Time Nick Message 00:01 Fixer completed my project in beta 1.7.3 mc 00:01 Fixer expanded mega sugar cane farm 00:01 Fixer dug over 50 000 blocks 00:01 Calinou picture of leaked CS:GO code: https://media.hugo.pro/webstorm64_2017-11-08_01-01-11.png 00:01 Calinou (no, really, JetBrains IDEs have a funny way to render fonts after updates, sometimes) 00:03 Fixer sugar cane farm has 29 levels (of which 16 added by me underground) and you can harvest ~29000 sugar cane in one go 00:03 Fixer huge profit 00:05 Fixer mistake, 20880 read, or $41760 in their economy currency 00:13 rubenwardy An unhandled exception occurred: std::bad_alloc 00:13 rubenwardy oh fun 00:27 Calinou I used to joke in a French Minetest community, saying "bad allocation familiale" 00:27 Calinou ("allocations familiales" are government-issued benefits in France) 00:41 Fixer good night, may your nights be full of OOM errors so you get pissed and do smth about this :D 03:12 jas_ https://i.imgur.com/ugzajHC.png <-- two entities at night, one under a tree, the other under the moon. i wonder now if it looks like this in smooth lighting 03:13 jas_ it's hard to tell, but, in-game it looks like right zombie is almost black, under the tree 03:13 jas_ and the other is lighted well enough, but the whole scene looks the same level of lightness. heh 14:55 * Jordach organised 3400 tracks with corrected IDEv2 tags and artwork 15:02 Jordach all by hand without automating it with discogs 16:38 IhrFussel I'm trying to add an amount to each function in the mod profiler ... could someone tell me where I need to add that number? Like "on_joinplayer (99) ............" 16:41 IhrFussel I basically want to track how many times a certain function of the mod has been executed... I think that's important to track down issues 16:57 rdococ Hey, what do you peeps think of a currency mod where you could give moneyz to others? 16:57 rdococ Ingame, that is. 16:57 rdococ Not real money. 17:08 Fixer rdococ: is not we already have that:? 17:12 rdococ Fixer: I mean even in creative mode where you could take it from the inventory. It wouldn't be stored as inventory items, preventing that. Granted, I could add the not_in_creative_inventory tag, but it might still be refillable using some inventory mods. 17:12 Fixer rdococ: just use gold 17:12 Fixer or gold coins 17:12 rdococ uh 17:13 Fixer rdococ: idntbh 19:37 Fixer Playing Super Nukem Bros. 19:39 IhrFussel What do I need to compile the Android version of Minetest? I'm bored and curious 19:40 IhrFussel And have a lot of freetime so I could probably help finding the build error 19:42 IhrFussel I'm downloading the Linux NDK right now 20:16 Calinou Fixer: what about Doom Crush Saga? 20:17 Calinou IhrFussel: yeah, you need the NDK to compile C/C++ code for Android 20:17 IhrFussel Calinou, is it easier with Android Studio? 20:18 Calinou IhrFussel: no, you don't need it at all 20:19 Calinou (it's just a fancy IntelliJ Community Edition rebranding anyway…) 20:19 Calinou Android Studio is huge, too :( 20:19 Calinou although it's the only way to install SDK components with a GUI, now 20:19 Calinou (the old `android` GUI is now deprecated, so you can only use their pretty-bad CLI) 20:20 nerzhul Android studio works well with C++ part, i use it in one of my apps it's nice 20:20 IhrFussel Android Studio also asks you which c++ standard you target so that's one flag less 20:22 Calinou but CMake does that for you 20:22 Calinou that's like, the whole point of using a standard build system :) 20:26 nerzhul android studio just add the cmake config to set the clang flag for C++ standard :) 20:28 IhrFussel Lol...i installed Android Studio normally and now it complains about missing components...why didn't it install those during the installation? 20:41 Calinou IhrFussel: only the base SDK is present, the components aren't installed 20:41 Calinou (and aren't legally redistributable, IIRC…) 20:41 Calinou reminds me I should look at automated Android builds from GitLab CI 20:41 IhrFussel "Gradle sync failed: Unable to get the CMake version" I thought CMake would be part of the package 20:42 Calinou CMake isn't bundled with JetBrains IDEs, except CLion 20:46 nerzhul Calinou, it's not very difficult if you talk about MT :) 20:46 nerzhul yeah install cmake from your package manager 20:46 Calinou talking about Godot, and I didn't manage to install Android components using the CLI :( 20:46 Calinou it ignored my text file containing the SDK components to install 20:46 Calinou (I tried a few months ago, I don't remember exactly) 20:51 Fixer https://www.youtube.com/watch?v=nzWF9A1vBSg 21:00 rubenwardy IhrFussel, you can't use Android studio with Minetest 21:00 rubenwardy due to the fucking shitty awful build system 21:13 Fixer nice 21:14 rdococ I'd like opinions on https://github.com/rdococ/perplayer_gamemode - a fork of rubenwardy's (probably old, didn't bother to check) perplayer_gamemode mod. 21:14 rubenwardy that old 21:14 rubenwardy and still maintained 21:15 rubenwardy *not 21:15 rubenwardy also your fork is broken 21:15 rubenwardy it's is_enabled_for not is_creative_enabled 21:16 rdococ whadya mean? 21:16 rubenwardy https://github.com/rdococ/perplayer_gamemode/commit/6e9ce5d1543b0431195e951a630abef5cb7fc9f1#diff-d7d74284e2e39f6c06d199c8e2bedbd0R5 21:16 Fixer TOO OLD 21:16 rubenwardy you must have used an older version of the mod as a base 21:17 rdococ the older version that was on the master branch, yes 21:19 rdococ in fact, it's a fork of https://github.com/rubenwardy/perplayer_gamemode/ I literally just made. 21:19 rdococ rubenwardy, how is it too old? 21:19 rubenwardy you're missing a fix 21:19 rubenwardy see the line 21:19 rubenwardy https://github.com/rubenwardy/perplayer_gamemode/commit/b33f885f96e0b361fd396723750c4aa1c7b06fa3 21:27 rdococ The line you might be talking about, in my fork, is "creative.is_enabled_for = perplayer_gamemode.is_in_creative_mode". 21:27 Calinou https://media.hugo.pro/ac_client_2017-11-08_22-14-25.png 21:27 Calinou got the latest AssaultCube Git branch compiling with MSVC 2017 :) 21:27 Calinou this allows me to use SDL 2, which fixes a mouse bug on Windows 21:27 Calinou (I couldn't play anymore) 21:30 rdococ rubenwardy: I changed the name of the function in the perplayer_gamemode table because the mod can now enable and disable damage. 21:30 rubenwardy ah 21:30 rubenwardy cool 21:30 rubenwardy saw that change and thought you accidentally reverted the fix 21:31 rdococ There's four gamemodes at the moment. 'creative' enables creative mode, and disables damage. 'deadly' is creative plus damage. 'survival' is obvious, while 'management' is survival minus damage. 21:32 rdococ Wasn't sure how to name the two extra modes, though. 21:46 Fixer https://github.com/minetest-mods/moreores/pull/27 22:20 Fixer *,,,,,,,* 22:25 Fixer finished 3gigabytes of doom related downloads, very fine 22:45 Calinou NUTS.WAD is that big now? :/ 23:01 Fixer 10 years of wads + cacowards + some other parts 23:01 Fixer also, WolfenDoom 23:01 Fixer i will look at all of this later ofc 23:03 Fixer nuts.wad also present 23:04 Fixer since I have pretty much all biggest mods for Duke Nukem 3D, i went with Doom also 23:05 Fixer there are links on moddb for archives, it was pretty easy to dl 23:28 Calinou Fixer: Blade of Agony is very, very good 23:28 Calinou (i.e. WolfenDoom) 23:28 Raven262 It is. 23:28 Calinou looks great, yet has a 90s feels 23:28 Raven262 I confirm. 23:28 Calinou even PCGamer praised it :P 23:28 Fixer ok 23:29 Raven262 Though it has some fog problems on linux, might be my graphics drivers :P 23:43 Calinou looks fine here on Windows 23:43 Calinou did you update to the latest GZDoom version? 23:43 Calinou (3.2.1) 23:43 Calinou it has optional menu background blur now :D 23:44 Raven262 fancy :O 23:46 Raven262 Calinou, I did find a workaround for that bug with fog. 23:46 Raven262 I just turned the dynamic lights on and off. 23:46 Calinou you can also downsample the rendering resolution, without changing the display resolution 23:46 Raven262 I saw that 23:46 Raven262 that is in 3.2.0 too 23:47 Raven262 This is in gzdoom: https://i.imgur.com/3k0DFC8.png 23:48 Raven262 (Had to capture with KDE's screenshot tool) 23:48 Raven262 The gzdoom removes the hud for some reason 23:48 Calinou https://media.hugo.pro/gzdoom_2017-11-09_00-48-50.png 23:48 Raven262 So, yea playing Hexen is fun on this resolution :D 23:49 Calinou GZDoom 3.2.1 with forced 320×200 23:49 Calinou with anti-aliasing, it looks weird :D 23:49 Raven262 lol 23:49 Raven262 Also there is that experimental renderer that they added 23:49 Raven262 In software 23:50 Raven262 "poly renderer" 23:50 Raven262 And when you enable that + truecolor mode... 23:52 * Raven262 is away until the morning.