Time Nick Message 01:11 red-001 so I wasn't exactly active lately and it seems I missed something 01:12 red-001 did Zeno just quit? 01:13 Wayward_One yep :( 01:14 red-001 so anyone care to give me a tl;dr? 01:14 red-001 don't feel like digging through chat logs and some mentally unstable guy's blog 01:19 VanessaE red-001: he feels Minetest isn't really progressing forward at a pace that suits him, best I could tell. 01:19 VanessaE but I imagine he's just taking a break 01:19 red-001 understandable 01:20 red-001 through that does tend to happen in open source in general 01:37 red-001 oh I see OC is still doing what he does best 01:37 red-001 thinking he has power to do anything 01:42 VanessaE yep. 10:13 tenplus1 hi folks 10:16 tenplus1 Real Torch updated to 0.7 - can relight torches using flint & steel and gunpowder (be careful), also configurable times 10:16 shivajiva Morning tenplus1 :) 10:17 tenplus1 hi Shiva o/ 10:18 tenplus1 added some fun features to real torches :P 10:18 red-001 morning tenplus1 10:18 tenplus1 hi red :) 10:18 red-001 long time no see 10:18 tenplus1 was about to say the same... ehehe 10:18 tenplus1 how's tricks ? 10:20 CWz ello tenplus1 10:20 tenplus1 hi cw 10:20 tenplus1 o/o/o/ 10:22 tenplus1 shiva: when a torch burns out you can relight with the usual coal powder, flint & steel, but if you use gunpowder it causes a little explosion which still lights the torch :) but if you use the gunpowder on a LIT torch it hurts player 10:26 shivajiva LOL that sounds fun 10:27 tenplus1 ehehe, hopefully gonna add it to Xanadu tonight 10:27 tenplus1 wonder how they will react to torches having a life before going out 10:27 shivajiva does the FOSS nature of the Linux kernel make it a security risk? 10:27 tenplus1 I wouldn't think so 10:27 shivajiva I'd imagine they will complain :) 10:28 tenplus1 will be adding Shara's abritorches as well which remain lit using caverealms crystals 10:28 shivajiva so how does minetest being FOSS make it not worth securing? 10:29 tenplus1 how you mean ? 10:29 shivajiva well sfan5 states because it's foss it cannot be reasonably secured 10:30 tenplus1 if it's (free and open source software) then it's open to cope, study, change 10:30 tenplus1 *copy 10:30 tenplus1 anyone can copy parts for use in another foss project, I think the only thing you can really secure is the name of the project 10:30 shivajiva how they going to change server side? Client sure but not server 10:31 sfan5 shivajiva: that's not what i meant 10:31 tenplus1 ? 10:31 sfan5 client-side DRM is not reasonably possible with FOSS, server-side anticheat sure is 10:31 tenplus1 oh right 10:32 shivajiva I think it's just an excuse for not implementing security from the ground up to state FOSS isn't worth securing 10:32 tenplus1 drm could easily be broken SINCE it's foss... so no point including it 10:32 sfan5 it's not just "not worth securing" 10:32 Krock anything that happens client side only can not be secured in a FOSS project. Server side control is needed there 10:32 tenplus1 hi sfan5, Krock 10:32 Krock hi tenplus1 10:32 sfan5 you can't secure FOSS a la "dirty client detection" without turning it proprietary 10:32 shivajiva minetest is not worth securing? 10:33 tenplus1 the only think i would like to secure anything is a way for servers to disable csm mods 10:33 tenplus1 other than that, it's all good 10:33 tenplus1 hi fussel 10:33 Fixer shivajiva: worth, via server-side 10:33 tenplus1 hi fixer 10:33 Fixer hello 10:33 Krock hi Fixer 10:34 shivajiva ofc but sfan5 just stated it's not worth securing, I need to understand why 10:34 sfan5 i just stated why you can't secure MT client-side like stated in the GH issue 10:34 red-001 about that github issue 10:35 IhrFussel Hello guys =) I want locked chests to be accessible by ANYONE within the protection: if minetest.is_protected(pos,clicker:get_player_name()) then minetest.chat_send_player(clicker:get_player_name(),"This chest is inside another return itemstack end << i put that inside def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) but it doesn't seem to get called 10:35 tenplus1 brb, shopping trip a-hoy! 10:35 Krock shivajiva, no matter how many security features you add to an open source client, they can be removed and players can cheat. Perhaps that's why it's "not worth" 10:36 Krock notice that we only talk about the client here 10:36 shivajiva thats a feeble excuse for leaving servers vulnerable to cheating imo, add the security to the server 10:37 Krock IhrFussel, pastebin the code please (or github link) 10:38 sfan5 shivajiva: nobody is saying that minetest should not be secured against cheats 10:38 red-001 also what happened with the camera? 10:38 sfan5 i'm only saying that you can't do it client-side 10:38 red-001 it seems to be one node higher 10:38 shivajiva excellent, when will it be added as a priority? 10:38 Krock red-001, it's been like that for at least a week 10:39 Krock but only when joining older servers (MTG versions) 10:39 sfan5 whenever a coredev has time to do this 10:39 shivajiva in about a year then when c55 looks at it I guess 10:39 IhrFussel Krock, https://pastebin.com/HA0fjtth 10:39 Krock which reminds me to add a teleport command to my cheater client 10:40 sfan5 shivajiva: it depends on which kind of cheats you want to counteract 10:40 sfan5 some are easier to fix, some harder 10:40 shivajiva flying/noclip would be good 10:41 Krock IhrFussel, are you sure that the "formspec" meta field isn't set? (like it is in unlocked chests) 10:42 shivajiva I feel like I have to say the same thing over and over before it sinks in and people stop assuming I want the impossible 10:42 IhrFussel Krock, I thought returning on rightclick would prevent any further code from running...the showing formspec code is below the sound play code 10:43 Krock you don't request impossible features. you request a huge amount of work and testing, as network lags and dropped packets won't make it easy for a 100% protection 10:43 shivajiva I realise that Krock 10:44 Krock IhrFussel, interesting. so you've set the "protected" field in the chest definition? 10:44 Fixer anti -noclip and -fly 10:44 IhrFussel Krock, I simply modified the builtin locked chest code, I didn't add a third chest type 10:55 Fixer https://twitter.com/Ducks_Daily 10:56 red-001 huh 10:56 red-001 does the forum have an sort of spam filter system? 10:57 red-001 so if the post matches certain parameters it needs to be approved by a modderator to show up 10:59 Krock IhrFussel, I'm also trying to figure out why it doesn't get called. weird 10:59 Krock I seem to miss something obvious 11:00 Krock IhrFussel, it's pipeworks 11:00 IhrFussel Krock, I had to comment the "can_interact_with_node" out, now it *seems* to work...another player tried to open my locked chest inside my protection and it gave the chat message 11:01 Krock pipeworks also overwrites this function, that's why your new code doesn't get executed 11:02 Fixer IhrFussel: what protection you use? 11:03 Fixer IhrFussel: use shared chests and do not overcomplicate the things 11:03 IhrFussel I don't use pipeworks, areas is my protection mod 11:03 IhrFussel Shared chests require keys which is a no-go 11:03 Krock all protection mods nowadays overwrite/extend core.is_protected 11:04 IhrFussel It already works...I added a player to my protection and he can open my locked chest now ... now I just need to modify the putting/moving/taking 11:04 Fixer IhrFussel: no, i f you use protector redo, it has shared chests 11:05 Fixer IhrFussel: there are other shared chests that support areas mod and other i believe 11:05 Fixer IhrFussel: don't reinvant the wheel :D 11:05 IhrFussel I don't want to add more mods just to have chests that work with all players inside a protection, locked chests are great for that 11:06 Krock *reinvent 11:06 Krock IhrFussel, you should move all this code to a separate mod, so you don't get rebase problems 11:07 Krock minetest.override_item("default:chest_locked", { on_rightclick = function(...) ... end }) 11:07 Krock and depend on default 11:07 Krock this kind of glue will make it easier than basically starting a MTG fork 11:32 red-001 hi ThomasMonroe 11:32 ThomasMonroe hey red 11:35 paramat shivajiva https://github.com/minetest/minetest/issues/3822 is marked as high priority, and https://github.com/minetest/minetest/pull/6219 is a possible basis for improving serverside anticheat 11:36 paramat i would work on it myself if i had the ability with that area of code 11:36 tenplus1 hi folks 11:36 Raven262 Hi ten 11:36 Raven262 How 11:37 tenplus1 o/ raven... I has lunch! 11:37 Raven262 How do you greet so fast? 11:37 * Raven262 just woke up 11:37 tenplus1 I'm 1/2 binary 11:37 tenplus1 on my mothers side 11:37 Raven262 xD 11:38 ThomasMonroe lol 11:38 tenplus1 ehehe hows you 11:38 tenplus1 hi thomas 11:38 ThomasMonroe hi ten 11:39 tenplus1 ooh, I updated Real Torch to 0.7... has some nice new features to play with :PP 11:41 paramat .. and what sfan5 and Krock wrote earlier is correct 11:42 tenplus1 o/ paramat 11:43 Fixer o_o 11:43 tenplus1 about foss ??? 11:43 paramat tenplus1 you can enforce CSM restrictions now, but that involves using a recent MT dev version and disallowing old clients 11:44 tenplus1 good good, although I wont update to test until 0.4.17 is finally released on all formats 11:44 paramat yes the discussion above with shiva jiva 11:44 CalebDavis hi ten 11:44 tenplus1 hi caleb 11:44 CalebDavis hi paramat 11:44 paramat 0.4.17? 11:44 tenplus1 the latest dev breaks player model on servers 11:45 tenplus1 so am using july 19th release where player model still works (+1.0 change still there) until final release then I'll switch and urge server players to do same 11:45 paramat 0.5.0 is next, although there is some talk of releasing a 0.4.17 branch but that might not happen 11:46 tenplus1 ah ok, will wait for 0.5.0 release :0 11:47 paramat we really should have properly bumped protocol when CSM flavours were added, instead of just adding it to version 35 .. 11:47 tenplus1 :P 11:48 paramat maybe we need to bump to 36 now .. 11:48 tenplus1 I cant run 2 different versions easily on one system to test stable and dev... unless minetest-next will be a thing 11:49 paramat because we didn't bump protocol properly anyone who wants to enforce CSM restrictions has to also adapt to player offset breakages 11:50 tenplus1 which is why I'm waiting for final release of 0.5.0 before I update my client, server, urge players to update and update mods to use all new 0.5.0 functions 11:50 paramat but nerzhul insisted we didn't need to bump protocol, i should not have listened :] 11:51 paramat yeah 11:51 tenplus1 and hopefully Google Play, f-droid, linux repos will have the update as well 12:05 tenplus1 hi Megaf 12:09 ThomasMonroe hi Megaf 12:10 Megaf hi tenplus1 12:10 Megaf hi ThomasMonroe 12:12 tenplus1 hi DI3HARD139 12:12 DI3HARD139 Hello tenplus1 12:12 tenplus1 :P 12:12 Megaf compiling the latest stable kernel here, the 4.12.5 12:12 Megaf let's see if I will feel any performance difference 12:12 tenplus1 ooh nice... am using 4.11 on lubuntu 17.10 beta 2 atm 12:13 Megaf perhaps GPU wise there will be some gain 12:13 tenplus1 hi Jordach 12:13 shivajiva thanks for the info paramat, both look interesting :) 12:13 tenplus1 am sure there will be for ati/intel... I got an FPS boots on 4.11 12:13 Megaf Currently using 4.9.0-3-rt-amd64 #1 SMP PREEMPT RT Debian 4.9.30-2+deb9u2 (2017-06-26) 12:14 Megaf the one Im compiling will not be RT,. but the clock timer of it will be as fast as it can be 12:14 Megaf and preempt too 12:14 tenplus1 good luck :) hope it turns out good 12:15 IhrFussel Krock, can I apply the ... as function parameters? 12:16 Krock IhrFussel, supposed to be replaced with the right params and contents, yes. 12:24 tenplus1 hi RobbieF 12:29 IhrFussel Krock, nothing happens when I right click it now https://pastebin.com/MEPM5hJb 12:29 Krock IhrFussel, add "default" to the dependencies 12:30 Krock no 12:30 IhrFussel I did 12:32 Krock IhrFussel, you forgot to put the other code from the chest registration around 12:33 Krock aagh. it gets painful 12:33 tenplus1 lol 12:34 IhrFussel You mean I have to put the ENTIRE register function in there? 12:39 tenplus1 wb 12:40 Krock thx. I've seen myself timing out o.o 12:40 Krock * Krock has quit (Ping timeout: 246 seconds) 12:41 Krock I see the link wasn't sent. IhrFussel: https://pastebin.com/xM2k77ke 12:41 Fixer 246 seconds is nothing 12:41 Fixer i had huuuge timeouts on xmpp back in the day 12:41 Krock I thought it was called "time" but I might be wrong 12:42 Krock (instead of being "nothing") 12:45 Krock ping IhrFussel 12:46 IhrFussel Krock, but I still have to add the show_formspec and sound_play function in my override correct? 12:46 tenplus1 if you override a default function then you have to include everything inside it as well as your changes 12:47 Krock IhrFussel, no. see my paste. it'll do that 12:56 IhrFussel Just tested, a player NOT inside the protection can still open it 12:59 tenplus1 are you testing protection for the chest position, not player ? 13:00 IhrFussel This is my mod code, I added a chest_shared in nodes.lua of default and want to override it now https://pastebin.com/XzBVXsYG 13:01 IhrFussel I want to have the shared chest to have the exact same features as public ones except for denying access when a player not in the protection right clicks it 13:01 Krock hmm.. that looks right 13:02 tenplus1 when testing, are you making sure that 'protection_bypass' privelage isnt in use ? 13:03 IhrFussel I let another player test it...with and without "areas" priv ... the player doesn't have protection_bypass 13:03 tenplus1 ah okie 13:04 tenplus1 ooh, I seem to have fixed the memory leak issue in firefox by removing additional language support file 13:04 IhrFussel I'm guessing it would be easier maybe to just add my own chest node with its own definmition (copied from default) 13:04 tenplus1 why not... I have a protected chest in protector redo 13:04 tenplus1 gives players new things to play with :P 13:15 CalebDavis ten do you have a good name for a frozen planet 13:15 tenplus1 Hoth 13:16 tenplus1 :P 13:16 ThomasMonroe probably should be longer than that 13:16 ThomasMonroe :P 13:16 tenplus1 https://en.wikipedia.org/wiki/Hoth 13:16 CalebDavis its for my subgame you are trying to survive on a frozem planet 13:17 ThomasMonroe hey ten, do you know of a reason why i am getting NodeResolver errors if i remove flowers and create a new world? 13:17 tenplus1 Hoth is the most famous of frozen planets :P it was in star wars - empire strikes back... 13:17 CalebDavis ohh XD 13:17 tenplus1 and it gives you the reason to add a ton of skins from star wars :DDDDD 13:17 ThomasMonroe we havent seen Star Wars(dont panic) 13:18 tenplus1 nuuuuuuuuuuuUUUUUUUUUUUUUUuuuUUUuUUuuuUuuu 13:18 tenplus1 the original three movies (without cg additions) are really good 13:19 ThomasMonroe the three things that we wouldnt watch a movie for is, 1) content, 2) violence(excessive or gory) and 3) language 13:20 tenplus1 the original star wars wasnt that bad... good story, good characters, no swearing, and not gory at all 13:20 CalebDavis and 4) no desire to watch it 13:20 Krock CalebDavis, Alpha Centauri Prime 13:21 ThomasMonroe sounds like a transformer 13:21 ThomasMonroe XD 13:21 CalebDavis XD 13:21 ThomasMonroe does anyone know of a reason why i am getting NodeResolver errors if i remove flowers and create a new world? 13:22 tenplus1 I had an Ice Planet Hoth world made with mods for blaster, skins etc and no water... you had to rely on shuttle drops to restock items and grow stuff... never finished it :D 13:22 tenplus1 am sure flowers is used in a few mods for items 13:22 tenplus1 dye ets 13:22 ThomasMonroe ah thanks 13:22 ThomasMonroe thats right 13:23 ThomasMonroe wait nope dyes has no depends 13:23 ThomasMonroe 2017-08-09 08:04:10: ERROR[Main]: NodeResolver: failed to resolve node name 'flowers:mushroom_brown'. 13:24 ThomasMonroe thats just one out of five errors 13:24 ThomasMonroe all having to do witht he mushrooms 13:24 tenplus1 wait, are you running any other mods ? 13:24 ThomasMonroe nope just minetest_game 13:24 ThomasMonroe er a modified version 13:25 ThomasMonroe i adjusted the mapgen 13:25 tenplus1 ohhhh, what's modified? 13:25 ThomasMonroe wait let me check something 13:25 tenplus1 remember that flowers mod has it's own mapgen settings for flowers/mushrooms 13:25 CalebDavis heh i got the perfect name Thermia 13:26 ThomasMonroe niiice Caleb 13:26 ThomasMonroe Thermioplia 13:26 ThomasMonroe Thermoplia* 13:26 tenplus1 therm = heat 13:26 CalebDavis with a main city of thermopolis 13:27 CalebDavis ik thats what makes it funny 13:27 ThomasMonroe Athermens 13:27 tenplus1 Poltar 13:27 ThomasMonroe a = not 13:27 ThomasMonroe not heat 13:27 ThomasMonroe XD 13:27 tenplus1 lol 13:28 tenplus1 algid 13:28 ThomasMonroe Athermensia 13:28 ThomasMonroe you gotta make it sound real 13:29 CalebDavis ok TXUA 134829 13:29 tenplus1 Planet Cauld 13:29 CalebDavis XD 13:29 CalebDavis cause it Cauld be warmer 13:30 tenplus1 ehehe 13:32 CalebDavis i think Athermensia is the best name so far 13:34 IhrFussel Lua gives me a very weird error: https://pastebin.com/HVmGXqv8 "init.lua:28: '}' expected (to close '{' at line 1) near 'can_dig'" 13:35 IhrFussel There are more functions below can_dig that's why the error is weird 13:35 tenplus1 make line 21: end, 13:36 IhrFussel tenplus1, full code https://pastebin.com/3SQ57TYc 13:38 tenplus1 o.O 13:38 Fuchs note to self: limit nickchanges more 13:38 ThomasMonroe sorry i forgot it did it across the board 13:39 Fuchs :p 13:39 ThomasMonroe [08:35:23] * pipo thinks X-men reached the allowed max. number of name changes in one hour! 13:39 ThomasMonroe he only did it lik 3 times, so i did it 6 XD 13:40 Fuchs I don't know our limit by heart 13:40 IhrFussel Can someone please tell me what the problem is? My server cannot get online cause of it right now 13:40 Fuchs I just know we do have one 13:41 behalebabo IhrFussel: you have no commas after each function end 13:44 IhrFussel behalebabo, Thank you! But the function in the default mod also doesn't have these commas o.o 13:44 behalebabo is it at the end of the table? 13:45 ThomasMonroe hey behalebabo, do you know why i would be getting a NodeResolver issue if I remove flowers from MTG? 13:46 behalebabo is this an existing map? 13:46 ThomasMonroe no 13:46 behalebabo then no idea 13:46 IhrFussel Your solution works anyway, thanks...and no I don't think that other function is inside a table 13:47 paramat your modifications to MTG are likely the issue 13:47 ThomasMonroe hmm 13:48 ThomasMonroe i havent done anything that relates to flowers though 13:48 RobbieF Hi there tenplus1! 13:48 RobbieF (and all) 13:48 tenplus1 o/ 13:49 tenplus1 how's things robbie ? 13:49 ThomasMonroe hi RobbieF 13:49 RobbieF \o not bad. Just got back from the cottage 13:49 tenplus1 kewl, a wee time away 13:50 tenplus1 hi lisac 13:50 lisac hey tenplus1 13:52 ThomasMonroe paramat: yeah it looks that way, but what would of done that? 13:52 ThomasMonroe all i did was change the mapgen in default 13:55 ThomasMonroe paramat: i found the problem, minetest.clear_registered_decorations() 13:57 paramat good 13:59 ThomasMonroe hmm thats funny 13:59 ThomasMonroe i commented it out, noerrors 13:59 ThomasMonroe then i uncommented it and got no errors 14:00 ThomasMonroe you know what, ik what the problem was, i restarted my client XD 14:00 benrob0329 Hello RobbieF, ThomasMonroe, tenplus1, paramat, and lisac 14:00 tenplus1 hi ben 14:00 lisac Hi benrob0329, ThomasMonroe 14:00 lisac Hi paramat 14:00 ThomasMonroe hey benrob 14:01 benrob0329 How is everyone? 14:01 ThomasMonroe doing great 14:05 Calinou hi 14:06 ThomasMonroe hey Calinou 14:07 tenplus1 hi Cal 14:10 tenplus1 hi behalebabo 14:10 behalebabo hi 14:15 benrob0329 Hi Calinou, behalebabo 14:20 RobbieF benrob0329 \o 14:21 IhrFussel One of my players claims they cannot craft anymore meaning the craft output field is empty...it is not reproducable on another account, client cache got deleted, server has been restarted...but issue remains 14:24 benrob0329 Did they put the right type of something in and everything? 14:26 IhrFussel Yes the player tried to craft diamond boots and put the diamonds correctly (2 on each side) ... they also say it happened suddenly...like they were able to craft something before and then suddenly not anymore 14:26 IhrFussel I already looked at the player file, it seems ok 14:27 Fixer IhrFussel: maybe big network lag 14:28 IhrFussel Fixer, but why would it work on another account with the same client then?? 14:28 Fixer IhrFussel: no idea 14:29 Fixer IhrFussel: what is client of that player? official? OS? 14:30 IhrFussel The player just left, I'll send them an offline message 14:31 IhrFussel But I'm pretty sure the client is official since they play on PC 14:32 Fixer maybe a bug in armour mod or smth 14:32 IhrFussel Fixer, nope the player cannot craft ANYTHING...the craft output field is empty no matter the recipe 15:22 tenplus1 hi twoelk 15:22 twoelk o/ 15:22 tenplus1 ::P 15:22 tenplus1 wb paramat 15:26 twoelk after updating four customised portableapps bundles on our company intranet and my personall version, I finally updated my games sellection - and still wonder why there seems to be hardly any interest to make a minetest version for this 15:27 tenplus1 what platform ? 15:27 Krock windows, with a chance of 80% 15:28 Krock maybe 100%, if portableapps is limited to windows 15:28 twoelk https://portableapps.com/apps windows ofcourse :-P 15:28 tenplus1 ohh... isnt Minetest run-in-place portable ? 15:28 tenplus1 all libs in one dir 15:28 Krock yes 15:28 twoelk sure it is but this needs a little more and offers an update system 15:29 tenplus1 isnt there a launchpad download available for run-in-place win.linux versions ? 15:29 twoelk the biggest change for minetest would be to make some hardcoded paths configurable 15:29 Krock many of them can already be set in the minetest.conf setting 15:31 twoelk https://forum.minetest.net/viewtopic.php?f=14&t=7709 <- old request and workaround version 15:36 Fixer twoelk: minetest is already portable, only difference it is availability in portableapps app catalog.. 15:37 tenplus1 hi cx384 15:37 cx384 hi 15:41 tenplus1 like I mentioned earlier, it would be nice to have a .gz version of minetest-dev I could unpack to a single folder and simply run from that 1 place with it's own settings without using installed version folders 15:50 tenplus1 that way anyone could download for win/linux to test in place without affecting installed stable 15:51 benrob0329 tenplus1: would probably have to be statically linked 15:51 benrob0329 Otherwise different distros would have deps in deterrent places (potentially) 15:51 benrob0329 *different 15:54 tenplus1 for proper testing it would be required tho 15:57 twoelk fixer: indeed the name portableapps is missleading, this platform offers quite a few things more than just some portable apps. the most interesting may be the updating system 15:59 twoelk iirc the minetest paths for games, mods, worlds, cache and others are hardcoded in the win-run-in-place version of mt 16:02 twoelk https://portableapps.com/development/portableapps.com_format <= the required file format and folder structure 16:23 twoelk tenplus1: indeed it might be interesting to have the minetest program in one place but for example mods in some other place. Teachers working with pupil groups might find this interesting 16:23 tenplus1 true 16:27 benrob0329 (Offtopic) this looks interesting: https://www.bitchute.com/faq 16:46 tenplus1 Xanadu has been updated with AbriTorch and Real Torch mods active :)))) 16:47 shivajiva :P 16:48 tenplus1 some players complaining but they saw coloured torches and quickly forgot... ahahaha 16:48 shivajiva ten did you read http://www.gabrielgambetta.com/client-server-game-architecture.html? 16:49 tenplus1 ooh interesting 16:50 shivajiva if you back out to the homepage there is pathfinder A* 16:53 shivajiva rubenwardy provided the link :) 16:53 tenplus1 nice 17:00 shivajiva btw what's the burn time on a torch? 17:00 benrob0329 (Offtopic) https://lbry.io/faq/what-is-lbry looks even more interesting 17:10 IhrFussel Making an own chest with own callbacks was WAY easier than trying to override the default chest functions ... never again 17:10 tenplus1 ehehehe 17:17 tenplus1 wb Jordach 17:26 tenplus1 wb caleb 17:28 CalebDavis thx 17:36 benrob0329 tenplus1: come to find out, Vidme censors criticism 17:36 tenplus1 *sigh* vid.me does it as well huh... no fair 17:36 benrob0329 There are a few other projects though 17:36 benrob0329 Looking at things like LBRY 17:37 tenplus1 once they get it through there thick skulls that free speech is a good thing and no matter what the video says, ppl will watch it regardless with or without adverts 17:37 tenplus1 brb 17:38 benrob0329 I think the problem is that some things do need to be censored, like Porn and Killing, wierd cult practises that involve strange cutting and all that kind if strangeness 17:43 tenplus1 yeah, but simple speech (not hate speech) isnt that bad... expressing an opinion 17:43 benrob0329 Exactly 17:47 tenplus1 the powers that be are scared to hear the public... hell, google fired one of it's software developers for having an opinion and because of that he landed a job elsewhere :P 17:48 benrob0329 Indeed, I think one of the decentralized solutions has the best chance 17:48 sofar ... bittorrent ... 17:48 benrob0329 Unfortunately its hard to tell where you should put your money 17:48 benrob0329 sofar: bittorrent has issues 17:49 tenplus1 hi sofar 17:49 benrob0329 Big issues 17:49 tenplus1 what issues ben ? 17:49 sofar isp blockage 17:49 benrob0329 Nothing on it can be,stopped 17:49 sofar tracking 17:51 tenplus1 if we could get audio, video, news, webpages even on DHT networks and torrents then it cannot be stopped 17:52 benrob0329 tenplus1: https://www.bitchute.com/faq 17:52 benrob0329 Also https://lbry.io/ 17:52 benrob0329 Both follow in the footsteps of Torrent, but improve upon it 17:53 tenplus1 sweet... if this gains popularity then anything on the web will be far spread from removing it 17:53 Calinou one of the problems I have with BitTorrent are file changes/updates not being possible 17:53 Calinou this isn't great for distributing things that change often (eg. software) 17:53 benrob0329 Calinou: that is something LBRY looks t change 17:54 Shara Hello 17:54 tenplus1 unchanging torrents means you release packs... e.g.. news_9th_aug_2017.zip 17:54 tenplus1 release packs adn that way they all exist in some form or fashion and are archives 17:54 tenplus1 hi Shara 17:54 Shara Hi Ten :P 17:54 benrob0329 But the same problem exists, infringement and Porn 17:54 tenplus1 AbriGlass and Real Torch (0.7 update) is live on Xanadu : 17:55 Calinou >porn >problem 17:55 * Calinou raises eyebrow 17:55 Calinou not trying to start a debate here, but this is the Internet, you know 17:55 benrob0329 Calinou: if nothing else, children and teens don't need to see it 17:55 Calinou that's true – a good filtering system is important to have 17:55 Calinou but this is not really a problem in the protocol itself 17:55 benrob0329 And Child Porn is a huge problem 17:55 benrob0329 As is Extreme Violence and Gore 17:56 tenplus1 that would be a problem but anyone who owns that sort of porn will be prosecuted 17:56 benrob0329 tenplus1: but it needs to be able to be removed 17:56 tenplus1 as it stands nothing can truly be removed from the internet already 17:57 benrob0329 But from a platform, a website? 17:57 benrob0329 The search feed? 17:59 tenplus1 with that sort of things we kinda rely on the morals of the induvidual... if they are sick in the head and are actively looking for THAT kind of thing they'll find it wherever 17:59 tenplus1 but normal folk wont be searching or downloading that kind of stuff 18:00 benrob0329 Again though, its still therex and it could still show up 18:01 tenplus1 if posted and shared through torrent/DHT... but I have a feeling ppl who are into that kinda stuff share through other means 18:03 benrob0329 This is true, but again, I don't want to use a platform that isnt safe for children (everything I make is sfw, aside from a horror game I played) 18:03 benrob0329 And I don't mean swearing, that is fine imo 18:03 tenplus1 if torrents become the norm for most downloads, archiving, news etc there will be filters available for the sites tha tuse them so child locks for us to set 18:04 benrob0329 Also true 18:04 benrob0329 And I suppose that is the thing isnt it, the most we can do is create safe searches and tags on systems like this 18:06 tenplus1 most torrent search sites haev an adult section for out of the norm things so if you search for say "Mulan" you'll get the cartoon movie instead of parody porn vids 18:13 tenplus1 hi tumeni 18:13 tumeninodes gggrrrrr you beat me to it haha I was typing hi too you dang it 18:13 tumeninodes hi tenplus1, hi benrob I just reg'ed with bitchute, looks cool 18:14 tenplus1 :P 18:15 benrob0329 tumeninodes: can you post videos? 18:15 benrob0329 or is it still closed to normal users? 18:15 tumeninodes anyone know if any tweaks to engine could block a placed light source from bleeding through nodes? 18:15 tumeninodes oh, idk, did not try posting a vid yet 18:16 tenplus1 yeah I noticed that tumeninodes, torch light somehow goes through solid walls for some reason 18:17 tumeninodes something like omits light = true would be nice 18:18 tumeninodes benrob, to start a channel you have to verify email address, but I have not gotten a ver email yet 18:19 tumeninodes tenplus1, I "think" MC has the same issue as well? not completely sure though 18:22 tenplus1 hi ssieb 18:25 ssieb hi 18:28 tumeninodes benrob0329, my test video is still... "processing" :P 18:28 tenplus1 heh 18:29 tumeninodes meanwhile, back in the light source bleeding lab... 18:29 tumeninodes tenplus1, what's up with your tnt PRs? anyword? 18:30 tenplus1 still waiting for something to happen, they work, they improve game 18:31 garywhite hi 18:32 tenplus1 hi gary 18:32 CalebDavis hi gary 18:33 tenplus1 wb behalebabo 18:33 * tumeninodes hates "waiting" 18:37 Calinou you wouldn't like Godot then… :) 18:37 Calinou (Waiting for Godot) 18:37 tenplus1 what's happening with godot today ? 18:37 red-001 their waiting 18:38 lisac Calinou, 3.0 seems to lack some collision documentation 18:40 rubenwardy watch out: don't resize the lovely looking corners of collision boxes 18:40 tumeninodes long waiting lines with Godot? Now serving, number 12 (looks at ticket, says 120,733) : ( 18:41 Calinou lisac: Bullet physics might replace the custom physics engine in 3D 18:41 Calinou (but not in 2D) 18:41 Calinou there would be a lot of changes in 3D physics then 18:42 tumeninodes omg... 20 min and I am still ... "processing" 18:44 tumeninodes Calinou, do placed light sources bleed through walls/nodes with Godot? 18:44 Calinou if you enable shadows, then no :P 18:44 Calinou if you disable them, then yes :P 18:45 tenplus1 I wonder why the bleed happens... you'd thing as soon as it hits a wall it would create a straight line of shadow 18:45 tumeninodes hmmm..., where's KaadmY? 18:46 tumeninodes the thing is, sunlight does not penetrate through so why do placed light sources? 18:46 Calinou tumeninodes: tip: to see when someone last talked on IRC (in any channel or private message), use /whois (yes, twice) 18:46 Calinou (or /wii in some clients) 18:46 Calinou it's called the "idle time" 18:46 Calinou tumeninodes: you can enable shadows with OmniLights as well 18:46 Calinou (an omni light being a fancy term for a "point light") 18:48 tumeninodes we need these things :P 18:49 benrob0329 #MakeMinetestaGodotModule 18:49 tumeninodes ? sorry, I'm still not proficient with irc 18:51 Calinou tumeninodes: try /whois Calinou Calinou or /wii Calinou 18:51 Calinou you should see, in addition to the usual Whois information, an idle time 18:51 Calinou (you may need to switch to your server tab to see it) 18:52 Calinou note: it's rate-limited (in a global manner), if it tells you it was rate-limited, just try it again 18:53 tumeninodes I thought it was something like seen Kaadmy? 18:53 twoelk hometown-server seems to crash a lot today :-( 18:54 tumeninodes thank you though Calinou :) 18:55 tumeninodes yep /wii works with server. gotta head to an appt bbl 18:55 tenplus1 /switch 19:01 rdococ everyone forgot about /wiiu pretty quickly, huh 19:02 Calinou :D 19:02 tenplus1 ;P 19:02 rdococ I still have an original (not XL nor new, nor new XL) /3ds 19:03 tenplus1 the new 2DS XL is out... looks good 19:03 rdococ anyway, if I leave the nodenames blank in an ABM, does it affect every node with the appropriate neighbors, or no node? 19:03 tenplus1 no node 19:03 rdococ hm. 19:03 tenplus1 you need to be specific with node names or groups... e.g. default:sand group:stone 19:04 rdococ I guess I could invert it and perform the code from the neighboring nodes I want it to 19:04 tenplus1 what you wanting it to do ? 19:05 rdococ I'm brainstorming ideas for an awesome nuke asplosion thing, and I plan on making it expand slowly to avoid lag - perhaps using an air-like explosion node similar to WE's worldedit:placeholder. 19:05 tenplus1 oof, go light on the placeholders, those will activate areas and lag 19:06 rdococ it would also help make the explosion look irregular, which helps. 19:09 tenplus1 voxelmanip will be working overtime to do that one :p 19:09 tenplus1 hi lisac 19:09 tenplus1 or should I say wb :P 19:10 lisac Hi twelveminus1 19:10 lisac :P 19:19 rdococ minetest crashed twice 19:25 Krock for i=1,2 do minetest.crash() end 19:25 Krock but it only crashes servers once 19:26 tenplus1 lol 19:28 rdococ sometimes I feel the urge to create a programming language. then I get bored. 19:29 tenplus1 would be nice if it were something so simple that allowed you to do anything 19:30 rdococ you mean like most low-level programming languages? 19:30 rdococ (simple as in not very abstract, not as in easy for a human to grasp ofc :P) 19:31 tenplus1 basic, lua, python is nice n easy 19:31 tenplus1 and pypy does kinda run faster than native 19:32 rdococ lua is pretty cool, I guess... 19:32 rdococ I was working on a simple syntax for my idea, actually. 19:33 tenplus1 ooh, do tell 19:33 rdococ my scriptblocks thing is pretty cool, but eh 19:33 rdococ well, the idea is that the syntax would be compact. 19:35 rdococ inc=(x){^x+1}; # defines a function that takes an argument and adds one to it, in 14 characters (spaces can be included, but are optional). 19:35 rdococ well, technically it would create an anonymous function that does the above, and then assign it to the variable "inc". 19:36 tenplus1 hrm 19:36 rdococ there would also be blocks - which are like functions, but are much simpler. no parameters, no local scope, and if you return from a block it returns from the block's parent function too. 19:36 tenplus1 hi nrz 19:36 rdococ I might take this document and put it in a github gist so you can see. 19:36 rdococ s/this document/my notes/ 19:37 nerzhul hi tenplus1 19:38 rdococ here, https://gist.github.com/rdococ/4be701fc41ffbcc5b81b4fdeb179bbca 19:39 tenplus1 is this possible by making functions to use ? 19:40 rdococ whadya mean? 19:40 rubenwardy may I suggest inc=x=>x+1 19:40 rdococ rubenwardy: That's an interesting idea, but eh. 19:40 rubenwardy It's closer to other languages' 19:40 rubenwardy and less characters 19:41 rdococ inc=x→x+1 19:41 rubenwardy and add=a,b=>a+b 19:41 rubenwardy yeah, that's good too 19:41 rubenwardy could do both 19:42 rdococ fac=a→a==1?1:a*fac(a-1) 19:42 rdococ or fac=a→a==0?1:a*fac(a-1) #, rather, so fac(0) doesn't crash. 19:43 rubenwardy I'm guessing currying of lambdas would be a bit too complicated :D 19:43 rubenwardy to implement 19:43 rdococ not that complicated... 19:44 rdococ but if I'm going /that/ route, then my whole concept of blocks (which were stolen from smalltalk, but meh) would go out the window... 19:44 rdococ meh, it looks cool so I'm gonna try it. 19:49 rdococ if you've heard of the Elvis operator, it's equivalent to a,b→a?a:b. I had the idea of a reverse Elvis operator (a,b→a?b:a). 19:51 rdococ refresh the link I gave above 19:51 tenplus1 wb thomas 19:51 rdococ hi 19:52 ThomasMonroe thanks 19:52 CalebDavis ten i am registering 2 biomes but only 1 is getting put in the world 19:53 tenplus1 are you merging with default biomes or freshly cleared world of everything ? 19:53 CalebDavis cleared 19:53 ThomasMonroe same here 19:53 CalebDavis minetest.register_biome({ 19:53 CalebDavis name = "iceland", 19:53 CalebDavis --node_dust = "", 19:53 CalebDavis node_top = "default:ice", 19:53 CalebDavis depth_top = 1, 19:53 CalebDavis node_stone = "default:permafrost", 19:53 CalebDavis node_water_top = "air", 19:53 CalebDavis depth_water_top = 1, 19:54 CalebDavis node_water = "air", 19:54 CalebDavis node_river_water = "air", 19:54 CalebDavis node_riverbed = "default:sand", 19:54 CalebDavis depth_riverbed = 2, 19:54 CalebDavis y_min = 1, 19:54 CalebDavis y_max = 31000, 19:54 CalebDavis heat_point = 45, 19:54 CalebDavis humidity_point = 70, 19:54 Fixer okay 19:54 CalebDavis }) 19:54 CalebDavis minetest.register_biome({ 19:54 rdococ CalebDavis: I have one word for people like you. 19:54 CalebDavis name = "icecrystal_forest", 19:54 CalebDavis --node_dust = "", 19:54 rdococ USE. A. PASTEBIN!!!!!!!! 19:54 CalebDavis node_top = "default:ice", 19:54 Fixer CalebDavis: pastebin 19:54 CalebDavis depth_top = 1, 19:54 tenplus1 lolol 19:54 CalebDavis node_stone = "default:permafrost", 19:54 bigfoot547 oh god 19:54 CalebDavis node_water_top = "air", 19:54 CalebDavis depth_water_top = 1, 19:54 rdococ okay, that was three words 19:54 CalebDavis node_water = "air", 19:54 bigfoot547 what did I walk into 19:54 rdococ BUT IT STILL COUNTS!!! 19:54 Fixer DIAL UP 19:54 CalebDavis node_river_water = "air", 19:54 CalebDavis node_riverbed = "default:sand", 19:54 tenplus1 hibigfoot 19:54 CalebDavis depth_riverbed = 2, 19:54 CalebDavis y_min = 1, 19:54 bigfoot547 Hey tenplus1 19:54 * rdococ hides 19:54 CalebDavis y_max = 31000, 19:54 Fixer 19200 19:54 CalebDavis heat_point = 86, 19:54 CalebDavis humidity_point = 65, 19:54 bigfoot547 Kick him 19:54 CalebDavis }) 19:54 CalebDavis that is the biome registration 19:55 rdococ /kick CalebDavis spam 19:55 CalebDavis i usualy do but i forgot this time 19:55 bigfoot547 Like we could read it 19:55 rdococ you forgot this time? 19:55 benrob0329 CalebDavis: Use a pastebin. Period. 19:55 rdococ I didn't even know "Kick him" was part of the biome definition... 19:55 CalebDavis yea i just didnt think about using it this time sry 19:56 tenplus1 they seem ok caleb, just a matter of finding the biomes in question 19:56 rdococ default:permafrost? 19:56 CalebDavis a custom node 19:56 tenplus1 iceland will appear more because it's closer to the 50heat 50 humidity point, the other will be rarer 19:56 rdococ wtf? a custom node shouldn't be in default 19:56 CalebDavis i am making a subgame 19:56 rdococ ohh. 19:57 CalebDavis new default 19:57 bigfoot547 Yeah or "hi bigfoot" 19:57 rdococ I might try making a subgame. eventually. 19:58 CalebDavis i also have a decoration that is suposed to spawn in the ice crystal forest but it is spawning everywhere 19:58 rdococ heh 19:58 rdococ maybe everywhere is the ice crystal forest? :P 19:58 CalebDavis :P but i tested and everywhere is the iceland 19:59 rdococ ...wait, what? 19:59 ThomasMonroe did you change the name of the biome? 19:59 * rdococ 's mind explodes 19:59 CalebDavis i might have made a typo 20:00 ThomasMonroe ive already got 3 biomes and 1 decoration(not going to use it, just for testing) 20:01 tenplus1 nite folks 20:01 ThomasMonroe :O its only 15:01 here 20:03 * Shara steals ThomasMonroe's timezone to have more hours left of the day then 20:04 ThomasMonroe NOOOOOOOOOO 20:04 rdococ heh 20:04 Raven262 Who even needs day? 20:05 Raven262 Night time has the most of fun. 20:05 ThomasMonroe i still want to eat dinner 20:05 Shara I'm kind of indifferent to whether it's day or night... just the total number of hours I get :P 20:06 Raven262 It is only in the night time when you can see the moon and the stars. 20:06 Raven262 If that even matters to people anymore. 20:07 ThomasMonroe its sure does(well to me at least) 20:07 Shara Why wouldn't it matter? 20:07 Raven262 Well, you said that it is the same for you. 20:07 Raven262 Sun is much less fun. 20:08 Shara I like both. Doesn't mean one doesn't matter. 20:08 ThomasMonroe espeially if you forget sunblock XD 20:08 Raven262 Nice. 20:08 Raven262 The big glowing thing burning my eyes. 20:08 ThomasMonroe especially* 20:09 * rdococ needs ideas for biomes 20:10 ThomasMonroe LAVA!!!!!!!! 20:10 rdococ VOLCANO! 20:10 Raven262 MUSHROOMS! 20:10 * Shara wants more biomes 20:10 ThomasMonroe MICE!!!! 20:10 ThomasMonroe er, i meant, uhhh 20:10 Raven262 Void biome? 20:10 ThomasMonroe RATS!!!!! 20:10 Raven262 That would be odd 20:10 rdococ ...wait, rat biome? 20:10 ThomasMonroe obsidian glass biome 20:10 Shara Surface or underground biomes? 20:11 ThomasMonroe ive actually tried the glass 20:11 Raven262 Underground biomes sure are missing in the game 20:11 ThomasMonroe i got 2 fps with connected glass 20:11 rdococ are biomes even 3D? 20:11 ThomasMonroe definitealy 20:11 Raven262 Obsidian with lava lakes makes a nice biome 20:11 Shara Raven262: just use CRL for underground ones :) 20:12 Raven262 Yea 20:12 Shara It's light enough that even Xanadu added it :P 20:12 ThomasMonroe CRL? 20:12 Raven262 It is using that voxel manipulation to make stuff, i can't learn a thing from it 20:12 Shara caverealms lite 20:13 ThomasMonroe ah 20:13 Raven262 i myself have been trying to make certain tunnels and caves generated, but i found no way to do so 20:13 Calinou hir Raven262! 20:13 Calinou hi* 20:13 Shara Old caverealms rewritten to use the map's natural caves instead of creating it's own 20:13 Raven262 Hi Calinou! 20:13 Shara Makes i tmuch faster and prevents crazy lava spills 20:13 Shara it* 20:13 Raven262 Ah, we are not talking about ordinary caverealms? 20:14 Raven262 Well 20:14 Raven262 I'll check that one out 20:14 Shara https://github.com/Zeno-/caverealms_lite 20:14 Raven262 it might solve my problem 20:14 rdococ o-o 20:14 calcul0n ho, i love crazy lava spills :) 20:14 Shara I need to do more work on it, but it's already working well on two busy servers 20:16 Raven262 Is there any "simple" way to generate a cave system? 20:16 Raven262 Without those biome checks and stuff 20:17 Raven262 and with fixed height limits 20:17 * rdococ tries to find the volcano biome he created... and he teleports to a silver desert. 20:17 Shara No idea. 20:17 rdococ really it's a dessert biome. :P 20:17 Shara Raven262: Using the maps natural caves just seems to work better 20:17 Raven262 i don't need that type of caves 20:18 Raven262 But i also doubt that i could specify the caves which i would like 20:18 rdococ What temperature even is a silver desert? I can't tell whether to feel hot or cold. 20:18 Shara What would you be aiming for? 20:18 Shara rdococ: I guess cold 20:18 * rdococ wonders what temperature is in its definition 20:19 ThomasMonroe the amount of energy in a single atom is its "temp" 20:19 Raven262 Tunnels, long tunnels ending in rooms, also tunnels should be long and stretched in one plane, but their height should not vary much. 20:20 Raven262 Basically, a "web" made out of tunnels with occasional caverns in it. 20:20 rdococ I've ran into 0 volcano biomes and 2 silver deserts. 20:22 ThomasMonroe XD 20:22 ThomasMonroe im making a LandOfFire subgame 20:24 Raven262 Hi lisac 20:24 CalebDavis well i gtg c yall later 20:24 lisac um... hi. 20:24 lisac Bye CalebDavis 20:25 rdococ I set the volcano biome's temperature property to 50 temporarily, see if I could get it to spawn more. 20:25 rdococ It worked. 20:26 rdococ It's glorious, if a bit oddly contrasting since it's near a grassland. 20:26 rdococ Huh, fires. 20:28 Raven262 wb lisac 20:28 ThomasMonroe wb lisac 20:29 lisac I'm going to be gone and back quite a few times lol 20:29 lisac but thanks 20:33 rdococ huh. I might have to create river lava for this. 20:34 ThomasMonroe XD 20:36 Megaf $ uname -a 20:36 Megaf Linux magnesium 4.12.5-Megaf #1 SMP PREEMPT Wed Aug 9 20:42:38 IST 2017 x86_64 GNU/Linux 20:36 Megaf wheres tenplus1? 20:37 Raven262 He left a few minutes ago, Megaf. 20:42 Megaf the fuck? 20:42 Megaf I just got the latest MT from git 20:43 Megaf now I join my server and Im like 3 or 4 meters tall 20:43 Megaf what the heck have you done to MT? 20:43 Megaf I mean, its like, as if the camera is above the players head 20:44 Raven262 lisac had the same thing on his latest client 20:44 Megaf and I cant go up stairs anymore 20:44 Raven262 I didn't update though 20:44 calcul0n it's an incompatibility, dev clients do that with older servers 20:44 Megaf stupid MT devs 20:45 lisac stupid MT devs 20:45 Krock stupid server owners who can't just use stable versions 20:45 calcul0n no, stupid users who don't know what dev branch means :) 20:45 lisac I'm keeping this 20:45 rdococ :P 20:45 rubenwardy Megaf, 0.5.0 20:45 rubenwardy although tbh I'm not very familar with the change 20:45 rubenwardy not sure why it couldn't be backwards compatible 20:45 Megaf also Minetest is slower than ever before now 20:45 rdococ 0.5.0? 20:45 Megaf congrats 20:46 lisac stupid MT devs 20:46 Krock re-compile from scratch? 20:46 Megaf it says 0.4.16 20:46 Krock how about MTG? 20:46 Megaf lisac, you dont know me, I been in MT for nearly 5 years 20:46 Megaf 6 maybe 20:46 Megaf our devs are stupid 20:46 lisac umm 20:46 lisac stupid MT devs 20:47 lisac :P 20:47 Megaf and so I am 20:47 Megaf I mean 20:47 Megaf so am I 20:47 Megaf see? 20:47 rdococ definitely 20:47 lisac I can see that 20:47 lisac I'm just not sure about the devs 20:47 Raven262 So they were like this all the time? 20:47 * Krock gives lisac a PostIt (C)(R)(TM) to stick it right to his monitor 20:47 * lisac binds stupid MT devs 20:47 Megaf Raven262, yep, stupid since ever 20:47 Megaf its not new 20:47 lisac I've got some more stuff already binded 20:47 * rdococ binds a chicken somehow 20:48 Krock rdococ, how will you make it stick on your monitor? besides that - it's crazy 20:48 Megaf so they break everything, make it slower than ever, and the same stupid 6 years old bug still present 20:48 Megaf well done 20:48 Megaf s/bug/bugs 20:49 lisac Megaf, exactly. They should be working for that money they earn. Oh wait. 20:49 rubenwardy it's not broken 20:49 rubenwardy it's just not backwards compatible 20:49 Krock "performance regression" as 6 year old bug? 20:49 Megaf lisac, the do actually earn money 20:49 Megaf well, c55 does 20:50 Raven262 For minetest? 20:50 Raven262 How exactly? 20:50 Krock I bet he spends more on keeping the servers online 20:50 ThomasMonroe to my knowledge i think they are trying to get everything off of Irrlicht 20:50 rubenwardy celeron55 has said that the donations don't cover the maintenance cost 20:50 Krock Raven262, there's a donation button on the website IIRC 20:50 rubenwardy there's also paramat's donations page 20:50 lisac Krock, there is a donation button on the random android app I've got. Yet, they didn't earn any money off me 20:51 Raven262 I doubt he gets much money from it, it is really unreliable. 20:51 Raven262 As any donation. 20:51 ThomasMonroe probably more supplemental than anything else 20:52 lisac maybe we could just ask him to publish yearly 'Donation got:' 'Server maintenance cost:' 20:52 Shara lisac: if it's a random android app, I doubt it's donating to the actual MT team. 20:52 Shara More likely whoever is cashing in by releasing random apps 20:52 lisac Shara, I'm talking about Donation buttons in general 20:52 Shara Those are the people who make money 20:53 Raven262 Or better 20:53 Raven262 Stealing the money under MT devs noses 20:53 Shara Well, I just love it when players told me they paid so they could use the fly priv I grant them 20:53 lisac Shara, WHAT? 20:53 Shara This is news to you really? 20:53 lisac You aren't telling me some apps sell privs? 20:54 Shara There are android apps that block some proivs unless the player pays. 20:54 ThomasMonroe yep 20:54 Shara privs* 20:54 * lisac is off to make a fortune 20:54 lisac Fly: 25$ a month 20:54 lisac Fast: 10$ a month 20:54 ThomasMonroe XD 20:54 Shara Heh 20:54 lisac I'll be rich soon 20:54 Raven262 But isn't that client side? They would fly even if you didn't grant them the priv. 20:54 Krock Fly&Noclip: 99$ / month 20:54 lisac not with anticheat, Raven262 20:54 ThomasMonroe Fly: .01$ a second 20:54 Raven262 Ah yes 20:54 Raven262 Per node 20:54 Shara Since I grant fly by default, I have no way to check 20:54 Raven262 Not per second 20:55 Raven262 Oh no, poor players >:) 20:55 ThomasMonroe why not? 20:55 ThomasMonroe .6$ a minute 20:55 ThomasMonroe 3.60$ an hour per player 20:56 ThomasMonroe lets say each hour there are at least 5 players 20:56 Raven262 Yea, but when they float they would still lose money that way... wait 20:56 Calinou that's how much I was paid at my internship 20:56 Calinou (€3.60/hour) 20:56 Calinou :P 20:56 ThomasMonroe 18$ an hour, 20:56 Krock that'd be nice VPS specs for this price 20:56 Raven262 Calinou, you too off to make some minetest clones? xD 20:56 lisac Calinou, minimum pay in Serbia is <1€ 20:56 Raven262 To refund those loses 20:56 lisac which would make yours 3x the minimal pay 20:56 Shara Krock: if only it was going to the server owner :P 20:56 ThomasMonroe not bad for a clone app 20:57 Raven262 But you also have to make sure people actually play it 20:57 Raven262 Which is where you need to steal someone else's code and integrate it 20:57 lisac Raven262, simple. Make ton of popup ads. Players like those 20:57 Raven262 And 20:57 ThomasMonroe oh yeah they just looooove those XD 20:57 Raven262 If you are doing it illegal, at least do it right 20:58 Calinou what about making clickbait videos? 20:58 Raven262 Steal a bunch of features 20:58 Calinou "I BUILT a FIDGET SPINNER in MINETEST!" 20:58 lisac ThomasMonroe, well OFC they do. Why else would they play illegal copies instead of official MT? 20:58 Calinou "Try not to laugh in front of this player!" 20:58 Krock "Get Minecraft for free!" 20:58 lisac REEEEEEEEEEEEEEE 20:58 Raven262 Those too 20:58 Shara On a more cheerful note... sometimes I love finding things my players built: http://i.imgur.com/QEqv7gs.png 20:58 Calinou looks nice :) 20:58 Krock amazing 20:58 Shara Can't wait to walk through there when that's finished. 20:58 Raven262 So artistic much wow 20:59 lisac Shara, I half expected a fidget spinner 20:59 Shara Hah :D 20:59 * lisac is mildly disapointed 21:00 Shara Fairly new player as well. Must not let other servers steal this one >.> 21:00 * lisac starts building it on Craigs 21:00 lisac too late, comrade! 21:00 lisac this building is seized 21:00 Shara The player :P 21:01 lisac aaah 21:01 Shara You can't steal the player! 21:01 lisac what's his name? 21:01 lisac ofc I can. I just need enough cookies 21:01 lisac everyone likes those. And cheese 21:01 Shara But I have all the cookies. 21:01 Shara And the doughnuts! 21:01 Raven262 Cheeeese! 21:01 lisac It's treason then. 21:01 Raven262 No, really cheese. 21:01 lisac oh. 21:01 lisac I see 21:01 lisac ... through the Jedi lies! 21:02 Shara Which kind of cheese..? 21:02 ThomasMonroe gouda 21:02 * rdococ considers how to add rain 21:02 Shara Hmmm 21:02 rdococ maybe spawn particles at the player? 21:02 Raven262 laggggg 21:02 Shara ThomasMonroe: You can do better. 21:02 Shara rdococ: There's quite a few weather mods around 21:03 * ThomasMonroe wants some ideas for biomes in a land dominated by fire and lava 21:03 rdococ Shara: I know, but since I'm dumb I wanted to make a bad one of my own 21:03 lisac Cheese for everyone! 21:03 lisac No, screw that. Cheese for none. 21:03 lisac We can have as much fun without cheese, can't we? 21:03 rdococ weird person detected 21:03 Shara ThomasMonroe: Something metal/rust themed? 21:03 ThomasMonroe Parmigiano Reggiano 21:03 ThomasMonroe hows that Shara? 21:04 Shara Have seen such biomes in other games, and often looks nice. 21:04 Raven262 Lisac, I'm so happy to see you i could tear out your intestines and strangle you with them! 21:04 ThomasMonroe im thinking about using hotcobble from caverealms(textures only) 21:04 lisac https://youtu.be/jq9TnI7ssTU?t=27s 21:05 Raven262 ThomasMonroe, default cobble + colorize to red + overlay so it colorizes only the darker parts 21:05 Raven262 Wait 21:05 Raven262 i think i did something like that already 21:05 Raven262 well it saves you the trouble of adding a new texture 21:05 Shara A good biome needs more than just nodes with different textures 21:05 ThomasMonroe yes ik Shara 21:06 ThomasMonroe too bad i cant have a random mix of nodes for topnodes XD 21:06 Raven262 You need burned trees from which you get coal lumps, of course 21:06 Raven262 you also need obsidian 21:06 Raven262 a lot of obsidian 21:06 ThomasMonroe already got that 21:06 Raven262 and the red sky 21:06 ThomasMonroe that was the first biom i created 21:06 ThomasMonroe biome* 21:06 Raven262 also, the stone should preferably be red somewhere 21:07 Raven262 at least in one biome 21:07 Shara Ethereal already has burned trees and things. 21:07 ThomasMonroe how do i colorize the cobble red? 21:07 Raven262 http://dev.minetest.net/texture 21:07 Raven262 that should cover it 21:08 Raven262 Also, you can make some vegetation 21:08 Shara ThomasMonroe: An example: https://github.com/Ezhh/abriglass/blob/master/nodes.lua#L18 21:08 Raven262 red bushes for example 21:08 Shara Just replace colour there with whatever 21:08 ThomasMonroe so it "sometexture.png^colorize:#ffffff"? 21:08 Shara Yup 21:08 ThomasMonroe kk thanks 21:08 Raven262 ^[colorize:# 21:08 Raven262 i believe 21:09 Shara But keep in mind, if you start with a dark texture, it might not work too well 21:09 Raven262 or with a light one either 21:09 Shara Light ones can work 21:09 * Raven262 means white 21:09 Raven262 well, lots of white 21:09 Raven262 like chalk 21:09 Shara My glass uses a pale shade of grey and ends up with quite bright colours 21:10 Raven262 not like clay i mean 21:10 Raven262 it is too dark 21:10 Raven262 well, guess it is not that bright 21:10 Raven262 you can always add a layer above that is colorized and the applied over the texture 21:11 Shara Well, using pale grey as the base image and the code in that link, I got these: https://raw.githubusercontent.com/Ezhh/abriglass/master/screenshot.png 21:11 Raven262 They look very nice 21:12 ThomasMonroe yes they are quite good 21:12 Shara Most other coloured glass I saw on servers is... weirdly cloudy looking 21:12 Raven262 Cause people use the, well cloud thingy in gimp and then colorize it 21:12 Raven262 Or something similar 21:13 Raven262 but they don't know that it messes up the shading afterwards 21:13 Raven262 on buildings i mean 21:13 ThomasMonroe hehe yep 21:13 Shara Was looking at the cblocks glass on Xanadu earlier... the red still looks more like pink to me. 21:14 Shara I think that's what bugs me.. I want distinct looking colours, not washed out looking ones 21:14 Raven262 if you use the red hex code (#ff0000) you'll usually get something pink-like on translucent surface 21:15 Shara Yet I manage to avoid it there 21:15 Raven262 and when you use the gray color as the base (the one you colorize) you will always end up with undersaturated texture 21:15 ThomasMonroe meh, if you do it right it comes out nicely 21:15 Raven262 though you can try to colorize with #ff0000100 to get it a bit better 21:15 ThomasMonroe but i think i'll use the caverealms texture 21:16 Shara ThomasMonroe: You just want red cobble? 21:16 ThomasMonroe no, not entirely 21:16 Shara This any use? https://raw.githubusercontent.com/Ezhh/other_worlds/master/textures/asteroid_redcobble.png 21:17 rdococ yay for image editors! 21:17 ThomasMonroe it looks like it should be on something like mars 21:17 ThomasMonroe not a super hot planet 21:17 Shara Well, it's from the red sky region :P 21:17 ThomasMonroe XD 21:17 Shara But a slight adjustment to the colour and it could easily look hot, since it's in the right colour range already 21:18 Raven262 Hmm i think i could make your texture in one line of code, using just the default cobble one 21:18 Raven262 this might be a bit hacky though 21:18 ThomasMonroe tiles = {"default_cobble.png^[colorize:#aa000020"}, 21:18 * Raven262 will be testing this idea for a while 21:18 Raven262 No, thats too simple 21:18 ThomasMonroe i tried playing around, but its not working the way i want it to 21:19 rdococ does MT use lua 5.2.0? 21:19 rdococ or, 5.2.x 21:19 rdococ I ask because it has a new goto feature I'm thinking of using 21:19 Krock it uses what's installed on the builder's machine 21:20 Krock like LuaJIT, if enabled 21:20 rdococ well, I recently installed lua 5.2... 21:20 Krock (which would be Lua 5.1) 21:20 rdococ does mesecons use setfenv? 21:20 rdococ (as in, the luacontroller). I heard it was replaced with something else in 5.2. 21:21 Krock dunno. google and duckduckgo will know the answer 21:30 nerzhul 5.1.5 21:31 rdococ do similar seeds make for similar perlin noise maps, or...? 21:32 Raven262 ThomasMonroe, "((default_cobble.png^[colorize:#80000050)^(((default_cobble.png^[makealpha:69,66,64)^[makealpha:75,72,69)^[makealpha:72,68,66))^[colorize:#80000020" 21:32 Raven262 try it! xD 21:32 Raven262 or remove the last colorization if you prefer it 21:33 Raven262 Oh, i could make it animated 21:33 Raven262 lol 21:33 Raven262 no, no way i'm doing that 21:33 Raven262 too complicated 21:34 ThomasMonroe not bad, but still not what im going for 21:34 Raven262 tell me how you want it? I like to experiment :P 21:34 Raven262 maybe without the last colorization? 21:34 ThomasMonroe similar to caverealms hot cobble 21:34 * Raven262 checks out that cobble 21:36 Raven262 Ahhh got it 21:40 Megaf now, 21:41 Megaf back to compatibility 21:41 Megaf are new servers compatible with old clients? 21:45 rdococ huh. turns out that computing a 1x1 perlin noise map every step and adding 10 particles every step isn't that laggy. 21:45 rdococ of course, 20 particles was a little laggy, so good luck if it's on a server with >2 people. 21:46 rdococ then again, the server doesn't have to render each particle. 21:57 Fixer lol 21:57 Fixer 20 particles 21:57 Fixer mc, 600-700 particles, still good fps 21:57 Fixer beta 1.7.3 *cough* 21:59 bigfoot547 Fixer: Try Beta 1.6 test build 3 22:01 Raven262 ThomasMonroe, "(default_cobble.png^[colorize:#800000:255)^(((default_cobble.png^[makealpha:69,66,64)^[colorize:#804000:192)^((((default_cobble.png^[makealpha:75,72,69)^[makealpha:69,66,64)^[colorize:#700000:192)^((((default_cobble.png^[makealpha:69,66,64)^[makealpha:75,72,69)^[makealpha:72,68,66)^[colorize:#000000:128)))" 22:01 Raven262 enjoy 22:01 Raven262 I did my best 22:02 Raven262 result: http://i.imgur.com/SFxRzWg.png 22:03 Raven262 Well, i think that chunk of code has smaller size than the texture, really. 22:03 ThomasMonroe hehe 22:03 Raven262 Its a space-saver i assure you 22:03 Raven262 xD 22:05 ThomasMonroe looks nice, but doesnt seem to fit 22:06 Raven262 Ahhh 22:06 Raven262 Well, could i make it even better? 22:06 * Raven262 wonders. 22:07 ThomasMonroe http://imgur.com/cq46XVQ 22:08 Raven262 You need more red to that sand 22:08 Raven262 It really makes other texture out of place 22:08 ThomasMonroe ik im working on it 22:09 ThomasMonroe im getting another screenshot for you 22:09 ThomasMonroe http://imgur.com/jv7EJpX 22:10 ThomasMonroe hey lisac 22:10 Raven262 Thats the caverealms cobble there 22:10 Raven262 Hey don't think i didn't see both of them side by side already 22:10 Raven262 check out my screenshot, i have on of them in my inv 22:11 * lisac > dbus.Array([dbus.String('Opeth')], signature=dbus.Signature('s'), variant_level=1) - Bleak - [ Blackwater Park ] - [ 54777:09:32 / 00:00 ] 22:11 lisac Would you look at that 22:11 lisac that is all the progress I've got so far 22:11 lisac clementine changed their dbus api 22:11 lisac I'm rewriting this script 22:12 * lisac > dbus.Array([dbus.String('Opeth')], signature=dbus.Signature('s'), variant_level=1) - Bleak - [ Blackwater Park ] - [ 71959:43:52 / 00:00 ] 22:13 lisac and the whole fucking thing crashes every time I try to reload the plugin 22:13 * lisac > dbus.Array([dbus.String('Opeth')], signature=dbus.Signature('s'), variant_level=1) - Bleak - [ Blackwater Park ] - [ 88:27:49 / 00:00 ] 22:13 Fixer o_O 22:16 KaadmY Wat 22:16 KaadmY lisac: I think you broke your music IRC logger thingy again 22:16 lisac I think so too :( 22:23 rdococ How is the default day_night_ratio determined from the time? 22:28 red-001 well lisac broke 22:29 rdococ rip 22:30 red-001 lisac, sudo system_status 22:31 lisac sudo: system_status: command not found 22:31 lisac nah it's just hexchat crashing on script reload 22:31 lisac they should definitely fix that bug 22:33 rdococ you know, minimal development test's textures are cool 22:36 IhrFussel Guys which client version was protocol version 28? 22:39 bigfoot547 IhrFussel: I think that it was somewhere between 0.2 and 0.4.16 22:39 bigfoot547 (As in "i'm not sure") 22:40 IhrFussel Lol...0.4.14 is my guess or latest 0.4.15 ... 32 is 0.4.16 22:40 * rdococ farts 22:40 rdococ I have a spontaneous urge to try out one of the earliest versions of the game. 22:41 bigfoot547 The travis build for the stable-0.2 branch failed 22:41 bigfoot547 so good luck 22:41 * bigfoot547 opens a window 22:46 Megaf rdococ, with a lot of trial an error you may be able to make 0.3 run 22:47 Megaf 0.2 I dont think so 22:47 Megaf 0.3 is very cool by the way 22:49 rdococ why is it? 22:50 rdococ also, if anything I'll go the lazy route and wine