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IRC log for #minetest-hub, 2017-09-30

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All times shown according to UTC.

Time Nick Message
00:55 rubenwardy https://blog.rubenwardy.com/2017/09/3​0/install-autodesk-maya-ubuntu-17-04/
01:01 paramat joined #minetest-hub
01:09 paramat ~tell CalebDavis copy-paste your desired mtg decoration registrations into a mod and alter the y limits to match your underground realm
01:09 ShadowBot paramat: O.K.
01:14 paramat ~tell IhrFussel you are overloading a low power server with 160 mods, some of which are over-intensive (biome lib, moretrees etc.) you have to work around the limitations of lua mods instead of complaining about MT performance
01:14 ShadowBot paramat: O.K.
02:02 ThomasMonroe joined #minetest-hub
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06:36 nerzhul joined #minetest-hub
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06:56 Hijiri well hypothetically server-side movement processing would solve the digging through protected nodes issue
06:56 Hijiri since when the server simulates the player movement there will be a wall in the way
07:10 CWz joined #minetest-hub
08:28 Krock joined #minetest-hub
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10:06 Jordach joined #minetest-hub
10:07 shivajiva Hi folks o/
10:08 Raven262 Hi shivajiva.
10:14 shivajiva I know we have builtin auth but has anyone created a custom auth handler?
10:22 shivajiva found one :)
10:22 * Krock wonders
10:23 shivajiva https://github.com/MinetestForFun/mysql_auth
10:27 * shivajiva starts to handroll his own auth handler
10:35 Megaf joined #minetest-hub
10:36 shivajiva Hi Megaf
10:47 Megaf Hi shivajiva
10:48 Megaf Hi all
11:12 Raven262 Hi Megaf
11:16 Megaf I have a non public server running on mt.megaf.info 30008
11:16 Megaf just testing running minetest_game 0.5 on server 0.4.16
11:17 Megaf Biggest problem so far is entities colision boxes
11:17 Megaf plaayers colision boxes are way higher than players
11:17 Megaf and NPCs float in the air
11:18 shivajiva it became somewhat public when you posted the info here lol
11:19 Megaf its not on the list, thats what I mean...
11:19 Raven262 joined #minetest-hub
11:26 sfan5 why would you run incompatible mtg & mt versions together?
11:40 ThomasMonroe joined #minetest-hub
11:58 IhrFussel joined #minetest-hub
11:59 IhrFussel !tell paramat I wouldn't call my server "low power" the actual problem is that it has FOUR cores and MT only uses ONE
11:59 ShadowBot IhrFussel: O.K.
11:59 Krock setup three other servers :D
12:00 IhrFussel The highest overall CPU usage I saw in top was 15%
12:11 nerzhul https://pbs.twimg.com/media/DK9joR3WkAAEUy3.jpg haha
12:12 Shara Hi all
12:14 Krock nerzhul, bells are very hard to repair, indeed.
12:17 shivajiva Hi Shara
12:17 Shara Hi shivajiva :)
12:26 Jordach >exploring space in elite dangerous
12:26 Jordach >neutron star
12:27 Jordach https://youtu.be/P_nx0QWIr00
12:27 Jordach it spins faster than my v-sync can even handle
12:32 shivajiva lol, time to window shop an upgrade that would handle it, or report it a bug?
12:36 paramat joined #minetest-hub
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12:46 Megaf joined #minetest-hub
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13:19 IhrFussel I tried to make my most recent profiler report a HTML page highlighting the average µs ... if you read it you'll see there aren't THAT many mods that cause constantly high lag: http://ihrfussels-server.tk/report.php
13:20 sfan5 whoever wrote the code to output html for that wasn't good at design
13:20 Xio joined #minetest-hub
13:21 Calinou hi, I got my driving license :D
13:22 IhrFussel sfan5, I did it with awk..it may not look good but it's not hard to read
13:22 sfan5 oh i thought it was a purpose-built tool
13:22 sfan5 because profiler output would certainly benefit from good visualization
13:24 IhrFussel sfan5, the actual profiler .txt has more tabs and spaces and doesn't use tables ... I just wanted to strip the profile log down to the average µs though and ignored the rest
13:27 paramat moretrees ABM 0.78s average :)
13:30 IhrFussel paramat, what does the 41 mean? Do you know?
13:38 sniper570 joined #minetest-hub
13:40 IhrFussel Updated my profiler report page with mouseover event for better usability (requires JS)
13:42 Calinou "turns out RequireJS is not a JavaScript library, but a movement telling users to enable JavaScript"
13:42 Calinou conspiracy material ^
13:42 IhrFussel AJAX requires JS and lots of websites use it (my server site included)
13:43 Calinou but you can write a Qt application to replace your website!!
13:43 Calinou /s
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13:43 paramat it may mean an ID number for the ABM not sure
13:45 IhrFussel Browsers need regex page search (At least chrome and firefox don't have it)
13:49 IhrFussel Flowers ABM seems to have a high avg as well (almost 50ms)
13:53 IhrFussel Is this ABM even needed anymore? https://pastebin.com/cn7LyhZW
13:55 sfan5 for legacy compat probably
14:01 paramat yeah i noticed the flowers one, surprisingly high
14:05 IhrFussel Guys what do I actually have to define in a register_node() to make the node rotate to facedir? I thought param2 = "facedir" was enough but seems like nope
14:07 IhrFussel I'm guessing a custom on_place callback
14:08 IhrFussel Maybe on_place = minetest.rotate_node,
14:18 paramat place_param2 = in nodedef
14:20 paramat it's documented in lua_api.txt L4492
14:53 srifqi joined #minetest-hub
14:54 IhrFussel paramat, no mod I checked uses that o.o is it new in 0.5.0 dev?
14:55 paramat erm maybe a 0.4.16 thing
14:55 srifqi Krock, (refering to float to double) is that means I can't enter 0.00004?
14:55 Krock huh, sure you can
14:55 Krock why not?
14:55 IhrFussel So on_place = minetest.rotate_node() is the legacy way?
14:55 srifqi I mean, if we rounding it, we get 0.
14:56 paramat place_param2 is used by default mod in 0.4.16 stable
14:56 srifqi "math.round(val, 3 - math.log10(val))"
14:56 paramat for wood planks
14:57 Krock srifqi, round, with the 2nd argument of decimal places
14:57 paramat no 'on_place = minetest.rotate_node()' rotates to the player's view direction, it's different
14:57 Krock srifqi, by using log10 there it's possible to round it dynamically on the value size
14:58 Krock however, the log part must be floor/rounded too, in order to not mess up the calculations
14:59 IhrFussel Ah so if a player stands in front of it the face of the node would actually be on the back if I use rotate_node()?
14:59 Krock but as already said, this is an expensive idea, as log calculation is quite slow
15:01 srifqi I think we should just stick to string as for now.
15:03 srifqi Any idea on how to make Minetest don't get all files recompiled after git checkout to other branch and go back?
15:05 srifqi I've tried to run "make minetest/fast -j2" and it only recompile files I just manually changed but not when I do git checkout A and then go back to branch master (was compiling from master).
15:14 srifqi Probably it's on how "make" in LXSS check file age.
15:15 Krock the only thing that helps is 1) no branch switch, and if, the less changes as possible and 2) don't modify header files
15:15 Krock Meanwhile ingame with the treecapitator (auto-cutting) mod: https://i.imgur.com/S1Bha8E.png
15:16 Krock people who can't look up or down ^
15:16 srifqi Krock, but, I often switch branch. Should I place a copy alongside it just for another branch?
15:17 srifqi :(
15:17 Krock a copy only helps if the timestamp doesn't renew, which makes the compiler believe that nothing changed
15:26 Raven262 joined #minetest-hub
15:30 paramat srifqi i like the string method too
16:02 Krock nerzhul, related to the guys who can repair everything: http://www.overclockers.com.au​/images/newspics/29sep17/9.jpg
16:03 nerzhul lol
16:03 srifqi paramat, done fixing code style issues.
16:28 paramat yeah just saw, all good
16:31 srifqi Wait, I forgot something.
16:33 srifqi Okay, pushed.
16:38 paramat i'll try to test more carefully in a day or two, then probably +1
16:38 srifqi Okay.
16:40 Fixer Calinou: congrats
16:41 Calinou thanks :)
16:41 Fixer Krock: can't look up or down? wth?
16:46 Krock Fixer, no idea. Something went wrong while executing noob.exe
16:46 Fixer Krock: bug in human, not in mod?
16:46 Krock bug in human
17:08 ThomasMonroe joined #minetest-hub
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18:30 Megaf Suggestions for a good mod for sea/river decoration + fishing?
18:40 ThomasMonroe joined #minetest-hub
18:41 Natechip joined #minetest-hub
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18:52 rubenwardy !title https://forum.minetest.net/vi​ewtopic.php?f=47&t=18569
18:52 ShadowBot rubenwardy: Should modding questions be locked? - Minetest Forums
18:53 Calinou https://media.hugo.pro/openr​ct2_2017-09-30_20-52-36.png
18:53 Calinou playing some OpenRCT2 :D
18:53 rubenwardy oh nice
18:53 * Jordach looks at planet coaster
18:53 rubenwardy that's still on my to do list. I love playing OpenTTD
18:53 Jordach superiority
18:53 Shara rubenwardy: I don't like locked topics. What if I have something on topic to say after it's locked?
18:54 Calinou rubenwardy: I'm wondering how long my park will last, lol
18:54 Jordach why not spin up a stackoverflow
18:54 Calinou I remember playing it when I was a kid, then always losing
18:54 Jordach modding.minetest.net
18:54 rubenwardy you shouldn't need to if all the questions are resolved. And you could ask me and I'll split it into a new topic
18:54 Calinou (I never won a campaign, IIRC)
18:54 rubenwardy Jordach, I suggested that a long time ago, but it was unpopular
18:54 Shara It would just put me off posting
18:54 Krock Calinou, nice. Some little modifications and it'd be "Locomotion", a mix between the roller coaster and OpenTTD
18:54 Shara The problem is people who go offtopic. You shouldn't punish people who have more to say on topic due to them
18:55 rubenwardy heh
18:59 Jordach why am i so dead from all that housework
19:01 Krock don't worry. when you respawn you'll have a lot more HP again
19:01 Calinou my park's rating is at 826 with 374 visitors, not bad
19:04 Calinou I have 46 visitors waiting to enter the maze… why
19:04 Calinou it's just a maze, people
19:04 Calinou they're paying €1.70 for it, I increased the price already :P
19:04 Krock seems to be an interesting one
19:05 Krock * 10 and see what happens :3
19:05 Calinou welp, they didn't like my price increase to €2.50
19:05 Calinou they all left :|
19:05 Calinou I'm an evil capitalist, I know :'(
19:09 Calinou 82 visitors want to get into a single attraction, too
19:18 Calinou yeah, I'm below 600 rating now :(
19:18 Calinou with ~650 visitors
19:18 behalebabo joined #minetest-hub
19:18 Calinou I have no idea how to keep a decent rating
19:18 Calinou I try to do what my visitors want, but it doesn't work :(
19:30 lisac rubenwardy, the site says I must specify my opinion when voting. What if I don't have an opinion? :)
19:30 rubenwardy that's only for other
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20:46 IhrFussel joined #minetest-hub
20:47 IhrFussel I set param2 = "facedir", place_param2 = 0 in my node definition but now the node always turns into the SAME direction...I wanted the node to "look" at the player when placing
20:54 Fixer Jordach: all spiders hate you
20:54 Jordach uwotm78
20:56 Fixer https://twitter.com/fMRI_gu​y/status/913105761391321096
20:57 Fixer LEAVE MY CORE #1 ALONE
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21:21 Fixer https://i.imgur.com/sX0KFvr.png skylands in beta 1.7.3 *cough* minetest floatlands *cough*
21:22 Krock that's Minetest. 100%.
21:24 sfan5 a good subgame based on floatlands when
21:24 sfan5 like aether in mc
21:24 sfan5 damn those were good times
21:25 bigfoot547 Didn't they remake the aether? For like 1.7
21:26 * Krock hopes he's not the only one who has no plan what "aether" is
21:30 Fixer yeah, aether is available for 1.10 iirc
21:30 Fixer still lives on
21:31 IhrFussel joined #minetest-hub
21:32 IhrFussel Okay seriously guys... minetest.rotate_node rotates the node to the LOOK direction ... place_param2 = [number] always rotates the node to the SAME direction ... is there no simple way to rotate a node to the PLAYER direction?
21:33 IhrFussel All I want is that the face of the node looks at the player when placing (like chests do)
21:34 Fixer http://www.9minecraft.net/aether-2-mod/
21:52 Jordach joined #minetest-hub
22:04 * Fixer .oO(hey little drum)
22:05 Fixer mc beta server restarts every 1 hour now because of lag @ minetest is improving
22:14 Fixer https://f-droid.org/wiki/p​age/net.minetest.minetest | Apps with failing builds
23:00 nerzhul yeah my ASIO network switch works, there is some things to fix (especially some strange high CPU usage)
23:02 Natechip joined #minetest-hub
23:22 ThomasMonroe hey Natechip
23:22 Natechip hi ThomasMonroe, whats up?
23:23 ThomasMonroe not much
23:23 ThomasMonroe me and King are connecting our bases in SC's economy server
23:23 Natechip well the server is basically screwed
23:23 Natechip MM that is
23:23 ThomasMonroe i figured :/
23:24 Natechip i dont see how we could fix this without people taking account
23:24 Natechip accounts
23:24 ThomasMonroe ?
23:24 ThomasMonroe taking accounts?
23:24 Natechip wait the players folder isnt messed up?
23:24 ThomasMonroe idk, noone can get on to check
23:25 Natechip wait... we cant get on ssh
23:25 ThomasMonroe ?
23:25 ThomasMonroe i can, i just did it this morning
23:26 Natechip oh
23:26 ThomasMonroe im on right now
23:26 Natechip well why cant we join the server
23:26 ThomasMonroe it keeps saying that no new players are being admitted
23:26 ThomasMonroe but storm doesnt know where or why or how to fix that
23:26 Natechip OH
23:26 Natechip THATS MY BADF
23:26 Natechip bruh
23:27 Natechip idk why u guys dont just ask me...
23:27 Natechip ill fix it one moment
23:28 Natechip ThomasMonroe ^]
23:28 ThomasMonroe i saw
23:28 Natechip ok
23:28 Natechip wait
23:32 Natechip I need to install ssh client
23:36 ThomasMonroe XD
23:36 ThomasMonroe sudo apt-get install ssh
23:37 Natechip ThomasMonroe: ur ganna be mad... windows :P
23:37 ThomasMonroe :O
23:37 Natechip also ur welcome I fixed the server
23:37 Natechip lol
23:37 ThomasMonroe what happened to linux XD, and im not mad, though some here may be
23:37 ThomasMonroe thanks
23:37 benrob0329 sudo rock toss openssh
23:37 Natechip XD
23:38 Natechip sudo rm system32
23:38 benrob0329 *sudo del C://System32
23:38 benrob0329 Oh wait..
23:43 Natechip lol
23:44 ThomasMonroe heh, dont think that would work very well benrob329
23:44 Natechip OH i already tried before
23:45 Natechip :P

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