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IRC log for #minetest-hub, 2017-10-02

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Time Nick Message
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11:26 Megaf Hi all
11:28 Megaf So, I'm building latest 0.4.17, making two builds, one generic 64 bit and one optimized for Core2 CPUs, the one I have on this laptop
11:28 Megaf now, place your bets on which would be faster
11:28 Megaf and if there will be any difference at all
11:40 Megaf
11:41 Megaf
11:41 Megaf using -O2 performance is virtually identical
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11:58 Megaf Welcome back Raven262
11:59 Megaf Welcome back Thomas-S
11:59 Megaf Welcome back ThomasMonroe
11:59 Megaf Two Thomas :S
11:59 Thomas-S Hello, Megaf ;)
12:08 Raven262 hi Megaf
12:11 Krock Hello *.
12:11 Raven262 Hi Krock.
12:12 Krock what's wrong with me when I read "dinosaurs" but there's actually written "binoculars"
12:12 Krock paramat fooled me now roughly three times with this trick
12:13 Raven262 Cause our brain reads the first and the last letter when looking at a word.
12:13 Raven262 It is meant to be fast.
12:15 Megaf Raven262, still, bin =/ din
12:15 Megaf whats the symbol for different?
12:15 Megaf !=?
12:15 Megaf /=?
12:15 Megaf meh
12:17 Krock
12:18 ThomasMonroe thx Megaf
12:23 Raven262 That one is too short, Megaf.
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12:46 Megaf I set my screen to 720x400. What an experience
12:49 Megaf Ok, back to native resolution
12:53 * Jordach btfo'd 280 questions for CompTia A+ 220-901 in under 20 minutes or less
12:54 Megaf congrats!
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13:26 Krock When you're too late by an hour: https://i.imgur.com/fnPFHfF.png
13:27 Krock (Expired 14:20, Now: 15:25)
13:30 Megaf happens
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14:54 Calinou https://www.phoronix.com/scan.php?page=​news_item&px=S3TC-For-Mesa-Finally
14:54 Calinou the S3TC patent is dead, long live S3TC!
14:54 Calinou hi :)
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15:14 nerzhul Calinou, yeah it's naice
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15:20 IhrFussel Hi guys
15:20 rubenwardy o/
15:22 rdococ \o
15:28 Krock hi
15:33 Megaf HI
15:50 rdococ HI
16:19 IhrFussel segfault at 3ac4 ip 00007f8d1940b5a0 sp 00007f8d11f79108 error 4 in libluajit-5.1.so.2.0.4[7f8d19400000+6e000]
16:19 IhrFussel Does anyone know where I find the executable of libluajit?
16:25 KaadmY `ldconfig -p | grep libluajit`
16:25 KaadmY Also a segfault probably means Minetest was linked/compiled against a different version
16:26 KaadmY If you compiled Minetest yourself, you should at least run a `make clean`
16:27 ThomasMonroe ok so i am creating a new server, but the irc mod is acting, er not acting at all, i have done everything that i know to do(meaning i read the instructions) but it still isnt working)
16:31 ThomasMonroe nvmd
16:33 IhrFussel KaadmY, I didn't change my server minetest version since June...that segfault never happened before
16:36 IhrFussel addr2line only says ?? ??:0
16:42 Fixer Calinou: S3TC, i remember this S3TC in articles since early2000s and how it is great
16:43 Fixer Calinou: S3TC in Quake III and such
16:43 Calinou Fixer: it's not used there
16:43 Fixer it should be
16:43 Calinou but you can enable it, r_ext_compressed_textures 1
16:43 Calinou looks like crap, though
16:43 Calinou the textures are tiny by today's standards, there's no need
16:43 Calinou you shouldn't enable compressed textures when playing old games on modern PCs :P
16:44 Fixer interesting pictures from article in russian i've read back then (2000), compares s3tc with fxt1 and other http://www.ixbt.com/video/​s3tc-fxt1-comparision.html
16:47 sofar s3tc allows you to save gfx memory, so it enables higher resolutions on lower hardware
16:47 sofar not much of a problem for minetest with 16px textures
16:48 sofar but throw in a 2048x2048 skybox text and some clients start screaming already
16:48 Calinou sofar: yes, that's what I said
16:48 Calinou sofar: S3TC on skies = bad, you should use HDRIs today
16:48 Calinou it looks terrible :P
16:48 Calinou Irrlicht doesn't support HDRIs, though
16:49 Fixer https://www.youtube.com/watch?v=NvXDIqn-U2Y
17:07 KaadmY Fixer: that article uses Q3A reference images :p
17:07 Fixer yes
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17:16 Megaf for some reason MATE is not saving my settings anymore
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19:05 * Krock tries to protect an area using areas: 1m x 4m x 80m for a railway
19:06 Krock > Area too big.  (meanwhile, the house takes >2000m^3 compared to those 320m^3)
19:33 Shara Anyone have an easy to understand example of how I can make a player-specific detached inventory work properly (like bags and 3d_armor seem to)?
19:34 Shara I can do what I want with player inventories, and it works fine, but then I lack callbacks... which I need for the next thing I want to do.
19:34 xerox123 is it possible to limit the size of the map file even though it's already 5GB
19:34 xerox123 I've added the mapgen_limit but that didnt seem to do much
19:52 paramat problem with using mapgen limit is that it only limits to a cubic volume and that volume will probably still contain a lot of ungenerated volume, so map size can still grow
19:54 paramat you could write a mod to limit players to a particular cuboid, but the same issue remains, unless you specify a small cuboid, which would likely cutoff already built areas
19:55 paramat hmm
19:59 paramat i wonder if setting 'max block generate distance' to 0 would work, so no new world generates
20:00 paramat worth a try
20:02 sofar xerox123: I have a tool that can 'cut off' edges of a map quickly
20:02 sofar https://github.com/minetest-tools/mtmapprune
20:02 xerox123 oh,thanks :)
20:02 sofar it doesn't limit what players do, but it can reduce file size of the map really fast
20:03 sofar there's binaries for linux under the releases
20:03 sofar https://github.com/minetest​-tools/mtmapprune/releases
20:03 sofar I run this on my server every server restart, and it takes like 0.1 second to run
20:04 paramat 'max_block_generate_distance = 0' in .conf might stop new world geenrating
20:04 paramat *generating
20:05 sofar just swap to singlenode
20:05 sofar but, you have to be sure that you've got all the map terrain generated that you want
20:06 sofar (in my server case, it's mods that create nodes, there is no mapgen)
20:06 paramat yeah, if players cannot fly, air will still generate
20:07 sofar pruning the map.sqlite isn't a bad idea
20:07 sofar my server is 24mb total map.sqlite!
20:08 paramat but then, it might be more desirable to set a smallish mapgen limit then use that prune tool to delete all outside, allowing new world inside the cube to still be generated so that the entire cube can be generated
20:09 sofar yeah, so periodically trimming is not a bad solution
20:09 sofar so mtmapprune will come in handy for some
20:12 paramat meh, tried my setting and it doesn't stop new world generating
20:15 xerox123 is it resource intensive to prune?
20:18 sofar no, it's really fast
20:18 sofar but you should shut down your server before pruning
20:19 sofar I don't recommend pruning while your server is running
20:21 xerox123 ofc
20:28 bigfoot547 May I enlist the help of someone to come onto my Minetest server and help me build the spawn area?
20:30 bigfoot547 lool
20:30 bigfoot547 no one's around :/
20:30 bigfoot547 Dissapointed!
20:33 paramat i'm sure you'll find someone enthusiastic
20:34 bigfoot547 Hopefully
20:34 * bigfoot547 looks around the room
20:38 Calinou hi
20:38 bigfoot547 hey Calinou
20:40 Shara Can't build... engaged in mortal combat with a mod... (it's winning!)
20:40 bigfoot547 lol
20:41 rubenwardy Shara   0 - 1   Minetest's API
20:41 Shara Yup :(
20:41 Shara Well, more like 0 - 984755 or something by now.
20:41 rubenwardy Minetest's Lua API is quite gross
20:42 Shara I see to be going in circles and getting nowhere
20:43 Fixer bigfoot547: i will probably join, give me some minutes
20:43 bigfoot547 Okay, thank you Fixer :)
20:46 Calinou hi rubenwardy :)
20:46 rubenwardy o/
20:47 Shara I had hoped someone here would have a spare sword of mod-smiting, but it seems it's not the case.
20:48 bigfoot547 Shara: Why not use the airsword?
20:48 Shara I tried, but it went right through it.
20:48 Fixer bigfoot547: address?
20:49 bigfoot547 Fixer: server.bigfootslair.net:30000
20:51 bigfoot547 Aww, I deleteblocks'd half of it's base lol
20:51 Fixer bigfoot547: 0.5.0-dev?
20:51 bigfoot547 Fixer: yes
20:52 Fixer nice
20:52 bigfoot547 lol, it was onlt half the base :P
20:52 bigfoot547 It's all built in pine wood, and it looks gross, but that's easily changeable
20:53 Fixer started compilation for newer version
20:54 paramat unfortunately i'm no good with detached inventory
20:57 Shara paramat: if player inventories allowed callbacks this wouldn't even be a problem
20:58 rubenwardy omg
20:58 rubenwardy minetest.net's HTTPS works?? :O
20:58 KaadmY Yeah I tested today :3
20:59 rubenwardy and it's forced oo
20:59 rubenwardy *too
21:00 sfan5 Uncaught ReferenceError: Origami is not defined      at (index):41
21:00 sfan5 🤔
21:01 sfan5 also the /servers/ page is broken
21:02 Fixer w4m
21:05 Fixer firefox 56 breaked add bookmark 2 here
21:11 Calinou rubenwardy: it works, also my ISP no longer has issues with minetest.net :)
21:11 rubenwardy yay
21:11 rubenwardy some people were having issues with my site a while ago
21:11 rubenwardy turns out the problem was that HTTP was listening on IPv6, but HTTPS wasn't
21:11 rubenwardy so
21:12 rubenwardy so IPv6 users would detect that HTTP works, so try that and get redirected to HTTPS
21:12 rubenwardy then get a connection refused
21:12 rubenwardy TL;DR: I'm an idiot
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21:17 Fixer there are Ipv6 users o_O
21:17 * sfan5 waves
21:18 Fixer actual
21:18 Fixer from what I've seen ipv6 ready in my place will be somewhere around 2100
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21:21 sofar one day I'll get ipv6 working on my minetest server
21:22 sfan5 echo "ipv6_server = true" >>minetest.conf
21:24 sofar I don't have an ipv6 assigned to my host yet
21:25 Fixer IPv6 Not supported
21:28 paramat Shara inventory callback issues: https://github.com/minetest/minetest/issues/4813 https://github.com/minetest/minetest/issues/4419
21:29 Shara Already saw another one (or two) issues that touched on it earlier while searching
21:29 Shara Think I have the main problem solved now though.
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21:41 Calinou VanessaE: have you been running the latest More Blocks Git commit on your server? does it run well?
21:41 Calinou I'm asking because I'll release 1.1.0 soon
21:42 Calinou (https://github.com/minetest​-mods/moreblocks/issues/83)
21:44 Fixer anyone https://github.com/minetest-mods/moreores/pull/27 ?
21:44 Fixer and this https://github.com/minetest-mods/technic/pull/393
21:50 rubenwardy more blocks release? :OP
21:56 Fixer carbone-ng release
21:57 Calinou guys! https://media.hugo.pro/chro​me_2017-10-02_23-56-26.png
21:57 Calinou party hard!
21:57 Calinou (https://github.com/Calinou :P)
21:57 paramat joined #minetest-hub
21:58 Fixer where?
21:58 Fixer oh
22:01 Calinou ⓘ◌ⓗⓔⓐⓡⓓ◌ⓣⓗⓔⓨ◌ⓝⓞⓦ◌ⓦⓡⓘⓣⓔ◌ⓛⓘⓚⓔ◌ⓣⓗⓘⓢ◌ⓘⓝ◌ⓐⓝⓘⓜⓔⓢ
22:01 Calinou phew, that took a lot of time to type
22:01 Calinou (I used WinCompose for each individual character :P)
22:01 sfan5 too bad fcitx doesn't have that one built in
22:13 sofar oh wow finally ipv6 enabled on my server
22:14 Fixer LOLOLOLOLOLOLOL~~~~ https://www.reuters.com/article/us-usa-cybe​r-russia-hpe-specialreport/special-report-h​p-enterprise-let-russia-scrutinize-cyberdef​ense-system-used-by-pentagon-idUSKCN1C716M
22:15 Fixer bravo
22:15 sofar s/politics//
22:15 Fixer not sure if money or just stupid
22:16 sofar can we keep the politics out? I mean, it's bad enough as is with you announcing every damn 80s retro video
22:17 Fixer sure
22:17 Fixer it is just jaw dropping, sorry
22:17 Fixer they read source code
22:18 Fixer already did some time ago, reading from time to time
22:18 Fixer he is good guy
22:25 sofar sfan5: heh, it's already using ipv6 to reach the master server (I haven't even restarted it yet)
22:26 sofar anyone try connecting to my minetest server over ipv6 please?!
22:27 sofar [2604:180:1:b5::78d3]:30394
22:30 sfan5 times out
22:31 sfan5 MinetestBot's !up should also support ipv6
22:31 sofar weird, enable_ipv6 is set (even though it's on by default)
22:32 sofar and ping6 works
22:32 sofar from a remote host
22:33 ThomasMonroe joined #minetest-hub
22:34 sofar oh
22:34 sofar ipv6_server = true
22:34 Fixer damn my fps is good on this 2004 videocard in deserts
22:35 Fixer while i was exploring dcbl i've encountered curious bug
22:35 sofar sfan5: mind trying one more time?
22:35 sfan5 python script reports success
22:35 Fixer when viewing some areas fps was down to 7 or less, and after some time whole PC frose
22:35 Fixer probably card/drivers issues
22:35 sfan5 client works too but i think i forgot my password
22:36 sofar User sfan5 at [ipv6] supplied wrong password
22:36 sofar ack, works
22:36 sofar thanks
22:37 Fixer why minetest minimap is THAT SLOW?
22:37 nerzhul joined #minetest-hub
22:37 sofar sfan5: do I need to announce to v6.servers or is there some smartness in the client?
22:37 Fixer not why but how*
22:39 sfan5 sofar: unlike what the docs say v6.servers.minetest.net does not exist at all, so don't worry about the announce
22:39 ThomasMonroe joined #minetest-hub
22:39 sofar LOL
22:39 sfan5 as long as your v6 is assigned to the domain you're announcing with you're good to know
22:39 sofar ok, I'll see if I get ipv6 clients coming in
22:39 sfan5 s/know/go/
22:39 sofar sorry, reverse ipv6 lookup?
22:40 sofar or just both A and AAAA records?
22:40 sfan5 latter
22:40 sfan5 relying on rdns would be stupid
22:40 sofar ok, that's obviously good to go
22:40 sofar yeah, indeed
22:40 sofar ok, cool, that's nice and easy at least
22:40 * sofar afk
22:43 Fixer minetest is grassless, very few grass
22:43 Fixer very plane terrain
22:43 Fixer where is more tree variety?
22:43 Fixer more grass
22:44 sfan5 open a pr :^)
22:45 Fixer you know that green areas with few bushes... and nooooooooooooooooooooooooooooooooooooooooooothing
22:57 Fixer mapping kit... how it works?
22:57 Fixer gave it myself, nothing happens
23:03 paramat do you have minimap disabled?
23:03 paramat 'use' it to enable minimap, or wait a few seconds
23:04 Fixer how to use it?
23:05 Fixer minimap is not disabled, yet i don't see it
23:05 Fixer i'm in creative mode
23:05 paramat ok will test
23:06 paramat in creative, minimap should be enabled even without the item
23:06 paramat i'll test and fix if necessary
23:07 rubenwardy it should automatically show the minimap on_use
23:07 rubenwardy but that's an engine feature
23:10 paramat meh testing shows a bug, will fix
23:11 paramat i thought i had tested it after the last update, but maybe not
23:15 paramat my previous code worked but i changed the update function on request
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23:21 paramat testing, works in creative
23:22 jas_ ty
23:22 jas_ i am auth'd, and will autoauth if i reconnect, so..
23:22 jas_ hi
23:22 Fixer paramat: try /grantme all
23:23 paramat it works ok
23:23 Fixer paramat: and take map from inventory again
23:23 jas_ Seven Seconds Later
23:23 paramat i had minimap disabled in .conf
23:23 paramat ok. maybe creative priv is messing things up
23:24 jas_ https://i.imgur.com/qjbD94P.png
23:24 jas_ sorry, i'll stop.  thanks for map items :D
23:25 jas_ but before i go: https://i.imgur.com/cTWL78C.png
23:25 paramat granted myself all, still works fine
23:26 Fixer i'm using latest minetest
23:28 Fixer paramat: i can enable it manually via f9, but not with this item
23:28 paramat aha
23:28 paramat the item enables the use of F9
23:29 Fixer waaaat?
23:29 paramat tested and it works fine :]
23:29 Fixer so i need to type F9 to make it work?
23:29 paramat don't complain, that's how the code works
23:29 paramat it's hardly 'typing' :]
23:29 Fixer POKER FACE
23:30 Fixer Minetest Game R.I.P.
23:30 paramat "Once crafted, to instantly enable, 'use' (left click) the item, otherwise the minimap will be automatically enabled a few seconds later."
23:30 Fixer it does not
23:31 paramat enable as in enable F9
23:31 Fixer it is not enable F9 by default?
23:31 paramat enable as in 'enable the use of', hm i see that can be misunderstood
23:32 paramat enable is also used to mean 'switch on'
23:32 Fixer holy shit this is user friendly we are fucked for good
23:32 fireglow left #minetest-hub
23:33 Fixer i was expecting it to just work
23:34 paramat it's a setting of a hud flag, hud flags 'allow' the use of a feature but do not turn it on
23:36 paramat owning the mapping kit allows the use of minimap, 'using' it is just a way to immediately allow the use. i admit the README is open to misunderstanding, perhaps i should edit it ..
23:36 Fixer but you said to left click the item, usability
23:37 paramat it's a double meaning of 'enable', i'll edit it :]
23:37 Fixer minetest autism level increases, and i'm serious
23:37 rubenwardy please stop with the fixed space text, it's annoying
23:38 Fixer good looking font
23:38 paramat besides, you would not want the minimap switched on all the time you have the mapping kit
23:38 Fixer no
23:38 Fixer wait
23:38 Fixer turning into OC mode
23:38 rubenwardy paramat, I'd make it so on_use shows the minimap
23:38 rubenwardy needs an engine change though
23:38 paramat er yes no more spaced text please
23:38 Fixer this is fucked, i'm sorry, but with that kind of usability, mind blowing
23:38 paramat ruben possibly
23:39 paramat language
23:39 rubenwardy maybe make it toggle
23:39 Fixer this not only gives bad impression of MTG, but worse
23:40 paramat at first, you had to wait a few seconds for the allowance to start, i added the 'use' to instantly allow the use
23:40 Fixer it should just work :(
23:40 paramat i don't think 'using' it needs to switch minimap on, as we already have a key for that, why duplicate?
23:41 Fixer not only fps hit is huge, enabling it in this obscure confusing hack way is no go
23:42 paramat it's only because you misunderstood the readme, understandably
23:43 rubenwardy better UI, paramat
23:43 rubenwardy *UX
23:44 paramat it's not a hack way, it was discussed and agreed, and minimap is allowed by hud flags, it's how the code works. so hud flags are now used by MTG
23:45 rubenwardy so, for the API should it be      set_minimap_visible(bool) and toggle_minimap_visibility()
23:46 rubenwardy or should this grouped into a more generic (urgh) feature:   set_feature_active("fly", true)
23:47 paramat anyway, we could perhaps create a way for a 'use' to switch minimap on, in the engine. but is it justified? alternativey an inventory callback could instantly 'allow' once it's crafted
23:47 rubenwardy I'd say it's justified due to better usability
23:48 paramat well, the 'use' for instant 'allow' was only added due to delay in detecting it in inventory
23:48 paramat better to add an inventory callback to instantly detect it
23:48 paramat as this is already requested by several people
23:49 paramat i don't like the idea of adding a 2nd way to switch minimap on, but instant detection in inventory is good and solves other issues
23:50 paramat hmm i can see that some would expect a 'use' to switch it on, i was concerned about that
23:51 paramat however, currently, the alternative is to wait a few seconds, so ..
23:52 paramat a callback for inventory add, that also works when moving an item from crafting to inventory
23:52 paramat plus a callback for inventory remove, that would instantly disallow minimap
23:53 paramat that foghrye person had a PR (that was far too complex) maybe we can cherry pick from that?
23:53 rubenwardy Krock had one
23:54 paramat ok. lets do it
23:55 paramat i'll edit the map mod readme to be clearer
23:57 Fixer i like mc concept of maps
23:57 paramat i'm not saying i can add inventory callbacks, it's a bad area for me, but i'll look
23:57 Fixer minetest concept makes mtg feel modded
23:58 paramat MC has a 2 billion USD professional dev team
23:58 paramat however, i think we should eventually use the minimap code to draw out a map of areas visited
23:59 paramat .. and that will then be accessed by this map mod
23:59 Fixer and this "wait few seconds for it to show up" is ridiculous
23:59 Fixer minetest is soooo bad that it can check it once a half-second for example

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