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IRC log for #minetest-hub, 2017-10-04

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Time Nick Message
00:25 bigfoot547 Hey, can I request a wiki account?
00:25 bigfoot547 Rather, may I have one?
00:26 Natechip joined #minetest-hub
00:26 jas_ are there two accounts for regular and dev wikis?  or is it one for both i wonder
00:26 bigfoot547 we're about to find out :P
00:27 Aerozoic they're different
00:27 bigfoot547 Okay
00:27 bigfoot547 May I please have an account on both wikis?
00:39 nchambers left #minetest-hub
00:50 jas_ i need to read the style guidelines, i presume those are on the dev wiki.  would it not be easier if there was one wiki, and two sections between dev and user?
00:51 jas_ https://github.com/minetest/minetest_game/pull/179​4/files#diff-a3d434548f6c2a40908f02f8a79a1c05R151 <-- palette_index*2^5 (normally seen in various source files) or palette_index * 2 ^ 5 (mmm spaces)
00:53 octacian joined #minetest-hub
00:53 * octacian has returned from his rather extended break from MT
00:53 jas_ welcome back
00:54 octacian And by rather extended I mean 3 months rather than 2
00:54 octacian jas_: Thanks :D
00:55 octacian So, a question directed towards server owners: I'm adding a /ignore feature to my chat3 mod. Along with that, I am trying to provide a nice method to prevent players from ignoring specific players. Should non-ignorable players be registered via an API (i.e. chat3.prevent_ignore) or via a chatcommand?
00:56 octacian Shara, behalebabo: Would you be willing to provide some input on the above?
00:57 Aerozoic octacian, have you seen MG's ignore mod?
00:57 octacian Nope, link?
00:57 octacian Also, who'
00:57 jas_ https://forum.minetest.net/viewtopic.php?t=13993
00:57 octacian *who's MG?
00:57 Aerozoic octacian, https://github.com/MinetestForFun/ignore
00:57 octacian Ah, yes. Thanks.
00:58 rubenwardy server owners would likely want a privilege or setting
00:58 Aerozoic ah jas_ beat me to it XD
00:58 behalebabo octacian: it should be linked to an 'unignorable' privilege I think
00:58 jas_ i think there's a CSM ignore perhaps.  and i'm looking forward to mod channels (?) so the server can see and manage this, but not do the actual processing
00:58 rubenwardy so unignorable as said
00:58 rubenwardy or ignore_override
00:58 rubenwardy hmm
00:58 behalebabo that can be set from both lua and chat
00:58 octacian I suppose I privilege wouldn't be a bad idea...
00:59 octacian Maybe I'll go for that
00:59 jas_ i can't help but think of the `shout' priv
00:59 rubenwardy it's a slight grey area, but I reckon it's fine
00:59 rubenwardy double_shout
00:59 jas_ double_plus_good_shout
00:59 rubenwardy yell
00:59 jas_ ahhhhhhhhhhhhhhh
01:00 jas_ joking aside, am i understanding this right?  mod channels will allow server to manage/manipulate the client-side mods?
01:00 rubenwardy it's for sending messahes
01:01 octacian hmm. Should PMs be ignored as well? I'm doing that already now in chat3, but noticed it wasn't done in the linked ignore mod.
01:01 jas_ hrm.  i'm interested in CSM but not if i can't send from server and then see/manage/manipulate sent CSM mods from server side
01:01 rubenwardy yes, octacian
01:01 jas_ and /me
01:01 octacian jas_: Yeah, I'm starting to think that CSM should have been implemented like that from the start, followed by implemented client-loaded CSMs.
01:02 rubenwardy you can write mods as if they're server sent
01:02 jas_ ok.  i'm not concerned with whatever csm the client may have on their own behalf
01:02 jas_ i just want to send them ones specific to the server/sub-game, and then utilize them.  like offload chat processing
01:02 jas_ /ignore is a good example, methinks
01:02 rubenwardy octacian: probably security related
01:02 rubenwardy urrr
01:02 octacian But, has there been any progress on server-injected CSMs yet?
01:02 rubenwardy octacian: probably security issues
01:02 octacian Like?
01:02 rubenwardy remote code execution, for one
01:03 rubenwardy that's literally what server injected CSMs are
01:03 jas_ oh yeah no i don't want that haha
01:03 rubenwardy so you need to make sure the sandbox is tight
01:03 rubenwardy and also limited
01:03 rubenwardy in resources
01:03 octacian I don't understand as to why that would be an issue, CSMs cannot make any physical changes to the client computer besides using modstorage. Last I checked anyways.
01:03 jas_ i just want to tell client, "ok execute ignore() on your own behalf, i'll just keep track of the fact that you did so."
01:04 rubenwardy our lua sandboxing may have holes
01:04 rubenwardy for example, if Lua has vulnerabilities
01:04 octacian Aside from that, the only thing that CSMs can do ATM is have a very minimal effect on gameplay.
01:04 octacian That's something where IMO you're better off just taking the risk and getting it done. Plus, if anything showed up it could be ironed out before release.
01:05 jas_ let's get this asio shit over with first, i feel like
01:05 rubenwardy it's most likely that it would only show up when exploited
01:05 octacian asio?
01:05 jas_ https://github.com/minetest/minetest/pull/6485
01:05 octacian rubenwardy: Exactly. So the couple months remaining until next release (or whenever it's planned) would give lots of time for people to exploit the bugs so they could be fixed :P
01:06 octacian jas_: True, that looks important, but no reason as to why it should prevent other things from being done :P
01:06 jas_ nerzhul does both this and csm
01:06 jas_ (i believe, and so may be either or)
01:07 octacian There's others who would likely be willing to work on some CSM features. It's not like CSM is a nezhul only thing :P
01:07 jas_ no doubt, i know but i'm talking about mod channels and csm ... what did you call it injection?  i think that's his forte
01:07 jas_ i'd love it if more interested parties got involved, of course
01:08 red-001 I really need to fix my CSM prs
01:08 octacian rubenwardy: BTW, is there anything wrong with the possibility of ending up with 3 incompatible releases?
01:08 jas_ it's bad enough with two!
01:08 octacian You guys are way to worried about compatibility :P IMO it really holds back development speed
01:08 rubenwardy fragments the online community
01:09 jas_ i feel the opposite.  slow and steady has served minetest well, i think
01:09 red-001 it's just really hard to fully secure anything
01:09 rubenwardy if it wasn't for Android, I wouldn't be too woried about it. As an online game, we're too relaxed on clients not being up to date
01:10 octacian It has only served MT well to some extent. Had this approach not be used, I personally feel as though we'd have progressed much faster in recent times.
01:10 red-001 even VM's get exploited
01:10 rubenwardy I think it would be better to download the mods from a third party
01:10 octacian Almost anything can be exploited if you try hard enough
01:10 jas_ that minetest is as accessible on as many different platforms/hardwares as possible is very, very important to its success, imho
01:10 jas_ and that all those versions kinda sort work together... <snip>
01:10 octacian rubenwardy: What do you mean, DL mods from a third party?
01:11 red-001 octacian, like a mod repo
01:11 octacian i.e. download mods directly from mod repo when connecting to server, or allow installing mods in general from the mod repo?
01:11 red-001 so you can check mods to see if they are doing any questionable stuff before uploading them to it
01:12 jas_ i'm confused are you guys talking about how players get mods for themselves to try out, or how servers send mods to clients?
01:12 octacian jas_: Incompatible versions doesn't affect the first thing you mentioned. The latter would be unimportant if we had some sort of launcher to handle version management. Although some different solution would have to be implemented for mobile users.
01:12 * jas_ misses the mod store
01:12 rubenwardy no, it'll be automatic
01:12 rubenwardy but from  mods.minetest.net   rather than the server
01:12 rubenwardy I started working on a mod store, but nerzhul disagreed with my tech
01:12 red-001 rubenwardy, so the server sends the mod id to the client and the client fetches it from the mods store?
01:13 octacian rubenwardy: So, you're saying download mods from a public repository when connecting to a server rather than from the server itself?
01:13 jas_ yeah because how does that work for a sub-game?  and one that uses submodules with everything on github?  that can't be what you meant...
01:15 rubenwardy client modding defines a global variable
01:15 rubenwardy so you can use the same repo for a SSM and a CSM
01:15 rubenwardy by  checking whether it's running on the server or client
01:16 jas_ oh ok
01:16 octacian huh, I think I understand...
01:16 jas_ you're too honest
01:16 jas_ just smile and nod like i do
01:17 octacian End goal being to ensure that a player can read any CSM code that is to be injected?
01:17 red-001 anyway I have a feeling I'm pretty out of the loop here, I see the network system is being replaced?
01:17 octacian jas_: Nope, I wanna know for sure :P
01:17 rubenwardy is that guy still doing the mod store?
01:17 octacian red-001: You? Out of the loop? I've been away for 3months :P
01:18 red-001 octacian, look at my github account
01:18 red-001 enough said
01:18 octacian rubenwardy: There hasn't been much progress recently that I've seen. You think Python + Django would've turned out to be a suitable platform?
01:18 octacian I see..
01:18 rubenwardy more than pure PHP
01:23 rubenwardy this actually needs to be done now
01:23 jas_ what does?
01:24 rubenwardy we should have a discussion on the models, the technologies, and the practicalities with celeron55 involved
01:24 red-001 if the network system is being replaced it might be a good idea to allow for server to server communication
01:24 rubenwardy but not at 02:30am
01:24 rubenwardy that's not really essential ATM, probs best to prioritise other things
01:24 octacian rubenwardy: Seems the CSS of your modding book is a bit messed up... https://i.endev.xyz/IMW9c5yf2P.png
01:25 rubenwardy that's correct
01:25 rubenwardy I centered it
01:25 rubenwardy does it look odd to you?
01:25 octacian Yeah. I personally preferred the old look
01:25 rubenwardy :(
01:25 octacian I dunno, it just doesn't feel right...
01:26 octacian Plus, the old view allowed for more to be seen on one page, which is definitely an advantage :P
01:26 rubenwardy it's easier to read narrower pages though
01:26 octacian Don't agree personally, but
01:28 rubenwardy I could left align it again
01:28 rubenwardy I may have been inspired by read the docs when originally making that style   http://docs.readthedocs.io/​en/latest/yaml-config.html
01:29 octacian I'd say either re-left-align it, or remove the background from the navigation, center it in the space remaining, and fix it to the page
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01:55 jas_ server to server may not be essential, but it's still a very, very cool thing to do.  i'm imagining with CSM and SSM fusion, it would be easy to minetest.disconnect(player) and minetest.connect(player, "coolerserver.net")
01:56 jas_ step into this portal, go to the creative realm.  go to the survival realm.  etc
02:03 bigfoot547 sooo... May I please have the accounts?
02:10 jas_ i believe calinou is the one to ask
02:10 jas_ i'd give them to you, but i don't have them.
02:13 rubenwardy Decided to stress test chunk sending in my game (Even though it's a placeholder). Fixer will enjoy these graphs: https://i.rubenwardy.com/5m37fc5gP4.png
02:13 jas_ i still think it'd be cool to have #minetest-offtopic and #minetest-docs; i know there's already some other channels, some unused.
02:14 jas_ maybe not -docs, haha
02:20 bigfoot547 I'm keeping -docs registered :P
02:20 bigfoot547 It seems like a good idea to have a docs team
02:21 bigfoot547 IMO
02:21 bigfoot547 I hope I share that idea with others LO
02:21 bigfoot547 :P*
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02:44 octacian rubenwardy: Link to your new game?
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06:26 nerzhul hi
06:26 nerzhul note for testers: i bundled asio in https://github.com/minetest/minetest/pull/6485 it's not recommended to use not up-to-date system asio library (1.10.6 and <)
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08:13 jas_ ty.  will test again
08:16 Calinou bigfoot547: send me a PM with your e-mail address and desired username (note that the username will start with an uppercase character, due to MediaWiki limitations)
08:16 Calinou (/msg Calinou <message here>)
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09:07 jas_ sweet, it works.
09:09 jas_ i'm going to put it on dcbl.duckdns.org, and already a client needs 0.5.0-dev; and now they will need 0.5.0-dev-asio haha!
09:17 Calinou hosting a sever on an incompatible dev version is asking for trouble :P
09:17 Calinou server*
09:21 jas_ it's for my own purposes, so it should be ok
09:21 jas_ what do you think?  i'm not expecting any more players than i normally have
09:22 jas_ my pinky finger is cold from frosting my superheated pc
09:22 * jas_ heads for the lukewarm water
09:43 nerzhul jas_, you are crazy :D
09:44 nerzhul but it's nice if you use my asio patch we need testers
09:44 nerzhul but nobody can connect on your server :p
09:44 jas_ i can : )
09:44 nerzhul my server is also with asio but not in public list
09:44 jas_ i will test it soon
09:44 nerzhul if you can run it in debug mode
09:44 jas_ yes that's what i'm working on now
09:45 jas_ getting my gdb args file set logging learning on
09:45 nerzhul :)
09:45 jas_ still don't know this program at all. and i guess --terminal is out with it?
09:45 nerzhul i run my server in tmux
09:45 nerzhul gdb ../bin/minetestserver
09:45 nerzhul > r
09:45 nerzhul :p
09:45 jas_ i like issuing commands to the server externally from terminal
09:45 jas_ oh
09:45 jas_ just > file huh?
09:48 jas_ nerzhul: i thought you linked your server on that PR comments page, but i don't see it now.  it's just your server:30001 ?
09:49 Krock joined #minetest-hub
09:49 jas_ found it.  https://i.imgur.com/pSxrrbd.png
09:49 jas_ feels like i crashed ur server
09:50 Krock RIP 11.73111 hours of uptime
09:50 jas_ now i've reconnected A-OK but it's _all_ grey
09:50 * Krock wonders why jas_ uses this hardly readable font
09:50 jas_ uptime 42337
09:50 jas_ i was wondering when you'd ask
09:51 jas_ j/k
09:51 jas_ it only has ascii
09:51 Krock even worse
09:51 jas_ <3
09:51 Krock use comic sans
09:51 jas_ i love it when you say that HAHA
09:51 Krock features about the same set of characters
09:51 jas_ i pick on ppl who use that, so it's funny
09:52 jas_ anyway, i like this atari font i found in deb repo
09:52 jas_ i'ma keep it for a bit
09:53 Krock When you patch a bug but the feature still doesn't work as it should for two times: https://i.imgur.com/JKjR67P.jpg
09:55 Megaf joined #minetest-hub
09:56 jas_ oh i get it
09:56 jas_ memes just got the text removed from the picture
09:56 jas_ so now you just say it first.  and so when there's text of a meme, with text, that's meta?
09:56 jas_ yea i'm definitely hanging on "Item definitions..."
09:57 Megaf joined #minetest-hub
10:06 nerzhul jas_, it's possible heh :)
10:07 nerzhul jas_, if the server has crashed it's "normal" to hang on this item defs
10:07 nerzhul in fact i need to find the proper way to know TCP connection is established, not only socket opened, it's not simple with ASIO by default
10:07 jas_ i'll keep trying
10:07 nerzhul my server doesn't crashed
10:08 jas_ oh btw, what's the preferred bt command to issue ?
10:08 jas_ i mean locally
10:08 sfan5 thready apply all bt full
10:08 jas_ thanks again, i'll post-it to my forehead
10:08 nerzhul i just do "bt full" it's generally on the right thread
10:08 nerzhul but having all thread in asio context is important
10:10 nerzhul i restart my server, it's not this morning version (which only bundle asio)
10:11 nerzhul sfan5, did you every see a such link error on mingw ? https://travis-ci.org/minet​est/minetest/jobs/283070061
10:11 sfan5 sounds like you need to link to windows socket lib
10:12 nerzhul asio should use more high level windows API than we used before then ?
10:13 sfan5 idk
10:13 sfan5 it seems to be using some extended stuff mingw does not provide / doesn't support correctly
10:16 nerzhul wsock32 is seems somes doesn't link this lib
10:16 Krock joined #minetest-hub
10:17 Krock jas_, indeed, that could be considered as background or meta information
10:19 jas_ cool, i've always sucked at memes, but always enjoyed them.  mm cat pics.
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10:22 tenplus1 hi folks
10:25 jas_ hiya ten
10:25 tenplus1 hi jas
10:25 jas_ how are things?
10:25 tenplus1 busy... :P you ?
10:26 Krock hi tenplus1
10:26 jas_ ohh, not too busy.  relaxing to a cup of peanut butter banana coffee
10:26 tenplus1 hi krock
10:26 tenplus1 ooh, that sounds nice jas
10:26 Krock jas_, your interest ---> https://fireglow.de/755/kittens/
10:26 tenplus1 Mobs Redo API has been updated so that flying/swimming mobs no longer get stuck in stairs/plants
10:26 jas_ it's so gross.  my regular coffee is gwooonn, and my coworker gave my this elvis coffee a year ago
10:26 jas_ *cough*
10:26 jas_ ok do they still swim atop water?
10:27 jas_ thanks krock!
10:27 tenplus1 if a shark attacks it can FLOP out of the water and become useless, untill you punch it back into the water again :D
10:27 jas_ haha yeaaaa i'm saving this for caturday
10:27 jas_ i are serious cat. this is serious thread. hahahaa
10:28 tenplus1 heh
10:28 jas_ no i mean, do the cows still walk on water?
10:28 Krock sharks can do Floating point Operations?
10:28 jas_ or is that just me
10:28 tenplus1 oh, cows n sheep can float on water yes... but water hurts them slowly
10:29 jas_ i'm planning on making them sink somehow, why don't they out of curiousity
10:29 jas_ the zombies sink i think
10:29 tenplus1 they dont sink because sheep and cows can swim irl
10:30 jas_ i use opaque water and it looks sooo funny
10:30 shivajiva Hi folks :)
10:30 tenplus1 hi shiva:)
10:30 jas_ hi shivajiva
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10:31 tenplus1 if a bat flies into water now it gets stuck and sinks :D
10:31 tenplus1 hi Jordach
10:32 shivajiva tenplus1: added sauth to my github account, have a peek sometime
10:32 jas_ it's weird i've announced to servers.minetest.net with asio patched minetestserver, as it states in action log -- but i don't see it listed on servers.minetest.net
10:32 tenplus1 kewl shiva
10:33 tenplus1 fixed mob api so they dont get stuck on stairs/plants :D
10:33 shivajiva :)
10:33 shivajiva that will make it harder lol
10:33 jas_ ew, minetestserver was racing my cpu
10:34 jas_ so, just to confirm nerzhul, one should NOT use libasio > 1.10.6 ?
10:36 jas_ also, in CMakeCache.txt, the comment above ASIO line reads: "// Enable using a system-wide JSONCPP...."
10:37 shivajiva anyway to tell if an on_put was a right click inside the event on a detached inventory?
10:38 jas_ think that's client-side
10:39 shivajiva it's making sorting an inventory contents practically impossible
10:40 jas_ what is it you want to do?
10:41 shivajiva 8 slot inventory, place stack in correct slot, handling partial stack and right click in the wrong slot successfully
10:42 jas_ so maybe some CSM improvements can be made, such that left-click/right-click/shift-click/drag-click from client can be handled from server-side mod.
10:43 jas_ or, observed and monitored, or something.
10:43 shivajiva it's the right click event that's eluding me, very difficult to prevent duplication in that scenario
10:44 jas_ that information is unsent to the server, afaik
10:44 shivajiva yup that's how it feels when trying to handle it
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10:46 tenplus1 hi Dar
10:48 shivajiva will have to be satisfied with only allowing placement in the correct slot and handling the stack drop
10:49 jas_ i _believe_ the leftover stack that they're holding is actually still represented in their inventory list, and you should see its get_count() reduce when one right-clicks off from it
10:50 jas_ but a CSM<=>SSM bridge sounds cool too
11:00 nerzhul CSM <=> SSM bridge is merged :p
11:00 nerzhul it's mod channels
11:01 nerzhul jas_, asio 1.10.6 works but has warnings, 1.10.8 is the up to date versoin and is now embedded in lib/ if you want to use system lib add -DENABLE_SYSTEM_ASIO
11:01 jas_ oh good, ok.  i know nothing about it yet, time to find it.  sorry for my ignorance!
11:01 jas_ ok, am going to use the bundled version.  my repo version is 1.10.8 also, but i've just removed it
11:01 nerzhul mod  channels permits CSM and SSM mods to join communication channels to exchange data between paired client server
11:02 jas_ saweeet, shivajiva we just need a csm to read right-clicks :D
11:02 nerzhul you can have then CSM to CSM communication between clients
11:02 jas_ private messages!
11:02 jas_ i think this is really exciting.  bravo!
11:02 nerzhul jas_, for example, one client can for example detect something arround him and share with other users
11:02 jas_ all without burdoning the server, which is fantastic
11:02 nerzhul sfan5, https://travis-ci.org/minetest/minete​st/builds/283129711?utm_source=github​_status&amp;utm_medium=notification nice windows build is fixed
11:04 nerzhul it was the missing wsock32 lib :p
11:04 jas_ nerzhul: the line in CMakeCache.txt reads // Enable use of system-wide JSON-CPP..." for ASIO option FYI
11:05 nerzhul oops :p
11:05 jas_ : )
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11:14 tenplus1 hi fixer
11:23 Jordach nerzhul, what's SSM?
11:31 shivajiva serverside mod
11:34 tenplus1 how about mmM
11:36 Fixer ohi
11:37 Megaf joined #minetest-hub
11:37 tenplus1 hi Megaf
11:37 Megaf Heya
11:37 Megaf Got my Raspberry Pi Zero yesterday
11:37 Megaf talking from it right now
11:40 shivajiva or not ^
11:40 tenplus1 ahaha
11:41 jas_ no joy for me with asio, yet.
11:41 tenplus1 I see many videos on youtube for pi3, especially the overclocking and cooling
11:42 jas_ can't connect to unix-experience.fr:30001 (all grey, server unresponsive); can't run minetestserver here because it hangs and sends my CPU to 100%
11:42 tenplus1 eek
11:45 Aerozoic joined #minetest-hub
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11:46 tenplus1 hi thomas and Aerozoic
11:47 Aerozoic wazup
11:47 ThomasMonroe hi tenplus1
11:47 tenplus1 o/
11:51 jas_ next up to test: mod channels
11:51 * jas_ wraps fingers
11:52 tenplus1 back laters o.
11:52 tenplus1 left #minetest-hub
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11:56 Megaf lol, dont do /sysinfo on hexchat running on a raspberry pi
11:56 jas_ but i don't have those things!
11:57 Megaf I'm talking from a Raspberry Pi zero
11:57 jas_ oh yea?
11:57 jas_ how's that?
11:57 Megaf cant believe I paid 4 pounds for a computer
11:58 Megaf 4 pounds and it runs LibreOffice, Chromium, Hexchat, Firefox, GIMP, Inkscape, heck, even blender
11:59 nerzhul jas_, all grey ?
11:59 RobbieF left #minetest-hub
11:59 nerzhul yes the server CPU problem was reported in my main task list, i will look at it this evening
11:59 nerzhul for the connection i see you connect and disconnect fast
11:59 jas_ ok
11:59 jas_ yes, i am presented with grey in front of me, and 1 mapblock's worth of desert behind me
11:59 jas_ i can dig and jump on it, but no /status
12:00 Megaf So, the Pi zero is quite nice, you just have be sure to use a decent sd card with it
12:00 Megaf otherwise you gonna be stuck in lots of IO wait
12:00 jas_ slow huh?
12:01 Megaf Its 1 GHz single core, but it actually runs the OS pretty well
12:01 Aerozoic Megaf, where'd you find it so cheap?
12:01 Megaf they optimzed Debian for it
12:01 Megaf pimoroni
12:01 Megaf I couldnt believe myself, they had in stock and it was 4 pounds
12:02 Aerozoic what's that? a local store?
12:02 jas_ unfathomable
12:02 Megaf 3.33 pounds shipping and 1.,47 VAT
12:02 Megaf pimoroni.com
12:02 Aerozoic oh ok
12:02 Megaf brb later
12:03 jas_ and i didn't know how to show that, either nerzhul.  i think i took a screenshot
12:03 jas_ i mean, i tried bt command, but of course it was no error
12:03 jas_ server just didn't get anything.  maybe i should run minetest with --trace ?
12:05 nerzhul there is not many logs, only gdb breakpoints are generaly useful
12:05 jas_ ok
12:05 nerzhul i will look at the problem this evening, i think either server or client is in a strange stage, maybe i forgot something :)
12:06 jas_ great, we'll try again then
12:06 jas_ now i'm off to learn about csm and channels
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12:31 lisac nerzhul, do you think MT should maybe be in Hacktoberfest? https://hacktoberfest.digitalocean.com/#details
12:31 lisac seems like a nice way to attract contributors.
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12:54 Fixer depends on their impression
12:55 Fixer just don't show them mtg to deep :trollface:
12:55 Fixer too*
12:55 Fixer but from a distance
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12:56 Fixer MTG: 3 merged PRs in 1 month
12:57 Megaf lovely
12:57 Fixer paramat is top contributor as usual
12:58 Fixer one of the most active OSS projects: Cataclysm DDA
12:58 Fixer 154 merged PRs in 1 month
12:59 Fixer minetest engine: 31 merged PR in 1 month
12:59 Fixer not bad
12:59 Fixer but MTG is just halfdead
13:00 Fixer it needs more contributors
13:00 Fixer current list is not enough
13:00 Fixer maybe some modders are interested
13:00 ThomasMonroe Caleb would be really interested
13:01 CalebDavis once i get a GH account XD
13:01 ThomasMonroe XD
13:01 ThomasMonroe you canuse mine for the time being
13:02 ThomasMonroe just make sure you add a -Caleb when you use it XD
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13:05 IhrFussel Hi guys
13:05 ThomasMonroe hey
13:06 CalebDavis hi Ihr
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13:07 nerzhul lisac, i don't care
13:08 Krock does anyone know if switching from WTFPL to CC0 is possible in the regular cases?
13:08 Krock Like, when other people already contributed under the WTFPL license
13:09 red-001 yes
13:09 red-001 WTFPL has no limitations
13:10 red-001 if you wanted to you could even make the code closed source
13:14 Krock well, the limit is the warranty disclaimer, which is handled in CC0
13:15 nerzhul WTFPL = do what you want, then you can make it non-free if you want
13:15 Krock hehe.. *changes it to -NC *
13:27 jas_ ok so we have client-side, channels, and server-side.  when can we send mods from server to client?  is that the big security concern?
13:28 jas_ can the server direct the client to (optionally) get the client-side mod from a specified URL?
13:29 jas_ in quake(sorry paramat), one would optionally download from the server.  it was off by default, but once you turned it on you could download the mods from the server
13:29 jas_ sv_autodownload or something, calinou would know LOL
13:33 jas_ o.m.g. i'm typing quake command cl_, sv_, into GOOGLE, and it's listing them in realtime hahahaha
13:35 jas_ sv_autodownloads 1, that's it.  so yeah, would just putting a setting, default off, like download_mods_from_server or something :D
13:36 jas_ ?
13:39 sfan5 csm is sandboxed, so servers sending lua code should not be a problem
13:40 jas_ nice.  well i'm stoked, i printed off a fress lua_api, that channels png, and client mod doc raw.  just need the client to retrieve a mod from server automagically
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13:41 Calinou Krock: if you follow the WTFPL to the letter, yes, you can
13:42 Calinou jas_: client-side mods can't be sent from server to client, that would be too insecure
13:42 jas_ you have to follow local ordinances in your jurisdiction firstly, though.
13:42 Calinou id Tech 3 games have many known security vulnerabilities with this (the QVM isn't 100% secure)
13:42 jas_ jfc calinou
13:42 Calinou (it was even worse with id Tech 2, where you just get native .dll/.so files)
13:42 jas_ somebody call me a waahhmbulance
13:42 Calinou jfc?
13:42 Krock okay, thanks nerzhul and Calinou
13:42 jas_ so what is a hopeful dreamer like me to do then??
13:43 jas_ say to anyone who connects, "hey can you go to this website and download this zip file and extract it into this folder?" jeeeeeeeeeeeez
13:43 * jas_ cries and goes off to pace or something hehehe
13:53 nerzhul Krock, for ?
13:54 Krock license answer
13:54 nerzhul jas_, currently i'm working on the network, when ready and (hope) merged i will look at the CSM mod sending and propose a draft concept
13:55 jas_ i'm one click from creating an issue, i just wrote.
14:04 sfan5 sending client side mods isn't even implemented yet so that issue is not very useful
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14:06 nerzhul yes and there is an issue about that :)
14:08 jas_ oh the setting part?
14:08 jas_ no, yeah, i didn't know there was that issue already
14:08 jas_ sorry
14:09 Krock aww shit. I missed my 666th contribution this year
14:13 Krock jas_, now send this mod code to a client to execute:  while true do end
14:13 jas_ ok thanks for the lively conversations, sorry for my confusion again.  i think i can just check if the player has the right CSM and kick if not, for now
14:13 Krock they'll be quite busy
14:14 jas_ it's not my problem
14:14 jas_ i don't do that... anymore HAHA
14:15 jas_ i mean, accidents happen.  but i wouldn't expect a connecting player to execute i wouldn't execute
14:16 jas_ so if it's tested, and frankly identical to what i use, i can think the other connecting clients would be safe too
14:16 jas_ because with this i can offload stuff from server, and do the work on the client side.
14:17 jas_ it'll be like splitting out a lot of dcbl, and having the server expect the client to have the dcbl mod, or whatever.  and it won't work if it doesn't match
14:17 Krock or let's implement a bitcoin farm by Lua injection. Android players won't notice the additional lag :P
14:18 jas_ it's fine if you're opposed to sending mods.  don't do it then.  turn the setting off by default.
14:18 jas_ or, i can kick any connecting player who lacks this CSM my server needs them to have, with a message where to get it
14:18 Krock I'm just trying to point of the possible abuse by such an opportunity
14:18 jas_ i think we can compromise
14:18 jas_ i see your concerns, but they're not mine
14:19 jas_ i think a dialog in builtin, with a security message warning, that would ONLY appear in the first place IF csm_autodownloads was true, stating, "ARE YOU REALLY FOR CERTAIN?" yes or no
14:19 jas_ then, it's really on them?  i don't know, i hope i'm on track here
14:24 jas_ [Agree] [View Code] [Cancel]
14:29 red-001 if you want something like that implement it in C++ not Lua
14:29 jas_ or not view b/c you'd probably end up parsing it once gotten
14:30 jas_ unless in C++ it would be safe
14:31 red-001 still I think that's pointless
14:31 jas_ viewing?
14:31 red-001 people will just ignore the warning
14:31 jas_ oh the warning.  well it relieves burdon, that's not for nothing
14:31 jas_ a warning shifts liability
14:31 jas_ you'd prefer not being able to send CSM to client?
14:32 sfan5 people will just routinely click security warnings away
14:32 sfan5 this achieves nothing
14:32 red-001 I'm saying if that's the security you want to use you might as well not bother
14:32 jas_ ok, i'll drop it then and wait and see.
14:32 sfan5 "shifting liability" is also pointless unless you plan on going to court about client-side mods
14:33 jas_ "security"
14:33 Krock relevant: http://pointcost.com/techno​logy/client-side-security/
14:34 nerzhul Krock, i suggest ethereum :p
14:34 nerzhul hey red-001
14:35 red-001 hi nerzhul
14:36 red-001 if we secure the sandbox well the biggest risk will be someone finding a bug that can make Lua generate unsafe bytecode
14:38 nerzhul red-001, where are we with your CSM patch ? do we merged all security concerns and features ? If i remember hud is not merged, red-001 can you update https://github.com/minetest/minetest/pull/6067 ?
14:38 nerzhul and https://github.com/minetest/minetest/pull/6087
14:38 nerzhul it's important to have them asap :)
14:42 jas_ orwell96 was asking about dofile
14:42 jas_ oh nvm im blind
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15:01 red-001 wtf why is singleplayer refusing to let me connect
15:02 red-001 so strict version checking is broken it seems
15:03 Krock not sure if that's a funny or weird bug :3
15:03 red-001 I would say both
15:04 red-001 it told me to contact the server admin so I contacted myself
15:05 Krock any success?
15:05 Krock I did the same too but that lazy dude never responded or cared about it
15:06 red-001 well the admin though to check if strict version checking is on and just disabled it
15:06 red-001 and marked the issue as fixed
15:06 Krock he's not wrong
15:08 red-001 he seems to have a real cargo cult mentality towards the fix and refuses to investigate it
15:11 red-001 nerzhul, updated https://github.com/minetest/minetest/pull/6087
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16:52 IhrFussel What's the default time a server waits before disconnecting a player on timeout? 30s?
16:53 IhrFussel And does the "player still there" check happen in intervals? Or does the client just say "hey wait I'm still here" whenever the connection is back?
16:53 nerzhul 30s if i remember
16:53 nerzhul it's more difficult in UDP but it's 30s or 1 min
16:54 nerzhul udp socket timeout is set to 5 sec on connection.cpp it seems at connection creation
16:56 IhrFussel 5s? But the server doesn't kick anyone after that time correct?
16:57 nerzhul it seems no it's a little bit complicated, the timeout code is not easy to understand in current model
16:57 IhrFussel ASIO won't change that I guess?
16:57 nerzhul tcp timeout, exactly 30sec
16:57 nerzhul after that socket close and disconnect user
16:58 nerzhul it's not perfect currently but it's the goal, when asio socket resource is closed, connection object is destroyed, serverconnection thread unregister client and tell server thread he disconnected
16:58 IhrFussel So when the client loses connection does it ping the server regularly trying to reach it and prevent getting disconnected?
16:59 nerzhul if he looses the connection, he looses the connection
16:59 nerzhul 30sec grace time
16:59 IhrFussel I mean when the connection is gone for a few secs...what does the client do in that time?
17:00 nerzhul like now, no event is received by server, and if keepalived is up before server timeout (TCP side or MT UDP current side) session is kept and should be fine
17:00 IhrFussel I'm guessing it's calling for the server and hopes to be heard xP
17:01 IhrFussel And if I saw correctly as soon as the connection is back (before the server closed the socket) the server seems to send all missed packets to the client...could that be right?
17:02 nerzhul with TCP it's right
17:02 nerzhul with UDP it depend on the implementation
17:02 nerzhul i think it's the case with MD protocol
17:03 IhrFussel Does MT have any priorities on the network protocol used? Like try TCP if fail try UDP if fail ???
17:04 red-001 IhrFussel, right now it's all UDP
17:04 red-001 nerzhul is rewriting it to use TCP for relaiable data and UDP for input
17:05 nerzhul it's a poc
17:05 nerzhul it's working as i intend currently but not perfect
17:06 IhrFussel So MT only used UDP until now? Weird when I made a server people always told me to always choose both modes
17:07 sfan5 then they were wrong
17:07 sfan5 mt has always just used udp
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17:10 IhrFussel So TCP is slower I just read
17:10 IhrFussel But it *guarantees* the successful of the transmission
17:10 nerzhul if you use it for game data which need speed and doesn't need reliability yes
17:10 IhrFussel success*
17:11 nerzhul for example FPS needs speed only, because you do only inputs (movement + clic)
17:11 nerzhul and loose 1 packet is not important
17:12 nerzhul IhrFussel, can you test my current PR with my server ? i need a remote feedback from germany
17:14 IhrFussel nerzhul, if you explain to me how to apply a PR that didn't get merged yet sure...I only know how to compile master
17:14 nerzhul go to mt source root folder
17:14 nerzhul wget https://github.com/minetes​t/minetest/pull/6485.patch && git am -3 6485.patch
17:14 nerzhul compile
17:14 nerzhul :p
17:15 Krock or git remote add nerzhul https://github.com/nerzhul/minetest.git; git fetch nerzhul network_asio; git checkout nerzhul/network_asio
17:16 nerzhul more compliocated but i will get my own origin :D
17:16 Krock however, easier to update.
17:18 nerzhul y
17:19 Fixer Krock: i want to test this too
17:19 Fixer leeeeeeeeeeeeeeeeets heear it
17:20 Krock ack.
17:22 IhrFussel Compiling, will take a few minutes but at least this is not my old Celeron anymore (took 45 minutes)
17:23 Fixer lol
17:23 Fixer rare
17:23 Fixer and i thought my 6-7 min full compile is slow
17:24 Krock heck many unused variable warnings
17:24 IhrFussel My dedi compiles minetestserver in under 2 minutes
17:24 Krock IhrFussel, from scratch? if so, nice specs
17:25 IhrFussel Yeah I always remove everything old when I upgrade ... the specs aren't that great I think..it's an AMD Opteron from 2010
17:26 IhrFussel I guess it helps a lot that there's no DE and only a few background processes
17:32 IhrFussel nerzhul, I see lots of "asio::" defined but not used
17:41 bigfoot547 Calinou: hey
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17:41 bigfoot547 u here?
17:41 Krock nerzhul, works nicely already
17:42 sniper338 joined #minetest-hub
17:42 IhrFussel I see no RTT in F5 ??
17:44 Flitzpiepe joined #minetest-hub
17:45 IhrFussel Huh? RTT is gone in F5 or does it require the debug priv now?
17:46 nerzhul Krock, update and use embedded lib :p
17:46 nerzhul did you set ENABLE_SYSTEM_ASIO ?
17:46 Calinou bigfoot547: yes
17:46 Calinou <Calinou> bigfoot547: send me a PM with your e-mail address and desired username (note that the username will start with an uppercase character, due to MediaWiki limitations)
17:46 Calinou <Calinou> (/msg Calinou <message here>)
17:46 Calinou :P
17:46 nerzhul ircSparky, rtt is gone atm
17:46 bigfoot547 ayy thanx Calinou
17:46 nerzhul i don't have the measurement atm i should find the correct way to have it
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17:47 IhrFussel nerzhul, do I need ENABLE_SYSTEM_ASIO? I didn't set it
17:47 IhrFussel But I think it works else I couldn't connect to the server...I'm on it
17:48 IhrFussel So what's the important value here for testing? dtime_jitter?
17:52 Krock nerzhul, using default
17:52 IhrFussel terminate called after throwing an instance of 'std::bad_alloc'
17:52 IhrFussel what():  std::bad_alloc
17:53 Krock ASIO is not installed here
17:53 Krock previously I included the headers manually
17:53 IhrFussel Isn't ASIO included in the PR?
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17:54 IhrFussel Ok so after bad_alloc I reconnected to your server nerzhul  and all I see now is gray
17:54 red-001 it's a new lib thats needed
17:55 IhrFussel red-001, the lib is part of the PR I think
17:56 IhrFussel I didn't install ASIO anywhere but was still able to play on his server
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17:57 IhrFussel But now I see just gray; no map, no HUD ... it's like the old bug on servers were it took several minutes for players to finally see the map
17:58 IhrFussel Oh so gray screen means server is down?
18:00 red-001 is anything being rendered?
18:01 IhrFussel Oh wait I was wrong the HUd gets rendered and hand too...and the chat does show the status and displays "IhrFussel joined the game"
18:02 IhrFussel I can also look around but the whole map is just a gray background
18:03 Krock IhrFussel, rejoin fixes it
18:03 Fixer c o m p i l e d
18:04 IhrFussel Krock, didn't fix it I rejoined twice now
18:04 Krock a e s t h e t i c   c o m p i l e
18:04 IhrFussel Nope 3rd time still gray
18:05 Fixer nerzhul: here is my compile log of your asio thing, it has warnings https://pastebin.com/raw/2y09puxL
18:05 Fixer [20:46:17] <nerzhul> did you set ENABLE_SYSTEM_ASIO ?
18:05 red-001 s i m p s o n  w a v e
18:05 Fixer waaaaaat?
18:05 Fixer i need to set enable_system_asio?
18:05 Fixer fuck
18:05 sofar for those interested, there's a fantastic new puzzle box on "Inside the Box" by raven
18:05 Fixer ok
18:05 Fixer will visit later
18:05 sofar be prepared to be stuck for a while :)
18:06 IhrFussel Fixer, I don't think that's really mandatory...I was able to connect to his server just fine and walk around without that flag
18:06 Fixer i will recompile
18:07 IhrFussel I think ENABLE_SYSTEM_ASIO is only required if you want to use your own asio lib
18:07 Fixer IhrFussel: cores help
18:07 Fixer IhrFussel: more cores - faster compile
18:08 Fixer error
18:08 IhrFussel My dedi only has 4 cores @ 2.5 Ghz
18:09 Fixer nerzhul: added -DENABLE_SYSTEM_ASIO=1 , got error on compile https://pastebin.com/raw/fV62cSuL
18:09 Fixer No such file or directory
18:09 Fixer hmmmmhmmhm
18:10 Fixer will do without asio thing
18:10 IhrFussel If we would've to use our own asio lib he wouldn't include it as lib
18:10 red-001 dammit copy and paste is broken again
18:10 red-001 how do you mess this up irrlicht
18:10 IhrFussel IT WORKS I see the map again
18:11 Krock good question. Ctrl+V  Ctrl+A  Backspace  Ctrl+V  solves it mostly
18:11 Krock like irrlicht stacks the clipboard for some reason
18:15 IhrFussel It definitely works without the compiler flag or else I couldn't even connect I think
18:16 red-001 getting multi second freezes
18:16 red-001 and it seems to drop connection randomly
18:19 Fixer where to connect?
18:19 IhrFussel My connection didn't drop yet, only had 1 segfault
18:20 IhrFussel Fixer, web.unix-experience.fr:30001
18:20 Fixer ty
18:21 Fixer lol
18:21 Fixer crassh
18:21 Fixer nerzhul: does not connect, instant CTD
18:22 Fixer no backtrace for ya
18:22 IhrFussel Why doesn't my client crash??
18:22 red-001 IhrFussel, did you see any messages in chat?
18:23 red-001 I tried sending a few to see if it was working
18:23 nerzhul Fixer, i don't recommend using system asio if not 1.10.8
18:23 Fixer nerzhul: i don't have any
18:23 IhrFussel Yep I saw them now
18:24 nerzhul IhrFussel, i read changelog and see older asio version have problems, also asio 1.10.1 (ubuntu 14.04) is from 2013, 1.10.8 is 2016
18:24 nerzhul red-001, i see your messages in my console
18:25 red-001 ok I was wondering if it was working
18:25 IhrFussel nerzhul, but if we don't use the asio flag which version will MT use?
18:25 red-001 since I didn't see a good few of them myself
18:25 nerzhul 1.10.8 is in lib/
18:25 IhrFussel That's the one I got then
18:25 nerzhul 1.11 is in heavy development because asio 1.11 is working to be reliable with C++20 draft for networking
18:26 nerzhul it will permits developpers to have smooth path to migrate to C++20
18:27 IhrFussel nerzhul, now what value do I use to test the network performance from Germany? dtime_jitter?
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18:27 nerzhul IhrFussel, excellent question
18:28 nerzhul those indicators are currently removed because i trashed the whole stack, but i will re-add them when i fixed remaining points
18:28 nerzhul i think i can have bandwidth indicator but jitter...
18:29 nerzhul it's default mtg and mt server config IhrFussel  :p
18:29 IhrFussel jitter is about the same compared to my 0.4.16 server if that helps
18:29 nerzhul Krock took 2 second to connect it's nice
18:30 nerzhul IhrFussel, nice
18:30 nerzhul and disconnection is instant too
18:30 nerzhul brb
18:30 Krock joined #minetest-hub
18:30 Krock btw, nerzhul: this is the current map: https://i.imgur.com/5IjgTd0.png
18:31 Krock but I messed up the 2nd "B"
18:32 Calinou 151.25.0.0/16?
18:32 IhrFussel Disconnecting from Germany took 1 second here too (maybe even less), connecting takes 2-3 seconds
18:33 IhrFussel Did I disconnect? Map doesn't load anymore
18:34 Krock yes you did
18:34 IhrFussel Wow that reminds me of the days when even 0.4.X used to do that (disconnecting without timeout message clientside)
18:35 Fixer Krock: RESIST
18:35 Krock IhrFussel, join-quit again
18:36 Krock Fixer, fixed it https://i.imgur.com/3afjWbx.png
18:36 IhrFussel Yea I see exactly 1 mapblock in the distance
18:37 IhrFussel Happened yet again hmm
18:37 IhrFussel What the?? It happens every time now I even re-opened my client
18:39 Krock minetest 3.3 GiB ram. neato
18:40 Krock HDD was quite busy
18:44 Fixer SO DO I...
18:44 Krock ...WRITE IN CAPSLOCK
18:44 IhrFussel Now I only see gray again meh
18:45 Fixer waaat?
18:45 Fixer compiled debug build
18:45 Fixer connecting
18:45 Fixer says client disconnected...
18:45 * Fixer pokes nerzhul
18:47 Krock the server could be down?
18:47 Calinou Version 1.1.0 of More Blocks has been released! https://github.com/minetest-mods/moreblocks
18:47 Calinou includes a fully rewritten README :P
18:47 Krock Calinou, where's the forum topic - and more important? Where's the cake? :P
18:48 Calinou (feel free to use it as a template for your own mods)
18:48 Calinou I'll make a forum post on the More Blocks topic
18:49 Raven262 joined #minetest-hub
18:49 Krock I got a sudden flashback while reading "Enable the mod". It's like Windows vs MacOS vs Linux: "Open start menu, then run.." vs "Go to the menu, step 1.." vs "Open the terminal."
18:50 sofar Calinou: nice, I see you're taking care of moreblocks :)
18:50 Calinou sofar: yeah, it needs some love :p
18:50 Krock indeed. it's a nice mod
18:51 Krock where are the dependency explanations btw
18:51 Calinou hmm, I forgot to add them, I can do that
18:51 Calinou also, it's been a long time since I didn't have a dark green square on my profile: https://github.com/Calinou
18:51 Calinou the last one was on June 16th 2017
18:51 Fixer https://github.com/minetest-mods/moreores/pull/27
18:53 Fixer hmmhmh
18:55 Fixer waaat
18:55 Fixer so debug build just says client disconnected and release one has CTD
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18:56 Fixer nerzhul deleted a comment from kwolekr 2 hours ago
18:56 Fixer O_____O
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18:58 Krock yay! the Windows drawing effect is back! https://i.imgur.com/ZJ8L39R.png
18:58 Krock inb4 swap use from 2% to 18%
18:58 Krock nerzhul, there could maybe be a memory leak while disconnecting from the server
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19:00 sofar Shara: can you auto-voice jas_?
19:00 bigfoot547 ooo
19:00 jas_ thanks you
19:00 Shara Just doing it
19:00 sofar didn't realize I couldn't
19:01 bigfoot547 ono
19:01 bigfoot547 mutiny?
19:01 bigfoot547 *gasp*
19:01 bigfoot547 ChanServ: How dare you!
19:01 Shara Heh
19:01 Shara jas_: Can you try rejoining now please?
19:01 sofar atorian37: Flitzpiepe mransom Xio: PM an op to get voice if you need
19:02 Shara atorian37 is already on the list, but I guess didn't auth.
19:02 Shara Flitzpiepe! You managed to sneak in here without me noticing you! :)
19:02 Flitzpiepe I'm sorry Shara :)
19:03 Shara No problem, and welcome.
19:03 Flitzpiepe thank you very much :)
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19:03 Shara Flitzpiepe has helped out on my servers, and on some others as well.
19:03 IhrFussel nerzhul's server is back on
19:04 bigfoot547 oooo
19:04 bigfoot547 Who's weqqr?
19:04 bigfoot547 Also, I have set server_announce true and done all the other stuff stated on https://www.minetest.net/servers/, but my server still won't announce
19:05 Krock wrong settings file, bigfoot547
19:06 bigfoot547 Which one do I put it in then?
19:06 Krock try changing this setting in world.mt
19:07 Krock unless you changed this setting over GUI.. then I have no idea what went wrong
19:07 IhrFussel I should probably compile a debug build...what's the compile flag again?
19:07 bigfoot547 Okay
19:08 bigfoot547 I see this line: 2017-10-04 14:08:33: ACTION[Server]: Announcing to servers.minetest.net
19:09 Krock IhrFussel, uhm.. -DDEBUG ?
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19:09 bigfoot547 -CMAKE_BUILD_TYPE=Debug
19:09 bigfoot547 :P
19:10 bigfoot547 And on gcc/++: -g -DDEBUG
19:10 jas_ careful 1hr, watch your CPU
19:10 Krock bigfoot547, sounds good now. Perhaps tweak the server URL setting now (depending if you have a domain for it)
19:10 jas_ Shara: ok
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19:11 jas_ oh great \o/ thanks shara
19:11 bigfoot547 Well
19:11 IhrFussel bigfoot547, it says file not found
19:11 bigfoot547 It's not on the server list
19:12 IhrFussel I mean "CMake Error: Error processing file: MAKE_BUILD_TYPE=Debug"
19:12 Shara You're welcome, jas_
19:13 bigfoot547 Oh
19:13 bigfoot547 -DCMAKE_BUILD_TYPE=Debug
19:13 bigfoot547 Lol
19:14 jas_ i'm gonna try network_asio again.  this time trying to connect to 127.0.0.1 minetestserver (i only tested connecting to remote servers, earliar)
19:14 IhrFussel Thanks^^
19:14 jas_ earlier haha
19:23 jas_ joined #minetest-hub
19:27 IhrFussel jas_, his server seems to be down again
19:27 jas_ OKAY! asio works locally
19:27 jas_ doing minetestserver --world test, and minetest --go 127.0.0.1, we have joy
19:28 jas_ seems to use more CPU than regular networking?
19:28 IhrFussel I think local is what nerzhul worked on first
19:28 jas_ i'd imagine.  surprised i didn't think to test earlier
19:28 jas_ but my true test is a remote connection (well, on my lan)
19:28 jas_ hrm, i'll try again
19:28 jas_ now that there was a commit made since i last tried
19:29 IhrFussel jas_, do you also get a gray screen + HUD if you try to connect to nerz's server?
19:29 ThomasMonroe joined #minetest-hub
19:30 jas_ earlier i did, yes.
19:30 Fixer https://pastebin.com/raw/UmzLFTKx
19:30 jas_ but for me, i wasn't even able to connect because when i launched the server, it would hang at 100 CPU
19:30 IhrFussel It worked now...I wonder if the server is really down then or if it's a display/network bug
19:30 Fixer nerzhul: https://pastebin.com/raw/UmzLFTKx when starting local game
19:30 jas_ no check the uptime
19:30 Fixer nerzhul: and connecting to your server
19:31 Krock nice paste, Fixer: https://i.imgur.com/yLCT8Mw.png
19:31 IhrFussel Oh yeah okay well then it's a random network bug to get the gray screen
19:32 IhrFussel *waiting for the next bad_alloc or segfault*
19:34 jas_ IhrFussel: start a minetestserver, and connect to it with a client on a different host!
19:34 jas_ that's what i'm going to try now.  earlier, it would cause minetestserver to hang at 100 percent.  dang i keep repeating myself haha
19:34 Calinou so, I was voting on the LibreOffice mascot proposals: https://survey.documentfoundation.org/665628
19:34 jas_ oh?
19:34 Calinou I ended up not voting anything… but one of them saves the day
19:34 Calinou https://media.hugo.pro/chro​me_2017-10-04_21-29-15.png BEST WAIFU
19:34 Calinou (no, really… a lot of them are just too generic or poorly drawn)
19:34 Calinou sfan5: ^
19:35 sfan5 >green
19:35 Krock ^ prefers pink hair
19:36 jas_ https://i.imgur.com/vGcpRsp.png
19:37 Krock upvoting the waifu now
19:37 Calinou https://media.hugo.pro/quassel​client_2017-10-04_21-37-11.png
19:37 Calinou jas_: same lines, but on my setup :P
19:37 jas_ i thought it was funny 1) the arrows, and 2) the pink
19:38 Krock coincidence
19:38 nerzhul Fixer, interesting
19:38 jas_ i love a good coinkydink
19:38 nerzhul jas_, i fixed the cpu problem
19:38 IhrFussel I was able to swim 500 nodes in one direction before it disconnected me
19:38 nerzhul before when no packet received, server waits for packet 30ms
19:38 jas_ good good, i'm compiling now
19:38 nerzhul 30s*
19:38 rubenwardy does the survey stop at somepoint?
19:38 nerzhul now i added a sleep time when no packet received, 50ms
19:39 Fixer nerzhul: windows 7
19:39 IhrFussel nerzhul, do you know what causes the random disconnects yet? The client never receives the message that it got disconnected everything just stops loading
19:39 nerzhul IhrFussel, to be exact in MT there is no local/remote network is used in singleplayer too
19:40 nerzhul IhrFussel, it's a point in my todo list i should reproduce
19:40 nerzhul server didn't crashed, it's always started i see, then you loose connection to server , or maybe there is a reading problem
19:40 rubenwardy it does
19:40 jas_ that's what i thought.  doesn't make a difference whether minetestserver && minetest, or just minetest singleplayer mode; they're effectively the same (?!)
19:40 rubenwardy stop that is
19:40 nerzhul minetestserver is just minetest without UI & renderer :p
19:41 jas_ dunno why i got it into my head that the behaviors were different.  oh well
19:41 nerzhul i think the stop loading problem is due to some weird unhandled tcp reading problem
19:42 nerzhul it's why remote test is important
19:42 octacian jas_: I just use minetest --server on my servers, far easier to keep up-to-date than when dealing with the minetestserver package IMO.
19:42 IhrFussel nerzhul, WHAT THE?! I just reconnected and now I get "You died"?
19:43 jas_ octacian: i have three computers with different purposes.  one prod, one dev, and one laptop to interface and use regularly
19:43 jas_ the laptop has both minetestserver and minetest, tho here i am mostly just using the client
19:43 jas_ sometime i do like to test minetestserver, but i know i can just minetest --server
19:43 jas_ on the prod and dev boxes, it's only minetestserver
19:43 IhrFussel Did the server still keep track of my health even though I was supposedly disconnected?
19:44 jas_ but it is funny that i bother to build a minetestserver on this laptop when it's identical to minetest --server LOL
19:44 jas_ guess i can stop doing that.  good point octacian
19:44 Krock IhrFussel, it won't sink.. so you don't have any further damage. the previous HP will be loaded
19:44 octacian Yeah, I just build the plain minetest package on all my computers, handles both singleplayer, client, and server rather than having to deal with multiple :P
19:44 Krock o/ octacian
19:45 octacian Hey Krock :D
19:45 jas_ i rebuild often, so on dev and prod, only recompiling minetestserver is way quicker
19:45 jas_ not building minetestserver on this laptop will save me some time too
19:45 IhrFussel Krock, but I think that's what happened...I likely disconnected underwater but with almost full HP and when I rejoined I was dead
19:45 octacian Usually make only compiles unmodified files, so build times between minetest and minetestserver should only differ very minimally
19:46 octacian Assuming that you are re-building (updating), that is
19:46 sfan5 octacian: minetest and minetestserver are built separately because their build flags differ
19:46 sfan5 so it will compile most of the code twice if you build minetest *and* minetestserver
19:46 jas_ i connected, but it's slow? i see krock and ihr are there
19:47 jas_ oh, i can't send chat?
19:47 IhrFussel jas_, you disconnected right after joining
19:47 octacian sfan5: huh, Good point. I forgot the flag for minetestserver, what is it again?
19:47 sfan5 -DBUILD_SERVER=1
19:47 jas_ it's because i have a new player name?
19:47 octacian Alright, cause come to think of it, for my console servers, it's pointless to build the full thing.
19:49 IhrFussel jas_, Nope it happens randomly
19:49 jas_ interesting
19:49 jas_ well the server is really shaping up anyway, i can tell it'l be popular
19:50 nerzhul IhrFussel, if tcp socket is disconnected you are instantly disconnected
19:50 sofar ASIO is tcp, right?
19:50 nerzhul but if there is a reading problem server side, (nothing loading) i think it's a socket reading problem, i should verify the reading implementation to see if sometimes there are side effects
19:50 nerzhul sofar, no
19:50 nerzhul asio is what you want
19:51 sofar ah
19:51 nerzhul asio = asynchronous IO
19:51 nerzhul you have tcp::socket, udp::socket
19:51 nerzhul and you can implement asynchronous wtf on what yo uwant if you need for example asynchronous file save
19:51 IhrFussel nerzhul, well Krock tried ~ 10 times to join but always disconnected now while I can normally play
19:52 nerzhul asio offers asynchronous interfaces over a single thread using epoll/kqueue implementation or select on windows
19:52 sofar asynchronous mod code sending to clients :)
19:52 nerzhul sofar, we can imagine asynchronous mapblock save
19:52 sfan5 i'm not sure why we would need that
19:53 nerzhul sfan5, comprssion on another thread ?
19:53 nerzhul permitting to reduce server loop on mapblock save
19:53 nerzhul it's the only case i see
19:53 sfan5 i don't think mapblock serialization is on the server thread rn
19:53 nerzhul it is :p
19:53 nerzhul everything is on serverthread except network and emerge blocks
19:53 sfan5 that makes no sense, who designed that 🤔
19:54 nerzhul packet sending & serialization is on the server thread
19:54 nerzhul i don't know, but it's difficult to change that now
19:54 nerzhul i want to offload some packet verifications parts to network thread too, but i will see that when network will works perfectly
19:54 sfan5 packet sending makes sense kind of, but block serialization really doesn't need to be on the server thread
19:55 sofar ^^
19:56 nerzhul sfan5, in fact map is only on the server thread
19:56 nerzhul we have a giant lock on it
19:56 nerzhul it's the main difficulty to fix
19:56 sofar max_lag is kinda scary high on my poor VM host...
19:56 nerzhul env_lock is our giant lock
19:56 Fixer *,...,*
19:56 nerzhul if asio is really merged, we can easily port mapblock and other heavy serialization to it
19:57 nerzhul also, on client we have bad design too
19:57 nerzhul poor FPS is generaly due to the fact client & renderer are running on the same thread
19:57 nerzhul if client is slow, FPS are dropped
19:57 sofar %%
19:57 sofar ack ^^
19:57 nerzhul it's difficult to change that too
19:59 IhrFussel max_lag is not very useful...it goes down too slow so players sometimes think "ahhh high lag" even though there is no high lag right now at all..I suggest to adjust the decrease depending on the recent lag
19:59 sofar max_lag is a measure of how well the server is able to cope with player/mod changes
19:59 sofar so, it's fairly critical that it doesn't spike, or else all players will lag
20:00 IhrFussel Ok now what if my moderators moves something with WE and causes a 10+ secs lag? It will take LOTS of minutes for it to go down again
20:00 sofar it's just an average over 10 minutes
20:00 Fixer IhrFussel: thats okay
20:00 sofar makes it easier to log and monitor
20:00 Fixer IhrFussel: WE can lag for minutes if not crash
20:00 sofar the server admin needs to look at it, not the client
20:01 sofar if it goes up then the clients/players should just pack up and go to a server with a competent admin ;)
20:01 IhrFussel Nah my avg_lag mod is more useful IMO...it logs the max dtime per minute
20:02 sofar url?
20:02 sofar it's just the same data, different algo
20:02 sofar do you globalstep dtime?
20:03 IhrFussel The dtime in Lua is the same as in c++ I think
20:03 sofar do you have your mod code somewhere?
20:04 IhrFussel I can link it but it's not the most efficient code I'm sure
20:04 nerzhul i restart my server to add some logs which can permit to catch Krock problem i think
20:04 sofar doesn't matter
20:05 sofar I ended up printing essentially /status to the minetest log to monitor my server
20:05 sofar so I just do it once every 5 minutes, and since max_lag averages over 10+ minutes, I catch all the high values
20:06 sofar doing a globalstep monitor works too, it's probably fine, it's just more lua ticks per serverstep, but I doubt it hurts much anyway
20:07 IhrFussel sofar, http://ihrfussels-server.tk/lagmod.tar.gz
20:07 nerzhul erf i forgot keepalive option :)
20:08 sofar wow, that's some spartan code, you must hate the space/tab bars
20:09 IhrFussel I work directly on my dedi when I code and it's difficult in nano to work with spaces/tabs
20:09 sofar ow, no test setup?
20:09 sofar I have a full clone of my server where I can test before I deploy
20:10 sofar of course, the map is tiny for insidethebox
20:10 Krock sofar, spaces and tabs are overrated. they just cause longer loading times for Lua, like almost a microsecond
20:11 sofar Krock: data to support that claim, please
20:11 IhrFussel sofar, oh I forgot: You need to remove the avg_lag.critical var as it's not used standalone
20:12 Krock sofar, insufficient data. needs average calculation across most possible mod writers to ensure the result is representative
20:12 IhrFussel I use it to control certain stuff of other mods to "pause" certain features if lag is too high
20:12 Krock the comment wasn't meant serious anyway :P
20:15 IhrFussel nerzhul, Do I need the git am ..... .patch command again?
20:16 nerzhul yeah, type git reset --hard origin/master
20:16 nerzhul and then re-dl the patch and apply
20:17 nerzhul i added tcp keepalives, Krock that should help, i forgot keepalives it's the most important part to ensure socket is always conencts and doesn't timeout :p
20:17 IhrFussel "Server thread should be quiet when no network packet is coming, is means users are inactive" is the correct HEAD?
20:18 Krock ah okay
20:18 nerzhul no it's previous
20:18 nerzhul did you removed the patch and re-dl ? :)
20:18 IhrFussel "4e19791 [CSM] Add callback on open inventory (#5793)"
20:19 nerzhul yeah, you are now on master
20:19 nerzhul then download & apply the patch
20:19 nerzhul or do the Krock suggestion about remote, it should be simple after init :p
20:20 Krock $ git pull nerzhul network_asio
20:20 Krock done .. recompiling
20:21 Krock nerzhul, some warnings for you: https://pastebin.com/raw/nhQckGs0
20:22 nerzhul which compiler Krock ?
20:22 nerzhul i cannot fix warnings from the library :s
20:22 nerzhul it's strange i don't have them on archlinux and FreeBSD
20:22 nerzhul for me the embedded lib doesn't have those, but freebsd package 1.10.6 has others
20:23 Krock gcc (Ubuntu 5.4.0-6ubuntu1~16.04.4) 5.4.0 20160609
20:25 IhrFussel nerzhul, so all those asio:: and void network::ClientConnection:​:readUDPBody(std::size_t) unused variables are harmless?
20:25 nerzhul i'm on clang, i should test with gcc but i cannot fix that :(
20:25 nerzhul you can ignore, it's because i have a missing check to code client side
20:25 nerzhul session_id will be used :)
20:26 IhrFussel git is really complicated...first try didn't merge the PR it said CONFLICT and created a rebase directory..I had to manually delete that directory, reset to master again and re-apply
20:26 nerzhul git rebase --abort
20:26 nerzhul i think you don't rollback to master
20:27 nerzhul then use Krock's method, it's simple for you after inited
20:27 nerzhul git remote add nerzhul https://github.com/nerzhul/minetest.git
20:27 nerzhul git fetch nerzhul
20:27 nerzhul git checkout nerzhul/network_asio
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20:28 IhrFussel nerzhul, it worked on 2nd try is 76600b3 correct now?
20:31 IhrFussel Or is there a git command that tells me what commit I'm on?
20:31 sfan5 git status
20:31 Calinou looks like Medium and Dribbble were merged together, and is now a file hosting service: https://dropbox.design/
20:32 Fixer lol
20:32 IhrFussel sfan5, that only says "XX commits before origin/master"
20:32 sfan5 oh right
20:33 sfan5 git rev-parse HEAD  or  git show
20:33 IhrFussel git show is good, thanks =)
20:34 Krock there's also git log, if you want more history and less diff
20:34 IhrFussel nerzhul, seems like it still disconnected me
20:35 IhrFussel Yep join bug still exists too I only see a few mapblocks loaded before everything stops
20:36 IhrFussel Seems to be random, 3rd try loaded normally
20:45 nerzhul or git log :p
20:46 nerzhul IhrFussel, noted, i can't reproduce that, it's difficult
20:46 nerzhul my added errorstream doesn't show what i thought
20:47 IhrFussel I'll spam join now to see how often the disconnect on join bug happens
20:50 IhrFussel 10 tries, bug happened on 3
20:51 nerzhul okay and it's stucked at which point ?
20:52 IhrFussel The map tries to load for a fraction of a second but then everything stops and the player gets stuck with no timeout message
20:52 nerzhul yeah i think there is a transmission problem somewhere
20:54 IhrFussel Happened after 5 minutes now so very random
20:55 nerzhul i shutdowned the server :p
20:55 nerzhul reconnect
20:55 nerzhul i added logs on the waited packet sier
20:55 nerzhul size*
20:56 IhrFussel Want me to spam join again?
20:56 nerzhul you can try
20:56 nerzhul tell me when bug happens
20:57 IhrFussel Huge packet awaited!
20:57 IhrFussel 390155640
20:57 nerzhul nice
20:57 nerzhul it's what i wanted
20:57 nerzhul you have the problem client side, not server side
20:58 IhrFussel Easy to fix?
20:58 nerzhul not easy but it confirm my idea
20:58 nerzhul client is stuck, not server
20:58 nerzhul it will now try to read a packet with 390155640 size
20:59 IhrFussel I didn't get anything now just no loading
20:59 nerzhul in fact you try to load all data in a single packet :)
20:59 nerzhul it's the bug
21:00 nerzhul i restart my server now to add one more log to ensure you are not forced disconnect
21:00 nerzhul you can retry it and tell me
21:01 nerzhul i just want to see if there is a server errro which makes you disconnect
21:01 IhrFussel Try to provoke the bug again now?
21:01 ThomasMonroe joined #minetest-hub
21:01 nerzhul please
21:02 IhrFussel Happened
21:03 nerzhul you have the huge packet awaited ?
21:03 IhrFussel Nope nothing
21:03 IhrFussel I'll try again
21:03 nerzhul no no
21:03 nerzhul wait :p
21:04 nerzhul let me a minute to think about this
21:04 IhrFussel Now I see gray again...shut down?
21:06 nerzhul you can
21:06 nerzhul i think i understand the problem i will test on my pc to ensure
21:06 jas_ IhrFussel: just rm -rf minetest and git clone -b network_asio git://github.com/nerzhul/minetest.git each time haha
21:06 jas_ just kidding, but if you clone like that, you can simply `git pull`
21:06 nerzhul jas_, crazy men
21:06 jas_ i do it in a separate directory, minetest-asio
21:06 jas_ git clone -b network_asio git://github.com/nerzhul/minetest.git minetest-asio
21:06 nerzhul IhrFussel, i suspect a concurrency issue and a misssing lock
21:07 nerzhul yeah i forgot a lock on the send queue
21:08 IhrFussel Alright let me know when the pull is ready
21:09 nerzhul yeah both client and server will need to be updated when i finished the fix and test
21:11 nerzhul you can now update
21:11 jas_ that was quick
21:11 nerzhul adding a mutex is not long
21:11 nerzhul and with a very good C++ IDE like clion :p
21:11 jas_ and capable hands!  : )
21:12 nerzhul IhrFussel, wait i forgot to protect a lambda
21:12 IhrFussel Does cmake delete all compiled files when I cancel the process?
21:13 jas_ i don't think so
21:13 nerzhul no
21:13 nerzhul only inprogress
21:14 nerzhul okay it's pushed and i factorized TCP & UDP lambda callbacks
21:14 nerzhul (as they are the same :p)
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21:16 IhrFussel PC crashed
21:16 nerzhul heh
21:16 Fixer nice
21:16 nerzhul i think now we are almost perfect, except the socket connection detection (when connecting and when disconnected from server)
21:16 IhrFussel Can I pull and compile now?
21:17 rubenwardy nerzhul, CLion kinda sucks
21:17 rubenwardy it doesn't like operator overloading
21:17 rubenwardy and refactoring fails a lot
21:17 nerzhul operator overloading works perfect
21:18 nerzhul i don't see your issue
21:18 nerzhul and refactoring always works for me
21:18 IhrFussel Can I have the link for the patch again? My bash history didn't save (cause of crash) x.x
21:18 nerzhul i rename classes, and big scope variables in MT it works :p
21:18 nerzhul https://github.com/minetes​t/minetest/pull/6485.patch
21:18 rubenwardy I always get a type error on overloaded +
21:18 IhrFussel And the merge command was git am -3 patchname ?
21:19 nerzhul rubenwardy, what version ? i have up to date version and never see that
21:19 nerzhul my only issue is std::ios::binary which is unknown
21:19 nerzhul IhrFussel, yes
21:19 rubenwardy 2017.2
21:20 nerzhul 2017.3 was released but i don't have a such problem strange
21:20 nerzhul oh it's overload on +
21:20 nerzhul i never overload +, do we have that in MT ?
21:21 nerzhul yeah
21:21 nerzhul https://lut.im/BD9Ap9lhO7/gWOqzByQSBnOHmP1.png
21:21 nerzhul no problem
21:23 rubenwardy nerzhul, https://i.rubenwardy.com/zlq0NBYpq0.png
21:23 rubenwardy this is on another project
21:23 rubenwardy typedef Vector3<s32> V3s;     Vector3<T> operator+(const T &other) const {}
21:25 nerzhul i think it's due to the typedef and the template
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21:25 nerzhul can you report it to clion team ? it should be fixed
21:25 nerzhul i hope they will integrate valgrind at a point
21:25 nerzhul gdb/lldb integration is nice
21:26 rubenwardy I personally compile and run it outside of CLion XD
21:26 rubenwardy as I need to run server and client separately
21:27 nerzhul :)
21:27 IhrFussel nerzhul, cmake jumped from 59 to 100% ... is that normal?
21:27 nerzhul the interesting thing is the breakpoint integration to read memory easily directly in clion, for the entwork debug it was essential to read buffers and see asio and threads easily
21:27 nerzhul IhrFussel, it is
21:29 * Krock wonders what rubenwardy is programming
21:29 IhrFussel First try gray screen >.<
21:29 nerzhul what is your client current commit ?
21:29 rubenwardy Krock, https://blog.rubenwardy.com/2017/08/​13/multiplayer-topdown-sandbox-game/
21:29 nerzhul with pure SFML
21:29 Krock ah, that one :)
21:32 rubenwardy it's going well, just added Lua modding: https://gist.github.com/rubenwardy​/a26f579a9e75032034b9a09ae04fc586
21:32 rubenwardy might rewrite the backend to be distributed though, still thinking of how to do that
21:35 Krock how about modifying the playground with Lua modding?
21:35 Krock moving walls, items or similar
21:36 Krock just an idea :)
21:36 rubenwardy yeah, true. There will be a setter at some point
21:41 IhrFussel nerzhul, sorry but happened again ;/
21:42 nerzhul with the big packet size problem ?
21:42 IhrFussel Nope it only shows the server status and then everything stops loading
21:43 nerzhul what is server status ?
21:43 IhrFussel Sometimes the screen stays just gray and other times part of the map loads
21:44 IhrFussel uptime=1536.39, max_lag=0.239226m clients={nerzhul}
21:45 IhrFussel So it seems like the server doesn't even add the joining player in that case
21:46 nerzhul you are added
21:46 nerzhul currently you are in
21:46 IhrFussel Now I am but before it only told me nerzhul
21:46 nerzhul i see join/leave each time in the logs :p
21:46 IhrFussel Now it happened again
21:46 nerzhul the problem is we have a reading issue somewhere or a data race somewhere in the code
21:47 nerzhul 2017-10-04 23:46:38: ACTION[Server]: IhrFussel joins game. List of players: nerzhul IhrFussel
21:47 nerzhul 2017-10-04 23:46:38: ACTION[Server]: IhrFussel leaves game. List of players: nerzhul
21:48 IhrFussel Whatever it is is must be linked to joining and map loading
21:49 IhrFussel Now it's gray again but I see your names
21:50 nerzhul it's because you have many packets at the same time at this moment
21:50 nerzhul and the concurrency issue is trigger, but only for you
21:51 Krock nerzhul, memory leak just occured again. any server logs?
21:51 IhrFussel Could that also have caused the bad_alloc() error a few hours ago?
21:51 nerzhul Krock, memory leak ?
21:51 Krock if not, then it's entirely client-sided
21:52 Krock nerzhul, sudden memory jump from 140 MiB to some GiB
21:52 nerzhul Krock, ouch, it can be interesting to see where is the memory with valgrind
21:52 Krock well.. the system hangs somewhat in that case :<
21:53 Krock it happens in-game and isn't related to connecting or disconnecting
21:54 Krock I suspect a wrong packet size but could be entirely wrong there
21:55 nerzhul i think it's the problem Krock
21:56 nerzhul i just don't see where is the concurrency problem atm
21:56 nerzhul it should occurs on this specific problem
21:58 IhrFussel RAM usage is constant on my side currently
21:58 nerzhul yeah me too
21:59 IhrFussel NVM I got the error
21:59 nerzhul i will look at this part tomorrow, i'm tired, thanks for your tests :)
21:59 IhrFussel From just under 1 GB to 1.5 GB in a sec
22:00 IhrFussel Huge packet awaited, size: 485636303
22:02 nerzhul 485636303 = 460MB of allocated memory
22:02 nerzhul seems to be linked :)
22:02 nerzhul see you tomorrow, thanks
22:04 Fixer very nice work
22:05 Krock IhrFussel, that's like you'd order a ship in a regular amazon package
22:07 Krock expected material much > than what you've got
22:09 Krock somehow similar to http://i.imgur.com/x4TnRDC.png
22:10 jas_ rubenwardy: that game (and video) looks sooo cool
22:10 rubenwardy thanks :D
22:10 jas_ good luck with it!
22:14 Fixer nice troll
22:20 shivajiva http://www.commitstrip.com/en/2013/03/​07/des-bonnes-conventions-de-nommage/
22:27 Fixer qtpfsgui
22:34 sofar whenever I use that thing, I can never figure out how to make the photographs look like a professional did them... too many options, most if not all are garbage algorithms
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22:46 Natechip joined #minetest-hub
22:52 Fixer "git clone -b network_asio git://github.com/nerzhul/minetest.git"
22:52 Fixer saved
22:53 Fixer provocative offtopic question
22:53 Fixer is your religion allows you to use ! in filenames?
22:56 jas_ git clone -b network_asio git://github.com/nerzhul/minetest.git minetest-asio <--- saves to minetest-asio directory
22:57 jas_ i;m allowed to use ! in filenames, yes
22:57 Fixer i kinda feel uneasy
22:57 jas_ touch \!
22:57 Fixer but it is useful
22:58 jas_ rm \!
22:58 Fixer i feel good with _name.ext but !name.ext feels uneasy
22:58 Fixer maybe it will not work in other FS or on CD/DVD/whatever
22:59 Fixer compiling
23:14 Fixer still having that "client disconnected" problem
23:33 Natechip joined #minetest-hub
23:44 ircSparky has anyone noticed that copy and pasteing with 0.4.16 books dosnt work with the page system?
23:44 ircSparky (probably, just wondering)
23:49 octacian joined #minetest-hub
23:49 octacian joined #minetest-hub

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