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IRC log for #minetest-hub, 2017-10-08

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All times shown according to UTC.

Time Nick Message
00:26 paramat joined #minetest-hub
00:51 IhrFussel See ya
01:03 neinwhal joined #minetest-hub
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08:34 nerzhul !tell Fixer the network PR was updated, test it when you can on my server and tell me if it works, also leave server and try to reconnect without leaving client
08:34 ShadowBot nerzhul: O.K.
08:35 nerzhul !tell IhrFussel network PR update, if you can take time to test it can be nice
08:35 ShadowBot nerzhul: O.K.
08:38 Krock joined #minetest-hub
08:46 Raven262 joined #minetest-hub
08:48 rdococ meow
08:48 Krock woem
08:49 rdococ I got a tablet!
08:49 rdococ and installed a non-crappy Minetest client on it! yay!
08:49 Krock congrats for the ads banners
08:50 rdococ I used the official one by nerzhul, lol
08:50 rdococ I've installed Firefox beta /and/ Opera, simply because I like both.
08:51 Krock install an IE port to android
08:52 rdococ hahahaha
08:52 rdococ I noted that it seems to come with Chrome preinstalled
08:52 rdococ which is better than the IE that got bundled with (older versions of) Windows
08:53 rdococ idk why people even MAKE these IE ports!
08:53 Krock because shit can't die?
08:53 rdococ ah
08:55 rdococ idk why normally intelligent people still use IE - some don't even know what a browser is.
08:56 rdococ I'm at the point where I'd call it anomalous and add an entry for it on the SCP Wiki
08:58 rdococ "SCP-XXXX is a slow and laggy web browser which used to be bundled with Windows. If a human (hereafter referred to as the subject) is exposed to SCP-XXXX for a long period of time, they will lose knowledge of the definition of the term 'web browser', and avoid using browsers other than SCP-XXXX."
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10:27 Krock joined #minetest-hub
10:41 nerzhul hi Krock :)
10:42 Krock hi nerzhul
10:52 rdococ Hi
10:52 rdococ Woof.
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11:15 IhrFussel joined #minetest-hub
11:16 IhrFussel I just checked...so even now when I REDUCED my server step from 0.2 to 0.15 it's still not enough for green?? That doesn't sound right
11:18 IhrFussel Not sure why only servers with 0.1 steps basically should be green
11:18 Krock with sofar's solution it would have to be 0.09 or lower to ensure it's green
11:18 IhrFussel I CANNOT set my steps to green
11:18 Krock IhrFussel, I already raised my concerns about the same issue in -dev a few hours ago
11:19 Krock using a standard deviation calculation or just the lag difference to the original set step would help
11:19 IhrFussel My machine can't handle 0.1 or 0.09 steps... there should be at least 50 ms tolerance so green should be <= 0.15 at least
11:20 Krock (lag - custom_server_step) / default_server_step   could be an acceptable ratio calculation
11:20 Krock taking the default as reference but removing the "offset" from the custom step
11:21 Krock or even  (lag - custom_server_step) / custom_server_step  which might be more clear for end-users (value towards 0 = best)
11:25 Krock IhrFussel, what do you think about this one? ^
11:25 IhrFussel Krock, I fully agree with you...and I already said yesterday the server_step setting should be taken into account (unless it's some big unreasonable number like 1.0 or something)
11:26 Shara Get's unreasonable a bit before then, but .15 should certainly be acceptable.
11:26 IhrFussel But sofar then said "to change the server_step is basically causing more lag"
11:26 Shara I have used .15 for over a year and players actively tell me they like my server because of how well it performs.
11:26 Shara IhrFussel: on one level it is, but the issue is about at what point it impacts playability.
11:26 Krock Shara, when hosting a local server I usually keep it at 0.2s, which works good enough for most situations
11:27 Shara The scale being used here would be a good scale for certain types of server, but it's bad for others.
11:28 IhrFussel That's the actual problem: Mt servers have DIFFERENT goals ... it's not like most other games where the objective is basically the same
11:28 Shara I posted yet another comment there anyway.
11:29 Shara But it alreayd has one approval.
11:29 Shara I know even a few devs aren't happy, yet they don't actually say much on the PR, so it just is what it is.
11:31 IhrFussel We are not an elite of PC players that needs 4K/120 FPS ... we should also think about the mobile players and I'm not sure if mobile players could handle my data when I set the step any lower
11:32 IhrFussel And the PR is basically penalizing servers that try to support players with weaker devices
11:32 Shara Since people are moaning about the complaints, I also want to note here I run a server which will, as it stands, rank as red, but I'm not complaining it will get a low rank givent he values it's reporting (even if in game the performance doesn't seem to be what the values say it is)
11:38 rdococ Meta-complaining!
11:38 Shara :D
11:41 Shara IhrFussel: how big is your auth file anyway?
11:41 Shara I'm thinking to test sauth today to see if it helps reduce lag from player joins
11:42 Shara wondering if it would be uyseful to you as well if it's successful
11:42 Shara useful*
11:42 rdococ Cant seem to connect to redcat thru android...
11:42 Shara rdococ: does it give a reason?
11:43 Shara There's enough players that it might be doing the silly "too many users" thing again
11:45 Shara Hmm, no, I'm straight in with no problem.
11:46 rdococ Ye
11:46 rdococ It says too many users
11:47 Shara We have a bunch of kids at spawn trying out different skins and and running in circles.
11:47 IhrFussel Shara, 23 MB
11:48 Shara IhrFussel: Hmm, you prune it then?
11:48 IhrFussel Yep I removed accounts that didn't join in over a year
11:51 Shara Dark Lands has 40mb and is just short of its first birthday
11:52 Shara Pruning at one year wouldn't have reduced it at all yet
11:54 rdococ Ugh.
11:54 rdococ Internet went out.
11:54 rdococ Now it says too many users again
11:55 IhrFussel Shara, regarding the red-ranked server...are you talking about one with a high server_step value?
11:56 Shara IhrFussel: DL is on default server step I think. I did trial different values there, but it didn't really help, and to be honest, since combat is a big deal there, I want it on the default.
11:56 Calinou I'd like to see player yaw interpolation :(
11:57 Calinou that would make higher server step rates less necessary
11:57 IhrFussel Shara, oh cause of the join issue?
11:57 Shara IhrFussel: I'm pretty sure on join is the problem.
11:57 Calinou and better player position interpolation too, it's a bit weird right now
11:57 IhrFussel Did you check all on_joinplayer() callbacks in your mods yet?
11:58 Shara Yea, but it's really too much to be that, and the thing is... it's something that has gradually got worse over time.
11:58 Shara Even while I'm not changing any mods
11:58 IhrFussel Then it can only be the auth or another file a mod creates/fetches in on_joinplayer°(9
11:58 IhrFussel ()*
11:58 Shara I'm thinking auth is the most liekly thing, which is why I want to try sauth
11:59 Shara Using a db will be more efficient either way
11:59 IhrFussel °Well I was told the devs are planning to put the auth.txt into DB too soon
12:00 IhrFussel But not sure if it will be ready for 0.5.0
12:00 Shara tool to do it is already there, and I kind of need this fixed now :)
12:01 Shara Looks like CTF is already using it :)
12:02 IhrFussel Well just try it then, if you do a backup before nothing can be destroyed
12:02 Shara Yea, I'll keep the original auth file of course
12:02 Shara I also kept my xban.db file before switching to sban
12:07 shivajiva I can code routines to convert the data back from the db to the original format if it's requested
12:09 Fixer joined #minetest-hub
12:09 Shara Hmm, would converting to then back fix a (probably) corrupted xban.db? :D
12:09 Shara Not that I see any reason to move back, given how well sban is holding up so far.
12:09 Shara But it's funny that that could be a way to fix xban problems.
12:12 shivajiva the issue with xban corruption isn't easy to deal with, as soon as you have contents that doesn't deserialise you are left to parse the file as text and reassemble the table so you can re-save it
12:12 shivajiva it's doable, but not that trivial
12:16 shivajiva heh whatever you do don't try a 50MB auth.txt with sauth current import routine, from a patience perspective 1MB is enough
12:17 shivajiva needs to be a single transaction to be effective for large data sets
12:18 Calinou using databases for stuff like this makes more sense than plain text files :P
12:18 shivajiva ^ :)
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12:26 IhrFussel nerzhul, my script doesn't seem to work anymore, which commands do I need to type nopw to upgrade?
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12:47 jas_ mt is an ms ip.  i'd be very careful, personally, but believe the project is (lesser) protected.
12:47 jas_ i mean mc is an ms ip.  and also mt has vaulting with old_move code.
12:47 jas_ hrm, what does cal think, i wonder; whether it's worth re-implementing that feature, much like jc did with quake2
12:48 Krock nice two-letter words sentence "mc is an ms ip"
12:48 jas_ i could have done worse.
12:49 jas_ oh, right that's funny
13:04 nerzhul IhrFussel, git fetch -p && git checkout origin/network_asio && make -j4
13:04 nerzhul it's the best option to test upstream branch
13:08 IhrFussel nerzhul, I type those after git reset --hard origin/master?
13:09 nerzhul what is your current script and remotes
13:10 IhrFussel https://pastebin.com/yGdF3j5m
13:12 nerzhul okay
13:12 nerzhul first do
13:12 nerzhul git remote add nerzhul https://github.com/nerzhul/minetest.git
13:12 nerzhul (outside of the script it's a one shot)
13:12 nerzhul then your script will be
13:13 nerzhul git fetch nerzhul -p && git checkout nerzhul/network_asio then make
13:13 nerzhul no need to sleep
13:16 nerzhul Fixer, can you test it too against my server ? could be nice
13:17 nerzhul i will be busy some time, but i should look at the last points soon
13:22 IhrFussel No I've got that problem Fixer had "Connection lost."
13:22 IhrFussel Now*
13:23 Fixer lol
13:26 IhrFussel nerzhul, http://ihrfussels-server.tk/gdb.txt
13:32 sfan5 how do you even debug this if your whole code is async
13:34 Raven262 joined #minetest-hub
13:36 IhrFussel Not sure but I pasted the bt anyway...I'm guessing nerzhul will have to setup something serverside to really find the bug
13:37 IhrFussel But weird that it got fixed on Windows and is now broken on Linux
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13:51 Fixer lololololol
13:51 Fixer nerzhul: "connection lost" during connection to your server and then usual crash
13:51 Fixer nerzhul: disconnecting user. Error: End of file
13:52 Fixer singleplayer has crash too
13:53 Fixer network name format is invalid
13:53 Fixer stop of command flow, etc
13:57 IhrFussel nerzhul, 2nd try worked normally
13:59 IhrFussel nerzhul, it's random sometimes joining works normally other times I see Connection lost.
14:01 Fixer https://www.youtube.com/watch?v=ZjJzO2bgoZQ
14:13 nerzhul sfan5, it's not difficult with logs + gdb
14:14 nerzhul 2017-10-08 15:58:50: ERROR[ServerConnectionThread]: Failed to send unreliable packet to 188.102.41.75:52584, disconnecting user. Error: Can't assign requested address
14:14 nerzhul i got this IhrFussel
14:15 nerzhul Fixer, i need the client logs please
14:19 IhrFussel nerzhul, you mean debug.txt? or bt?
14:30 Fixer nerzhul: good luck translating it
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14:38 Fixer IhrFussel: try starting singleplayer game
14:46 IhrFussel nerzhul, 2017-10-08 16:46:22: ERROR[ServerConnectionThread]: Failed to read packet headerpeer, disconnecting user. Error: Operation aborted.Failed to read packet header from 127.0.0.1:38484, disconnecting user. Error: End of file
14:48 nerzhul this PR tire me :p
14:50 nerzhul IhrFussel, it seems your client disconnects from server
14:51 nerzhul do you have a client log ?
14:51 IhrFussel nerzhul, do you mean host server with gdb?
14:52 nerzhul no no i mean it's not the only message in MT console
14:52 nerzhul there should be client messages too
14:53 nerzhul it's anoying to have various behaviour :p
14:54 IhrFussel https://pastebin.com/ZSSGTxy3
14:54 nerzhul Fixer, can you give me the gdb trace for your disconnection crash please ?
14:54 nerzhul IhrFussel, you pressed CTRL+C
14:55 nerzhul 2017-10-08 16:46:22: [Main]: INFO: signal_handler(): Ctrl-C pressed, shutting down.
14:55 nerzhul it seems lgtm the client/server shuts down :p
14:55 IhrFussel The one I posted now is when I host a local server
14:55 IhrFussel When I connect to your server with --info I see nothing in the logs
14:56 nerzhul there should be a disconnection reason from client thread
14:56 nerzhul ClientConnectionThread should talk
14:58 IhrFussel nerzhul, https://pastebin.com/k39yaJSJ
14:59 nerzhul okay
14:59 nerzhul IhrFussel, your current problem is on my side
15:00 nerzhul IhrFussel, i think it's related to Fixer fix
15:01 rubenwardy Would anyone know how I can send an email if minetest exits with code 1? It's running in a service, and it should only send a few emails before stopping in the case of a start-crash-restart loop
15:01 IhrFussel nerzhul, could very well be, I never saww it before
15:01 rubenwardy *systemd server
15:01 rubenwardy *service
15:01 rubenwardy I guess I could just put it in a bash script, but feels like that's reinventing the wheel
15:01 rubenwardy *exits with code != 0
15:02 nerzhul IhrFussel, i think it's due to my setup with FreeBSD jails, socket wants to bind to 0.0.0.0 and it's not possible in freebsd jails
15:05 nerzhul okay i will enable the UDP workaround for windows only
15:05 IhrFussel Well at least you seem to know the cause so that's good =)
15:06 nerzhul rubenwardy, you can use monit for a such thing
15:06 nerzhul it permits to autorestart + send notifications
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15:06 nerzhul IhrFussel, you can connect to my server know it should be good
15:08 nerzhul same problem
15:09 IhrFussel nerzhul, I still get the same error but this time later it seems
15:09 nerzhul it's on the first UDP packet
15:10 IhrFussel I didn't see those lines in the log before Client: time_of_day=15922 time_speed=72 dr=1000
15:10 IhrFussel 2017-10-08 17:07:30: INFO[Main]: Client got TOCLIENT_MOVE_PLAYER pos=(-3978.97,15,4538.82) pitch=0 yaw=0
15:11 nerzhul at least your receive the packet
15:11 nerzhul the previous fix i did was useless, i forgot it was client side only
15:14 nerzhul oh IhrFussel i got an idea, i forgot to fix that point
15:17 nerzhul yeah it should be that, both on windows and linut
15:18 nerzhul i forgot to check UDP endpoint was inited
15:18 nerzhul then both client and server can concurrently have this problem
15:20 nerzhul IhrFussel, can you update your branch, compile and re-test
15:20 nerzhul Fixer, too :)
15:22 nerzhul https://medium.com/netflix-techblog/serving-100-gbps-from-an-open-connect-appliance-cdb51dda3b99
15:22 Fixer Calinou: i'm very outdated on VGA quality, MSI is good for buy? looking to buy GeForce 1050Ti from MSI
15:23 Fixer does not even need external power, which is nice
15:23 Fixer has 2 funs
15:23 Fixer fans
15:23 Calinou Fixer: brands don't matter a lot, if you have the time, look at hardware reviews that particular graphics card (GPU + heatsink/fan), or a similar GPU with the same heatsink/fan
15:24 Calinou MSI often makes decent heatsink/fans
15:24 Calinou the ones with at least 2 fans are the better ones (3 fans isn't required, though, but it can be better, sometimes)=
15:25 Fixer yeah, i've started with reviews, and compared with out net stores, and found cheaper variant then that OC premium version, seems good, they have big radiator over everything and 2 fans, card itself is very quite and cold, fans don't even turn on during 3d
15:25 Fixer during 2d i mean*
15:25 Fixer but i will look deeper into heatsink
15:25 Fixer i can see it from the fotos
15:25 Fixer OC version costs somewhat more, and i don't need that
15:26 Calinou don't buy highly overclocked versions, unless the price makes it interesting
15:26 Calinou most GPUs already come overclocked, it's nice to have but not a requirement
15:27 Fixer Calinou: i don't need OC, and price is significantly higher for OC, i found pretty good price for this one https://i2.rozetka.ua/goods/1770926/msi_gtx_1050_ti_4gt_oc_images_1770926207.jpg
15:28 Fixer it has vulkan support too, i will be fine with it for many years since i don't really play newer AAA games, because of huge HDD size requirements and long download times
15:29 Calinou looks good to me
15:29 Calinou NVIDIA GPUs support Vulkan since Kepler (2012)
15:29 Calinou they also support OpenGL 4.6 since Fermi (2010)
15:29 Fixer this one is new release
15:29 Calinou and DirectX 11 since Fermi, and DirectX 12 since Kepler or Maxwell (I don't remember)
15:30 Fixer 1050 ti is from current generation
15:30 Fixer i particularly like power and coldness part
15:31 IhrFussel nerzhul, 1st try worked...want me to spam join to check other tries?
15:31 Fixer 75Watt tdp against my 150Watt R6870
15:31 Fixer nerzhul: compile error
15:32 Fixer t o i l e t  t i m e, brb
15:33 Calinou I think the 1050 Ti does not require PCI-E cables at all
15:33 Calinou the PCI-E slot is enough to power it (75 W)
15:33 nerzhul Fixer, okay, tell me when you got it
15:33 Calinou which makes it very easy to install :P
15:33 nerzhul IhrFussel, you can but i'm pretty sur it's fixed :p
15:35 IhrFussel nerzhul, it says failed to read packet header but I'm not disconnected
15:35 nerzhul IhrFussel, it was on the prvious disconenction because you were disconnected
15:36 nerzhul it's not important :p
15:37 nerzhul after fixing fixer problems i will break the implementation to add a new field to header permitting to catch unneeded traffic from random sources because i have some russian scanners which sends shit :p
15:37 IhrFussel Oh yeah you're right...5 tries and no errors
15:37 IhrFussel I'll do 10
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15:38 nerzhul it's strange we didn't see this bug on previous tests, but at least it's fixed now :p
15:39 IhrFussel 10 tries, no errors, no gray screens
15:40 nerzhul oh you are right maybe gray screens are due to that too :)
15:46 Fixer nerzhul: https://pastebin.com/raw/DCLfNYmL
15:48 nerzhul Fixer, easy to fix
15:49 nerzhul Fixer, fix pushed
15:51 Fixer yeah
15:53 nerzhul Fixer, i tend to think your problem is due to the same thing as IhrFussel but windows has a little difference with thread order handling it's why it wasn't same behaviour
15:53 nerzhul for the crash at disconnection i will look after we fixed that, with a new BT :)
15:56 Fixer Calinou: lol https://www.msi.com/Graphics-card/GeForce-GTX-1050-Ti-4G-OC/Specification vs https://www.msi.com/Graphics-card/GeForce-GTX-1050-Ti-4GT-OC/Specification everything the same except the size
15:56 Natechip joined #minetest-hub
15:58 Fixer nerzhul: connected to server, idling
15:58 Fixer nerzhul: quitting, starting local game
15:59 Fixer local game started
16:00 nerzhul then it's good ?
16:01 Fixer Calinou: side view http://www.hardware-mag.de/artikel/847/05.jpg
16:01 nerzhul i see your connection, 1m idle and disconnection
16:01 Fixer back to your server
16:01 Fixer no it is not back
16:01 Fixer crash during stop of local game
16:02 IhrFussel The connection after joining is stable I walked around for 30+ minutes recently
16:02 nerzhul okay this crash is the only remaining point ? can you play a little bit on my server Fixer drop items etc ?
16:02 nerzhul we will study the client crash just after that
16:03 IhrFussel nerzhul, will connect again too and do stuff
16:03 nerzhul if both are connected
16:04 Fixer nerzhul: https://pastebin.com/raw/jsWBqNJV
16:04 Fixer ^ exiting local game crash
16:05 Fixer nerzhul: dropped items hang in air
16:05 Fixer nerzhul: falling blocks update badly only at end
16:07 nerzhul Fixer, it seems UDP has a problem on windows
16:08 nerzhul server receive your pings
16:08 nerzhul and server answer you my packets
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16:11 nerzhul in MT we don't see user tool in hand ?
16:12 IhrFussel Not without mod :P
16:12 nerzhul a mod is required for that :o
16:13 IhrFussel Yep
16:13 IhrFussel !mod wieldview
16:13 IhrFussel Oh oops forgot
16:14 Fixer nerzhul: welcome to MTG in 2017, you don't see tools in hands
16:14 IhrFussel Well that's the most popular mod for it I think
16:14 Raven262 You get it with the 3d armor, in the modpack IIRC
16:14 nerzhul strange to have a mod for that
16:14 nerzhul i don't see any reason that a player should not show the tool he has in hand
16:15 nerzhul Fixer do you see us moving around you ?
16:15 Fixer nerzhul: you all standing?
16:15 nerzhul no we move around you
16:16 Fixer nerzhul: nothing moves
16:16 nerzhul okay
16:16 Fixer nerzhul: you stand in woods
16:16 nerzhul i think it's the problem with the UDP socket closed/re-opend
16:16 nerzhul i should show errors on UDP handler
16:19 nerzhul Fixer, can you updatey our MT copy ?
16:19 nerzhul i pushed a missing UDP log on receiver
16:19 nerzhul it can help us
16:19 nerzhul server send your UDP packets but it seems you don't read htem
16:22 Fixer okl
16:26 nerzhul when full transmission on my server will be fixed i will finish the study on your crash, i'm pretty sure it's a concurrency issue
16:29 Shara How can DL be 3rd on public list and RC 8th, when DL has 13 players on and RC has 27. Same player average. RC has had higher top players, higher uptime, is a much older server, has lower ping and lower lag. Both servers have lots of the numbered names so that should not be a difference. Everythingtells me RC should be higher and DL should be lower in the list.
16:32 rubenwardy for reference https://gist.github.com/rubenwardy/6d6882db0cbe1b5b24be
16:32 rubenwardy cba to do it now
16:33 Shara What that shows me would place RC higher than DL
16:33 Shara And it's still not
16:34 Shara Oh wait, it just changed
16:34 Shara RC has less players, DL has more.. but now RC is higher?
16:34 Shara It doesn't really make sense
16:34 Shara RC is getting penalised for having more players.
16:35 Shara Interesting how closely placed the top 8 are though
16:36 nerzhul the downgrade due to player should be upper limit as now MT can handle more players
16:37 Shara RC has a higher upper limit than DL too
16:38 Shara DL 15/22 and RC 20/30 right now, but DL again is higher
16:39 Fixer nerzhul: empty warning: WARNING:
16:39 Shara It just doesn't really make sense
16:41 nerzhul Fixer, not my part i sen only errors
16:45 Fixer nerzhul: you all stand like statues
16:45 Fixer nerzhul: also, when you "moved" you appeared stationary but with move animation
16:46 nerzhul yeah it's "normal" in MT
16:46 nerzhul :p
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16:46 Fixer o_0
16:47 nerzhul when you are connected
16:47 nerzhul can you type "netstat -ab" in a cmd.exe
16:47 nerzhul and show me minetest.exe entries ?
16:54 Fixer nerzhul: if under gdb, i see nothing related to minetest or gdb
16:54 Fixer nerzhul: also, "Connection lost" when not under gdb
16:54 Fixer with crash
16:54 nerzhul not logical
16:55 nerzhul in fact
16:55 nerzhul for the non gdb launch
16:55 nerzhul ti's because you were already conencted, server kicked you
16:55 nerzhul 2017-10-08 18:52:44: ACTION[Server]: Server: Failed to emerge player "Fixer" (player allocated to an another client)
16:56 nerzhul the crash should be handled here to, maybe i should compile on windows at a point :p
17:04 rdococ mewow!
17:18 nerzhul Fixer, i think i understand the problem
17:21 nerzhul i'm not sure i will need a packet capture
17:21 nerzhul i do't see your client heartbeats during my movements, i think there is something wrong
17:26 IhrFussel nerzhul, did you shut down?
17:26 nerzhul yeah i updated
17:27 nerzhul now waiting for Fixer input about movements (throwing an object is a sufficient test)
17:27 Fixer what?
17:27 nerzhul if you can update and re-test throwing an object, if you see movement it's nice
17:27 nerzhul i have a tcpdump capture on UDP part to see if it's good
17:28 nerzhul (did you update ? )
17:28 Fixer oh, reupdate
17:28 Fixer btw got crash on older client
17:28 nerzhul yeah it's always the same crash i will look after :)
17:28 Fixer will recompile
17:28 Fixer different one
17:29 Fixer atomicity.h smth
17:29 nerzhul :p
17:33 Fixer joined
17:33 Fixer without gdb
17:33 Fixer will look netstat
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17:34 nerzhul Fixer i like the current UDP packets
17:34 nerzhul do you move ?
17:34 Fixer nerzhul: firewall says minetest.exe has two ports: tcp out and udp out
17:35 nerzhul okay
17:35 nerzhul the last thing we should do is to use wireshark on your machine
17:36 nerzhul to understand what happen
17:37 Fixer lolol
17:37 nerzhul do you have wireshark ?
17:37 Fixer will install it
17:38 Fixer firewall said i received data too, about 500 byte/sec
17:38 nerzhul yeah but in UDP ?
17:38 nerzhul tcp is fine it's sure :p
17:38 nerzhul i looked at MT legacy protocol and didn't see any option
17:38 Fixer up to 1 kbyte/sec in and out
17:38 Fixer on udp
17:38 nerzhul if i don't find the issue i will install windows 10 in a VM :p
17:38 nerzhul okay
17:40 nerzhul wireshark will permit to see what happened on your machine, really :p
17:40 nerzhul i think it's a listening issue on MT
17:41 nerzhul just to be sure, if you launch a standard MT, what does the firewall told you about UDP ?
17:41 nerzhul udp in/out ?
17:41 nerzhul at least with current code i properly receive your UDP pings on server
17:43 Fixer udp out
17:43 Fixer wait
17:43 Fixer what is standard mt?
17:43 nerzhul mt 0.4.16
17:43 nerzhul or MT without my patch :p
17:45 Fixer nerzhul: says UDP out on 0.4.16 mt
17:45 nerzhul okay
17:45 Fixer food time
17:45 nerzhul it seems to be good then
17:45 nerzhul good lunch :)
17:54 Calinou evening :)
17:54 Calinou fancy, I just did my first PR review on GitHub :P https://github.com/minetest-mods/moreores/pull/28#pullrequestreview-67864213
17:55 Calinou and it gives you a contribution on your profile :)
17:56 Krock Calinou, I can't believe that it's your first. Congrats!
17:58 Calinou I never bothered with reviews before, but it looks like a nice system
18:17 red-001 who is LandMine?
18:19 red-001 they sounds like an interesting person considering the first thing they do when they start using their account again is deny cheating before even being accused of it
18:26 Aerozoic ok why does ingame chat always put the last word of my message on the next line?
18:28 Krock that's a strange feature
18:30 Krock Aerozoic, are these two separate messages or one with a line break?
18:31 Fixer nerzhul: i'm back with some champagne and starting wireshark install
18:31 Krock the logs or terminal output can tell you the difference
18:32 Aerozoic Krock, it does it for command responses as well
18:32 Aerozoic like if i do /help whatever
18:32 Aerozoic the last word goes on the next line
18:32 red-001 I heard about this ages ago
18:32 red-001 and seen it a few times
18:33 nerzhul Fixer, lol
18:33 red-001 don't remember if an issue was created, maybe Raven262 knows
18:34 red-001 since I seen this discussed a few times in the irc channel for craigs server
18:35 Fixer fuuuuck, it needs reboot
18:35 Fixer so sad
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19:24 rubenwardy <PotatoGuy> :O  -Using Minehacker client. Built by Jeremiah Wibberding (two_steps).
19:24 rubenwardy huh
19:38 Krock joined #minetest-hub
19:38 Shara rubenwardy: that was the hacky client
19:39 Shara I guess he wanted people to know who is using it?
19:40 rubenwardy well, immediate ban from me :D
19:43 Shara :D
19:53 Krock_ joined #minetest-hub
19:55 Krock ..and my cheater client still lacks of a nice teleporting feature
19:55 Krock outdated anyway - looks like I gotta wait until there are some more 0.5.0 servers
19:56 Aerozoic joined #minetest-hub
20:04 nerzhul Fixer_, around ? :)
20:14 paramat Aerozoic please could you keep your leave message very short, it's not meant to be used like a forum signature, it's spammy =)
20:15 Aerozoic paramat, you can turn it off in your client if you don't like it.
20:15 Aerozoic sorry
20:19 Krock needs more unicode: F͎o͎̩̘͎͞r͏̠ ͖̥͈̟̬̮ͅon͍c͈̭̦̙ḙ͈̭̞̹̀ ҉y̰o̠̣u͈͞ ̝͞h̲̣̹̬̠͚̬́a̛͓͎̦̭v̠̦͕̫̯̱e͚ ͖̩̣͝t̪̭a̗̺̙̥̮͖̹s̵t̥͔̞e̳̜̯͓d ̷f͕̼͕̳̘l̺̲̤͢ḭ͓͜g̷̰̮̜h̰̮͇t
20:19 paramat yeah i know =) but join/leave messages are useful to see so many don't want to turn them off, and that isn't a justification
20:19 paramat hehe
20:21 Krock there are join messages? Never seen such
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20:56 paramat hm maybe not editable ones
20:57 sfan5 joining irc chnanels has no user-provided message
20:59 Calinou join/leave messages are no longer haunting me since 2013!
21:01 Krock since 2013 (C)(R)(TM) Calinou-exclusive only ;)
21:12 Calinou This Man Disables Join/Leave Messages, IRC Clients Hate Him!
21:17 Jordach ayy Z97-A
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