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IRC log for #minetest-hub, 2017-08-31

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Time Nick Message
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02:38 CalebDavis night all
03:16 benrob0329 When you realise you haven't looked at the forums in months
03:19 bigfoot547 yes
03:19 bigfoot547 benrob0329: You mean my life? lol
03:19 bigfoot547 I haven't looked at the forums, or even really github in a long while
03:19 bigfoot547 But I did finally get a ZNC lol
03:38 benrob0329 \>znc
03:38 benrob0329 Kek
04:02 Natechip benrob0329: no one uses those
04:02 Natechip hey everyone
04:02 Natechip answer me this
04:02 Natechip if apple made a car would it have windows?
04:20 benrob0329 No, it would have screen
04:22 Natechip ahaha thats true knowing them:P
04:27 NatechipDaBoss joined #minetest-hub
04:44 benrob0329 When you say a joke, and your not sure if the other person got it or not...
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07:21 srifqi joined #minetest-hub
07:22 srifqi hi
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10:46 Calinou new article from John Romero on Quake's multiplayer maps: http://rome.ro/news/2017/8/30/multiplayer-only-maps
10:46 Calinou KaadmY: ^
10:48 Jordach benrob0329, new techmoan
10:51 Raven262 Seriously? I though doom multiplayer maps were known of in those days :P
10:57 Calinou Raven262: Quake isn't the first game to ship with multiplayer maps, actually
10:57 Calinou Marathon and Rise of the Triad are the first ones
10:57 Calinou Doom and Doom 2 didn't feature *official* multiplayer-only maps
10:57 Calinou people who wanted to deathmatch on vanilla, had to use the singleplayer maps as deathmatch maps
10:58 Calinou (this still was a popular concept in Quake; E1M2 is a popular choice for deathmatch)
10:58 Calinou I heard that Quake 2 didn't even ship with deathmatch maps in the initial release, they were added in an update
10:59 Raven262 Doom and doom engine games have maps that can be played both in singleplayer and multiplayer
10:59 Calinou yeah
10:59 Calinou but the official maps are *designed* for singleplayer
10:59 Calinou they're mostly linear
10:59 Calinou a deathmatch map is never linear
10:59 Calinou but, E1M2 is surprisingly non-linear, which made it popular for deathmatch
11:07 Raven262 True, remember doom2's map01? its deathmatch reconstruction in dwango5 adds a few more corridors, elevators and open areas, interconnecting the original areas and making the map less linear (even though there are a few dead ends still)
11:07 Calinou yeah
11:08 Calinou fun fact: there's a custom Quake map, death32c, which is a merge of most of the Quake deathmatch maps
11:08 Calinou so, it's a huge map
11:08 Calinou I did a 10v10 mix once :D
11:08 Raven262 lol
11:08 Calinou was fun
11:08 Raven262 Imagine getting lost in it, while 10 players are chasing you Oo
11:13 Raven262 My fortress in factorio: http://i.imgur.com/1BUupig.png
11:13 Raven262 lisac, ^
11:13 lisac awesome
11:19 Megaf joined #minetest-hub
11:20 Megaf Jordach, techmoan
11:20 Zeno` joined #minetest-hub
11:21 tenplus1 joined #minetest-hub
11:21 tenplus1 hi folks
11:21 Megaf Hi tenplus1
11:21 Megaf Hi Zeno`
11:21 tenplus1 hi Megaf
11:21 Zeno` hi
11:22 tenplus1 hi zeno
11:23 Megaf What you guys think about the new youtube design?
11:23 tenplus1 it's alright, but slow to load
11:24 tenplus1 been testing it for a few months now
11:24 Megaf On this slow laptop I have it is actually much snapier
11:25 Megaf even video playback is better
11:25 tenplus1 Farming Redo 1.28 released, has new chili peppers, bowl of chili, optimizations, bug fixes and 2 new lucky blocks
11:25 Zeno` who are the two lucky blokes?
11:26 Zeno` err sorry... misread
11:26 tenplus1 lol
11:26 Megaf lmao
11:26 tenplus1 ethereal and bonemeal mods updated to support chili also
11:26 Fixer joined #minetest-hub
11:26 tenplus1 hi fixer
11:27 Megaf tenplus1, link for your github acount please
11:27 Raven262 hi tenplus1
11:27 lisac hey tenplus1
11:27 tenplus1 https://github.com/tenplus1/farming
11:27 tenplus1 hi raven :P
11:27 tenplus1 hi lisac
11:27 Megaf tenplus1, Will start making the next gen of my subgame that I run on my server, MegafXPlore2
11:27 tenplus1 ooh nice, what you adding ?
11:28 Megaf to begin with remove minetest_game stardard mods and replacing by yours
11:29 tenplus1 lol
11:30 Megaf tenplus1, but it will have Nether, Mesecons, Pipeworks, Areas, More Blocks, More Trees
11:30 Megaf not sure if I add homedecor or use the light version from JP
11:32 tenplus1 xdecor is pretty good for furniture if you want lite
11:35 Fixer hi
11:35 tenplus1 o/
11:38 CalebDavis joined #minetest-hub
11:38 tenplus1 hi caleb
11:38 CalebDavis hi ten
11:49 * tenplus1 makes scottish salmon primavera
11:51 Jordach Megaf, [11:48:27] <Jordach> benrob0329, new techmoan
11:51 tenplus1 hi Jordach, what's this one about ?
11:52 Jordach sanyo's alternative to the compact cassette
11:52 tenplus1 ahh, he does like his cassettes
12:18 nerzhul hi Zeno`
12:19 tenplus1 hi nrz
12:24 nerzhul hi tenplus1  :)
12:24 nerzhul sofar, don't be too rude, your idea is quit enice, now we just need performance and port some of your code parts to core to make them more performant, but as flexible
12:24 tenplus1 Farming Redo updated, we got chili now
12:25 tenplus1 ??
12:25 nerzhul the state switch idea is very nice, i thought about it, the animation declaration too, but this animation declaration should be enhanced, you are too server side for a good usage, it should be sent to client to make him handle them without lag
12:26 tenplus1 what's this idea ???
12:28 nerzhul my idea is to make client more intelligent, if he knows animation, you just send orders and he runs the animation properly without any network transit
12:28 Jordach nerzhul, if you want to do that, just rewrite MT
12:28 Jordach solves the problem entirely :^)
12:28 nerzhul Jordach, you are not constructive and MT doesnt' need to be rewritten
12:29 Jordach nerzhul, at this point i've given up trying to get MT to be usable for a true game engine
12:29 tenplus1 so client handles player animation locally but still sends info for entity animation from server side ?
12:29 nerzhul tenplus1, if you enhance the API more, you can do spell API too
12:29 nerzhul MT was never a game engine
12:29 nerzhul tenplus1, it's the idea
12:29 Jordach that's what the modding engine implies
12:29 nerzhul if you want a game engine use unity or unreal engine, ti's true game engine
12:30 nerzhul World of Warcraft has a modding engine, but it's not a game engin eit's a game
12:30 nerzhul without the Lua part in World of Warcraft you don't have any HUD/GUI element
12:31 tenplus1 it's a specific type of game engine, limited to voxel worlds
12:31 red-001 game engine is a bit too vague to be useful sometimes
12:31 tenplus1 voxel engine :P
12:31 red-001 this is one of those cases
12:32 red-001 both minetest and unity are game engines in some sense of the word but they are very clearly diffrent
12:32 tenplus1 hi red
12:33 red-001 you could call unity a general purpose game engine and minetest a voxel game engine
12:34 Megaf tenplus1, is your carts still better then minetest_game carts?
12:35 Megaf and should I use moreores from tenplus1 or from Calinou ?
12:35 tenplus1 my carts are a fork of default carts with krock's boost cart features and a 10 second drop when not in use
12:36 tenplus1 the moreores on my git is a complete rewrite with toolrank support and lucky blocks added
12:36 red-001 huh AngelScript sounds like a good game scripting lang
12:38 Darcidride joined #minetest-hub
12:38 red-001 :( github detects angelscript files as action script
12:38 Megaf tenplus1, there's some mods that look like yours, but they are not yours
12:39 Megaf like https://github.com/tenplus1/inventory_plus
12:39 tenplus1 hi Darcidride
12:39 Megaf and theres no link to the original creators
12:39 Megaf nowhere it says is a fork
12:39 Megaf not cool man, not cool at all
12:40 tenplus1 it links to the authors original mod with a line stating it has been EDITED by me
12:40 tenplus1 also BSD-3-Clause, Copyright © 2013-2014 Brett O'Donnell
12:40 tenplus1 I take no credit for his work... only changes for newer versions of minetest to get it working
12:41 red-001 maybe put that closer to the start of the readme
12:41 Megaf like in the description of the repo...
12:42 Megaf btw, say hello to your neighbour https://www.youtube.com/watch?v=QpleqACHXzU
12:43 tenplus1 k, git updated
12:43 Darcidride Hi everyone
12:44 tenplus1 weird video... lol
12:55 Megaf anyone here building MT for windows?
12:55 Megaf I will need someone to build my fork for windows, please
12:56 Zeno` good luck with that Megaf ;)
12:59 IhrFussel joined #minetest-hub
12:59 tenplus1 hi fussel
12:59 Megaf lol
12:59 IhrFussel Hey there tenplus1 & others...it's extremely hot here
13:00 * tenplus1 passes fussel some ice
13:00 IhrFussel Ok well maybe not THAT hot but it feels very hot cause the recent days were much colder
13:00 tenplus1 heh
13:01 CalebDavis XD its getting up to at least 80 here today most likely it will get to 90
13:01 nerzhul joined #minetest-hub
13:01 tenplus1 wb nrz
13:01 CalebDavis wb nrz
13:01 red-001 wb
13:02 nerzhul ty
13:02 IhrFussel It's 26°C / 79°F here
13:02 nerzhul corporate network has crashed, ty network team for the core upgrade yesterday
13:03 nerzhul 17°C her
13:03 tenplus1 18c here
13:03 ThomasMonroe joined #minetest-hub
13:03 Megaf 14C here
13:04 Megaf Dublin, raining
13:04 tenplus1 hi thomas
13:07 Megaf who makes the areas mods again?
13:08 tenplus1 shadowninja
13:08 tenplus1 https://forum.minetest.net/viewtopic.php?t=7239
13:09 Megaf areas is a mod that should come build in the standard game
13:10 tenplus1 I disagree
13:10 tenplus1 maybe a flag built into engine that allows a specific player to protect that mapblock
13:13 IhrFussel Megaf, the areas mod has one HUGE flaw (I use it myself): It WILL lag your server horribly when too many players protected something...before I cleaned up the protections the profiler said 3 SECS for /find_areas, 2 SECS for any modification command
13:13 nerzhul Megaf, yeah, and make the area calculation and storage can be in core (builtin/database), but it's not in the roadmap yes
13:13 tenplus1 that's why I switched to protector redo, it's not as slow
13:13 nerzhul yet*
13:13 IhrFussel So whenever a player used /protect, /add_owner, /change_owner, /set_owner or /remove_area the server lagged up to 2 secs
13:14 rubywarden joined #minetest-hub
13:14 tenplus1 hiruben
13:14 rubywarden You need to enable areastore
13:14 rubywarden As a compile thing
13:14 rubywarden Makes the area mod very fast, as it then uses a quad tree
13:14 nerzhul the problem with areas is the performance, generally iterations are used over all areas and it's slow
13:15 nerzhul areastore is indexed and more optimized if i remember
13:15 rubywarden Areas uses areastore
13:15 rubywarden If that's the SN version
13:16 rubywarden But unless you compile with a library, it uses a naive spatial partition
13:18 rubywarden Area protection doesn't need any more help, imo, mods do it well enough
13:18 rubywarden Except maybe the ability to persist an areastore, not sure if that's possible
13:19 IhrFussel rubywarden, the areas mod uses a text file (areas.dat) ... are you sure it would improve the load times in Lua?
13:19 rubywarden Once the game loads, yes
13:20 IhrFussel But each modification command also rewrites the entire areas file
13:20 rubywarden It would be good to have an efficient way to store and areastore too, to avoid the need for the mod to do it manually
13:21 rubywarden Areastore currently solves the querying problem
13:23 IhrFussel rubywarden, will your suggestion also improve write times? I guess not since that's what causes the high lag
13:24 IhrFussel doing /protect for example will dump the entire areas table to the file
13:24 tenplus1 exporting/loading any file contaiining 100's of positions and names would lag the game
13:26 red-001 isn't that what databases are suppose to be good at?
13:26 Megaf joined #minetest-hub
13:26 tenplus1 wb Megaf
13:27 Megaf thanks
13:27 Megaf phone ran out of battery
13:27 Megaf IhrFussel, I have way more than 1000 areas in my server
13:27 Megaf still runs smoothly
13:27 Megaf the areas mod that is
13:27 Megaf the server is super slow
13:27 Megaf :P
13:30 Megaf What's lava cooling?
13:30 tenplus1 a registered abm that turns lava into stone/obsidian near water/ice
13:31 Megaf oh
13:31 Megaf just the default stuff that now can be disabled then
13:31 tenplus1 I wouldnt disable too many environmental changes...
13:33 Megaf Im not
13:33 tenplus1 :P
13:33 Shara lavacooling is good or bad depending on what kind of server you run
13:33 Shara I also haven't noticed any delays with areas mod commands
13:33 Calinou my PC runs entirely on lavacooling! watercooling is so 2010
13:34 Calinou :D
13:34 tenplus1 true... if it's a creative server then it can be disabled... but survival needs that sorta thing to obtain cobble at times
13:34 Shara :D
13:34 tenplus1 lol
13:34 Megaf LMAO Calinou
13:34 Shara Hmmm.. people just dig endless pits to get cobble really, and it's waaay too ugly to build anything nice with :P
13:35 Calinou Cobble is like COBOL: ugly, but works
13:35 Shara :D
13:35 IhrFussel Megaf, The IDs on my server just reached 8,000
13:35 tenplus1 oof
13:35 Shara IhrFussel: how do you have so many?
13:35 IhrFussel Because I allow any player to protect?
13:35 Shara So do I
13:36 Shara And my server is usually just as, if not busier, than yours
13:36 Shara I bet you'll find a lot of repeat areas and spammy mistak-because-commands-not-understood areas
13:36 Megaf IhrFussel, what's your server?
13:36 Shara mistake*
13:36 IhrFussel Well my server was once the #1 in the list for a long time with 30+ players
13:36 Megaf nable_stairs_replace_abm should I enable this in a new server?
13:37 tenplus1 that isnt needed megaf
13:37 tenplus1 its an ooooooold unused abm
13:37 Shara RC is rarely not in the top servers every day, and has about 4k areas. Difference is probably that we actively moderate to remove pointless spam areas
13:37 Megaf man, my server doesnt even have a minetest.conf in its subgame,
13:37 Megaf now, thats old
13:37 IhrFussel My server is IFS but it lost its popularity in Feb
13:38 IhrFussel Back in 2016 there was not much rivalry in the list
13:39 Shara Hmm, there still isn''t much for creative servers
13:39 IhrFussel Most servers were abandoned
13:39 IhrFussel But now there are 15+ ACTIVELY DEVELOPMENT servers
13:39 tenplus1 brb
13:39 IhrFussel DEVELOPED*
13:40 Shara I think Just Creative, and sometimes Tiny Creative, are RC's only serious competition. Then occasionally VE and TPS creatives shoot up the list.
13:40 Megaf [14:39:06] <IhrFussel> Most servers were abandoned
13:40 Megaf include my server there
13:42 IhrFussel In the recent months a lot of new severs appeared...often there are just too many active servers, the players can't even use them all
13:42 Shara Rarey ever more than 20 with actual players
13:43 Megaf where is Minetest installed on Linux?
13:43 Shara Hmm, I see exactly 20 right now with more than 5 players
13:43 IhrFussel Shara, in 2016 I only remember MAX 10 servers having 5+ players at all times ... it's different now
13:43 Shara I don't remember it ever being that low
13:43 Megaf whoa, 72% of swap used
13:44 IhrFussel In Oct my DAU was 700!! 700 different accounts joined my server in one day...in Jan it was 400, Feb 200, Mar 150
13:44 Shara RC hhas been pretty consistent throughout, slowly building players until it hit the present
13:45 IhrFussel Players left my server because they found new, shiny ones even though I ACTIVELY work on it since May 2016
13:45 Shara DL has been basically full to capacity since the week I opened it, hitting max players more or less every day
13:46 Shara (but DL can only hold about 20 players, inlike many larger servers)
13:46 Shara unlike*
13:47 Shara But difficult for me to say much, sine I quite like your server
13:47 Shara since*
13:47 IhrFussel I'm not even sure what mine is capable of now since I rarely have 15+ people online now
13:48 Shara I don't know for RC either, and it starts refusing to let players connect long before the cap is hit
13:49 IhrFussel Happened to me too that's why it's 35 right now instead of 30
13:49 Shara I've had it happen with as low as 17 players connected
13:49 Shara I think lower once
13:49 Shara And cap is 30
13:50 IhrFussel Someone told me he couldn't connect although the list said 21/30
13:50 Shara I know the server has handled high 20s before without too much trouble, and I upgraded since then
13:50 IhrFussel It's possible that someone is using that script from github which blocks all other slots
13:50 Shara Any idea what to search for in the log?
13:51 IhrFussel One sec
13:51 Shara I've looked at the logs a couple of times around when it happened, but saw nothing too odd
13:51 IhrFussel It#s not in the logs...it happens completely silent
13:52 Shara Well, that sucks then
13:54 IhrFussel Shara, https://github.com/minetest/minetest/issues/6254
13:56 Shara If it's invisible as you say, the claim there is no abuse of it is quite likely incorrect
13:56 Shara I've know a lot of servers that have this issue with refused connections long vbefore cap is reached
13:56 Shara whether it's due to this or something else... no clue
14:00 IhrFussel Shara, http://irc.minetest.net/minetest-dev/2017-08-16#i_5045146
14:05 IhrFussel It's been fixed shortly after BUT almost nobody uses 0.5.0-dev
14:05 Shara Because you're not meant to use it yet :)
14:06 Shara Glad there is a fix anyway
14:07 IhrFussel But I think the fix is only client side (not 100% sure)
14:08 red-001 I hope 0.5 doesn't split the community
14:09 IhrFussel So all players need to use 0.4.17 or 0.5.0 for the fix to work (if I'm right)
14:09 tenplus1 once 0.5.0 is officially released I'm gonna make sure it's the minimum needed to sign onto Xanadu
14:10 IhrFussel tenplus1, are you serious? That will lock out almost all mobile players (unless you don't care about those)
14:10 tenplus1 I do care about those, which is why I'll be urging anyone on android/windows/linux to update to 0.5.0
14:10 IhrFussel The clone apps won't update to 0.5.0 that fast
14:11 IhrFussel Heck some even still use 0.4.13 engine
14:11 tenplus1 I support the official minetest and the mods written for it, not clones
14:11 CalebDavis that might be a good thing case most of those are broken
14:11 tenplus1 plus if an older version of mt connects to a 0.5 server there's too many glitches
14:12 tenplus1 which is why we need to force an upgrade to a base version
14:12 IhrFussel tenplus1, AFAIK <=0.4.17 won't be able to connect to a 0.5.0 server...I saw a minimum protocol version bump PR
14:15 IhrFussel Which only makes sense...otherwise people MIGHT think the server is broken
14:15 tenplus1 the whole reason I'll be urging players to update before the changes take effect
14:16 IhrFussel I still wonder how the 0.4.17 release will work...any PR that has the "bugfix" label will be merged into 0.4 branch?
14:17 CalebDavis likely but only if it doesnt have to do with the new features
14:19 IhrFussel Can you simply "copy" PRs to another branch in github?
14:20 red-001 you can cherrypick commits
14:22 tenplus1 hrm, seems SOME default chests open and refuse to close in game
14:22 IhrFussel tenplus1, that's a known bug, it happens when the player disconnects while the chest is open
14:23 tenplus1 chcking code for fix
14:23 red-001 is 0.4.13 the oldest currently supported version?
14:24 IhrFussel 0.4.11 I think
14:25 IhrFussel Is min version in c++ defined as 24? Then 0.4.11
14:25 tenplus1 problem with that is that the older versions cant run newer mods
14:25 tenplus1 too many changes or new functions added
14:28 IhrFussel Yep 0.4.11
14:28 IhrFussel minetest/src/network/networkprotocol.h:#define SERVER_PROTOCOL_VERSION_MIN 24
14:28 IhrFussel minetest/src/network/networkprotocol.h:#define CLIENT_PROTOCOL_VERSION_MIN 25
14:29 IhrFussel 25 is 0.4.12 though so 0.4.11 clients can't connect to a 0.4.11 server but 0.4.11 servers are supported it seems
14:29 unk joined #minetest-hub
14:29 tenplus1 hi unk
14:29 unk hi tenplus1
14:30 CalebDavis my mob is playing its punch animation at random times while its walking why?
14:31 tenplus1 any mods active ?
14:31 CalebDavis i am using mobs redo
14:31 tenplus1 which mob ?
14:31 CalebDavis i made my own but i coppied the cow code
14:32 tenplus1 if it's a custom one you made, make sure the animation frames are accurate... could be a punch frame ended up in the walk cycle
14:33 CalebDavis the frames are correct the walck is ending on 65 and punch starts on 70
14:33 CalebDavis walk^
14:33 tenplus1 testing cow aniamtiomn
14:34 tenplus1 cow works here ok... double check values
14:34 tenplus1 walk starts with 0 and ends with 30 btw
14:35 tenplus1 er... starts with 35 and ends with 65
14:35 tenplus1 stand is 0 to 30
14:36 Shara IhrFussel: client side fixes for ways to abuse a server are not fixes at all
14:36 red-001 hi unk are you new since I don't remeber seeing you before?
14:37 Shara I invited unk a while back
14:37 unk been here a week or so
14:37 red-001 ah cool
14:37 unk hi Shara
14:37 Shara He has a pretty nice server :)
14:37 red-001 just wondering was it a new person or a regular that changed thier name
14:38 Shara red-001: You are in his server channel
14:38 red-001 oh lol
14:38 unk :)
14:38 tenplus1 lolol
14:38 red-001 I joined a lot of channels
14:38 Shara :D
14:39 unk I do as well...big fan of Linux and Minetest
14:39 red-001 so many I would need to pastebin my whois output not to get kicked off the network
14:41 tenplus1 brb
14:44 Megaf I cant seem to find a sigle tree on v7 latest git master
14:44 Megaf just bushes
14:44 Megaf oh, finally!
14:44 Megaf pine trees
14:47 benrob0329 Megaf: careful, they tend to be a bit sticky 😛
14:48 tenplus1 ehe
14:48 tenplus1 hi ben
14:48 benrob0329 Hi ten
14:49 tenplus1 back laters, chores await :PPP o/
14:49 tenplus1 left #minetest-hub
14:49 benrob0329 Im slowly getting people off of Discord 😃
14:55 IhrFussel Shara, I think the fix is to tell clients to send/check another packet ... one sec
14:57 Megaf That's a good video for me https://www.youtube.com/watch?v=cqXzmiAvav0
14:58 Megaf how do you say "chores"? Like shores or like kores?
14:58 Megaf cores will do too
14:58 Shara like none of them :P
14:58 IhrFussel I don't know if clientiface.cpp is server or client side code
14:59 Megaf Shara, like what then?
15:00 Shara like ch- as in chat and -ores as in cores :P
15:00 Megaf ah!
15:01 Megaf Thanks Shara
15:02 Megaf So, since nobody ofered to build my fork for windows here I am downloading 1.7 GB of dependinces over my 3G
15:02 Fixer protector_redo is nice mod, but... it simply sucks to have them floating around
15:02 Megaf actually, 208 MB that will turn into 1,7 GB after extracted
15:03 Fixer protector blocks are ugly when flying in mid air
15:03 Fixer logos are better in this regard
15:06 red-001 what fork?
15:06 red-001 mt fork?
15:06 * benrob0329 hands red-001 a fork
15:08 Megaf lmao
15:08 Megaf thanks for the laugh benrob0329
15:08 * red-001 burns the fork
15:08 Megaf that must be a heck hot flame
15:08 red-001 Aye
15:09 benrob0329 Hmm...get some glass for the metal vapors :D
15:10 benrob0329 Bah, these waffles are too soggy
15:10 red-001 I'm sure the metal fumes are prefectly safe
15:11 benrob0329 Probably safer than some vapors people breath...
15:11 red-001 Megaf, thats some good compression
15:12 Megaf where?
15:13 Megaf oh
15:13 Megaf the Debian packages
15:14 Megaf can anyone fix the buildbot64?
15:14 Megaf -- Check for working C compiler: /usr/bin/x86_64-w64-mingw32-gcc
15:14 Megaf -- Check for working C compiler: /usr/bin/x86_64-w64-mingw32-gcc -- works
15:15 Megaf whats that 32 bit thing there?
15:15 Megaf -- Detecting C compile features - done
15:15 Megaf -- Check for working CXX compiler: /usr/bin/x86_64-w64-mingw32-g++
15:15 Megaf -- Check for working CXX compiler: /usr/bin/x86_64-w64-mingw32-g++ -- works
15:15 Megaf and there
15:15 xerox123 do you mean 86_64?
15:16 red-001 I remeber having a fixed buildbot64 script somewhere
15:16 red-001 but it was made for arch linux so I don't know would it work on your system
15:16 Megaf mingw32
15:16 RobbieF joined #minetest-hub
15:18 CalebDavis hi RobbieF
15:21 red-001 try https://transfer.sh/35WJD/toolchain_mingw64.cmake
15:21 red-001 it works for me
15:22 red-001 ^ Megaf
15:23 RobbieF Hi there CalebDavis
15:23 Megaf Jordach, Calinou, celeron55, https://www.youtube.com/watch?v=j9uRckJLqLk
15:24 Megaf Watch till the end pleas
15:24 Megaf best part at the end
15:25 * red-001 reads the title and channel name
15:25 * red-001 watches
15:33 rubywarden Megaf, Minetest light?
15:34 rubywarden Would be interesting how light you could get it
15:34 Megaf rubywarden, yep, master branch only for now
15:34 Megaf rubywarden, right now is heavier
15:34 Megaf xP
15:34 rubywarden Make sure you keep it in a way that you can still cherry pick, though. Don't want to get out of date
15:34 Megaf today I just made the subgame
15:35 red-001 anyway link to the minetest fork?
15:35 red-001 huh so you are using two bnc's now rubywarden?
15:36 Megaf red-001, https://www.github.com/Megaf/Minetest-Lite
15:36 Megaf its just the default Minetest engine for now
15:36 rubywarden I left my password at home
15:36 Megaf I removed the stupid bitmap fonts tho
15:36 rubywarden So this is my old BNC, EliteBNC
15:36 rubywarden My new one is self hosted
15:37 rubywarden *light
15:37 rubywarden You should probably rename it to lite though
15:37 red-001 you set the repo to private
15:38 Megaf me?
15:38 Megaf I cant even do that
15:38 Megaf red-001, Light then
15:39 red-001 so anyway how did cross compiling go?
15:39 Megaf terrible, trying again
15:39 Megaf 1%
15:40 Megaf Lots and lots of these
15:40 Megaf using MutexAutoLock = std::unique_lock<std::mutex>;
15:40 Megaf /dev/shm/MegafXploreGame/minetest/src/util/../threading/mutex_auto_lock.h:29:40: error: ‘mutex’ is not a member of ‘std’
15:41 Megaf let me paste the whole thing
15:41 rubywarden You need a C++11 compiler
15:42 Megaf there http://git.megaf.info/Megaf/GitPaste/src/master/Build%20bolt%20eint%20oouockin
15:42 KaadmY Calinou: already read that yesterday :P
15:42 Megaf rubenwardy`, what do you mean?
15:43 rubenwardy` Your compiler isn't new enough to support the version of C++ we use, C++11
15:43 Megaf but but but
15:43 Megaf I have very advanced gcc, problem is mingwin
15:43 red-001 why are you compiling it yourself anyway if you haven't changed the code yet?
15:43 rubenwardy` Huh
15:43 Megaf I want my compiler flags
15:44 Megaf custom
15:44 rubenwardy` The c compiler version is 6.3.0, I swear that is new enough
15:44 Megaf I want -Ofast -march=native
15:44 rubenwardy` Maybe your headers are somehow out of date?
15:45 Megaf x86_64-w64-mingw32-g++ (GCC) 6.3.0 20170516
15:46 Megaf no idea
15:46 Megaf I can build the Linux version...
15:46 Megaf just cant build windows version
15:54 Megaf ok
15:54 Megaf so, problem is Ofast
15:55 Grandolf joined #minetest-hub
15:55 Grandolf joined #minetest-hub
15:55 red-001 hello Grandolf
15:57 Megaf whats the march= for generic x64 cpu?
15:57 * red-001 ¯_(ツ)_/¯
15:58 Megaf I want to optimize it for this CPU i5-6200U
16:01 Calinou Megaf: none?
16:01 Calinou if you don't specify march, it works on all x64 CPUs (for a 64-bit binary)
16:01 Calinou march=native is a tad faster, but only works on your exact CPU architecture
16:01 Calinou also if you want to build for Windows from Windows, use http://www.msys2.org/
16:01 Calinou this is way better than any other MinGW-w64 implementation
16:02 Calinou (read: it's the only one where I was *actually* able to build complex software using it)
16:02 Megaf [16:57:34] <Megaf> whats the march= for generic x64 cpu?
16:02 Megaf [16:58:28] <Megaf> I want to optimize it for this CPU i5-6200U
16:03 Megaf A: -march=skylake
16:03 Megaf http://ark.intel.com/products/88193/Intel-Core-i5-6200U-Processor-3M-Cache-up-to-2_80-GHz
16:03 Megaf https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
16:03 Calinou yes, but you said "generic x64 CPU"
16:03 Calinou "Skylake x64 CPU" is not a generic x64 CPU :)
16:04 Megaf Calinou, your point is valid
16:05 Megaf now reading the GCC documentation it makes me want to buy an AMD K6-2 and build Linux for it
16:05 Megaf perhaps even Minetest
16:07 Megaf imagine, a K6-2 CPU and this VGA https://www.amazon.com/VisionTek-Radeon-512MB-DVI-I-Graphics/dp/B005DD5BX0/?tag=aboutcom02lifewire-20
16:16 Megaf meh, I definetly have OCD
16:16 Megaf my bedsheets were not perfeclty alligned to the floor, that was bothering me so much
16:17 Megaf and yesterday I went to the kicthen, wanted to take a particular bowl, could find it, so I started to walk from the kitchen to my room and back and forth
16:17 Megaf thinking, where's the bowl, where's the bowl I like
16:17 Megaf I want that bowl
16:17 Megaf so the fourth of fith time I went to the kictechn, I looked better and finally found the bowl, it was immense relief
16:19 Megaf can anyone relate?
16:24 Megaf ok, maybe thats not OCD
16:24 Megaf but anyway
16:28 Krock joined #minetest-hub
16:32 benrob0329 Megaf: sounds like either being a perfectionist, or having some symptoms of OCD
16:33 Megaf what made me think about OCD what the bowl thing
16:33 Fixer i've learned long ago that perfectionism is bad for you and your health
16:34 Fixer especially when doing physical work
16:34 Fixer doing "good enough" will be much faster and less problematic
16:35 benrob0329 Fixer: but its...its not perfect(
16:35 Megaf just learned that in shell script "#" doesnt comment "\"
16:36 Fixer benrob0329: fuck it
16:37 benrob0329 Fixer: perfectionism runs in my family, chances are high that my kids will have it
16:39 Megaf meh, will be trying the script for the last time now
16:39 Megaf the buildbot
16:40 Megaf if it doesnt work now, I will say fuck it. And have a shower, then ride my bike
16:40 Megaf and when I come back, I will overhaul it
16:40 Megaf or just rewrite it
16:41 Megaf there's so many things there that can be changed to make it much betta
16:43 Megaf rubenwardy`, I only get those mutex errors if I chose to not build leveldb and gettext
16:43 Megaf oh
16:43 Megaf nevermind
16:43 Megaf got the errors at 20% now
16:44 Megaf cya
17:02 Calinou <Fixer> i've learned long ago that perfectionism is bad for you and your health
17:02 Calinou <Fixer> especially when doing physical work
17:02 Calinou <Fixer> doing "good enough" will be much faster and less problematic
17:02 Calinou this is why I like PHP and JavaScript
17:02 Calinou </troll>
17:02 Calinou :D
17:07 calcul0n joined #minetest-hub
17:29 IhrFussel Seems like you don't get "another player is connected as you" messages anymore when you lose the connection and re-connect in less than 30 secs
17:31 paramat joined #minetest-hub
17:52 Calinou gotta love joining a server, and seeing "Another user is already using that username." or "Invalid password."
17:52 Calinou :^)
17:52 Calinou this has happened to me 4-5 times at least
17:52 Calinou because someone was impersonating me
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18:02 IhrFussel Someone with an iPad client just said "Why when i hit blocks it say Air you hacker you" on my server
18:02 IhrFussel "Where it says FPS when i distroy blocks it says Air you hacker you"
18:03 IhrFussel That phrase actually DOES exist...it#s the description of the air node you usually can't get
18:04 Fixer All you base are belong to us
18:04 paramat the client made air pointable?
18:05 paramat so you see the description in 'pointing at' in debug info
18:05 paramat hacked client maybe
18:07 Fixer so they can construct stuff in midair?
18:07 IhrFussel "No when i dig a block on the top left corner it says that"
18:07 Fixer tired of that shit
18:08 Fixer say to him to use fucking official client
18:08 Fixer or post a bug to original crapfork maker
18:08 Fixer or whatever
18:09 IhrFussel He says it only appears when he removes a block/node
18:09 cx384 joined #minetest-hub
18:09 IhrFussel Then make one on iOS finally which you will never do
18:10 Fixer can mobile users #pcmasterrace
18:10 Fixer ban*
18:10 Calinou IhrFussel: yeah, it's been the Air description since always
18:10 Calinou also with the Ignore node
18:11 Fixer you can also work with air in WE
18:12 IhrFussel Seems like his client for some reason shows that when the game replaces a block with air
18:13 IhrFussel I mean the game does replace dug nodes with air correct?
18:14 paramat correct
18:15 IhrFussel paramat, if a hacked client actually manages to place air nodes locally...will the server just ignore it?
18:15 paramat 0.5 is a good way to encourage mobile users to use the official MT app, since the forks may be slow at updating
18:16 paramat so i encourage servers to update to 0.5 as soon as possible, and maybe tell players about the official app
18:16 IhrFussel You can't reach iOS users
18:17 paramat not sure about server ignoring air being placed
18:17 IhrFussel There are FAR MORE iOS users on the server than I first thought because iOS is EXPENSIVE as heck...but seems like parents rather buy their kids an iPad instead of a cheap Android tablet
18:17 paramat i don't care about non-official app users, so many are trouble
18:19 paramat but this is open source so it's more difficult to control
18:21 IhrFussel I personally think any player should be able to play on my server as long as their client is compatible...since iOS users have NO choice because the stupid license forbids releasing MT on the apple store
18:22 IhrFussel And almost all clone clients on iOS either feature a paywall or limited controls
18:22 RobbieF left #minetest-hub
18:24 IhrFussel Some apps even drop the DROP button so players HAVE TO move their stuff to chests in ordner to get rid of them
18:24 IhrFussel order*
18:26 IhrFussel I give players fly BUT they can't use it...their app requires them to pay for the usage of a priv the SERVER OWNER gave the player
18:26 IhrFussel Ridiculous
18:26 paramat yeah
18:27 IhrFussel The app devs ABUSE our servers for their income
18:27 IhrFussel That should be illegal
18:28 bigfoot547 That's stuuuupid lpol
18:28 bigfoot547 lol*
18:28 paramat i'm amazed at the bravery and tolerance of public server owners, for me it seems open source multiplayer games will tend to force you to have a private whitelisted server
18:29 IhrFussel Is it maybe possible to simulate fly with physics?
18:30 IhrFussel I REALLY want the iOS users to have equal rights on my server
18:30 benrob0329 I really want iOS to die
18:30 IhrFussel That's a bit unrealistic so I choose the next option xP
18:30 paramat erm, a mod like ufo mod that attaches the player to an invisible vehicle?
18:31 benrob0329 "Oh sorry, interact is for GOLD members only"
18:31 IhrFussel benrob0329, "THANKFULLY" it's "only" fly that's restircted (AFAIK)
18:32 Krock <ServerModerator> You must pay $2 to get interact. Please see /buytogetinteract
18:32 benrob0329 IhrFussel: that's a sad sentence
18:32 paramat personally i don't like to join public servers, i play games to get away from annoying people :D
18:32 bigfoot547 lol
18:32 bigfoot547 paramat, +1
18:33 Krock with this you implied that public server players are annoying, which I can't agree
18:33 Krock surely, there are a few mobile players that act just weird - but they seem to have fun :)
18:34 IhrFussel paramat, so you can make a vehicle invisible? visual_size = {x=0,y=0} ?
18:34 benrob0329 Krock: hop on Hometown
18:34 benrob0329 You'll find that its...infuriatingly full of bad RP
18:34 Krock IhrFussel, object:remove() works best ;)
18:35 benrob0329 I have nothing against RP, but it needs to be proper RP, not half assed cringy house RP
18:35 bigfoot547 lol
18:36 Krock they must learn how to RP xD
18:37 benrob0329 We should publish Minetest on LBRY
18:37 IhrFussel benrob0329, that's why I introduced chat channels on my server...talking about the wrong topic in the wrong channel will be punished...this way dating, roleplay etc is separated from the main channel where players talk things mainly related to the game/server
18:37 Krock actually roleplaying would have a large potential for mods.
18:38 benrob0329 Game servers are for playing, not compensating for your lack of a love life ;-)
18:39 IhrFussel Dating is standard in games and I'm generally not against it...but it can get annoying when they spam the chat with "oh i love you so much" "noo i love you more!!"
18:40 IhrFussel So I created the "love" channel...they can talk as lovey dovey as they want in there
18:40 behalebabo joined #minetest-hub
18:41 IhrFussel Can I check in a globalstep whether the player is jumping or sneaking?
18:41 sofar of course
18:42 paramat nah i didn't imply that, but a public server means you will sometimes suffer due to annoying players, on a private server with trusted people the chance of that is much lower
18:42 IhrFussel That might be enough for a "fly simulation" already
18:43 paramat yes vehicles can be invisible
18:45 IhrFussel I have no clue about vehicles though...I don't understand how you attach a player to one, how to detach, how to move the vehicle
18:46 sofar steal code from a mod that works
18:46 sofar it's open source anyway
18:46 sofar just credit the original code and make sure the licenses were followed
18:47 cx384 the most mods use WTFPL so maybe you don't have to
18:47 sofar you always have to check
18:48 bigfoot547 I use MIT or LGPL v2.1+ :P
18:51 tenplus1 joined #minetest-hub
18:51 tenplus1 hi folks
18:51 shivajiva Hi ten o/
18:51 unk ha tenplus1
18:51 cx384 hi tenplus1 o/
18:51 unk hi
18:51 tenplus1 hi unk, cx384
18:51 cx384 https://iwsmt-content-ok2nbdvvyp8jbrhdp.stackpathdns.com/11820131028127.jpg
18:52 tenplus1 dunno why but am watching this: https://www.youtube.com/watch?v=iRHOqIVa27o
18:52 tenplus1 lol, you mean 255, starts at 0
18:52 tenplus1 :P
18:53 bigfoot547 hey tenplus1
18:54 bigfoot547 I get to say that now lol
18:54 tenplus1 hi bigfoot
18:54 tenplus1 :PP
18:54 bigfoot547 because I have a znc and I on't quit/join again lol
18:54 tenplus1 lol
19:18 nerzhul 0.5 should not be used in production until release
19:18 tenplus1 :P
19:19 benrob0329 nerzhul: you mean I have to wait for the new features?
19:20 benrob0329 I...I just don't think I can do that
19:20 tenplus1 release is in december right ?
19:20 rubenwardy well, it can be used in production but only those with dev versions can connect
19:20 nerzhul tenplus1, no real plan, it's just an estimation
19:20 rubenwardy and you may be stuck on 0.5
19:20 nerzhul it can bve used in production, but no user can connect to server if they don't use the dev version :p
19:20 nerzhul yes, stuck due to mapblock format
19:20 rubenwardy hmmm
19:21 tenplus1 will wait for 0.5.0 to be released before switching everything over
19:21 rubenwardy it may be worth anticipating a sorter release after 0.5.0
19:21 rubenwardy as it will have had less testing
19:21 rubenwardy *shorter
19:28 rdococ ...
19:28 rdococ hi
19:28 rdococ again
19:28 tenplus1 wb rdococ
19:28 * rdococ feels sad
19:28 tenplus1 how come ?
19:29 * rdococ hugs tenplus1
19:29 tenplus1 had a bad day ?
19:29 rdococ meh...
19:32 * tenplus1 gives rdococ fresh bowl of chili from farming redo
19:35 * rdococ eats all of the chilli and then breathes fire
19:35 tenplus1 lol
19:35 rdococ lol
19:35 tenplus1 I need to draw better textures tho, looks kinda crappy
19:37 rdococ hm
19:37 rdococ it'd be nice to be able to find out which biome you're in
19:37 rdococ some kind of minetest.get_biome(position)
19:37 tenplus1 yeah, we do need that command
19:38 * rdococ takes a look at lua_api.txt
19:39 rdococ hm
19:39 rdococ there seem to be mapgen object
19:39 rdococ s
19:44 tenplus1 if a player times out does it call minetest.register_on_leaveplayer()
19:44 rubenwardy if it doesn't, that's a bug
19:44 rubenwardy the only time leaveplayer isn't called is on shutdown
19:45 tenplus1 am trying to fix the open chest glitch with an on_leavplayer call but it wont run if client crashes/disconnects suddenly
19:48 rubenwardy is that singleplayer?
19:48 tenplus1 server... it called just then... so it's intermittant
19:51 tenplus1 https://github.com/minetest/minetest_game/pull/1884
19:53 rdococ lol
19:53 rdococ http://nonadventures.com/2013/08/03/hakuna-dentata/
19:53 tenplus1 just means if a player leaves while inside a chest then the next player to open.close will fix it :)
19:54 tenplus1 lol rdococ
19:54 rdococ lol
19:54 rubenwardy "* has left the game"     uses on_leaveplayer
19:55 rubenwardy so it's probably a mod issue
19:55 tenplus1 working ok now ruben
19:55 tenplus1 also little tweak in code
19:56 rdococ my status effect mod works, but the list of effects you have is glitchy
19:56 rubenwardy https://github.com/minetest/minetest/blob/master/builtin/game/misc.lua#L53
19:59 rdococ yey
19:59 Darcidride joined #minetest-hub
19:59 tenplus1 wb Darcidride
20:00 * rdococ hugs tenplus1
20:00 rubenwardy tenplus1, does that close the chest too?
20:00 rubenwardy looks like it just forgets that it's open
20:00 tenplus1 no, it just fixes it so that others CAN close the chest
20:00 tenplus1 I could add the loop check to the leaveplayer function but that's overkill when a simple click does it already
20:00 rdococ I opened my chest once, it was painful
20:00 rubenwardy I see
20:01 rubenwardy I guess you'd need to iterate through, maybe, to take into account that multiple people using a chest is possible
20:01 tenplus1 also moved a getnode after the loop so it doesnt perform it every time a player exist chest
20:01 rdococ yey
20:01 IhrFussel joined #minetest-hub
20:02 tenplus1 wb fussel
20:02 IhrFussel What's the default gravity value? Isn't it 9.8?
20:02 tenplus1 9.81
20:02 rubenwardy the default modifier is 1, IhrFussel
20:02 rubenwardy it's a multiplier
20:02 rubenwardy actually, I should probably check that
20:02 IhrFussel Ohh...makes sense cause I fall like a stone right now xP
20:03 IhrFussel getp:set_physics_override({gravity = 9.8})
20:03 tenplus1 lol
20:03 rubenwardy rtfd :)
20:03 rubenwardy gravity`: multiplier to default gravity value (default: `1`)
20:03 rubenwardy lua_api sucks though
20:03 rubenwardy https://rubenwardy.com/minetest_modding_book/en/chapters/player_physics.html#possible-overrides
20:04 tenplus1 0.5 for lighter gravity and 1.5 for heavier right ?
20:04 rubenwardy yeah
20:04 rubenwardy -1 for negative
20:04 bigfoot547 joined #minetest-hub
20:04 tenplus1 wb bigfoot
20:05 rdococ gravity = 9.8 sounds very heavy
20:05 IhrFussel Unfortunately 0 doesn't allow jumping it seems so making "fly behavior" is somewhat complicated
20:06 tenplus1 there's an issue I found as well...  if you set the group  disable_jump  in a water node you can still float upwards...
20:07 tenplus1 I wanted to make quicksand harder to escape in ethereal but it doesnt work :(
20:08 rdococ I remember creating a wings mod which updated your gravity attribute on the fly to change your velocity
20:08 paramat get heat / humidity / biome at pos is coming (my job)
20:09 rdococ oh, yay!
20:09 IhrFussel rdococ, oh so velocity is what I need? Not gravity? To simulate fly?
20:09 rdococ IhrFussel: idk, depends how you want the flying to work
20:09 IhrFussel Well it should resemble the builtin fly as much as possible
20:09 tenplus1 you could attach player to an entity and literally FLY that...  that's how I do flying mob riding :D
20:10 rdococ oh, that's easy
20:10 rdococ it's called the fly priv
20:10 paramat the physics override is a multiplier for the default (9.81), so 1 is normal gravity
20:10 IhrFussel rdococ, for mobile players
20:10 rdococ IhrFussel: ah
20:11 rdococ apple sucks, man
20:11 IhrFussel I already have it working right now...I detect if the player is jumping or sneaking or none and set the physics accordingly...but maybe there is another way (without using an entity)
20:11 paramat 'disable jump' is not 'disable swim' :]
20:11 tenplus1 true, but if I use it on a water node I wanna disable swim
20:11 tenplus1 *hint* :P
20:12 Megaf joined #minetest-hub
20:13 red-001 I wonder what linuxdirk's deal is
20:14 tenplus1 wb Megaf
20:15 tenplus1 how do you mean red ?
20:15 rdococ eh, quicksand is easy
20:15 rdococ just make it walkthrough :P
20:15 behalebabo joined #minetest-hub
20:15 tenplus1 I could do, but then you fall through it all tothe bottom instead of sinking slowly
20:15 tenplus1 hi behalebabo
20:16 behalebabo hello
20:16 tenplus1 o/
20:17 red-001 tenplus1, armchair development
20:17 tenplus1 oh
20:17 * tenplus1 wonders what kinda server switchboard and hometown have that they can put player limit up to 99
20:17 red-001 and not of the good type that results in better and cheaper armchairs
20:19 tenplus1 lol
20:21 IhrFussel tenplus1, I doubt that ANY affordable machine can handle 99 players with ONE CORE
20:21 tenplus1 without major lag ?
20:22 IhrFussel The CPU usage would be extreme I guess ... so lag and slow server overall
20:22 tenplus1 that's why we set limit to 35... anymore and it would be unplayable
20:23 IhrFussel I set mine to 35 cause players complained about not being able to join (it was 21/30 at the time)
20:23 tenplus1 hrm, join issues
20:23 Fixer IhrFussel: you don't need to
20:23 Fixer IhrFussel: even MC can't handle that much players
20:23 tenplus1 really ?
20:24 IhrFussel Is MC single core too?
20:24 tenplus1 if we could multicore a server then things would run a LOT smoother
20:24 rubenwardy I have a friend that is developing a massively parallel server for Minecraft
20:25 tenplus1 ooh
20:25 rdococ woof
20:25 rubenwardy he can world edit an area of 1000x1000x1000 in like 0.3 seconds
20:25 rdococ tell him to develop it for minetest instead
20:25 rubenwardy no chance
20:26 rdococ tell him to suck it then :P
20:26 rubenwardy he got a free mac book from doing Minecraft modding
20:26 Fixer hip!
20:26 Fixer ster!
20:26 rdococ ew, apple
20:26 rubenwardy rdococ, just under £3000
20:26 Calinou how?
20:26 Calinou donations?
20:26 rubenwardy there's a multi million pound company called CubeCraft which he freelanced for
20:29 rubenwardy https://www.johnlewis.com/2017-apple-macbook-pro-15-touch-bar-intel-core-i7-16gb-ram-256gb-ssd-radeon-pro-555/p3001993?sku=236541282&amp;s_kwcid=2dx92700024311620663&amp;tmad=c&amp;tmcampid=2&amp;gclid=Cj0KCQjw557NBRC9ARIsAHJvVVOzBDDBy6vicmhuYK_qXXjgjjfh1FiJsTwxsPEtboTVlraRkX9NkzAaAgUOEALw_wcB&amp;gclsrc=aw.ds
20:29 rdococ oh god
20:29 rdococ the evil apple radiation
20:29 rdococ it's killing me
20:29 tenplus1 *shudder*.... so not worth it...
20:29 * rdococ dies
20:29 rubenwardy I was tempted to get one
20:29 rubenwardy when I thought it was < £2k
20:29 tenplus1 would rather get a decent oc laptop for 500
20:30 rubenwardy glad that's over though, decided Mac OS annoys me too much
20:31 tenplus1 ehehe.... nite folks o/
20:31 tenplus1 left #minetest-hub
20:31 Fixer lel, laptop for 3000
20:31 * rdococ hugs Fixer
20:32 Aerozoic joined #minetest-hub
20:33 Calinou my Windows laptop works well, I've had it for 7 months now
20:33 Fixer people here buy craptops for 400 usd
20:33 Calinou this, http://www3.lenovo.com/us/en/laptops/yoga/yoga-900-series/Lenovo-Yoga-910-13IKB/p/88YG9000786
20:33 Fixer not even for 700usd
20:33 Calinou at this point I'm not really sure why one would go for a MacBook Pro
20:33 Calinou but that's just me :P
20:33 rubenwardy iOS
20:34 Fixer nah
20:34 rubenwardy then again, I'd only do iOS if I'd thought I could sell something
20:34 IhrFussel "walking speed" is also the speed mid air right?
20:35 Calinou heh… in the US, the model I bought, but with a 1 TB SSD, is at $1,500
20:35 rdococ depends on if you have fast priv
20:35 Calinou in France, I bought mine, with similar specs but only a 512 GB SSD, at €1,560
20:35 Calinou :|
20:35 Calinou IhrFussel: yes, these are the same speeds
20:35 Calinou (it isn't possible to set them differently, currently)
20:35 Megaf Jordach, you gonna love this https://www.youtube.com/watch?v=AtPA6nIBs5g
20:35 Calinou you can make the air friction different to the ground one (by default, you have 30% less friction in air)
20:35 rdococ if you have the fast priv, activating fly activates fast automatically
20:35 Fixer IhrFussel: very probably yes
20:35 Calinou rdococ: yeah, if fast mode is enabled
20:35 CalebDavis joined #minetest-hub
20:36 IhrFussel No I want it so players with my fly sim enabled also "fly" faster so I can simply add a speed value to the gravity one?
20:43 IhrFussel Can I make a player STOP when they press neither jump nor sneak?
20:43 * rdococ hugs IhrFussel
20:43 rdococ idk
20:44 IhrFussel That's pretty much the final thing I need...players stopping mid air when they press no keys
20:44 rdococ at this point you might as well attach them to an entity
20:45 nerzhul modders, mod channel PR is nearly finished
20:45 nerzhul there is now mod channel communication between preview CSM mod and experimental SSM minimal mod :)
20:45 IhrFussel No I don't want to use an attachment for that
20:46 rdococ lol
20:49 CalebDavis cool now we need to make it so that you can enable/disable CSM's via the menu
20:50 CalebDavis and ik that some servers have banned CSMs so maybe we could make a world setting that prevents all csms from loading
20:51 CalebDavis or only allows ceartian ones to load
20:52 nerzhul you can already do this but it's in the advanced menu
20:52 nerzhul the PR is not merged yet, but needs a review
20:53 CalebDavis ok
20:53 nerzhul rubenwardy, if you get time to review #6351
20:53 nerzhul 815L of code :p
20:53 nerzhul and unittests (partially)
20:56 * rdococ works on his status effects mod
20:57 rdococ it lists the effects you have in the order of registration atm
20:57 rdococ also, I have yet to make the list look cool and stuff.
21:01 Megaf 2017-08-31 21:59:11: ERROR[Main]: mod "mobs_animal" has unsatisfied dependencies:  "mobs"
21:01 Megaf 2017-08-31 21:59:11: ERROR[Main]: mod "mobs_npc" has unsatisfied dependencies:  "mobs"
21:01 Megaf help?
21:01 nerzhul read the message ?
21:02 Megaf I dont know which mod is that
21:02 Megaf its not in hos repos
21:03 CalebDavis mobs redo
21:04 CalebDavis https://forum.minetest.net/viewtopic.php?f=11&amp;t=9917
21:05 Megaf but I installed those two mods independently precisely because I dont want mobs redo
21:06 Megaf ok
21:06 CalebDavis its the api it has no mods on its own
21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: technic_armor: Mod loaded but unused.
21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: hazmat_suit: Mod loaded but unused.
21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: 3d_armor_ui: Mod loaded but unused.
21:07 Megaf 2017-08-31 22:07:02: WARNING[Main]: 3d_armor_ip: Mod loaded but unused.
21:07 Megaf and how do I fix that ^?
21:07 IhrFussel Megaf, you NEED the mobs.api file at least from the mobs mod...it handles all the actions
21:07 IhrFussel api.lua*
21:07 Megaf I said ok, it's installed already
21:07 CalebDavis disable those mods
21:08 CalebDavis those are part of the 3d armor modpack
21:08 Megaf see no mobs yet, still looking
21:11 Megaf sheeeeep!
21:11 benrob0329 Baaah
21:12 benrob0329 That old sheep model though... *shudder*
21:12 Megaf OMG a horse!!!
21:12 Megaf and a pumba!!!!!!!!!
21:13 Megaf and to I tame a horse?
21:15 Megaf arrows still not hitting mobs...
21:15 calcul0n feed it with wheat
21:17 Megaf hah, finally
21:17 Megaf look at my horse
21:18 Megaf my horse is amazing
21:18 Megaf look at my horse
21:20 Calinou my little horse, my little horse, oooooohhhhh~
21:22 Megaf "Your account has been deactivated
21:22 Megaf To reactivate your account, log in using your old login email and password. You will be able to use the site like you used to.
21:22 Megaf We hope you come back soon."
21:22 Megaf cya, so long Facebook
21:22 Megaf https://www.youtube.com/watch?v=O3rpmctmC_M
21:23 Megaf Look at my horse!
21:23 Megaf look at my horse, I will take you around the universe! ^
21:24 Megaf Im LMAOing so much here
21:24 Calinou you made Facebook lose 0,000000049850448654% of its userbase :'(
21:24 rdococ huggs
21:24 rdococ Calinou: dammit, we have so far to go :P
21:24 Calinou https://www.statista.com/statistics/264810/number-of-monthly-active-facebook-users-worldwide/
21:25 Megaf Calinou, actually I removed 3 acounts from Facebook!
21:25 Calinou currently, Facebook has a bit over 2 billion accounts
21:25 Megaf I know right
21:25 Calinou hmm, apparently it counts only monthly active users
21:25 Megaf Narwals narwals! https://www.youtube.com/watch?v=ykwqXuMPsoc&amp;index=3&amp;list=RDO3rpmctmC_M
21:26 rdococ hm
21:27 rdococ Poll: where do you think the list of status effects should be?
21:52 * rdococ hugs Megaf
21:52 rdococ I'm sorry, okay?! I just feel alone.
22:06 rdococ can I use minetest color escape sequences to colorize parts of text in a text hud element?
22:06 rdococ it doesn't seem to work
22:07 rubenwardy number
22:07 rubenwardy I think
22:09 rdococ but I want to colorize parts
22:09 rdococ not all of it
22:10 rubenwardy ah
22:12 sofar 149 mods in minetest-mods, still growing new mods every month!
22:12 rubenwardy nice!
22:12 sofar I'm going to start allowing clones or forks of pilzadam's mods that are widely used
22:13 sofar since he ded (in a minetest sense)
22:13 rubenwardy has he been seen at all?
22:13 sofar don't think so
22:13 sofar !seen pilzadam
22:13 ShadowBot sofar: I haven't seen pilzadam in #minetest-hub.
22:13 rubenwardy ShadowBot sucks
22:14 sofar over a year ago now
22:14 sofar on itc
22:14 sofar irc*
22:15 red-001 -NickServ- Last seen  : (about 3 weeks ago)
22:15 red-001 !seen #minetest-dev Pilzadam
22:15 ShadowBot red-001: I haven't seen Pilzadam in #minetest-dev.
22:15 red-001 !seen #minetest Pilzadam
22:15 ShadowBot red-001: I haven't seen Pilzadam in #minetest.
22:15 red-001 !seen #minetest pilzadam
22:15 ShadowBot red-001: I haven't seen pilzadam in #minetest.
22:16 bigfoot547 !seen #minetest-hub pilzadam
22:16 ShadowBot bigfoot547: I haven't seen pilzadam in #minetest-hub.
22:16 Natechip meep
22:16 red-001 !seen Minetestbot
22:16 ShadowBot red-001: I haven't seen Minetestbot in #minetest-hub.
22:16 red-001 !seen #minetest Minetestbot
22:16 sofar so, he goes on irc but doesn't log into any minetest channels
22:16 ShadowBot red-001: I haven't seen Minetestbot in #minetest.
22:16 Natechip anyone know what version of itemframes doesnt let you duplicate with mesecons?
22:17 red-001 I think minetest bot records people saying something not just joining right?
22:17 rdococ seriously?
22:17 rdococ color codes don't work in custom hud elements?
22:17 bigfoot547 Nope
22:18 rdococ that's dumb
22:18 Natechip wat
22:18 red-001 ?
22:18 rdococ red-001++
22:18 red-001 I must say I don't know much about the hud
22:18 rdococ red-001-- // :P
22:18 Natechip Works for me
22:19 red-001 http://brightstar.no-ip.org/unicode.php
22:20 rdococ ...whatever that is
22:20 red-001 è­³ to you too
22:20 red-001 or î‚š
22:21 red-001 rdá´‘cá´‘c
22:21 red-001 too bad I can't use unicode in nicks
22:22 rubenwardy nolsen is in #freenode
22:22 rubenwardy not that uncommon to leave minetest but still go on IRC :D
22:23 rdococ ew
22:23 rdococ who'd leave minetest
22:24 sfan5 red-001: minetest records a person as seen as soon as they join
22:24 red-001 ah ok
22:24 red-001 I must have been thinking of shadowbot
22:24 sfan5 could've looked into the code you know
22:25 sofar hehe
22:26 red-001 well making baseless claims is easier
22:26 red-001 but that's a good point
22:27 sofar red-001 is satans' child!
22:29 ThomasMonroe joined #minetest-hub
22:40 rdococ red-001's dad is satan?!
22:43 Fixer joined #minetest-hub
22:45 sofar who says satan is a man?
22:46 bigfoot547 huh?
22:46 bigfoot547 satan is a spirit
22:47 rdococ red-001's mother is satan?!
22:47 rdococ red-001's parents are BOTH satan?!
22:48 benrob0329 🤔 emerge is taking a while to resolve dependancies
22:48 rubenwardy emerge?
22:48 benrob0329 granted I did just tell it to upgrade everything and it's brother
22:48 benrob0329 Gentoo package manager
22:48 rubenwardy ah, cool
22:49 benrob0329 and since Gentoo is a source based distro...yeah
22:49 sofar pacman -Syu
22:49 sofar swupd update
22:49 sofar yum upgrade
22:49 sofar lunar update
22:49 sofar zipper ... ehh.. I forgot :)
22:49 benrob0329 emerge --upgrade --deep @world
22:51 rdococ emerge --from bed | minetest
22:51 benrob0329 it also uses BSD style package names (category/package) so no naming wierdness 😛
22:52 Calinou I did a Xonotic defrag server record :D
22:53 rdococ yey
22:53 Calinou the video isn't uploaded yet, but it's a pretty weird (and impressive) run IMO
22:53 Calinou you'll see :)
22:53 Calinou https://lut.im/sDztLFetQL/i2GPufpFAjab5meq.png
22:53 Raven262 Calinou, again?!
22:53 Calinou I finished the map 4 times, out of… 747 attempts (note that you can remove ~200 which are just suicides because I spawned in the wrong direction)
22:53 Calinou it took me an entire hour :P
22:53 Calinou doing nothing but tryharding
22:54 Calinou I was really sweaty at the end
22:54 Calinou Raven262: yeah
22:54 Raven262 Some people just can't give up...
22:55 Raven262 I should try xonotic racing, warsow one didn't go quite well for me :P
22:56 sniper338 joined #minetest-hub
23:02 ThomasMonroe joined #minetest-hub
23:08 rdococ wtf
23:08 rdococ I'm using player:hud_change("effects:effects", "text", list)
23:08 rdococ list is a string, with newlines
23:09 rdococ but when I enable damage, it does weird things
23:09 rdococ rather than setting the text of the effects list, it tries to set the image of the health bar
23:09 rdococ to list
23:09 rdococ or, rather, list's value.
23:11 rubenwardy hud uses ids
23:11 rubenwardy not strings
23:12 rubenwardy local id  =  player:hud_add(...)
23:12 rdococ ohh
23:12 rubenwardy player:hud_change(id, ...)
23:12 rubenwardy see hudkit if you want strings
23:12 rdococ what is the id, then?
23:12 rubenwardy rdococ, https://forum.minetest.net/viewtopic.php?f=47&amp;t=10868
23:12 rdococ can I serialize the hud id?
23:12 rubenwardy rdococ, it's an integer that auto-increments, I believe
23:12 rubenwardy yes
23:12 rubenwardy but not sure why you would
23:13 rubenwardy as it is dynamic
23:13 rdococ dynamic?
23:13 rubenwardy doesn't save over server restarts
23:13 rubenwardy ie: the same element could get a different id, as new hud_add call
23:13 rdococ should I just store it in a table then?
23:13 rdococ effect_guis[playername]?
23:13 rubenwardy yeah
23:13 rubenwardy that's a common idiom
23:14 rdococ if a player leaves and rejoins, they'd ofc get a new id
23:14 rdococ well
23:14 rubenwardy I personally hate the hud API, so I use HudKit
23:14 rubenwardy it's pretty light
23:18 rubenwardy rdococ, https://github.com/rubenwardy/capturetheflag/blob/master/mods/ctf_events/init.lua#L42-L56
23:35 Calinou https://www.youtube.com/watch?v=tZkeJ9EDZrs
23:35 Calinou Raven262: here's the video ^
23:36 Calinou it works *very* differently in Xonotic, compared to Warsow or Quake 3 defrag
23:36 Calinou because air stepping is allowed even if you're moving upwards
23:36 Calinou (in these games, the map is much longer to complete)
23:37 benrob0329 *updates kernel*
23:37 benrob0329 things seem...different somehow
23:38 Calinou did they remove Herobrine from the kernel?
23:39 benrob0329 Calinou: don't you mean Tux? There is a reason he's the mascot...

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