Time Nick Message 06:45 paramat ~tell Raven262 assuming your air blobs are blob ores: the default ores are generating first in stone, then your air blobs are removing the remaining stone. include all default ores in your oredef 'wherein = ' 06:45 ShadowBot paramat: O.K. 07:46 paramat jas_ so you're expecting a vertically offset player but not getting one? 07:48 paramat maybe it's mtgame, that recently vertically offset the player model by 1 also, maybe 2 offsets are cancelling each other out, to appear normal 07:48 jas_ i use a custom model from stujones11, it's linked on an issue on minetest-3d_armor i'll find it 07:48 paramat the left screenshot is missing a player selectionbox, or are you not close enough? 07:49 jas_ but yeah, 0.4.16-stable looks fine on this 0.4.16-dev server with this custom player model 07:49 jas_ that's the setting, no entity selection box 07:49 jas_ i beleive default? anyway i'll find this link 07:49 paramat ok 07:49 paramat maybe his mod has cancelled out the expected breakage 07:50 jas_ https://github.com/stujones11/minetest-3d_armor/issues/116#issuecomment-319118059 07:50 paramat "For latest development builds you will need to manually switch the models for now" ok 07:50 jas_ on the server, the model needs to be replaced 07:50 jas_ not the client, tho 07:51 jas_ heh, der nvm me 07:51 paramat ok, well i dunno why it looks normal :] 07:52 jas_ i believe it's the custom model stu made linked on that comment there 07:53 paramat and i think you told me that the server is on a version after 12 july? 07:53 paramat 21 july 07:53 jas_ i'm on 816bca32 07:53 paramat stepheight should not affect vertical offset 07:54 jas_ picture for whoever might be wondering: http://imgur.com/7w1PcEl 07:54 jas_ stepheight change was not merged yet? that just makes it so android has to press jump button? (but android is low priority anyway?) 07:54 jas_ i have a lot of questions tonight sorry heh 07:55 paramat settable stepheight has been merged, but i left android controls unchanged for now 07:55 jas_ oh ok, didn't notice anything. and haven't tried connecting from android client in a few days 08:59 rubenwardy A graph of issues against time https://i.rubenwardy.com/TX8oWerrEC.png 09:00 rubenwardy Each thread in the bottom half is an issue, and shows when it was opened and closes 09:00 rubenwardy Issue meaning both actual issues and prs 09:00 rubenwardy A pr is an issue behind the scenes in gh 09:01 Shara This tells me we have a lot of issues :P 09:02 rdococ for some reason I can't set Chromium as default browser 09:02 rdococ O_O 11:01 Raven262 paramat, thanks it works now :) 11:23 CWz i think abiword has been abandoned 11:45 Raven262 Is there any way to apply a random rotation to an ore-generated node? 12:04 paramat Raven262 no 12:05 Raven262 Okay. 12:05 Raven262 I'm trying to generate giant underground roots using blob ores. 12:06 paramat you could register multiple nodes each with a different rotation 12:27 Raven262 paramat, yes that seems to be the best solution. I have created a tree node that has tree side texture on all 6 sides. 12:28 Raven262 I have been tweaking my blob ores to make them exactly as i want for a few hours now. I do have a small problem still 12:28 Raven262 Some of the blob ores are generating in the cube shape 12:29 Raven262 Even though there are other blobs of the same ore that are spherical or looking like that, some of these tend to be cubes 12:52 paramat i know why 12:53 paramat the cubic volume the blob ores are generated inside is the limit, you're making the blobs too big so they hit the limit of that cubic volume 12:54 paramat looks like 'clust size' defines the size of this volume 12:55 paramat so try increasing that 12:55 paramat or, make the blob smaller by altering the 'noise threshold' 12:59 Wayward_One hi all :) 13:21 shivajiva Hi Wayward 13:25 nerzhul some server owners should experience problems because they are on 0.4.16-dev ... it's not stable with 0.4.16 and lesser client :p 13:30 Raven262 Okay paramat, will try 13:53 paramat nerzhul maybe i'll make a PR to bump protocol to 36 and make 36 minimum, to get that message over 13:55 nerzhul paramat, i think the version fix should be better than that 13:55 nerzhul raising minimum protocol version is not good as we will just make end user server own stuck without understanding why nobody can connect to their server 13:59 Raven262 paramat, it seems to work now that i have risen the clust_size. 14:00 paramat ok i guess i don't understand protocol enough to judge, one less task :] 14:00 paramat good 14:01 paramat still keep clust size as small as possible though 14:02 Raven262 20? 14:24 CWz 20 is paramat's kriptonit 15:09 Raven262 Wb paramat 15:11 ThomasMonroe hey raven 15:11 Raven262 Hi ThomasMonroe 15:12 Calinou hi Raven262 15:12 Raven262 Hi Calinou 15:16 Raven262 Hi Sokomine 15:17 Megaf * [Calinou] ##windows #android #minetest +#minetest-hub #minetest-dev ##hardware 15:17 Megaf What other channels are you at? 15:18 Calinou I need a pastebin for this :) 15:18 Calinou https://hastebin.com/navifubeku.css 15:19 Calinou and that's only on freenode 15:19 Megaf I'm in over 60+ channels in Freenode and that's all we have in common, the channels I pasted here 15:19 Calinou I have around 45-50 channels (counting quickly) 15:19 Calinou (on this network) 15:20 Megaf +1 for etlegacy 15:20 ThomasMonroe O.O i only have around 25 15:21 Megaf ThomasMonroe, I too only have you in 4 channels 15:22 ThomasMonroe i figured 15:22 Megaf https://hastebin.com/eroxaricoz.css 15:22 Megaf my channels 15:23 sfan5 you speak brazilian portugese? 15:23 Sokomine hm. are you talking about anything specific? i'm wondering about having left freenode unintentionally, with a k-lined message 15:23 ThomasMonroe o yeah the freenode staff had to k-line a bunch of people trying to stop bot spam 15:24 ThomasMonroe however they should have fixed the problem 15:24 behalebabo it was an accident, k-lining so many 15:24 ThomasMonroe right 15:24 Sokomine ah, ok. thanks for the expalnation 15:24 behalebabo IIRC they made default user mode +R so only registered users can PM 15:24 behalebabo or rather you can only receive messages from registered users, set user mode -R if you want all of them 15:36 tenplus1 hi folks 15:37 Raven262 Hi tenplus1 15:37 tenplus1 hi raven o/ 15:40 Raven262 How do i make particle spawner to spawn particles that circle around the spawner point? 15:40 Raven262 Oh, and it would be nice if i could make them glow too. 15:40 tenplus1 spawner ? as in player ? or spawner as in spawn area ? 15:40 Raven262 Particle spawner 15:41 Raven262 Maybe i need minetest.add particle instead of particle spawner? 15:42 tenplus1 for a set ring around spawner you need to do some math and place a particle at a set position 15:43 Raven262 I placed it at the node's position 15:43 Megaf Hi tenplus1 15:43 Raven262 And i made it move 15:43 tenplus1 hi Megaf 15:43 Megaf sfan5, That's correct. 15:43 Megaf sfan5, you know me for like, 4 or 5 years already 15:43 tenplus1 you can make random particles appear at a position easily enough, but to make a ring around it needs a little more math 15:44 Raven262 Hmm 15:44 Raven262 Can i make them spawn and randomly move around their spawn point? 15:44 Megaf Sokomine, the whole IPv4 range was accidentally k-lined 15:44 tenplus1 once a particle is spawned you cannot move it 15:44 Raven262 Ah 15:45 tenplus1 hold on, working on routine to make circle around position 15:45 rdococ YaY! 15:45 Raven262 I would rather have them move in random paths around their spawn point 15:46 tenplus1 hi rdococ 15:46 Sokomine megaf: thanks for the explanation. i just wondered what happend. hope it's under control now 15:46 tenplus1 in that case raven set the min/mac accel so they shoot out from center 15:47 Raven262 No, i don't need them to spawn from the center, i need particles that move around some random path around the spawn point 15:48 Megaf Sokomine, I believe it is. 15:48 sfan5 Megaf: wasn't that sure so i asked 15:48 Raven262 Wait, actually i only need them to move in some non-linear trajectory 15:49 Raven262 Oh, and in all directions 15:49 Megaf sfan5, officially it's called just Portuguese... But on Linux distros and lots of sites it's already identified as Brazilian Portuguese 15:49 sfan5 i heard that there are actual differences, which is why there's two language codes 15:50 Megaf actually these days I was watching the news on a website, I was 3 minutes into the thing thinking it was in Russian when I realized it was Portuguese Portuguese 15:50 paramat if your blobs are big then 20 is ok, just make them the minimum size that avoids clipping the blobs 15:52 Raven262 Okay, I haven't noticed cubical edges happening anymore. 15:54 tenplus1 Raven262: see if this helps: https://pastebin.com/6nvtxcpi 15:56 paramat decrease clust size until you do, then increase it by 1 at a time until flat sides do not happen 15:57 tenplus1 hi sfan5, hi paramat 15:57 tenplus1 paramat: what's the best way to make plant decoration more rare on a mapgen ? 15:57 Raven262 tenplus1, i get a ring made out of particles that lasts for a moment. 15:58 tenplus1 yup, a good way to circle a position with particles if you need to mark it out 15:58 Raven262 xD 15:58 Raven262 Gonna try to make these move somehow 15:59 paramat tenplus reduce 'fill ratio', or do you use noise? 15:59 tenplus1 tweak the acceleration part to move them 15:59 tenplus1 and velocity.. 15:59 Raven262 yea 16:00 paramat crumbs i'm only in 2-3 IRC channels, a large number must be a huge time-sink 16:00 tenplus1 e.g. velocity = {x = 1, y = 5, y = 0} and acceleration = {x = 0, y = -10, z = 0} for gravity shower effect 16:01 tenplus1 paramat: yeah I'm using noise_params and had the 'scale' as a setting in .conf to make farming crops a little more rare, but somehow that's not what the person in question wants ?!?!?! 16:01 tenplus1 thought I was missing something 16:01 Raven262 lol jumping particles 16:02 tenplus1 ;P 16:04 paramat you need to adjust scale and offset, reduce the offset instead 16:04 tenplus1 offset is already 0 16:04 paramat makes no difference 16:04 tenplus1 https://github.com/tenplus1/farming/blob/master/mapgen.lua#L9 16:06 paramat yes adjusting offset is more effective 16:06 paramat ideally both should be params 16:07 paramat offset is average noise value, scale is variation either side of average 16:07 tenplus1 will need to read up on noise_params, am not 100% with those... always used ratio before :P 16:08 paramat i explain somewhere in the 'ask mapgen questions here' thread in the forum 16:08 tenplus1 thanks dude 16:08 paramat .. and you get decos when noise value is > 0 16:09 paramat using noise is just a variable 'fill ratio', works the same, value is 'decos per node' 16:09 paramat so should always be <= 1 16:10 tenplus1 I should prolly read the c++ code one time to better understand how it all fits together 16:10 tenplus1 offset, scale, spread, seed, octaves, persist etc 16:10 paramat nooooo that'll scare you 16:10 tenplus1 ehehe 16:11 Calinou hi 16:11 paramat the c++ noise code is very complex, i don't completely understand it 16:11 tenplus1 hi Cal 16:12 tenplus1 BrunoMine asked for a setting to make farming crops rarer on the map and I hoped that adding a setting for scale= would be the answer... now I need to bring offset into the equation when that's always been set to 0 :P 16:12 nerzhul noise code is always complex 16:12 tenplus1 hi nrz 16:12 tenplus1 wb gary 16:13 rdococ Mou. 16:13 rdococ HYoomANs! 16:13 * Wayward_One listens to his old hdd snap, crackle and pop 16:13 tenplus1 hi wayward... time to update to a nice new SSD drive 16:13 tenplus1 ebuyer.com has 'em on special :P 16:14 Wayward_One lol hi :) 16:14 garywhite hi ten 16:14 Wayward_One i should.. 16:14 garywhite did anyone else get spammed? 16:14 tenplus1 spammed ? 16:14 Wayward_One trying to get everything off of it right now before it dies 16:15 tenplus1 hope you manage to back it all up 16:15 garywhite I have 186 PMs spammed from bots last night 16:15 tenplus1 o.O wonder who did that... so annoying 16:15 Calinou yeah, I got like 60 PMs 16:15 Calinou deleted them all easily with Quassel 16:15 Calinou got a few in the morning, then set +R before they set it for everyone 16:16 tenplus1 hi sniper 16:16 Calinou they all send only one message, a link to an image that is obviously questionable content (it's obvious, but it has to be said anyway :P) 16:16 tenplus1 erk 16:19 * garywhite runs IRCCloud's delete spam menu, deleting all but 10 of 193 PMs 16:20 Raven262 Good thing that something disconnected me from the irc at that time. 16:20 Raven262 Got no messages whatsoever 16:22 Shara Hi all 16:22 tenplus1 hi Shara... how's things 16:22 Shara Seems I dodged the spam, so happy enough :) 16:23 tenplus1 same, didnt get any here 16:23 Shara You sign out though, I don't :P 16:23 tenplus1 wb behalebabo 16:23 Raven262 Hi Shara 16:24 behalebabo hi 16:25 * Calinou is running a Git bisect on Godot 16:25 Calinou there's a bug in 3D rendering… 16:25 Calinou I have 47 revisions to test, apparently 16:25 Calinou (at most) 16:26 Shara Hi Raven262 16:32 Raven262 Damn, i crashed minetest. 16:33 Raven262 Well, seems that that function you gave me, tenplus1, can't be executed inside and infinite loop 16:33 Raven262 at least not inside one that executes it all the time with no delay 16:33 tenplus1 you can make a custom node with on_timer and have it do that every second 16:34 tenplus1 then when player is nearby it works and if they arent it doesnt :D 16:34 Raven262 Nice 16:34 Raven262 I was looking for that, thanks :D 16:34 tenplus1 that's how we did air bubbles 16:36 * Raven262 is trying to figure out how to use this. 16:36 Raven262 Do you have any examples? 16:37 tenplus1 hold on 16:37 paramat ugh 28 tasks on my todo list .. 16:42 tenplus1 hi Jordach 16:46 tenplus1 hi bigfoot 16:49 bigfoot547 Hey tenplus1 16:49 bigfoot547 You responded before I was sent the /who lists :P 16:49 tenplus1 :P 16:50 tenplus1 Raven262: https://pastebin.com/LQc22bHp try that 16:54 Raven262 Thanks ten 16:56 tenplus1 am eager to see what you end up with :) 16:57 Raven262 You can call this "mid-testing" http://i.imgur.com/0NwSPhs.png 16:58 tenplus1 heh 16:58 Raven262 math.random ftw 16:58 tenplus1 what's it for initially ? 16:58 Raven262 It should be the light source of the underground root system in the amber mod 16:59 Raven262 some animated particles around the glowing source 16:59 tenplus1 ahhh, gotcha... 17:05 tenplus1 hi DI3HARD139 17:13 tenplus1 wb nrz 17:15 nerzhul ty 17:17 Raven262 tenplus1, lets say it shoots sonic waves or something: http://i.imgur.com/Ns19t6n.png 17:17 DI3HARD139 Hello tenplus1 17:17 tenplus1 o/ 17:18 tenplus1 lol, so many particles... you can increase the STEP size to reduce them 17:18 Raven262 Ik 17:18 tenplus1 hi Krock 17:19 Krock hi tenplus1 17:19 Raven262 I can also make more of them! 17:19 Raven262 xD 17:19 tenplus1 lol 17:19 Krock aagh.. I had to scroll down to check whether you're there :< 17:19 Krock oh well.. autocomplete would be an option too 17:19 tenplus1 ehehe 17:19 Raven262 10 fps 17:20 Raven262 At the other though, i'll end this experiment right here. 17:20 Raven262 I still have to make this thing work :P 17:20 tenplus1 heh yeah... 1 per second at random pos with glowy texture should be fine :D 17:21 Raven262 yep 17:21 Raven262 and to make it slow 17:22 tenplus1 https://diaspodon.fr/system/media_attachments/files/000/023/230/original/67ff5a267bbea2ff.png 17:25 Krock recycling failed 17:25 Krock no valuable content 17:25 tenplus1 :P 17:33 tenplus1 wb 17:35 Megaf thanks 17:35 Megaf Just tried out OpenIndiana 17:35 Megaf comically not ready for production 17:35 Megaf can't mount Linux file systems, only partition it can create is NTFS and can't mount NTFS either 17:36 Megaf doesn't support ATI GPUs, not mine at least nor my WIFI 17:39 Megaf Oh, doesn't support UEFI either 17:46 tenplus1 sounds crappy 17:47 Raven262 tenplus1, i have managed to tweak this thing to work just right. 17:47 tenplus1 :P 17:47 Raven262 Is it possible to animate these particles? 17:48 Raven262 A few frames would be really nice 17:48 tenplus1 good question... can particles be animated guys ???? 17:48 sfan5 yes they can 17:49 sfan5 source: i programmed that feature 17:49 tenplus1 ehehe, how'd you do it ? 17:49 sfan5 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L4696 17:50 tenplus1 ahh, same as node animation ? 17:52 sfan5 yes 17:53 tenplus1 nice :) 17:59 Raven262 this looks... really good actually. 17:59 tenplus1 hi lisac 17:59 lisac Hey tenplus1 18:02 paramat they can glow too 18:02 tenplus1 yeah, that feature I;ve wanted for a loooooong time :DDDDD 18:02 Raven262 How do they glow? I haven't noticed anything even though i have set up the glowing 18:03 tenplus1 Dungeon Master fireball glows coming out of the darkness towards the player :DDD 18:05 Raven262 tenplus1, does on_construct start even if the node was placed by the mapgen? 18:06 tenplus1 hrm, good question... 18:06 tenplus1 I think that's why LBM's are made to force start nodes like that 18:06 Raven262 Hmm 18:06 Raven262 So i need to force start it? 18:06 Raven262 *them 18:06 Raven262 that is 18:09 paramat i doubt on-construct is called by mapgen, because mapgen needs to be as fast as possible, docs say 'Not called for bulk node placement (i.e. schematics and VoxelManip)' 18:09 paramat core mapgen uses engine voxelmanip 18:09 Raven262 I need to use lbm to activate the node then. 18:09 tenplus1 yeh... 18:10 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L91 18:11 tenplus1 something like that... only start(1.0) instead of huge sapling numbers 18:11 paramat well if lbm it should be in 'trigger on every blockload' mode 18:12 paramat i'm not even sure lbm is the best way 18:13 tenplus1 surely not abl 18:13 tenplus1 *abm ? 18:14 paramat abm might be better because that only triggers within 48 nodes of a player 18:14 paramat not sure, depends what you are doing 18:15 tenplus1 so scrap node timer altogether and have ABM detect nodes and add particles 18:15 Raven262 minetest.get_node_timer(pos):start(math.random(10)/10) will this activate the code like the one you sent me, tenplus1? 18:16 tenplus1 remove math.random and just have 1.0 in brackets 18:16 Raven262 That'll activate them in the same time 18:16 Raven262 right? 18:16 tenplus1 yeh 18:16 Raven262 They'll look all the same then 18:17 Raven262 and will be in sync 18:17 Raven262 i don't want that 18:17 Raven262 Anyways, it still fails to activate them 18:18 tenplus1 abm may be the way to go then 18:18 Raven262 Do i need to call the lbm, or is it executed by itself? 18:19 tenplus1 hi CWz 18:19 CWz hey 18:19 tenplus1 Raven262: instead of using on_timer for the node itself you can make an ABM to handle ALL of it 18:20 Raven262 abm's lag a lot with many nodes 18:20 tenplus1 good thing your amber nodes are spread out throughout map :) plus it'll only happen to those in vacinity of player 18:20 Raven262 Ah 18:21 Raven262 So i need an abm for this 18:21 tenplus1 minetest.register_abm({ nodenames = {"mymod:amber_root"}, neighbors = {"air"}, interval = 1, chance = 2, catch_up = false, action = function(pos, node) do_circle(pos) end}) 18:21 tenplus1 that should handle it 18:22 tenplus1 comment out the on_construct and on_timer function of the amber roots 18:22 tenplus1 and use this simple abm to look for the node and run the do_circle(pos) function from the example I sent instead :) 18:23 Raven262 Interesting 18:23 tenplus1 chance is 2 so that it's not all happening at same time, gives you the random effect u want 18:24 paramat better to use a long interval with an ABM, they are intensive when they search for nodes, interval 1 is bad 18:25 tenplus1 true, so if you want a glow particle effect every 4 seconds for eg 18:25 Raven262 i'll set it to 4 then 18:26 nerzhul server loop in master branch has been reduced from 0.10 to 0.09, it's now possible without CPU penalty, due to all our CPU usage optimizations on core engine 18:26 tenplus1 sweet :) what other optimizations you guys added ? 18:27 paramat maybe even less often, and use the ABM to trigger code that creates particles for 10 (or whatever) seconds 18:37 Raven262 Works, now i need to add some decorations http://i.imgur.com/aoOqGyx.png 18:38 tenplus1 yay 18:38 Raven262 But thats a job for later, now i need to push this to github 18:38 Raven262 I also fixed a few bugs concerning 3d_armor support 18:39 tenplus1 kewl, mod majesty in progress :P 18:40 Raven262 :D 18:47 lisac GUESS WHAT ELSE WORKS 18:47 * lisac is now playing In My Time of Need (Damnation) by Opeth [0:01/5:49] 18:47 tenplus1 wuuuuut ? 18:47 tenplus1 eheheh 18:47 lisac My now playing script 18:47 lisac now in lua 18:47 lisac no more reload crashes 18:47 tenplus1 ogg music ? 18:47 lisac mp3, unfortunately. 18:48 tenplus1 if only we could get minetest to play /mod/x3m's 18:48 lisac if only MT was on steam 18:48 lisac we could have workshop for mods 18:48 * jas_ plays beck's "wow" for the umpteen-millionth time 18:48 tenplus1 hi jas 18:48 lisac Are colors enabled on this channel? 18:49 jas_ i wanted mod tracker support but am glad for pitch control, and something sweet about a singular format and that being ogg 18:49 jas_ hello tenplus1 18:51 * lisac is now playing In My Time of Need (Damnation) by Opeth [3:57/5:49] 18:51 tenplus1 I liked the .midi mod for minetest :) shame it only plays using piano tho 18:52 jas_ and whatever you put in the piano sound file's place, i imagine. 18:52 jas_ i didn't try it. he makes such interesting mods tho 18:52 tenplus1 yeah :) 18:52 jas_ glad he fixed the carts/boats floating player too hehe 18:53 paramat always opeth, well, they are good music. i have 1 album, an early one with a heavier character 'My arms, your hearse' 18:54 paramat try this https://www.youtube.com/watch?v=xf8PJvUpjog 18:55 paramat i love black metal :] 19:00 Raven262 Bad news: Those blocky blobs are back in my caves :( 19:00 Raven262 I don't know how though 19:00 Raven262 i even lowered the clust_size 19:01 Raven262 or am i supposed to raise it? 19:01 tenplus1 bigger clusters of what ? amber root ? or air ? 19:01 Raven262 Well, anyways, i uploaded the changes to the git repo 19:01 Raven262 air 19:01 Raven262 roots work pretty nice 19:01 tenplus1 larger custer size to remove flaoting nodes :D 19:01 Raven262 Yes i know 19:02 Raven262 But it seems to make cubical caves too 19:03 paramat raise clust size in small steps until you don't see flattened sides anymore 19:06 Raven262 Hmmm it only happens when the cave is cut by the boundary that i have set (-32 to -64 is the generation area) 19:06 Raven262 all the caves in between are fine 19:08 * lisac is now playing The Drapery Falls (Blackwater Park) by Opeth [0:10/10:53] 19:08 jas_ stp - plush 19:08 paramat ahh hmm 19:11 paramat well, ore code keeps blobs within the y_min y_max range you specify, so chopped blobs should not happen 19:12 paramat how big is your noise spread? if it's large then you need to check many blobs for flattening 19:12 paramat as blob distortion will change over a large scale 19:12 * lisac is now playing Bring Your Daughter... To The Slaughter (Best Of The Beast) by Iron Maiden [0:05/4:45] 19:13 Raven262 spread = {x = 100, y = 50, z = 100}, 19:13 Raven262 is that too large? 19:13 lisac Raven262, released your mod for testing yet? 19:13 Raven262 Yes 19:13 Raven262 You can get it on github! 19:13 lisac great 19:16 paramat spread not too large but it means the blob deformation changes over large scales, so you need to check lots of blobs for edge-flattening as you tune clust size 19:19 KaadmY paramat: do you like DOOM4's soundtrack? 19:19 tenplus1 hi KaadmY 19:19 KaadmY hi 11 19:30 paramat i have no experience of doom or quake or FPS games, don't like them 19:35 tenplus1 what kinda games you into paramat ? 19:36 KaadmY Probably voxel games :thinking: 19:36 paramat listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal 19:36 paramat and meshuggah 19:37 paramat my last game machine was a nintendo cube 19:37 tenplus1 nice :) many good games on nintendo 19:38 tenplus1 ooh, PopularMMO's was testing a minecraft mod that turned the game into Mario Kart... was so funny 19:39 paramat i had super mario sunshine 19:39 tenplus1 kewl :P 19:39 tenplus1 sometimes it's not always the graphics that makes a game great but the gameplay :0 19:40 paramat sonic adventure 2 19:41 paramat (.. the hedgehog) 19:42 Krock tenplus1, like Crash Bandicoot (whooaa!) 19:42 tenplus1 that was a fun game, and the remake plays the exact same :) but looks more up to date 19:42 paramat so i liked the cute abstract cartoony ones, nothing dark, grim or nasty-violent 19:43 tenplus1 that reminds me, gotta try the new Toki remake, that looked awesome 19:43 tenplus1 +1 agreed paramat... 19:43 tenplus1 ever played a game called "Cover The Orange" or "Buffalo Bison" 19:43 paramat nothing photo-realistic 19:46 paramat and a weird one called 'doshin the giant' 19:46 paramat 'god simulation game' hehe 19:46 tenplus1 wow, that looks so weird... 19:46 tenplus1 kinda like Black&White only cartoony 19:47 paramat you could alter landscape and help the tiny people develop settlements 19:47 tenplus1 am playing a fun game just now called "Insanely Twisted Shadow Planet" where you control a UFO and try to solve puzzles ;D 19:49 nerzhul blackandwhite is the ugliest game i see for the saves, each game take 200MB :p 19:49 tenplus1 ooh, that's a big large 19:59 tenplus1 nite all o. 19:59 tenplus1 o/ 19:59 Raven262 o/ 20:00 tenplus1 :P 20:00 jas_ hey ten i made a (oh bye) thing https://github.com/jastevenson303/mobs_redo/commit/25eee5de4b452a14bc93d9438224808a6836ebd0 but i doubt he'd want to use it. maybe there's a better way to get custom gains (using simplesoundspecs) in the sounds={} def for mob registration. i could have just editing the sound file heh 20:30 Calinou listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal 20:30 Calinou Doom 2016 music is quite good 20:30 Calinou (IMO) 20:31 Calinou it's different from the classics, it's not better or worse really 20:31 jas_ quake one soundtrack on cd... mmmm 20:31 Raven262 Oh no 20:31 jas_ not track 1 tho, that's data 20:31 Calinou your wish is our command: https://store-uk.nin.com/products/quake-ost-1xlp 20:31 Raven262 You got E1M1 soundtrack stuck in my head 20:31 Calinou just poke Trent Reznor a bit more, it will happen 20:32 jas_ i hope so 20:32 Calinou although, I prefer Quake 2 (excellent!) and Quake 3 (quite good) soundtracks 20:32 Calinou the Quake 2 soundtrack is one of the best ones I've heard in a game 20:32 bigfoot547 tadaaaaaaaa 20:32 Calinou for those interested: https://www.youtube.com/watch?v=jY6yBTYxLko 20:35 paramat hm, it's not rubbish, but too mainstream metal. stuff i listen to: https://www.youtube.com/watch?v=JBJgekiO6qc 20:36 bigfoot547 People hate on this song too much, when really, it is actually music: https://www.youtube.com/watch?v=dQw4w9WgXcQ 20:36 Calinou mainstream isn't necessarily bad 20:37 Calinou nice rickroll 20:37 Calinou "youtube-dl -e" to the rescue :) 20:38 Megaf Calinou, -e? 20:38 Calinou it retreives the video title 20:38 Megaf I usually use -f 22 or -f 18 20:38 Megaf ah 20:38 Megaf right 20:38 paramat abba was mainstream and very good 20:40 bigfoot547 Calinou: Well, I think that that is actually okay music :P 20:40 bigfoot547 I prefer classical though 20:54 Calinou Minecraft music is really nice, talking about classical 20:55 lisac listening to doom4 now, it's too commercial / mainstream metal for me, i like extreme / progressive black metal 20:55 lisac paramat, Have you listened to Crimson by Edge of Sanity? 20:56 lisac https://www.youtube.com/watch?v=St6lJaiHYIc 20:57 Calinou I have a lot of indie music too 20:57 Calinou (most of it is freely-licensed, so I can give it if you want :)) 20:57 IhrFussel I have cars on my server but when I try to accelerate the server stops the car after a few secs 20:57 Calinou a nice artist: http://cloudkickermusic.com/ 20:58 Raven262 IhrFussel, Anticheat enabled? 20:58 IhrFussel Raven262, Yes but the server doesn't stop carts from moving, so why cars? 20:59 KaadmY bigfoot547: i'm probably one of the only people that have actually listened through the entire thing 20:59 Raven262 It might be cause of their speed. 20:59 KaadmY Of Never Gonna Give You Up 20:59 bigfoot547 yas 20:59 bigfoot547 I have 20:59 KaadmY If someone rickrolls me I just watch it 20:59 bigfoot547 Never gonna give you up, never gonna let you doooooooooooooooooooooooown 20:59 lisac People hate on this song too much, when really, it is actually music: https://www.youtube.com/watch?v=dQw4w9WgXcQ 20:59 lisac WHY HAVE I CLICKED THAT FUCKING LINK 20:59 Raven262 ^ 20:59 KaadmY I recognize thagt link 21:00 bigfoot547 I warned you :P 21:00 bigfoot547 !title 21:00 ShadowBot bigfoot547: Error: That URL appears to have no HTML title within the first 4KB. 21:00 bigfoot547 hehheee 21:00 lisac see? 21:00 lisac It's treason then, ShadowBot. 21:00 bigfoot547 Heyyyyyyyyy 21:00 bigfoot547 stahp it 21:00 Raven262 Somebody cutting out your tongue? 21:00 Raven262 Seems so. 21:00 IhrFussel Raven262, you mean the acceleration speed? or top speed? 21:00 Raven262 Top speed. 21:01 bigfoot547 yas 21:01 Raven262 Craig's server had a problem with anticheat, carts couldn't move fast. 21:01 bigfoot547 Someone stole my speach 21:01 Raven262 xD 21:01 nerzhul i think it's due to the spam problem 21:02 bigfoot547 lel 21:10 IhrFussel Raven262, doesn't seem to be the case...carts top speed is 13, car is 10 21:10 Raven262 Which cars mod? 21:11 IhrFussel vehicle_mash 21:11 Raven262 Never heard of that one Oo 21:23 IhrFussel Raven262, very weird...I just tried the hovercraft from that mod with same top speed and it doesn't stop 21:23 Raven262 Must be something inside the mod then. 21:23 lisac wow every time I listen to this song its different 21:23 Raven262 I just thought it had some connection to that doomed's cars mod, that has been reporting a similar error. 21:25 lisac Raven262, IhrFussel, the Craigs anticheat bug never should've happened 21:25 lisac player is attached to the cart 21:25 lisac so, anticheat shouldn't trigger because he is attached 21:25 lisac yet, it is being triggered, for some reason 21:27 Raven262 This is an illogical universe. Mystery solved, among many others, lisac. 21:29 Calinou Deus Ex: Minetest Divided 21:31 IhrFussel I'm looking at the 2 vehicle definitions right now...top speed and acceleration speed are the EXACT same but cars still stop moving when you drive too fast x.x 21:41 paramat vehicle mash may have bad movement code, my 'mesecar' mod has good movement code (but simple cubic vehicles) 22:41 IhrFussel !tell paramat AFAIK it's one movement code that applies to all vehicles...and it's weird that it only happens to ONE car type...f1 cars for example don't stop and hovercrafts don't stop either just the "car01" ones 22:41 ShadowBot IhrFussel: O.K. 22:43 bigfoot547 Why are all these builds erroring? https://travis-ci.org/minetest/minetest/pull_requests 22:45 IhrFussel !tell paramat Nevermind the "car01" cars didn't stop on my 2nd test even though I didn't change anything...will watch a bit more 22:45 ShadowBot IhrFussel: O.K. 22:48 bigfoot547 eh 22:48 bigfoot547 did I forget to voice myself? 22:56 rubenwardy bigfoot547, https://github.com/minetest/minetest/pull/6227 22:57 bigfoot547 Okay, thanls :)