Minetest logo

IRC log for #minetest-hub, 2017-08-30

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:00 KaadmY_ joined #minetest-hub
00:21 rdococ YAY
00:27 sniper338 joined #minetest-hub
00:38 sniper338 joined #minetest-hub
00:58 kaeza joined #minetest-hub
01:06 rdococ GaGh
01:06 rdococ BoReD
01:07 Miner_48er joined #minetest-hub
01:27 KaadmY joined #minetest-hub
01:27 KaadmY joined #minetest-hub
01:37 paramat joined #minetest-hub
06:02 nerzhul joined #minetest-hub
06:07 bwarden joined #minetest-hub
06:08 sniper570 joined #minetest-hub
06:18 CWz joined #minetest-hub
07:27 Calinou hi
07:27 Calinou today is my Reddit cakeday :P
08:05 texmex joined #minetest-hub
08:05 texmex left #minetest-hub
08:17 tenplus1 joined #minetest-hub
08:17 tenplus1 hi folks
08:35 Megaf joined #minetest-hub
08:36 Megaf tenplus1, Hi
08:36 Megaf Got you today
08:36 tenplus1 ooh sorry :PPPP lol... hi Megaf
08:37 tenplus1 got a pull request for mobs redo api that wasnt needed at all, kinda threw me off for a moment
08:38 Megaf https://www.youtube.com/watch?v=WiYa4oUxKR8
08:38 Megaf Anyone here who likes FlightGear?
08:38 tenplus1 ooh, keyboard expert :P
08:39 tenplus1 sounds like a .mod tho
08:40 tenplus1 https://www.youtube.com/watch?v=SYd-fE67V-o
08:46 tenplus1 and one of my favs. https://www.youtube.com/watch?v=smE-uIljiGo
08:49 Megaf I'm still watching the one I posted here
08:49 tenplus1 ehehehe
08:57 Megaf whats the different , svn co vs svn checkout?
08:58 tenplus1 no idea:P
08:59 Megaf quite nice the video by the way
08:59 Megaf the one super distorted
08:59 tenplus1 some amazing sounds from a keyboard :D the last link has over 5mil views
09:14 Raven262 Hi ten
09:14 tenplus1 hi raven :P
09:39 nerzhul joined #minetest-hub
09:39 tenplus1 hi nrz
09:39 nerzhul hi tenplus1
09:40 nerzhul we have a PoC of NpcSAO entity haha, it's just a LuaEntitySAO overload, without more value atm :p now we will start to think and integrate mod framework on the NpcSAO :)
09:41 tenplus1 wut ?
09:41 nerzhul what is wut ?
09:42 tenplus1 wut is what
09:42 tenplus1 :P
09:42 nerzhul tenplus1, imagine your mod is now a core side entity, with extensibility like your API, but managed with core, and integrated with client properly
09:42 nerzhul (at the end)
09:42 tenplus1 ooh, so mob api in c++
09:43 nerzhul yeah
09:43 Raven262 Does that remove the lag and make entities faster?
09:43 tenplus1 sweeeeeeet
09:43 tenplus1 it will, yes raven :)
09:43 tenplus1 c++ api will run a lot smoother
09:43 Raven262 Nice :D
09:43 nerzhul we have the basis to create a NpcSAO , /spawn_npc and core.register_npc
09:43 nerzhul now we need to have functional things dedicated to Npc over LuaEntitySAO
09:44 nerzhul NpcSAO is, atm, just a LuaEntitySAO renamed entity for the core, with exactly the same features
09:45 tenplus1 is it in latest dev already ?
09:51 nerzhul no no
09:51 nerzhul it's experimental atm
09:52 nerzhul Dumbeldor and I will provide a PR to open the discussion with devs and community
09:52 nerzhul the first PR will be only the basis to develop, no functional change
09:52 tenplus1 you got the mob api part of it in lua ? to check out
09:52 nerzhul but at the end (i hope in 0.5.0 we will have nice features and extend it in future releases)
09:53 nerzhul currently, you just replace core.register_entity with core.register_npc and /spawnentity with /spawn_npc
10:06 nerzhul it's a little baby :p he doesn't know anything atm
10:06 tenplus1 ehehe
10:07 nerzhul what first feature a mob needs ? movement i think
10:08 tenplus1 gravity/float, movement/fly, environmental damage, runaway/fight
10:08 nerzhul then, behaviour (friendly, neutral, hostile)
10:08 nerzhul tenplus1, i think we will look at many interesting mods to understand some parts :)
10:09 tenplus1 yeah, the current mob api's all work differently :)
10:09 nerzhul maybe we should add this new SAO part by part in core, permitting you to start a 0.5.0 compat branch :)
10:09 nerzhul (reducing your code :p)
10:10 nerzhul the movement part is the most complicated, i think we should have a better API than the current raw API
10:10 nerzhul client should be involed in the movement protocol, not sending raw orders
10:10 tenplus1 especially when using pathfinding/line of sight... we need a way to look through glass/water/plantlike
10:10 nerzhul i think i will look at World of Warcraft API for NPC to see how they implenteded that server side
10:11 tenplus1 ooh, interesting
10:27 CWz joined #minetest-hub
10:27 nerzhul yeah, i think a 10 years old experience compary in MMORPG can help us to have real Npc :p
10:28 tenplus1 :P
10:28 nerzhul in the WoW mangos API (unofficial servers), move a NPC means in modding api (modding in C++), entity->move_to(x,y,z);
10:28 nerzhul you don't handle collisions, you don't handle pathfind, it's calculated automatically, and if you send another move_to it's properly done
10:29 tenplus1 sounds a lot easier to handle...
10:29 nerzhul minetest has a performance problems on entities with mod, i don't know if it's due to Lua, or LuaEntitySAO in core, but in Mangos i got 400 players online and 3k npc loaded everytime without any lag
10:30 nerzhul and it was 5 years ago on a 16GB server with 4 cores and a very big MySQL database (~50GB)
10:30 tenplus1 oof, that's performance for ya...  could the lua -> c++ and back again slow things down
10:31 nerzhul in mangos, as Npc IA are C++ library it's very performant and optimized by compiler, there is no conversion, no data duplication, like in Lua <-> C++
10:32 nerzhul unlike *
10:32 tenplus1 if only lua was more optimized in speaking to c++ better
10:33 nerzhul oh the API is fast, but you cnanot make it faster, as you have an interpret
10:33 tenplus1 is there a way to pre-compile lua to c++ before starting client ?
10:37 nerzhul no way, luajit permits to do bytecode at runtime, it enhance performance, but i think the only way to improve our modding performance is to add very high level C++ API, instead of atomic API, especially on critical performance code parts (for example massive get_node calls are not good for performance, when done in Lua), and better lua coding for some mods, which doesn't understand really how core works, especially spreading load
10:42 tenplus1 since c++ handles each player why not use it to GET node's standing_on, foot_level, head_level in engine and let lua access it to speed things up... many mods get those same nodes to work so would make it faster
10:42 nerzhul it's a little bit more difficult
10:44 tenplus1 I did the same thing with PlayerPlus, getting nodes around player so that other mods can use them
11:29 Calinou hi
11:30 tenplus1 hi Cal
11:32 Fixer joined #minetest-hub
11:32 tenplus1 hi fixer
11:34 Fixer hi
11:35 ThomasMonroe joined #minetest-hub
11:36 tenplus1 hi thomas
11:36 ThomasMonroe hi ten
11:36 tenplus1 o/
11:39 Grandolf joined #minetest-hub
11:39 Grandolf joined #minetest-hub
11:40 tenplus1 hi Grandolf
11:40 Grandolf hi
11:41 CalebDavis joined #minetest-hub
11:42 tenplus1 hi caleb
11:43 CalebDavis hi ten
11:58 Wayward_One hi all
11:59 tenplus1 hi wayward
12:00 CalebDavis hi wayward
12:07 lumidify_ joined #minetest-hub
12:10 tenplus1 wb lumidify
12:19 red-001 joined #minetest-hub
12:21 tenplus1 wb red
12:23 twoelk joined #minetest-hub
12:23 tenplus1 what causes a .net split ???
12:24 twoelk hurricans?
12:24 tenplus1 ahh, split between two nodes in irc network... gotcha
12:25 twoelk o/
12:25 tenplus1 wb twoelk
12:25 * twoelk waves first :-D
12:25 tenplus1 ehehe
12:26 * twoelk just ran 97 updates on an somewhat older xp-installation :-O
12:26 tenplus1 ouch, am surprised you managed to update at all :P
12:27 twoelk there are some difficulties :-P
12:27 twoelk main problem is the Laptop is used to access control stations and some of the software is really old
12:28 tenplus1 is it possible to find better supported software ?
12:28 twoelk nope
12:28 twoelk some companies don't exist anymore
12:29 tenplus1 damn...
12:29 tenplus1 so you're stuck on an ancient os with non-supported software...   kinda reminds me of that american school where they use an Amiga to run heating system
12:30 Grandolf joined #minetest-hub
12:30 tenplus1 wb Grandolf
12:31 Grandolf ty
12:37 twoelk sorry was afk - talked to budget guy - seems they are considering spending money :-P seems I complained load enough
12:38 tenplus1 ehehe
12:38 tenplus1 what does the software actually do ?
12:39 Calinou so… I just learned what a stack and an heap are
12:39 twoelk now I need to find out wether a newer os can talk to ancient hardware
12:39 * Calinou facepalms
12:39 Calinou I never bothered asking anyone before
12:39 tenplus1 do tell /
12:39 twoelk it should control emergency ventilation for heat and smoke extraction
12:41 tenplus1 via serial interface ?
12:45 twoelk sortoff - intern solutions
12:48 tenplus1 custom hardware too ?
12:56 twoelk very custom - nowhere else to be found
12:56 tenplus1 shame, could prolly knock something up in python if it were a simple serial interface
12:58 twoelk wow - seems my bosses decided to provide new laptops - cool - the mechanics will like that - getting new gadgets - that went fast
12:59 tenplus1 :P
13:00 twoelk the problem was that in about a week they are to meet with one ventilation company that wants to update their firmware but we need to access all the other companies system as well including those that have vanished since but the installations are still there
13:01 tenplus1 that isn't going to go well
13:01 twoelk we have one port authority for example that is notorouisly out of date with a plethora of warehouses using old installations
13:02 tenplus1 they should have taken the time to standardise installations with popular hardware
13:02 twoelk and we are one of the few companies that can still access their systems
13:02 twoelk all a question of money - they would love to update if they had the money
13:03 tenplus1 I wonder how long the outdated systems have left in them before failure
13:03 twoelk you wouldn't believe what the roofs look like
13:04 twoelk the good thing is the old systems that survive that long do so because they are extremely robust
13:05 tenplus1 made back in the day when things were indeed built to last... now it's a throwaway society
13:06 twoelk I recently did a visuall inspection on some of the roofs - making the use of a chance to get out of the office and enjoying the excellent harbour view - I needed a helmet for all them seagulls attacking me that build nests all over the place
13:06 * tenplus1 supplies taser staff :PPP
13:07 twoelk they can shit a lot farther than a taser staff reaches :-P
13:07 twoelk and they aim well
13:08 tenplus1 last time a seagull swooped me here I batted it over a fence with my umbrella
13:09 Wayward_One LOL
13:10 twoelk well they just tried to keep me away from the chicks
13:10 tenplus1 hi wayward
13:10 twoelk some of them ran away and couldn't stop at the roof edge in time
13:10 tenplus1 yeah but sometimes you arent anywhere near the chicks and they really just do it to annoy passers by... *raises umbrella*
13:10 twoelk couldn't fly yet
13:11 twoelk well I had to clear some nests away so I guess the had all the right to harass me :-D
13:11 tenplus1 ehe
13:12 tenplus1 should we add a bedrock/granite block to the game that cannot be blown up by tnt or dug
13:29 Aerozoic joined #minetest-hub
13:30 tenplus1 hi Aerozoic
13:30 CalebDavis hi Aerozoic
13:30 Aerozoic wazup tenplus1
13:30 Aerozoic and CalebDavis
13:30 CWz Wayward_One.
13:31 IhrFussel joined #minetest-hub
13:31 tenplus1 hi fussel
13:31 IhrFussel Hello there guys^^ is it possible to completely DELETE an atrribute?
13:31 twoelk http://imgur.com/a/k9ZtZ  some harbour chicks
13:31 Aerozoic CalebDavis, i know why that code didn't work... I changed something in the depends.txt
13:31 IhrFussel attribute*
13:31 CWz Hello X+I
13:32 IhrFussel So that get_attribute() returns nil for it?
13:32 IhrFussel Or do I need to player:set_attribute("name:option",nil) ?
13:32 tenplus1 that'd work fussel
13:32 tenplus1 https://www.youtube.com/watch?v=Xi_YJ3M1E8Y
13:33 Grandolf_ joined #minetest-hub
13:34 IhrFussel So giving the attribute "nil" as value will actually save it as a real Lua nil? I thought maybe it would store the var "nil" then
13:36 RobbieF joined #minetest-hub
13:36 tenplus1 hi robbie
13:38 RobbieF hey ten!
13:38 tenplus1 o/ hows u
13:38 RobbieF not bad man, you?
13:38 tenplus1 am good, went out for japanese last night, was well tasty :D
13:48 * twoelk wonders how good an emmc based laptop might be
13:48 tenplus1 they are quite fast TommyTreasure
13:48 tenplus1 er... twoelk
13:48 CWz RobbieF, i started using tps_teleport on BananaLand
13:49 tenplus1 I have one running Xubuntu as does my mom... quick bootup time, low power
13:49 CWz mom?
13:49 twoelk sounds like the right choice for our mechanics
13:49 tenplus1 mom = mother = mum = mummy dearest :)PP
13:49 CWz i am confused
13:50 tenplus1 I can recommend the Acer Aspire Cloudbook 14
13:50 RobbieF hey CWz
13:50 twoelk seems we are getting some hp
13:50 CWz Hello
13:50 RobbieF that's cool. I think it has some great improvements! Hope you like it.
13:50 RobbieF glad to hear someone else is using it
13:50 CWz how does tpr_admin work?
13:51 RobbieF Bypassess area protection IIRC
13:51 twoelk teleports the admin far away ? :-D
13:51 RobbieF normally a user can't teleport to a coord /tpc if it is protected
13:51 RobbieF prevents people teleporting beyond technic shields, etc.
13:51 RobbieF but admin can bypass
13:52 RobbieF and /tpe should make you laugh.
13:52 RobbieF just make sure you have noclip just in case you end up in a mountain  :D
13:52 tenplus1 ehehe
13:54 CWz all tps_teleport needs is a way to block teleport requests via auto deny
13:54 CWz to prevent spam
13:59 RobbieF CWz I'd be happy to add that. Please submit it as an issue.
14:00 CWz Right.
14:12 Megaf joined #minetest-hub
14:12 tenplus1 wb Megaf
14:20 nerzhul i updated the MT human changelog http://dev.minetest.net/Changelog#0.4.16_.E2.86.92_0.5.x_.2830_Aug.29
14:20 tenplus1 ooh nice :) thx
14:20 nerzhul the list as long as 0.4.16 changelog :p
14:21 tenplus1 no kidding :P heh
14:35 CalebDavis i have to go now ill be back in a bit
14:35 tenplus1 cya
14:39 tenplus1 afk
14:46 Megaf fka
15:16 Megaf dd if=/dev/zero of=/dev/sdb bs=1M count=1024
15:16 Megaf can you confirm I wrote sdb and not sda?
15:17 Megaf Filesystem      Size  Used Avail Use% Mounted on
15:17 Megaf /dev/sda         20G   13G  7.0G  64% /
15:17 Megaf I think I'm good to hit enter
15:17 cx384 joined #minetest-hub
15:17 Megaf 1073741824 bytes (1.1 GB) copied, 1.74563 s, 615 MB/s
15:17 cx384 hi
15:17 Megaf hi cx384
15:19 sfan5 Megaf: small tip: use sudo chmod a+rw /dev/sdb first then run dd without root
15:19 sfan5 to mess that up you have to do the same typo twice
15:19 sfan5 (sudo chmod a-rw /dev/sdb might be a good idea afterwards)
15:21 Megaf adding more steps = more chances of things going bad
15:21 Megaf for me
15:21 Megaf sdb was a swap disk
15:21 Megaf no partitions
15:21 Megaf now I divided in two partitions, one swap and one data
15:30 cx384 I have a question. allow_metadata_inventory_take is only one time per inventory_take triggered right?
15:30 sfan5 yes
15:31 sfan5 Megaf: not really, if you mess up the first cmd the second won't work with perm error; if you mess up the second it wont work with perm error
15:31 sfan5 the chance of error overall is higher
15:31 sfan5 but the chance that you accidentally write to the wrong disk/partition is way lower
15:31 cx384 sfan5, but sometimes if I use the listring it is triggered more then one time.
15:31 Darcidride joined #minetest-hub
15:32 sfan5 cx384: with which values is it called a second time?
15:32 cx384 the same
15:33 sfan5 ¯\_(ツ)_/¯
15:33 cx384 is there any way how I can prevent this?
15:35 cx384 pos, listname, index, stack, and player:get_player_name() don't change.
15:35 sfan5 why do you need it to be called only once?
15:36 cx384 because I am taking items from an inventory.
15:37 sfan5 move your callback into on_metadata_inventory_take then
15:39 cx384 I cant use on_metadata_inventory_take because I am changing the taken itesmstack.
15:40 cx384 (not the count (meta and wear))
15:41 sfan5 the docs don't mention this as a supported usecase
15:41 sfan5 you can't except this to work
15:42 cx384 D: ok
15:44 cx384 btw why doesn't on_metadata_inventory_take tell me the destination?
15:46 cx384 Thank you sfan5.
15:47 sfan5 probably wasn't deemed useful or easy to implement
15:48 DS-minetest joined #minetest-hub
15:50 Megaf New wallpaper I made http://i.imgur.com/PBgdegt.png
15:50 Megaf nobody will ever want to use it
15:51 Megaf just a photo of a tiny spider on my carpet
15:52 IhrFussel cx384, so you want to call the callback only once in certain cases? Maybe try tables if the itemstacks/lists are identifiable?
15:54 cx384 IhrFussel, They don't change
15:56 IhrFussel Then implement a custom counter that resets itself when the inventory taking is over? There surely is at least 1 (hacky) way to do that
15:57 paramat joined #minetest-hub
15:58 cx384 oh yes thank you IhrFussel, but I am sill surprise that allow_metadata_inventory_take is triggered more then one time.
16:05 Calinou so I'm experimenting with something, increasing the font sizes of software I use regularly
16:06 Calinou it might help reduce eye strain
16:06 Calinou (relevant: https://www.xkcd.com/1273/ 's alt text)
16:12 IhrFussel "2017-08-30 15:59:04: ERROR[Main]: ...mes/minetest/games/minetest_game/mods/areas/settings.lua:11: attempt to index field 'settings' (a nil value)" sounds like the MT engine is deprecated and still uses the old settings type?
16:13 IhrFussel line 11 is this "value = minetest.setting_get(full_name)"
16:14 IhrFussel Or the areas mod in use is too old and uses a deprecated method
16:18 Krock joined #minetest-hub
16:18 Krock o/ tenplus1
16:19 Megaf joined #minetest-hub
16:19 IhrFussel WAIT...setting_get() is the OLD way to retrieve settings correct? And minetest.settings() is the NEW way?
16:19 Krock YES.
16:19 Krock correction: minetest.settings:get()
16:19 Megaf Thanks tenplus1
16:19 Megaf xP
16:19 Megaf [root@Titanium ~]# uptime
16:19 Megaf 16:18:24 up 70 days, 20:56,  1 user,  load average: 0.35, 0.11, 0.02
16:19 Megaf Reboot time, because kernel update =/
16:20 IhrFussel That means the dude in #minetest likely uses a newer version of the areas mod with an old engine (0.4.15)
16:22 IhrFussel Krock, when was minetest.settings:get() introduced? Can't find it on github
16:26 Krock https://github.com/minetest/minetest/commit/43d1f375d
16:27 Krock see `minetest.settings` in lua_api.txt
16:28 IhrFussel WHAT? It exists since 2014?! That can't be
16:32 IhrFussel There we go May 6 so just before 0.4.16 release ... github is confusing "commited 2014"
16:34 Krock no, GitHub does all right. It was committed in 2014 but merged with master before 0.4.16
16:35 Krock that's called long outstanding PRs
16:36 xerox123 lol
16:40 IhrFussel Still confusing, it should also tell the merged date not just the committed one
16:40 tenplus1 back...
16:41 tenplus1 o/ krock, xerox, fussel
16:41 IhrFussel wb tenplus1
16:45 DS-minetest huh, ItemStack(nil) ~= ItemStack()
16:45 tenplus1 if it werent for the servers still running 0.4.13 I'd use the new minetest.setting:get commands in my mods...
16:46 DS-minetest minetest.setting is nil
16:46 tenplus1 hi DS....  how u mean nil ?
16:46 DS-minetest it's called minetest.settings
16:46 DS-minetest and hi
16:46 tenplus1 ehe
16:47 DS-minetest i can refill the tank of my tank now :D
16:48 tenplus1 what's the difference between  minetest.setting_get and minetest.settings:get ???
16:49 DS-minetest minetest.setting_get is deprecated
16:49 DS-minetest and gives you annoying messages
16:49 tenplus1 what I mean is, if they both do the same thing then why have the newer command ???
16:49 DS-minetest which is the reason why you shouldn't use it
16:50 tenplus1 I just dont see the point of making a whole new command that does exactly the same as the old one... it messes around with mods too much
17:13 IhrFussel tenplus1, it's an object for consistency now I think
17:14 tenplus1 even though minetest.setting_get  and minetest.setting_getbool  was in common use and everyoneknew what it did already... hrm
17:15 IhrFussel tenplus1, same as get_pos() almost every mod used getpos() or still does
17:16 tenplus1 this is the one thing that annoys me, changing commands/functions  just for the sake of changing it
17:16 Krock even builtin used it at least a few days ago
17:16 Krock (builtin item)
17:17 IhrFussel Yeah why can't we simply support both methods forever? I don't believe it's a big performance impact
17:17 Shara Hello
17:17 tenplus1 not so much both methods, but whyyyyyyy change it in the 1st place
17:17 tenplus1 hi shara
17:17 DS-minetest hi Shara
17:17 Krock definitely not forever, otherwise we could carry the weight through the years because some mods never will get updated
17:17 Shara Hi Ten, hi DS :)
17:18 tenplus1 another reason I'm waiting until 0.5.0 before updating all my mods
17:18 Krock but an acceptable timespan from marking as deprecated to removal should be at least a year
17:18 tenplus1 want some kind of stable platform to start from
17:18 Shara Something else changed?
17:19 tenplus1 I was talking about changes in general when they aren't really needed....   the minetest.setting_get vs minetest.settings:get   do the same thing
17:19 Shara Ugh...
17:19 Krock tenplus1, having on_punch, on_use, register_on_globalstep AND getpos, getvelocity is somewhat inconsistent
17:19 Shara These kinds of changes are just a headache when you are trying to maintain so many mods
17:20 tenplus1 exactly
17:20 Shara Sure, I see both sides of the argument but... really, really 'ugh'
17:20 tenplus1 the get_yaw vs get_horizontal_look is annoying but at least that fixed a bug/issue
17:20 Krock indeed, I preferred get_yaw too, as it's less to write :3
17:21 DS-minetest btw the only mod i know that uses initial_properties in the entity definition is builtin (for its item entity). i asked on forum if it's the new way to use initial_properties or to let it be read directly from the entity definition. but i got no answer…
17:21 Krock that's if you don't want to set the properties in on_activate
17:21 tenplus1 get_yaw and get_horizontal_look both return different values though
17:21 Krock indeed, they're offset by 90 degree
17:22 tenplus1 any reason why ?
17:22 Megaf anyone here who knows Debian dpkg to help me with this mess? http://git.megaf.info/Megaf/GitPaste/raw/master/dpkg_mess
17:22 Megaf please
17:22 Krock because the axis in Minetest seem to be different than elsewhere
17:23 Krock Megaf, you could also ask in the debian channel here on freenode for a higher success chance :)
17:24 Megaf Krock, I tried already Debian channel on Debian IRC network...
17:24 Krock oh. Well then :/
17:24 Megaf now Im googling
17:27 Megaf fixed
17:28 CWz error: error message missing
17:30 Megaf CWz, I know you wrote that joking, but that was almost the problem
17:30 Megaf the error message it should have said, isntead of all that garbage, is... "error: could not find /var/cache/debconf"
17:32 behalebabo Megaf: did you try apt-get -f install?
17:32 Megaf of course
17:32 Megaf but it too failed because no debconf dir was present on cache
17:32 tenplus1 is it reporting missing dependencies ?
17:32 Megaf /var/cache that is
17:33 Megaf once I mkdir /var/cache/debconf then -f install worked as expected
17:34 behalebabo oh, didn't see fixed message, just the apt-get upgrade -f
17:37 Megaf :)
17:43 tenplus1 omg, so many youtube videos where ppl buy $100 mystery boxes from ebay only to find cleaning products and crap
17:44 Aerozoic LOL
17:46 tenplus1 poor kid bought 3x at $175 and literally got cleaning products, toothpaste, water bottles and an empty iphone box... hahahah
17:46 Megaf I could do with some cleaning products
17:46 Megaf if you want to mail them to me I'll take it
17:46 * tenplus1 sells Megaf a mystery cleaning kit for £150
17:47 Megaf how about nope
17:47 Fixer tenplus1: "What a great time to be alive"
17:47 tenplus1 I'll throw in a sponge
17:47 tenplus1 lol fixer... am just surprised ppl buy them let alone sell them knowing it's a scam
17:50 calcul0n joined #minetest-hub
17:50 tenplus1 hi calcul0n
17:51 calcul0n hi :)
17:57 tenplus1 this is why we need .mod/.xm support in minetest:https://www.youtube.com/watch?v=6cYPEsZqye0
17:57 rubenwardy tenplus1, IhrFussel, Shara: minetest.settings was added for maintenance reasons. Before the settings code was duplicated - it was present at both Setting():get() and minetest.setting_get, but now they both use the same C++
17:57 tenplus1 hi ruben
17:58 rubenwardy minetest.setting_get is now defined using Setting():get()
17:58 rubenwardy oops
17:58 rubenwardy using minetest.settings:get()
17:58 rubenwardy if you don't know, Setting() is a class that allows you to open setting files
17:58 tenplus1 it just seemed a roudabout way of obtaining settings since everyone already used minetest.setting_get
17:59 rubenwardy eg:    local mysettings = Setting(minetest.get_worldpath() .. "/skins.txt")
17:59 rubenwardy also, it's likely to change again :D
17:59 tenplus1 *shudder* dont say that... we need a stable base
17:59 rubenwardy the base is stable
17:59 rubenwardy I'm not going to add warnings
17:59 rubenwardy I'd like to unify Settings and Meta so they have the same API.    get_string, get_bool, etc work on both
18:00 Megaf joined #minetest-hub
18:00 tenplus1 wb Megaf
18:00 rubenwardy I personally think that minetest.settings_get shouldn't of had a warning added
18:00 rubenwardy *have
18:00 rubenwardy but meh
18:01 rubenwardy I made the change that changed getpos() to get_pos(), I did it to make the API more predictable and so better. I purposely didn't add warnings
18:01 Megaf thanks
18:01 Megaf Thinking about using this license for the photos I will upload to my website https://creativecommons.org/licenses/by-sa/4.0/ Or maybe this one https://creativecommons.org/licenses/by-nc-sa/4.0/ If I use the former I can get more publicity. if I use the last I can then sell a license so people can use the photos commercially. My dilemma.
18:27 tenplus1 tech tidy pass two... found some old ddr2 and sodimm memory and some pci cards :P
18:32 rubenwardy Does anyone have any suggestions for my Modding Book?
18:32 rubenwardy also, any feedback on its direction
18:34 tenplus1 so long as it's easy to read and contains examples it's all good :D
18:35 shivajiva did you add mod_storage?
18:35 rubenwardy not yet, but I should
18:35 rubenwardy and also player attributes
18:35 tenplus1 o/ shiva
18:36 shivajiva Hi ten :)
18:36 tenplus1 shiva, did I show you this: https://www.youtube.com/watch?v=w_MSFkZHNi4
18:39 rubenwardy lol
18:39 rubenwardy "plantlike_rooted" has zero documentation in lua_api
18:39 tenplus1 what does that do ?
18:39 rubenwardy I have absolutely no idea
18:40 rubenwardy i'm almost finished writing about drawtypes
18:40 rubenwardy just 3 more to go
18:40 tenplus1 still wish we had a plantlike for underwater
18:42 shivajiva updated player pitch/yaw example could go in ruben with an exercise to teleport a player and set the look direction
18:43 shivajiva yea you showed me this a while ago ten :)
18:43 tenplus1 heheh
18:43 tenplus1 youtube is recommending old videos to me it seems
18:44 rubenwardy the slowest part of the drawtype is getting images
18:44 rubenwardy I dug myself into a hole by using ones with transparent background
18:44 RobbieF left #minetest-hub
18:44 rubenwardy So I need to shop them each time to remove any other nodes
18:47 nore rubenwardy: https://github.com/minetest/minetest/pull/5748
18:47 tenplus1 o/ nore
18:47 nore hey there
18:47 nore tenplus1: btw, plantlike_rooted *is* a plantlike for underwater, in some way ;)
18:47 rubenwardy oh nice
18:48 tenplus1 ah sweet, so I can use it for seaweed and coral without air bubbles around them ???
18:48 nore I think the pr is all we have as doc for now, unfortunately
18:48 nore I'm going to open an issue about it
18:50 tenplus1 was this implemented in 0.4.16 ?
18:50 rubenwardy I mean, most drawtypes aren't documented very much
18:51 rubenwardy that looks like dev, tenplus1
18:51 tenplus1 ah, in that case I'll add when 0.5.0 is released
18:51 rdococ yay
18:51 tenplus1 hi rdococ
18:52 nore rubenwardy: yes, but they at least say a bit more than that I think
18:52 rubenwardy a little bit
18:52 rdococ \_/^\_/^\_/^\_/^\_/^\_/^-< hi. I'm ssssssssnake.
18:52 rubenwardy the only documentation for firelike is "firelike and plantlike both start at the bottom"
18:52 rubenwardy or similar
18:52 rubenwardy no mention of clinging to walls
18:53 nore hmm
18:53 tenplus1 http://i.imgur.com/nFSM7JP.jpg
18:53 nore well there should be at least a few things like the plant height being param2/16, etc
18:53 rdococ there should be a furnace you have to put fire under, as opposed to using a fuel
18:55 rubenwardy nore, when I'm done with the node drawtype chapter would you be able to look through and see if I've missed anything?
18:55 rubenwardy I'm also willing for it to be adjusted for inclusion in lua_api.txt
18:55 rubenwardy as lua_api.txt is a reference, you'd probably need to reduce it a little
18:58 rubenwardy don't worry about it, it's probably quite boring
18:58 rubenwardy also, wtf happened to fire?
18:58 rubenwardy I set a wooden house on fire, and didn't even notice it was burning
18:59 rubenwardy used permanent fire so thought it was non-ignating
18:59 cx384 joined #minetest-hub
19:00 tenplus1 wb cx384
19:00 cx384 Thank you tenplus1 o/
19:01 tenplus1 gotta build a proper stone hearth for fire to live in :D
19:01 paramat yes 'permanent flame' ignites, that was requested in the discussions
19:01 paramat see PR thread, could be changed ..
19:02 * shivajiva nods, burnt my living room down when it changed LOL
19:02 rubenwardy paramat, I expected it to
19:02 rubenwardy but I then was surprised when it didn't
19:02 rubenwardy well, seemed to not
19:02 paramat oh, just slow spread
19:02 paramat .. at first
19:03 tenplus1 thankfully it only spreads to next node (if flammable)
19:05 shivajiva I had an underlit floor made from pine tiles with meselamp tiles and it managed to spread quite a distance
19:05 bigfoot547 joined #minetest-hub
19:05 tenplus1 hi bigfoot
19:06 bigfoot547 Hey tenplus1
19:06 Grandolf joined #minetest-hub
19:06 Grandolf rdococ 88_88 <-hi im a spider
19:06 rdococ lol
19:07 rdococ (( o //════════╗ hi I am elephant
19:09 Grandolf um ok
19:09 * rdococ hugs Grandolf
19:10 CalebDavis joined #minetest-hub
19:10 tenplus1 eb caleb
19:10 tenplus1 *wb
19:12 CalebDavis thx ten
19:12 bigfoot547 CalebDavis: u mean 11?
19:13 CalebDavis XD
19:13 bigfoot547 I forgot howta spell 11, like the word form lol
19:13 tenplus1 ten is good too :P
19:13 CalebDavis 10+1 is the best
19:14 CalebDavis you get all the name
19:14 DS-minetest 10++
19:14 rdococ red-NaN ← 0
19:14 tenplus1 ehehe, I know it's me so that's what counts...   I have a player on Xanadu called 'teneighty'... lol
19:14 DS-minetest Krock made poof
19:15 red-NaN Error Segfault
19:15 bigfoot547 SIGFPE
19:23 rdococ red-NaN := 0
19:23 rdococ red-NaN = 0
19:23 rdococ int red = 0
19:23 bigfoot547 int red = 0;
19:23 bigfoot547 u forgot the line terminator lol
19:24 rdococ lol
19:24 bigfoot547 local red = 0
19:24 tenplus1 red = 0/0
19:24 rdococ red-NaN:
19:24 tenplus1 nan
19:24 rdococ red = 0
19:24 bigfoot547 Floating point exception
19:24 rdococ lol
19:24 bigfoot547 (Process sent SIGFPE, aborting)
19:25 rdococ NaN is weird, MaN
19:26 tenplus1 lolol
19:27 red-NaN initiating self destruction
19:27 red-NaN wiping OS.... done
19:28 red-NaN Uploading stats to command and control servers........done
19:28 CalebDavis http://pasteall.org/pic/index.php?id=118389 screenshot of Athermensia survival
19:30 rdococ Starting RD-OS.
19:30 rdococ > _
19:31 tenplus1 > initiate scooby_doo project
19:34 rdococ No such project found.
19:34 rdococ > _
19:34 tenplus1 :P
19:34 rdococ Are you sure you want to delete the boot sector? Y/n
19:35 tenplus1 > y
19:35 rdococ y/n should really be yjtp/nf
19:35 rdococ Deleting boot sector...
19:36 rdococ Error: Boot sector deletion detected and prevented.
19:36 rdococ Error: Could not delete boot sector.
19:36 Fixer BACK TO THE OLD SCHOOL BACK TO YOUR ROOTS_
19:37 rdococ Error: Could not find "THE OLD SCHOOL BACK TO YOUR ROOTS_".
19:38 rdococ bored
19:38 rdococ need ideas
19:39 tenplus1 > sudo apt-get install minetest_0501
19:40 rdococ o_O
19:40 rdococ Could not find package "minetest_0501".
19:40 rubenwardy rm -rf /$MINETEST_DIR
19:41 tenplus1 we're using a chroot instance to future repo's :PPP
19:41 rdococ Removed directory.
19:41 rubenwardy disclaimer: don't run suspicious looking commands you find in chatrooms
19:41 rdococ duh
19:41 tenplus1 +10
19:42 rdococ lol
19:42 rdococ LOL
19:42 bigfoot547 sudo rm -rf /
19:42 rdococ sudo fart
19:43 * rdococ hugs bigfoot547
19:43 bigfoot547 lol
19:43 bigfoot547 cowsay
19:43 rdococ dammit, I'm bored.
19:43 rdococ need ideas on what to do.
19:43 Calinou whatis love
19:44 tenplus1 baby dont hurt me,
19:44 rubenwardy make me a coffee
19:44 rdococ https://lmddgtfy.net/?q=love
19:44 rubenwardy *make me a sandwich
19:44 rubenwardy damn it
19:44 rdococ *sudo make me a sandwich
19:44 bigfoot547 bash
19:45 * rdococ bashes bigfoot547
19:45 bigfoot547 sh
19:45 rdococ ba$
19:45 rdococ s$
19:45 rdococ â–’â–’â–’â–’â–’â–‘â–‘â–’â–‘â–‘â–’â–’â–’â–’â–‘â–‘â–’â–‘â–‘â–’â–’â–’â–‘â–‘â–’â–’â–’â–‘â–‘â–’â–’â–’â–‘â–‘â–’â–‘â–‘â–’â–’â–’â–’
19:46 tenplus1 rdoc blurred out bad words
19:46 rubenwardy /kick rdococ badwords
19:46 rdococ lol
19:46 Calinou yes
19:46 Calinou (that's a command)
19:47 rdococ do not ███████ kick me you ████████████ :P
19:47 Calinou yes takes an optional argument, which will replace the "y" that's constantly printed to stdout
19:47 rdococ why is that even a command, lol
19:47 twoelk wow - intigrating a new laptop into our company system was somewhat more time consuming than I thought
19:48 rubenwardy rdococ, to auto accept things
19:48 rdococ ah...I guess?
19:48 rubenwardy not everying provides -y
19:48 rubenwardy so    yes | some-command
19:48 rdococ lol
19:49 rdococ no | command
19:50 tenplus1 https://www.youtube.com/watch?v=5oekdXqhcFI
19:50 * rdococ hugs tenplus1
19:50 rdococ YAY
19:50 tenplus1 that'll pass a few minutes, clicky link
19:52 tenplus1 be warned
19:53 bigfoot547 That
19:53 bigfoot547 That's an odd game
19:53 bigfoot547 I've seen JSE and Mark play it lol
19:53 tenplus1 heh yeah, same
19:54 tenplus1 the odd one's are quite interesting
19:54 Grandolf joined #minetest-hub
19:54 tenplus1 wb grandolf
19:57 Fixer rdococ: ╚════│ WELCOME TO THE CLUB │════╝
19:57 rdococ lol
19:57 nerzhul joined #minetest-hub
19:58 tenplus1 hi nrz
19:58 rdococ lol
19:58 rdococ lua is weird
19:58 Fixer DOS UX is not alien to me
19:58 rdococ {} ~= {}
19:59 tenplus1 nite folks :)
19:59 tenplus1 o/
20:00 tenplus1 left #minetest-hub
20:03 * twoelk emerges from under the table after having disconnected all the gadgets he has prepared the new laptop to work together with - and looks back in awe at the confusing world of cables and ancient gadgets that have lived and multiplied there for eons remembering the stories of old when some technicans had vanished for months returning with strange stories of distant realms
20:12 IhrFussel Do any of you server owners have a discord server for players to talk to each other outside the game?? I'm just curious how successful a discord server for MT could be cause one of my players offers to set one up
20:13 IhrFussel I personally think almost nobody would use it since only a small fraction even uses the forum for example
20:14 Calinou Discord is pretty popular lately; it's easy to set up and to use, has voice chat, and is meme-friendly (:D)
20:15 IhrFussel Yes but I wonder if any MT servers use it and if yes how popular it is / how many actively join there
20:15 twoelk meme friendly voice chat? how does that work?
20:16 * twoelk only remembers some mumbling servers
20:16 Calinou twoelk: I mean, the text part
20:16 Calinou Discord is notorious for having a lot of meme servers around :P
20:17 Fixer joined #minetest-hub
20:17 IhrFussel We can remove almost any mobile players cause that would be wayy too complicated for many...so 10-15% MT userbase left
20:17 twoelk was just wondering about accoustic memes :-P
20:17 Calinou Discord has very good mobile support
20:17 Calinou (Android + iOS)
20:17 Fixer amazing v7 spawn: https://i.imgur.com/WK8nlqq.png
20:18 IhrFussel Calinou, yes but now imagine how many mobile players don't even understand English + controls ingame
20:18 Calinou yeah
20:18 Fixer IhrFussel: discord is quite popular across hip-gamer community
20:18 Calinou Fixer: this could have been the starting area of Half-Life 3 :(
20:19 shivajiva I have a skyblock channel on discord, I know natechip and longerstaff use discord also
20:19 Fixer R.I.P.
20:19 Fixer I want to believe
20:20 * twoelk once played on a teamspeak channel that spread accross several games at the same time - that was confusing and fun
20:20 shivajiva does that mean I'm a hip-gamer Fussel :]
20:21 * Calinou remembers Mumble
20:21 Calinou "It was not always a good citizen. It could not control people's volume. But it was a software!"
20:21 shivajiva I have a mumble server too lol
20:21 Calinou me too
20:22 Calinou (there's nobody on it)
20:22 shivajiva but discord blows it out of the water
20:22 shivajiva same Cal :)
20:22 IhrFussel shivajiva, I didn't say that, Fixer did :P
20:22 shivajiva Ik but I wanted ur opinion XD
20:23 Fixer if something youtube gaming related - discord will be there
20:23 IhrFussel I have no real opinion, I just wanted to know how much it's worth to set such a server up compared to the effort and work you need to put into it
20:23 Fixer I'm playing on mc beta 1.7.3 server, guy that who owns it also records short videos of it, and discord ofc...
20:24 Fixer same even for some OSS games
20:24 IhrFussel It's really pointless if only 5 or 10 players use it, that's what I mean
20:25 shivajiva no effort for discord, it's getting your players there that's harder
20:27 IhrFussel The majority of people doesn't like voice chat AFAIK
20:27 IhrFussel I read statistics about it some time ago
20:28 shivajiva yup, seems you need to have nothing to hide to chat on voice with total strangers lol
20:29 rdococ [citation needed]
20:29 shivajiva unless it's rp
20:29 IhrFussel Voice chat with strangers makes it easier for pedos for example to find victims
20:30 shivajiva how does that work then?
20:30 Calinou voice chat isn't in the culture of Minetest indeed
20:30 Calinou it is more so for other games (but even in the Minecraft community, it's not that popular)=
20:30 Calinou --
20:30 Calinou oops
20:31 IhrFussel Most players in MT are too young...the average age on my server (only calculated with known ages of course) is 12
20:32 twoelk voice chat is essential if you need to coordinate actions fast - something not often needed in any minetest game I know of
20:32 Calinou yes
20:32 Calinou twoelk: Minetest CTF :P
20:32 shivajiva yep so voice chat isn't really a good idea, nice for staff though so you can hear who you are dealing with
20:33 shivajiva that's the context it's used in for MT afaik
20:34 twoelk hm, just wanted to do some server hoping before driving home and noticed I can't connect to shivajiva's skyblock server. has the address changed?
20:35 shivajiva stormchaser and I spent some time on mumble whilst he was showing me the ropes for example, twoelk I closed it
20:35 twoelk oh
20:36 twoelk had hid some goodies for my nephew - but school season is starting now so he won't be playing much in the near future anyways
20:37 rubywarden joined #minetest-hub
20:37 rubenwardy woot!
20:38 shivajiva it's popularity had dwindled and it was too big a security risk for the map based on it becoming a target for a certain person
20:38 twoelk LOL minetest france spawn is a room full of half submerged avatars
20:39 shivajiva with player checks lacking in the core I shelved it until such a time as we have validation of player movement
20:40 Guest7216 joined #minetest-hub
20:40 rubenwardy was kicked by Guest7216: rubenwardy
20:40 shivajiva so that's the end of that I guess
20:41 rubenwardy joined #minetest-hub
20:41 tabfail Guest27485: /msg nickserv help regain
20:43 Megaf wow
20:43 Megaf youtube sure looks different
20:43 Shara I won't do voicechat simply because I'm not the only one in the house and it would be annoying/disruptive to them or to whoever I was talking to
20:44 shivajiva hi Shara
20:44 twoelk hm, still stuck in a hole on JT2 - off to the next server
20:45 rubenwardy wooo
20:45 Shara Hi shivajiva :)
20:46 * rubenwardy is now self hosting a BNC (ZNC)
20:46 paramat luckily all biomes have loose surface material so i have not yet spawned in a pit i could not escape
20:48 twoelk I once had tweaked a world to have large deserts - spawning under 20 blocks of sand is cumbersome to get out of
20:52 Calinou <twoelk> LOL minetest france spawn is a room full of half submerged avatars
20:52 Calinou "What does hell look like, dad?"
20:52 Calinou "It looks like the spawn of 'just test.'"
20:52 Calinou "HORROR!"
20:58 * twoelk decides to pay JT a visit - and hop
21:00 twoelk and hop to the next
21:08 Fixer Calinou: nope, first iteration of just test spawn was worse... and tbh jt spawn looks not that bad, I've seen _much worse_ spawns
21:09 Fixer interestingly i have not seen any swastikas on minetest servers, yet on some MC servers it is pretty big thing
21:09 twoelk the old JT spawn was ever evolving
21:10 twoelk there was a player with offending name in the early days of JT2 spilling lava all over the place
21:12 paramat joined #minetest-hub
21:17 IhrFussel Guys? Can someone tell me why my mesh node appears horizontally while I want it vertically?
21:18 bigfoot547 Try turning your computer screen sideways
21:19 Calinou IhrFussel: rotate it in Blender?
21:19 Calinou it's probably an issue of Z-upwards vs Y-upwards
21:19 Calinou you can adjust this when exporting, too
21:19 Calinou (at least with .obj export)
21:20 IhrFussel Calinou, I downloaded it from the forum it's the steering wheel you can find when in the meshnodes topic ... I assume the wheel must have the correct rotation cause it appears fine in the image
21:22 IhrFussel Is there something missing in my definition maybe? https://pastebin.com/dRnS63PL
21:24 IhrFussel Calinou, https://forum.minetest.net/viewtopic.php?p=123451#p123451
21:24 IhrFussel It appears correct there
21:24 Calinou it's a model intended for entities, not meshes
21:24 Calinou meshnodes weren't available back in 2013 :)
21:25 Calinou they were added around 2014
21:25 Calinou the mod description says: "Meshnodes is a mod that transforms ordinary minetest nodes into a connected array of replica entities to which players can attach to and manoeuvre."
21:25 IhrFussel Oh so I should add it with register_entity?
21:25 Calinou yes, but then it's not a node anymore, it's an entity
21:25 Calinou (with the performance implications)
21:25 IhrFussel Doesn't matter it's just for deco..can I make an entity ignore punches?
21:26 Calinou hmm… not sure
21:26 Calinou you can make it never die (immortal = true)
21:26 Calinou also, entity collision (with players) can be sketchy
21:26 IhrFussel That's what I mean
21:27 Jordach joined #minetest-hub
21:29 IhrFussel Calinou, this should work now? https://pastebin.com/Uihkxmf3
21:30 Calinou I guess
21:30 Calinou I don't remember if "immortal" is a group, or a property
21:30 Calinou it's used in some entities in the default game (namely, dropped items)
21:30 Calinou look in the builtin Lua files
22:16 sniper570 joined #minetest-hub
22:19 rubenwardy Shara, <CrimsonFall> is there a mod from Red Cat I can talk to
22:19 rubenwardy I have a strange sense of de-ja-vu
22:20 * red-NaN wonders what caused that de-ja-vu
22:21 * red-NaN looks up de-ja-vu on wikipedia while waiting for code to fail compiling
22:21 rubenwardy * Déjà vu
22:28 rdococ y a y
22:28 red-NaN well they left
22:28 rdococ int red = 0;
22:29 rdococ int red = 4;
22:29 NullRed Will Red finnaly start using nicks not in the red-??? namespace? Find out next week!
22:29 rdococ int[6] red = {5, 4, 3, 4, 5, 6};
22:31 rubenwardy there you are, no choice now
22:31 rubenwardy hmmm
22:33 ruben2 joined #minetest-hub
22:33 rubenwardy well, that sucked :D
22:35 NullRed is mransom the person that runs minetesthosting?
22:35 rubenwardy that sounds familiar
22:36 benrob0329 I'm starting to publish my content to LBRY, this could take a while to finish
22:36 rubenwardy lol, ffs
22:36 rubenwardy !q mransom
22:36 rubenwardy yes it is, confirmed on forums
22:37 rdococ yay
22:37 NullRed I wonder why they didn't bother to register an account
22:39 NullRed huh youtube ads think I'm russian
22:39 rubenwardy VPN?
22:40 NullRed I don't think so..
22:40 NullRed I did set up a free VPN once but I disabled it
22:40 rubenwardy oh, thought you used one?
22:40 NullRed and the interface lang for other stuff is correct so...
22:43 rubenwardy weird
22:43 rubenwardy I use a VPN - PIA
22:44 rubenwardy it's pretty good, this is my speed currently: https://i.rubenwardy.com/b3tjrGB7ta.png
22:44 rubenwardy they also come with a guarantee of not supporting DDoS'ers
22:44 NullRed huh thats pretty good
22:45 rubenwardy it goes up to 170 at times
22:45 NullRed maybe it's some attempt to mess with people that use adblocker
22:49 rdococ heh
22:50 rdococ I went one step beyond and installed a tracker detecting plugin
22:57 NullRed ah I see one of the plugins I had pushed out an malicious update that injected ads
22:58 rdococ lol
22:59 rdococ red ← 1.
23:00 rubenwardy "; UPDATE User SET nick="red-001" WHERE nick="NullRed"; DROP TABLE ads; --
23:01 rubenwardy the quality of discussion in this chatroom has deteriorated since yesterday
23:01 rdococ mainly because I'm here
23:02 NullRed 418 I'm a teapot
23:02 rdococ I'm bad at quality discussion - I'm an idiot.
23:02 NullRed btw congrates on hosting your own BNC server now
23:02 nchambers joined #minetest-hub
23:03 nchambers joined #minetest-hub
23:03 NullRed ...
23:03 rubenwardy that was interesting, nchambers
23:03 bigfoot547 Mode #minetest-hub [+v nchambers] by moon.freenode.net
23:03 bigfoot547 ^^ Why can't it do that to me? lol
23:03 bigfoot547 Except I want the server to set +o on me lol
23:03 NullRed because you have not confused the freenode servers enough
23:04 bigfoot547 I see
23:04 bigfoot547 left #minetest-hub
23:04 bigfoot547 joined #minetest-hub
23:04 NullRed changing host really confuses the IRC servers
23:12 rdococ lol
23:12 rdococ ‮heh: https://xkcd.com/1137/
23:17 NullRed ...
23:18 NullRed what
23:19 rdococ lol
23:19 rdococ unicode has a RTL override character that reverses text :P
23:20 nchambers rubenwardy: my mistake
23:21 nchambers I was logging into my bots account to make sure I had the right password
23:21 rubenwardy ah, I see
23:25 Natechip joined #minetest-hub
23:26 Natechip joined #minetest-hub
23:27 Natechip IhrFussel Calinou shivajiva: theres a few ppl who use discord actually in the community.... a server is very easy to set up there. and it runs on the services servers. inside a server you can make channels. so there could be a minetest server with channels for indivisual mt servers (thats an example).
23:27 Natechip though
23:27 rdococ meh
23:27 Natechip if your worried abt the voice chat.,.. just lock it. make it invite only. or delete it
23:27 rdococ discord is laggy for me
23:27 rdococ I'd rather use irc
23:27 NullRed I remeber trying to create a minetest discord once
23:27 NullRed I got like 5 people
23:27 Natechip if you wanted to connect it to your mt server u could use a IRC to discord bot
23:28 rubenwardy I like how simple IRC is
23:28 rubenwardy well
23:28 Natechip rdococ: the deiscussion was brought up earlier about this
23:28 NullRed RIP discord server, I bothered to set the icon for you
23:28 Natechip discussion*
23:28 NullRed well at least it would be better then matrix
23:28 Natechip lol
23:28 rdococ slack
23:28 rdococ lol
23:29 rdococ ooh!
23:29 rubenwardy slacks makes conversations so unreadabl
23:30 rdococ what if a MT server hosted its mods folder on github so server admins could update it as needed?
23:30 rubenwardy like, you only see like 3 messages at oncee
23:30 rubenwardy rdococ, that's a good idea. Using submodules, preferably
23:30 NullRed some server ops do that
23:30 NullRed like davisonio
23:30 rubenwardy also, the Minetest Modding Book is 9000 words including titles
23:30 Natechip CraigyDavid Null?
23:30 rubenwardy not including code, ofc
23:31 NullRed Natechip, yeah
23:31 Natechip yup
23:31 Natechip he has a repo for his server on his GH acc
23:31 NullRed hey I think I even have a few commits in it
23:34 Natechip lol
23:34 rdococ yay
23:34 Natechip oooh its u red-001 :P
23:34 Natechip anyways
23:35 Natechip i gotta change my nick sometime here...
23:35 rdococ I'm tired. bored.
23:35 Natechip everyone thinks im either Nate or Microchip
23:35 Natechip XD
23:35 NullRed yeah it's the red-???
23:35 rdococ red = 1;
23:36 rdococ red = 999;
23:37 OneRED HTTP 429 Too Many Requests Issued
23:38 rdococ Starting RD-OS.
23:38 rdococ > _
23:41 paramat joined #minetest-hub
23:51 twoelk left #minetest-hub

| Channels | #minetest-hub index | Today | | Google Search | Plaintext