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IRC log for #minetest-hub, 2017-08-20

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Time Nick Message
00:54 ssieb joined #minetest-hub
01:00 LazyJ I've been catching up on my reading of the #minetest-dev logs; is it better to post my input on the debug display here in -hub or in -dev?
01:03 LazyJ I'm not a core contributor so my concern is that if I post in -dev my input will be dismissed and ignored.
01:08 rubenwardy -dev is fine
01:08 rubenwardy the PR for it is better
01:08 LazyJ Has the debug info been already removed?
01:09 rubenwardy also, the signs that you're stagnating on a project: https://i.rubenwardy.com/rharB6XO7l.png
01:11 LazyJ Sorry rubenwardy, I don't comprehend the png chart. Real life getting in the way of progress on projects - *that* I'm all too familiar with.
01:12 rubenwardy it's a git diagram
01:12 rubenwardy there's a master branch with 4 branches dangling off it
01:12 rubenwardy each a WIP feature
01:13 LazyJ Hmm...
01:13 LazyJ "He who begins too much accomplishes little" is a saying that comes to mind.
01:13 bigfoot547 joined #minetest-hub
01:13 LazyJ A saying which I have ignored for years. :)-
01:14 jas_ ^5
01:14 rubenwardy LazyJ, https://github.com/minetest/minetest/pull/6225
01:15 LazyJ Ok, thanks rubenwardy. I'll read it while my computer is still chugging on mapper renderings.
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01:16 Raven262 Would it be possible to display the compass in hud? That would be a nice base for implementing waypoints on it.
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05:00 tumeninodes joined #minetest-hub
05:03 tumeninodes know what else would be nice? if someone knew how to fix the mod mapit https://forum.minetest.net/viewtopic.php?f=11&t=9219&hilit=mapit ;) And that would be nice to see added to Minetest Game itself. It worked for me in the past, but has stopped working, and the map size is fixed at 2000
05:05 Raven262 Hi tumeninodes
05:05 tumeninodes Hi TreeFeather :P
05:06 * Raven262 shouldn't have mentioned that.
05:06 Raven262 Well, i saw it on City States server, sometime ago though.
05:06 tumeninodes haha. actually it crossed my mind about birds in trees when you first mentioned it
05:07 tumeninodes just thought I'd troll you a little with it
05:07 tumeninodes Amber is looking nice btw
05:08 Raven262 Thanks, i put quite a bit of work into it (It was fun as hell making it :P)
05:08 Raven262 Your mod also looks nice, the one with nodeboxes.
05:09 tumeninodes thunk ya
05:10 tumeninodes I've been staring blankly at particles, because I want to make a fountain-like mod but haven't really dug in yet
05:10 tumeninodes but I saw the fun you were having with them, so motivation is up
05:10 Raven262 Look at the amber lamp, it has all the code you could possible need :P
05:10 Raven262 *possibly
05:11 tumeninodes I'll grab my sunglasses first
05:13 tumeninodes The fountain will basically be water particles shooting up then back down. Would be cool though if I could get them to act like times fountains and seem to almost jump from one to another using timers :P
05:13 Raven262 Did i mention that i had quite a good time experimenting with those particles? http://i.imgur.com/Ns19t6n.png http://i.imgur.com/0NwSPhs.png
05:14 Raven262 You can only set velocity, acceleration and direction to the particles
05:14 Raven262 Also the animation
05:14 tumeninodes haha that's crazy. At which point did your pc say "Nope"
05:14 Raven262 At the point of 30 amber lamps i think
05:14 tumeninodes that's actually pretty good
05:14 Raven262 I need some 3 amber lamps to reduce FPS from 60 to 50
05:15 Raven262 But the more amber lamps the less the fps reduction per lamp
05:15 Raven262 Oo
05:15 tumeninodes thats weird
05:15 Raven262 Not to mention the alpha stage of the root tunnels used much more particle spawners, once it crashed my minetest :P
05:16 Raven262 So i guess there are limits
05:16 tumeninodes hey, can the glow be set/timed to time of day?
05:16 Raven262 I doubt it
05:17 Raven262 Also, its not a light source from a particle as i expected
05:17 Raven262 Guess i was hoping too much there
05:17 Raven262 Wait, it actually can be set
05:17 Raven262 if you use ABM to run particle loops
05:18 Raven262 like i did, i don't use the spawner, but spawn each particle by its own
05:18 Raven262 You could check which time of day it is and set the light source accordingly
05:18 Raven262 it is unknown if this would lag though
05:19 tumeninodes Yeh, I found a really old mod like that recently, which is what made me wonder about particle glow
05:20 tumeninodes admittedly I always forget about lag with servers because I am a lonely, creative user haha
05:20 Raven262 lol
05:20 Raven262 Good, that means that you never noticed the offline lag Oo
05:21 tumeninodes I'll definitely be looking through your particle code though
05:21 benrob0329 Speaking of particles, does anyone know how hard it would be to get a wind like effect?
05:21 benrob0329 Basically dust and suck blowing out from a location
05:21 tumeninodes oh, I've gotten tons of lag offline before... when I get really crazy with experimenting
05:21 benrob0329 *suck
05:21 benrob0329 *such
05:21 tumeninodes hi benrob
05:21 benrob0329 My gosh, I cannot type on a phone correctly
05:22 Raven262 benrob0329, that would lag, but it is quite simple to make
05:22 tumeninodes haha me either, fingers are too big, drives me nuts but I just leave it to the receiver to decode what I type
05:22 Raven262 By carefully experimenting with speed and acceleration of the particles
05:22 benrob0329 Any way to make it not lag?
05:22 Raven262 Nope, those are the particles
05:22 benrob0329 Like, bigger and fewer particles?
05:23 Raven262 You can try
05:23 Raven262 But i have been warned that this thing lags a lot, also i saw it myself.
05:23 tumeninodes PS4 render farm?: :P
05:23 benrob0329 I wonder if I could manage do do it as a mesh
05:24 Raven262 btw, tumeninodes, most of that particle code in my mod was written by tenplus1 xD
05:24 benrob0329 I'd have to use dithering for the transparency though, as entities cant be semitransparent
05:24 Raven262 I just tweaked it to be just right
05:24 tumeninodes cool
05:25 benrob0329 Do we have any good ideas of what wind would look like in pixel form?
05:25 Raven262 depends on the style you are using
05:25 tumeninodes my brain just cramped up
05:25 benrob0329 MTG style
05:26 benrob0329 I could make a 3d pixel mesh and animate the texture to give the feel of wind
05:26 Raven262 I guess white, but you can decide if you want to make it pixelated and with higher contrast, or higher res with lower contrast :P
05:26 benrob0329 Like, a 3D voxel wind texture thing
05:27 tumeninodes well, wind does have particles which travel with it
05:27 Raven262 I never really thought there would be wind in mtg xD
05:27 benrob0329 Its for the TARDIS :PP
05:27 benrob0329 Eventually
05:27 Raven262 Ahhhh
05:27 tumeninodes I knew it hahaha
05:27 benrob0329 I mean, its a standard effect :D
05:27 tumeninodes I would guess very faint images would be best
05:27 Raven262 I thought tardis doesn't make wind and stuff around when it disappears/appears
05:28 benrob0329 Oh it does
05:28 Raven262 Hmmm
05:28 tumeninodes but as you say, transparency is a tough spot
05:29 Raven262 Well, you'll need some graphics, best use gimp > render solid noise clouds > black to alpha > cut a shape of a stretched cloud
05:29 Raven262 You can also render stretched solid noise on x axis to get a better feeling in the end
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05:31 benrob0329 https://youtu.be/n2pE7LbV8aM
05:31 benrob0329 See 1:10
05:33 benrob0329 Its a subtle effect, ya know clearing out the air to make space for the exterior :PP
05:33 Raven262 In that scene, there are objects to which the air can interact to create the effect, in mtg you can't blow away anything.
05:34 Raven262 I think making a few cloudy sprites will do the job
05:34 benrob0329 Right, but its giving the illusion of that counts
05:34 benrob0329 Maybe blowing away sand or dirt particles
05:34 benrob0329 If you land on one
05:34 benrob0329 Or in one
05:35 Raven262 yea that would look nice
05:35 benrob0329 I need to do a lot of work on that mod tbh, but don't know where to start for most if it XD
05:35 tumeninodes and it could look for which node type it is under it
05:35 benrob0329 True
05:36 benrob0329 And spawn different colored particles depending
05:36 tumeninodes creative block seems too easy for me to get these days
05:36 tumeninodes yes, that would be awesome
05:36 benrob0329 Like, maybe a dark grey dust atop stone, or a lighter one on gravel
05:36 benrob0329 Tan on sand, etc
05:37 Raven262 You can use parts of their texture i think, liek the game itself does
05:37 tumeninodes and just very light particle usage
05:37 Raven262 *like
05:37 benrob0329 tumeninodes: ive managed to ovoid anything super intensive so far, so hopefully a small effect wont kill everything
05:38 benrob0329 Getting demats and remats to look right was interesting
05:39 tumeninodes the vid you put out a while back was so cool
05:40 benrob0329 :P
05:40 tumeninodes it was just ^that in a couple scenes
05:42 tumeninodes I have to go sleep, my eyes are literally crossing haha (weak muscles in one eye gives up when exhaustion hits :P )
05:42 tumeninodes nite folks
05:42 benrob0329 alright, gnight
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05:42 DI3HARD139 Quick question. How does one 'force' a submod through mod security
05:42 DI3HARD139 ?
05:50 benrob0329 Idk
05:51 benrob0329 Some other plans I have for the mod include Generated Interiors, Chameleon Circuit, and Proper Controls
05:52 benrob0329 And all of them are difficult XD
05:58 Raven262 Generated interiors? Thats like making a bunch of schematics and make them generate in a proper place xD
05:58 Raven262 Oh, and it has to be random a lot
06:10 Raven262 Calinou, I just found this: http://imgur.com/gallery/RSsXN9q <-- I've been playing doom from I don't even know when and this post says every damn thing I know about doom wads, even more, plain and simple Oo
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07:15 DI3HARD139 Hello CWz and wb ssieb
07:16 ssieb hi
07:17 * ssieb has terrible internet here, so will likely be reconnecting once in a while
07:19 Raven262 This guy just resurrected a 2y old post on the forums: https://forum.minetest.net/viewtopic.php?f=9&amp;t=12339
07:19 Raven262 Just to prove he was right, amazing.
07:20 DI3HARD139 I would do the same thing :P
07:20 Raven262 Hey, he waited for 2 years, imagine his patience xD
07:21 DI3HARD139 I can imaging that there was a notification set somewhere to remind him/her. That or it was extremely urgent :P
07:22 jas_ Project msx was amazing
07:22 jas_ Was di3
07:22 jas_ Hidis3hard i mean lol
07:22 DI3HARD139 lmao
07:22 DI3HARD139 hello
07:23 jas_ Oops meant 'hi' lol
07:23 jas_ Dunno how ppl use these things haha
07:24 DI3HARD139 phone?
07:25 Raven262 Calculator?
07:25 Raven262 ^Would be more fun
07:31 jas_ Recent got a cheap old smartphone... It's nice but I dread having to type into it.
07:32 DI3HARD139 I agree with that. My current phone's screen is awesome for videos but awful for trying to type correctly.
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09:28 Krock joined #minetest-hub
09:42 CWz we got lots of leaver recently
10:04 Megaf joined #minetest-hub
10:05 * lisac is now playing Crimson II (Crimson II) by Edge Of Sanity [16:27/43:00] [Playing] [played 2 times]
10:09 Krock hi lisac
10:10 Krock CWz, enabled mesecons_leavers ?
10:10 CWz huh?
10:10 lisac Hi Krock
10:11 CWz Oh!
10:12 Krock * mesecons_walllever
10:13 Fixer joined #minetest-hub
10:15 * lisac is now playing Crimson II (Crimson II) by Edge Of Sanity [27:04/43:00] [Playing] [played 2 times] [Death Metal]
10:15 lisac I wonder what features will this script of mine get in a month
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11:29 Calinou Raven262: that pretty much sums up the Doom community today
11:29 Calinou it's quite… fragmented
11:29 Calinou source ports use two, or three different licenses, which doesn't help
11:29 Calinou (some are GPLv2+, some are GPLv3 or GPLv3+, some use the original DSL, which is proprietary and not GPL-compatible)
11:42 IhrFussel joined #minetest-hub
11:43 IhrFussel Interesting...with mod profiler enabled certain types of damage are FORCED on you... profiler disabled + admin shield -> no fall damage ... profiler enabled + admin shield -> fall damage, same with lava
12:16 Shara Hello
12:33 rdococ Shara!
12:33 Shara rdococ!
12:34 rdococ My server doesn't seem to be up at the moment, but when it is it always seems to attract Undertale fans. I was wondering if anyone here would be able to understand why :P
12:35 Shara I don't know which server is yours :P
12:35 rdococ RD-Creative, but it's not up at the moment. It's hosted by xerox123.
12:38 Shara Hmm, poke me sometime when it is. I like spying on creative servers :)
12:40 Shara I'm looking for inspiration for new mods to add to mine, but it's difficult for a mod to impress me enough these days :P
12:54 Krock xerox123 would like to have voice
12:54 Krock thanks, Shara
12:54 xerox123 :)
12:54 Shara No problem, will add to list as well.
13:07 xerox123 Shara: btw the server is back up
13:07 xerox123 have fun spying
13:08 * Shara connects
13:11 IhrFussel What do the numbers in [ ] mean int eh profile files?
13:11 IhrFussel in the*
13:11 IhrFussel Like ABM[48]
13:14 Shara xerox123: Your server spits missing texture errors, if you didn't know
13:15 xerox123 for signs?
13:15 Shara Yup
13:15 xerox123 I'm aware, never firgured out how to fix it
13:17 xerox123 also had an issue where players seemed 1 node under the ground, fixed that with changing the 3d_armor models
13:20 Shara Current dev or stable server?
13:27 xerox123 dev
13:28 Shara There was a change with models there, which was probably the issue
13:28 xerox123 ah
13:28 xerox123 now F7 shows your one node above the ground, if you've noticed on rd-c
13:28 Shara It's not advised to use current dev, since it's working toward a version that will break compatibility
13:29 IhrFussel xerox123, you shouldn't use dev anymore, next release will NOT be compatible with 0.4.X
13:29 xerox123 oh
13:29 xerox123 well now I have something to work on today
13:29 Shara Right now, I think the issue is only models, but if you keep updating, it could soon break other things
13:29 xerox123 ah ok
13:30 IhrFussel Collision box changed too
13:30 xerox123 so switching back to stable should be fine
13:30 IhrFussel Either Stable or any commit before...Jul 20 I think
13:31 IhrFussel One sec checking
13:35 xerox123 is it better to have one minetest install running 3 servers (server resource-wise) or 3 separate installs for each server?
13:35 IhrFussel https://github.com/minetest/minetest/commit/49920cfe8dc7869bb8235c6fe2b8ef26e2a523ca this was the first breakling commit
13:35 IhrFussel breaking*
13:36 xerox123 Ill move back to stable
13:37 Bobr2 thanks
13:38 rdococ o_o
13:38 rdococ what happensed?
13:38 Krock sed?
13:38 Shara rdococ: I touch a server, problems get found with the server :P
13:39 rdococ ah
13:39 rdococ :p
13:43 Bobr2 hows everyone
13:43 Shara Fighting with a mod (as usual)
13:43 Bobr2 lol XD
13:43 Bobr2 usual
13:44 xerox123 back to my question of: <+xerox123> is it better to have one minetest install running 3 servers (server resource-wise) or 3 separate installs for each server?
13:44 Bobr2 im well annoyed with nate
13:47 rdococ Rdococ's Law: There is at least one human being on Planet Earth who is annoyed with at least one other human being.
13:47 rdococ The Law of Rdococ-Godwin also states that there is a large chance that at least one such human being on Planet Earth is an example of Godwin's Law and Rdococ's Law at the same time.
13:47 rdococ :P
13:56 xerox123 is there a git command to move back to stable?
13:57 Bobr2 wow i just saw a hacker :/
13:58 rdococ a hackar?
13:58 rdococ :O
13:59 Bobr2 yes on teslanight skyways he was flying and he said he was doing it by (f) define (f)
14:00 Shara And did you check what privs he had? Lots of people say they can hack but don't have a clue.
14:00 Bobr2 shout and interact
14:00 Shara Let the server owner know then. Maybe he has a rule against hacky clients.
14:00 Bobr2 yea he has
14:01 Shara Sadly enabling fly/noclip is ridiculously easy.
14:02 rdococ no anticheats?
14:02 Bobr2 i dont its annoyinh
14:02 Bobr2 they have anti cheats
14:02 Shara I wouldn't call those people hackers really. I mean, even I can do it.
14:02 Bobr2 the name is XINU
14:02 Shara rdococ: there's no reliable anticheat method for this currently
14:02 Shara It's a sore point with at least a few server owners as well
14:02 DI3HARD139 @xerox123 Shared install from what I've observed. The other way just creates unnecessary duplicates. Only time I've seen standalone installs being useful is if the main files are being modified for a specific map.
14:03 rdococ Shara: you can d oit too? how?
14:03 DI3HARD139 Resource usage (CPU/RAM) is the same.
14:03 xerox123 DI3HARD139: ok, thanks :)
14:03 Shara rdococ: Sorry, but not going to hand out instructions. Go read MT code some and work out how the privs are handled.
14:03 xerox123 it'll be better on storage too
14:03 rdococ heh, fair enough :P
14:04 Shara I'll explain anything I know, unless it's something that causes server owners headaches :P
14:05 rdococ uh oh, I'm a server owner - will I get headaches too? :P
14:05 DI3HARD139 Most probably :P
14:05 rdococ (does the host also get headaches?)
14:05 Shara Do you want people enabling privs you don't choose to give out?
14:05 rdococ well, my server is creative, so mundane things like fly are given out freely
14:05 Shara It's actually not as bad for creative servers, since most give fly by default.
14:05 Shara Yup.
14:06 Shara But you want people using noclip?
14:06 rdococ noclip's fine by me.
14:06 Shara Why's it not given out by default then?
14:06 rdococ (I don't think it's given out automatically, but they can ask.)
14:07 Shara I don't give it by default because you get kids "stalking" at each other and yell that someone won't get out of their house and so on.
14:07 Shara yelling*
14:07 CWz yeah
14:09 rdococ ah
14:09 Bobr2 XDXDXXDDXDXDXXXXXXXXXXXXD
14:11 Shara It's not so easy to put up with on a PVP survival server though when people are using noclip to get an unfair advantage.
14:11 Bobr2 yea
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14:19 rdococ but... two words: worldedit, server.
14:19 rdococ wait, those are handled by server mods, nvm
14:20 Shara Hmm, is it just me, or when using 3d_armor and standing still, do the boots and leggings have some weird graphical jitteryness?
14:20 Shara Like the textures for one leg and the other are trying to overlap
14:21 Shara I never noticed it before, but now I'm trying to make armour textures of my own, I can't not see it
14:32 IhrFussel Is maybe now someone available who can explain to me what the numbers inside [ ] mean when I enable the mod profiler? ABM[48], on_generated[1], globalstep[2]
14:34 Shara I would if I knew.
14:37 benrob0329 Hello
14:38 rdococ I'd guess and say that means there are 48 ABMs and 2 registered globalsteps
14:38 rdococ of course, you always get the global step which would have worked better as an ABM :P
14:38 rdococ (well, or not)
15:03 Krock IhrFussel, either it's sorted by time used or the first time it was registered
15:03 Krock s/time used/time which the function used/
15:34 nerzhul https://forum.minetest.net/posting.php?mode=edit&amp;f=18&amp;t=18331&amp;p=289783
15:34 nerzhul everybody should read that :)
15:35 sfan5 fixed link https://forum.minetest.net/viewtopic.php?f=18&amp;t=18331
15:36 nerzhul ty
15:36 Shara nerzhul: You should say thanks for reading right at the end, not before the end :P
15:37 Shara But nice to get confirmation of how it will work :)
15:39 nerzhul oops
15:39 nerzhul fixed :p
15:39 nerzhul wrong paragraph
15:42 Shara :)
15:45 lisac I'm going to try to build MT with this https://gitlab.com/JFT/Irrlicht_extended/tree/master
15:45 lisac it has performance improvements, new GL, and new Vulkan
15:47 benrob0329 lisac: good luck
15:47 benrob0329 OOOoo, its using BGFX
15:49 lisac benrob0329, I just heard about BGFX. Seems interesting. Is it any good?
15:49 lisac Calinou, what do you think?
15:49 benrob0329 It looks good, but I haven't done anything with it
15:50 lisac hmm I'm guessing calinou probably made a few PRs
15:50 benrob0329 I'm sure he'd prefer if we moved to Godot :PP
15:50 lisac lol I like godot
15:51 benrob0329 We all do, but none of us want to make MT a native module :PP
15:51 * lisac is now playing April Ethereal (My Arms, Your Hearse) by Opeth [1:27/8:41] [Playing] [played 7 times] [Metal]
15:51 lisac lol
15:51 lisac https://makingartstudios.itch.io/dls
15:51 lisac this looks nice
15:53 Calinou benrob0329, lisac: BGFX is not really needed today
15:53 lisac how so Calinou?
15:53 Calinou truth is, OpenGL is well-supported on all platforms today, even on Windows
15:53 Calinou so there is no point in having a Direct3D renderer
15:54 Calinou some people suggested it for Godot, but Juan decided to just use OpenGL 3.3 (with APIs compatible with OpenGL ES 3.0, for mobile/web)
15:56 lisac oh
15:56 lisac why not add a Vulkan renderer to Godot?
15:58 benrob0329 Because Vulkan isnt as well supported
15:58 benrob0329 Calinou: I think the point of it was that BGFX is a better renderer than Irrlicht's current one
16:01 Calinou BGFX isn't a renderer, it's an API that can translate to other graphics APIs
16:02 Calinou lisac: and yes, Vulkan is still barely supported today, it's only really an option for AAAs
16:13 * Calinou looks at fonts on Google Fonts
16:13 * Calinou sees good-looking font
16:13 Calinou >no italic styles available
16:13 * Calinou screams in pain
16:16 Raven262 Who even uses italic fonts? Ah, wait
16:17 Krock I use italic fonts
16:19 Raven262 Only time when i change the default font, it is because i need a highly stylized one to fit the overall theme.
16:25 benrob0329 Calinou: http://www.awayback.com/index.php/2010/02/03/revised-font-stack/
16:26 Calinou a sensible font stack, if you want to avoid Web fonts (I don't need to, here), is:
16:26 Calinou https://github.com/twbs/bootstrap/blob/v4-dev/dist/css/bootstrap.css#L90
16:27 Calinou it's long, but it is consistent across platforms (except Linux…)
16:27 Calinou Segoe UI on Windows, San Francisco on macOS and iOS, Roboto on Android, "whatever your Linux comes with by default as sans-serif font" for Linux
16:27 benrob0329 >bootstrap
16:27 Calinou yeah, they changed the default font set for v4
16:27 Calinou (it's still not released today)
16:29 Calinou I think I like this one: https://fonts.google.com/specimen/Nunito
16:29 Calinou the supported charset isn't huge, but I only need English and French
16:29 Calinou the italic styles are very close to the regular ones, it might be hard to distinguish, unfortunately
16:30 Calinou but it's better than not having any at all
16:33 Raven262 I've been using this one http://www.1001fonts.com/8-bit-limit-font.html
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17:00 Krock I've been using this one https://laughingsquid.com/wp-content/uploads/2015/03/cm1-o.jpg
17:03 Raven262 lol
17:06 Krock downloaded it. it's real.
17:13 CWz the great papyrus endorses it
17:13 CWz he rates it 4 our of 5 spaghetti
17:18 cx384 joined #minetest-hub
17:18 cx384 hi
17:18 CWz Hoi
18:14 Bobr2 h
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19:00 IhrFussel Guys...is looking up an extended player attribute FASTER than checking minetest.get_player_privs() 2-3 times ?
19:12 paramat Shara the graphical jitter with armour is possibly z-fighting
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19:18 Shara paramat: Yes, pretty sure it is. Just never noticed it before
19:18 Shara It's kind of annoying.
19:23 paramat a fix could be to have the player model have 1 leg very very slightly forward of the other when standing
19:24 benrob0329 Or very slightly apart
19:26 Shara I'm not good enough with models to attempt that myself
19:29 benrob0329 Technically the legs are separate iirc, so you should be able to just move them slightly apart
19:29 Shara I would still need to learn how.
19:30 Shara Plus it would need to be the actual play model and/or models used in 3d_armor
19:30 benrob0329 I can try later
19:30 benrob0329 Then submit a PR
19:31 Shara I think it would need to be for 3d_armor
19:31 benrob0329 *nods*
19:31 Shara But it would be really nice to get it fixed :)
19:31 benrob0329 Is all formatting disabled here, or just colors?
19:32 benrob0329 **bold** *italics* ``monospace``
19:34 paramat of course, only the armour would need shifting slightly :]
19:43 benrob0329 Question: Would anyone be interested in me posting my videos to LBRY for something like 1 LBC? It'd be in the original quality and your's to keep.
19:43 Calinou LBRY, LBC?
19:43 Calinou here, LBC is a website for selling second-hand products…
19:43 Calinou (Le bon coin)
19:43 Calinou :P
19:43 benrob0329 https://lbry.io
19:44 benrob0329 LBC is LBRY's crypto-currency
19:44 benrob0329 You get like 30 free and they're worth like 1/2 a dollar atm
19:46 benrob0329 So you'd own the video, in full quality for like $0.50 USD, while supporting more videos
19:46 benrob0329 And its a DRM free download (ofc)
19:55 IhrFussel I wish someone would add a lag value to /status that actually TELLS you something
19:56 Calinou yeah
19:56 IhrFussel How about an average lag value
19:56 Calinou we could have ping display on HUD, even
19:56 Calinou (too few games support that…)
19:56 Calinou (ping graph, as an option, would be great as well)
19:56 Calinou (good old Quake 3 lagometer…)
19:57 IhrFussel max_lag is USELESS...I as a server owner see NOTHING valuable in it, allo I know is my server had at SOME point recently a lag spike
19:58 Calinou yeah, it's useless
19:58 IhrFussel But there is absolutely NO indication of how high the server lag is RIGHT NOW ... max_lag only goes down by 0.00099 or something like that per step
19:58 Shara 14 players connected... Cap is 30. But I get "Access Denied. Too many users"
20:00 IhrFussel Shara, had the same problem earlier... cap was 30 and people told me only 20 could connect...then I raised the cap to 35 and a few more could join
20:00 Shara It's normal for it to be a bit under the cap, but I have seen 27 connected at once before
20:01 Shara So getting this problem at 14 is ridiculous
20:01 Shara I'm probably getting a crazy number of app users trying and failing to join
20:02 IhrFussel That could be it but 12 in the connecting process is unlikely I'd say o.o
20:02 IhrFussel 13*
20:03 Shara That's why I said it seems ridiculous.
20:14 IhrFussel Does anybody here know if dtime will report the REAL time that passed since the last step or if it simply reports the setting you set in minetest.conf?
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20:16 IhrFussel Cause if it reports the ACTUAL time passed, maybe an average lag mod could be coded
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22:49 Hijiri I think it's an "actual" time, however it is measured
22:50 Hijiri but it isn't constant, it will increase if there's more lag
22:50 Hijiri so yes I think that would be possible

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