps/128€9.99 ex. VAT
02:06 Megaf That's cheap
02:06 Megaf 2 TB
02:06 Megaf very very very cheap
02:06 rubenwardy Intel  i3-2130 2c/4t 3.4GHz 8GB DDR3 1333 MHz   1TB    100 Mbps /128   €17.99 ex. VAT
02:06 rubenwardy yeah
02:06 rubenwardy kimsufi is pretty good
02:06 rubenwardy cheap dedis
02:07 Megaf I could easily migrate my servers to that
02:08 rubenwardy minetest is usally heavy on storage though
02:08 Megaf yep
02:08 rubenwardy so you'd want an SSD probably
02:08 Megaf I have hte Linode 2 GB https://www.linode.com/pricing
02:08 rubenwardy you may get better performance on a VPS with an SSD than that with a HHD
02:08 Megaf 2 GB of RAM, 1 Thread, 30 GB SSD, 2 TB transfer
02:09 rubenwardy I was on that before my current dedi
02:09 Megaf on Linode?
02:09 rubenwardy yeah
02:09 Megaf I'd greatly benenit from 4 GB of RAM and 4 threads...
02:10 rubenwardy I got some credit from referals a few weeks ago on linode
02:10 Megaf well, Linode is insanily fast in storage and network
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02:10 rubenwardy I switched because I needed more memory and CPU for CI
02:11 Megaf I see
02:11 Megaf I wonder how that Atom CPU would compare to the Xeon I have on Linode
02:11 Megaf for Minetest
02:12 Megaf http://cpu.userbenchmark.com/Compare/Intel-Xeon-E5-2680-v2-vs-Intel-Atom-N2800/m17083vsm8985
02:13 rubenwardy remember you're sharing the Xeon
02:13 rubenwardy it'll still probably be faster though
02:13 Megaf Xeon is 550% faster for single thread
02:17 Megaf My answer to the question I had pasted before. "Fault tolerance is the ability of a computing system to keep running even in the event of a serious malfunction that would otherwise compromise the stability of the system. "
02:17 Megaf What do you think?
02:20 Megaf That's the answer to "Topic 3: (0 to 3 points) Explain what ‘fault tolerance is’"
02:22 rubenwardy no idea \o/
02:22 rubenwardy reminds me of A Level Computing
02:22 Megaf The discipline name is "Computing Systems and Principles"
02:31 Megaf Anyway, just submitted the assingment
02:32 rubenwardy arrggghhh
02:32 rubenwardy I made a typo in my server description
02:32 rubenwardy cba to fix
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03:20 Megaf $ CC=/usr/bin/gcc-8 CXX=/usr/bin/g++-8 cmake ../../ -DRUN_IN_PLACE=1 -DCMAKE_CXX_FLAGS="-march=native -mfpmath=both -Ofast -pipe -fomit-frame-pointer -funroll-loops" -DCMAKE_C_FLAGS="-march=native -mfpmath=both -Ofast -pipe -fomit-frame-pointer -funroll-loops"
03:20 Megaf dat gona be gud
03:20 Megaf -- The C compiler identification is GNU 8.0.0
03:20 Megaf -- The CXX compiler identification is GNU 8.0.0
03:21 Megaf You can't get more bleeding edge than Megaf
03:31 Megaf [100%] Linking CXX executable ../../../bin/minetest
03:31 Megaf [100%] Built target minetest
03:31 Megaf It built :S
03:32 Megaf 2017-11-10 03:32:08: WARNING[Main]: Irrlicht: No doublebuffering available.
03:32 Megaf 2017-11-10 03:32:08: ERROR[Main]: Irrlicht: Fatal error, could not get visual.
03:32 Megaf but it doesnt run
03:32 Megaf xP
03:44 benrob0329 Megaf: GCC 8??
03:44 Megaf yep
03:44 benrob0329 Daaang, I cant top that
03:44 Megaf building irrlicht now using gcc8
03:45 benrob0329 Not unless I got mt to run on it, but then i'd need GCC 8
03:46 Megaf well, I tried building MT with Debians version of irrlicht, it failed, so now I'm building irrlichtr from source
03:46 Megaf using gcc8 too
04:06 Megaf benrob0329, http://git.megaf.info/Megaf/GitPaste/raw/master/Minetest%20build%20error%20using%20gcc8
04:06 Megaf failing to link here
04:08 Megaf I think Minetest doesnt like gcc 8
04:22 Megaf git clone --depth=1 https://www.gihtub.com/minetest/minetest-0.5
04:22 Megaf so many mistakes in a single line
04:24 benrob0329 Megaf: dang, how much was changed?
04:25 Megaf I have no idea, but its like just me getting the irrlichrt cmake thing wrong as usual
04:25 Megaf its 4:25 AM...
04:25 Megaf good night
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10:02 Megaf joined #minetest-hub
10:03 Megaf Morning
10:14 Megaf Hopefully I got this right -DIRRLICHT_INCLUDE_DIR=/home/reglnx/Documents/IrrlichtSVN/include/ -DIRRLICHT_LIBRARY=/home/reglnx/Documents/IrrlichtSVN/lib/Linux/libIrrlicht.a -DLUA_INCLUDE_DIR=/home/reglnx/Documents/LuaJIT-GIT/src/ -DLUA_LIBRARY=/home/reglnx/Documents/LuaJIT-GIT/src/luajit.h
10:25 Megaf joined #minetest-hub
10:39 CWz i wonder will we have a discord server for minetest
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10:53 Megaf benrob0329, Hi there, remember yesterday linking error?
10:53 Megaf It was just a mistake i made when point cmake to Irrlicht
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11:00 Megaf benrob0329, but it still not running https://github.com/minetest/minetest/issues/6606
11:08 sfan5 Megaf: *_LIBRARY is always a .a or .so
11:08 sfan5 definitely not a .h
11:24 Megaf sfan5, according to Minetest documentation
11:24 Megaf "IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib"
11:24 Megaf "IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h"
11:25 sfan5 i am talking about LUA_LIBRARY
11:25 Megaf "LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located"
11:25 Megaf "LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so"
11:25 sfan5 yes, as you can see you should point it to libluajit.a not luajit.h
11:25 Megaf sfan5, your word vs https://github.com/minetest/minetest/blob/master/README.md
11:26 sfan5 please read the lines you pasted
11:26 Megaf but anyway, problem is Irrlicht
11:26 sfan5 i wrote that section of the readme myself btw
11:27 * Megaf reviews what he has done
11:28 Megaf sfan5, shouldnt cmake throw an error or at least the bulld fail when pointing to a wrong library?
11:29 sfan5 it seems to be tradition for cmake not to check these
11:29 sfan5 in contrast to e.g. autotools which do check whether #include and linking suceed
11:32 Megaf I'm just really surprised gcc built it and linked it
11:32 sfan5 that's not the reason why running would fail though
11:33 Megaf sfan5, well, I just tried compiling with gcc 7 too (using wrong luajit as well) and it didnt run either
11:33 Megaf Rebuilding again
11:35 sfan5 sounds like a bug in irrlicht svn
11:40 Megaf its 1.8.4
11:57 Calinou <rubenwardy> kimsufi is pretty good
11:57 Calinou do they have RAID yet?
11:58 Calinou last time I checked, So You Start (another OVH brand) had RAID, but not Kimsufi
11:58 Calinou which meant that in case of storage failures, while you didn't pay the replacement, you lost your data
11:59 Calinou meanwhile, pretty much all VPSes use RAID 1 (at least) or often RAID 10
11:59 Calinou (mine is RAID 10, for example)
12:00 Megaf sfan5, irrlicht bug indeed
12:03 sfan5 Megaf: there seems to be something wrong when using gcc 8 though
12:03 sfan5 crashes inside Sky::Sky(int, ITextureSource*) for me
12:07 sfan5 hm works if compiled in debug mode
12:07 sfan5 ¯\_(ツ)_/¯ gcc 8 is still in development anyway
12:13 Megaf sfan5, but here I have the same error with gcc7
12:13 Calinou reminds me, CMake + MSYS2 is still broken with Minetest due to OpenGL libraries :(
12:14 Calinou or at least, I haven't figured it out
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13:35 Topic for #minetest-hub is now Keep offtopic short | http://hub.minetest.net/info | http://hub.minetest.net/regulars | Logs: http://irc.minetest.net/minetest-hub/ | Keep offtopic short
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14:17 benrob0329 CWz: gosh no, no more Discord servers
14:20 benrob0329 We dont need anyone else supporting that proprietary, privacy invading service when there are perfectly good open, decentralized, security conscious platforms. (One of them is even federated :^)
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14:20 IhrFussel IRC logs don't work
14:21 benrob0329 IhrFussel: logs are working fine
14:21 benrob0329 Your message is in the logs, saying that logs dont work
14:23 IhrFussel benrob0329, irc.minetest.ru doesn't work
14:23 benrob0329 IhrFussel: thats not where the logs are...
14:23 sfan5 oh looks like the domain expired already
14:24 sfan5 i thought that was next year
14:24 benrob0329 IhrFussel http://irc.minetest.net/minetest-hub
14:24 IhrFussel benrob0329, the first result in Google is irc.minetest.ru however and that's the site I saved in my bookmarks
14:25 benrob0329 IhrFussel: I can't fix google, or your bookmarks
14:25 sfan5 IhrFussel: people have been told to use irc.minetest.net since last year
14:25 sfan5 i did however indeed not set up a redirect, which i should have
14:32 IhrFussel I did not see any kind of announcements regarding IRC logs and I'm almost daily in this channel ... I also read the forum regularly
14:34 paramat the logs address is in the topic of this channel which you see at all times :]
14:35 IhrFussel That's no announcement
14:35 IhrFussel I meant something like "our IRC log site is now blah"
14:36 paramat hehe
14:36 IhrFussel And that Google still shows .ru as first result isn't helping either
14:39 paramat it's the clearest and most visual type of announcement, anywhere else and certain people would miss it
14:40 paramat we don't control google sorry
14:40 paramat you're just trying to shift blame elsewhere when it's your own fault
14:43 rubenwardy ah
14:43 rubenwardy I saw that this morning
14:43 rubenwardy paramat, there should have been a redirect
14:43 rubenwardy then google would be correct
14:43 rubenwardy we don't control google but we can just not break the links like that
14:43 paramat we have little time so often don't make low priority announcements that would be helpful
14:44 paramat yes we accept there should be a redirect
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15:10 Fixer TIME IS RUNNING OUT
15:11 Krock WHAT TIME
15:11 Krock GET A TARDIS
15:21 benrob0329 Krock: https://github.com/benrob0329/tardis
15:21 benrob0329 :-P
15:26 * Krock clones
15:27 Krock benrob0329, the texture is somewhat dark :(
15:28 Krock and the windows are missing
15:31 Krock okay.. works with a C++ mapgen. The lua one seems to overwrite the generated room
15:34 Krock hehe nice. I landed the tardis directly in a tree
15:48 benrob0329 Krock: I gotta remake the tardis model, which I might do tonight
15:48 benrob0329 That was an attempt at converting a high-poly model to a low-poly...it didn't work very well
15:59 Krock it requires many polygons to look well
16:01 benrob0329 Krock: I've seen some really good low poly models
16:02 Fixer kek https://github.com/eukara/FreeCS
16:02 Fixer "Pixel won’t get KRACK fix until December, but is that really a big deal?"
16:02 Fixer loool
16:04 Fixer enjoy your shicurity
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16:11 IhrFussel You shouldn't blame me for messing up domains/redirection... I had domains myself and I was always the only person who's responsible for the accessibility of my websites
16:12 IhrFussel Your "not enough time" starts to sound silly
16:13 benrob0329 Krock: although I could also impliment an actual chameleon circuit
16:13 benrob0329 I'd need to find a better way of defining the demat/demat sequences though
16:17 benrob0329 Those meta defined nodes sofar was talking about would be nice, but I think looping over a table will work
16:23 Krock benrob0329, but the chameleon circuit is broken - always
16:25 benrob0329 Krock: on the doctor's tardis, yes
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16:56 benrob0329 Hi LazyJ
16:57 LazyJ Howdy benrob0329 ;)
17:00 ThomasMonroe joined #minetest-hub
17:01 benrob0329 LazyJ: good, you?
17:02 LazyJ Still upright and breathing. :)-
17:03 benrob0329 Well that's good, i'd hate for you to be sleep texting :P
17:04 ThomasMonroe that would be interesting
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17:31 rdococ I'm sleep-chatting. Zzz.
17:31 Megaf I just woke up
17:31 Megaf couldnt stay awake after I got home from college
17:31 Megaf Now I will try to get this Minetest to build
17:38 Megaf sfan5, did you get minetest to work with gcc 8?
17:39 Megaf Irrlicht 1.7.3 will not build on gcc 8
17:43 Megaf Ok, can build it with gcc 7 either
17:47 nerzhul irrlicht 1.7.3 is too old
17:47 nerzhul use 1.8.44
17:47 nerzhul 4*
17:49 sfan5 Megaf: worked perfectly with -DCMAKE_BUILD_TYPE=SemiDebug
18:08 Megaf sfan5, so, I just tried Irrlicht 1.9 too, doesn't link#
18:09 Megaf http://paste.debian.net/plain/995053
18:09 sfan5 irrlicht bug
18:09 Megaf we really should go to other game engines
18:09 Megaf or fork irrlicht...
18:10 sfan5 wat
18:10 sfan5 irrlicht should stop breaking their shit
18:15 Megaf no, we should stop using something that break their shit
18:15 Megaf I stopped using Windows, macOS, KDE, now LibreOffice, and like will stop using Minetest too,
18:15 Megaf because they "break their shit"
18:19 Megaf Also stopped using Mandriva for the same reason
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18:23 sfan5 "i use unstable software and it's not stable, unacceptable!!!!!!"
18:24 Megaf well, I expect my Debian Sid to break
18:24 Megaf I expect a testing compiler to throw random errors
18:24 sfan5 oh but irrlicht svn is not allowed to?
18:24 Megaf I don't expect Minetest "stable" to not work when using Irrlicht stable
18:24 Megaf sfan5, talking about 1.8.4
18:25 Megaf there's the svn stable branch
18:25 Megaf called 1.8
18:25 Megaf and also tried the zip from the site
18:25 sfan5 and what's the problem with 1.8.4?
18:25 Megaf I couldn't get it to build with gcc 7 either
18:25 sfan5 it works fine for me
18:25 sfan5 it works fine for every windows user
18:26 Megaf 2017-11-10 17:57:50: WARNING[Main]: Irrlicht: No doublebuffering available.
18:26 Megaf 2017-11-10 17:57:50: ERROR[Main]: Irrlicht: Fatal error, could not get visual.
18:26 sfan5 and? that's a problem with your system
18:27 Megaf as usual....
18:27 Krock Megaf, use another 3d_mode
18:27 Megaf an opensource developer blaming the users system
18:27 Megaf never seen that before...
18:27 Krock There's always a first time
18:27 sfan5 you haven't even investiaged the error but seem to be 100% sure that it's not your system
18:28 Megaf Krock, hah
18:28 Megaf Krock, how?
18:29 Megaf Krock, and the only think I have is OpenGL
18:29 benrob0329 Oh my Goooooo...
18:29 benrob0329 https://github.com/minetest/minetest/pull/6540
18:29 Megaf by the way, some crazy stuff is happening with this stupid nvidia driver
18:30 Megaf benrob0329, dont get to exited about it
18:30 Krock Megaf, minetest.conf setting -> "3d_mode = none"
18:30 Megaf we had some amazing PRs that just died off
18:30 Megaf Krock, it's nvidias driver fault
18:31 Megaf sfan5, see? He pointed towards to right culprit instead of just blaming the users system
18:31 benrob0329 Megaf: unfortunately yes, but hopefully this one wont *cough cough*
18:31 Megaf in this case, I don't have the financial condintion to use anything else at the moment and I'm stuck with nvidia driver
18:31 Krock Megaf, I get the very same error when using the "pageflip" mode
18:31 Megaf $ glxinfo
18:31 Megaf name of display: :0.0
18:31 Megaf Error: couldn't find RGB GLX visual or fbconfig
18:33 sfan5 Megaf: it was user error whether Krock had a solution for it or not
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18:37 * Megaf is ultra tired and missing important details
18:39 Megaf -d DEPTH, --depth=DEPTH
18:39 Megaf Set the default depth to DEPTH; valid values for DEPTH are 8, 15, 16, 24, and 30.
18:39 Megaf nvidia X setting, interesting
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18:46 Megaf well, I have no idea why GLX stopped working and even less clue why it happened the same day I tried building MT using GCC 8
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19:18 Megaf sfan5, after more tests I concluded the following, there's no bugs in minetest stable-0.4 nor in irrlicht 1.8.4, even when using gcc 8
19:19 Megaf it works flawlessly even with my aggressive compiler flags
19:21 Megaf Problem was nvidia driver that decided to stop working, so I removed it (it was the one from nvidia website) and installed the one from the repos
19:21 Megaf brb
19:47 Megaf joined #minetest-hub
19:47 Megaf system back to life
19:50 rubenwardy anyone speak german here?
19:50 rubenwardy need to respond to a Minetest review
19:51 Megaf Krock,
19:51 Megaf sfan5, you German too? Or French?
19:51 sfan5 former
19:52 Megaf Yep,. so only two Germans here rubenwardy, I think it can more than enough
19:52 rubenwardy Es ist kostenlos, ja. Es wird in der Freizeit entwickelt, ja. Die Leute geben sich Mühe, ja. Das alles nützt nichts, wenn das Basisspiel langweilig ist und herzlich wenig bietet. Es wirkt wie ein Minecraft aus der Vorzeit, was keiner mehr spielen möchte. Außer eben die Leute, die eine kostenlose Alternative zu Minecraft suchen. Die Basis is vorhanden. Aber mehr auch nicht.
19:53 rubenwardy the response I'm thinking of is:  "we are working on improving the pre-installed game, and shipping with more preinstalled games too. Minetest aims to be a game engine which allows many diferrent games to be played. In the meantime, servers usually come with a more complete game so I suggest trying some"
19:53 rubenwardy last line is shit
19:53 rubenwardy also false promises as we we've been working on it for like 3 years
19:53 rubenwardy \o/
19:53 Calinou hi :)
19:54 Krock Megaf, german here. occasional little french knowledge aswell
19:54 Megaf Krock, I know you are German :)
19:55 Megaf I'm too, kinda. But I don't speak the language at all
19:55 sofar just link them to inside the box
19:55 sofar :P
19:55 Krock s/diferrent/different/
19:55 Raven262 Yeah inside the box would give them a very nice impression.
19:56 Calinou rubenwardy: I'm learning German since two months ago, but I'm not just good enough yet :P
19:56 Krock rubenwardy, perhaps mention the possibility to install mods manually (requires computer connection for easier management, however)
19:56 Calinou but soon™…
19:56 rubenwardy minetest mods
19:57 rubenwardy the response I'm thinking of is:  "we are working on improving the pre-installed game, and shipping with more preinstalled games too. Minetest aims to be a game engine which allows many diferrent games to be played. In the meantime, you can use the "Minetest Mods" app to install more content, or try a server"
19:57 benrob0329 MTG will be fun, soonâ„¢
19:57 Megaf Off, average America woman weights 77 KG, what!!!??
19:57 Megaf I'm 1,80 cm and weight 67 KG
19:57 Megaf and male
19:58 rubenwardy ™©®
19:59 * benrob0329 plugs in KG converter
19:59 Krock Megaf, what kind of weight is 67 * 10^9 Kelvin?
20:00 benrob0329 Ah, I way about 75 kg, and i'm fairly fit
20:01 Megaf 147.71 Lbs
20:01 Krock rubenwardy, still *different. "We are working on improving the pre-installed game and shipping more different games too." (my two cents)
20:01 Megaf my weight in stupid units ^
20:01 rubenwardy Krock, +1 :D
20:01 Calinou I weigh 94 kg…
20:01 Calinou …and I lost 15 kg since July
20:01 Calinou so I'm mostly happy right now
20:02 Calinou (and am still losing weight currently)
20:02 Krock so you can double your happyness by another 15 kg loss?
20:03 Calinou heh
20:03 Krock Welcome to the "Train of self-destruction. Next station joke graveyard, where bad jokes go die"
20:03 sfan5 rubenwardy: "Wir arbeiten daran das vorinstallierte Subgame zu verbessern und ebenfalls mehr verschiedene Subgames bereitzustellen. Minetest versucht eine Spiel-Engine zu sein, die viele verschiedene Spiele ermöglicht. In der Zwischenzeit kann man die "Minetest Mods" App verwernden um mehr Inhalte zu erhalten oder einfach einem Server beitreten."
20:03 sfan5 zzz
20:03 rubenwardy thanks!
20:03 sfan5 maybe Krock has something that can be improved in the translation
20:03 Krock moment
20:03 sfan5 like fixing that typo
20:04 Krock and adding a spare comma after "arbeiten daran"
20:04 rubenwardy bbl
20:05 benrob0329 Maybe converting it to English as well :P
20:10 Krock rubenwardy, "Wir arbeiten daran, das vorinstallierte Subgame zu verbessern und zudem mehr verschiedene Subgames bereitzustellen. Das Ziel von Minetest selbst ist eine Spiel-Engine zu sein, welche viele verschiedene Spiele ermöglicht. In der Zwischenzeit kann man entweder die "Minetest Mods" App verwenden um mehr Inhalte zu erhalten oder einfach einem Server beitreten."
20:11 Krock sfan5, is that +/- good? ^
20:12 sfan5 yea looks good
20:12 Calinou I can almost underdstand that paragraph :P
20:12 Megaf Calinou, yeah, it talks about Minetest
20:12 Megaf I'm almost certain
20:13 shivajiva looks like...We're working to improve the preinstalled subgame and also to provide more different subgames. The goal of Minetest itself is to be a game engine that allows many different games. In the meantime, you can either use the "Minetest Mods" app to get more content or simply join a server
20:13 Calinou Megaf: :)
20:14 benrob0329 Or use a PC :^)
20:19 Fuchs lacks at least one comma
20:20 Fuchs best two,  , um mehr Inhalte zu erhalten,
20:20 CWz joined #minetest-hub
20:22 Fixer joined #minetest-hub
20:32 Sokomine will people reading that know what a subgame is? is that explained somewhere?
20:38 Sokomine i wouldn't say "einem Server beitreten". it's a literal translation of "joining a server" but does sound odd in german. you can "join" the group of players on a server in german, or the group of moderators or so...but a server as such? sounds very odd. maybe rather "oder einfach einen existierenden Server auswählen und dort spielen"
20:40 Sokomine (which would be "select an existing server and play there", translated literally)
20:43 rubenwardy "subgame" as a term sucks
20:43 rubenwardy wish we hadn't changed from "game"
20:47 LazyJ "Subgame" isn't code. It can still be changed.
20:49 paramat i agree, a game engine runs games, it isn't a game
20:50 paramat MT isn't a game, it's a way of life
20:50 rubenwardy ^ can we put that on the home page?
20:50 rubenwardy :D
20:50 Shara :D
20:50 Krock +1
20:50 Shara "subgame" really does suck as a term
20:54 Calinou supermod
20:54 * Calinou hides
20:57 IhrFussel Sokomine, you can say "Server joinen" which is a bit slang but every German player will understand it
20:58 RobbieF left #minetest-hub
20:58 benrob0329 GameMode?
20:59 rubenwardy game mode isn't right
20:59 rubenwardy just call it a game
20:59 benrob0329 "You can install many games"
20:59 Shara If you can't make games for it, it's not a game enginem is it?
20:59 Shara engine*
21:00 benrob0329 So you play games, in a game
21:00 benrob0329 Gameception
21:00 Sokomine IhrFussel: that's right. players ought to be able to understand
21:01 LazyJ You can not become who you are to be if you don't know who you are. MT needs to figure this out or else it will continue to flounder.
21:01 Sokomine subgame is a term that's fine for us :-) just...new people won't know what it means
21:01 Shara Sokomine: It's a stupid term.
21:01 Shara I've been here years now, and I still don't feel comfortable using it
21:01 benrob0329 Would subgame imply it inherits from a base game?
21:02 LazyJ Or a limited version of a game.
21:02 LazyJ "Sub" - less than.
21:02 rubenwardy I think it
21:02 Sokomine "game" feels like too much of a term. after all all these...whatever...are similar in their core. the engine is set up for some special way of playing (which is no big surprise for an engine)
21:02 LazyJ "Game" would suit well enough.
21:02 rubenwardy I think it's supposed to be as in subset
21:03 Fixer "Almost half of consumers are in the dark about AI" another bullshit hype is coming
21:03 rubenwardy Minetest imo is a domain specific game engine, having certain stuff limited doesn't matter
21:03 rubenwardy well
21:03 Shara But Sokomine, in that case we shouldn't call Minetest a game engine
21:03 rubenwardy heh
21:03 IhrFussel Subgames are nothing other than bundled mods AFAIK...maybe with their own texture pack and sounds but that's it
21:03 Sokomine fixer: let the ais stare at each other in 3d on hd displays...
21:03 Shara A game engine is used to run games, not subgames.
21:04 benrob0329 Meet Minetest, even we don't know what to call it anymore.
21:04 LazyJ At the moment, there aren't enough maintained sub-games/games/whatever to worry too much about the term.
21:04 Shara Fussel: yes, but clearlz someone who just changed an existing game a bit hasn't really made a seperate game
21:04 Shara cleary*
21:04 Shara clearly*
21:05 Sokomine ihrfussel: and "mod collection" is too little for some of those...entities...we talk about. they're more than a mere collection, yet not quite diffrent games as such...at least imho
21:05 Shara Ugh... if I switch y for z, sorry. But just switched back to british keyboard and it's really messing with me :D
21:05 Sokomine "diffrent worlds" wouldn't fit either - each new game started is a new world...
21:05 rubenwardy a source code fork of an application is a different application
21:05 rubenwardy just because they're similar doesn't make them the same application imo
21:05 Shara rubenwardy: agreed
21:06 Sokomine benrob0329: *g* that has something ,)
21:06 Shara What I meant was more than they haven't really made a game that's different, not that it isn't a game
21:06 Shara But if we can't call these things game, I guess MTG needs to rename to minetest_subgame?
21:06 benrob0329 Inside The Box
21:06 IhrFussel Extensions maybe?
21:06 Shara Extensions to what?
21:07 IhrFussel Extensions to the game engine
21:07 Sokomine hm, each mod is an extension
21:07 benrob0329 But the engine is useless by itself...
21:07 Shara Extensions to the engine come as C++ commits, surely :D
21:08 Fixer we need a new subgame, called "Minetest+", when you start it - giant middle finger is rendered in blocky form and then nice GAME END slightly below
21:08 atorian37 joined #minetest-hub
21:08 benrob0329 ITB is a game, MTG is a game (not a good game, but a game nonetheless)
21:10 benrob0329 Minetest is an engine, and engines run games, so they are games.
21:11 benrob0329 Mod are modifications to games which extend their functionality.
21:11 Shara That, really.
21:12 Fixer REM<RENAME MINETEST
21:12 benrob0329 Fixer: please, don't.
21:12 Fixer i've already suggested putting box subgame and that wuzzys one (mineclone2)
21:13 rubenwardy -1 to mc2
21:13 rubenwardy not sure what "box" is
21:13 benrob0329 Lets define what this thing is, then we can think of a good name
21:13 Fixer rubenwardy: inside the box
21:13 Shara Putting them where?
21:13 Fixer into official distrib
21:13 Fixer obviously
21:13 Shara Hell no.
21:13 rubenwardy well, that's currently closed source essentially and the developer doesn't want it
21:13 rubenwardy it's also niche
21:13 Shara ^
21:14 Shara Also please avoid anything that is trying to be MC.
21:14 Fixer it will suck then
21:14 Fixer th(a)en
21:14 benrob0329 ITB is open iirc, and its meant for a server
21:14 Shara Where is the code?
21:14 Fixer minecraft some very good gameplay ideas
21:14 Fixer has*
21:14 rubenwardy literally trying to be MC - not even trying to be MC - mtg is pretty annoyingly close - it's that it's exactly MC replicated
21:15 Fixer rubenwardy: mt does not even have tool rendering, this is silly
21:15 Calinou on the other hand, many people do want a Minecraft clone for various reasons
21:15 Shara One of those working on it told me they would like to share it with me, since my "The Box" project would have benifited from it greatly. One of the others did not want to share it. But you say it's open?
21:15 Shara Hmm.
21:15 Calinou (it's gratis, it's not Java, it cares more about Linux support, etc)
21:15 Calinou (Lua modding, too)
21:15 Fixer rubenwardy: 3d weild tools, or how it is called
21:15 Fixer rubenwardy: no mobs
21:15 Fixer rubenwardy: no purpose
21:16 rubenwardy I never said I don't want those features
21:16 Shara Fixer: everytime we bring this up, it goes around in circles.
21:16 Fixer pretty much MTG is sandbox
21:16 Shara And some dev will say there are not enough devs.
21:16 rubenwardy I said that MC2 is an exact reimplementation, which is a legal nightmare
21:16 benrob0329 Stop
21:16 benrob0329 Cease
21:16 Shara But I have offered to help if anyone wants to chuck some task at me. No one chucks tasks.
21:16 Fixer paramat says it is totally enough, i don't believe, MTG is lying with those tubes to keep it from dying
21:17 Shara Well, I've already decided I will work on a game.
21:17 benrob0329 Lets bring this back to the original discussion, what is Minetest (not MTG, not other subgames)
21:17 Shara (no, I won't call it a subgame)
21:17 Calinou rubenwardy: the main problem is reusing Minecraft's assets, here
21:17 Calinou not the gameplay
21:17 Fixer look mtg activity, it is pretty much paramat only with few occ people
21:17 rubenwardy MC2 uses pixel perfect iirc
21:17 rubenwardy not MC assets afaik
21:17 Calinou yeah, it uses Faithful 32 textures
21:17 Calinou and these are very close to Minecraft
21:17 Fixer paramat keeps it from complete disaster
21:18 Fixer it is on life support
21:18 Shara MTG needs more things in it, but the lack of direction/agreement about that makes it slow.
21:18 Fixer maybe as a sandbox, MTG is fine in that regards
21:18 rubenwardy what should the direction of MTG be?
21:18 Fixer needs some polish
21:18 rubenwardy that would be a better descussion
21:18 rubenwardy what does polish mean to you?
21:18 Fixer rubenwardy: is not that was outlined already in nore github thing?
21:19 Fixer rubenwardy: polish gameplay
21:19 Shara rubenwardy: FIrst the devs should decide if it's meant to be a full game or a base of some kind.
21:19 rubenwardy I want it to be a full game
21:19 Fixer me too
21:19 rubenwardy the issue is whenever it's changed people complain
21:19 Fixer now it is sandbox
21:19 benrob0329 *sigh*
21:19 rubenwardy ie: it breaks their builds etc
21:19 Shara I'd want full game that can be used as a base (meaning elements are modular and easy to turn on or off at will)
21:19 Fixer who wants it sandox or survival or whtver
21:19 benrob0329 This is why we never get anywhere
21:19 Fixer ,my typing ois horrible
21:20 Shara So long as things are easy to disable if you don't want them, then no one should be upset about something getting added
21:20 Fixer rubenwardy: nobody wants to work on MTG for some reason
21:21 Shara Fixer: I've offered to help in any way that's useful
21:21 rubenwardy Fixer: because every change causes massive politics
21:21 Fixer yes
21:21 Calinou reminds me, I fired up Minecraft today and I find the performance pretty disappointing
21:21 Fixer it is shit storm
21:21 Calinou HD textures still make the performance plummet (even 64x)
21:21 Fixer it is dev process, very be-rocratic
21:21 benrob0329 If we knew what it was, we could help develop it
21:21 Fixer beurocratic
21:21 Calinou I mean… I don't even have 60 FPS in this scene, I had 150+ FPS in a similar scene, years ago, on a much slower GPU
21:21 Calinou https://media.hugo.pro/2017-11-10_22.20.49.png
21:21 Shara benrob0329: exactly
21:21 paramat 'not tryng to be MC == sucks' hmm :]
21:22 Fixer MC has some very good ideas, don't ignore them
21:22 Fixer like inventory management
21:22 Calinou this ^
21:22 Fixer minetest inv management not just sucks, it is deep throat
21:22 Shara MT should simply not base decisions on what MC is or isn't
21:22 paramat ITB obviously can't be a bundled game
21:22 Calinou I don't play it much because I don't know of any nice community there, though
21:22 Calinou public servers get boring fast
21:22 Fixer YOU OWE ME A MOUSE WHEEL
21:23 Fixer Calinou: same for MC
21:23 Fixer mostly
21:23 Fixer but there are interesting places
21:23 LazyJ LibreOffice vs MS Office - geeks care about the code, other users just want to type a letter.
21:24 LazyJ Same for MC and MT.
21:24 paramat Fixer no i don't think MTG is complete or enough
21:24 LazyJ Modeling MTG after MC would be sensible.
21:24 benrob0329 But no one can decide on what it should be
21:24 Shara paramat: there are people here willing to help with MTG if the devs work out what is wanted
21:25 paramat i have many improvements coming, it's just slow work :]
21:25 Fixer more about polishing, if you avoid REVOLUTION, add long waited features, like 3D tools in hands of other players, stuff like that
21:25 Shara Then tell us how to help
21:25 Calinou LazyJ: I don't think it has to be this way
21:25 Calinou (the "free software isn't for non-geeks" thing)
21:25 LazyJ Calinou: No, it doesn't. Just a starting point.
21:26 Fixer 0.5.0 already has lots of nice blocks to build, corner stairs is welcomed moved, it is good for building, has rails, but inv management sucks, game looks too simplistic
21:26 benrob0329 Fixer: how about basic playability, since I can't steer the discussion back to basics anyways
21:26 Shara LazyJ: Please no. It's already quite horrible put on the spot in a conference to try and explain how we're not just an MC clone.
21:26 Fixer MTG is not bad as for sandbox
21:26 Fixer just add 3d tools and it will be a sandbox
21:26 Fixer and maybe some other features
21:26 LazyJ benrob0329 is right, this argument has been going round and round for a long time and nothing comes of it except rehashing.
21:27 Shara Actually some things do come of it.
21:27 Shara But it's too slow
21:27 Fixer Minetest was initially Minecraft Beta clone, at least I have that feeling (looks at cobble and gravel textures, and no hangar)
21:28 LazyJ If/when someone comes up with a game, it has not been accepted.
21:28 Fixer i play beta mc right now a lot, and it does feel a lot close to minetest
21:28 LazyJ They exist, LOTT, Dreambuilder, for example.
21:28 Fixer except minetest does not have mobs, armour and redstone
21:28 rubenwardy https://github.com/minetest/minetest_game/issues?q=is%3Aissue+is%3Aopen+label%3A%22Concept+approved%22
21:28 Shara LOTT is based on LOTR, which wouldn't be suitable
21:28 rubenwardy Fixer,   *Minetest Game
21:28 Fixer sure
21:28 paramat MTG has direction, it is a simple core of a game for modding, and slowly it is being refined and improved and moved towards being a very simple game. we intend to have optional mobs
21:28 Shara Dreambuilder is a modpack now
21:28 LazyJ But if they are not packaged with the engine, then they don't get the exposure to players and are left to fade away.
21:28 benrob0329 Ever MT playthrough I've had: Grind, shack, grind, house, grind, search for building spot, grind, build, grind, grind, think if thing to build, grind some more, then build, war, server gets abondoned
21:29 Shara LazyJ: Yes, have been saying that.
21:29 rubenwardy paramat: no. Disablable mods
21:29 rubenwardy *mobs
21:29 rubenwardy it needs to be opt out
21:30 paramat it will always be a modding base because so much is based on it, but it can also be closer to a very simple game
21:30 Fixer Calinou: i have impression that my X800GTO that is older than you* (hyperbole) runs faster with minetest than with minecraft,  minetest is very CPU bound
21:30 LazyJ A core dev has created a game but it can not or will not be bundled with the engine. What does that say about the prospects for future games?
21:30 rubenwardy a modding base doesn't mean it's simple
21:30 rubenwardy just look at that other game, it's a very good modding base
21:30 Fixer Calinou: i was surprised that MC Beta 1.7.3 fps tanked from 150-300 to 40-80, and minetest one was still at 100 fps cap most of the time
21:31 benrob0329 Simplicity can be fun, but it has to be fun
21:31 Fixer Calinou: when I had to use old card from ~2006
21:31 paramat i don't ignore good elements of MC :]
21:31 Fixer even in minecraft people are bored
21:31 Fixer i see it all the time
21:32 Fixer some kind of mob farming + redstone creativity is used to entertain a little more
21:33 IhrFussel joined #minetest-hub
21:33 Fixer also, mods I seen in MC, ... we need that in minetest
21:33 Fixer oooh
21:34 Fixer i need to check smth very bad about minetest or irrlicht, or ati drivers
21:34 Shara The only way to get better mods, is for people to make them.
21:34 Fixer with minetest you feel your VRAM and then walk some more - you can halt your PC (some sort of errors in drivers or smth)
21:35 Fixer fill*
21:35 Fixer everything halts, including sound
21:35 Fixer only reset helps
21:35 Fixer minecraft beta does not have this problem on this card
21:36 paramat Fixer no-one is resisting new features, it's down to who has time to work on stuff, maybe you should actually contribute?
21:36 Fixer very few people contribute to it, engine has lots, but not the game itself
21:38 Shara Time to make some new games, everyones?
21:38 Shara -s
21:38 LazyJ The MT engine seems to only support MTG-like stuff.
21:39 LazyJ To make radically different games, the engine would need to be able to support stuff very different from MTG or MC.
21:39 Shara The engine has a specific type of game in mind, sure, but that's not to say the experience can't be very different
21:39 LazyJ As it is, modders have to go to great lengths to overcome what the engine is limited to.
21:39 Krock the MT engine supports everything that can be run by Lua. The problem is that modders need a base to rely on - which is MTG
21:39 Shara Yea, that will always be a problem though.
21:40 LazyJ So determining what games the engine is to support would lend to determining what to add in the engine.
21:40 paramat rubenwardy yes i agree, disableable mobs, i don't mean optional as in default off :]
21:40 paramat (sorry still catching up with chat)
21:40 Shara Krock: I've actually started writing things for a seperate game, so I won't need MTG as a base much longer.
21:40 Sokomine for me, mtg is the common base for almost other...er...whatever you want to call those entities
21:40 Shara I don't expect it to be something I finish any time soon though
21:42 Jordach joined #minetest-hub
21:42 paramat LazyJ "A core dev has created a game but it can not or will not be bundled with the engine. What does that say about the prospects for future games?" referring to MC2? it should be obvious why it can't be bundled
21:43 LazyJ paramat: I was refering to In The Box
21:43 Fixer Calinou: https://i.imgur.com/nsKcfJp.png
21:43 Sokomine Shara: how shall the poor devs know what "is wanted"? there are so many diffrent things that can be - and which are all equally right. like the house you can build in the game - it can be many things. spheres may get more tricky and work less well...
21:43 rubenwardy https://github.com/minetest/minetest_game/projects/1
21:44 Megaf You can just ask me...
21:44 Megaf "What is "wanted""
21:44 Shara Sokomine: It's their game, so they should be able to decide.
21:44 Sokomine fixer: inv management? how do you want to manage it?
21:44 * Jordach has some fantastic crap
21:44 LazyJ Look at the MT Server List - what mods are most commonly installed on servers. That would be a suggestion of things to add.
21:44 rubenwardy paramat, please look through here: https://github.com/minetest/minetest_game/issues?q=is%3Aopen+is%3Aissue+label%3A%22Concept+approved%22
21:44 Shara Otherwise, it goes nowhere much any time soon.
21:44 paramat LazyJ no the MT engine can support a wide variety of game types, you can have a space game now etc.
21:45 Fixer Sokomine: look minetest tutorials on item management it is awesome^3
21:45 Fixer Sokomine: *minecraft*
21:45 Jordach >tfw i've done plenty of work without a word
21:45 Shara I'm glad concept approval is a thing now.
21:46 Shara But it only really helps if there is an agreed concept for the thing that is being approved
21:47 Jordach my realtime atmos engine is coming along
21:48 paramat LazyJ ITB isn't really suitable as it depends on pre-existing material and a server, maybe i'm wrong, sofar?
21:48 Sokomine fixer: i've had that as well. almost. usually in combination with other processes. took some time to get the kill command through
21:48 paramat no one has rejected ITB being bundled either, where was that decision made? we may still consider it
21:48 LazyJ If the MT engine supports a variety of game types, then where are those games? Ultimately, it comes back to too few or none, devs, modders, or community members, willing to put in the time and effort to make and maintain sugbames. So the debates go nowhere for nothing.
21:49 rubenwardy LazyJ, typo
21:49 Shara LazyJ: As I've said, I've started working on one.
21:49 rubenwardy *bugsames
21:49 Shara And I'm serious enough about it to say that I am now.
21:50 LazyJ rubenwardy: Occasional typos mean I'm human and not a bot (and less than perfect :)-  ).
21:50 Shara Sooner or later help will be welcome. QUite a bit might depend on that when the time comes.
21:50 Krock <[°_°]>
21:51 Krock | /  Hey, I'm a robot
21:51 Jordach beep boop beep
21:52 * Sokomine programs krock to work 24/7 on mt
21:52 rubenwardy <Fuchs> we discussed this a bit at #live, minetest these days has advancements,
21:52 rubenwardy <Fuchs> *minecraft, sorry
21:52 rubenwardy <Fuchs> and they give you goals to reach, like mine stuff to go to the nether, go to the end, kill the dragon etc.
21:52 rubenwardy <Fuchs> I think that might be something nice for minetest, too
21:52 rubenwardy from #minetest
21:52 Krock Sokomine, segmentation fault
21:52 rdococ LazyJ: confirmed robot that uses PRNG to generate seemingly random typos
21:52 Fixer also
21:53 Sokomine rubenwardy: there's at least one achievement mod (didn't you do one as well?). those can indeed be helpful for some type of players and some subgames. they can also be part of a story
21:53 Fixer is it just me, or Technic is clone of Industrial Craft (JUST SAYING)
21:53 Sokomine krock: hm, need to install more ram inside you :-)
21:53 Fixer i'm in a mood for shitposting
21:53 Krock Sokomine, 256 bytes ought to be enough
21:54 Fixer rubenwardy: also, we have close to same fucking trees, why not add many schematics and use them randomly? good damn forest looks like the same
21:54 Fixer rubenwardy: say, 5 verieties of apple, 5 of jungle, etc
21:54 rdococ apple sucks
21:55 Fixer there is variation in forests
21:55 Fixer but it is not enough
21:55 Krock rdococ, not THAT apple
21:55 Fixer or maybe it is me
21:55 Sokomine regarding subgames or games or however you want to call them - none is 100% perfect by now, and probably never will as there is always room for improvement. linking candidates so that players may find and install them easily would be a great step forward
21:55 rdococ Krock, apple does suck th
21:55 rdococ o
21:55 Fixer have not seen much forests in my life
21:56 Fixer my country is poor on forests
21:56 rdococ The only time something manufactured by Microsoft won't suck is when they start manufacturing vacuum cleaners. ~some source I forgot
21:56 Fixer rdococ: skype is also ruined by minecr^Wmicrosoft
21:56 Sokomine most forrests do not tend to be made up of trees with a square ground. nature has few edges, so...
21:58 paramat Fixer no need to rant about trees, the idea is fine and will probably happen, it's a case of priorities and contributor time. i don't know how to code random schem selection otherwise i would have done it by now
21:58 benrob0329 #MakeTheTreesRoundAgain
21:59 Shara paramat: wouldn't you just have to register more than one decoration?
21:59 paramat also i'd like to add a smaller pine for variation, and a huge jungletree, working on it :]
21:59 Sokomine benrob0329: just a statement regarding nature as such :-) but then, it does get a bit tricky to do large-scale reconfiguration of the real world. houses tend to be...slightly...expensive, and people do tend to get angry if you dig for gold and diamonds below their homes :-)
22:00 Jordach https://forum.minetest.net/viewtopic.php?f=3&amp;t=156&amp;p=299692#p299692
22:00 Sokomine paramat: that sounds fine. can't have enough trees. that special forrest soil is also very nice and a good sight
22:00 Jordach hold my beer
22:00 Sokomine Jordach: no beer without a mod! :)
22:00 rdococ there should be an option to make leaves walk-through
22:00 paramat Shara that works but makes mapgen much slower, especially if there are many different schematics
22:00 rdococ or maybe like cobwebs but not as slow
22:00 rdococ like ladders
22:01 Sokomine rdococ: beeing able to climb though them is also very nice. landrush has that
22:01 * Shara can probably work out how to make it random
22:01 LazyJ LG allows players to climb through leaves too.
22:01 LazyJ Got the idea from deezl and CWz's Bluelobster-Pro server.
22:02 LazyJ The additions and refinements to MTG exist among the servers.
22:03 LazyJ Now, just collect them.
22:03 Sokomine that's right :-)
22:04 benrob0329 Can we have "sticky" material other than reducing gravity and such?
22:04 Sokomine still, servers are a bit diffrent from singleplayer world. diffrent needs for mods
22:06 Jordach servers can handle the load
22:06 Jordach singleplayer clients might not be so
22:06 Sokomine which load?
22:06 Jordach the load of the entire game
22:06 Jordach the API puts more strain than say a multiplayer client
22:07 Jordach (unless you're me and perform 26 texture operations on a .x model)
22:07 Jordach it even stalls my desktop
22:07 Jordach as a client on a server
22:08 Sokomine which game are you talking about right now? mt runs just fine most of the time. there are instances when it comes to a halt, but i'm pretty sure that's a bug somewhere. mc doesn't really run on my machine
22:08 Jordach Sokomine, doesn't matter what, just mind the clientside load ;)
22:10 paramat Shara sorry for delay, was catching up with chat, concerning your PM, we are. perhaps you could open an issue to discuss teleportation? you'd be the person for it as you have a good approach
22:12 Shara Have been considering it.
22:16 Fixer https://www.youtube.com/watch?v=-EUP6k2EGyQ some short keygen music for relax
22:20 Jordach it can rain now
22:20 Jordach https://jordach.net/k45scY.png
22:20 Jordach it's light adjusted now https://jordach.net/J7c7JG.png
22:21 Jordach some hinting might be skybox related ;)
22:21 Fixer https://i.imgur.com/iED8iij.png
22:21 Fixer a m b i e n c e
22:22 Fixer there is new particle PR, but addparticle still slow
22:22 Jordach Fixer, am adjusting the numbers
22:23 Fixer Zen Minimap <3
22:23 Fixer i have no idea why the hell our minetest one is so slow
22:24 Fixer https://i.imgur.com/rzwiFyl.png
22:25 Jordach Fixer, rain https://jordach.net/gD4qwQ.png
22:26 Fixer Jordach: noice clouds
22:26 Fixer Jordach: don't see the particles
22:26 * Sokomine hands paramat one of her travelnets
22:26 Jordach even darker https://jordach.net/NxNVhq.png
22:26 Jordach Fixer, to be continued
22:27 Jordach hailstorm and thunder are even darker
22:27 Shara travelnets aren't ideal in many ways
22:28 Fixer people complain in minecraft about rain :D
22:30 Fixer https://www.youtube.com/watch?v=0UGRR6MkVmE
22:30 Jordach Fixer, thunder
22:30 Jordach https://jordach.net/sRbtca.png
22:30 rubenwardy !mod lightning
22:30 ShadowBot rubenwardy: <lucky [mod] lightning site:forum.minetest.net>
22:30 rubenwardy you such
22:30 rubenwardy *suck
22:30 Jordach rubenwardy, hold my beer
22:30 rubenwardy !mod [lightning]
22:30 ShadowBot rubenwardy: <lucky [mod] [lightning] site:forum.minetest.net>
22:30 rubenwardy jesus
22:30 rubenwardy https://forum.minetest.net/viewtopic.php?t=13886
22:31 rubenwardy there's literally only one mod called lightning
22:31 Fixer chtulhu
22:31 Jordach >no skybox changes
22:31 Jordach >not during rain
22:31 rubenwardy also, krock's mod search only returns that mod for that lightning
22:31 rubenwardy Jordach: combine them
22:31 Jordach rubenwardy, hold my fucking beer
22:31 rubenwardy :D
22:31 Fixer rubenwardy: and it was not usable for quite a long time, because lighting bugs (they were fixed eventually, kinda)
22:31 Jordach fun fact
22:31 rubenwardy are you going to be releasing this, Jordach?
22:31 Jordach atmos exposes all data
22:32 Jordach every var is configurable
22:32 rubenwardy or is this some proprietary thing
22:32 Jordach cloud thiccness
22:32 Jordach etc
22:32 Jordach https://jordach.net/6S4zUM.png
22:32 rdococ Jordach, a word of advice: the best place to hold your beer is in your body.
22:32 Jordach rubenwardy, even better, hold my fucking bleach
22:32 rubenwardy jesus
22:33 rubenwardy do you know about dictionaries?
22:33 Jordach there's a reason
22:33 Jordach overridability
22:33 Jordach mods just depend and that's it
22:33 rubenwardy atmos.register_weather({ colour = xx, type = 3})
22:33 Fixer Jordach: 0.4.15 /triggered
22:33 rubenwardy you can override dictionaries :D
22:33 Jordach https://jordach.net/lY3SVy.png
22:33 Jordach Fixer, hmmmmmm
22:33 rubenwardy that code looks like when I didn't know about classes in python back in the day
22:34 rdococ atmos.register_weather = function () print("no weather 4u") end
22:34 rubenwardy wrong
22:34 rubenwardy atmos.register_weather = function () error("no weather 4u") end
22:34 rubenwardy function atmos.register_weather() error("no weather 4u") end
22:35 Fixer OOM
22:35 rubenwardy no one such = function()
22:35 rubenwardy *should
22:35 rdococ I always = function ().
22:35 rubenwardy ew :)
22:35 Fixer why bother when you got OOM in the end :)
22:35 rdococ atmos.register_weather = function () print("no weather 4u"); while true do end end; minetest.register_globalstep(function () atmos.register_weather() end)
22:35 rdococ -- Ehehehehehe...
22:36 Jordach rubenwardy, remember, most of this is designed for serverside use
22:36 Jordach it's just easier to organise things even if there's plenty of them
22:36 Jordach bonus easter egg
22:36 Jordach atmos.weather_cloud_thicc[3] = 16
22:36 Jordach these clouds, are indeed thicc
22:38 Fixer rdococ: huehuehue*
22:40 IhrFussel bestmod = {} bestmod.function1 = function() blah end) bestmod.function2 = function() blah blah end) =P
22:41 rubenwardy that code has two syntax errors
22:41 rubenwardy Error: Expected EOF, found )
22:44 IhrFussel bestmod = {} bestmod.function1 = function() print("blah") end bestmod.function2 = function() print("blah blah") end ...
22:49 IhrFussel I mostly work with minetest callbacks in Lua that's why I added the "end)"
22:59 sofar heh, seems I missed out a bunch of relevant discussion regarding ITB
22:59 sofar just to clarify, if that's even possible
23:00 sofar the goal of ITB is to create a self-improving content stream that is playable online
23:00 Fixer shadow render in beta 1.7.3 -> https://i.imgur.com/4ceSOY9.png
23:00 sofar ITB in offline mode has no purpose
23:00 sofar making a puzzle for yourself is rather silly
23:01 Fixer disregard my screenshot - bad example
23:01 Fixer will find smth better
23:02 sofar it's possible that someone could make a "single player box adventure" out of it, though, with just a set of precompiled boxes and content to make it all run
23:04 sofar currently the music used isn't even licensed in an appropriate way to package it with minetest
23:04 sofar since it's -NC
23:10 Aerozoic joined #minetest-hub
23:17 Fixer better example of shadow in mc beta: https://i.imgur.com/1WcUlDE.png
23:18 Calinou yeah, smooth lighting didn't apply on water
23:18 Calinou (does it do so, now?)
23:18 Calinou (in Minecraft 1.1.2)
23:18 Calinou 1.12*
23:33 Fixer don't remember
23:33 Fixer in minetest it applies on water
23:33 Fixer looks nice
23:39 Aerozoic joined #minetest-hub

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