Time Nick Message 12:51 Megaf Greetings 12:52 Shara Hello 12:53 TMcSquared hello Megaf 12:53 TMcSquared hello Megaf_ 13:10 Krock Gigaf 13:14 Megaf Ok, just switched to 5 GHz, hopefully my connection will be more stable now 13:15 Megaf Frequency:5.18 GHz 13:24 Megaf So far so good 13:24 Megaf Welcome back sniper338 13:47 jas_ gotta learn to look at channel name lol 13:53 Megaf jas_, Why you say that? 13:57 jas_ oh, nothing. i just neglect to check the channel i'm in when replying to stuff, and can't get away with it in -dev 13:57 jas_ haha 13:57 Megaf ah 13:58 jas_ how are you today, megaf? 13:58 jas_ Megaf* 13:58 jas_ is it "meh gaf"? like one word? i always read mega f 14:03 Megaf One word :) 14:03 Megaf But you can read as you wish 14:05 Megaf I'm doing well jas_, just finished moving yesterday 14:05 * Shara reads "Megaf" as "Roary Tiger" 14:06 Megaf Yesterday was first night at new house @_ 14:06 Megaf :) 14:06 Megaf Things we going very well for me. How things go well for everyone else too 15:03 Wayward_One Hi all :) 15:04 ThomasMonroe hello 15:05 CalebDavis hi 15:07 Megaf Hi Wayward_One 15:07 * Megaf purrs at Shara 15:08 Fixer Megaf: if you have wifi stability problems - check also if some nearby wifis do not use your channel 15:08 * Megaf never knows when to you to/for/at in/on/at 15:08 * Megaf never knows when to use to/for/at in/on/at 15:08 Megaf Fixer, that's likely, that's why I went to 5GHz 15:08 Megaf I'm the only 5GHz in range 15:29 sniper338 Megaf: Thanx! ʅ(°‿°)ʃ 15:29 IhrFussel Hello guys...so I am not the only one who experiences lag spikes when several players fly with fast around the map? 15:30 Fixer *,,,,* 15:30 Fixer IhrFussel: naturally, they generate/load mapchunks and that naturally causes lag, known for ages, there was some discussion on that on irc 15:31 Fixer IhrFussel: it needs to be fixed somehow 15:31 Fixer IhrFussel: iiuc exploring generates lua lag too 15:32 IhrFussel Yeah well it happens more often when players run with fast on ground 15:32 IhrFussel I guess cause there's more to load 15:33 Fixer yeah 15:33 IhrFussel Maybe increasing the max_send_distance could help 15:34 Megaf pre generating the map would help 15:34 Fixer yeah 15:34 IhrFussel But it also happens on already generated terrain...players just trigger too many mapblocks at once with fast 15:34 Fixer ideally i would pregenerate something like 2000x2000x2000 cube centered on spawn 15:35 Fixer if disk space is not a concern 15:35 IhrFussel I will try a higher send distance...will that cause much more CPU load or just network bandwith? 15:36 Fixer IhrFussel: probably both 15:36 Fixer i kinda like how LL restricted server map to +/- 4500 nodes 15:36 Fixer i know some people like huge maps, i agree with that too 15:38 IhrFussel Can someone tell me what a good amount for max_packets_per_iteration is? Also what does "iteration" mean? Step? 15:43 IhrFussel Okay I read it's per "send step" 15:52 IhrFussel Does the chat interval also depend on the server step by the way? Or is it its own thing? 15:53 IhrFussel Like if you have a step of 0.5 secs for example and users send messages in between steps... will the messages only display on the next step or in realtime? 15:54 Krock it's not bound to the server step 15:54 Krock either that or the server step value is limited somewhere 15:55 IhrFussel But if the chat was independent it wouldn't pause while the server lags...correct? 15:57 IhrFussel Would it be possible to have an own thread for the chat? I Imagine it could still relaibly work even if a mod causes lag I guess 15:57 IhrFussel reliably* 15:58 Krock if the server can't process the incoming packets in time, there will be delays everywhere 16:00 IhrFussel So does the lua stack interrupt the network threads while it runs? 16:03 IhrFussel I mean lua also has callbacks for chat messages so maybe the engine waits for it to finish before continuing with the other packets 16:06 Krock there are no interrupts. it'll wait until the previous lua function is done 16:07 Krock if there are even multiple threads that could wait on eachother.. 16:08 Calinou hi 16:08 IhrFussel So is a "lag free chat" impossible? Or just too difficult to implement? 16:09 IhrFussel I mean an ingame chat that still let's players talk to each other while the rest of the server hangs 16:11 IhrFussel I'm not even sure if there are online games that feature such a thing 17:08 Hijiri it's possible, and I don't think it would be difficult, but it would require signficant owrk 17:08 Hijiri actually maybe not possible to do nicely 17:08 Hijiri since you need lua callbacks to run on chat 17:29 IhrFussel Yeah I guess you'd need to ignore the lua callback during that time 17:45 IhrFussel Does the server only send new mapblocks if something on the loaded mapblocks changed or the player is about to leave the loaded ones? 18:03 Megaf Gotta love mashed potatoes 18:03 Megaf at least the one I make 18:03 Megaf buttery mashed potatoes with whole milk 18:04 LazyJ Try adding dab of mustard and some sliced mushrooms. 18:05 Megaf potatoes cooked and mashed without peopling them, twice as flavorful 18:06 Krock dab? https://i.ytimg.com/vi/GRpJk1uERKA/maxresdefault.jpg 18:06 Megaf LazyJ, I could try mustard yes, but not mushrooms 18:07 paramat chat isn't important enough to create a a new thread for 18:08 IhrFussel I disagree I find it very important to tell my players that they don't need to panic while the server is moving a big building 18:08 IhrFussel Never worked with WE huh? It can take up to a minute for an action to finish 18:09 Amaz paramat, if you're interested, I was able to write a function in lua which finds the ground level of the floatlands: https://github.com/Amaz1/floatland_spawn 18:10 LazyJ Having command chat in a separate drop-down from the communication chat would help when doing intensive command use. 18:10 Amaz Thanks for your help on how to implement it! :) 18:10 paramat lua lag is far more irritating in many other processes than chat, 1-2 seconds of lag for a chat message is not much of a problem 18:12 paramat if your server has regular lua lag of more than 2s then you need to solve that anyway 18:12 paramat just warn your players before a WE action 18:13 paramat Amaz wow well done 18:14 IhrFussel There should be a way to send an "emergency message" during lag at least...to be able to tell players something important 18:15 IhrFussel But not sure if there is a way to prioritize network packets 18:16 Amaz Thanks :) 18:16 paramat a minute for a WE process? that's either too big a process or a low power server, your own fault 18:17 IhrFussel My server isn't even a creative one and my moderators still use WE a lot...now imagine how it would be on an actual creative server 18:17 IhrFussel I don't think my server is slow when //set takes a few secs on 10 million nodes 18:18 ThomasMonroe that's normal 18:18 sfan5 what are you doing with WE? 18:18 sfan5 //set uses vmanip so it's naturally fast 18:18 paramat use a separate chat program to communicate to players then, it's not important enough to work on especially when it's for rare overly-slow servers 18:18 IhrFussel Slow is //copy and //move 18:19 paramat 'few secs' ok but you said a minute 18:19 IhrFussel If you use it on large projects 18:20 IhrFussel The speed depends on the command you use..like I said //set and //replace are the fastest ... while //copy and //move are pretty slow... someone tried to move a 50x30x50 building and it froze the server for 2 minutes 18:21 IhrFussel Since WE needs to set a new pos for each node it's that slow I guess 18:21 paramat oh ok 18:22 IhrFussel I don't know how fast vmanip is at setting new pos 18:24 paramat still, if you use a slow mod, communicate with a separate program or warn before the process 18:24 sfan5 copying call get_node + get_meta:to_table() + set_node + get_meta:from_table() for each node 18:24 sfan5 bound to be slow 18:25 IhrFussel I already implemented a "global message window" which is a formspec shown to all players when a moderator broadcasts one...but sometimes you forget to do that since you're human 18:47 paramat too bad :] 18:54 Shara I run a creative server, and my admin team members do use WE... But I've never felt a problem. 18:55 Shara Big freeze ups usually only happen if someone did something kind of silly 18:56 Shara You shouldn't be giving wordledit priv to people who don't understand how to avoid issues. 18:58 IhrFussel Shara, //copy and //move with a big building will always cause a huge lag, because of how they work (see sfan5's message) 18:59 Shara Define "big" 18:59 Krock 62000^3 nodes 18:59 Shara I don't really call a one off ten seconds lag big 18:59 IhrFussel Actually not that big... I think it was 3 or 4 million nodes to be moved 19:00 IhrFussel And took well over 2 minutes 19:00 Shara And how often do you need to do something like that? 19:00 Shara Something on that scale would be very rare on my server 19:00 Shara People don't seem to see any need 19:01 IhrFussel That was an extreme case exmple...of course most actions take a sec or less but it would still be nice to have a way to let players know what's going on...it would also help with non-WE mod caused lag 19:02 paramat yes copy/move will inevitably be very slow due to get/set node/metadata, but anyway, it's important to warn beforehand not during 19:02 Shara What paramat said 19:03 sfan5 it would be better to just fix worldedit 19:06 Shara Most of my long term players know to just check IRC if there is a problem as well. 19:06 IhrFussel sfan5, would it be possible to pause the WE action regularly and let the server continue for a moment to push all the messages? 19:06 Shara Or the site for anything more long term 19:06 sfan5 that's not how it would work but you can do something essentially like that 19:06 sfan5 you would be dividing the whole action into several pieces 19:07 LazyJ WorldEdit already asks if you are sure you want to proceed if a certain amount of nodes will be involved. Perhaps extend that message to a broadcast chat message warning of a major WE use soon. 19:07 Shara If you add messages there, please optional. I don't want them. 19:07 sfan5 no it's not worldedits job to tell players about the admins doings 19:08 Shara Exactly 19:08 paramat pausing WE actions for chat is a very bad idea. priorites 19:08 Shara Don't give WE to people who don't understand when they should warn first. 19:09 Shara And in general, on a busy server people shouldn't be using WE to the extent that it seriously disrupts gameplay for others anyway 19:09 IhrFussel I guess I could realize LazyJ's idea first but not at 10,000 nodes since that wouldn't lag the server long enough 19:11 LazyJ Whether or not players should be notified of events depends on the community of the server. 19:11 LazyJ That is where more custom work on mods is needed so suit. 19:13 Shara If a server is public and busy, regular freeze ups really shuld be avoided, orit's a good way to put players off. 19:13 Shara or it's* 19:22 IhrFussel if count > 100000 then minetest.chat_send_all("[Server]: !! "..name.." is about to modify lots of blocks with WorldEdit. The server might lag. !!") end ... directly below the 10,000 nodes warning should be good 19:23 paramat good idea, do it. although it depends more on vmanip versus get/set node 19:23 sfan5 it's still not worldedit's job 19:25 IhrFussel It's WE's job to optimize the slow commands though 19:25 IhrFussel But I think that would require engine changes 19:26 sfan5 the fact that copying metadata needs to go through lua (via to_table & from_table) is unfortunate indeed 19:27 paramat (i mean, Ihr can edit their own version of WE) 19:27 IhrFussel Haha yeah I didn't plan to create a PR for the mod to merge 19:29 IhrFussel And the message shouldn't bother my players too much...it's only 1 line per big action 19:39 IhrFussel Krock, the server lag is extra high right now cause of something I didn't find the cause for yet...usually it's between 1-2 secs (max_lag) 19:44 Krock try sauth ? 19:45 Krock depending on how huge it is, it may take some time to write to it 19:54 Fixer IhrFussel: i've already craeted an issue for WE (long ago) about dividing large projects into chunks to avoid OOM 19:56 IhrFussel Fixer, that would help with OOM errors indeed... so 2 good cases already 19:58 paramat well, 1 good case :] 20:04 IhrFussel Letting players chat in between large actions is a good case I'd say 20:05 IhrFussel Or during* 20:08 LazyJ What does "NPC" stand for? I get the impression it has something to do with mobs. 20:08 rubenwardy non-playable character 20:08 LazyJ Ah. Thanks, rubenwardy ;) 20:19 Krock btw, IhrFussel I just noticed that it prints the timespan since the last login. "174 days ago" :3 20:19 Krock didn't expect that it was already this long 20:20 IhrFussel Hehe... until recently it showed that only as hours...would've been a much bigger number then 20:21 Calinou evening :) 20:31 Krock evening, Calinou 20:52 IhrFussel hi Calinou ... I just read #minetest log and someone mentioned that he's not a customer of their ISP... how is that possible? Illegal connection? 20:56 rubenwardy ffs 20:56 rubenwardy why the hell does minetest default to not run in place 20:58 sfan5 rubenwardy: only on linux, specifically to annoy developers 20:59 rubenwardy really it should detect if it's running from /{usr|opt}/*/bin, then automatically do run in place then 21:00 sfan5 huh? 21:00 Krock what? It must be specified during compilation 21:01 rubenwardy the issue is you basically have to recompile if you change that flag, when it should only effect main.cpp or smth 21:01 Krock we use #if RUN_IN_PLACE in a few places 21:01 Krock renderingengine, porting and main to be precise 21:02 rubenwardy I'm aware 21:06 Calinou IhrFussel: using their neighbor's wifi? :D 21:06 Calinou or their parent pays for the ISP 21:07 Calinou rubenwardy: run-in-place ought to be a minetest.conf setting IMO 21:07 Calinou *however*, how do you detect minetest.conf if you don't know whether it should run in place or not? ;) 21:07 Calinou this is why it's still a compile-time setting, I guess 21:07 Calinou Godot relies on a file named "._sc_" to know if it's run-in-place or not 21:07 Calinou (self-contained) 21:44 IhrFussel Calinou, It didn't sound like "I'm using my neighbors connection" he only said he cannot use inbound connections 21:54 Calinou oh 22:09 Megaf LazyJ, I just made my server OS stop booting :P 22:10 Megaf the one where Megaf Server is 22:10 Megaf whoops? 22:13 nore ^ I'm not a user of my ISP either 22:13 nore *customer 22:14 nore (I'm using my school's connection; so the customer is my school and not me) 22:20 LazyJ Megaf, you're supposed to use the keyboard, not actually kick it with a steel toed boot and a few whacks with a baseball bat. 22:21 LazyJ Though the latter is much desired at times. :p 22:22 Megaf Problem is the updated recplaced good old init with systemd 22:22 Megaf and my host thingy doenst like systemd 22:22 Megaf I can chroot into the server tho, just internet is not working. If I could get the internet to work Id be able to fix that 22:24 Megaf done, just got network :) 22:30 Megaf LazyJ, done, OS back up and running 22:30 Megaf years of experience really does matter# 22:30 Megaf you just know how to solve some issues because you have encountered them before 22:33 rubenwardy https://i.rubenwardy.com/RnJClPgD0v.png 22:33 rubenwardy wooo 22:33 rubenwardy source code: https://github.com/rubenwardy/prometheus 22:33 LazyJ When a baseball bat doesn't work, go for the 20 pound sledgehammer. After that, a large caliber pistol is satisfying. >:D 22:33 Megaf LazyJ, lol 22:34 Megaf rubenwardy, well done 22:34 Megaf at least for the aesthetics, let me check the code now 22:34 rubenwardy going to be adding graphs for stuff like kills per minute 22:34 rubenwardy and maybe score gained 22:34 * Megaf approves the code 22:34 rubenwardy or maybe average score of players 22:35 * Megaf wants to see that built in 22:35 rubenwardy heh 22:35 rubenwardy much better as a mod 22:38 Megaf it could be one of the log levels 22:38 Megaf it could be log leve g, for graph 22:38 Megaf LazyJ, upgrading my server to -- *** Detected Git version 0.4.17-Megaf-41b7823 *** 22:39 Megaf from 0.14 I think 22:39 rubenwardy use git checkout v0.4.16 22:39 Megaf rubenwardy, why no -b stable-0.4? 22:39 rubenwardy don't use the stable branch, the tag is currently broken 22:39 rubenwardy *the branch 22:39 rubenwardy ask nerzhul 22:39 Megaf nerzhul, can you please fix the branching ASAP? 22:39 Megaf or just dont call it stable if not stable 22:40 rubenwardy https://github.com/minetest/minetest/pull/6551 22:40 Megaf otherwise, lots of stupid people (me) will think it is stable because it's called stabler 22:40 rubenwardy it's 0.4.16 but with a different name 22:41 nerzhul if you want tag, checkout tag. branch is stable as it's just 0.4.16 + 0.4.17-dev tag 22:41 Megaf but I want the latest and gratest and stablest 0.4 I can get 22:42 Fixer rubenwardy: HIP! 22:42 rubenwardy a development version for a backport is still nonstable as it's not a release 22:44 Megaf rubenwardy, so, 0.4.16 for stability? 22:44 rubenwardy the branch will currently give you a stable version, just the wrong version name 22:45 LazyJ Now I'm confused. Isn't "Branch: stable-0.4" the stable branch and not the 0.5.0 version? 22:45 rubenwardy it's currently the branch which will be used to hold development versions for the 0.4.17 release 22:45 LazyJ "Master" is the 0.5.0 branch, correct? 22:45 rubenwardy yeah 22:45 Megaf LazyJ, we should just find other game to manage servers of, Minetest it's too messy 22:46 Megaf Not worth the pain 22:46 LazyJ A checkers server would be about my speed. 22:46 Megaf even less the money 22:46 rubenwardy lol 22:47 Megaf the only thing, well, two things that keep my server running, is that I started hosting my own site in the same server, so I have to pay for it anyway. And my two Patreons 22:47 LazyJ A checkers server, hosted in a barbershop, that serves coffee, and old duffers like me sit around all day telling stories and lies. :) 22:47 Shara LazyJ: Will you serve tea? 22:47 LazyJ Tea? Wazat? 22:47 Megaf LazyJ, and biscuits 22:47 Shara I might stop by fo r agame or too if you do, but otherwise.... no deal :P 22:47 LazyJ Donuts! 22:48 Shara Biscuits and doughnuts?! 22:48 Megaf minetest@mt:/run/shm/SourceMegafServer$ git checkout v0.4.16 22:48 Megaf error: pathspec 'v0.4.16' did not match any file(s) known to git. 22:48 * Megaf slaps rubenwardy 22:48 rubenwardy hmmm 22:48 rubenwardy maybe 0.4.16 22:48 rubenwardy which would be a silly nonstandard tag 22:48 LazyJ Straight razor shaves, shaving mugs on a shelf with patrons' names on them, newspapers and magazines. 22:48 Megaf rubenwardy, mt has no standards 22:49 rubenwardy yeah 22:49 Megaf LazyJ, lol 22:49 rubenwardy Megaf for head of quality control! 22:49 Calinou Minetest Engineering Task Force 22:49 rubenwardy well, that would be a position for Fixer 22:49 rubenwardy Head of breaking things 22:49 rubenwardy :D 22:49 Megaf hah 22:49 Calinou oh, I promose Minetest Engineering Task Head 22:49 Calinou = METH 22:49 * Calinou hides 22:49 Shara He's more like head of finding broken things 22:49 Calinou propose* 22:50 rubenwardy that's better wording 22:50 LazyJ The head of quality control fires all the staff, shutters the door, liquidates the company assets - all two gum wrappers and cat-eye marble. 22:50 Fixer rubenwardy: Wuzzy 22:51 * Megaf reverts its workflow to using -b stable-0.4 22:51 rubenwardy its?? 22:51 rubenwardy you're a thing? 22:51 rubenwardy robot! 22:52 benrob0329 Megaf: you have my vote :PP 22:52 LazyJ Standards, direction, plan... all hashed over and over. rubenwardy, any input, ideas, or inspiration from the recent gathering in Bristol? 22:52 LazyJ Shara too. 22:53 LazyJ Other than KDE and a hole in the wall. 22:53 benrob0329 Matrix bridging :P 22:53 Megaf benrob0329, hah 22:53 rubenwardy I asked a freenode staff member what they thought about matrix XD 22:54 rubenwardy awkward silence ensued 22:54 Megaf rubenwardy, oh no 22:54 rubenwardy mostly joking 22:54 Megaf rubenwardy, by the way, I commented on the issue about your PR about naming 22:54 Megaf #6551 22:55 Megaf nerzhul, ^ 22:55 LazyJ What's the criteria for membership, again, for this channel? 22:55 rubenwardy they said on principal it was a good idea, just badly executed, bad technically, and badly maintained (pretends to be a friendly FOSS project) 22:55 Megaf LazyJ, you have to be friend of someone important 22:55 LazyJ I know of a new server-op but they may be too new. 22:56 LazyJ Megaf, they let me in so the standards can't be too high. :)- 22:56 Megaf hah 22:56 Megaf well, we are old school 22:57 Megaf we have MT servers for what, 5 or 6 years? 22:57 * LazyJ stands and hears the popcorn of his joints. 22:57 Megaf oh boy 22:57 LazyJ Almost as long as VanessaE's servers. 22:57 Megaf I think I started to very long after you 22:57 rubenwardy How old is my server if it was offline for a year? 22:57 rubenwardy :D 22:57 Megaf not very* 22:58 LazyJ TBS - Tired Butt Syndrome. Been sitting too long (and in need of a refrigerator raid), 22:58 Megaf I have no idea how people manage to read or understand me on IRC... I just swap words, letters and change order of things all the time 22:58 Megaf LazyJ, I'm here cogitating wheter I should eat yet another slice of bread with butter or not 22:59 Megaf Homemade bread made by me :) 22:59 * rubenwardy started Jan 2012 23:00 Natechip Megaf 23:00 Natechip buster is noice 23:00 Megaf I started in 2012 too, not sure the month 23:00 rubenwardy still after lots of people though 23:00 Megaf Natechip, I just upgraded my MT server to Buster 23:00 Natechip rubenwardy: you should check out Electron 23:00 Megaf I think mine was around March 23:00 rubenwardy ewww 23:01 Natechip ruben: whats wrong with Electron 23:01 benrob0329 everything 23:01 rubenwardy HTML and Javascript UIs 23:01 rubenwardy I use a few electron apps 23:01 LazyJ Wazuland was started by Orby in August, 2012. Then he started Wazuland2 in April 2013. Wazuland2 gradually became known as LinuxGaming because of the forum and clan name Orby chose. 23:02 Natechip worked for atom :) 23:02 rubenwardy but I'd rather learn QT 23:02 rubenwardy Lots of sites use PHP, doesn't make it good 23:02 LazyJ Miner_48er became admins in Wazuland in November 2012. By fall of 2013 we were the only ones taking care of things. Orby had faded out. 23:02 Natechip ok 23:02 benrob0329 nucklear looks nice :-) 23:03 benrob0329 https://github.com/vurtun/nuklear 23:04 Shara LazyJ: Just use your judgement. If they seem to be making a serious effort at a server which looks like it might stick around, they're more than welcome. 23:04 Megaf That's my handmade bread by the way https://imgur.com/a/mS67L 23:05 Shara Generally as long as someone has or is trying to contribute in some way, they can join. 23:05 LazyJ Back to the invites to this channel - greeter is the server-op of Ravenchat Survival and Wazubaba is an admin from the old days of the Wazuclan and Wazuland. 23:05 LazyJ Is it OK to invite them to here? 23:05 Shara Sounds fine to me 23:05 Fixer hmm 23:06 Shara Just about to head off for a bit, but leave me a message if they need auto-voice here 23:06 Megaf nucklear looks nice :-) 23:06 Megaf https://github.com/vurtun/nuklear 23:06 Megaf Was expectinc a nuclear bomb mod for MT 23:06 Megaf disapointed 23:06 benrob0329 heh 23:06 Megaf was already imagining the mushroom cloud 23:06 benrob0329 that does exist :^) 23:06 rubenwardy Megaf, looks very nice 23:06 rubenwardy reminded me I should go make food 23:09 Megaf thanks rubenwardy 23:09 Megaf benrob0329, link 23:09 * Megaf will brb, gonna grab some bread with butter 23:09 * Megaf greets greeter 23:09 Megaf greetception 23:09 benrob0329 hello greeter 23:10 LazyJ I told them both to PM Shara for voice. 23:10 LazyJ greeter said he's juggling a few things atm. 23:12 Megaf lol, greeters IPv6! 23:13 Megaf * greeter (fresh@2604:180:2:117:cafe:babe:dead:beef) has joined 23:13 LazyJ And Canadian. 23:13 Fixer benrob0329: i remember a thread about that on reddit 23:14 Fixer benrob0329: but how many projects actually use it? 23:14 benrob0329 dunno, not nearly enough :D 23:15 Natechip rubenwardy, what about Ionic 23:31 Wazubaba thanks 23:31 paramat welcome to both 23:31 benrob0329 hello Wazubaba 23:31 Wazubaba hi 23:33 greeter thank you kindly paramat 23:45 Megaf minetest@mt:~/MegafServer/BinMegafServer$ bin/minetestserver --terminal 23:45 Megaf Segmentation fault 23:45 Megaf lol 23:45 Megaf I think I will stick to my old trusty 0.4.14... 23:46 greeter gotta go with what works 23:47 LazyJ Megaf, iirc, 0.4.16 needs a newer compiler than what is in the repositories. 23:47 LazyJ Debian in particular. 23:47 benrob0329 gcc 7 ftw 23:48 rubenwardy Megaf, works fine for me 23:48 rubenwardy fancy attaching to gdb? 23:50 Megaf LazyJ, dont even try to begin blaming my system... 23:50 Megaf I already had enough of that from some stupid MT devs 23:50 rubenwardy "works fine for me" 23:50 Megaf gcc version 7.2.1 20171025 (Debian 7.2.0-12) 23:50 rubenwardy "must be your system" 23:51 rubenwardy https://stephenhaunts.files.wordpress.com/2014/04/top20replies.jpg 23:51 Megaf If that's too old for MT then just f*** MT and I'm outtahere 23:51 rubenwardy if you can run gcc 7 then it's fine 23:52 Megaf and using built in json and gmp 23:52 Megaf will try to use gdb 23:53 LazyJ Megaf, I'm not blaming your system; just relaying a re-occurring problem with 0.4.16. 23:53 Calinou rubenwardy: http://users.kymp.net/feuer/etcomic/045.jpg 23:53 Calinou this quite follows your top 20 replies :P 23:53 Megaf "/home/minetest/MegafServer/BinMegafServer/bin/minetestserver": not in executable format: File truncated 23:54 Megaf seems like I ran out of space when compiling it and it corrupted the bin 23:54 Megaf lol 23:54 rubenwardy oops 23:55 Megaf see? Nothing to do with the system 23:55 Megaf just the huge bloated MT 23:55 Calinou we need hard drives which expand themselves as they run out of space 23:55 Calinou Elon Musk, do it pls 23:55 rubenwardy lol 23:56 Shara Wazubaba: Not sure if your name is registered. But if so please identify and let me know, so I can add you to auto-voice 23:56 rubenwardy no, it is your system. Not enough hard drive space 23:56 rubenwardy and 8MB is not that big 23:56 Calinou Shara: /whois Wazubaba 23:57 Calinou you can see if they're logged into NickServ this way 23:57 Wazubaba Shara: I thought it was, but it might have gotten lost at some point with random freenode stupidity, one sec 23:57 Calinou the answer is "no", here :P 23:57 Shara Calinou: Had already checked 23:57 Megaf rubenwardy, just interesting that the compiling completed... 23:57 Shara But they could always have anotehr name registered 23:57 Shara another* 23:59 benrob0329 Matrix doesnt have this problem :P 23:59 * benrob0329 hides