Time Nick Message 02:38 CalebDavis night all 03:16 benrob0329 When you realise you haven't looked at the forums in months 03:19 bigfoot547 yes 03:19 bigfoot547 benrob0329: You mean my life? lol 03:19 bigfoot547 I haven't looked at the forums, or even really github in a long while 03:19 bigfoot547 But I did finally get a ZNC lol 03:38 benrob0329 \>znc 03:38 benrob0329 Kek 04:02 Natechip benrob0329: no one uses those 04:02 Natechip hey everyone 04:02 Natechip answer me this 04:02 Natechip if apple made a car would it have windows? 04:20 benrob0329 No, it would have screen 04:22 Natechip ahaha thats true knowing them:P 04:44 benrob0329 When you say a joke, and your not sure if the other person got it or not... 07:22 srifqi hi 10:46 Calinou new article from John Romero on Quake's multiplayer maps: http://rome.ro/news/2017/8/30/multiplayer-only-maps 10:46 Calinou KaadmY: ^ 10:48 Jordach benrob0329, new techmoan 10:51 Raven262 Seriously? I though doom multiplayer maps were known of in those days :P 10:57 Calinou Raven262: Quake isn't the first game to ship with multiplayer maps, actually 10:57 Calinou Marathon and Rise of the Triad are the first ones 10:57 Calinou Doom and Doom 2 didn't feature *official* multiplayer-only maps 10:57 Calinou people who wanted to deathmatch on vanilla, had to use the singleplayer maps as deathmatch maps 10:58 Calinou (this still was a popular concept in Quake; E1M2 is a popular choice for deathmatch) 10:58 Calinou I heard that Quake 2 didn't even ship with deathmatch maps in the initial release, they were added in an update 10:59 Raven262 Doom and doom engine games have maps that can be played both in singleplayer and multiplayer 10:59 Calinou yeah 10:59 Calinou but the official maps are *designed* for singleplayer 10:59 Calinou they're mostly linear 10:59 Calinou a deathmatch map is never linear 10:59 Calinou but, E1M2 is surprisingly non-linear, which made it popular for deathmatch 11:07 Raven262 True, remember doom2's map01? its deathmatch reconstruction in dwango5 adds a few more corridors, elevators and open areas, interconnecting the original areas and making the map less linear (even though there are a few dead ends still) 11:07 Calinou yeah 11:08 Calinou fun fact: there's a custom Quake map, death32c, which is a merge of most of the Quake deathmatch maps 11:08 Calinou so, it's a huge map 11:08 Calinou I did a 10v10 mix once :D 11:08 Raven262 lol 11:08 Calinou was fun 11:08 Raven262 Imagine getting lost in it, while 10 players are chasing you Oo 11:13 Raven262 My fortress in factorio: http://i.imgur.com/1BUupig.png 11:13 Raven262 lisac, ^ 11:13 lisac awesome 11:20 Megaf Jordach, techmoan 11:21 tenplus1 hi folks 11:21 Megaf Hi tenplus1 11:21 Megaf Hi Zeno` 11:21 tenplus1 hi Megaf 11:21 Zeno` hi 11:22 tenplus1 hi zeno 11:23 Megaf What you guys think about the new youtube design? 11:23 tenplus1 it's alright, but slow to load 11:24 tenplus1 been testing it for a few months now 11:24 Megaf On this slow laptop I have it is actually much snapier 11:25 Megaf even video playback is better 11:25 tenplus1 Farming Redo 1.28 released, has new chili peppers, bowl of chili, optimizations, bug fixes and 2 new lucky blocks 11:25 Zeno` who are the two lucky blokes? 11:26 Zeno` err sorry... misread 11:26 tenplus1 lol 11:26 Megaf lmao 11:26 tenplus1 ethereal and bonemeal mods updated to support chili also 11:26 tenplus1 hi fixer 11:27 Megaf tenplus1, link for your github acount please 11:27 Raven262 hi tenplus1 11:27 lisac hey tenplus1 11:27 tenplus1 https://github.com/tenplus1/farming 11:27 tenplus1 hi raven :P 11:27 tenplus1 hi lisac 11:27 Megaf tenplus1, Will start making the next gen of my subgame that I run on my server, MegafXPlore2 11:27 tenplus1 ooh nice, what you adding ? 11:28 Megaf to begin with remove minetest_game stardard mods and replacing by yours 11:29 tenplus1 lol 11:30 Megaf tenplus1, but it will have Nether, Mesecons, Pipeworks, Areas, More Blocks, More Trees 11:30 Megaf not sure if I add homedecor or use the light version from JP 11:32 tenplus1 xdecor is pretty good for furniture if you want lite 11:35 Fixer hi 11:35 tenplus1 o/ 11:38 tenplus1 hi caleb 11:38 CalebDavis hi ten 11:49 * tenplus1 makes scottish salmon primavera 11:51 Jordach Megaf, [11:48:27] benrob0329, new techmoan 11:51 tenplus1 hi Jordach, what's this one about ? 11:52 Jordach sanyo's alternative to the compact cassette 11:52 tenplus1 ahh, he does like his cassettes 12:18 nerzhul hi Zeno` 12:19 tenplus1 hi nrz 12:24 nerzhul hi tenplus1 :) 12:24 nerzhul sofar, don't be too rude, your idea is quit enice, now we just need performance and port some of your code parts to core to make them more performant, but as flexible 12:24 tenplus1 Farming Redo updated, we got chili now 12:25 tenplus1 ?? 12:25 nerzhul the state switch idea is very nice, i thought about it, the animation declaration too, but this animation declaration should be enhanced, you are too server side for a good usage, it should be sent to client to make him handle them without lag 12:26 tenplus1 what's this idea ??? 12:28 nerzhul my idea is to make client more intelligent, if he knows animation, you just send orders and he runs the animation properly without any network transit 12:28 Jordach nerzhul, if you want to do that, just rewrite MT 12:28 Jordach solves the problem entirely :^) 12:28 nerzhul Jordach, you are not constructive and MT doesnt' need to be rewritten 12:29 Jordach nerzhul, at this point i've given up trying to get MT to be usable for a true game engine 12:29 tenplus1 so client handles player animation locally but still sends info for entity animation from server side ? 12:29 nerzhul tenplus1, if you enhance the API more, you can do spell API too 12:29 nerzhul MT was never a game engine 12:29 nerzhul tenplus1, it's the idea 12:29 Jordach that's what the modding engine implies 12:29 nerzhul if you want a game engine use unity or unreal engine, ti's true game engine 12:30 nerzhul World of Warcraft has a modding engine, but it's not a game engin eit's a game 12:30 nerzhul without the Lua part in World of Warcraft you don't have any HUD/GUI element 12:31 tenplus1 it's a specific type of game engine, limited to voxel worlds 12:31 red-001 game engine is a bit too vague to be useful sometimes 12:31 tenplus1 voxel engine :P 12:31 red-001 this is one of those cases 12:32 red-001 both minetest and unity are game engines in some sense of the word but they are very clearly diffrent 12:32 tenplus1 hi red 12:33 red-001 you could call unity a general purpose game engine and minetest a voxel game engine 12:34 Megaf tenplus1, is your carts still better then minetest_game carts? 12:35 Megaf and should I use moreores from tenplus1 or from Calinou ? 12:35 tenplus1 my carts are a fork of default carts with krock's boost cart features and a 10 second drop when not in use 12:36 tenplus1 the moreores on my git is a complete rewrite with toolrank support and lucky blocks added 12:36 red-001 huh AngelScript sounds like a good game scripting lang 12:38 red-001 :( github detects angelscript files as action script 12:38 Megaf tenplus1, there's some mods that look like yours, but they are not yours 12:39 Megaf like https://github.com/tenplus1/inventory_plus 12:39 tenplus1 hi Darcidride 12:39 Megaf and theres no link to the original creators 12:39 Megaf nowhere it says is a fork 12:39 Megaf not cool man, not cool at all 12:40 tenplus1 it links to the authors original mod with a line stating it has been EDITED by me 12:40 tenplus1 also BSD-3-Clause, Copyright © 2013-2014 Brett O'Donnell 12:40 tenplus1 I take no credit for his work... only changes for newer versions of minetest to get it working 12:41 red-001 maybe put that closer to the start of the readme 12:41 Megaf like in the description of the repo... 12:42 Megaf btw, say hello to your neighbour https://www.youtube.com/watch?v=QpleqACHXzU 12:43 tenplus1 k, git updated 12:43 Darcidride Hi everyone 12:44 tenplus1 weird video... lol 12:55 Megaf anyone here building MT for windows? 12:55 Megaf I will need someone to build my fork for windows, please 12:56 Zeno` good luck with that Megaf ;) 12:59 tenplus1 hi fussel 12:59 Megaf lol 12:59 IhrFussel Hey there tenplus1 & others...it's extremely hot here 13:00 * tenplus1 passes fussel some ice 13:00 IhrFussel Ok well maybe not THAT hot but it feels very hot cause the recent days were much colder 13:00 tenplus1 heh 13:01 CalebDavis XD its getting up to at least 80 here today most likely it will get to 90 13:01 tenplus1 wb nrz 13:01 CalebDavis wb nrz 13:01 red-001 wb 13:02 nerzhul ty 13:02 IhrFussel It's 26°C / 79°F here 13:02 nerzhul corporate network has crashed, ty network team for the core upgrade yesterday 13:03 nerzhul 17°C her 13:03 tenplus1 18c here 13:03 Megaf 14C here 13:04 Megaf Dublin, raining 13:04 tenplus1 hi thomas 13:07 Megaf who makes the areas mods again? 13:08 tenplus1 shadowninja 13:08 tenplus1 https://forum.minetest.net/viewtopic.php?t=7239 13:09 Megaf areas is a mod that should come build in the standard game 13:10 tenplus1 I disagree 13:10 tenplus1 maybe a flag built into engine that allows a specific player to protect that mapblock 13:13 IhrFussel Megaf, the areas mod has one HUGE flaw (I use it myself): It WILL lag your server horribly when too many players protected something...before I cleaned up the protections the profiler said 3 SECS for /find_areas, 2 SECS for any modification command 13:13 nerzhul Megaf, yeah, and make the area calculation and storage can be in core (builtin/database), but it's not in the roadmap yes 13:13 tenplus1 that's why I switched to protector redo, it's not as slow 13:13 nerzhul yet* 13:13 IhrFussel So whenever a player used /protect, /add_owner, /change_owner, /set_owner or /remove_area the server lagged up to 2 secs 13:14 tenplus1 hiruben 13:14 rubywarden You need to enable areastore 13:14 rubywarden As a compile thing 13:14 rubywarden Makes the area mod very fast, as it then uses a quad tree 13:14 nerzhul the problem with areas is the performance, generally iterations are used over all areas and it's slow 13:15 nerzhul areastore is indexed and more optimized if i remember 13:15 rubywarden Areas uses areastore 13:15 rubywarden If that's the SN version 13:16 rubywarden But unless you compile with a library, it uses a naive spatial partition 13:18 rubywarden Area protection doesn't need any more help, imo, mods do it well enough 13:18 rubywarden Except maybe the ability to persist an areastore, not sure if that's possible 13:19 IhrFussel rubywarden, the areas mod uses a text file (areas.dat) ... are you sure it would improve the load times in Lua? 13:19 rubywarden Once the game loads, yes 13:20 IhrFussel But each modification command also rewrites the entire areas file 13:20 rubywarden It would be good to have an efficient way to store and areastore too, to avoid the need for the mod to do it manually 13:21 rubywarden Areastore currently solves the querying problem 13:23 IhrFussel rubywarden, will your suggestion also improve write times? I guess not since that's what causes the high lag 13:24 IhrFussel doing /protect for example will dump the entire areas table to the file 13:24 tenplus1 exporting/loading any file contaiining 100's of positions and names would lag the game 13:26 red-001 isn't that what databases are suppose to be good at? 13:26 tenplus1 wb Megaf 13:27 Megaf thanks 13:27 Megaf phone ran out of battery 13:27 Megaf IhrFussel, I have way more than 1000 areas in my server 13:27 Megaf still runs smoothly 13:27 Megaf the areas mod that is 13:27 Megaf the server is super slow 13:27 Megaf :P 13:30 Megaf What's lava cooling? 13:30 tenplus1 a registered abm that turns lava into stone/obsidian near water/ice 13:31 Megaf oh 13:31 Megaf just the default stuff that now can be disabled then 13:31 tenplus1 I wouldnt disable too many environmental changes... 13:33 Megaf Im not 13:33 tenplus1 :P 13:33 Shara lavacooling is good or bad depending on what kind of server you run 13:33 Shara I also haven't noticed any delays with areas mod commands 13:33 Calinou my PC runs entirely on lavacooling! watercooling is so 2010 13:34 Calinou :D 13:34 tenplus1 true... if it's a creative server then it can be disabled... but survival needs that sorta thing to obtain cobble at times 13:34 Shara :D 13:34 tenplus1 lol 13:34 Megaf LMAO Calinou 13:34 Shara Hmmm.. people just dig endless pits to get cobble really, and it's waaay too ugly to build anything nice with :P 13:35 Calinou Cobble is like COBOL: ugly, but works 13:35 Shara :D 13:35 IhrFussel Megaf, The IDs on my server just reached 8,000 13:35 tenplus1 oof 13:35 Shara IhrFussel: how do you have so many? 13:35 IhrFussel Because I allow any player to protect? 13:35 Shara So do I 13:36 Shara And my server is usually just as, if not busier, than yours 13:36 Shara I bet you'll find a lot of repeat areas and spammy mistak-because-commands-not-understood areas 13:36 Megaf IhrFussel, what's your server? 13:36 Shara mistake* 13:36 IhrFussel Well my server was once the #1 in the list for a long time with 30+ players 13:36 Megaf nable_stairs_replace_abm should I enable this in a new server? 13:37 tenplus1 that isnt needed megaf 13:37 tenplus1 its an ooooooold unused abm 13:37 Shara RC is rarely not in the top servers every day, and has about 4k areas. Difference is probably that we actively moderate to remove pointless spam areas 13:37 Megaf man, my server doesnt even have a minetest.conf in its subgame, 13:37 Megaf now, thats old 13:37 IhrFussel My server is IFS but it lost its popularity in Feb 13:38 IhrFussel Back in 2016 there was not much rivalry in the list 13:39 Shara Hmm, there still isn''t much for creative servers 13:39 IhrFussel Most servers were abandoned 13:39 IhrFussel But now there are 15+ ACTIVELY DEVELOPMENT servers 13:39 tenplus1 brb 13:39 IhrFussel DEVELOPED* 13:40 Shara I think Just Creative, and sometimes Tiny Creative, are RC's only serious competition. Then occasionally VE and TPS creatives shoot up the list. 13:40 Megaf [14:39:06] Most servers were abandoned 13:40 Megaf include my server there 13:42 IhrFussel In the recent months a lot of new severs appeared...often there are just too many active servers, the players can't even use them all 13:42 Shara Rarey ever more than 20 with actual players 13:43 Megaf where is Minetest installed on Linux? 13:43 Shara Hmm, I see exactly 20 right now with more than 5 players 13:43 IhrFussel Shara, in 2016 I only remember MAX 10 servers having 5+ players at all times ... it's different now 13:43 Shara I don't remember it ever being that low 13:43 Megaf whoa, 72% of swap used 13:44 IhrFussel In Oct my DAU was 700!! 700 different accounts joined my server in one day...in Jan it was 400, Feb 200, Mar 150 13:44 Shara RC hhas been pretty consistent throughout, slowly building players until it hit the present 13:45 IhrFussel Players left my server because they found new, shiny ones even though I ACTIVELY work on it since May 2016 13:45 Shara DL has been basically full to capacity since the week I opened it, hitting max players more or less every day 13:46 Shara (but DL can only hold about 20 players, inlike many larger servers) 13:46 Shara unlike* 13:47 Shara But difficult for me to say much, sine I quite like your server 13:47 Shara since* 13:47 IhrFussel I'm not even sure what mine is capable of now since I rarely have 15+ people online now 13:48 Shara I don't know for RC either, and it starts refusing to let players connect long before the cap is hit 13:49 IhrFussel Happened to me too that's why it's 35 right now instead of 30 13:49 Shara I've had it happen with as low as 17 players connected 13:49 Shara I think lower once 13:49 Shara And cap is 30 13:50 IhrFussel Someone told me he couldn't connect although the list said 21/30 13:50 Shara I know the server has handled high 20s before without too much trouble, and I upgraded since then 13:50 IhrFussel It's possible that someone is using that script from github which blocks all other slots 13:50 Shara Any idea what to search for in the log? 13:51 IhrFussel One sec 13:51 Shara I've looked at the logs a couple of times around when it happened, but saw nothing too odd 13:51 IhrFussel It#s not in the logs...it happens completely silent 13:52 Shara Well, that sucks then 13:54 IhrFussel Shara, https://github.com/minetest/minetest/issues/6254 13:56 Shara If it's invisible as you say, the claim there is no abuse of it is quite likely incorrect 13:56 Shara I've know a lot of servers that have this issue with refused connections long vbefore cap is reached 13:56 Shara whether it's due to this or something else... no clue 14:00 IhrFussel Shara, http://irc.minetest.net/minetest-dev/2017-08-16#i_5045146 14:05 IhrFussel It's been fixed shortly after BUT almost nobody uses 0.5.0-dev 14:05 Shara Because you're not meant to use it yet :) 14:06 Shara Glad there is a fix anyway 14:07 IhrFussel But I think the fix is only client side (not 100% sure) 14:08 red-001 I hope 0.5 doesn't split the community 14:09 IhrFussel So all players need to use 0.4.17 or 0.5.0 for the fix to work (if I'm right) 14:09 tenplus1 once 0.5.0 is officially released I'm gonna make sure it's the minimum needed to sign onto Xanadu 14:10 IhrFussel tenplus1, are you serious? That will lock out almost all mobile players (unless you don't care about those) 14:10 tenplus1 I do care about those, which is why I'll be urging anyone on android/windows/linux to update to 0.5.0 14:10 IhrFussel The clone apps won't update to 0.5.0 that fast 14:11 IhrFussel Heck some even still use 0.4.13 engine 14:11 tenplus1 I support the official minetest and the mods written for it, not clones 14:11 CalebDavis that might be a good thing case most of those are broken 14:11 tenplus1 plus if an older version of mt connects to a 0.5 server there's too many glitches 14:12 tenplus1 which is why we need to force an upgrade to a base version 14:12 IhrFussel tenplus1, AFAIK <=0.4.17 won't be able to connect to a 0.5.0 server...I saw a minimum protocol version bump PR 14:15 IhrFussel Which only makes sense...otherwise people MIGHT think the server is broken 14:15 tenplus1 the whole reason I'll be urging players to update before the changes take effect 14:16 IhrFussel I still wonder how the 0.4.17 release will work...any PR that has the "bugfix" label will be merged into 0.4 branch? 14:17 CalebDavis likely but only if it doesnt have to do with the new features 14:19 IhrFussel Can you simply "copy" PRs to another branch in github? 14:20 red-001 you can cherrypick commits 14:22 tenplus1 hrm, seems SOME default chests open and refuse to close in game 14:22 IhrFussel tenplus1, that's a known bug, it happens when the player disconnects while the chest is open 14:23 tenplus1 chcking code for fix 14:23 red-001 is 0.4.13 the oldest currently supported version? 14:24 IhrFussel 0.4.11 I think 14:25 IhrFussel Is min version in c++ defined as 24? Then 0.4.11 14:25 tenplus1 problem with that is that the older versions cant run newer mods 14:25 tenplus1 too many changes or new functions added 14:28 IhrFussel Yep 0.4.11 14:28 IhrFussel minetest/src/network/networkprotocol.h:#define SERVER_PROTOCOL_VERSION_MIN 24 14:28 IhrFussel minetest/src/network/networkprotocol.h:#define CLIENT_PROTOCOL_VERSION_MIN 25 14:29 IhrFussel 25 is 0.4.12 though so 0.4.11 clients can't connect to a 0.4.11 server but 0.4.11 servers are supported it seems 14:29 tenplus1 hi unk 14:29 unk hi tenplus1 14:30 CalebDavis my mob is playing its punch animation at random times while its walking why? 14:31 tenplus1 any mods active ? 14:31 CalebDavis i am using mobs redo 14:31 tenplus1 which mob ? 14:31 CalebDavis i made my own but i coppied the cow code 14:32 tenplus1 if it's a custom one you made, make sure the animation frames are accurate... could be a punch frame ended up in the walk cycle 14:33 CalebDavis the frames are correct the walck is ending on 65 and punch starts on 70 14:33 CalebDavis walk^ 14:33 tenplus1 testing cow aniamtiomn 14:34 tenplus1 cow works here ok... double check values 14:34 tenplus1 walk starts with 0 and ends with 30 btw 14:35 tenplus1 er... starts with 35 and ends with 65 14:35 tenplus1 stand is 0 to 30 14:36 Shara IhrFussel: client side fixes for ways to abuse a server are not fixes at all 14:36 red-001 hi unk are you new since I don't remeber seeing you before? 14:37 Shara I invited unk a while back 14:37 unk been here a week or so 14:37 red-001 ah cool 14:37 unk hi Shara 14:37 Shara He has a pretty nice server :) 14:37 red-001 just wondering was it a new person or a regular that changed thier name 14:38 Shara red-001: You are in his server channel 14:38 red-001 oh lol 14:38 unk :) 14:38 tenplus1 lolol 14:38 red-001 I joined a lot of channels 14:38 Shara :D 14:39 unk I do as well...big fan of Linux and Minetest 14:39 red-001 so many I would need to pastebin my whois output not to get kicked off the network 14:41 tenplus1 brb 14:44 Megaf I cant seem to find a sigle tree on v7 latest git master 14:44 Megaf just bushes 14:44 Megaf oh, finally! 14:44 Megaf pine trees 14:47 benrob0329 Megaf: careful, they tend to be a bit sticky 😛 14:48 tenplus1 ehe 14:48 tenplus1 hi ben 14:48 benrob0329 Hi ten 14:49 tenplus1 back laters, chores await :PPP o/ 14:49 benrob0329 Im slowly getting people off of Discord 😃 14:55 IhrFussel Shara, I think the fix is to tell clients to send/check another packet ... one sec 14:57 Megaf That's a good video for me https://www.youtube.com/watch?v=cqXzmiAvav0 14:58 Megaf how do you say "chores"? Like shores or like kores? 14:58 Megaf cores will do too 14:58 Shara like none of them :P 14:58 IhrFussel I don't know if clientiface.cpp is server or client side code 14:59 Megaf Shara, like what then? 15:00 Shara like ch- as in chat and -ores as in cores :P 15:00 Megaf ah! 15:01 Megaf Thanks Shara 15:02 Megaf So, since nobody ofered to build my fork for windows here I am downloading 1.7 GB of dependinces over my 3G 15:02 Fixer protector_redo is nice mod, but... it simply sucks to have them floating around 15:02 Megaf actually, 208 MB that will turn into 1,7 GB after extracted 15:03 Fixer protector blocks are ugly when flying in mid air 15:03 Fixer logos are better in this regard 15:06 red-001 what fork? 15:06 red-001 mt fork? 15:06 * benrob0329 hands red-001 a fork 15:08 Megaf lmao 15:08 Megaf thanks for the laugh benrob0329 15:08 * red-001 burns the fork 15:08 Megaf that must be a heck hot flame 15:08 red-001 Aye 15:09 benrob0329 Hmm...get some glass for the metal vapors :D 15:10 benrob0329 Bah, these waffles are too soggy 15:10 red-001 I'm sure the metal fumes are prefectly safe 15:11 benrob0329 Probably safer than some vapors people breath... 15:11 red-001 Megaf, thats some good compression 15:12 Megaf where? 15:13 Megaf oh 15:13 Megaf the Debian packages 15:14 Megaf can anyone fix the buildbot64? 15:14 Megaf -- Check for working C compiler: /usr/bin/x86_64-w64-mingw32-gcc 15:14 Megaf -- Check for working C compiler: /usr/bin/x86_64-w64-mingw32-gcc -- works 15:15 Megaf whats that 32 bit thing there? 15:15 Megaf -- Detecting C compile features - done 15:15 Megaf -- Check for working CXX compiler: /usr/bin/x86_64-w64-mingw32-g++ 15:15 Megaf -- Check for working CXX compiler: /usr/bin/x86_64-w64-mingw32-g++ -- works 15:15 Megaf and there 15:15 xerox123 do you mean 86_64? 15:16 red-001 I remeber having a fixed buildbot64 script somewhere 15:16 red-001 but it was made for arch linux so I don't know would it work on your system 15:16 Megaf mingw32 15:18 CalebDavis hi RobbieF 15:21 red-001 try https://transfer.sh/35WJD/toolchain_mingw64.cmake 15:21 red-001 it works for me 15:22 red-001 ^ Megaf 15:23 RobbieF Hi there CalebDavis 15:23 Megaf Jordach, Calinou, celeron55, https://www.youtube.com/watch?v=j9uRckJLqLk 15:24 Megaf Watch till the end pleas 15:24 Megaf best part at the end 15:25 * red-001 reads the title and channel name 15:25 * red-001 watches 15:33 rubywarden Megaf, Minetest light? 15:34 rubywarden Would be interesting how light you could get it 15:34 Megaf rubywarden, yep, master branch only for now 15:34 Megaf rubywarden, right now is heavier 15:34 Megaf xP 15:34 rubywarden Make sure you keep it in a way that you can still cherry pick, though. Don't want to get out of date 15:34 Megaf today I just made the subgame 15:35 red-001 anyway link to the minetest fork? 15:35 red-001 huh so you are using two bnc's now rubywarden? 15:36 Megaf red-001, https://www.github.com/Megaf/Minetest-Lite 15:36 Megaf its just the default Minetest engine for now 15:36 rubywarden I left my password at home 15:36 Megaf I removed the stupid bitmap fonts tho 15:36 rubywarden So this is my old BNC, EliteBNC 15:36 rubywarden My new one is self hosted 15:37 rubywarden *light 15:37 rubywarden You should probably rename it to lite though 15:37 red-001 you set the repo to private 15:38 Megaf me? 15:38 Megaf I cant even do that 15:38 Megaf red-001, Light then 15:39 red-001 so anyway how did cross compiling go? 15:39 Megaf terrible, trying again 15:39 Megaf 1% 15:40 Megaf Lots and lots of these 15:40 Megaf using MutexAutoLock = std::unique_lock; 15:40 Megaf /dev/shm/MegafXploreGame/minetest/src/util/../threading/mutex_auto_lock.h:29:40: error: ‘mutex’ is not a member of ‘std’ 15:41 Megaf let me paste the whole thing 15:41 rubywarden You need a C++11 compiler 15:42 Megaf there http://git.megaf.info/Megaf/GitPaste/src/master/Build%20bolt%20eint%20oouockin 15:42 KaadmY Calinou: already read that yesterday :P 15:42 Megaf rubenwardy`, what do you mean? 15:43 rubenwardy` Your compiler isn't new enough to support the version of C++ we use, C++11 15:43 Megaf but but but 15:43 Megaf I have very advanced gcc, problem is mingwin 15:43 red-001 why are you compiling it yourself anyway if you haven't changed the code yet? 15:43 rubenwardy` Huh 15:43 Megaf I want my compiler flags 15:44 Megaf custom 15:44 rubenwardy` The c compiler version is 6.3.0, I swear that is new enough 15:44 Megaf I want -Ofast -march=native 15:44 rubenwardy` Maybe your headers are somehow out of date? 15:45 Megaf x86_64-w64-mingw32-g++ (GCC) 6.3.0 20170516 15:46 Megaf no idea 15:46 Megaf I can build the Linux version... 15:46 Megaf just cant build windows version 15:54 Megaf ok 15:54 Megaf so, problem is Ofast 15:55 red-001 hello Grandolf 15:57 Megaf whats the march= for generic x64 cpu? 15:57 * red-001 ¯_(ツ)_/¯ 15:58 Megaf I want to optimize it for this CPU i5-6200U 16:01 Calinou Megaf: none? 16:01 Calinou if you don't specify march, it works on all x64 CPUs (for a 64-bit binary) 16:01 Calinou march=native is a tad faster, but only works on your exact CPU architecture 16:01 Calinou also if you want to build for Windows from Windows, use http://www.msys2.org/ 16:01 Calinou this is way better than any other MinGW-w64 implementation 16:02 Calinou (read: it's the only one where I was *actually* able to build complex software using it) 16:02 Megaf [16:57:34] whats the march= for generic x64 cpu? 16:02 Megaf [16:58:28] I want to optimize it for this CPU i5-6200U 16:03 Megaf A: -march=skylake 16:03 Megaf http://ark.intel.com/products/88193/Intel-Core-i5-6200U-Processor-3M-Cache-up-to-2_80-GHz 16:03 Megaf https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html 16:03 Calinou yes, but you said "generic x64 CPU" 16:03 Calinou "Skylake x64 CPU" is not a generic x64 CPU :) 16:04 Megaf Calinou, your point is valid 16:05 Megaf now reading the GCC documentation it makes me want to buy an AMD K6-2 and build Linux for it 16:05 Megaf perhaps even Minetest 16:07 Megaf imagine, a K6-2 CPU and this VGA https://www.amazon.com/VisionTek-Radeon-512MB-DVI-I-Graphics/dp/B005DD5BX0/?tag=aboutcom02lifewire-20 16:16 Megaf meh, I definetly have OCD 16:16 Megaf my bedsheets were not perfeclty alligned to the floor, that was bothering me so much 16:17 Megaf and yesterday I went to the kicthen, wanted to take a particular bowl, could find it, so I started to walk from the kitchen to my room and back and forth 16:17 Megaf thinking, where's the bowl, where's the bowl I like 16:17 Megaf I want that bowl 16:17 Megaf so the fourth of fith time I went to the kictechn, I looked better and finally found the bowl, it was immense relief 16:19 Megaf can anyone relate? 16:24 Megaf ok, maybe thats not OCD 16:24 Megaf but anyway 16:32 benrob0329 Megaf: sounds like either being a perfectionist, or having some symptoms of OCD 16:33 Megaf what made me think about OCD what the bowl thing 16:33 Fixer i've learned long ago that perfectionism is bad for you and your health 16:34 Fixer especially when doing physical work 16:34 Fixer doing "good enough" will be much faster and less problematic 16:35 benrob0329 Fixer: but its...its not perfect( 16:35 Megaf just learned that in shell script "#" doesnt comment "\" 16:36 Fixer benrob0329: fuck it 16:37 benrob0329 Fixer: perfectionism runs in my family, chances are high that my kids will have it 16:39 Megaf meh, will be trying the script for the last time now 16:39 Megaf the buildbot 16:40 Megaf if it doesnt work now, I will say fuck it. And have a shower, then ride my bike 16:40 Megaf and when I come back, I will overhaul it 16:40 Megaf or just rewrite it 16:41 Megaf there's so many things there that can be changed to make it much betta 16:43 Megaf rubenwardy`, I only get those mutex errors if I chose to not build leveldb and gettext 16:43 Megaf oh 16:43 Megaf nevermind 16:43 Megaf got the errors at 20% now 16:44 Megaf cya 17:02 Calinou i've learned long ago that perfectionism is bad for you and your health 17:02 Calinou especially when doing physical work 17:02 Calinou doing "good enough" will be much faster and less problematic 17:02 Calinou this is why I like PHP and JavaScript 17:02 Calinou 17:02 Calinou :D 17:29 IhrFussel Seems like you don't get "another player is connected as you" messages anymore when you lose the connection and re-connect in less than 30 secs 17:52 Calinou gotta love joining a server, and seeing "Another user is already using that username." or "Invalid password." 17:52 Calinou :^) 17:52 Calinou this has happened to me 4-5 times at least 17:52 Calinou because someone was impersonating me 18:02 IhrFussel Someone with an iPad client just said "Why when i hit blocks it say Air you hacker you" on my server 18:02 IhrFussel "Where it says FPS when i distroy blocks it says Air you hacker you" 18:03 IhrFussel That phrase actually DOES exist...it#s the description of the air node you usually can't get 18:04 Fixer All you base are belong to us 18:04 paramat the client made air pointable? 18:05 paramat so you see the description in 'pointing at' in debug info 18:05 paramat hacked client maybe 18:07 Fixer so they can construct stuff in midair? 18:07 IhrFussel "No when i dig a block on the top left corner it says that" 18:07 Fixer tired of that shit 18:08 Fixer say to him to use fucking official client 18:08 Fixer or post a bug to original crapfork maker 18:08 Fixer or whatever 18:09 IhrFussel He says it only appears when he removes a block/node 18:09 IhrFussel Then make one on iOS finally which you will never do 18:10 Fixer can mobile users #pcmasterrace 18:10 Fixer ban* 18:10 Calinou IhrFussel: yeah, it's been the Air description since always 18:10 Calinou also with the Ignore node 18:11 Fixer you can also work with air in WE 18:12 IhrFussel Seems like his client for some reason shows that when the game replaces a block with air 18:13 IhrFussel I mean the game does replace dug nodes with air correct? 18:14 paramat correct 18:15 IhrFussel paramat, if a hacked client actually manages to place air nodes locally...will the server just ignore it? 18:15 paramat 0.5 is a good way to encourage mobile users to use the official MT app, since the forks may be slow at updating 18:16 paramat so i encourage servers to update to 0.5 as soon as possible, and maybe tell players about the official app 18:16 IhrFussel You can't reach iOS users 18:17 paramat not sure about server ignoring air being placed 18:17 IhrFussel There are FAR MORE iOS users on the server than I first thought because iOS is EXPENSIVE as heck...but seems like parents rather buy their kids an iPad instead of a cheap Android tablet 18:17 paramat i don't care about non-official app users, so many are trouble 18:19 paramat but this is open source so it's more difficult to control 18:21 IhrFussel I personally think any player should be able to play on my server as long as their client is compatible...since iOS users have NO choice because the stupid license forbids releasing MT on the apple store 18:22 IhrFussel And almost all clone clients on iOS either feature a paywall or limited controls 18:24 IhrFussel Some apps even drop the DROP button so players HAVE TO move their stuff to chests in ordner to get rid of them 18:24 IhrFussel order* 18:26 IhrFussel I give players fly BUT they can't use it...their app requires them to pay for the usage of a priv the SERVER OWNER gave the player 18:26 IhrFussel Ridiculous 18:26 paramat yeah 18:27 IhrFussel The app devs ABUSE our servers for their income 18:27 IhrFussel That should be illegal 18:28 bigfoot547 That's stuuuupid lpol 18:28 bigfoot547 lol* 18:28 paramat i'm amazed at the bravery and tolerance of public server owners, for me it seems open source multiplayer games will tend to force you to have a private whitelisted server 18:29 IhrFussel Is it maybe possible to simulate fly with physics? 18:30 IhrFussel I REALLY want the iOS users to have equal rights on my server 18:30 benrob0329 I really want iOS to die 18:30 IhrFussel That's a bit unrealistic so I choose the next option xP 18:30 paramat erm, a mod like ufo mod that attaches the player to an invisible vehicle? 18:31 benrob0329 "Oh sorry, interact is for GOLD members only" 18:31 IhrFussel benrob0329, "THANKFULLY" it's "only" fly that's restircted (AFAIK) 18:32 Krock You must pay $2 to get interact. Please see /buytogetinteract 18:32 benrob0329 IhrFussel: that's a sad sentence 18:32 paramat personally i don't like to join public servers, i play games to get away from annoying people :D 18:32 bigfoot547 lol 18:32 bigfoot547 paramat, +1 18:33 Krock with this you implied that public server players are annoying, which I can't agree 18:33 Krock surely, there are a few mobile players that act just weird - but they seem to have fun :) 18:34 IhrFussel paramat, so you can make a vehicle invisible? visual_size = {x=0,y=0} ? 18:34 benrob0329 Krock: hop on Hometown 18:34 benrob0329 You'll find that its...infuriatingly full of bad RP 18:34 Krock IhrFussel, object:remove() works best ;) 18:35 benrob0329 I have nothing against RP, but it needs to be proper RP, not half assed cringy house RP 18:35 bigfoot547 lol 18:36 Krock they must learn how to RP xD 18:37 benrob0329 We should publish Minetest on LBRY 18:37 IhrFussel benrob0329, that's why I introduced chat channels on my server...talking about the wrong topic in the wrong channel will be punished...this way dating, roleplay etc is separated from the main channel where players talk things mainly related to the game/server 18:37 Krock actually roleplaying would have a large potential for mods. 18:38 benrob0329 Game servers are for playing, not compensating for your lack of a love life ;-) 18:39 IhrFussel Dating is standard in games and I'm generally not against it...but it can get annoying when they spam the chat with "oh i love you so much" "noo i love you more!!" 18:40 IhrFussel So I created the "love" channel...they can talk as lovey dovey as they want in there 18:41 IhrFussel Can I check in a globalstep whether the player is jumping or sneaking? 18:41 sofar of course 18:42 paramat nah i didn't imply that, but a public server means you will sometimes suffer due to annoying players, on a private server with trusted people the chance of that is much lower 18:42 IhrFussel That might be enough for a "fly simulation" already 18:43 paramat yes vehicles can be invisible 18:45 IhrFussel I have no clue about vehicles though...I don't understand how you attach a player to one, how to detach, how to move the vehicle 18:46 sofar steal code from a mod that works 18:46 sofar it's open source anyway 18:46 sofar just credit the original code and make sure the licenses were followed 18:47 cx384 the most mods use WTFPL so maybe you don't have to 18:47 sofar you always have to check 18:48 bigfoot547 I use MIT or LGPL v2.1+ :P 18:51 tenplus1 hi folks 18:51 shivajiva Hi ten o/ 18:51 unk ha tenplus1 18:51 cx384 hi tenplus1 o/ 18:51 unk hi 18:51 tenplus1 hi unk, cx384 18:51 cx384 https://iwsmt-content-ok2nbdvvyp8jbrhdp.stackpathdns.com/11820131028127.jpg 18:52 tenplus1 dunno why but am watching this: https://www.youtube.com/watch?v=iRHOqIVa27o 18:52 tenplus1 lol, you mean 255, starts at 0 18:52 tenplus1 :P 18:53 bigfoot547 hey tenplus1 18:54 bigfoot547 I get to say that now lol 18:54 tenplus1 hi bigfoot 18:54 tenplus1 :PP 18:54 bigfoot547 because I have a znc and I on't quit/join again lol 18:54 tenplus1 lol 19:18 nerzhul 0.5 should not be used in production until release 19:18 tenplus1 :P 19:19 benrob0329 nerzhul: you mean I have to wait for the new features? 19:20 benrob0329 I...I just don't think I can do that 19:20 tenplus1 release is in december right ? 19:20 rubenwardy well, it can be used in production but only those with dev versions can connect 19:20 nerzhul tenplus1, no real plan, it's just an estimation 19:20 rubenwardy and you may be stuck on 0.5 19:20 nerzhul it can bve used in production, but no user can connect to server if they don't use the dev version :p 19:20 nerzhul yes, stuck due to mapblock format 19:20 rubenwardy hmmm 19:21 tenplus1 will wait for 0.5.0 to be released before switching everything over 19:21 rubenwardy it may be worth anticipating a sorter release after 0.5.0 19:21 rubenwardy as it will have had less testing 19:21 rubenwardy *shorter 19:28 rdococ ... 19:28 rdococ hi 19:28 rdococ again 19:28 tenplus1 wb rdococ 19:28 * rdococ feels sad 19:28 tenplus1 how come ? 19:29 * rdococ hugs tenplus1 19:29 tenplus1 had a bad day ? 19:29 rdococ meh... 19:32 * tenplus1 gives rdococ fresh bowl of chili from farming redo 19:35 * rdococ eats all of the chilli and then breathes fire 19:35 tenplus1 lol 19:35 rdococ lol 19:35 tenplus1 I need to draw better textures tho, looks kinda crappy 19:37 rdococ hm 19:37 rdococ it'd be nice to be able to find out which biome you're in 19:37 rdococ some kind of minetest.get_biome(position) 19:37 tenplus1 yeah, we do need that command 19:38 * rdococ takes a look at lua_api.txt 19:39 rdococ hm 19:39 rdococ there seem to be mapgen object 19:39 rdococ s 19:44 tenplus1 if a player times out does it call minetest.register_on_leaveplayer() 19:44 rubenwardy if it doesn't, that's a bug 19:44 rubenwardy the only time leaveplayer isn't called is on shutdown 19:45 tenplus1 am trying to fix the open chest glitch with an on_leavplayer call but it wont run if client crashes/disconnects suddenly 19:48 rubenwardy is that singleplayer? 19:48 tenplus1 server... it called just then... so it's intermittant 19:51 tenplus1 https://github.com/minetest/minetest_game/pull/1884 19:53 rdococ lol 19:53 rdococ http://nonadventures.com/2013/08/03/hakuna-dentata/ 19:53 tenplus1 just means if a player leaves while inside a chest then the next player to open.close will fix it :) 19:54 tenplus1 lol rdococ 19:54 rdococ lol 19:54 rubenwardy "* has left the game" uses on_leaveplayer 19:55 rubenwardy so it's probably a mod issue 19:55 tenplus1 working ok now ruben 19:55 tenplus1 also little tweak in code 19:56 rdococ my status effect mod works, but the list of effects you have is glitchy 19:56 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L53 19:59 rdococ yey 19:59 tenplus1 wb Darcidride 20:00 * rdococ hugs tenplus1 20:00 rubenwardy tenplus1, does that close the chest too? 20:00 rubenwardy looks like it just forgets that it's open 20:00 tenplus1 no, it just fixes it so that others CAN close the chest 20:00 tenplus1 I could add the loop check to the leaveplayer function but that's overkill when a simple click does it already 20:00 rdococ I opened my chest once, it was painful 20:00 rubenwardy I see 20:01 rubenwardy I guess you'd need to iterate through, maybe, to take into account that multiple people using a chest is possible 20:01 tenplus1 also moved a getnode after the loop so it doesnt perform it every time a player exist chest 20:01 rdococ yey 20:02 tenplus1 wb fussel 20:02 IhrFussel What's the default gravity value? Isn't it 9.8? 20:02 tenplus1 9.81 20:02 rubenwardy the default modifier is 1, IhrFussel 20:02 rubenwardy it's a multiplier 20:02 rubenwardy actually, I should probably check that 20:02 IhrFussel Ohh...makes sense cause I fall like a stone right now xP 20:03 IhrFussel getp:set_physics_override({gravity = 9.8}) 20:03 tenplus1 lol 20:03 rubenwardy rtfd :) 20:03 rubenwardy gravity`: multiplier to default gravity value (default: `1`) 20:03 rubenwardy lua_api sucks though 20:03 rubenwardy https://rubenwardy.com/minetest_modding_book/en/chapters/player_physics.html#possible-overrides 20:04 tenplus1 0.5 for lighter gravity and 1.5 for heavier right ? 20:04 rubenwardy yeah 20:04 rubenwardy -1 for negative 20:04 tenplus1 wb bigfoot 20:05 rdococ gravity = 9.8 sounds very heavy 20:05 IhrFussel Unfortunately 0 doesn't allow jumping it seems so making "fly behavior" is somewhat complicated 20:06 tenplus1 there's an issue I found as well... if you set the group disable_jump in a water node you can still float upwards... 20:07 tenplus1 I wanted to make quicksand harder to escape in ethereal but it doesnt work :( 20:08 rdococ I remember creating a wings mod which updated your gravity attribute on the fly to change your velocity 20:08 paramat get heat / humidity / biome at pos is coming (my job) 20:09 rdococ oh, yay! 20:09 IhrFussel rdococ, oh so velocity is what I need? Not gravity? To simulate fly? 20:09 rdococ IhrFussel: idk, depends how you want the flying to work 20:09 IhrFussel Well it should resemble the builtin fly as much as possible 20:09 tenplus1 you could attach player to an entity and literally FLY that... that's how I do flying mob riding :D 20:10 rdococ oh, that's easy 20:10 rdococ it's called the fly priv 20:10 paramat the physics override is a multiplier for the default (9.81), so 1 is normal gravity 20:10 IhrFussel rdococ, for mobile players 20:10 rdococ IhrFussel: ah 20:11 rdococ apple sucks, man 20:11 IhrFussel I already have it working right now...I detect if the player is jumping or sneaking or none and set the physics accordingly...but maybe there is another way (without using an entity) 20:11 paramat 'disable jump' is not 'disable swim' :] 20:11 tenplus1 true, but if I use it on a water node I wanna disable swim 20:11 tenplus1 *hint* :P 20:13 red-001 I wonder what linuxdirk's deal is 20:14 tenplus1 wb Megaf 20:15 tenplus1 how do you mean red ? 20:15 rdococ eh, quicksand is easy 20:15 rdococ just make it walkthrough :P 20:15 tenplus1 I could do, but then you fall through it all tothe bottom instead of sinking slowly 20:15 tenplus1 hi behalebabo 20:16 behalebabo hello 20:16 tenplus1 o/ 20:17 red-001 tenplus1, armchair development 20:17 tenplus1 oh 20:17 * tenplus1 wonders what kinda server switchboard and hometown have that they can put player limit up to 99 20:17 red-001 and not of the good type that results in better and cheaper armchairs 20:19 tenplus1 lol 20:21 IhrFussel tenplus1, I doubt that ANY affordable machine can handle 99 players with ONE CORE 20:21 tenplus1 without major lag ? 20:22 IhrFussel The CPU usage would be extreme I guess ... so lag and slow server overall 20:22 tenplus1 that's why we set limit to 35... anymore and it would be unplayable 20:23 IhrFussel I set mine to 35 cause players complained about not being able to join (it was 21/30 at the time) 20:23 tenplus1 hrm, join issues 20:23 Fixer IhrFussel: you don't need to 20:23 Fixer IhrFussel: even MC can't handle that much players 20:23 tenplus1 really ? 20:24 IhrFussel Is MC single core too? 20:24 tenplus1 if we could multicore a server then things would run a LOT smoother 20:24 rubenwardy I have a friend that is developing a massively parallel server for Minecraft 20:25 tenplus1 ooh 20:25 rdococ woof 20:25 rubenwardy he can world edit an area of 1000x1000x1000 in like 0.3 seconds 20:25 rdococ tell him to develop it for minetest instead 20:25 rubenwardy no chance 20:26 rdococ tell him to suck it then :P 20:26 rubenwardy he got a free mac book from doing Minecraft modding 20:26 Fixer hip! 20:26 Fixer ster! 20:26 rdococ ew, apple 20:26 rubenwardy rdococ, just under £3000 20:26 Calinou how? 20:26 Calinou donations? 20:26 rubenwardy there's a multi million pound company called CubeCraft which he freelanced for 20:29 rubenwardy https://www.johnlewis.com/2017-apple-macbook-pro-15-touch-bar-intel-core-i7-16gb-ram-256gb-ssd-radeon-pro-555/p3001993?sku=236541282&s_kwcid=2dx92700024311620663&tmad=c&tmcampid=2&gclid=Cj0KCQjw557NBRC9ARIsAHJvVVOzBDDBy6vicmhuYK_qXXjgjjfh1FiJsTwxsPEtboTVlraRkX9NkzAaAgUOEALw_wcB&gclsrc=aw.ds 20:29 rdococ oh god 20:29 rdococ the evil apple radiation 20:29 rdococ it's killing me 20:29 tenplus1 *shudder*.... so not worth it... 20:29 * rdococ dies 20:29 rubenwardy I was tempted to get one 20:29 rubenwardy when I thought it was < £2k 20:29 tenplus1 would rather get a decent oc laptop for 500 20:30 rubenwardy glad that's over though, decided Mac OS annoys me too much 20:31 tenplus1 ehehe.... nite folks o/ 20:31 Fixer lel, laptop for 3000 20:31 * rdococ hugs Fixer 20:33 Calinou my Windows laptop works well, I've had it for 7 months now 20:33 Fixer people here buy craptops for 400 usd 20:33 Calinou this, http://www3.lenovo.com/us/en/laptops/yoga/yoga-900-series/Lenovo-Yoga-910-13IKB/p/88YG9000786 20:33 Fixer not even for 700usd 20:33 Calinou at this point I'm not really sure why one would go for a MacBook Pro 20:33 Calinou but that's just me :P 20:33 rubenwardy iOS 20:34 Fixer nah 20:34 rubenwardy then again, I'd only do iOS if I'd thought I could sell something 20:34 IhrFussel "walking speed" is also the speed mid air right? 20:35 Calinou heh… in the US, the model I bought, but with a 1 TB SSD, is at $1,500 20:35 rdococ depends on if you have fast priv 20:35 Calinou in France, I bought mine, with similar specs but only a 512 GB SSD, at €1,560 20:35 Calinou :| 20:35 Calinou IhrFussel: yes, these are the same speeds 20:35 Calinou (it isn't possible to set them differently, currently) 20:35 Megaf Jordach, you gonna love this https://www.youtube.com/watch?v=AtPA6nIBs5g 20:35 Calinou you can make the air friction different to the ground one (by default, you have 30% less friction in air) 20:35 rdococ if you have the fast priv, activating fly activates fast automatically 20:35 Fixer IhrFussel: very probably yes 20:35 Calinou rdococ: yeah, if fast mode is enabled 20:36 IhrFussel No I want it so players with my fly sim enabled also "fly" faster so I can simply add a speed value to the gravity one? 20:43 IhrFussel Can I make a player STOP when they press neither jump nor sneak? 20:43 * rdococ hugs IhrFussel 20:43 rdococ idk 20:44 IhrFussel That's pretty much the final thing I need...players stopping mid air when they press no keys 20:44 rdococ at this point you might as well attach them to an entity 20:45 nerzhul modders, mod channel PR is nearly finished 20:45 nerzhul there is now mod channel communication between preview CSM mod and experimental SSM minimal mod :) 20:45 IhrFussel No I don't want to use an attachment for that 20:46 rdococ lol 20:49 CalebDavis cool now we need to make it so that you can enable/disable CSM's via the menu 20:50 CalebDavis and ik that some servers have banned CSMs so maybe we could make a world setting that prevents all csms from loading 20:51 CalebDavis or only allows ceartian ones to load 20:52 nerzhul you can already do this but it's in the advanced menu 20:52 nerzhul the PR is not merged yet, but needs a review 20:53 CalebDavis ok 20:53 nerzhul rubenwardy, if you get time to review #6351 20:53 nerzhul 815L of code :p 20:53 nerzhul and unittests (partially) 20:56 * rdococ works on his status effects mod 20:57 rdococ it lists the effects you have in the order of registration atm 20:57 rdococ also, I have yet to make the list look cool and stuff. 21:01 Megaf 2017-08-31 21:59:11: ERROR[Main]: mod "mobs_animal" has unsatisfied dependencies: "mobs" 21:01 Megaf 2017-08-31 21:59:11: ERROR[Main]: mod "mobs_npc" has unsatisfied dependencies: "mobs" 21:01 Megaf help? 21:01 nerzhul read the message ? 21:02 Megaf I dont know which mod is that 21:02 Megaf its not in hos repos 21:03 CalebDavis mobs redo 21:04 CalebDavis https://forum.minetest.net/viewtopic.php?f=11&t=9917 21:05 Megaf but I installed those two mods independently precisely because I dont want mobs redo 21:06 Megaf ok 21:06 CalebDavis its the api it has no mods on its own 21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: technic_armor: Mod loaded but unused. 21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: hazmat_suit: Mod loaded but unused. 21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: 3d_armor_ui: Mod loaded but unused. 21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: 3d_armor_ip: Mod loaded but unused. 21:07 Megaf and how do I fix that ^? 21:07 IhrFussel Megaf, you NEED the mobs.api file at least from the mobs mod...it handles all the actions 21:07 IhrFussel api.lua* 21:07 Megaf I said ok, it's installed already 21:07 CalebDavis disable those mods 21:08 CalebDavis those are part of the 3d armor modpack 21:08 Megaf see no mobs yet, still looking 21:11 Megaf sheeeeep! 21:11 benrob0329 Baaah 21:12 benrob0329 That old sheep model though... *shudder* 21:12 Megaf OMG a horse!!! 21:12 Megaf and a pumba!!!!!!!!! 21:13 Megaf and to I tame a horse? 21:15 Megaf arrows still not hitting mobs... 21:15 calcul0n feed it with wheat 21:17 Megaf hah, finally 21:17 Megaf look at my horse 21:18 Megaf my horse is amazing 21:18 Megaf look at my horse 21:20 Calinou my little horse, my little horse, oooooohhhhh~ 21:22 Megaf "Your account has been deactivated 21:22 Megaf To reactivate your account, log in using your old login email and password. You will be able to use the site like you used to. 21:22 Megaf We hope you come back soon." 21:22 Megaf cya, so long Facebook 21:22 Megaf https://www.youtube.com/watch?v=O3rpmctmC_M 21:23 Megaf Look at my horse! 21:23 Megaf look at my horse, I will take you around the universe! ^ 21:24 Megaf Im LMAOing so much here 21:24 Calinou you made Facebook lose 0,000000049850448654% of its userbase :'( 21:24 rdococ huggs 21:24 rdococ Calinou: dammit, we have so far to go :P 21:24 Calinou https://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/ 21:25 Megaf Calinou, actually I removed 3 acounts from Facebook! 21:25 Calinou currently, Facebook has a bit over 2 billion accounts 21:25 Megaf I know right 21:25 Calinou hmm, apparently it counts only monthly active users 21:25 Megaf Narwals narwals! https://www.youtube.com/watch?v=ykwqXuMPsoc&index=3&list=RDO3rpmctmC_M 21:26 rdococ hm 21:27 rdococ Poll: where do you think the list of status effects should be? 21:52 * rdococ hugs Megaf 21:52 rdococ I'm sorry, okay?! I just feel alone. 22:06 rdococ can I use minetest color escape sequences to colorize parts of text in a text hud element? 22:06 rdococ it doesn't seem to work 22:07 rubenwardy number 22:07 rubenwardy I think 22:09 rdococ but I want to colorize parts 22:09 rdococ not all of it 22:10 rubenwardy ah 22:12 sofar 149 mods in minetest-mods, still growing new mods every month! 22:12 rubenwardy nice! 22:12 sofar I'm going to start allowing clones or forks of pilzadam's mods that are widely used 22:13 sofar since he ded (in a minetest sense) 22:13 rubenwardy has he been seen at all? 22:13 sofar don't think so 22:13 sofar !seen pilzadam 22:13 ShadowBot sofar: I haven't seen pilzadam in #minetest-hub. 22:13 rubenwardy ShadowBot sucks 22:14 sofar over a year ago now 22:14 sofar on itc 22:14 sofar irc* 22:15 red-001 -NickServ- Last seen : (about 3 weeks ago) 22:15 red-001 !seen #minetest-dev Pilzadam 22:15 ShadowBot red-001: I haven't seen Pilzadam in #minetest-dev. 22:15 red-001 !seen #minetest Pilzadam 22:15 ShadowBot red-001: I haven't seen Pilzadam in #minetest. 22:15 red-001 !seen #minetest pilzadam 22:15 ShadowBot red-001: I haven't seen pilzadam in #minetest. 22:16 bigfoot547 !seen #minetest-hub pilzadam 22:16 ShadowBot bigfoot547: I haven't seen pilzadam in #minetest-hub. 22:16 Natechip meep 22:16 red-001 !seen Minetestbot 22:16 ShadowBot red-001: I haven't seen Minetestbot in #minetest-hub. 22:16 red-001 !seen #minetest Minetestbot 22:16 sofar so, he goes on irc but doesn't log into any minetest channels 22:16 ShadowBot red-001: I haven't seen Minetestbot in #minetest. 22:16 Natechip anyone know what version of itemframes doesnt let you duplicate with mesecons? 22:17 red-001 I think minetest bot records people saying something not just joining right? 22:17 rdococ seriously? 22:17 rdococ color codes don't work in custom hud elements? 22:17 bigfoot547 Nope 22:18 rdococ that's dumb 22:18 Natechip wat 22:18 red-001 ? 22:18 rdococ red-001++ 22:18 red-001 I must say I don't know much about the hud 22:18 rdococ red-001-- // :P 22:18 Natechip Works for me 22:19 red-001 http://brightstar.no-ip.org/unicode.php 22:20 rdococ ...whatever that is 22:20 red-001 譳 to you too 22:20 red-001 or  22:21 red-001 rdᴑcᴑc 22:21 red-001 too bad I can't use unicode in nicks 22:22 rubenwardy nolsen is in #freenode 22:22 rubenwardy not that uncommon to leave minetest but still go on IRC :D 22:23 rdococ ew 22:23 rdococ who'd leave minetest 22:24 sfan5 red-001: minetest records a person as seen as soon as they join 22:24 red-001 ah ok 22:24 red-001 I must have been thinking of shadowbot 22:24 sfan5 could've looked into the code you know 22:25 sofar hehe 22:26 red-001 well making baseless claims is easier 22:26 red-001 but that's a good point 22:27 sofar red-001 is satans' child! 22:40 rdococ red-001's dad is satan?! 22:45 sofar who says satan is a man? 22:46 bigfoot547 huh? 22:46 bigfoot547 satan is a spirit 22:47 rdococ red-001's mother is satan?! 22:47 rdococ red-001's parents are BOTH satan?! 22:48 benrob0329 🤔 emerge is taking a while to resolve dependancies 22:48 rubenwardy emerge? 22:48 benrob0329 granted I did just tell it to upgrade everything and it's brother 22:48 benrob0329 Gentoo package manager 22:48 rubenwardy ah, cool 22:49 benrob0329 and since Gentoo is a source based distro...yeah 22:49 sofar pacman -Syu 22:49 sofar swupd update 22:49 sofar yum upgrade 22:49 sofar lunar update 22:49 sofar zipper ... ehh.. I forgot :) 22:49 benrob0329 emerge --upgrade --deep @world 22:51 rdococ emerge --from bed | minetest 22:51 benrob0329 it also uses BSD style package names (category/package) so no naming wierdness 😛 22:52 Calinou I did a Xonotic defrag server record :D 22:53 rdococ yey 22:53 Calinou the video isn't uploaded yet, but it's a pretty weird (and impressive) run IMO 22:53 Calinou you'll see :) 22:53 Calinou https://lut.im/sDztLFetQL/i2GPufpFAjab5meq.png 22:53 Raven262 Calinou, again?! 22:53 Calinou I finished the map 4 times, out of… 747 attempts (note that you can remove ~200 which are just suicides because I spawned in the wrong direction) 22:53 Calinou it took me an entire hour :P 22:53 Calinou doing nothing but tryharding 22:54 Calinou I was really sweaty at the end 22:54 Calinou Raven262: yeah 22:54 Raven262 Some people just can't give up... 22:55 Raven262 I should try xonotic racing, warsow one didn't go quite well for me :P 23:08 rdococ wtf 23:08 rdococ I'm using player:hud_change("effects:effects", "text", list) 23:08 rdococ list is a string, with newlines 23:09 rdococ but when I enable damage, it does weird things 23:09 rdococ rather than setting the text of the effects list, it tries to set the image of the health bar 23:09 rdococ to list 23:09 rdococ or, rather, list's value. 23:11 rubenwardy hud uses ids 23:11 rubenwardy not strings 23:12 rubenwardy local id = player:hud_add(...) 23:12 rdococ ohh 23:12 rubenwardy player:hud_change(id, ...) 23:12 rubenwardy see hudkit if you want strings 23:12 rdococ what is the id, then? 23:12 rubenwardy rdococ, https://forum.minetest.net/viewtopic.php?f=47&t=10868 23:12 rdococ can I serialize the hud id? 23:12 rubenwardy rdococ, it's an integer that auto-increments, I believe 23:12 rubenwardy yes 23:12 rubenwardy but not sure why you would 23:13 rubenwardy as it is dynamic 23:13 rdococ dynamic? 23:13 rubenwardy doesn't save over server restarts 23:13 rubenwardy ie: the same element could get a different id, as new hud_add call 23:13 rdococ should I just store it in a table then? 23:13 rdococ effect_guis[playername]? 23:13 rubenwardy yeah 23:13 rubenwardy that's a common idiom 23:14 rdococ if a player leaves and rejoins, they'd ofc get a new id 23:14 rdococ well 23:14 rubenwardy I personally hate the hud API, so I use HudKit 23:14 rubenwardy it's pretty light 23:18 rubenwardy rdococ, https://github.com/rubenwardy/capturetheflag/blob/master/mods/ctf_events/init.lua#L42-L56 23:35 Calinou https://www.youtube.com/watch?v=tZkeJ9EDZrs 23:35 Calinou Raven262: here's the video ^ 23:36 Calinou it works *very* differently in Xonotic, compared to Warsow or Quake 3 defrag 23:36 Calinou because air stepping is allowed even if you're moving upwards 23:36 Calinou (in these games, the map is much longer to complete) 23:37 benrob0329 *updates kernel* 23:37 benrob0329 things seem...different somehow 23:38 Calinou did they remove Herobrine from the kernel? 23:39 benrob0329 Calinou: don't you mean Tux? There is a reason he's the mascot...