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IRC log for #minetest-hub, 2017-09-19

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All times shown according to UTC.

Time Nick Message
00:21 benrob0329 FastCGI is clearly the future
00:23 benrob0329 Fixer Jordach: HTML + CSS is enough for most sites, but often they insist on using JS for everything
00:25 benrob0329 Its annoying if you need to read up on how to say, install a graphics driver from the Framebuffer, when the site needs JavaScript to display the article you need, to be able to view the site in the first place
00:30 Jordach benrob0329, PHP still werth
00:36 benrob0329 PHP is awful, its a vulnerability already happened
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07:42 Calinou benrob0329: who did, Rei? I think Rei's Minimap is longer around, yes, but it was for Minecraft, not Minetest
07:42 Calinou KaadmY, Raven262: https://www.youtube.com/watch?v=784MUbDoLjQ :P
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08:36 Megaf Morning
08:37 rdococ [Insert an appropriate noun referring to the approximate current time of day at your location.]
08:38 Raven262 Calinou, did you play doom on the console? xD
08:38 Raven262 Cause i'm glad that I myself did not :P
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08:39 Megaf Raven262: I played it on my first gen iPod Touch
08:39 Megaf doest it count as console?
08:54 Raven262 I'm currently playing GZDoom ported to android.
08:55 Raven262 I think console had better controls
08:56 Megaf I think touch screens are not ideal for games
08:58 Raven262 Gonna try using usb keyboard on my phone, hopefully doom will accept the controls.
09:08 Megaf I wonder what's the ideal way of having an encrypted home
09:08 Megaf I'm actually quite tempted to reinstalling my whole system
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10:07 IhrFussel Hello there
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10:28 Calinou Raven262: no, I didn't
10:29 Calinou Raven262: GZDoom Android isn't too bad, and it performs ok
10:29 Calinou the controls/onscreen UI are a bit weird
10:29 Calinou (like any FPS with "full control" on mobile)
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12:26 Fixer kek https://www.ghacks.net/2017/09/19/first-chrome-e​xtension-with-javascript-crypto-miner-detected/
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12:28 Megaf I just put my whole home in a ramdisk
12:28 Megaf because I like living dangerously
12:41 rdococ lol
12:42 rdococ put the kernel on the ramdisk
12:52 * Megaf thinks
12:54 Megaf I think it's not possible to do that with a host OS
12:55 rdococ aw
12:55 rdococ someone should create a minimal kernel for emulating other OSes
12:56 rdococ like a VirtualBox-only OS
12:56 rdococ I mean, kernel =/= OS but kernel == at core of OS
12:56 rdococ ...I think
12:59 Megaf that's called hypervisor
12:59 Megaf we have Xen, Hyper-V and VMware
12:59 rdococ ah
13:00 Megaf all of those are minimal bare hardware piece of softwares that run OSses on top of them
13:00 rdococ wait, isn't that called the BIOS?
13:00 Megaf KVM and VBox would need a Linux kernel to be installed
13:01 rdococ yay for linux
13:02 Megaf nope, BIOS and EFI are just a small collection of software that resides on a chip in your motherboards. They are used for initial hardware configuration and inicialization. They will find the CPU, memory, storage and input/output devices
13:02 Megaf Once stuff is identified, it will try to find and load the boot loader
13:02 Megaf and then will be unloaded from memory
13:04 Megaf rdococ, ^
13:04 Megaf and by the way
13:04 Megaf [13:55:55] <rdococ> someone should create a minimal kernel for emulating other OSes
13:04 Megaf [13:56:02] <rdococ> like a VirtualBox-only OS
13:04 Megaf That -> https://www.proxmox.com/en/proxmox-ve
13:04 Megaf Proxmox VE is precisely that
13:16 rdococ meow
13:18 IhrFussel When I send /clearobjects quick ... how exactly does the server make sure the mapblocks will be cleared over time? AFAIK it will remove all objects from active mapblocks immediately and clear the others whenever a player loads them
13:19 Fixer https://en.wikipedia.org/w​iki/VM_(operating_system)
13:19 Fixer IhrFussel: iirc it clears only in active mapblocks of that time
13:22 IhrFussel Fixer, it's overcomplicated described "* mode = `"quick"`: Clear objects immediately in loaded mapblocks; clear objects in unloaded mapblocks only when the mapblocks are next activated."
13:22 Fixer oh ok
13:23 IhrFussel So the server must set some flag to the mapblocks that indicate whether or not the clearing took place yet
13:23 CalebDavis can lua_entities have an animated texture?
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13:36 CalebDavis paramat can lua_entities have an animated texture?
13:51 paramat hi, i'm not sure
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14:10 rdococ wooth wooth
14:10 rdococ i am a chicen
14:10 rdococ meow
14:25 Megaf What a time to be alive https://www.youtube.com/watch?v=lPBTdSfLBg8
14:25 Megaf cutting silicon with particle accelerators.
15:06 rdococ yay
15:11 Megaf OH MY! Animated fucking SVG!!! https://upload.wikimedia.org/wikipedia/commons/​b/b4/Comparison_satellite_navigation_orbits.svg
15:12 Megaf and interactive!
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15:23 rdococ yay, my seamless portal system in roblox studio is working!
15:23 rdococ well, mostly
15:24 rdococ woah
15:30 benrob0329 Megaf: yes, SVGs are pretty cool
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15:32 rdococ WOOF QUACK IM A CAT SWAN
15:36 Megaf rdococ, Hi swan, I'm hungry
15:37 Megaf swans are delicious
15:37 rdococ ah, but you see, I am a cat swan
15:37 Megaf Have you got some meat?
15:38 rdococ cat swans have genetics which have been merged and mutated, and thus their flesh tastes bland at best and outright horrifying at worst.
15:38 Megaf I have some good spices here man
15:39 Megaf I don't know if Shara told you already or not, by I'm a tiger
15:39 * Megaf runs jumps and hides
15:40 * Shara suspects rdococ is slightly confused.
15:42 * Megaf roars
15:42 RoaryTiger By the way, the guys at the bike shop named me Nigel
15:43 RoaryTiger Nigel O'Tiger my new name...
15:43 RoaryTiger can you guys please help downloading and seeding this? magnet:?xt=urn:btih:affc26c08ce965973ef24b47e296d​ac8679a9235&dn=KSP%5Fdemo%5Flinux.zip&tr=udp%3A%2​F%2Ftracker.openbittorrent.com%3A80%2Fannounce&tr​=udp%3A%2F%2Ftracker.publicbt.com%3A80%2Fannounce​&tr=udp%3A%2F%2Ftracker.ccc.de%3A80%2Fannounce
15:44 RoaryTiger It's an old KSP Demo
15:47 Fixer why?
15:50 paramat Shara interesting result, no wonder footsteps annoy https://github.com/minetest/minetest/pull/6440
15:51 Shara Hi paramat
15:51 Shara ANything that makes sounds better is very welcome
15:53 paramat hi, when i watch MT multiplayer videos the non local player footsteps do seem rather loud
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16:17 KaadmY Calinou: I watched that video twice already
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17:05 Krock o/ hello
17:05 Krock Little insight into what's possible on DOS, but not yet in Minetest: https://youtu.be/vkUwT9U1GzA?t=13m29s
17:14 KaadmY Krock: FYI that's OpenGL still
17:14 KaadmY DOS just makes it sound hard :P
17:14 KaadmY Also I've watched that video like 2 years ago
17:16 Krock KaadmY, yeah, same OpenGL as in Minetest
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17:24 nerzhul lua is not green
17:28 IhrFussel Does "max_block_generate_distance = 3" means how many mapblocks are generated at a time?
17:29 nerzhul http://greenlab.di.uminho.pt/wp-co​ntent/uploads/2017/09/paperSLE.pdf
17:29 IhrFussel So could reducing it to 1 reduce server lag?
17:30 Krock like using larger graphs isn't possible in page 6
17:30 Krock IhrFussel, it means how many blocks are generated around the active players
17:31 Krock setting this to 1 will decrease the map size but will also make players to have more more to see more of fresh generated land
17:32 Krock well, "decrease" the map size is wrong. The increase-curve will flatten
17:33 IhrFussel Krock, my problem is that v7 with NO mods that modify it takes 2-3 secs to generate a new bunch of mapblocks which lags the server horribly... so does this setting to 1 mean the server will work less to generate at a time?
17:33 Krock nerzhul, but we use LuaJIT, which isn't measured there as far I can see
17:33 nerzhul LuaJIT should be as efficient as java theorically
17:33 Krock IhrFussel, something's going horribly wrong then. Have you checked the disk write speed and save frequency?
17:34 Krock recent Java versions, I suppose. They didn't use bytecode all over the time
17:34 IhrFussel disk write speed is mostly below 1 MB/s which my dedi HDD should do easily ... save frequency is 30 secs
17:35 Krock IhrFussel, it will generate less at a time, yes.
17:35 Krock 1 MB/s.. that's likely as fast as my USB stick
17:35 Krock 2 GiB and from ~Y2008
17:35 IhrFussel No I mean I cannot check the theoretical speed cause it's a dedi
17:35 rdococ a dedi?
17:36 rdococ ah, a dedicated
17:36 Krock dedicated server. VPS
17:36 Krock (most likely ^)
17:36 sfan5 why can't you check the speed?
17:36 IhrFussel Well it didn't tell in the specs of the server
17:36 Krock there are surely tools to write dummy files to measure that - if there isn't any shipped with the basic OS tools
17:37 sfan5 you can't trust the specs anyway
17:37 Krock measure if you don't know. It's the only way you can check what's real
17:38 rdococ I played the Portal 9 beta recently. it was pretty good.
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17:49 IhrFussel Krock, 84 MB/s
17:50 IhrFussel So it's definitely not the bottleneck...I'll try generate distance 1 for now and see if it works well
17:51 Calinou KaadmY: do you now have an insatiable need to play the Doom 3DO port now?
17:58 Fixer Krock: what exactly not possible in minetest?
17:59 IhrFussel Krock, you said generate distance means it will generate that much AROUND the player? Meaning if the player stands in the middle of ungenerated map areas it will actually generate 3 for EACH direction?
18:00 Fixer IhrFussel: you have dedi or vps?
18:01 Fixer could be shitty vps
18:01 IhrFussel Dedicated, I used a VPS before
18:01 IhrFussel I have 100% resources for myself
18:02 IhrFussel I actually think it's reasonable to take 2-3 secs if the server has to generate up to 9 mapblocks at once
18:03 IhrFussel I didn't know that the distance would be for each direction
18:04 IhrFussel I think it's even more than 9 if the player is standing in the middle of nowhere...more like 12+
18:06 paramat max_block_generate_distance is the radius of the area around each player that is generated, units are mapblocks = 16 nodes
18:06 Calinou https://gist.github.com/Calinou/​683cb0748efe867be6e18f86f206a6b7
18:06 Calinou if you're interested in the settings I use on my server ^
18:07 Calinou tailored for an high-end VPS
18:07 paramat however mapgen generates a mapchunk (80^3 nodes) at a time so any value less than 3 will reduce how much is generated
18:07 paramat sorry
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18:07 IhrFussel paramat, yes so if the player lands in the middle of ungenerated map it means 3 (in my case) for each direction so forward,backward,upward and downward
18:07 paramat *will not reduce ..
18:07 Krock Fixer, colored light and shadows are yet not implemented
18:07 Fixer ah that
18:08 paramat a mapchunk is 5 mapblocks across, so 2 will help but 1 will not be any better, and seeing only 16 nodes of terrain will be ridiculous
18:09 paramat with 2, players canonly see a distance of 32 nodes, boring, android level stuff
18:09 Krock only as long the terrain is not generated. No problem when being underground or in common areas
18:10 paramat yes the radius acts in all directions, it defines a sphere around a player with that radius
18:11 IhrFussel The setting that limits the amount of mapblocks players can see AFTER first time generation is max_block_send_distance or not?
18:12 Krock are you sure it's a sphere? I bet it's simply a cube with the side length of generate_distance * 16 * chunksize
18:12 Krock *generate_distance * 2
18:13 Krock IhrFussel, they can't see what's not generated
18:13 paramat IhrFussel are you the person who uses lots of weird ultra-low settings? those may be the issue, i remember chatting with someone who has settings turned down so far they were actually causing problems, maybe that was you
18:13 Krock imb4 server step = 0.5s
18:14 paramat Krock i think lhofhansl changed it from a cube to a sphere in one of his PRs
18:14 IhrFussel That was client side and only on my old PC...I've got a newer one now that manages my server @ 40 FPS with default settings
18:14 paramat ah
18:15 IhrFussel My old one struggled with 20 FPS after reducing the settings to that low amount
18:15 paramat terrain does tend to appear in batches, the bottleneck is mesh generation apparently
18:16 paramat mesh gen is clientside
18:16 IhrFussel My only problem is that it lags the server for a short moment whenever someone explores new terrain and I hope reducing the generate distance to 2 or 1 will help a little with that
18:17 paramat mapgen runs in a separate thread though, it doesn't cause lua lag
18:18 IhrFussel Everything lags when it happens, even the chat
18:18 paramat it sounds like you have an intensive mod running, but apparently you don't
18:18 paramat weird
18:18 IhrFussel I already removed the on_generated() callbacks from biome_lib ... it reduced map block generation time from ~4 to ~ 2 secs per block
18:19 paramat ah so you are using mods?
18:19 paramat moretrees is very intensive
18:20 IhrFussel Yes but grep -RE "on_generate|on_generated" returns no results
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18:20 paramat yeah but growing all those saplings in an ABM might be the cause
18:20 IhrFussel The only result is nether...not sure if that can cause a 2 sec lag
18:21 paramat pilzadam's nether mod?
18:21 IhrFussel I think so...it has to check for Y <= - 5000 to generate nether caves
18:21 paramat thing to do is disable all mods to see if a mod is the issue
18:22 IhrFussel Do ABMs run at generation time?
18:22 paramat yeah i coded the mapgen for that nether mod, it only runs at great depth so won't affect surface
18:22 paramat no
18:23 paramat but they still cause lua lag
18:23 paramat depending on how intensive the actions are
18:23 IhrFussel It really is only during generation of new map parts...as soon as map is fully generated the lag is basically gone
18:24 paramat so by "v7 with NO mods that modify it" does that mean all mods disabled? or are you assuming the mods are not having an effect?
18:25 paramat all lua code causes lag, not just 'on generated'
18:25 IhrFussel I was under the impression that only mods that add a on_generate/on_generated() callback could affect map generation time ... loading of already generated mapblocks takes < 1 sec
18:26 paramat yes but long mapgen time is not the only source of server lag
18:27 IhrFussel Like I said if NOBODY touches ungenerated map parts thge max_lag is mostly below 1 sec which is good I'd say
18:27 paramat anyway, disable ALL mods and see what happens, then enable them 1 at a time to find the intensive ones
18:28 KaadmY Calinou: not really :P
18:28 KaadmY But I'd love to get my hands on an N64 Doom cartdidge
18:28 KaadmY cartridge*
18:29 KaadmY GBA version looks interesting too, mainly because I actually want to play it, not for novelty purposes :P
18:29 IhrFussel I even log each time someone triggers mapgen and you might be able to imagine how bad the gameplay is with this amount of generation: https://pastebin.com/pUJkfBs1
18:32 IhrFussel paramat, I ran the profiler quite a few times and I saw which mods cause the most lag...unfortunately there seems to be no way to check how long the core takes to generate a mapblock BEFORE mods take place
18:34 IhrFussel The moretrees ABMs had a really bad value in the profiler report but you just said ABMs don't run at generation time so I can exclude those
18:35 paramat the moretrees ABMs run very soon after mapgen, like maybe 1s after
18:35 paramat or maybe a few seconds
18:37 paramat the engine takes rougly 100ms to generate a mapchunk. by 'mapblock' you mean 'mapchunk'
18:38 paramat so yes moretrees ABMs running just after mapgen might be the cause
18:38 paramat try disabling that mod and see
18:39 paramat looking at your paste, 3 mapchunks in 1 second is not much, and engine mapgen has it's own thread so doesn't cause server lag
18:40 paramat mods are probably the issue (as always)
18:41 paramat a big problem i see with MT servers is how they add 50+ mods with no restraint and then complain about low performance :D
18:43 IhrFussel I have 160 mods on my server but I checked each of them and if one ran "too frequently" for my taste I modified it so it runs less often...and The profiler also didn't show me a huge list of lag causers... the default creative mod for example was one of the highest in terms of avg runtime in on_joinplayer()
18:43 IhrFussel Probably cause attaching inventories is slow not sure
18:44 paramat 160 wow
18:45 IhrFussel Yes but like I said I manage to have the max_lag at <1 sec mostly so I tweaked every heavy mod and made it lightweight
18:46 IhrFussel The high lag is 100% only caused @ mapgen time ... I will try to disable moretrees later and see if the lag stopped
18:47 paramat moretrees, plantlife and biome lib, all of those
18:47 Fixer you can also look into mod profiling
18:48 paramat i doubt you made moretrees lightweight unless you have 1 tiny tree here and there :]
18:51 IhrFussel I tweaked the ABM intervals, but who knows if it's still too much
18:51 IhrFussel If MTG had a few more tree types server owners wouldn't have to rely on it :P
18:52 IhrFussel Some tree types are *too much* like trees with genders (I disabled those)
18:54 paramat meh, you don't have to rely on moretrees, the biome system has enough types of flora, it may be minimal but it is a complete minimal
18:55 Calinou :| my laptop decided to not suepend itself when I close its lid and put it in my bag, so it got extremely hot
18:55 Calinou it took me 2 hours for me to notice it
18:55 Calinou the battery surely liked it /s
18:59 paramat well i mistyped there, MTG doesn't have 'enough' flora of course, we intend to add more, but it is 'complete' in it's simplicity
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19:00 IhrFussel paramat, 4 types of trees isn't much though...I hope you will add maybe 2 or 3 in the future
19:00 Fixer kek
19:01 paramat most mods that add more flora make an inconsistent tasteless mess that's not aligned to the biomes, but it's the sort of exciting mess that kids like :D
19:01 paramat 5
19:02 paramat i'm working on a giant jungletree and we might add small pines
19:02 paramat so yes intended
19:02 IhrFussel Oh yes it's 5 ... that sounds good^^ will the farming mod have more fruits in the future too?
19:03 IhrFussel I use farming plus for now which adds lots of everyday fruits
19:04 IhrFussel Or is it called farming redo? I think it's by tenplus1
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19:09 Fixer compared to MC, minetest biomes are... ultra simple, in terms of variety, kinds of trees, grass, flowers etc
19:10 KaadmY Calinou: I've done that before too
19:11 KaadmY And laptops get toasty REALLY quickly when they're in a sealed travel baag
19:11 Calinou yes
19:11 Calinou even if idle
19:11 KaadmY Yeah
19:11 Calinou I'd rather not spend a semester of scholarship money next year :|
19:11 KaadmY That laptop also had horrible battery life
19:11 KaadmY Like 20m
19:12 KaadmY And it somehow lasted over an hour
19:12 Calinou batteries last longer when hot, but they wear off quicker
19:14 Calinou also, I'm trying to come up with a website redesign, I think I'll put a blog with some articles (to not look like a careless person)
19:14 Calinou https://media.hugo.pro/chro​me_2017-09-19_21-13-36.png
19:14 Calinou I'd like to go with a dark theme, but I don't like how it looks, it's too much "basic nerd"
19:14 Calinou (this is a blog article example, not the home page)
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19:14 KaadmY The top bar looks wrong
19:14 KaadmY Shadow is way too big
19:14 nore +Calinou | :| my laptop decided to not suepend itself when I close its lid and put it in my bag, so it got extremely hot <-- I always suspend the laptop manually and only close the lid once it's suspended precisely to avoid that kind of surprises
19:14 Calinou yes, I'll do that now
19:14 Calinou great, in 2017 :|
19:15 Calinou KaadmY: there's no shadow casted by the navbar?
19:15 Calinou I'm not seeing any here
19:15 KaadmY Also you might want to make the top bar a brighter color
19:15 KaadmY Huh
19:15 KaadmY Placebo I guess :|
19:15 * KaadmY hates his brain
19:15 Calinou yes, I'll add more contrast between elements
19:15 Calinou it's very hard to make a good-looking, yet usable website :(
19:16 Calinou I don't want to fall into the "hipster" trap of hard-to-use websites "because they look cool"
19:16 lisac I'M FAMOUS! https://nathansalapat.com/minetest/tool-ranks
19:16 lisac :P
19:18 paramat Fixer yes, but 'comparing to MC' is not reasonable (but happens a lot), we're not mojang (but we're treated that way :P)
19:18 Calinou it loses its "basic nerd" feeling if I switch to a light theme
19:18 Calinou :|
19:19 Calinou I think I'll just do that
19:20 KaadmY TBH I dislike light themes
19:20 KaadmY Harder to read
19:20 Calinou yeah, I don't like them very much either
19:20 Calinou I could add a theme chooser (requires JavaScript, and lots of CSS work)
19:20 KaadmY What about light blue..?
19:20 Calinou (native CSS variables aren't well-supported currently)
19:20 Calinou no, please no :P
19:20 KaadmY http://slade.mancubus.net/
19:20 Calinou a background should either be white, or dark gray
19:20 Xio joined #minetest-hub
19:21 Calinou yeah but on that site, the background the text sits on, is white
19:21 KaadmY Yeah
19:33 Fixer Calinou: you are too hipster, look this http://www.tenox.net/
19:37 Calinou the Interface font renamed to Inter UI, https://rsms.me/inter/
20:05 IhrFussel minetest.get_us_time() measure micro secs right? So 50 doesn't mean 0.05 secs correct?
20:05 rubenwardy yes
20:05 rubenwardy u = micro
20:05 rubenwardy us = microseconds
20:05 rubenwardy http://www.alcyone.com/max/re​ference/physics/prefixes.html
20:06 Raven262 Damn, i never though of that.
20:06 IhrFussel So 1,000 us isn't actually much
20:06 Raven262 *t
20:06 rubenwardy !math calc 50*10**(-6)
20:06 ShadowBot rubenwardy: 4.9999999999999996e-05
20:06 rubenwardy !math calc 1000*10**(-6)
20:06 ShadowBot rubenwardy: 0.001
20:06 rubenwardy 1000us is 0.001 seconds
20:06 Raven262 ** is ^?
20:06 Raven262 Nice.
20:06 rubenwardy yes
20:06 rubenwardy ShadowBox uses python
20:07 IhrFussel So updating a nametag takes 50 MICRO seconds...I thought it takes 50 ms before
20:07 rubenwardy also, the timer won't be very precise
20:07 rubenwardy it's worth doing it many times
20:08 rubenwardy and any issues such as increased number of packets being sent aren't take account (which would occur after the function returns)
20:09 IhrFussel Okay but all considered < 1,000 us is basically nothing
20:15 IhrFussel Even if a server got 100 mods and each of them took 1,000 us to run it would only take 0.1 secs
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20:50 Raven262 IhrFussel, maybe instead "is not inactive anymore" you could add "is now active"
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22:12 Megaf joined #minetest-hub
22:14 Megaf So I had my home in a RAMDISK and my system hanged up and had to force reboot
22:14 Megaf :D
22:14 Megaf Calinou, that's even better then file -delete and rm -rf combined
22:15 Megaf (Of course I had my home rsynced to a normal storage...
22:15 Megaf Otherwised I wouldnt be here
22:48 Calinou https://media.hugo.pro/chro​me_2017-09-20_00-48-34.png
22:48 * Calinou waves fist like a Ranger taunt
22:48 Calinou 29 points on a Reddit comment, that hasn't happened to me in a long time :)
22:56 rubenwardy wayy
22:56 rubenwardy oops
22:56 rubenwardy yay
22:57 rubenwardy my highest number of points on a comment is 75
22:58 Calinou https://media.hugo.pro/chro​me_2017-09-19_23-14-26.png
22:58 Calinou my all-time top
22:58 Calinou how to get karma: 1) say common sense, 2) use lots of links
22:58 rubenwardy oh, nice
22:58 rubenwardy or, make a good pun to start a pun chain
22:58 Calinou I clicked on the small yellow bullhorn.
22:58 Calinou (it's a meme on /r/Enhancement, the RES subreddit)
22:59 rubenwardy very nice spike https://github.com/rubenwardy/minete​st_modding_book/graphs/contributors
22:59 sfan5 or just post a meme https://kitsunemimi.pw/i/739adbbcce0533c6.png
22:59 celeron55 lol, my top is 135 points
23:00 celeron55 barely more than Calinou's!
23:00 celeron55 and i don't even use reddit
23:00 rubenwardy I'm mostly a meme consumer than purveyor
23:01 celeron55 and it wasn't common sense, and didn't have lots of links, and wasn't a pun or a meme
23:02 celeron55 sfan5: lol, that's not even fair
23:02 sfan5 reddit isn't fair
23:04 Calinou Memeveyor, the new continous memeing service
23:05 Calinou rubenwardy: by the way, starred your Minetest modding book :p
23:05 rubenwardy :D
23:05 Calinou https://media.hugo.pro/chro​me_2017-09-20_01-05-41.png
23:05 Calinou https://media.hugo.pro/chro​me_2017-09-20_01-05-46.png
23:05 Calinou number of pages in my starred repositories view ^
23:06 Calinou they call me the Star-o-matic
23:06 * rubenwardy recently unstarred lots of things to go down to 1 page
23:07 rubenwardy I personally use it as a bookmark list, though
23:07 rubenwardy a watch-later
23:08 celeron55 it would be nice if every service just allowed personal tags and then adding them to search queries
23:10 celeron55 too often i end up assigning a random "social" feature to be a watch later list or bookmark or a specific kind of bookmark
23:10 celeron55 when i could have just made a tag for myself
23:10 Calinou I'd like GitHub to have a proper bookmark system, yeah
23:10 Calinou fun fact: GitHub stars used to be called bookmarks
23:11 Calinou (like, in 2010 or so, really old)
23:12 celeron55 it is kind of dumb that browsers have bookmarks but then sites have to re-implement them anyway
23:13 Calinou I wish there was a nice, self-hostable bookmarking solution with browser add-ons
23:13 Calinou built-in bookmarks can't be synced in Chromium without privacy issues
23:13 Calinou so, when I switch OS installs, usually I lose all bookmarks since I forget to export them
23:14 rubenwardy I personally use xmarks, but I do wish I could selfhost
23:14 Calinou Firefox doesn't have this issue (its Sync is privacy-friendly enough for me), but meh
23:15 celeron55 yeah, but, like, on youtube's watch later list, you can see if you've watched a video on the list or not, and can remove watched videos from the list automatically
23:15 celeron55 hard to do with browser bookmarks
23:30 Xio joined #minetest-hub

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