Time Nick Message 00:47 VanessaE there, finally got a Dreambuilder update out the door :) 01:46 rubenwardy do any mods rely on on_rightclick not being called if there's a formspec in the meta? 01:46 rubenwardy I can see this being used for setting up a node 01:47 rubenwardy congrats, VanessaE 01:49 VanessaE I've been kinda dawdling :P 01:49 VanessaE meanwhile... 01:49 VanessaE -> dev 01:51 rubenwardy I've looked at every single PR in minetest/minetest in the last few days 01:51 rubenwardy well, at least the topic 01:52 rubenwardy some of them I just didn't care about 01:52 rubenwardy I'm a bit sick of reviewing by now 01:52 VanessaE heh 01:52 VanessaE I don't blame you. 01:53 rubenwardy that PR looks fine to m 01:53 rubenwardy *me 01:53 rubenwardy just needs testing 01:54 rubenwardy my aim is to get below 100 PRs without unreasonably closing them 01:54 rubenwardy by the end of the month 01:55 rubenwardy so, 10 down, 4 added by me, 51 to go 01:55 rubenwardy I've been wondering how to keep Minetest relevant 01:56 rubenwardy and I think the best way to do that is to make developing easier for outsiders 01:56 rubenwardy not lowering quality control, just making it easier 02:06 Sokomine thanks for your work, rubenwardy 02:06 rubenwardy :) 02:07 rubenwardy anyway, I'm knackered 02:07 rubenwardy it's 3am 02:07 rubenwardy good night! 02:07 Sokomine as for not tracking current git anymore...i don't do that either. doesn't really help if the new version won't allow me to join servers 02:07 Sokomine sleep well :-) 02:09 Sokomine ..which also means that the new version gets less testing. maybe i ought to run two versions... 02:18 rdococ Moo. 02:19 rubenwardy maybe worth having a dev-0.4.17 so that servers can at least test the bug fixes 02:21 VanessaE rubenwardy: that would be highly useful. 02:27 benrob0329 Would anyone be interested in me putting my videos on LBRY (which would be in full quality) for a small fee (still CC-BY-SA though) 02:27 benrob0329 like 1 lbc (which is equal to about half a dollar rn iirc) 03:50 benrob0329 (Offtopic, latest video) https://www.youtube.com/watch?v=NZ_rPzOqPy8 03:51 rdococ moo 03:51 benrob0329 beep 11:35 Fixer ohi 11:36 rubenwardy > 1TB hard drive 11:36 rubenwardy > no disk space errors left when doing apt update 11:36 rubenwardy > no disk space left error when doing apt update 11:36 rubenwardy is df in bytes or kilobytes? 11:37 rubenwardy https://gist.github.com/rubenwardy/931b5b70dac348ab8ce52fd8c9c6e87e 11:37 rubenwardy why the hell is / 0? 11:37 rubenwardy looks like they've given most of the 1TB to /home 11:37 rubenwardy it's a server, it should be given to /var/www 11:40 rubenwardy 911GB is mounted to /home 11:40 rdococ yay 11:41 Zeno` df -h would be easier to read 11:41 Fixer +1 11:41 Fixer i'm using `df -h` on linux exclusively 11:42 Zeno` anyway, just shrink it and add another partition for /var/www 11:42 rubenwardy just discovered that 11:42 rubenwardy why not just enlarge sda2? 11:42 Zeno` because it's not that big is it? 11:43 Zeno` and IMO it's better to keep / on its own partition anyway 11:43 rubenwardy how do I do this without lossing files? 11:43 Zeno` shrink? 11:43 Zeno` gparted should work fine 11:43 rubenwardy shrink sda3 (/home) and add one for sda2 11:44 rubenwardy gparted is GUI right? This is a server 11:44 Fixer yes iirc 11:44 Fixer parted is CLI 11:45 Zeno` http://alternativeto.net/software/parted/ 11:45 rubenwardy I might just move my music from /var/www/music to /home/user 11:46 Fixer gparted is gui frontend for parted iirc 11:49 rubenwardy well, I've gained 2.8GB 11:49 rubenwardy my music library is 10GB so the rsync must have failed 11:55 sfan5 separate /home isn't that useful on servers anyway 11:56 sfan5 2 parts: /boot + / would make way more sense 11:57 rubenwardy I agree 11:57 rubenwardy the tutorials I've found suggest using single user mode to modify parititons, but I don't have onsite access 11:58 rubenwardy I'll see if they let me remotely use a key board or something 11:58 sfan5 no ipmi? 12:02 rubenwardy I can't see that mentioned in the control panel 12:07 sfan5 if you do have serial access then that's likely via ipmi 12:07 sfan5 also remote restarts and stuff 12:08 rubenwardy lol, all the help sites suggest moving /var/www to /home, and linking them :( 12:08 rubenwardy haacckk 12:08 Fixer https://www.youtube.com/watch?v=9H79_kKzmFs 12:12 Zeno` not you don't link them 12:12 Zeno` you edit /etc/fstab to mount the new partition at /var/www 12:13 rubenwardy that's not creating a new partition 12:13 rubenwardy that's moving eg /var/www to /home/www and linking /var/www -> /home/www 12:13 jas_ apt autoclean 12:13 rubenwardy done that 12:13 rubenwardy that's not the problem 12:13 jas_ oh 12:13 rubenwardy the problem was the gigs of docker containers and music 12:14 jas_ (that one always gets me) 12:14 Zeno` umm, if you create a new partition and then mount the new partition at /var/www then that's not a link 12:14 rubenwardy that's not what the sites were suggesting 12:14 rubenwardy <@rubenwardy> lol, all the help sites suggest moving /var/www to /home, and linking them :( 12:14 Zeno` *shrug* not the way I'd do it 12:15 rubenwardy yeah, definitely a hack 13:16 Krock or symlinks everywhere 13:17 rubenwardy I already symlink my configs to /deploy 13:17 rubenwardy means I can git version all my config files 13:17 Krock push to github :P 13:18 rubenwardy it's a private repo :) 13:19 Calinou hi 13:19 rubenwardy I have 74 private repos on Github 13:20 rubenwardy moving to bitbucket when my student membership expires will be fun 13:20 rubenwardy especially as some of the repos are already on both 13:20 Krock what will happen when the plan runs out? github can't make them public, so I guess they're just denying to push to it? 13:21 rubenwardy for comparison, I have 55 public repos including forks 13:21 rubenwardy no idea 13:21 rubenwardy I'll have to use the bitbucket migrate script 13:21 rubenwardy I imagine they'd give you a lot of warning, then just delete the 13:21 rubenwardy or archive them 13:21 rubenwardy or yeah, make them readonly 13:24 Krock or set up your own gogs server to host everything yourself (TM) 13:25 rubenwardy I'll consider it when I get there 13:25 rubenwardy I trust a company more than myself with data security, however 13:26 rubenwardy as in, both not losing the data and not exposing it 13:39 tenplus1 hi folks 13:39 Krock hi tenplus1 13:39 tenplus1 hey krock 13:39 tenplus1 what's new ? 13:40 Krock uhm.. the activity of the Minetest team, I think. 13:40 tenplus1 anything interesting ? 13:41 Krock just a few more bugfixes merged into MTG and a lot PRs that are being processed 13:41 tenplus1 kewl, will check latest dev changes in a bit :D 13:41 * tenplus1 noms chicken wrap :P 13:44 rubenwardy in the last few days I've looked at every single PR on minetest/minetest, tenplus1 13:45 tenplus1 hi ruben... 13:45 rubenwardy although I skipped lots that I didn't particularly care about 13:45 rubenwardy hey 13:45 tenplus1 any worthwhile ? 13:45 rubenwardy quite a lot 13:45 rubenwardy it's a real shame they weren't review 13:46 rubenwardy as the majority of them are abandoned by their author 13:46 tenplus1 shame indeed... 13:46 rubenwardy I've adopted a few 13:46 tenplus1 the pull process can be quite slow but that's only down to a few devs with too much to do, so cant be helped 13:46 rubenwardy I adopted 4 PRs yesterday, however only 3 unique ones as 2 were duplicates 13:47 tenplus1 you re-adding them as pulls or working on them off-git ? 13:48 rubenwardy I've readded them and closed the old one 13:48 rubenwardy I had to rewrite most of them 13:48 tenplus1 kewl, will keep an eye out for those :) I check forums and git at least once a day :D 13:48 rubenwardy actually, all but "check items clientside" were basically complete reimplementations, but using the old one as a guide 13:49 tenplus1 what items ? craftitems ? 13:49 rubenwardy dropped items 13:50 rubenwardy it's a small fix that removes a hack 13:50 rubenwardy wait, just realised it's backwards imcompatible 13:50 rubenwardy well 13:50 tenplus1 ah crap, was gonna check it out and add to my own fork of builtin_items :d 13:50 rubenwardy only new clients connecting to a new server will be able to drop just one item 13:50 rubenwardy so old clients can only drop the old stack 13:51 rubenwardy not that big a deal 13:51 tenplus1 how you mean drop one item, single or stack item ? 13:54 Krock rubenwardy, as you're the first and probably the only who would look at the builtin item cleanup: I tested it a few times and tenplus1 uses it in his builtin_item mod without problems 13:54 tenplus1 github.com/tenplus1/builtin_item 13:54 Krock indeed, just had to look there again to make sure I'm right :3 13:54 tenplus1 *cough* has flowing water pushing items around and sliding on ice 13:55 Krock one of which we have a PR waiting 8) 13:56 rubenwardy fair 13:56 tenplus1 mwhehehehe 13:56 rubenwardy removed the testing needed label 13:57 Krock good thanks. I'm afraid it would stay there for a long time if it kept the testing label 13:57 rubenwardy the problem is that we have basically no automated testing 13:57 rubenwardy see https://github.com/minetest/minetest/pull/6240 13:57 rubenwardy so you have to manually check that nothing bad has changed in terms of functionality 13:58 Krock already seen it. But to test most of the features, we'd need a player who enters all possible combinations 13:58 rubenwardy which would be fair enough, if you didn't have to read the old code which tends to be obscur 13:58 rubenwardy Krock, with separation of concerns you can get a pretty high unit test coverage 13:59 rubenwardy and dependency injection 13:59 rubenwardy Minetest doesn't really do that though 13:59 tenplus1 lost me there :P 13:59 Krock but the better unit test are, the more likely it is that you need tests for the unit tests 13:59 rubenwardy nah 13:59 rubenwardy I've found many bugs by getting 97% unit coverage on parts of my game 14:00 rubenwardy like, I had this jittering issue with entity synchronisation and it turned out that the entity interpolation code was slightly wrong 14:00 tenplus1 ruben, could that have anything to do with entities getting stuck in solid nodes ? 14:01 rubenwardy my game, meaning my game that isn't Minetest 14:01 Krock tenplus1, that's not the same game we're talking about 14:01 tenplus1 oh ok :P 14:01 Krock tenplus1, you also have to separate the builtin item from other entities 14:01 rubenwardy https://i.rubenwardy.com/dg7iiiPQrN.png 14:01 Krock as the builtin item isn't always physical (which makes it colliding with objects) 14:15 tenplus1 Mobs Redo API and Animals now has russian translation 14:16 tenplus1 hi zorman, hi paramat 14:17 zorman2000 Hi all 14:17 tenplus1 o/ 14:17 zorman2000 \o 14:17 tenplus1 lol 14:18 zorman2000 I have a question. I know paramat has mentioned before he would implement the biome_at_pos() function... 14:18 zorman2000 But meanwhile, what is the best way to detect in which biome I'm at? 14:18 zorman2000 From a mod, of course 14:19 tenplus1 is it for anything specific ? 14:19 zorman2000 Well, I forked BlockMen's Ruins mod and I'm trying to improve it 14:19 zorman2000 One thing I would like is to choose the material for the ruins depending on the biome 14:20 zorman2000 If I'm in a forest --> wood, if I'm on desert, then sandstone, if on snow, snowblocks, and so on 14:20 tenplus1 how is the ruin itself generated ? with abm or on_generate 14:21 zorman2000 on_generated() 14:21 zorman2000 It has some Perlin noise parameters 14:21 zorman2000 Can the perlin noise params match a biome? 14:22 tenplus1 you could easily do a quick get_nodes_in_area before the ruin is generated and calcualte how many of a certain node it has 14:22 zorman2000 That is what I was thinking 14:22 tenplus1 if it has so many dirt/wood you place wood, so many sandstone/sand you place sandstone etc. 14:23 zorman2000 But since get_nodes_in_area is relatively slow, I wanted to know if perlin noise helped here 14:23 zorman2000 Or maybe perlin noise is slower 14:23 zorman2000 I don't know how to work with perlin noise 14:23 tenplus1 and it'll only ever GET that node list if the ruin will be placed anyhow so you arent losing any speed 14:23 zorman2000 Hmmm I see 14:23 tenplus1 perlin depends on the map settings and not all settings are the same 14:23 tenplus1 especially on older maps 14:23 zorman2000 It is because it depends on mapgen, I think? 14:24 tenplus1 check my ambience mod, that's how I determine biome sounds: github.com/tenplus1/ambience 14:24 zorman2000 Ok, I will check it, I have it installed :) 14:25 zorman2000 And it works good enough since I was exploring a cave yesterday and started to hear water a good few nodes before we discovered the waterfall 14:25 zorman2000 Hehe 14:27 tenplus1 the way I use it is very lite on servers, and since you'll only ever call it once on ruin generation it's easy to count nodes specific to a certain biome and place exactly what you want :) 14:27 zorman2000 Ok, that has convinced me enough 14:27 zorman2000 I will use that method 14:27 tenplus1 ehehe 14:27 tenplus1 hi sniper 14:27 zorman2000 Thanks tenplus1! 14:28 zorman2000 I'm leaving, have a good day folks! o/ 14:28 tenplus1 laters zorman 14:28 tenplus1 !next 14:28 ShadowBot Another satisfied customer. Next! 14:29 tenplus1 finally get to use that :PP ehehheeheh 14:29 zorman2000 Yes! 14:29 zorman2000 See you all 14:29 tenplus1 o/ 15:00 rubenwardy new blog post: https://blog.rubenwardy.com/2017/08/13/multiplayer-topdown-sandbox-game/ 15:00 rubenwardy Krock, tenplus1: that's the game I was talking about ^ 15:00 tenplus1 le click 15:01 tenplus1 somehow looks like an indie game :D 15:01 rubenwardy yeah lol 15:03 tenplus1 ruben, was it yourself that re-wrote the bucket mod ? 15:03 Krock nice 15:03 rubenwardy no, that was Jordach 15:03 tenplus1 gotcha... forgot who did it... ahahaha 15:03 tenplus1 am still using the bucket re-write on Xanadu, it's very good... maybe a pull is in order.. *hint* Jordach 15:03 paramat working out biome from heat and humidity noise will be complex in a mod, you would have to reproduce a voronoi diagram and calculate distance to each biome point 15:03 Jordach fuck that 15:04 Jordach my temptation to write a proper engine myself is getting there 15:04 tenplus1 lol 15:04 paramat just getting nearby nodes is simpler and probably quicker 15:04 paramat and will work with custom heat and humidity noises 15:04 tenplus1 werent you working on a minetest.get_biome(pos) paramat ? that used existing mapgen math 15:04 rubenwardy that is a very needed feature imo ^ 15:05 paramat oh missed zorman 15:05 paramat yes i will add that for 0.5 15:05 paramat just waiting for inspiration 15:06 tenplus1 yeah, will be a good feature, having mod would be a pain and prolly not work if mapgen settings differ 15:28 tenplus1 wb tommy 15:28 TommyTreasure ty, power issues 15:28 * tenplus1 donates a UPS to tommy :P 15:29 TommyTreasure has one, but 'puter forgot to connect to the ups output 15:31 tenplus1 erk :P 15:32 tenplus1 di DI3HARD139 15:32 tenplus1 *hi 15:32 DI3HARD139 Hello 15:32 tenplus1 o/ 15:33 * tenplus1 is thinking of what mods to add lucky blocks to 15:34 Krock nyan heaven. 15:34 tenplus1 explain? 15:35 tenplus1 I have exploding nyan & pbj pup as bad luck blocks :P 15:37 * tenplus1 loves the dry bush attack [?] block :P 15:37 Fixer Jordach: no you are not 15:37 tenplus1 hi fixer 15:37 Fixer hi 15:40 tenplus1 brb 15:56 rubenwardy Hi! 15:57 rubenwardy There's a link here to my old site: https://forum.minetest.net/viewtopic.php?id=1087 15:57 rubenwardy please may you change it to https://rubenwardy.com/minetest_modding_book ? 15:57 rubenwardy (my old site was multa.bugs3.com) 15:58 tenplus1 kewl... didn't know you were Jeija 15:58 rubenwardy I'm not 15:58 tenplus1 lol 15:59 rubenwardy I just took over writing his tutorial 15:59 tenplus1 your tutorial site is pretty handy :) 15:59 rubenwardy Basically. Jeija wrote a tutorial. I rewrote large parts of the english version. My version was then used to make the Intro article on the wiki. I then wrote minetest modding book as I wasn't happy on the direction 16:01 tenplus1 Minetest really needs a good guide for commands and decent examples to show them off... 16:01 tenplus1 that's how I re-wrote the AMOS Instruction Manual as a plugin for the programming editor 16:01 rubenwardy chat commands? 16:01 tenplus1 lua commands 16:02 rubenwardy ag 16:12 tenplus1 can you think of any good traps or troll blocks for Lucky Blocks ? 16:41 tenplus1 wb 16:42 tenplus1 hi Nate 16:44 tenplus1 if I add a pull for moreblocks to add lucky_blocks would it be added ? or would I be better just adding it to lucky_blocks mod itself ? 16:47 tenplus1 hi nrz 16:47 nerzhul hi 17:12 Raven262 hi tenplus1 17:12 tenplus1 hi raven :P 17:13 * Raven262 just woke up. 17:13 tenplus1 ehehe, lazy sunday :P 17:18 Raven262 Have you seen the update to my mod, tenplus1? 17:18 tenplus1 the amber update, yes... rare items to be found while mining :P 17:19 Raven262 Yea 17:19 Raven262 And glass nodes 17:20 tenplus1 nice :) 17:20 Raven262 Now i can say that i have a steady base upon which to build a mod. 17:20 tenplus1 heh, it's looking good :P 17:20 Raven262 thanks 17:20 tenplus1 am working on LB mod adding [?]'s for moreblocks 17:20 Raven262 how? xD 17:21 Raven262 Circular saw, or only moreblocks support? 17:21 tenplus1 for now I've added all the moreblocks nodes and circular saw as drops... now I gotta turn some of those into drops, some into traps and maybe add a new LB feature for floors 17:22 Raven262 Great. Now you can get every node's circular saw microblocks 17:23 Raven262 People are gonna get their inv filled up very fast. 17:23 tenplus1 personally I dont like that circular saw makes so many stairs for each node... 17:24 Raven262 There are basically too many of them. Yet some are missing. 17:24 tenplus1 stair, slab, corner stair, inverted corner stair and slope is all that's really needed 17:25 Raven262 And those slabs ranging from 1/8 to 7/8? 17:25 tenplus1 xdecor mod didnt register as many and I still felt it was too much 17:26 tenplus1 would be nice if minetest worked on shapes... you register say 40 shapes and can place them and ADD a texture to that shape without the need to register it as a node 17:26 Raven262 You'll see when someone gets "orange wool inverted corner slope" :P 17:26 tenplus1 heh 17:28 Raven262 It is strange how biomes in minetest are developed to be on the surface, even though most of the game is happening below it. 17:28 tenplus1 heh yeah... we need underground biomes 17:29 Raven262 I just happen to need them for my mod 17:29 tenplus1 something to replace stone surface and add decoration to both surface and ceiling 17:29 Raven262 yes, that would be awesome 17:29 * tenplus1 looks at paramat 18:10 tenplus1 hi lisac 18:11 lisac Hi tenplus1 18:12 tenplus1 :P 18:15 paramat yeah i plan to enable decorations for floor and ceiling 18:16 paramat i'll consider a definable floor surface too 18:16 tenplus1 w00t! thanks dude 18:17 tenplus1 was thinking of a minetest.find_nodes_in_area_under(pos1, pos1, node_list, under_list) to help with on_generate decor 18:18 tenplus1 instead of the find_nodes_in_area_under_air you can customize what it's under... so finding air under stone for example for stalagtites 18:19 paramat might be useful for some purposes, not for core mapgen though 18:22 tenplus1 true 18:30 tenplus1 hi Megaf 18:30 Megaf Greetings 18:30 * Megaf roars 18:32 tenplus1 hrm, minetest.after doesnt seem to be behaving itself 19:16 tenplus1 hi bigfoot 19:17 bigfoot547 Hey tenplus1 19:19 tenplus1 Lucky Blocks updated to 0.7 - added moreblocks support and new floor painting feature 19:19 bigfoot547 Yay! 19:38 tenplus1 hi caleb 19:38 [bigfoot] hi CalebDavis 19:38 CalebDavis hi ten, bigfoot 19:38 [bigfoot] Lel, i used tab :P 19:39 tenplus1 heh 19:54 tenplus1 wb paramat 19:55 [bigfoot] Okay 19:55 [bigfoot] who likes bigfoot547 over [bigfoot]? 19:55 tenplus1 either/or... will still call you bigfoot regardless :D 19:55 [bigfoot] I see :P 19:58 rubenwardy [] causes errors in my brain's regex parsing 19:58 [bigfoot] Okay 19:59 [bigfoot] I see 19:59 rubenwardy "why is there braces in their name?" 19:59 rubenwardy Doesn't matter that much 19:59 [bigfoot] So do you have a segfault? 19:59 [bigfoot] Wait 19:59 [bigfoot] I have the perfect fix 19:59 \[bigfoot\] Tada! 19:59 \[bigfoot\] Is that better? 20:00 tenplus1 ehehehehe 20:02 tenplus1 nite folks o/ 22:45 benrob0329 hello 22:58 shivajiva Hi benrob o/ 23:14 benrob0329 whats up shivajiva 23:15 benrob0329 ? 23:34 shivajiva not much, nearly time for me to sleep