Time Nick Message 00:32 Natechip it everyday... BRO 00:58 paramat wow so late already Shara i hope to have something ready for the morning 04:40 jas_ good morning 04:57 Natechip good night 04:57 Natechip jas-^ :P 04:57 Natechip jas_ ^ :P 04:59 jas_ heh 04:59 * jas_ sips coffee 05:01 jas_ i wonder what other benefits may come from a player database, like would it make it easier to register from a webpage for example? 05:23 jas_ https://www.twitch.tv/videos/182513240 06:12 Calinou https://blogs.msdn.microsoft.com/commandline/2017/10/11/whats-new-in-wsl-in-windows-10-fall-creators-update/ 06:13 Calinou Fedora isn't available in the WSL yet, but openSUSE already is 06:15 jas_ https://www.youtube.com/watch?v=Um7lfY3i_WM 11:28 IhrFussel Fixer, did you reproduce the crash last night? 11:54 Fixer IhrFussel: i have not looked into it 12:33 Jordach BWAHAHAHAHA 12:33 atorian37 is it possible to activate the light when holding a torch in the torches mod? 12:33 Jordach Denuvo cracked on day 1 12:35 Jordach prooooof https://i.imgur.com/LlNqdAG.png 12:38 IhrFussel atorian37, AFAIK the engine doesn't support that ... there are mods who "implement" it by turning the nearby air into "glowing air" 12:38 IhrFussel mods that* 12:39 IhrFussel But I heard it's extremely laggy 12:46 atorian37 I have found the right mod, thanks... I used the wrong one. The one from BlockMen doenst support that, the one from sofar does :) 12:46 atorian37 *doesnt 12:48 Calinou Jordach: famous last words of the sentenced, "DRM helps sales" 13:00 zorman2000 !tell 13:00 ShadowBot zorman2000: tell 13:01 zorman2000 !tell tenplus1 Please take a look at https://github.com/tenplus1/mobs_redo/pull/126 whenever you have a chance! 13:01 ShadowBot zorman2000: O.K. 13:21 Fixer Jordach: nice 14:02 * Jordach achieved another certificate for IT 14:02 Jordach it seems any monkey can get qualified these days 14:19 RobbieF LOL 14:19 RobbieF congrats 14:57 tenplus1 hif olks 14:57 tenplus1 er... hi folks :P 14:58 red-001 hi 14:58 red-001 ten 14:59 tenplus1 hi red 15:00 Raven262 hi ten 15:00 Raven262 hi red 15:00 tenplus1 hey raven 15:02 IhrFussel tenplus1, reach means in nodes? 15:02 tenplus1 hi fussel, and yes...reach is radius around mob 15:03 IhrFussel Sorry hi an ok thanks ... that would explain why my dog can't attack mobs that stand on snow (reach missing) ... I guess default reach is 1? 15:04 tenplus1 if reach is missed out then it defaults to 1, yes 15:04 tenplus1 sorry, defaults to 3 15:08 IhrFussel That's weird...my dog seriously can't attack a mob that's staning 1 node higher + snow slab 15:08 IhrFussel standing* 15:09 tenplus1 prolly cant see through snow slab 15:09 tenplus1 mobs need line_of_sight to attack 15:10 tenplus1 they can see through flowers and water but not weird nodeboxes 15:10 tenplus1 does it work without snow ? 15:10 IhrFussel Yes attacking works as soon as I dig the slab 15:12 CalebDavis hi ten 15:13 tenplus1 hi caleb 15:13 IhrFussel tenplus1, is there something I can change in the code to allow a "tolerance"? 15:13 tenplus1 it's all up to line_of_sight 15:14 tenplus1 hold on, lemmie check 15:16 IhrFussel Otherwise battling in snowlands is pretty much impossible cause those snow slabs on top of nodes are everywhere 15:16 tenplus1 checking los function, could possibly get mobs to ignore snow altogether, but only the thin layer 15:17 RobbieF hi tenplus1 15:17 tenplus1 hi robbie o/ 15:17 tenplus1 how;s tricks 15:17 RobbieF Doing well man! 15:17 RobbieF you? 15:18 RobbieF Today we fire up the game rig! 15:18 tenplus1 am okie 15:18 tenplus1 hi nrz 15:18 RobbieF overclocking to 4.5 GHz 15:18 tenplus1 ooh, game rigg... schweet 15:18 ircSparky shouldnt this work? local x, y, z = param:match("%d %d %d") (this is in a chatcommand) 15:19 RobbieF oh I got a ODROID XU4Q! Really excited about htat. 15:19 RobbieF *that 15:19 RobbieF Fired it up and realized the Raspberry Pi is dead. LOL 15:19 tenplus1 mini arm board to tinker with :) 15:19 RobbieF ... 8 cores with 2 GB RAM! 15:19 tenplus1 aww.. what happened to your pi ? 15:19 red-001 wow full screen is so badly designed it's kinda amazing 15:19 RobbieF and eMMC 15:19 RobbieF tenplus1 - what happened to my Pi? XU4 came out. 15:20 RobbieF The Pi 3 benchmarks roughly 1/4 the performance of the XU4 15:20 RobbieF CPU/RAM alone 15:20 RobbieF let alone filesystem with eMMC and USB 3.0 on the XU4 15:21 tenplus1 what you running on it ? 15:22 nerzhul h ite 15:22 nerzhul hi tenplus1 15:22 IhrFussel ircSparky, maybe %d is just 1 digit? 15:23 tenplus1 fussel, using latest mob api, remove DO at end of line:228 and add this right after to try: 15:23 tenplus1 or nn == "default:snow") do 15:23 IhrFussel Or you probably need to group the paremeters (%d) (%d) (%d) 15:23 tenplus1 that should allow it to ignore snow layers 15:25 sfan5 ircSparky: string.match returns more than just what it matched 15:26 sfan5 e.g. https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L317 15:26 tenplus1 hi sfan 15:27 IhrFussel tenplus1, my mobs redo is a bit outdated cause I modified it heavily to fit on my server... will this work? "while minetest.registered_nodes[nn] 15:27 IhrFussel and minetest.registered_nodes[nn].walkable == false or nn == "default:snow" do" 15:27 tenplus1 give it a go, see if dog attacks on snow 15:28 ircSparky what would i use then? 15:28 tenplus1 what modifications have you added to api for your server btw ? 15:29 IhrFussel Many...too much to list, but the big ones are level ups for tamed animals, special nametag color for hostile mobs, no switching between name/HP modes, auto healing every 2 secs for tamed animals 15:30 tenplus1 all of those could be done using do_custom instead of changing api 15:30 tenplus1 and hp level is a switch to toggle off 15:32 IhrFussel I have too many animals to use do_custom() but it's alright I'm happy with my work...I will just edit patches in manually when I find them useful 15:32 tenplus1 okie 15:32 RobbieF tenplus1 I'm using the XU4 as a Blender rendering box 15:33 tenplus1 it's a powerful enough wee beastie to handle that :D 15:33 RobbieF yep 15:33 RobbieF and small enough to setup as dedicated and stick it in the back room out of the way. 15:33 RobbieF ideal 15:34 RobbieF I also got a RAID 1 SATA backplane for it so I have 500 GB mirrored storage. 15:36 tenplus1 nice 15:39 ircSparky would there be a way to do it without even using patterns? I just want a /setmarker command that adds a waypoint at the coords from param 15:42 tenplus1 https://github.com/tenplus1/carts updated for anyone who uses it 15:44 tenplus1 ircSparky: this is how /teleport command handles it: https://github.com/minetest/minetest/blob/1105a14bccefb48a0e264fe19190c39629259338/builtin/game/chatcommands.lua#L344 15:46 ircSparky great! thanks tenplus1 (why didn't I think of that? :P) 15:49 tenplus1 :P 16:02 IhrFussel Footstep sounds on very thin slabs are still not fixed? I mean when I jump on a thin meselamp slab (moreblocks saw) I still hear the sound of the node under it 16:03 tenplus1 the y offset to check the node below player is too large... 16:13 Calinou evening 16:13 tenplus1 hi Cal 16:13 Calinou I now drive to university, since a few days ago :D 16:14 Calinou it goes pretty well most of the time 16:14 tenplus1 w00t! congrats Cal 16:16 tenplus1 wb nrz 16:17 tenplus1 RobbieF: watching a youtube vid on odroid-xu4 being used as a desktop replacement... pretty kewl ;)) 16:26 Fixer everybody move your body 16:27 tenplus1 hi fixer, I have no idea what you just wrote 16:27 Fixer hi 16:27 tenplus1 hi Krock 16:27 Krock hi tenplus1 16:27 Krock :3 16:27 Calinou https://media.hugo.pro/quasselclient_2017-10-18_18-27-51.png 16:28 Calinou :P 16:28 tenplus1 I updated the carts redo mod to use your new changes :) works well 16:28 * Krock moves 16:29 Krock glad to hear, tenplus1. When will you release the technic redo bzw? :P 16:30 tenplus1 ehehe, am not touching that one 16:31 tenplus1 am thinking basic_machines mod could take over if grinder/compressors etc were added 16:34 RobbieF tenplus1 interested in seeing my build? 16:35 tenplus1 the odroid ? or gaming rig ? 16:35 RobbieF and yeah, I think the XU4 is more powerful than any desktop I have at home - LOL 16:35 RobbieF tenplus1 the odroid 16:35 tenplus1 it already beats my net-top computer hands down 16:35 tenplus1 *jelly* 16:36 RobbieF https://www.youtube.com/watch?v=6dqJ_vgLGjI - 'tis my build 16:36 tenplus1 le click 16:37 tenplus1 how many watts total system ? 16:42 RobbieF usage you mean? 16:42 RobbieF or power from the PSU? 16:42 tenplus1 usage... under full load ? 16:43 tenplus1 my current net-top pc is 42watts full load 16:43 tenplus1 the arm boards are generally 1-2 watts... 16:44 tenplus1 every upgrade I do now is power based... lower the wattage or keep same at higher cpu power 16:44 RobbieF tenplus1 I haven't put it on our tester yet. 16:44 RobbieF but I own one, so will test that for you during the upcoming review 16:44 RobbieF (so far all I've done is build it) 16:44 tenplus1 mwhehehehe, thanks dude :P 16:44 RobbieF the SSD brackets just arrived, so I'll be adding them as well. 16:45 RobbieF getting the baracudas out of ther 16:45 tenplus1 ooh saw that... 2x sata mechanicals with the odroid on top... hot hot hot!!!! 16:45 RobbieF well, it has a 92mm fan 16:45 RobbieF and plenty of airflow with the open bottom 16:45 RobbieF but yeah, ssd will be COOOOOOOL 16:46 tenplus1 am surprised they dont just make arm pc modules for tv's now with wireless dongle for mouse/kb 16:46 tenplus1 save all teh assembly 16:46 tenplus1 ubuntu is teaming with Lg to run there next-gen smart tv's with ubuntu core 16:51 benrob0329 We have an LG TV, the thing is slooooow 16:51 tenplus1 hi ben... yeah, current smartOs' are crappy and use old android versions 16:52 tenplus1 or tizen 16:52 Calinou my TV isn't a smart one, but only my parents really use it anyway 16:52 Calinou smart TVs are BS, everyone knows it anyway 16:52 Calinou there's lots of potential, but TV manufacturers always manage to screw it up 16:52 tenplus1 hehehe, they are too fiddly... gone are teh days you just switch it on and choose a channel 16:52 benrob0329 And STVs tend to never be updated 16:53 Calinou that too 16:53 Calinou you can also forget about things like GPL compliance and open source-friendliness/privacy :^) 16:53 tenplus1 if they do have it running linux then it can be updated, optimized etc for personal use 16:53 benrob0329 Just gimme a monitor 16:54 Calinou my 32" monitor might as well be a small TV ;) 16:54 tenplus1 https://i.ytimg.com/vi/FpXSeFsywfQ/maxresdefault.jpg 16:54 benrob0329 It won't have an enormous overscan too 16:54 tenplus1 yeah, I have a 24" HD monitor only... not v 16:54 tenplus1 *no tv 16:55 benrob0329 You pay for a FHD TV, but everything is cropped...so it's probably not actually FHD 16:58 Calinou it's funny how we have plenty of 4K TVs in stores, but still nearly no 4K movies/shows out there 16:58 Calinou a few videos are available in 4K, but not a lot… 16:58 Calinou (on YouTube, that is) 16:58 Calinou even I "only" make 1440p60 videos :P 16:59 tenplus1 netflix has 4k movies and tv shows ready to go 16:59 Calinou yes, but not a lot of them, still 16:59 Calinou you also need a very fast connection 16:59 tenplus1 and already korea are moving 8k.... o.O whyyyyyyyy ??? 16:59 Calinou (forget about it, if you're on ADSL like me) 16:59 tenplus1 am using Full HD and think that's good enough :P 16:59 Calinou 1080p is nice, but I'd like more 1440p and higher 17:03 RobbieF I dream of upgrading Category5 to 4K cameras but keep broadcasting at 1080p ... so we can use some sweet digital zoom effects losslessly. 17:03 tenplus1 lol, where will it all end 17:03 RobbieF tenplus1 on little 2" screens strapped to our faces. 17:03 tenplus1 running 16k each 17:03 RobbieF that appear as jumbotrons to the wearer 17:03 tenplus1 lol 17:04 tenplus1 ooh, I went to see the new "BladeRunner" movie last night in 4DX cinema theatre... was amazing!!!!!!! 17:04 RobbieF cool 17:04 tenplus1 didnt realise how much immersion 4DX gives you in teh movie 17:04 RobbieF should give that a try 17:04 RobbieF not sure if the local theatres have it 17:05 RobbieF Legoland had it :D 17:05 RobbieF but only lego movies 17:05 benrob0329 Bah, I hate colds 17:06 benrob0329 I have the tail end of one, and I end up making all sorts of unholy noises trying to clear my throat 17:06 benrob0329 ...and I can't record a voice over like this :-( 17:07 tenplus1 hot ginger, honey and lemon will help if you have it 17:08 benrob0329 tenplus1: honey and lemon to coat the throat, and ginger to kick the snot put of your sinuses :^) 17:09 tenplus1 ehehe yeah... works for me :) 17:11 benrob0329 We have a similar thing, honey lemon and hot water, and if you like rum, the steam helps clear your sinuses, and the rum, well I just assume that helps your mood lol 17:11 tenplus1 or a really nice CLEAR chicken soup with onion 17:12 Shara Hi all 17:13 Raven262 Hi Shara 17:13 tenplus1 hi Shara o/ 17:14 tenplus1 hi Wayward 17:14 benrob0329 He Shara, Raven262, Wayward_One 17:26 Raven262 Hi benrob0329 17:32 tenplus1 hi ssieb 17:32 RobbieF hey Shara 17:33 Shara Hi RobbieF :D 17:36 ssieb hi 17:45 tenplus1 hi sniper 17:46 sofar BTW for those who played on Inside the Box before - we've got a bunch of new puzzle boxes to play, but always looking for new builders as well! 17:47 Shara sofar: at what point can you build something? Is there some amount of boxes you need to complete first? 17:48 sofar just the 8 tutorial levels 17:48 sofar after that you can build 17:48 sofar and for those who struggle with the tutorial, there are video's showing how to complete the tutorials on the website 17:48 tenplus1 hi CWz 17:48 Shara I don't really know what my progress is, since I seemed to be redoing levels I did before 17:49 Shara and didn't see a way to check 17:49 sofar I think you were past the tutorial already 17:49 sofar I can check for you, if you want 17:49 Shara Would be nice to know 17:49 sofar we're at 50+ puzzles atm 17:49 sofar lemme sqlite for a sec to check... 17:51 Shara By the way, think I found a (probably) unintended typo when poking around the last time, but now I'm not sure which level it was on. 17:51 sofar Shara: seems you're at 6/8 in the tutorial 17:52 Shara I guess progress got reset from the first time I was there then, but no worries. 17:53 Shara Unless I hit a silly parkour next time I join. Zero patience for them. 17:54 tenplus1 I like the adventure style maps where you have a story or purpose 17:54 Shara tenplus1: Yup. 17:54 Shara I'm sure I will one day get that server of mine online. 17:54 Shara Or well, it is online, but public. 17:56 Shara Did start rewriting the requirements to plan it out a bit better. 17:56 Shara Then lack of time happened again :P 17:57 * tenplus1 plops you on mars to squeeze in another hour per day :p 17:57 Shara Hehehe :D 18:05 tenplus1 hi Fixer 18:05 Fixer ty 18:08 tenplus1 lol Krock, I tested carts with 62 of them running around a course mixed with mese and brake rails... so funny 18:08 tenplus1 but works :) thx for improvements 18:15 tenplus1 lol, watching "Adam Ruins Everything" on youtube, so funny and informative :P 18:25 tenplus1 hi zorman 18:25 zorman2000 Hi tenplus1 18:25 zorman2000 Updated the PR https://github.com/tenplus1/mobs_redo/pull/126 18:26 zorman2000 We can discuss here as well 18:28 zorman2000 Please let me know if it still doesn't make sense 18:28 tenplus1 any mob variable stored in self. table is remembered and reloaded once mob is re-activated 18:29 tenplus1 although self.state is reset incase the mob was in the middle of an attack and the player logged out... wouldnt do much good to remember that on reload 18:29 zorman2000 I agree and that's why I don't want to modify the mob_activate() function 18:30 zorman2000 But be able to do something a additional everytime mob is activated 18:30 tenplus1 what else would you do that the custom on_spawn function doesnt let you do ? 18:31 zorman2000 on_spawn is only called once in a mob lifetime 18:31 tenplus1 and what it sets or changes remains inside mob... 18:31 zorman2000 While on_activate is called everytime the object itself is deserialized 18:32 zorman2000 Which is on map reload, game restart, etc. 18:32 zorman2000 My NPC mod sets animation on the NPCs like sit and lay 18:33 tenplus1 the self.* variables that mobs use to run are all saved, so if you log out and back in again, the mob is reloaded in the same state you left it 18:33 zorman2000 Not, not really. Animation is set to stand specifically 18:33 zorman2000 That's one example 18:33 zorman2000 Maybe not much more 18:33 zorman2000 But I know for certain animation is set to stand 18:34 tenplus1 so an after_activate would let you change this back, but... a do_custom could also do the same 18:34 zorman2000 https://github.com/hkzorman/mobs_redo/blob/d70a616b183a90b56a4a5b6485ec4cda5ba3f95b/api.lua#L2507 18:35 zorman2000 Yes, correct, but this is a one time change 18:35 zorman2000 Do custom will, if implemented correctly, at least add another if statement to the object step 18:35 zorman2000 This one time change is only required on activation 18:36 zorman2000 The do custom requires me to implement a flag whether change has to be done or not, check if it is set, do the change, set the flag to false 18:36 zorman2000 And then forever it will check if the flag is false or not 18:36 zorman2000 Adding one more check for each step 18:36 zorman2000 It is not efficient 18:37 tenplus1 true 18:37 zorman2000 I found this the most elegant way to do it 18:39 zorman2000 I do not want the mob_activate function to be overwritten since it does lots of important things, but at least a way to extend it sounded the best way 18:39 tenplus1 addingthis inside mob_activate would be the way to handle it 18:39 zorman2000 It is ok if you don't like to do this though... 18:39 zorman2000 Well, that could also work I guess 18:40 tenplus1 since 'def' is passed to that function anyhow... would save storing inside mob data 18:41 zorman2000 Ok, so basically you just want the check for def.after_on_activate to be called within mob_activate itself, right ? 18:41 zorman2000 And executed inside 18:41 tenplus1 yeah 18:42 zorman2000 Ok, I can do the changes... I will close that PR and open a new one 18:42 tenplus1 dont worry about new one, am adding now 18:42 tenplus1 will call it after_activate since that's what it does 18:42 zorman2000 Ok, sounds good! 18:42 zorman2000 Thanks a lot! 18:42 IhrFussel tenplus1, I have another request: Sometimes mobs become invincible reporting negative HP if the server crashed 18:43 zorman2000 I was also thinking to add a "smart" wandering code... basically not going into directions where mobs will get stuck. This would be, of course, configurable. Would you be interested on that? 18:43 IhrFussel It seems to affect mobs that were part of a battle while the crash occured 18:43 tenplus1 so a check for -hp and remove entity 18:45 IhrFussel The check exists in mob_punch() but not in mob_step() AFAIK 18:47 IhrFussel Maybe it should be in on_activate() so that the check only happens once when loading the mob 18:47 zorman2000 ^ Another use case :) 18:49 tenplus1 if a mobs health is sitting at a negative value the environment checker that runs every 1 second will pick up on this and kill/remove mob 18:49 IhrFussel Regarding the new callback I have yet another usecase: Reset timers whenever the mob is loaded (for explosions for example) 18:49 IhrFussel tenplus1, that's not always the case...the mobs that were affected were immortal, nobody could deal damage to them but they could still deal damage 18:50 IhrFussel So maybe it's another bug...maybe a certain state not resetting properly after a crash 18:52 IhrFussel To summarize: Only affects mobs that are currently fighting, only occurs after a server crash or (rare) when properly shutting down 18:52 tenplus1 testing changes 18:53 zorman2000 Awesome! 18:56 tenplus1 k, changes are live... after_activate function added and <=0 health checks added to remove mob 18:57 zorman2000 Great, thanks tenplus1, now I can remove that ugly workaround I was doing! 18:57 tenplus1 lol 18:58 IhrFussel tenplus1, I am not sure if the issue is actually HP < 0 ... maybe you should start a singleplayer with some mobs and then unexpectedly crash the game and restart and see if it happens 18:58 tenplus1 I did, worked fine 18:58 tenplus1 values are stored inside entity meta and those that aren't are reset on activation 18:58 tenplus1 if <=0 health found it removes entity 18:59 IhrFussel But where in the code could it make HP < 0 mobs immortal? 18:59 tenplus1 mobs entities themselves are immortal, the health system is separate from the entity so i can do special features like healing et 19:00 tenplus1 I've just added a few checks to make sure mobs with no health found or nil health is handled correctly 19:08 zorman2000 It works! Just changed my NPC mod 19:08 zorman2000 Thanks a lot 19:08 tenplus1 sweet 19:09 zorman2000 Need to leave now, but appreciate a lot your quick turnaround 19:09 zorman2000 See ya o/ 19:10 tenplus1 have fun 19:11 zorman2000 You too! 19:18 IhrFussel I wish there was an entity unload callback...that would for example finding lost pets possible if you could store their last known pos before they unload :/ 19:19 tenplus1 that's something we could do with inside engine 19:20 IhrFussel You mean it's possible to implement it in the API without a specific callback? 19:21 IhrFussel My hacky idea was storing its pos every step...but would that be too much? 19:22 tenplus1 seld.object:get_pos() would give u mob coords 19:22 tenplus1 *self 19:22 IhrFussel Yes, and then store the pos every mob_step()? Or is there a better way? 19:23 tenplus1 store it where ? 19:23 tenplus1 you dont need to store inside mob itself cause self.object:get_pos() already tells you coords, although an external table for another mod would be easily done 19:23 IhrFussel I mean I'd like to add a command or some sorts that tracks the pet pos in case it gets lost 19:24 tenplus1 you would need to make a separate mod for that one 19:24 tenplus1 once an entity is unloaded you cannot read it's settings without being in same mapblock and activating it again 19:25 IhrFussel I know...so create new mod, depend on mobs and use global table for the mob pos 19:25 tenplus1 there ya go, a project for you to work on ;) 19:26 IhrFussel I still need a way to make mobs unique...maybe I'll add an ID for each owned mob in the API 19:28 IhrFussel Maybe a big random number would be sufficient 19:29 IhrFussel The chances of 2 mobs getting the same are very slim then 19:32 tenplus1 willl look into that another time :) 19:32 tenplus1 nite folks o/ 19:34 Fixer nerzhul: your tezt server is up? 19:50 nerzhul Fixer, yes 19:56 Fixer nerzhul: instant crash when both starting SP and MP, forgot to build debug build, so backtraces later 19:56 Fixer nerzhul: debug.txt is clean 20:07 Fixer segfault 20:41 nerzhul noted, waiting for input 20:41 nerzhul strange you are the only to have this problem :s 20:55 nerzhul Fixer, do you have memory problem ? crashes are on irrlicht parts 20:56 Fixer nerzhul: don't think so, everything else seems stable, more or less 20:56 nerzhul both crash are in irrlicht 20:56 nerzhul not related to network 21:00 Fixer o.O 21:00 nerzhul thread 1 crashed and it's not network, look at the BT 21:01 nerzhul it's the main client thread, one crashed during memory allocation, second during loading font 21:01 nerzhul network threads are just waiting 21:02 Fixer nerzhul: default, just does not crash like that 21:02 Fixer nerzhul: and here it instant crash when starting singleplayer 21:03 nerzhul are you sure your build setup is correct ? 21:05 nerzhul maybe i can give you my binary ? 21:06 Fixer nerzhul: you can 21:10 nerzhul Fixer, http://www.filedropper.com/debug_39 21:13 Fixer nerzhul: msvcp140d.dll not found 21:14 nerzhul i don't get it, install last .net framework 21:14 nerzhul it's built upon MSVC 2017 21:15 nerzhul oh it's because it's a debug build maybe 21:16 Fixer i have msvcp140.dll but without D 21:16 nerzhul yeah let me some minutes to compile in release mode 21:17 Fixer nerzhul: https://stackoverflow.com/questions/32998902/msvcp140-dll-missing 21:17 red-001 it's pretty annoying how ms doesn't let you easily redistribute the debug build of the runtime 21:17 nerzhul red-001, heh 21:24 Fixer ALL NIGHT LONG 21:27 nerzhul Fixer, ? 21:27 Fixer https://www.engadget.com/2017/10/17/zte-axon-m-hands-on/ when this madness stops? give me fucking compact fucking smartphone 21:27 Fixer nerzhul: f a s t e r 21:28 nerzhul interesting un release build i get lua.lib problems... 21:28 nerzhul i think VS forgot to rebuild deps... 21:29 nerzhul useless phone, 2 times less battery with that 21:29 Fixer tired of this huge bricks 21:29 Fixer those* 21:30 Fixer nerzhul: your compile time seems too slow :( 21:41 nerzhul oh it's fixinished but i have linking issues 21:41 nerzhul i don't know why 21:44 Fixer hehe 21:59 nerzhul Fixer, http://www.filedropper.com/relwithdebinfo_3 21:59 nerzhul it's RelWithDebInfo, at least it works not like Release 22:03 Fixer nerzhul: joined singleplayer and got asio related crash 22:07 Fixer nerzhul: https://pastebin.com/raw/9vp8S8EN 22:07 Fixer nerzhul: thats for my build 22:08 Fixer nerzhul: still wants msvcp140D.dll 22:10 nerzhul roh 22:10 nerzhul can you get this dll somewhere ? 22:11 red-001 legally only with msvc 22:11 nerzhul red-001, erf 22:11 nerzhul Fixer, another crash on memory allocation, but this time in network code, when sending data to server 22:11 nerzhul are you sure you are not running out of memory, it's strange 22:12 Fixer nerzhul: i have 8 GIG of ram 22:12 red-001 I think there is a limit expection for setting up test machines 22:12 nerzhul it's late, i should find why i have a linking issue on release... 22:12 Fixer lots of free mem 22:12 red-001 limited* 22:12 nerzhul lua and sqlite refuse to link in release mode 22:12 Fixer nerzhul: try searching this msvcp thing on your PC 22:12 red-001 nerzhul, debug builds? 22:13 red-001 https://msdn.microsoft.com/en-us/library/aa985618.aspx 22:13 Fixer Visual Studio>\VC\redist\debug_nonredist\x86\Microsoft.VC140.DebugCRT 22:13 Fixer look here 22:14 nerzhul red-001, here it's a RelWithDebInfo 22:14 nerzhul seems it needs debug lib too 22:15 nerzhul Fixer, i give you tomorrow okay ? i'm tired :p 22:15 Fixer wait, i think i found redistr 22:15 Fixer nerzhul: you have 64 bit build? 22:15 nerzhul 32b 22:16 Fixer fuuuck 22:16 nerzhul 64b doesn't work on MSVC2017 for me now 22:16 Fixer "Visual C++ Redistributable for Visual Studio 2015" what to install? 22:16 Fixer 32 bit or 64 ? 22:16 Fixer if you compiled 32 bit 22:16 nerzhul it's 32b 22:16 nerzhul both packages i give to you 22:16 red-001 Fixer, thats the none debug version 22:17 red-001 non-debug* 22:17 red-001 you need to install all of msvc to get the dlls/find them somewhere online 22:18 red-001 and msvc is like 10gb 22:18 Fixer i will not 22:19 Fixer nerzhul: tomorrow, go here in your program files or whatever and search around "Visual Studio>\VC\redist\debug_nonredist\x86\Microsoft.VC140.DebugCRT" 22:19 Fixer nerzhul: i will play more with non asio default game, to see wth is wrong with irrlicht 22:20 nerzhul Fixer, i don't know where is the problem, but i really want you to use my build to ensure it's not your build :p 22:20 red-001 nerzhul, 2017 community edition? 22:22 nerzhul red-001, yes 22:22 nerzhul i should go, see you tomorrow 22:22 red-001 let me see if I can get arch to load my windows partition 22:22 red-001 I should have that installed 22:23 Fixer i only have those strange crashes on ASIO 22:23 Fixer i have NO crashes on default 22:23 Natechip when I last tried to compile with VS it DID NOT work 22:24 Natechip the LIB command wasnt working 22:24 Fixer there was one BSOD, very probably due BETA VISTA drivers that I'm running for this videocard, that is older than octacian 22:24 Fixer due to* 22:24 red-001 there are like 6 diffrent redist for debug 22:25 Fixer red-001: i don;t wanna debug winshit, only gdb please 22:28 Fixer in cartmans voice 22:28 Fixer tired of this 22:47 benrob0329 Fixer: Beta Vista? That sounds...terrifying 22:47 Fixer benrob0329: beta driver for vista 22:47 benrob0329 Still though 22:49 Fixer benrob0329: runs mostly fine, driver crashes in google earth though 22:55 Fixer feel the pain of early 2000s, if you know what I mean: https://i.imgur.com/419I1U5.png