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IRC log for #minetest-hub, 2017-08-01

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All times shown according to UTC.

Time Nick Message
00:41 rubenwardy It's not looking good for them... https://i.rubenwardy.com/7p1m3Ftaid.png
00:46 ssieb is anyone here involved with the minetestforfun servers?
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02:34 Sokomine is there a nice palette available somewhere for colorfacedir? the one from unifieddyes seems to be for colorwallmounted
02:38 paramat it can only have 8 colours so any existing palette is likely not suitable for you, however https://github.com/DS-Minetest/minetest_game/blob/861e4c4ee6a05990863a4ae3aade74022a63bf7c/mods/beds/textures/beds_palette.png
02:38 paramat they're easy to make
02:40 Sokomine aah. thanks
02:41 Sokomine i'm trying to add colored glass panes (tanken from sharas mod) to my xconnected mod. for these colored nodes, colorwallmounted might indeed be a better choice...maybe i can apply that to new nodes...
02:48 VanessaE use unified dyes :)
02:48 VanessaE it has helpers for stuff like that.
02:49 VanessaE paramat: ^^^ I think there's a good use case for that "simple color facedir" we talked about.
02:49 VanessaE (two bits for NSEW facing, six bits for color info, would eliminate the need for the "fake wallmounted" mode)
02:50 Sokomine the trouble is that existing nodes have normal facedir. some rotations make no sense for them, and in a way wallmounted might have been enough from the beginning
02:51 VanessaE Sokomine: that's why I came up with "fake wallmounted" mode.
02:51 Sokomine it's far less nodes than those walls and xpanes tend to use
02:51 Sokomine ah :-) yes. that's something that would be useful for me now
02:51 VanessaE but that mode isn't really intended to be used with "connected" nodes
02:52 Sokomine can't change the existing nodes to wallmounted as the rotation of already placed nodes would suddenly become very wrong. i can change it for new ones, but then i'll have to handle wallmounted slightly diffrent
02:52 VanessaE (idk if the two can be used at the same time, probably not)
02:52 Sokomine they just visually connect
02:53 paramat hmm
02:55 VanessaE paramat: penny for your thoughts?
02:56 Sokomine just a general "hmm" perhaps :-)
03:00 Sokomine at least the walls seem to be cheaper and be done with one node only, using connection mechanisms of the engine
03:01 Sokomine ah. the panes do so now as well. good. the old 15 nodes variant is just registered as alias
03:01 * Sokomine looks relieved
03:02 paramat well maybe
03:03 VanessaE "maybe" ?  that's all we get is a "maybe"??  ;)
03:22 paramat now you can donate an english penny
03:25 paramat "well maybe" is good value for 1p
03:39 VanessaE heh
03:47 VanessaE paramat: maybe you can poke judnahad (sp?) about it.
03:47 VanessaE that's kinda his specialty :)
04:36 benrob0329 VanessaE: so while im in the middle of planning the rewrite of most of the TARDIS mod, anything server wise I need to take into.consideration?
04:36 benrob0329 Like as a server owner what would your concerns be
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06:07 VanessaE benrob0329: what exactly would it do?
06:08 benrob0329 VanessaE: teleport places and have an interior spawned in the sky (like they are soaked at the too of the world, and eventually will be in a stack coming down)
06:09 benrob0329 *stacked
06:09 benrob0329 *top
06:09 VanessaE I figured it would be something like that
06:10 VanessaE about the only things I can think of is to make sure that the mapgen can't operate any higher up than wherever all of the "interiors" are stored, and that a user can't simply fly up there.
06:11 VanessaE (or at least ensure that all it can ever generate up that high is air)
06:20 benrob0329 Seems like a good idea
06:20 benrob0329 Thanks
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08:42 Shara Good morning
08:45 Dumbeldor Good morning Shara
08:47 Shara Hi Dumbeldor
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08:53 Krock benrob0329, I spotted a dinosaur! https://youtu.be/LhE7-jK6Iu8?t=2m7s
08:54 Krock or maybe it's the turtle, on which the island is
09:02 Krock o/ Shara, Dumbeldor
09:02 Krock .. "nerzhul"
09:03 Shara Hi Krock :)
09:06 Dumbeldor Yo Krock
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09:25 IhrFussel Enabling core dumps doesn't prevent dmesg logging right?
09:26 IhrFussel It's weird...the OS created a core file with reason "segfault" but dmesg doesn't show it
09:28 nerzhul Krock, ?
09:28 nerzhul IhrFussel, depend on the OS, on BSD it's shown
09:32 IhrFussel nerzhul, wait a mod error is also a segfault?? the core dump got triggered by a mod error it seems
09:33 IhrFussel Which also means waiting longer for a REAL segfault
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12:12 ThomasMonroe hi Raven
12:12 Raven262 Hi ThomasMonroe
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12:42 ThomasMonroe hi lisac
12:42 lisac hey ThomasMonroe
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14:01 IhrFussel What could have caused this? traps: Server[19465] general protection ip:5dfc54 sp:7f65afffe540 error:0 in minetestserver[400000+48e000]
14:02 IhrFussel I never had such an entry in dmesg before
14:09 Krock No idea how long it's been this way but apparently I can't input the "!" character in chat
14:10 Krock irrlicht being great again
14:11 Calinou make Irrlicht great again
14:16 Krock make: Unknown target Irrlicht. Stop.
14:16 Krock or similar
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14:39 ThomasMonroe hi Lupercus
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14:56 Jordach creation kit is fucking autistic reeeeee
15:05 Fixer Krock: works for me
15:06 Krock nice
17:09 benrob0329 https://youtu.be/osSMJRyxG0k
17:10 benrob0329 (Offtopic)
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19:13 tenplus1 hi folks
19:13 KaadmY Yo
19:13 tenplus1 hi KaadmY
19:14 * tenplus1 REALLY wants to test latest builds but needs a proper (pre player model fix) build for server
19:14 Shara Hi 11
19:14 tenplus1 hi Shara :P
19:15 tenplus1 http://lolsnaps.com/upload_pic/e816562e-this-book-at-a-bagel-place-in-portland-wr.jpg
19:17 Calinou KaadmY: http://rome.ro/quakes-player-speed-1
19:17 Calinou also, it's official, "Quake 1" is a thing
19:17 tenplus1 hi Cal
19:18 * Shara probably needs that book
19:19 tenplus1 lolol
19:27 KaadmY Calinou: heh
19:49 benrob0329 Calinou: its somewhat funny, seeing how Bunny Hopping in source games uses strafing, and how Source is a descendant of the Quake engine
19:49 tenplus1 hi ben
19:50 benrob0329 Hi ten
19:50 Calinou benrob0329: well, that's logical
19:50 benrob0329 If Ben and Ten made a team, would it be called BenTen?
19:51 tenplus1 lol
19:52 tenplus1 thankfully never watched that toon
19:52 benrob0329 For anyone who wants to see some development on the tardis mod: https://youtu.be/w9eIdRw7rHs
19:52 tenplus1 le click
19:54 benrob0329 I wont have much time this week, a lot of it needs to be rewritten to be technically accurate
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19:54 benrob0329 But its fairly stable as is, so it will most likely happen in a new branch
19:56 tenplus1 looks good so far
19:56 benrob0329 Thanks
19:57 benrob0329 Its a little too simple to fly atm though :PPP
19:59 tenplus1 https://github.com/minetest/minetest_game/pull/1860
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20:17 paramat if you want to poke devs about PRs, best do it in dev channel
20:18 tenplus1 hi paramat
20:20 red-001 !title
20:20 ShadowBot Flowers: Optimize mushroom spread by tenplus1 · Pull Request #1860 · minetest/minetest_game · GitHub
20:20 tenplus1 hi red
20:20 red-001 hi 11
20:27 IhrFussel OF COURSE...right after I switch back to normal dev build after waiting 24+ hours for a segfault with debug build suddenly one happens! And addr2line cannot even tell me the function "?? ??:0"
20:28 tenplus1 hi fussel
20:29 IhrFussel Hey there tenplus1 =) wait...the segfault was NOT caused by minetestserver: Server[29677]: segfault at c ip 00007f33a531441f sp 00007f339de76100 error 4 in libluajit-5.1.so.2.0.4[7f33a52fd000+6e000]
20:30 rubenwardy it could still be caused my Minetest
20:30 rubenwardy the place where it segfaults is where it first realises something is wrong
20:30 rubenwardy memory could have been corrupted beforehand
20:30 rubenwardy or a null/bad pointer passed
20:32 KaadmY IhrFussel: obviously, running with GDB prevents segfaults
20:32 KaadmY I have too much experience with the matter :(
20:34 tenplus1 nite folks
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20:34 IhrFussel KaadmY, it's weird to me that ANY kind of crash seems to be a segfault in MT...even mod errors ... rubenwardy ok I see so still likely minetest...well it happened when a certain player dug stone/gravel with an admintool again I think
20:35 rubenwardy it's not worth guessing how they're caused
20:35 rubenwardy backtraces tell you
20:35 rubenwardy well
20:35 rubenwardy doesn't help if you can't reproduce in GDB
20:36 KaadmY Sadly running with GDB almost always fixes the segfault....
20:36 KaadmY Or seems to
20:38 lisac KaadmY, maybe we should ship releases with GDB
20:38 IhrFussel rubenwardy, I didn't run it through GDB last time...I enabled OS core dumping BUT after waiting 24 hours of debug build I didn't want to wait anymore and switched back to dev version then it happened again
20:38 lisac 'In case you encounter a crash, run it in GDB!'
20:40 IhrFussel Now I switched back to debug build and hope it will FINALLY happen soon
20:40 Calinou the point of a debug build is to remove bugs!
20:40 Calinou :D
20:43 rubenwardy that's why it's called de-bug
20:53 IhrFussel rubenwardy, seems like it can't be reproduced with the debug build...what could this mean?
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20:54 IhrFussel Does enabling OS core dump slow down the process?
21:00 IhrFussel I'm suspecting some kind of race condition that doesn't happen in debug cause everything runs slower
21:01 IhrFussel We managed to keep the server at 100% CPU load for 100 secs...but no crash, no segfault ._.
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21:20 benrob0329 You could try debug with compiler optimisations
21:28 sofar core dump collection doesn't affect the program's performance
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21:28 sofar it just results in work when the crash happens
21:41 IhrFussel Can someone explain to me why I can still dig up to 8 or 9 nodes per sec even though I set all group caps to 0.3 ?
21:41 IhrFussel It should only allow me to dig 3-4 nodes per sec
21:52 IhrFussel Is there anything wrong with this code? https://pastebin.com/YPS3RVA3
22:05 Fixer HEY LITTLE DRUM~~~
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22:08 IhrFussel Nobody got an answer? How can a tool dig a node faster than 0.3 secs even though I set 0.3 for all level times?
22:08 Fixer http://www.ogimet.com/cgi-bin/gsynop?lang=en&esc=4&nav=Yes&lat=45N&lon=015E&proy=orto&base=bluem&ano=2017&mes=08&day=01hora=18&vtx=Tx
22:28 benrob0329 oh my gosh, having a wrist rest makes a world of difference
22:28 benrob0329 everyone should own one
22:30 Calinou I used to have one on my mouse pad, but stopped
22:30 Calinou neither my keyboard nor mouse have one now, and I'm fine with that
22:31 Calinou although, I did invest in an XXL mouse pad earlier this year (you know, the ones that go below both keyboard and mouse)
22:31 Calinou that's a pretty good thing
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22:33 benrob0329 my desk has a little groove on the keyboard tray (dunno why) that really digs into your wrists, so this was needed
22:33 Fixer Calinou: using linoleum mouse "pad"
22:39 rdococ moofoo
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22:40 rdococ I'm using a tiny laptop on a garden chair, so...
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22:41 rdococ Natechip!
22:42 benrob0329 its nice having the extra cushion though
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22:55 rdococ cushions!
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