Time Nick Message 00:22 rubenwardy grrr 01:31 rubenwardy https://i.rubenwardy.com/dlRzUqTwDw.png 01:31 rubenwardy let the statistics begin! 01:38 sofar rubenwardy: how do I get the creative tab to show for admins, when the server is in survival mode? 01:38 sofar nice graphs, better than mine: http://minetest.foo-projects.org/status.html 01:40 rubenwardy creative priv 01:40 rubenwardy or creative.is_enabled_for 01:40 sofar unknown privilege: creative 01:40 sofar it doesn't even exist (0.4.16) 01:42 rubenwardy must be in a dev version 01:42 rubenwardy look in creative/init.lua 01:43 sofar looks like the priv is new 01:43 sofar I may have to override 'creative.is_enabled_for' 01:46 VanessaE creative as a priv is also part of unified inventory I believe. 01:47 rubenwardy heh 01:47 * Shara just used Ten's redo mod for it becaquse creative in current stable is totally silly 01:48 sofar I'm trying not to overload this server with *redo mods since it has 25-50 school kids on it at times 01:49 sofar maybe more at a later stage 01:49 Shara Still, being able to let admins have creative is such a basic requirement to me. 01:49 sofar yeah, hence me adding local tweaks 01:50 Shara And I don't always have the time to tweak things myself sadly 02:03 sofar well, it was 3 lines and a depends.txt 02:03 sofar that override just works 02:04 rubenwardy as I designed :D 02:04 rubenwardy I didn't want a privilege as it is in default 02:04 rubenwardy changes behaviour, rather than giving a right to do something 02:08 Shara it gives the right to use creative inventory :P 02:08 rubenwardy it also changes dig and place behaviour, Shara 02:08 rubenwardy only allowing you to have one item 02:08 Shara Not on DL it doesn't 02:08 rubenwardy I'd be fine with it if it justgave you the right to use creative inventory 02:08 rubenwardy DL != MTG :P 02:09 Shara Pity :P 02:09 Shara But yes, I'd prefer it to only give access to creative inventory and nothing else too 02:09 Shara Everything else should be left alone 02:10 rubenwardy sofar, nice uptime graph :D 02:10 Shara I really don't get why it would be any other way, and that's why I gave up on trying to figure out what MTG is even trying to do 02:11 sofar rubenwardy: deploying lots of updates 02:11 sofar none of those are crashes 02:11 rubenwardy yeah, it's more a funny graph 02:11 rubenwardy I guess it is useful 02:11 sofar yes, once stable, it allows me to see crash/restarts :) 02:12 rubenwardy I'd quite like to try and get my graph software to put a fat vertical line on any restarts 02:12 rubenwardy and a thin line on match end 02:12 rubenwardy needs research though 02:38 rubenwardy oooh 02:38 rubenwardy kills are making a nice sine wave 02:38 rubenwardy negatively scewed though 03:17 LazyJ Sokomine - Does TravelNet have any vulnerabilities? 03:18 LazyJ I've received a suspicious forum PM from someone claiming that their client causes servers that use TravelNet to crash. 03:18 VanessaE more likely just a bug :P 03:19 LazyJ At least the character is asking if it is OK to join my server but it seems the answer should be obvious. 03:20 LazyJ If their client causes servers to crash, they won't be welcome on those servers. 03:20 VanessaE let him join once, then check your logs :) 03:20 LazyJ A little too technical in their writing to be an app-kid. 03:20 LazyJ Yeah. 03:24 LazyJ Hope this copy/paste doesn't get me auto-kicked: 03:24 LazyJ So I wan to play on you Building server, but there is one problem. Travelnet Mod bug:For someunknown reason my client has a strange bug that first teleports me into void and after a while(matters how the server is secured) it crashes the entire world. 03:24 LazyJ Other TP bugs: Also my game somehow soemtimes randomly executes teleportation processes with fix destination so the world won't crahs but I end up somewhere where I don't want. So can I still play on your server?(I haven't been banned there, but I don't want to cuase any trouble) 03:25 LazyJ ... 03:26 LazyJ Then I responded with suggestion to get another client, don't use unofficial MT apps (if that's the case), and like I mentioned above, the folks of a server would not want someone to log in who crashes their server. 03:26 LazyJ The next part contains a bit more about what trouble they are experiencing: 03:26 LazyJ ... 03:26 LazyJ Actually it depends: Have you installed travelnet or mods that make targetselectable teleportation like travelnet? ALso I ahev already tried those MT(0.15-stable, 0.15-dev, 0.16-stable version nothing chnged 03:26 LazyJ ... 03:27 LazyJ So if any of this gives a hint to an issue in TravelNet or some exploit to be wary of, please let me know. 03:27 LazyJ Thanks 03:28 VanessaE " a strange bug that first teleports me into void" that would be the spawn-at-0,0,0-on-join bug 03:28 VanessaE why that results in a server crash, good question. 03:29 LazyJ Server crash or maybe a time-out on their end. 04:14 Sokomine LazyJ: er, what kind of vulnerabilites? 04:14 LazyJ Sokomine - scroll up. 04:15 LazyJ They claim their client causes problems specifically with TravelNet, causing servers that use TravelNet to crash. 04:15 LazyJ It could be their client times-out and they mistake it for a server crash. 04:15 LazyJ But since WE's issue, I'm leery. 04:16 Sokomine sounds very strange. if so, they ought to test with other teleportation mods 04:16 Sokomine VanessaE: could be. that's what that reminded me off at first as well. had only time to take a very quick look at the chat right now 09:57 shivajiva I've had corrupted entries for tnets that have crashed the server every time they were used, it was something about the characters used in the name that was causing it. 10:04 VanessaE that might be the case here, if the user blames their client, maybe they're just typing in non-ASCII chars as would go with their locale. 10:16 shivajiva yea that's why I mentioned it, could happen on any server using tnets, I got the impression it was intentionally crafted on my server i.e. known exploit 10:17 VanessaE isn't there a "text escape" API call for stuff like that? 10:31 shivajiva a quick search shows string.gsub(your_string, "[\128-\255]", what_they_should_be_replaced_with) for lua, can't find anything in minetest 13:34 benrob0329 (Offtopic) https://puri.sm/posts/purism-librem-laptops-completely-disable-intel-management-engine/ 14:57 Megaf how do I disable nvidia frame limiter again? 14:58 Megaf vblank_mode=0 15:12 benrob0329 VanessaE, sfan5, Calinou, can Animals Modpack please be moved to old mods? 15:13 CWz I agree 15:13 CWz i don't think it's being maintained anymore 15:13 CWz pitty. it used to be one of the good ones 15:13 benrob0329 It hasn't been updated in years, it doesn't work anymore, and people just have issues thinking its supposed to work 15:35 jas_ i believe sapier came back within 1-2 years and updated it, if i remember correctly. how time flies. 15:36 benrob0329 jas_: according to people on the forums, it doesnt work anymore 15:36 benrob0329 It hasn't worked in the past 15:38 benrob0329 And its not developed anymore, people think it works (probably because its linked on the website) and get frustrated when it doesnt 15:38 jas_ mobs_redo is also linked there, correct? 15:38 jas_ totally sucks if it doesn't work with 0.4.16 15:38 benrob0329 Idr 15:39 jas_ can't go "just use 0.4.15" cuz that sucks more lol! 15:39 benrob0329 Its linked, bottom of the list 15:39 jas_ at least putting it in old mods section would help 15:39 jas_ i'll test it with 0.4.16 now 15:40 benrob0329 "Popular mods" <- thats a lie 15:40 jas_ animals modpack is 2/4, mobs_redo is 4/4 15:40 jas_ on that list on minetest.net 15:40 jas_ the header nav items should be on the face page as well 15:40 jas_ i was struggling there for a nanosecond 15:41 benrob0329 CME isnt developed anymore either AFAIK 15:42 jas_ grabbing stable from forum post, 2.5.0 off mediafire 15:42 jas_ obv choice methinks 15:43 benrob0329 Perhaps I should submit a pr for the website 15:43 jas_ i have to rename the folder animals_modpack-2.5.0 15:43 benrob0329 Change out some of the older mods, add some newer ones in 15:43 jas_ didn't like the dash or numbers i guess 15:43 jas_ ohit's a folder in a folder right 15:44 jas_ ok i downloaded the "stable" release off the thread and put it in minetest-0.4.16/mods ... that was a chore 15:44 jas_ loaded and running 15:44 jas_ we'll see if anything appears 15:45 jas_ nothing in the /mods list! d'oh 15:45 jas_ ok went back to configure menu and hit enable all again 15:46 jas_ https://i.imgur.com/60t5ICY.png 15:46 jas_ i forgot i can't have pause menu open in singleplayer, or game halts somehow 15:46 benrob0329 So...stable works? 15:46 jas_ yes so far it's running 15:47 jas_ i didn't change the mapgen, so you see v7 there 15:47 jas_ but the problem is the folder in the folder 15:47 benrob0329 But dev doesnt..interesting 15:47 jas_ which has to be renamed anyway 15:47 jas_ 0.5.0-dev? 15:47 jas_ i don't think it'd work there, but i can try 15:47 benrob0329 Modpack dev 15:47 jas_ i'll leave this one open and find some grass 15:47 jas_ oh i dind't try 15:47 jas_ i grabbed the "stable" release off forum thread 15:48 jas_ Last edited by sapier on January 23rd, 2017, 6:23 pm, edited 17 times in total. 15:48 benrob0329 People complained about missing deps, etc 15:48 jas_ i like animals_modpack 15:48 jas_ it was my first mod 15:48 benrob0329 Mine too 15:48 jas_ it brought me to #minetest, where i asked "how do i make a barn?" hahaha! 15:48 jas_ even then, in 2015 i think, the pictures on the wiki for that were broken 15:49 benrob0329 But if its not developed anymore, and just causing people pain 15:50 jas_ i'll let you know when i find some mobs anyway 15:50 jas_ i never left the desert 15:52 jas_ https://i.imgur.com/bVoZnxV.png 15:52 jas_ yay 15:53 jas_ the pain, for me, was renaming the directory 15:53 jas_ and having to visit mediafire lol 15:55 Fixer benrob0329: as well as that Hud mod by Blockmen 16:09 rubenwardy CTF stats: https://i.rubenwardy.com/vlA23Gn1FC.png 16:10 rubenwardy the kill graph is a very nice sine wave pattern, with the dip being the end of a match/build time 16:17 jas_ i like how the number of players increases towards ten minutes 16:17 jas_ any everything else heh 16:17 jas_ cool 16:18 rubenwardy increases towards tenminutes? Do you mean the last part of the graph? 16:19 jas_ yea, i noticed right away that the number of players kinda climbs. i always wondered that, because as matches get going people are mightly to want to get in on it 16:19 jas_ i like tdm 16:22 jas_ huh, i wonder about 15 minute matches, have you ever experimented with round times? 16:23 jas_ re: dungeon loot. i think it's cool a player can dig a chest with worthless stuff 16:23 jas_ (with the digging of the chest dropping the items, using the function in default) 16:23 jas_ and also re-spawning haha 16:23 jas_ for the next player 16:24 jas_ just respawn another worthless treasure chest 16:24 jas_ well, "just" heh 16:26 jas_ https://forum.minetest.net/viewtopic.php?p=299292#p299292 <--- whoooa 16:26 jas_ that'd be awesome, i don't even know what it's about 16:58 Fixer https://www.reddit.com/r/torrents/comments/6ao652/warning_a_utorrent_ad_is_using_a_flash_exploit_to/ 16:58 Fixer freemium ad shitfuture everyone deserves 16:58 rubenwardy err no 16:58 rubenwardy no one uses flash 16:59 Fixer rubenwardy: ha? everybody uses it, and it is outdated as shit ;) 17:22 benrob0329 >programs with ads 17:22 benrob0329 What dis? 17:23 Krock evil proprietary 17:23 rubenwardy that other game has quite a lot of money around it 17:23 rubenwardy not ads necessarily 17:24 rubenwardy but in app purchases of stuff 17:24 benrob0329 Krock: there's a reason I stay away from it whenever I can 17:24 benrob0329 Steam and the friggen nvidia crap being whats left right now 17:25 rubenwardy would be cool to be able to make a bot client which runs on a headless server, and takes screenshots 17:26 rubenwardy if CSM had a movement API (which I wouldn't recommend in default) wouldn't be too hard 17:26 rubenwardy good for CTF :P 17:26 rubenwardy actually, the server could just position the client 17:28 benrob0329 rubenwardy: i'd love to be able to adjust my speed with csm 17:28 benrob0329 Good for filming 17:28 * red-001 has been summoned 17:29 Krock red-001, summoned by me. Weren't there plant for providing a database API? 17:29 red-001 for lua? 17:30 Krock no, for our JavaScript API, of course. 17:30 Krock * /s 17:30 red-001 think they got forgotten after the mod storage api was implemented 17:31 rubenwardy mod storage isn't great for arrays 17:31 red-001 I know 17:31 rubenwardy ideally you'd have some fake lua table you could just use like normal 17:32 rubenwardy not for a serious database though 17:32 rubenwardy you'd want schema 17:32 sofar meta:set_string("sometbl", minetest.write_json(tbl)) 17:32 Krock that sounds great. basically an indexable lua object 17:33 rubenwardy sofar, not good for large datasets 17:33 sofar no, indeed 17:33 sofar seems it's mostly a good key-value storage thing 17:37 sofar anyone seen kaeza recently? 17:37 rubenwardy no, I've been wondering 17:37 rubenwardy 2 weeks ago in #minetest 17:38 sofar I had a comment for his IRC mod, but I might have to dig into it myself 17:41 rubenwardy the IRC mod's code is pretty good 17:44 sofar yes, it is 17:44 sofar I just wrote this the other day though: https://github.com/minetest-mods/filter 17:45 sofar the problem is when I cancel a message on the server, the IRC mod still sends it to the IRC channel 17:45 sofar not sure if there's an easy solution 17:45 rubenwardy how does that combat the scunthorpe problem? 17:46 rubenwardy ah, I had that issue 17:46 rubenwardy I had to make my mod handle the message first 17:46 rubenwardy using the table.insert trick in call backs 17:46 rubenwardy and then do irc:say() on any good messages 17:46 rubenwardy not particularly great for inter-op though 17:46 rubenwardy would be good to have two callback 17:47 rubenwardy the first one for filtering, and can cancel. The second for saying 17:47 rubenwardy *the second for this has been said 17:48 sofar yeah, it just looks at whole words 17:48 rubenwardy sounds good 17:48 sofar frankly I want the list to be really short with just a few words anyway 17:48 sofar hence mod_storage 17:49 sofar I was thinking of maybe enhancing the irc mod API so it handles this 17:50 rubenwardy maybe the IRC mod should use an after to make sure it's at the back of the callback array 17:50 rubenwardy kind of hacky though 17:51 Calinou how does that combat the scunthorpe problem? 17:51 Calinou I wear a smartwatch to combat that problem 17:53 rubenwardy huh 17:53 Calinou ;) 17:54 rubenwardy ah, just saw the word 17:54 rubenwardy is that even a swear word? 17:54 Calinou apparently, it is 17:55 rubenwardy sofar: any chance of an exponential mute? 17:55 sofar exponential mute? 17:55 rubenwardy first time warn, second time 30s, third time 1 min 17:55 rubenwardy or similar 17:55 sofar ah, sure, yes, we can add that 17:55 sofar I made it simple, but I'll take patches 17:56 rubenwardy very busy, but may look into it 17:56 rubenwardy although there are bigger game play related things I should do 17:56 sofar thinking of adding /fiter config