Time Nick Message 00:01 benrob0329 Hijiri: its pieces of the tardis interior 00:01 benrob0329 so like, the console, some corridors 00:01 benrob0329 a platform 00:01 benrob0329 etc 00:02 benrob0329 the reason its all seperated it because its going to be generated 00:41 rubenwardy Minetest Mods v1.8.0 released! https://i.rubenwardy.com/YK8QMskMmh.png 00:41 rubenwardy featuring a dark theme and a new mod list 00:41 rubenwardy plus other usability improvements 00:53 paramat my eyes thank you 00:54 rubenwardy :) 00:54 rubenwardy the API is quite half baked for that 00:55 rubenwardy like, there's loads of things you need to work around to make it work 00:55 rubenwardy "that" meaning dark/light theme switching 00:55 paramat i can't even look at pages with lots of bright white, i set custom colours 00:57 rubenwardy dark themes are the best :D 01:44 benrob0329 Would anyone be interested in me doing a live stream? 03:49 Hijiri streaming gameplay? 04:13 benrob0329 I streamed me building bits of the Tardis 04:14 benrob0329 Hijiri: so technically yes, and technically no 05:05 tumeninodes !tell paramat I will add the PR for desert cobblestone once the clay brick PR is set. I goofed and merged to my main MTG branch prior to brick PR :P 05:05 ShadowBot tumeninodes: O.K. 05:09 tumeninodes has anyone looked into this for MTG? https://github.com/AppImage/AppImageKit/wiki/AppImages 05:54 sofar !tell tumeninodes there is already a flatpak 05:54 ShadowBot sofar: O.K. 07:19 tenplus1 hi folks 07:20 DS-minetest hi tenplus1 07:20 tenplus1 hi DS :) 07:20 tenplus1 did you read my comment on git reg. tnt ? 07:22 DS-minetest umm, not yet i think 07:22 tenplus1 heh 07:24 DS-minetest now i read it 07:26 DS-minetest can't the tnt:boom node be set later? 07:26 tenplus1 nope 07:26 tenplus1 the whole point of the explode_centre is to NOT replace centre node... that's why it's an option :) 07:28 DS-minetest as i wrote it's not consistent 07:29 tenplus1 it'll default to false meaning it places tnt:boom, but for specific uses the flag is there and it's up to modders to add light or extra explosions 07:33 DS-minetest just add something like 07:33 DS-minetest if def.explode_centre then 07:33 DS-minetest minetest.set_node(pos, {name = "tnt:boom"}) 07:33 DS-minetest end 07:33 DS-minetest beyond line 397 07:35 lumidify Hmm, is there a way to add extra fields to craft definitions so I can make race-specific crafting tables for LOTT or do I need to roll my own Lua crafting system for that? 07:36 tenplus1 hi lumidify 07:36 lumidify Hi tenplus1 07:36 lumidify I mean something like adding race="dwarf" to the definition so that I can check if the player is allowed to craft it in my custom crafting tables. 07:37 tenplus1 not on the craft definitions itself but you can make crafting tables that check race 07:38 lumidify Yes, but I would need a field in the craft definition so that I know which crafts someone is allowed to make. 07:38 tenplus1 DS-minetest: what IF one of the nodes a cannonball hits has an on_blast set so it replaces say wood with charred wood, and then all of a sudden it turns into a tnt:boom node ??? 07:39 lumidify I already made a (very ugly and basic) crafting system at https://github.com/lumidify/Lord-of-the-Test but just wanted to see if it was possible in some way with the default system. 07:40 DS-minetest lumidify: maybe override minetest.get_craft_result(input) 07:41 DS-minetest tenplus1: hm, true, i forgot that >_< 07:42 tenplus1 that's why we have it as an option... :) 07:43 DS-minetest but still it's not consistent 07:43 lumidify DS-minetest: What do you mean? So that I can change that to use my crafting system? The function names don't matter, I can use my own functions in the crafting tables, but I wanted to see if there was a way to store the race attribute in the default crafting system - this way I need to store all the definitions myself. 07:43 tenplus1 ehehehe, it never will be... it's up to modders to add the tnt:boom if they want it, that's the point 07:56 VanessaE 0............++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 07:56 VanessaE 000000000000000000000000000000000 07:56 VanessaE 0. 07:57 VanessaE oops 07:57 VanessaE sorry about that 07:57 VanessaE (messing around behind the computer. laid down on the keyboard by accident) 07:57 tenplus1 hi Vanessa 08:00 DS-minetest lumidify: i think, i can't help you 08:00 DS-minetest hi VanessaE 08:00 VanessaE hi 08:00 lumidify Oh well, I'll just use my own crafting system, even if it is very ugly :) 08:49 CWz VanessaE, did a "zeno`" 09:18 Raven262 Hi tenplus1 09:19 tenplus1 hi raven :D 09:19 tenplus1 hows things? 09:19 Raven262 No way, i just said hi to you before you said hi to me! 09:19 Raven262 xD 09:19 Raven262 Well, could have been better here, you? 09:19 Raven262 We are kind of dying from extreme outside temperatures. 09:19 tenplus1 slow morning :P waking up still 09:19 Raven262 Ahhh 09:19 tenplus1 erk, how hot ? 09:20 Raven262 Not too much, it gets up to 30 degrees 09:20 Raven262 it was 32 one day 09:20 Raven262 butt hat was weeks ago 09:20 Raven262 we also had some rain inbetween 09:20 tenplus1 when it's that hot rain is welcome :) 09:20 Raven262 Yep 09:21 Raven262 Especially for me cause i love rain and thunderstorms 09:21 tenplus1 ehhe 10:23 Shara morning all 10:25 tenplus1 hi Shara 10:25 Shara Hi Ten, how's it going? 10:26 tenplus1 ok thanks, working on mobs api :) hows u 10:27 Shara not bad thanks 10:27 Shara Wondering what to work on today :) 10:27 Shara Hi Fussel 10:28 tenplus1 hi fussel 10:28 Shara Ohhh... quicker on a hello than you, Ten :P 10:28 tenplus1 ehe 10:28 IhrFussel Hello there =) is there a way to get the entity name from minetest.get_objects_inside_radius()? I tried obj.name and obj:self().name ... both don't work 10:29 tenplus1 ent = object:get_luaentity() ; ent.name 10:30 IhrFussel Why so complicated ._. 10:30 DS-minetest object:get_loaentity().name 10:30 tenplus1 yeah (minus typo) :P 10:35 DS-minetest object:get_luaentity().name 10:35 tenplus1 :P 10:35 DS-minetest an ent variable is too complicated 10:36 IhrFussel Seems to work thanks^^ But before I use that I should first check if ent is nil right? Or else the code will trigger for boats, players, cars etc 10:36 tenplus1 exactly, which is why we have an ENT variable :P 10:37 IhrFussel No, to get the entity first is kinda complicated...that's like "local playername = player:get_playerdata().name" 10:38 DS-minetest you don't need the ent variable, do obj:is_player() 10:38 IhrFussel But I want the exact entity name like "mobs_monster:blah" 10:38 DS-minetest yeah 10:39 IhrFussel So it still is more complicated than object:name() 10:39 tenplus1 obj is mob, local ent = obj:get_luaentity() ; if ent then name = ent.name else -nothing here- end 10:39 DS-minetest local name if not obj:is_player() then name = obj:get_luaentity().name else name = obj:get_player_name() end 10:46 IhrFussel tenplus1, does the lifetimer go down WHILE mobs attack? I know it will not remove the mob if counter is 0 and mob attacks but I mean does the attack state pause the timer? 10:46 tenplus1 no 10:50 IhrFussel Ok so if a mob attacks the player for 3 minutes and then stops attacking it should disappear correct? 10:52 tenplus1 if a mob spawns with a 3 minute timer and starts attacking player, the timer wont go down until it stops attacking 11:23 IhrFussel Oh so you meant the "no" regarding the 1st question okay 11:24 tenplus1 :P 11:33 tenplus1 hi LazyJ 11:33 LazyJ Howdy tenplus1 ;) 11:34 Shara Hi LazyJ 11:34 LazyJ Howdy Shara ;) 11:37 tenplus1 hi DI3HARD139 11:37 DI3HARD139 Hello tenplus1 11:38 Shara Posting list of updates and bug fixes for server over the last couple of weeks is oddly satisfying... 11:38 Shara It's felt like I'm doig nothing, because I didn't add anything new... but now I know I did things :) 11:38 Shara doing* 11:39 tenplus1 :P 11:39 tenplus1 its one thing I never seem to do is havea server changelog 11:40 Shara I don't as such... but I usually post any new mods or large changes on the site 11:40 Shara It's been lots of tiny fixes lately though, so just posted some of them so players know I'm still doing things :P 12:01 tenplus1 hi Jordach 12:31 Krock too bad. I wanted to speed up the lava cooling process by using VManip.. turns out it's slower than using minetest.set_node 12:31 Krock this only seems to have a benefit when changing > 100 nodes 12:32 tenplus1 if they make an engine change so that on_flood doesnt affect the same nodes (water on water, lava on lava) then maybe it can be used instead of abm 12:33 Krock indeed 12:40 tenplus1 wb thomas 13:21 tenplus1 wb DS, hi lisac 13:22 DS-minetest thx tenplus1 and hi and hi lisac 13:24 lisac Hi tenplus1 13:24 lisac Hi DS-minetest 13:26 Raven262 Greetings, everyone 13:27 Raven262 And others 13:27 lisac *and none 13:27 Raven262 And you all 13:27 tenplus1 hi raven 13:27 Raven262 Hi ten 13:27 tenplus1 https://github.com/tenplus1/moreores 13:27 Raven262 I just played a match of Dota with lisac. 13:27 lisac We won 13:27 lisac I won 13:27 Raven262 We won! 13:27 Raven262 Selfish 13:27 tenplus1 ? 13:28 Raven262 You know, dota2? 13:28 lisac actually,we won quite a few 13:28 Raven262 Yea, its 4th in the row 13:29 lisac http://imgur.com/39786Fn 13:29 lisac 5th 13:30 Raven262 5th then 13:30 tenplus1 nice 13:30 Raven262 When did you play warlock, lisac? 13:30 Raven262 I don't remember that one 13:30 lisac 3 days ago, apparently 13:30 lisac you were... axe, I think 13:30 Raven262 And i played axe, yes 13:30 lisac https://www.opendota.com/matches/3336227912 13:33 Raven262 This one was the best though: https://www.dotabuff.com/matches/3342276184 13:37 tenplus1 hi Megaf 13:42 tenplus1 hi richard 13:43 tenplus1 lisac: I rewrote moreores so that toolrank support is built in: https://github.com/tenplus1/moreores 13:43 lisac wow 13:44 lisac I'm just sad they don't want toolranks in MT game :( 13:44 lisac thanks though, moreores is nice 13:44 tenplus1 this is a moreores rewrite containing only silver and mithril, has full language support also (de, es, fr, it, tr) 13:45 lisac hmm why remove the rest of ores? 13:46 tenplus1 none to remove, they are now included in default minetest 13:47 tenplus1 as of 0.4.16 we have gold, tin, copper, bronze added 13:47 tenplus1 all that was left of moreores was silver and mithril :) 13:48 lisac oh 13:54 tenplus1 might be around this time we add new ores to moreores :D 13:54 Jordach you know you could probably get much much much more installs if MT was more like an FTB styled modpack 13:54 tenplus1 ftb??? 13:54 Jordach are you that under a rock 13:55 tenplus1 feed the beast ? 13:55 Jordach yes 13:55 tenplus1 thought that was just a forum where you get minecraft mods :P 13:55 Jordach they're a whole modpack thing 13:56 Jordach tenplus1, get some of this shit into your system https://www.youtube.com/user/direwolf20 13:56 tenplus1 ohh, isnt that why we supply game packs, cause they have a ton of mods already setup 13:56 Jordach tenplus1, each mod pack can be configured entirely differently and may play differently 13:56 Jordach see Project Ozone 2 Kappa mode vs Infinity 13:57 tenplus1 oh yeah, I like protect ozone 13:57 tenplus1 seen yogscast playing that one and a few others... they gave me the idea to write lucky blocks 13:58 Jordach my temptation to maybe change SP into a skyblock is tempting 13:58 tenplus1 hehe, am always on the lookout for ideas :) will give the vids a peek 13:58 tenplus1 but I would like to add some new ores into my port of moreores 13:58 Raven262 tenplus1, now that you are at it, would you please recolor mithrill to white? It was never meant to be blue. 13:58 tenplus1 was thinking lapis and quartz 13:59 rubenwardy Jordach, temptation tends to be tempting 13:59 rubenwardy by definition 14:00 rubenwardy !seen DonBatman 14:00 ShadowBot rubenwardy: I saw DonBatman in #minetest-hub 1 week, 2 days, 17 hours, 40 minutes, and 42 seconds ago saying "I am taking a quick break and then back to packing" 14:00 Jordach rubenwardy, :thinking: 14:00 Jordach rubenwardy, tenplus1 finally covered the massive key like scratches on my surface 14:00 Jordach http://i.imgur.com/pO1dYsk.png 14:00 tenplus1 this is mithril ore irl: https://vignette2.wikia.nocookie.net/thetomeoflegends/images/9/9a/Mithril_ore.png/revision/latest?cb=20110909015302 14:03 Jordach tenplus1, http://i.imgur.com/b1ndfDa.jpg these are connected to said surface 14:03 Jordach http://i.imgur.com/b1ndfDa.jpg 14:04 tenplus1 lookin good :P 14:04 Jordach i'm a potato 14:04 Jordach tenplus1, my technics hifi can't drive them, my Fiio can almost drive them 14:04 Jordach but my surface pro can drive them 14:05 tenplus1 full sound range ? 14:05 Jordach https://jordach.net/Images/emoji/thinking.png 14:06 Jordach https://www.headphone.com/products/akg-k-271-mk-ii 14:06 tenplus1 I has http://obrazki.elektroda.pl/5898567600_1440616797.jpg 14:07 tenplus1 8Hz to 27kHz sounds ok to me :D 14:08 Jordach tenplus1, these were the previous set of cans http://www.juno.co.uk/products/technics-rpdj1200-headphones-black-purple/349677-01/ 14:08 tenplus1 ooh, sticking with the technics theme :) nice 14:09 Jordach i need something that can accept a beating 14:09 tenplus1 those went up to 30Khz... 14:10 tenplus1 these would surely take a beating: https://www.thatwhitepaperguy.com/images/tin-can-telephone.jpg 14:10 Jordach LUL 14:10 Raven262 tenplus1, Mithril exists? 14:10 Raven262 I though we were talking about a dwarven alloy from lotr 14:10 tenplus1 lol no, was only joking :D 14:11 * Raven262 fell for that joke xD 14:11 tenplus1 but generally in every game/lore it's blue/purple in colour 14:11 tenplus1 only minecraft made it white 14:11 tenplus1 or light blueish 14:11 Raven262 It is white in the books afaik 14:12 Jordach tenplus1, these have suprising sub bass that does go wub 14:12 tenplus1 I like speakers/headphones with good bass... my yamama stereo speakers are good for that 14:13 Jordach it's only a minor correction, howevef 14:13 Jordach r 14:13 Jordach not overkill. just enough 14:13 tenplus1 Raven262: we have so many light ores already (silver, tin, quartz) but it would be nice if mithril would remain purple/blue like other games depict it, if anything just for decorative colour/tools 14:14 Wayward_One hi all 14:14 tenplus1 hi Wayward 14:15 Raven262 light blue then? 14:15 Raven262 I mean 14:15 Raven262 "It shone like moonlit silver" 14:15 Raven262 A quote from the original creator 14:16 tenplus1 will see what I can do 14:18 tenplus1 http://www.colourlovers.com/color/979394/Silver_Moonlight 14:18 tenplus1 moonlit silver in itself is rather bland 14:19 Raven262 we can't make it glow, sadly 14:20 tenplus1 that's prolly why it was made purple 14:20 Raven262 I would recommend making the lightning in blue 14:20 Raven262 or purple 14:20 Raven262 i made silver like this http://i.imgur.com/yFS7wic.png (right one) 14:21 Raven262 And i think that is too intensive 14:21 Raven262 for mithrill 14:21 Raven262 cause it should generally be white 14:21 tenplus1 will keep it same colour for now... cause many builds prolly use it already 14:21 tenplus1 but... I can try to put a shilver shine on the textures :) 14:22 Raven262 :D 14:22 Raven262 Yes, you are right, it would break people's builds 14:22 Raven262 I never thought of that 14:23 tenplus1 as soon as players use it to build we cant change it... that's for texture packs :) which thankfully can be easily made to replace what players dont like 14:23 tenplus1 make a personal texture pack that turns mithril into white 14:23 tenplus1 brb 14:47 Raven262 Ah, i just remembered what happened to my last texture pack. 14:47 tenplus1 Mobs Redo API updated, death animation timer calculated, also Mob Horse updated with bug fix 15:16 tenplus1 hi cx384 15:17 cx384 hi tenplus1 :) 15:22 tenplus1 o/ 15:25 cx384 oh and hello everyone else. 15:37 Krock hi tenplus1 15:37 tenplus1 hi krock 15:37 tenplus1 whass new ? 15:38 Krock we already chatted before but I noticed that there was never a "hi" :P 15:38 tenplus1 am sure I said hi... my bad :P 15:38 tenplus1 ehehe 15:39 Krock oh well, this VManip lavacooling - that's all in regard to Minetest. Apart from that I got AoE II with userpatch 1.3 running on Linux \o/ 15:39 Krock a millennium gem, still working fine :) 15:43 tenplus1 hehe, am thinking what new ores to include in moreores redo 15:44 DS-minetest hm, zinc, molybdenum 15:44 Krock I saw some new ores on ManElevator (Elevation??)'s server 15:44 Krock they don't seem to be part of moreores and were added manually or with an additional mod 15:44 tenplus1 ooh, checking 15:45 tenplus1 so long as we have uses for them I can include 15:45 Krock but as always with these ores - they just find a purpose in making tools but are otherwise useless until someone gets technic 15:45 tenplus1 https://github.com/tenplus1/moreores 15:46 Krock just delete that init.lua.orig file. It'll be contained in the Git history anyway 15:49 tenplus1 done, .orig removed 15:53 Krock :) 15:54 tenplus1 added your tnt change for connected gunpowder to xanadu 15:56 Megaf Hi onetyplusone 15:57 tenplus1 hi Megaf 15:57 tenplus1 ManElevation has pink ores with a weird name... lol... other than tools no real usage 16:05 * tenplus1 watched an old 1967 sci-fi movie :PPP 16:05 tenplus1 *watches 16:14 Krock Star Trek! 16:14 KaadmY Star Rekt 16:14 tenplus1 heh, seen all of those... it's called "The Terrornauts" 16:14 tenplus1 ever seen "Star Wreck".. ? is a parody of star trek and babylon 5 :) so funny 16:15 Krock nice - haven't seen it yet. *notes* 16:16 tenplus1 gotta love the old scifi movies, even the B&W one'#s :) 17:24 benrob0329 Lost in space, though that's technically an old series 17:24 benrob0329 :P 17:24 tenplus1 still a good one :) 17:38 tenplus1 http://lolsnaps.com/upload_pic/b6c34d70-hmmmmm.jpg 17:59 tenplus1 hi bigfoot 17:59 bigfoot547 Hi tenplus1 18:06 Raven262 tenplus1, i think that mobs rotating like this look a bit bad, can their rotation be slowed anyhow? 18:06 Raven262 I just saw a cow rotation 180 degrees in a second 18:07 Raven262 *rotating 18:07 tenplus1 not without upping the on_step timer and causing lag 18:07 Raven262 ah 18:07 Raven262 you mean you would rotate a specific degree on each step? 18:07 tenplus1 mobs redo api is very simple and has many features... it's made to be as fast as possible 18:08 Raven262 Well 18:08 Raven262 I'll have to murder this poor animal 18:08 tenplus1 I could switch the random rotation to slight degree's 18:08 Raven262 Would it affect their pathfinding? 18:09 tenplus1 it'll only affect random rotation while walking, if following a player it'll use precise rotation anyhow 18:09 Raven262 Nice 18:09 tenplus1 watch a sand monster chase you, it's very smooth rotation :) cause it's live update every tick 18:09 Raven262 Yea i saw it 18:09 Raven262 I saw monsters too many times already xD 18:09 tenplus1 will look into limiting walking rotation to slight degrees and see if it workd out 18:10 Raven262 It would look nice i think 18:42 Sokomine sand monsters have too short a life in order to be observed closely :-) they can only be watched from afar, when they roam around freely, without bothering about players. the sandcity village type was built for them 18:43 tenplus1 I could reduce view range a bit 18:43 tenplus1 so they only become agressive if you get too clos ? 18:43 Sokomine that might save many sandmonster's lifes :-) 18:43 tenplus1 view range is currently 15, how about I make it 8 18:44 Sokomine sounds like a good idea. it's always such a pity when they have nothing better to do than come chasing 18:44 tenplus1 the sand people are easily startled though, but they tend to come back in greater numbers later :P 18:55 tenplus1 hi kaeza 18:56 kaeza heyo tenplus1 18:57 tenplus1 raven, updating mob api just now... give it a test and see what ya think 19:00 tenplus1 mobs turn in small increments now, also sand monster view range is now 8 19:05 lisac hey tenplus1 I noticed a while ago that animals like sheep sometimes disappear when kept in captivity 19:06 tenplus1 mt engine has a glitch where entities can step into solid walls 19:06 tenplus1 if it does that then mobs can die 19:06 tenplus1 suffocation 19:06 lisac :O 19:06 lisac even my sheep? 19:06 lisac lol okay 19:06 lisac just wondering if it can be solved somehow 19:07 tenplus1 what I did find is that you can place 2 high nodes (fridge) and they cannot walk through that 19:07 tenplus1 has somethingto do with stepheight glitching them through walls 19:09 lisac we need a FOSS arcade 3D tanks game 19:09 lisac like Tanki Online 19:09 lisac I think I got ~2000h on that game. I left it when they added premium 19:09 lisac ~2y ago 19:09 lisac now they released a standalone sequel in Unity 19:11 KaadmY Tanki X 19:11 KaadmY And yeah I really want an MMO tank game 19:11 KaadmY Tanki Online sucks because it uses Flash 19:11 KaadmY And Tanki X sucks because it's Windows and Mac only 19:11 KaadmY And doesn't run in WINE 19:11 lisac y and because people can just boost their way to vicory 19:11 lisac *victory 19:12 lisac I actually only placed 2 mines in my whole tanki carrier 19:12 lisac *career 19:12 lisac they are very expensive if you ain't boosting for it 19:12 lisac KaadmY, I'd enjoy even a simple deathmatch with tanks using railguns 19:13 lisac the slow movement, needing to take cover, tis all fun 19:13 KaadmY I actually really want to make something like BZFlag 2.0 19:14 tenplus1 the sci fi mobs hava a rideable tank :D 19:14 lisac BZFlag 2 looked a bit ugly last time I tried it 19:14 * lisac downloads latest BZFlag 19:15 KaadmY Yeah BZFlag has a "retro styled aesthetic" 19:15 KaadmY Ie. they don't want to change the textures 19:15 Sokomine tenplus1: that turning in small increments might help a lot. it's something that hugely breaks immersion if it happens to a large mob, i.e. a cow 19:15 tenplus1 they should only turn suddenly when looking at player or running away from them 19:17 Sokomine i'm afraid cows aren't too fast at turning around :-) sandmobs have less of a problem with that. they can turn a lot faster. less mass to move 19:17 Sokomine btw, are the sunbathing squids in mineclone2/mc-mobs intentional? 19:17 lisac KaadmY, I just tried this game again. I can't even move properly 19:17 KaadmY lisac: yep 19:19 KaadmY https://cdn.discordapp.com/attachments/235475964996354048/236620644471668736/tankball_13.png 19:19 KaadmY That's what I got last time I tried making a BZFlag remake 19:20 KaadmY Worked pretty well until I got to networking 19:20 lisac y you probably need networking from start 19:20 lisac when I tried making mine, I started from networking 19:20 lisac I think i still got the old video 19:21 KaadmY I started working on a game engine again recently 19:21 lisac here https://www.youtube.com/watch?v=wfKVPCqX5ns 19:21 lisac was a while ago lol 19:25 lisac KaadmY, do you plan on making your project public? 19:26 KaadmY lisac: if it gets decent progress, yes 19:26 KaadmY Currently I basically have boilerplate code plus CMake build files :D 19:27 lisac lol okay. Are you making it a browser game? 19:27 lisac ah you are 19:27 lisac never heard for boilerplate before 19:27 KaadmY No, native 19:28 lisac native? 19:29 KaadmY Yeah 19:29 lisac hm okay 19:38 Calinou hi 19:38 tenplus1 hi Cal 19:39 Calinou I updated GitHub Desktop to 0.7.0 on my desktop today, and it starts up (ie. becomes fully usable) in 0.5 seconds 19:39 Calinou that's pretty impressive for an Electron app 19:39 Calinou it's probably the fastest-starting Electron app I know 19:39 tenplus1 desky power :P 19:39 Calinou (Visual Studio Code is around 1.1 seconds or so) 19:43 tenplus1 what else you run on your git desky ? 19:46 Krock When's GitHub finally available for Linux? :< 19:46 tenplus1 isnt it already ? what am I using just now ? 19:47 Krock uhm.. I don't see any Linux notation https://desktop.github.com/ 19:47 tenplus1 I have so much git stuff in the repo's... 19:48 tenplus1 inc. gitlab and many front ends 19:48 cx384 minetest dose not support big roman letters right? (ↁ and ↂ) 19:48 Krock if minetest supports them, they can still fail in irrlicht or Lua 19:48 Krock so the chance is low 19:48 cx384 hm ok thank you 19:53 kaeza AFAIK, Irrlicht supports UTF-8, and Lua is 8-bit clean, meaning it has no notion of "encoding"; strings are just a block of random bytes 19:54 kaeza maybe your font doesn't have that glyph 19:55 tenplus1 am surprised something as up to date as lua 5.2 doesnt support unicode 19:56 kaeza "as up to date" 19:56 Calinou Krock: it's not officially supported on Linux, but some people got it to compile there 19:56 tenplus1 5.3.4 even 19:57 Krock Calinou, oh nice. 19:58 kaeza tenplus1, Lua simply does not care about encodings. valid UTF-8, invalid UTF-8, UTF-16, SHIFT-JIS, a PNG file in memory, whatever, it's just a block of bytes as far as Lua cares 19:58 Krock kaeza, we have good fallback fonts, so they should be displayed without problems 19:59 kaeza it's up to the host how to present the data to the user 20:00 kaeza (5.3 has basic UTF-8 support as a `require`able module, IIRC, but that's the stdlib, not the language itself) 20:02 tenplus1 nite folks :) 20:02 kaeza meh 21:11 * Sokomine approaches kaeza with sheas and looks if kaeza gives any wool 21:12 kaeza rainbow wool 21:12 kaeza hello Sokomine :) 21:22 Sokomine that got to be valuable :-) 21:22 * Sokomine looks happily and puts some deliscious food in front of kaeza 21:27 Calinou yay, just beat my 10fastfingers personal best 21:27 Calinou https://img.10fastfingers.com/speedtests/generate_screenshot_result/1_116_580_580_0_109_0_1 21:27 Calinou my previous best was 113 WPM 21:29 lisac Calinou, I'm afraid to even try that site 21:29 lisac I'll just make a stupid bet with myself 21:29 lisac and loose time 21:29 lisac *lose 21:31 Calinou https://img.10fastfingers.com/speedtests/generate_screenshot_result/1_101_509_503_6_78_1_3 21:31 Calinou trying out Advanced English as well… could have done it better, still not bad 21:45 KaadmY Agh that site is horrible 21:46 KaadmY Just random words in a string, I'm limited by how fast I can read 21:46 Calinou kind of, yeah 21:47 KaadmY Also it keeps shifting down the lines so I keep reading the wrong line 21:47 KaadmY And it doesn't help because the words are random, it's hard to find where I was reading from last 21:47 Shara The moment I start thinking about how I type, my ability to touch type sort of... vanishes. 21:47 KaadmY Yeah 21:48 KaadmY I can write code perfectly fine, right now I'm touch typing 21:48 KaadmY But for typing tests I keep having to look at the keyboard for some reason 21:48 Shara I am probably touch typing about 90% of the time. 21:49 Shara I switch keyboard too often to not get lost sometimes 21:49 Calinou I don't look at the keyboard when typing, or almost never 21:49 Shara And switch language layout as well as just another keyboard... 21:49 KaadmY bigfot547: which channel are you making memes in 21:50 bigfot547 #freenode 21:50 bigfot547 lel 21:50 KaadmY Aw I'm not there 21:50 bigfot547 :/