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IRC log for #minetest-hub, 2017-11-09

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All times shown according to UTC.

Time Nick Message
00:08 Calinou yes, software + poly is quite slow
00:08 Calinou but if you have a good GPU, OpenGL will be much faster than software, even with many effects
00:08 Calinou https://media.hugo.pro/gzdoom_opengl.png
00:08 Calinou https://media.hugo.pro/gzdoom_software_both.png
00:08 Calinou https://media.hugo.pro/gzd​oom_software_truecolor.png
00:08 Calinou https://media.hugo.pro/gzdoom_software_poly.png
00:08 Calinou https://media.hugo.pro/gzdoom_software_none.png
00:09 Calinou both truecolor and poly features have a significant FPS impact, which gets worse when you enable both
00:10 Calinou the software-like OpenGL (with anti-aliasing and anisotropic filtering enabled, here) is nearly twice as fast as original software look :)
00:22 Fixer truecolor?
00:23 Calinou Fixer: 24-bit colors instead of a 8-bit palette
00:23 Calinou (also allowing for high-quality translucency rendering)
00:23 Calinou (not used in vanilla Doom, but Boom maps can make use of it, same for some particle effects from source ports)
00:24 Calinou I remember playing Freedoom Phase 1 C1M2 back in early 2016, with PrBoom+ in software mode
00:24 Calinou Freedoom was still using Boom features in many maps, and that map included a translucent window at some point
00:24 Calinou every time I approached it, my FPS plummeted :)
00:36 Fixer Calinou: on this ATI X800GTO i have texture size problems in both Minetest and GZDoom, I can't read text on signs, and fonts in gzdoom, they are low detail
00:37 Fixer Calinou: probably no high detail texture support in OGL?
00:37 Calinou weird
00:38 Fixer Calinou: https://www.techpowerup.com​/gpudb/136/radeon-x800-gto
00:38 Fixer i will show you a screen
00:43 Fixer Calinou: correction, in minetest and duke nukem 3d, example https://i.imgur.com/XZ7YkzX.png
00:44 Fixer Calinou: in gzdoom there are problems with walls in OGL
00:46 Fixer Calinou: gzdoom ogl rendering https://i.imgur.com/H6bwt9J.png
00:47 rdococ I wanna see a game that uses affine texture mapping on purpose.
00:49 Fixer Calinou: or opposite bug, when those walls render but everything else is not
00:49 Fixer Calinou: i play in software
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07:36 CWz anyone knows what happened to VanessaE's servers?
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09:12 shivajiva CWz: don't know but I do know Inchra is down so it could be a domain issue
09:16 sfan5 ovh is having problems atm https://twitter.com/ovh_status
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10:49 jas_ i somehow managed to increase hp_max on level up.  100 xp = level+1, hp_max+20.  xp is mob damage+health_max/2 with a 0.5 multiplier for non-monsters. phew!
10:53 jas_ https://i.imgur.com/VvW0MCB.png
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13:51 IhrFussel Hi guys
13:52 Megaf Hi Fussel
13:57 jas_ hi
13:58 Megaf Folks, can you please try to join mt,megaf.info 30003 ?
13:58 Megaf Expect lots of unknown blocks
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14:02 Megaf Hi ThomasMonroe
14:02 ThomasMonroe hey Megaf
14:03 Megaf can you please try mt,megaf.info 30003 ?
14:03 Megaf expect a lot of unknown objects by the way
14:03 Megaf only active mods are a couple of default mods and areas
14:03 ThomasMonroe ok
14:04 ThomasMonroe just megaf.info?
14:04 Megaf ThomasMonroe, mt.megaf.info por 30003
14:04 Megaf megaf.info should work too tho
14:04 ThomasMonroe ah thx
14:04 Megaf never tried tho
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18:07 Calinou hi :)
18:07 Calinou KaadmY: today I had an English class, we had an exercise where we had to match things
18:07 Calinou the first 5 letters, in order, spelled "IDKEA"
18:07 Calinou so close to IDKFA :'(
18:07 Calinou (which was possible here)
18:07 Raven262 Too close to IKEA
18:08 Raven262 :O
18:22 rubenwardy IDFKA?
18:23 Calinou rubenwardy: a Doom cheat code which gives you all weapons, keys and armor
18:23 rubenwardy argh
18:23 rubenwardy thought it would be DOOM
18:23 Calinou you can read it as "ID keys, full ammo", "ID Killer Fucking Arsenal" or "ID Kick Fucking Ass"
18:23 Calinou (the latter two suggested by John Romero)
18:24 Calinou IDFA also exists, it's the same but it doesn't give keys
18:24 Calinou fun fact: IDKFA does not restore your health
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18:52 paramat ah man doom/quake chat again :]
18:54 jas_ wasn't me
18:54 paramat Calinou it's getting a bit much now, like one third of this channel. please can you get your doom/quake chat fix elsewhere and restrain it here, please?
18:54 rubenwardy ##minetest-doomchat
18:55 paramat IRC rules for all channels: "Off-topic is allowed, but excessive use of it is disallowed."
18:56 sofar we're doomed
18:57 paramat i'm no longer trying to move offtopic to #minetest because that channel is actually mostly on-topic. so i really don't mind moderate offtopc here, but this doom/quake obsession is getting irritating
18:57 paramat hehe
18:58 paramat Calinou i'll start kicking you if things don't improve, sorry
19:03 paramat please use another channel for lengthy non-MT gaming talk with your MT friends, it's so boring for everyone else
19:04 sofar I think he got the hint
19:04 Calinou nothing happened in the channel :/
19:04 Calinou I wasn't disturbing on-topic conversations, and that's the main point of the rule
19:05 sofar I retract my statement
19:05 sofar Calinou: I'd say most prefer not to have any chat over offtopic chat
19:05 sofar that's certainly my opinion
19:05 Calinou I'm aware that paramat finds a lot of things boring :-)
19:05 sofar the more specific a chat is, the less likely offtopic chat is to help maintain channel quality
19:06 sofar this channel is highly specific
19:06 sofar it isn't entirely open
19:06 sofar it's a very specific audience
19:06 paramat Calinou i'm not referring to the most recent conversation in this channel, which on it's own would be fine
19:07 sofar it shouldn't matter. I find doom/quake stuff highly interesting, yet I find constant talk about it in this channel irrelevant
19:07 Calinou I'd have to create a channel just for this :(
19:08 paramat the rule isn't about disturbing on-topic conversation, it's about total amount of offtopic
19:09 sofar I, and others, are sitting in this channel for a reason, the offtopic chat is derailing that purpose
19:09 sofar that's the reason for the rule
19:09 Calinou whatever
19:09 paramat it's fine in small amounts, but try reading logs for this channel for the last few months, it's really excessive
19:09 Shara When I see stuff about Doom/Quake here, I basically close the channel
19:10 sofar not trying to bash you, Calinou, just trying to explain my standpoint
19:10 Calinou you wouldn't be happy in #gamedev and the like :P
19:10 Calinou where the subjects can be really, really offtopic
19:10 Shara Different channels, different expectations.
19:10 Shara In soem channels, offtopic is fine and is normal
19:10 sofar it's probably unpleasant, sure :)
19:10 Shara some*
19:12 Calinou I'll stop doing this then
19:14 sofar btw, a certain amount of 'related' things are appreciated... if you made something cool and it could in some ways benefit this community, by all means share
19:14 paramat perhaps it's a good idea someone starts a minetest-offtopic channel? i suggested this to core devs but no-one wants to do it officially, so it'll have to be organised by those who chat offtopic a lot about mobile phones and FPS games
19:16 Shara Hasn't some one done that yet?
19:17 paramat fact is, the amount of offtopic is beginning to make me not want to be involved in this channel, due to the amount of my time it wastes, and the boredom and irritation, when i catch up on logs or monitor the channel, so it's become excessive
19:17 Calinou sorry about that
19:17 paramat no offtopic IRC MT channel yet afaik
19:18 paramat well it's not just you :]
19:18 sofar paramat: ok now I think he's gotten the message, so, can we return to <idle chat|on-topic> ?
19:19 rubenwardy man, the grass textures are ugly
19:19 rubenwardy shall we change them again?
19:19 Calinou they've gotten better, but they could be even better
19:20 Calinou same for many textures, like stone
19:20 Calinou (a bit too dark in my taste, too)
19:20 rubenwardy they're quite repetitive, and the color is weird
19:20 sofar ugh, not this again
19:20 Calinou unfortunately, changing minetest_game textures requires approval of the multinational bike factory
19:20 Calinou :)
19:20 sofar how about a new name for minetest?
19:20 rubenwardy lol
19:20 Shara hah
19:21 rubenwardy I was mostly joking
19:21 rubenwardy I would like to find a nice texture pack
19:22 sofar both PixelPerfection and Isabella-II are great packs that convert really well
19:22 sofar I use the latter on my server
19:22 sofar PP is in mcl2
19:22 rubenwardy my flatmate keeps trying to convert me to minecraft
19:22 sofar just gotta find something that is coherent, or get an artist to make a whole new one that's inclusive
19:23 rubenwardy he works in a MC-related company, and has spare logins
19:23 rubenwardy tells me about "feed the beast"
19:23 rubenwardy which sounds pretty epic
19:25 Fixer feed the beest is the place for biggest modpacks
19:25 Fixer and bestest
19:25 Fixer modded minecraft is light years ahead of minetest
19:28 sofar mostly irrelevant unless we can either learn something from it or actually make changes
19:32 Calinou <rubenwardy> he works in a MC-related company, and has spare logins
19:32 Calinou cool, you can grief servers better using them :D
19:32 * Calinou hides
19:32 Calinou I remember playing on random servers, and often getting griefed at least once
19:32 Calinou (before protection plugins were widespread)
19:32 rubenwardy he got a macbook pro (with touchbar) from that company, so MC logins are nothing
19:33 Calinou sofar: I really like the textures on Inside the Box
19:33 Calinou I wish they became the default, but they won't be :(
19:33 sofar I should make a TP for it, it converts easily, but I'm too busy
19:37 sofar s/busy/lazy/ being fairly synonymic
19:38 benrob0329 I wish any better texture pack would become default
19:56 rdococ What are the default properties for the hand?
19:56 rdococ (in survival mode, where 'creative' isn't enabled)
20:05 sofar I think it's almost entirely built in default values
20:10 * twoelk finds the mtg texture pack ok - might just need some -aligning- to give a more coherent impresion
20:19 ThomasMonroe is it just me or is WE missing some sort of smoothing brush?
20:20 rubenwardy would be nice to be able to draw in WE
20:20 rubenwardy like, with the cursor
20:20 rubenwardy CSM please? :D
20:22 rubenwardy <Farace666yh> Hi good morning how find some zombies to kill them
20:22 rubenwardy I'm tempted to make a bounty feature in CTF, which gives extra score when killing a certain player. All other players would get noted. So that player would get continuously killed
20:22 rubenwardy good for annoying users
20:24 twoelk ThomasMonroe: try this at your own risk :-D https://github.com/sfan5/we_env
20:26 twoelk rubenwardy: chalk an M on his back and let him run like peter lorre
20:27 ThomasMonroe hmm looks interesting twoelk
20:28 rdococ rubenwardy, you should add it :P
20:28 twoelk sfan5 posted a demo video somewhere
20:28 sfan5 https://forum.minetest.net/vi​ewtopic.php?p=294778#p294778
20:29 rubenwardy might look into base power shields first https://github.com/rubenwar​dy/capturetheflag/issues/69
20:29 rubenwardy or traps maybe
20:33 rdococ Hm.
20:34 rdococ What if you could customize your character using individual facial features? Because a mod can then overlay them to get the full appearance.
20:36 IhrFussel Player joins for the first time a survival server and asks for give priv ... not sure if serious
20:36 rubenwardy lol
20:37 rubenwardy I've had 3 people ask for moderator/admin privs directly to me today
20:37 rubenwardy ie: pinged me
20:37 rubenwardy and 1 ask for lava, believe or not
20:37 rubenwardy how strange
20:37 rubenwardy XD
20:37 rdococ I requested that everyone be given lava to place and cause chaos. :P
20:38 rubenwardy :D
20:38 rdococ You should do that the next time I join. :P
20:39 rdococ And make sure that they're buckets, so that people can pick up their lava and place it over and over. That also lets people bucket water for protection.
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20:42 Megaf Hi all
20:42 rubenwardy hi
20:42 Megaf Hi ThomasMonroe , Sorry, my laptop ran out of battery before
20:43 Megaf I'm home now
20:55 rdococ there should be more games like CTF. I'd like to see a 'domination' game where you take control of various points on the map.
20:56 rubenwardy so would I
20:56 ThomasMonroe ok Megaf
20:56 Fixer GREAT ARCHEOSUCCESS
20:57 rubenwardy well
20:57 Fixer not only downloaded few beta 173 modpacks, but also quite good technic pack for 1.2.5 with those famous mods
20:57 rubenwardy I'd like to see more nontraditional subgames which don't rely to much on PvP
20:57 Fixer and it works in multimc
21:01 Fixer buildcraft, industrialcraft2, redpower, logisticspipes, thermalexpansion, railcraft, etc
21:03 rdococ I would also like to see an inventory system where more of the inventory is handled by the client. The client would be in charge of handling the exact layout of the inventory (which item is where), and would only send messages to the server if it wanted to attack with an item, use an item, craft with items - or in general, anything which changes how much of what is in the player's inventory. In all cases, the server would check if the client has
21:03 rdococ that item.
21:09 Calinou CTF is pretty fun, I wish it had some more skilled players and less cannonfodders
21:09 Calinou possibly more ways to attack
21:09 Calinou (and a less tiresome setup… maybe give people stone swords and pickaxes when spawning?)
21:10 Calinou (slightly faster health regeneration?)
21:12 rubenwardy Calinou, please have a look at github.com/rubenwardy/capturetheflag/issues
21:12 rubenwardy I can increase hpregen if you like
21:13 Calinou what about slightly coloring player name tags as well?
21:13 Calinou (like the flag holders, but less so)
21:13 rdococ how about sword blocking mechanics?
21:14 Calinou rdococ: probably not doable due to engine restrictions
21:14 rdococ idk, im just thinking out loud, lol
21:14 Calinou (other than a random chance, which sucks)
21:14 rubenwardy please comment on the issues and let me know what you like
21:14 Calinou *maybe* some kind of powerup could be found in chests
21:14 Calinou increased speed or damage or jump height
21:14 Calinou that would last 20-30 seconds or so
21:15 rubenwardy the hpregen is 1 point every 10 seconds
21:15 rubenwardy huh
21:15 Calinou but this would make strong players even stronger, as they'd get it first
21:15 rubenwardy that's quite low
21:15 Calinou rubenwardy: yes, 1 every 6 seconds would be better, try that
21:15 Calinou shouldn't be too fast either
21:15 Calinou or every 5 seconds
21:15 rubenwardy !up spleef
21:15 ShadowBot rubenwardy: Resolving spleef failed: [Errno -2] Name or service not known
21:16 rubenwardy grrr
21:16 rdococ lol
21:16 rubenwardy !up lms.rubenwardy.com 30001
21:16 ShadowBot rubenwardy: lms.rubenwardy.com port 30001 is up (87120us)
21:17 Calinou Last Sam Standing
21:17 rdococ im on there now
21:17 Calinou rubenwardy: oh, silly idea: if both teams hold the flag for a very long time, make the players explode
21:17 Calinou hot potato :^)
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21:24 rubenwardy need more explosions
21:25 Megaf ThomasMonroe, I added some mods back already
21:25 rdococ a 'hot potato' game would be cool
21:25 rubenwardy what do you think about flag passing?
21:25 rdococ I think it's an interesting concept
21:25 rdococ maybe the flag could be an actual item in the inventory
21:25 rdococ if you drop it, it gets returned immediately
21:26 rdococ and you click others with it to pass it to them
21:26 Shara Click how?
21:26 rubenwardy I'd lean for right clicking players to pass
21:26 Shara You mean it would be in an inventory slot?
21:26 rubenwardy and an item is liable for item duplication
21:26 rubenwardy which isn't great
21:26 sfan5 has anyone reimplement cs in minetest yet?
21:27 rubenwardy I'd love a better weapons mod
21:27 rdococ Shara, yes
21:27 rubenwardy with scopes
21:27 Shara rdococ: I dont know. Seems messy
21:27 sfan5 what other criteria would a better weapons mod have?
21:27 Shara rubenwardy: can we get an upgraded rifle with sniper sight that enables zoom?
21:27 rdococ Shara: maybe just an ordinary right-click then?
21:27 Megaf but now I have one billion of  "<WARNING> 2017-11-09 16:27:28: [Server] WARNING: minetest.setting_* functions are deprecated.  Use methods on the minetest.settings object."
21:27 Megaf scrolling in the terminal
21:27 rdococ also, what even causes item duplication?
21:28 Shara rdococ: bad things.
21:28 rdococ thank you, that was very specific information and now I know all the ins and outs of the item duplication bug.
21:28 Shara You're welcome :)
21:29 rdococ anyway, even if the flag gets duplicated, just clear the player's inventory of that flag when they pass it (*every* part of it, including the crafting table).
21:29 Shara But seriously, any time an item duping bug is found, it is better for the finders to fix it or report it, rather than to reveal how it works in a publically logged channel
21:30 rdococ why would the server have trouble keeping track of how much of what items a player has? I don't see why item duping would even happen
21:30 rdococ well, rather, items in any inventory
21:35 rubenwardy Shara, ooh, good idea
21:37 Shara :)
21:38 rubenwardy so, increase hpregen to 1 point per 6 seconds, and a heart per 12?
21:39 Shara I feel kind of indifferent about that, but nothing against it
21:40 sofar itb has health regen, I feel it's just needed
21:40 rubenwardy I read somewhere that health regen encourages hiding and staying back, whereas getting health rewards from killing encourages more thrill seeking play styles
21:41 rubenwardy maybe it's best to do a bit of both, idk
21:41 sofar that's in pvp, but I find it an acceptable pvp policy as well
21:41 sofar many online pvp type games have health regen methods
21:41 Calinou rubenwardy: yeah, do both
21:41 Calinou 1 HP (half-heart) per 6 seconds, +5 HP on kill
21:42 Calinou or +4 HP on kill, maybe
21:42 Calinou I do wonder, maybe having dynamic handicap would be a good thing
21:42 Calinou to make weaker players less humiliated :)
21:42 Calinou (they could start with better items, and/or have faster health regeneration)
21:42 Calinou inversely, the best players have to deal with slower health regeneration
21:42 Calinou this could be done based on score and rankings
21:42 Calinou (percentile?)
21:44 Shara I think I wouldn't like weaker players automatically getting better items.
21:46 Calinou if it's done in reasonable proportions, it shouldn't be too bad
21:46 Calinou of course, if it's too strong, good players lose motivation to play
21:51 Shara Well, since I find gatherting weapons to be the single most annoying part of the game, it would be very demotivating to me
21:51 rubenwardy I'm increasing the number of chests
21:51 Shara That would be good
21:51 rubenwardy as there are regularly large amounts of players
21:52 rubenwardy I may color unexplored chests differently
21:52 rubenwardy not sure
21:53 Shara The bigger probem is not the numbe rof chests, but that once you get far into the game, there are none left with good things
21:53 Shara Because players just grab everything, even if they dont need to
21:53 rubenwardy maybe item drops in the water bit?
21:53 Shara SO the better thing would be chests that refill after some set time
21:53 rubenwardy a noise comes from the senter
21:53 rubenwardy *center
21:53 rubenwardy then a particle flash like in lightning
21:53 rubenwardy then a crate appears with items
21:57 Calinou Player Minetest's BattleGrounds
22:01 Fixer PMBG
22:12 Jordach Celery55's Test BattleGrounds
22:14 Fixer okay, both 1.2.5 Technic SSP and 1.4.7 FTB Ultimate are working, neat
22:17 rubenwardy does anyone know why players keep typing this:
22:17 rubenwardy \lobby
22:17 rubenwardy is it a MC thing?
22:19 Calinou hmm, not sure
22:19 Calinou on some Minecraft servers, that might be an alias for warping you to another world
22:19 Calinou Jordach: will it have loot crates with Mese inside?
22:19 Calinou will Celery55 ban 1,000 cheaters every day?
22:19 shivajiva I believe it's a hub concept some mc servers use
22:19 Calinou shivajiva: yep, exactly
22:20 Calinou multiple dimensions
22:20 shivajiva from the lobby you choose another game
22:20 rubenwardy would be nice to have that for all these minigames
22:22 shivajiva yea I'm in the process, just making the npc for the subgames like eggwars that exchanges nodes so you can progress
22:23 rubenwardy ah, egg wars is bed wars but with teams
22:23 rubenwardy could be done in a way that allows either
22:25 shivajiva I figure item spawners, npc supplies, rewards, hub management etc can be done as a single mod
22:25 rubenwardy ew
22:25 rubenwardy please don't bundle unrelated things together :P
22:26 shivajiva it's related to the mechanics of making a hub that serves mini games :P
22:27 shivajiva if the conf doesn't select it the code doesn't load so it's not lost it's modularity
22:28 rubenwardy heh
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22:38 sofar rubenwardy: I threw that guideline out the window for insidethebox, it was just untenable to keep things modular
22:38 rubenwardy lol
22:39 rdococ A server could potentially host multiple worlds, and send different data to different clients based on which world they're in.
22:40 rubenwardy CTF is pretty modular, but the older code is too generic and over complex
22:40 rubenwardy the newer code is slightly better
22:40 rubenwardy is uses callbacks for the most part
22:41 rubenwardy `ctf `adds teams and team management
22:41 rdococ functions that accept callbacks remind me of continuations
22:41 rdococ which are fun if you want to dismantle your brain
22:41 rubenwardy `ctf_colors` adds the concept of teams having colors, and adds the nametag and skin coloring
22:42 rubenwardy `ctf_flags` adds the flags for each team
22:42 rubenwardy `ctf` doesn't even reference flags
22:42 rubenwardy `ctf` is badly named
22:42 rubenwardy the mod, it's not ctf related
22:43 rubenwardy it was originally designed for city vs city combat
22:44 rubenwardy need some cool name
22:49 rdococ `teams`
22:53 rubenwardy any suggestions for how to make multiple maps in CTF easily?
22:53 rubenwardy currently it uses mgv7
22:53 rubenwardy but you can't dynamically change seed
22:54 rubenwardy so I'd need to move somewhere random
22:54 rubenwardy how fast are schematics
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23:43 sofar fast but at large volumes you take a large spike of data no matter what
23:43 rubenwardy data?
23:43 rubenwardy network?
23:44 sofar all clients will need all the updated blocks
23:44 rubenwardy that happens with CTF anyway
23:44 sofar yes
23:45 sofar but if you vmanip overwrite a region you will force the server to send map block updates even if there's no change I think
23:45 rubenwardy the CTF map takes about 2.35s to be set using a schematic
23:45 rubenwardy that's acceptable imo
23:45 sofar not sure, maybe nore knows
23:45 sofar that's not too bad
23:46 sofar how large?
23:46 rubenwardy 220 cubed
23:46 rubenwardy !math calc 220*220*220
23:46 ShadowBot rubenwardy: 10648000
23:46 rubenwardy lol
23:46 sofar 10m nodes
23:46 rubenwardy !math calc 220**3
23:46 ShadowBot rubenwardy: 10648000
23:46 sofar the larges we do on insidethebox is 40
23:46 sofar !math calc 40**3
23:46 ShadowBot sofar: 64000
23:47 sofar but that's tiny compared to ctf
23:47 rubenwardy yeah
23:47 sofar well, I purposely want to keep it small
23:48 sofar since load/unload is random and could negatively affect other players
23:48 rubenwardy now I just need to bake the side barriers into the map, fix chest placing, and fix the central barrier
23:48 rubenwardy then add support for multiple maps
23:48 rubenwardy s/map/schematic/g
23:55 rdococ it'd be cool to add a volcano map
23:56 rdococ or one with lava, anyway. it could have chests with buckets in them!
23:59 rubenwardy wanna make one :D

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