Time Nick Message 00:05 Raven262 Sound like you've been here, Fixer :P 00:05 Fixer Raven262: where? 00:06 Raven262 Former Yugoslavia 00:06 Raven262 It all like that here 00:06 Raven262 People driving cars from when the great state was still alive. 00:06 Fixer my father previously owned yugoslavia car btw, but i'm not from Balkans 00:07 Fixer Raven262: forget about it and move forward 00:07 Raven262 Indeed xD 00:07 Fixer gn 00:07 Raven262 o/ 04:37 rubenwardy octacian, don't listen to nerzhul, ORM makes your code better :) 05:11 octacian rubenwardy: heheheh, I'll have to do some more research I guess :P 07:50 tenplus1 hi folks 07:52 tenplus1 hi nrz 07:53 nerzhul hi 07:53 nerzhul i published a PR for a on_death callback on SAO 07:53 nerzhul it can be useful to any mob mod i think 07:53 tenplus1 saw it earlier :) +1'd it 07:54 tenplus1 does it call on_death when object is removed ? or when health is <=0 07:55 nerzhul when health reach zero and object is marked for removal 07:55 nerzhul you already have a removal callback 07:56 tenplus1 so if I do an obj:remove() it will call on_death ? 07:57 nerzhul no 07:57 nerzhul because it's not a regular death 07:57 nerzhul it's a removal 07:57 tenplus1 ah ok... in which case mobs redo api will never make use of it 07:58 nerzhul why do you use obj:remove ? 07:58 tenplus1 all mobs have an {immortal} flag set and health is handled using self.health 07:58 nerzhul ouch 07:58 tenplus1 so we can have things like special objects to heal mob, or death animations... 07:58 nerzhul it's crazy ugly, we really should enhance the API server side 07:59 tenplus1 when I used normal entity health before things never worked properly, especially with healing tools 07:59 nerzhul i have various ambitions about this, just i don't have many time 07:59 nerzhul and this will break every mob mod because core will take ownership on it 07:59 tenplus1 so setting on_death = function() end wont nullify it's use 08:00 nerzhul i plan to not use LuaEntitySAO, share some core with it, but have a reworked and powerful high level API 08:01 tenplus1 will be good to see end result :) 08:01 nerzhul yeah, i don't know how to manage it in core, i think having a single huge PR is not good 08:01 nerzhul maybe have a basis, and then add features one by one 08:01 tenplus1 yeah... get users use to the idea and features it offers 08:02 tenplus1 good thing is that even with the {immortal} use for mobs, when it dies through self.health <=0 I can call the entities own on_death if required :D 08:02 tenplus1 if not found use the mobs on_die function instead :D 08:03 tenplus1 so it's all good 08:03 nerzhul i think with this mob API a spell API can be nice 08:04 tenplus1 we DO need a better handler for spell effects (speed, gravity, fly) and it's timer handling 08:05 tenplus1 something should be added to engine so that all mods that alter player/entity physics can support it automatically 08:17 benrob0329 Gnight all, be sure to check out some fresh development on the tardis mod! 08:18 tenplus1 nite ben 08:50 nerzhul tenplus1, yeah i have a such API on my fork since 2 years (i didn't develop on it since ages :p) 08:50 tenplus1 would like to see sometime :P 09:04 tenplus1 back laters :P 10:39 tenplus1 hi folks 10:47 lisac Hai tenplus1 10:48 tenplus1 hi lisac 10:48 * tenplus1 noms bbq pulled pork wrap :P 10:49 * lisac drinks .5l of coffee 10:49 lisac good morning 10:50 tenplus1 mmm coffee :D 10:50 lisac :D 10:53 lisac hey tenplus1 you are an admin on Xanadu, right? 10:53 tenplus1 yeah 10:53 * lisac tries to promote his mod 10:53 lisac do you think Xanadu could use toolranks? :P 10:54 tenplus1 have used it once and we need a way to stop tool disappearing when broken and sit at 0 uses 10:54 lisac hm I'll do that then :P 10:54 lisac give me a moment 10:54 tenplus1 you may have a really souped up pick and use it 1 too many times and boom, it bnreaks and is gone 10:57 tenplus1 would be great to have an anvil that you can place tool inside with whatever it's made from (steel, mese, bronze, diamond) and it fixes tool 10:59 lisac yeah but you can just craft another pickaxe and place it in the grid. 11:00 tenplus1 true... 11:00 tenplus1 am always thinking of features :DDD 11:04 lisac :P 11:05 Raven262 Hi ten 11:05 tenplus1 hi raven 11:06 Raven262 My amber mod is close to the release. 11:07 Raven262 i added the amber armor recently 11:07 tenplus1 ooh, new changes ? 11:07 Raven262 and the cool shield 11:07 Raven262 COOL SHIELD 11:07 Raven262 xD 11:07 tenplus1 whassat ???? 11:07 Raven262 No, really, i made a scarab shaped shield 11:07 Raven262 It look awesome 11:07 Raven262 *looks 11:07 tenplus1 from amber ? 11:07 Raven262 i updated the git repo if you wanna test it 11:07 Raven262 yep 11:07 lisac Raven262 also added support for toolranks :P 11:07 tenplus1 ooh, sounds good m8... 11:08 tenplus1 :) 11:08 Raven262 The other parts of the armor didn't really have too much space for diversity 11:08 Raven262 So they are just recoloured steel with a few lightning diversions 11:08 Raven262 I also balanced the tools 11:08 Raven262 :D 11:10 tenplus1 nice 11:11 Raven262 There are now also the amber bricks and blocks 11:11 lisac tenplus1, I could make a message on chat when tool is close to breaking 11:11 lisac but I'm not sure anyone watches the chat while digging 11:11 Raven262 hey, i have an idea, lisac 11:11 lisac I cannot prevent a dig with on_use 11:11 Raven262 make the tool outlined red 11:11 lisac Raven262, I ain't a wizard 11:11 Raven262 no, thats perfectly doable 11:11 tenplus1 ehehe... a message sounds fine, it'll give them a chance to repair before losing all their hard earned stats 11:12 lisac nice, I'll place it when wear falls under 100 11:12 lisac that should allow a dig or two 11:12 tenplus1 kewl... it would be a shame to have a well used tool break before repair... 11:15 Raven262 And if he breaks the tool accidentally write "You almost had it" 11:15 tenplus1 ehehe 11:16 tenplus1 hi Jordach 11:19 tenplus1 lisac: how about a sound when it's almost broken 11:19 tenplus1 players hear changes better than they read text 11:20 lisac hmm that is not a bad idea 11:20 lisac I'll just have to figure how to play sounds 11:20 tenplus1 the tool break sound will hav them wonder what's happening and stop digging for a sec :D 11:20 Raven262 Wats that? Ah nothing 11:20 Raven262 "You almost had it" 11:20 Raven262 Damn 11:20 tenplus1 eheheheh 11:21 tenplus1 if a tool breaks you hear the break sound... if it plays that in it's last few uses you'll know it's about to go 11:23 tenplus1 minetest.sound_play("default_tool_breaks", {pos = pos, gain = 0.5}) 11:24 lisac tenplus1, http://rpg.hamsterrepublic.com/wiki-images/3/3e/Heal8-Bit.ogg 11:24 lisac :D 11:24 lisac I don't think player won't notice it 11:24 tenplus1 erk, that was loud 11:26 lisac :P 11:26 lisac what about this? http://rpg.hamsterrepublic.com/wiki-images/8/8e/Confirm8-Bit.ogg 11:28 tenplus1 personally I'd use the "default_tool_breaks" sound 11:28 lisac y but that could be confusing 11:28 tenplus1 it's like you can hear it about to break 11:30 lisac alright I'll place that sound 11:30 lisac as soon as I find it 11:30 tenplus1 it's in default game :) already there... 11:30 tenplus1 you dont need to copy soound file, it'll play 11:35 tenplus1 hi thomas 11:36 ThomasMonroe hello 11:37 ThomasMonroe paramat: sorry, i typically say goodbye with /amsg , sry i wont do it again 11:37 lisac tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/eac63a46060c65318782d3428f12a7e368828f8f 11:37 ThomasMonroe hi lisac 11:38 lisac Hi ThomasMonroe 11:39 tenplus1 testing now 11:39 lisac :d 11:39 lisac You might want to register a block taking a lot of wear 11:39 lisac or use something other then diamond pickaxe 11:39 lisac huh, i should've done that 11:40 tenplus1 hrm, used up wooden shovel, didnt wanr until it actually broke 11:41 lisac yeah I should increase the limit 11:44 lisac tenplus1, https://github.com/lisacvuk/minetest-toolranks/commit/1454f82e519c47fe4843e3b50cbcd2c0aeb06d3c 11:44 lisac try now 11:44 lisac this seems about right 11:44 lisac will give 3 warnings on wooden pick before breaking 11:46 tenplus1 that worked :D 11:46 tenplus1 sweet... 12:14 lisac tenplus1, any more features you'd like? :PP 12:14 tenplus1 ehe, testing on personal server 12:14 tenplus1 break noise happens a lot for diamond tools near the end... it'll anoy players into fixing them :DDDD 12:17 lisac yeah lol 12:17 lisac they should probably be fixed as soon as the sound starts occuring 12:17 tenplus1 definitely 12:21 tenplus1 how much easier would it have been if tool uses weer simply that... set to 200 for 200 uses and the number goes down steadily :D 12:25 lisac y lol 12:25 lisac I could ofc calculate the exact number of digs for node per tool 12:25 lisac but then I'd have to know which node the player is about to dig with his breaking tool 12:26 lisac I could make an annoying popup, 'Which node do you intend to dig with this tool, comrade?' 12:26 tenplus1 ehe 12:26 tenplus1 was thinking of a way to upgrade the tools as you use them... 12:26 tenplus1 level 1 is normal wear, level 2 it reduces wear etc etc 12:27 tenplus1 so by level 6 you have an amazing tool that seems to last forever 12:28 lisac um... 12:28 lisac the wear does reduce with tool levels 12:28 lisac thats the point of this mod lol 12:29 lisac https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L85 12:29 tenplus1 oh yeah, forgot about that bit 12:29 tenplus1 ahahahaha my bad 12:30 lisac :P 12:30 lisac I wanted to make it also dig faster 12:31 lisac but that isn't doable that easily 12:31 tenplus1 when repairing the tool rank tool is on the left ??? 12:33 lisac y 12:33 lisac the first on the grid 12:33 tenplus1 testing wear levels when I keep repairing it 12:33 lisac just mouseover the result to see if it keeps the level 12:34 tenplus1 was thinking, a little sparkle sound when you upgrade to the next level and a chat message would be nice 12:34 tenplus1 gives players a sound of accomplishment 12:35 lisac there is a chat message for levels :P 12:35 tenplus1 I like the chat msg, any way of adding a simple (not too annoyying) sparkle sound 12:35 lisac even with colors 12:35 lisac sure 12:35 lisac shouldn't be hard to do 12:35 lisac but I don't have any source for nice sounds 12:36 tenplus1 http://freesound.org 12:37 tenplus1 that's where I get mine if I dont wanna make it myself :D 12:37 lisac lol nice 12:37 lisac i'll search it as soon as this song ends 12:37 lisac in 20 minutes 12:37 lisac https://forum.minetest.net/viewtopic.php?f=56&t=18185 12:38 tenplus1 hi robbie 12:38 RobbieF Good morning tenplus1 - how are you? 12:38 lisac just ran a S.M.A.R.T quick check of my HDDs, still good after a year 12:38 lisac Hi RobbieF 12:38 tenplus1 good thanks, testing toolranks mod :) how's you 12:39 lisac 276 days was my HDD on 12:39 lisac I got it a year ago 12:39 lisac :O 12:40 lisac I should turn off my PC sometimes 12:40 tenplus1 oof 12:40 tenplus1 that's a long time to keep things active 12:40 ThomasMonroe hi RobbieF 12:44 tenplus1 yaaaaay, got diamond shovel to level 6 :)) 12:45 lisac lol :P 12:47 tenplus1 changed tool break warning to gold text :) 12:47 RobbieF hi lisac 12:47 lisac good idea tenplus1 12:47 lisac you could make a pull request lol 12:47 tenplus1 eheh 12:48 RobbieF tenplus1 I'm honestly on the edge of burnout - but doing okay :p Bekah had surgery last week (skin cancer) and it's been tough juggling so much and taking care of her while working fulltime. 12:48 RobbieF Hi ThomasMonroe 12:48 RobbieF lisac I spin down my drives when inactive 12:48 RobbieF to extend their life 12:49 tenplus1 damn dude, hope she gets better soon 12:50 tenplus1 wb DS 12:50 DS-minetest thx 11 12:53 lisac wow sorry to hear that RobbieF 12:53 RobbieF thanks tenplus1. She is well, but in a lot of pain and can't leave the house or do much. 12:53 lisac I hope she gets better 12:53 RobbieF so I'm full-time work + Category5 + TPS + as much help as I can be around the house. 12:53 RobbieF thanks lisac 12:54 lisac they aren't some extremely quality drives, just a single cheapest 120G SSD and 1TB HDD 12:54 tenplus1 what kind are they? I has 120gb sandisk sata2 ssd 12:54 Jordach >sata2 12:54 Jordach >ssd 12:54 Jordach *autistic screeching* 12:54 tenplus1 my wee net-top is only sata 2 12:55 tenplus1 also hi Jordach 12:55 Jordach tempted to ship you a nice old school RM case loaded with a recent i5 and 980TI 12:55 tenplus1 lisac: is the tool name really needed when showing level ? 12:55 lisac nope, tenplus1. But it looks fancy 12:56 lisac tenplus1, lemme check 12:56 tenplus1 description shows what the tool is, stating "Level 1 shovel" seems overkill 12:56 tenplus1 would also remove a function 12:56 lisac yes but it looks a bit ugly if description suddenly changes when digging something 12:57 lisac completely changes 12:57 tenplus1 ehe, no worries... was just something I removed here and looks okie 12:57 lisac Kingston SATA3 SSD 12:58 lisac And Toshiba DT01ACA100 12:58 lisac song just ended 13:00 lisac this one, maybe, tenplus1? http://freesound.org/people/josepharaoh99/sounds/368651/ 13:00 tenplus1 hrm, not bad, a bit 8-bit'y 13:00 tenplus1 http://freesound.org/people/GameAudio/sounds/220173/ 13:01 lisac doesn't sound very sharp 13:01 lisac and minetest looks like a sharp game 13:01 tenplus1 http://freesound.org/people/JavierZumer/sounds/257225/ aha 13:02 lisac this? http://freesound.org/people/Cabeeno%20Rossley/sounds/126422/ 13:03 lisac yours is a bit echoy. I like it though 13:03 tenplus1 that one soudns good :0 13:03 tenplus1 like getting a tiny award :) yes 13:03 lisac nice :D 13:04 lisac I should probably also prefix toolranks messages with [toolranks] 13:04 tenplus1 good idea 13:04 tenplus1 +1 for http://freesound.org/people/Cabeeno%20Rossley/sounds/126422/ 13:04 lisac [toolranks] Your Diamond Pickaxe just levelled up! 13:05 tenplus1 +27 13:05 tenplus1 o/ fixer 13:06 Fixer hi 13:06 Fixer CHA_CHA 13:07 lisac hey fixer 13:08 tenplus1 nah, the [toolranks] prefix looks out of place... 13:09 Fixer hi 13:10 Fixer DO NOT UPDATE YOUR ENGINE, possible Mapgenv7 breakage 13:11 tenplus1 ?? what... 13:11 Fixer abnormally flat terrain on new chunks 13:13 tenplus1 damn! 13:13 tenplus1 lisac: that sound works well :) added it and is a perfect fit 13:13 tenplus1 good choice 13:13 lisac I can't get it to play :( 13:14 tenplus1 it's .wav... I had to convert to .ogg 13:14 tenplus1 gimmie your email, I'll send u finished .ogg 13:14 lisac I converted it to ogg too 13:14 lisac but it simply won't work 13:14 tenplus1 wha did you use ? 13:14 lisac online converted 13:14 lisac plays ok in VLC 13:15 tenplus1 weird... is ok here, 13:15 tenplus1 http://audio.online-convert.com/convert-to-ogg 13:15 lisac where did you place the sound? 13:15 tenplus1 I used that to convert, audio bitrate 64kbps, samplerate 22,000 hz and mono 13:15 lisac and how did you name it? 13:16 lisac aah works now 13:16 lisac Wiki is misleading 13:16 lisac http://dev.minetest.net/minetest.sound_play#Features 13:16 lisac see there 13:16 lisac 'You can play random sound using filename convention modname_soundname.N.ogg (see examples) ' 13:16 lisac that N shouldn't be there 13:17 tenplus1 ehehe 13:21 lisac https://github.com/lisacvuk/minetest-toolranks/commit/24321fc60526764d2c88f8152b5c881f1e57d166 13:21 lisac there 13:22 tenplus1 perfect 13:23 lisac any more features? :P 13:23 tenplus1 none that I can think of :) am tweaking your code tho 13:24 tenplus1 will definitely add this to Xanadu :) 13:24 tenplus1 gotta have crystal tools support toolranks also 13:24 lisac thanks lol 13:25 lisac I'm looking forward to the day all the server admins unite under toolranks! Mwhahahahaha! 13:25 tenplus1 lolz, you shall take over the woooooorrrrlllldddd (of mt servers0 13:26 lisac :P 13:28 * lisac is going to the store 13:28 lisac I'll be back 13:29 tenplus1 okie 13:42 Raven262 tenplus1, https://forum.minetest.net/viewtopic.php?f=9&t=18186&p=285727#p285727 13:42 tenplus1 nice one Raven :))) congrats 13:42 Raven262 :D 13:43 tenplus1 I like the scarab shield 13:43 Raven262 I do too 13:43 Raven262 I never intended it in the first place 13:43 Raven262 but whe i started making the texture 13:43 Raven262 I couldn't resist it 13:43 tenplus1 ehehehe 13:50 tenplus1 http://www.encyclopedia.com/earth-and-environment/minerals-mining-and-metallurgy/mineralogy-and-crystallography/amber 13:51 tenplus1 did you mean for amber ore only to appear above 1025 nodes high ??? 13:51 ThomasMonroe hey raven 13:52 Raven262 Hi ThomasMonroe 13:52 Raven262 Wait, tenplus1, i'll ad a chapter to my release topic, moment 13:55 Raven262 Checkout the last chapter 13:55 Raven262 :) 13:55 tenplus1 the unrealistic paragraph ? 13:55 Raven262 yea 13:55 tenplus1 lolol 13:56 Raven262 That should cover it. 13:56 Raven262 I was afraid of people thinking about these stuff when i started the mod 13:57 tenplus1 lol 13:57 tenplus1 if you wanna make it hardcore you could do away with the tree's entirely and only have amber found in dirt/mud blobs -50 to +50 high 13:58 Raven262 yes, i know 13:58 Raven262 but these trees look so cool 13:58 tenplus1 :P 13:58 Raven262 maby ethey don't 13:58 Raven262 *maybe 13:58 Raven262 well 13:58 Raven262 i got that idea from another game anyways 13:58 tenplus1 I like the armor set 13:58 tenplus1 when I get time I may add to xanadu as well :D 13:58 Raven262 Oh, really? xD 13:59 Raven262 Wait a bit, maybe i will add something more interesting to the mod 13:59 tenplus1 ooh, got me curious now 13:59 * Raven262 tries not to get tenplus1 too curious. 14:00 Raven262 It can be made into glass... 14:00 Raven262 So i guess new decorations are incoming 14:00 tenplus1 yeah, didnt they use it for stained glass windows 14:01 Raven262 Nice 14:22 lisac I'm back! 14:22 lisac hey forum admins, could you pls move my mod to released mods? 14:37 tenplus1 lisac: https://forum.minetest.net/viewtopic.php?f=11&t=14638&p=285741#p285741 14:37 lisac thanks tenplus1 :P 14:38 lisac one step closer to total support! 14:38 tenplus1 heh 14:38 tenplus1 Ihad to rework crystal shovel for it to work... would only dig 1 node at a time b efore 14:38 tenplus1 now it works okie :) 14:38 tenplus1 soft touch btw 14:40 tenplus1 https://pastebin.com/SdnZFwD4 tweaked 14:44 lisac y I should've used or keyword more 14:44 tenplus1 ??? 14:46 lisac https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L28 14:46 lisac mostly to avoid getting null input into the function and crashing the server 14:46 lisac not that it could happen 14:46 lisac unless there is a mod doing something wrong 14:46 tenplus1 true... I added nul check in link above for that 14:47 lisac ik, I'm looking over it 14:47 lisac https://github.com/lisacvuk/minetest-toolranks/blob/master/init.lua#L88 14:47 lisac I don't need that check 14:47 lisac level starts with 1, it is never under it 14:48 lisac huh you removed the 'Shovel' 'Axe' 'Pickaxe' stuff? 14:48 lisac :( that took a while to write 14:48 lisac though I don't mind 14:49 tenplus1 is only a suggestion :) my ocd senses were tingling with that one 14:52 lisac hmm I'd rather keep it. This whole mod is World of Warcraft inspired 14:52 tenplus1 :) 14:52 lisac and later I might do a mod with different skills, which level up depending on tool type 14:52 lisac though you can ofc use your modified version on Xanadu :P 14:53 tenplus1 I have a good update ready for tonight (ethereal, farming, mobs, toolranks) 14:54 lisac :D I should start playing on Xanadu 14:54 tenplus1 ehe, will open borders for a while after update :) incase you wanna join 14:57 lisac naah no need, I've already got an account there 14:58 ThomasMonroe i would like to join, but it isnt accepting new users 14:58 tenplus1 k, borders are currently open for anyone wanting to join :)) 15:00 lisac hey tenplus1 maybe you should try requiring a forum account to join to the server 15:00 lisac if you are trying to keep away trolls and hackers 15:00 tenplus1 too much hassle having to read forum entries and waste of forum space 15:00 tenplus1 broders are typically open but they close automatically after reset just incase 15:05 rubenwardy wow, there's a lot of chat 15:05 tenplus1 eheh hi ruben 15:05 lisac Hi rubenwardy 15:06 rubenwardy o/ 15:06 * rubenwardy is writing a 2D flood fill algorithm 15:07 lisac tenplus1, do you plan on blocking the new guest accounts? 15:07 tenplus1 how you mean guest accounts ? 15:09 Raven262 Hi rubenwardy 15:09 tenplus1 if you sign in as guest1234 or sara1234 it'll block you cause those are forked clients 15:12 lisac tenplus1, Somename222 15:12 lisac those are guests 15:12 lisac one capital letter, some lowcase letters, and 3 numbers 15:12 lisac I think so, at least 15:12 rubenwardy [A-Z][a-z]*[1-9]+ 15:12 rubenwardy although you should matain a whitelist 15:13 tenplus1 I use no_guest checkss for weird names and swears 15:13 rubenwardy because Raven262 15:13 Raven262 I never play as Raven262 ingame 15:13 tenplus1 that'll work fine 15:13 Raven262 :P 15:18 lisac tenplus1, after playing for a while on this server, I've got a great idea for a mod 15:19 tenplus1 whassat ? 15:19 lisac a mod where players can add 'friends' and get notified when they join or leave 15:19 lisac and completely remove joined left chatmessages for other players 15:19 lisac I'm pressing F10 every 2 minutes here 15:19 tenplus1 that's a good idea 15:19 lisac that is how WoW does it 15:20 lisac because at 550+ players per server, chat would get crowded :P 15:20 tenplus1 I'd like to hide player nametags also and only show who is within 50 blocks 15:20 tenplus1 but sadly the players dont like that, they like to see a full house :D 15:21 lisac lol alright 15:21 lisac can I join the IRC channel? 15:21 lisac and just turn off the chat 15:21 tenplus1 what irc channel ? 15:21 lisac servers IRC channel 15:21 tenplus1 Xanadu doesn't have one :) 15:21 lisac oh 15:21 lisac :( 15:22 lisac why not? :P 15:22 tenplus1 I keep it very simple and optimized 15:22 tenplus1 the only irc channel I hang out in is this one 15:22 lisac wow 15:22 lisac /whois lisac 15:22 lisac I don't keep it that optimized 15:22 lisac :P 15:23 tenplus1 heh 15:23 tenplus1 if players have issue they can leave me a book inside my postbox on server or msg me on forums :D 15:23 tenplus1 that's usually how I handle custom skins for players 15:23 lisac wait my idea could be a CSM 15:24 tenplus1 :) 15:24 tenplus1 brb, making foody... 15:24 lisac k :P 15:27 tenplus1 can csm turn OFF chatter and only show friends who join/leave... or do you have to turn chat off 1st 15:33 lisac CSM can filter messages 15:33 lisac ex. not show a certain message 15:34 tenplus1 kewl 15:34 nerzhul calcul0n, it's possible with CSM if someone develop a mod to ignore/filter messages :) 15:34 nerzhul tenplus1, * 15:34 tenplus1 hi nrz 15:35 Raven262 Hi tumeninodes 15:35 tenplus1 wb tumeninodes 15:35 tumeninodes Hi Raven, Hi tenplus1 15:35 tumeninodes Raven, are you going to do a PR for the clay brick? 15:36 tenplus1 clay brick ? 15:37 tumeninodes https://github.com/minetest/minetest_game/issues/1855 15:38 tenplus1 ahhh, for a moment I thought we were getting a whole new texture :D 15:38 Raven262 Nah 15:38 tumeninodes haha 15:38 Raven262 Too much work for nothing 15:38 tumeninodes no, tis easy 15:38 Raven262 I still can't believe i found that thing 15:39 tumeninodes well aside from the fact I indexed with too high number of colors :P 15:39 Raven262 lol 15:39 tenplus1 heh 15:39 tumeninodes I never even noticed it before. Is there any documentation related to textures for MTG? 15:40 Raven262 I doubt it 15:40 KaadmY tumeninodes: what part of textures? 15:40 tumeninodes or, who knows what level is used generally for indexing 15:40 tumeninodes hi KaadmY, color index level 15:40 Fixer tenplus1: actually nametags clutter the screen a lot 15:41 tenplus1 hi KaadmY 15:41 tenplus1 Fixer: yeah they do... I tried turning it down a little to nearest neighbor (30 nodes) but players complained 15:41 tumeninodes I just used 256, but this raised the texture from 158 bytes to 213 0_o and that is after using optipng 15:42 Fixer tenplus1: you literally end up with TONS of tags on one side of screen 15:42 Fixer in one direction i mean (spawn) 15:42 tenplus1 I may try and sneak in a change again tonight, see if they notice :))))))) 15:42 Fixer tenplus1: i've even asked to add separate keybind for disabling nametags 15:43 tenplus1 that would be a good feature 15:43 tenplus1 would it disable altogether or would there be a viewing range ? 15:43 KaadmY Hm 15:44 Fixer tenplus1: https://github.com/minetest/minetest/issues/4193 15:44 KaadmY Minetest should have a default-disabled warning to show all non-POT textures 15:47 tumeninodes you mean to show which are non px2? 15:48 KaadmY Yeah 15:48 tumeninodes would be nicer if optipng had a feature to set size and adjust any NPOTs 15:50 tumeninodes this is just something which should be handled prior to going in, not worth adding more code to detect it? 16:14 benrob0329 RobbieF: got some new development with the tardis mod now :D 16:14 tenplus1 wb benrob 16:16 benrob0329 Ty tenplus1 16:17 tumeninodes hi benrob, 16:18 benrob0329 Hi tumeninodes 16:19 tenplus1 I feel that leaves/grass should disappeaer when dug and drops seed/sapling so you would need shears to be able to pick them up whole 16:20 tumeninodes VanessaE: do you know the general settings used for MTG textures for indexing as well as when using optipng? 16:20 tenplus1 hi Krock 16:20 Krock hi tenplus1 16:20 Krock :3 16:20 tenplus1 o.O 16:20 tumeninodes hi Krock 16:22 Krock aww man, tenplus1. You were faster again this time 16:22 tenplus1 :P 16:32 RobbieF oh yeah benrob0329?! 16:32 RobbieF Do tell! :p 16:32 benrob0329 RobbieF: indeed, I have some help now so :D 16:32 RobbieF oooh, ahh :) 16:32 RobbieF that - helps :D 16:32 benrob0329 It works again, which is good 16:32 benrob0329 And we have a panel for setting that nav 16:33 benrob0329 *the nav 16:33 benrob0329 Rather than a chat command 16:33 benrob0329 And a fair amount of bug fixes 16:33 benrob0329 Spent like 5 hours last night working on it with rdococ 16:34 RobbieF ha, it is a plus if it works 16:34 RobbieF very cool 16:34 RobbieF our sci-fi server has just kinda been sitting there, craving it. 16:34 benrob0329 Hopefully I can manage to get the interior to be a boom :D 16:34 RobbieF once it's ready, I'll spend some time on sci-fi to make the server actually usable 16:34 benrob0329 *biom 16:34 RobbieF :) that'd be outstanding 16:35 benrob0329 Then we can have organicly grown tardises :PP 16:35 RobbieF bigger_on_the_inside.biome 16:36 tenplus1 ehehe 16:36 benrob0329 With infinite corridors 16:36 RobbieF oh yeah... TARDIS Shrubs? What the? 16:36 benrob0329 Lol 16:37 benrob0329 Oh, and the interior no longer spawns in the sky 16:37 benrob0329 I mean it does 16:37 benrob0329 But not right above the exterior 16:43 tenplus1 wb paramat 16:48 tenplus1 hi bigfoot 16:48 bigfoot547 Hi tenplus1 16:51 tenplus1 wb snipwer 16:51 tenplus1 -w 16:52 bigfoot547 See, 11. That's why you use tab :P 16:53 tenplus1 ehehe 16:55 tenplus1 is there a way I can override sfinv formspec and have simple skins formspec transparent ? 16:56 Shara Hello all 16:56 tenplus1 hi Shara 16:56 benrob0329 Hi Shara 16:56 Shara Hi 11, benrob :) 17:00 tenplus1 Ethereal NG has been updated with [toolranks] support and better crystal shovel (soft touch) 17:03 Raven262 Finally, lisac's work seems visible. 17:03 Raven262 Hello Shara btw 17:04 Shara Hi Raven 17:10 Fixer https://www.youtube.com/watch?v=NJdvcasCl3U 17:10 benrob0329 TARDIS mod updated: you no longer get locked in the tardis by teleporting to an ungenerated area 17:11 tenplus1 ooh 17:13 tenplus1 wb nrz 17:52 tenplus1 i ssieb 18:12 tenplus1 playerplus mod supports walking on nodes with on_walk_over function set... 18:14 ssieb what is that for? 18:14 tenplus1 testing for now... 18:15 tenplus1 could be useful for setting player stats or custom node functions for world/adventure maps 18:19 tenplus1 am trying to add new player attributes to playerplus to make gameplay more interesting and for other mods to use without slowing down servers doing it all seperately 18:23 tenplus1 we need an engine based monoid system for all mods to use 18:26 tenplus1 wb 18:27 bigfoot547 Hi Fixer 18:44 tenplus1 ever had a Desktop overhead so badly this happened: http://cdn.ebaumsworld.com/mediaFiles/picture/202553/84965616.jpg 18:46 benrob0329 rubenwardy: could you specify the text color on the mod tutorial please? it breaks with dark fonts currently 18:47 benrob0329 *dark themes 18:47 bigfoot547 tenplus1: did that happen to you? :P 18:47 rubenwardy you should add userContent to fix that on most sites 18:47 tenplus1 thankfully no, but daaaaamn! 18:47 rubenwardy although it makes things weird sometimes 18:47 * rubenwardy uses a dark theme 18:48 rubenwardy however, I will specify anyway 18:48 benrob0329 rubenwardy: thanks 18:49 benrob0329 this is the one site i can ask for that on :D 18:49 tenplus1 Hipsters enter the Tour de France: http://www.haazy.com/wp-content/uploads/2017/07/latest-funny-images-cfw.jpg 18:49 benrob0329 lol 18:50 Fixer hi 18:50 benrob0329 anyone know if the biome api can be used to make room type things? 18:51 tenplus1 how do you mean??? 18:51 bigfoot547 Like dungeons? 18:51 benrob0329 i mean like, similar to dungeons 18:51 benrob0329 but more hallway like 18:51 bigfoot547 That might be possib;e 18:52 tenplus1 oh, you could prolly do an on_generate, get biome from within and run a function to create dungeon or halway 18:52 benrob0329 possibly 18:52 benrob0329 this is for the tardis mod :PP 18:53 benrob0329 also, can you specify the spawning block in a scematic? 18:53 benrob0329 like, if i wanted to spawn a structure drom a center block 18:54 benrob0329 *from 18:54 tenplus1 you can have schematic overrides depending on biome to replace the stone for instance 18:57 benrob0329 well what i'd like to do is have a biom be able to spawn that is 100 nodes tall, and has a very specific look to the first bit of it 18:57 benrob0329 aka the console room 18:57 benrob0329 but i've never done anything with biomes before 18:59 tenplus1 I've made biomes with decoration but never checked for a specific biome to do something with it 19:00 benrob0329 i don't want to check bioms so much so as create a custom biome 19:00 tenplus1 that part is easy enough... you can set the physical biome and decoration without a problem, even with schems 19:00 benrob0329 (why is everything i do oddly specific) 19:02 tenplus1 heh... you have a vision 19:02 benrob0329 tenplus1: but can i specify the range that the biome is in, like from -30k,-30k,-30k to +30k,+30k,+30k 19:02 benrob0329 and can I spawn it in different coords? 19:03 benrob0329 wait, that would be the whole map 19:03 tenplus1 you can set height level from 0 and above 19:03 benrob0329 thats fine, this will be in the air 19:03 tenplus1 but the biome you set will be linked to the ground... it cannot be floating unless you use floatlands specifically and set the height level 19:04 tenplus1 paramat hasnt done the map layering yet 19:04 benrob0329 then how does moonrealm do it? 19:04 benrob0329 or the moon-mod thing 19:04 benrob0329 that adds portals 19:04 benrob0329 (somewhat older mod) 19:04 tenplus1 https://github.com/minetest/minetest_game/blob/master/mods/default/mapgen.lua#L1451 19:05 tenplus1 moonrealm is a voxelmanip mapgen (quite slow and LUA based) 19:07 benrob0329 so you can specify the height for the biom 19:08 benrob0329 but my question is can you change that on demand? 19:08 tenplus1 yeah, y_min y_max 19:08 tenplus1 no 19:08 benrob0329 that could be a problem 19:08 tenplus1 once set it's set and will generate, it cannot be changed on the fly 19:08 benrob0329 because i would like to be able to spawn interiors on the fly 19:09 tenplus1 you could register a special ORE and use an abm/lbm to generate it's interior using either a function or schem 19:11 benrob0329 but that is no better than the current spawning 19:12 tenplus1 this way your abm/lbm can check the biome that the ORE block is in and do something specific with it 19:13 Amaz benrob0329: You probably won't be able to use the biome api for what you want to do. This https://forum.minetest.net/viewtopic.php?f=50&t=13317 or this https://forum.minetest.net/viewtopic.php?f=9&t=16769 might help you... 19:13 Amaz But the problem with those is that they use lua voxel manip, so it can be quite slow... 19:14 tenplus1 hi Amaz, dungeontest looks pretty kewl 19:14 benrob0329 Amaz: thanks, those look closer to what i want 19:14 benrob0329 it may be slow, but it's better than nothing 19:15 Amaz Hi ten :) Yeah, it is pretty cool :) 19:15 Amaz np :) 19:15 Amaz It would be so awesome if you could get a working tardis :) 19:16 benrob0329 Amaz: oh I have a working tardis :PP 19:16 benrob0329 just not a finished one 19:16 Amaz Heh :P 19:17 benrob0329 the mod works as of now, if you want to try it out https://github.com/benrob0329/tardis 19:17 benrob0329 if you find any bugs, feel free to let me know :D 19:17 tenplus1 hi Miner 19:17 Amaz Thanks :) 19:18 tumeninodes tardis = awesome! downloading tonight :) 19:20 tenplus1 we got any Dr Who fans in channel ? 19:20 tenplus1 obviously benrob :) 19:22 benrob0329 tumeninodes: you can thank rdococ for kicking me back into gear with the project :P 19:22 benrob0329 and for helping me get it up and running again 19:25 tenplus1 benrob, whaddya think of the new doctor being a woman ? 19:26 calcul0n benrob0329, i tried the tardis, it's not removed from my inventory when i place it 19:26 calcul0n so i can place as many as i want 19:26 calcul0n but it looks great btw :) 19:27 benrob0329 calcul0n: yeah, i need to add an itemstack update to on_place 19:27 benrob0329 will do that next 19:27 calcul0n ok 19:27 benrob0329 tenplus1: i think i don't trust the BBC enough yet to write good stories to make it work 19:28 benrob0329 but i think it could be interesting if they can pull it off 19:28 tenplus1 good point, they are getting lazy with storylines... *fingers crossed* they make some good one's 19:29 benrob0329 series 10 was good, aside from the constant liberal agenda shite they pushed every episode 19:29 tenplus1 lol 19:29 benrob0329 constantly reminding us the companion is gay isnt a good way to "not make it a big deal" 19:29 benrob0329 just sayin 19:29 tenplus1 yeah, the bbc really like to push sexuality in ppl's faces 19:30 benrob0329 But at the end of the day, do I really care who the companion does and does not like? 19:30 benrob0329 nope 19:30 benrob0329 this is Doctor Who, not Companion Who 19:30 tenplus1 ehehehehe 19:31 benrob0329 huh, i have itemstack:take_item(1) in on_place 19:31 benrob0329 yes the tardis doesn't disapear from inventory 19:31 tenplus1 remove the 1 19:32 tenplus1 and remember to finish with return itemstack to update 19:34 benrob0329 fixed, thanks ten 19:34 tenplus1 :P 19:34 tenplus1 hi DI3HARD139 19:35 DI3HARD139 Hello 19:35 benrob0329 git pushed 19:36 calcul0n yeah, it works 19:36 tenplus1 *click* 19:37 calcul0n did you plan a craft recipe for it ? i wonder what it could be :) 19:37 tenplus1 6x blue wool :D 19:37 calcul0n :p 19:38 tenplus1 https://lh3.googleusercontent.com/-GbrfVLka-oo/TesBsk6h6YI/AAAAAAAACjY/SjFKw7uNM2o/tardis.png 19:42 benrob0329 tenplus1: ah, the dalek mod 19:42 tenplus1 heeeeeeeh 19:42 benrob0329 yeah I think that is just a little too easy for a tardis XD 19:43 benrob0329 I've actually talked with one of the devs, very talented people 19:44 tenplus1 many kewl mods out there worth porting to mt :) 19:46 benrob0329 my plan is not to imitate the dalek mod, but rather to make this good in its own right 19:46 tenplus1 glad to hear :))))) 19:46 tenplus1 I tried same with Lucky Blocks 19:46 benrob0329 like, generated interiors (if i can ever figure it out) 19:47 tenplus1 you'll figure it out soon enough :) 19:48 benrob0329 Probably, and it'll only work by space magic and prayers XD 19:48 tenplus1 lol 19:49 benrob0329 Ill probably make a forum post once that is done 19:49 benrob0329 As spawning can be consistent after that 20:01 octacian I'm headed out, am going to be gone for a while. 10 days to be exact. And likely a while after. 20:01 tenplus1 take care octacian 20:02 octacian thx tenplus1 :) 20:07 tenplus1 nite folks 20:25 Fixer was reading new ryzen reviews 20:25 Fixer interesting 20:26 Fixer R3 1300X and and R5 1500 look quite good 20:26 Fixer especially R5 1500 20:43 Fixer sadly they don't include integrated graphics to do PCI path through thing without second videocard 20:48 benrob0329 my gosh, just...what is the voxelmanip api?? 20:50 calcul0n something that only the doctor can understand :) 20:50 calcul0n i tried and i failed 20:51 Fixer i've tried to understand it too, feels haaaacky 20:51 Fixer interesting 20:51 Fixer nvidia is not allowing pci passtrough to vm? o_O 20:51 Fixer another reason for FY nvidia... 20:52 tumeninodes voxelmanip would be an excellent name for a cat... That's about all I got from trying to understand it. :P 20:56 benrob0329 would be a strange cat 20:56 benrob0329 granted, all cats are strange 20:58 tumeninodes yes they are. But I like em 20:58 tumeninodes tardis needs time/space traveling cats 20:59 tumeninodes ...because 21:00 * Shara hands tumeninodes a cat 21:00 Shara She's annoying. You can cat-sit. 21:01 tumeninodes sits on cat (hi Shara) 21:03 Shara (hi :P ) 21:12 benrob0329 local sidelen = floor_size * 2 + 1 -- e.g. floor_size = 1 → 3x3 nodes 21:12 benrob0329 what..just WHAT 21:13 benrob0329 why not make that..idk coords or something? 21:13 benrob0329 something logical? 21:14 benrob0329 for that matter, why not floor_size * 3? 21:14 benrob0329 none of this is explained properly 21:27 paramat ahh that's better 21:27 tumeninodes tough day paramat? :P 21:27 paramat benrob0329 see https://forum.minetest.net/viewtopic.php?f=11&t=9896 too 21:28 paramat it's always tough becoming paramat the 2nd 21:29 tumeninodes har 21:31 paramat lua voxelmanip isn't slow, but if it's overused or does something very complex it can cause a little lua lag, which is why lua mapgens can cause problematic lua lag on a server 21:31 tumeninodes thank the lawd for "edit" features 21:39 paramat benrob0329 also https://forum.minetest.net/viewtopic.php?f=11&t=9577 21:40 paramat and yes the biome API is probably not what you want to use 21:42 Fixer mc beta 1.7.3 just now: https://i.imgur.com/aPZCiQe.png (not my build) 21:52 tumeninodes nice building in that screenshot 22:13 benrob0329 paramat: thanks 22:34 benrob0329 paramat: can you set the spawn point of a schematic to be different from the origin? 22:34 benrob0329 like have it spawn on the center bloc 22:34 benrob0329 l 22:34 benrob0329 k 22:41 Fixer "Gta V engine stutters above 185 fps" 22:41 Fixer interesting 22:49 Jordach DOOM E1M1 inside a pixel shader https://www.shadertoy.com/view/lldGDr 23:05 Raven262 Jordach, is this supposed to take this long to load? xD 23:05 Jordach Raven262, takes time to compile on GPU 23:06 Jordach about 15 seconds on the RX 480 23:06 Raven262 It doesn't load here 23:06 Raven262 i get the page stuck 23:06 sofar takes +/- 20 seconds on my intel GPU 23:07 Raven262 I'm not sure this should happen, it seems to get unresponsive some 5 seconds after opening 23:10 Raven262 It works! 23:12 Jordach Raven262, a pixel shader playing DOOM 23:12 Jordach (using freedoom assets afaik) 23:13 Raven262 I see 23:14 Raven262 No, these are some improvised stuff, freedom has more advanced textures 23:14 Jordach Raven262, sofar https://mandelbrot.jfo.click/ 23:16 Jordach even John Carmark is re-examining his conceptions of computing because of things like this 23:16 Jordach general computing inside a GPU 23:16 benrob0329 Tardis Mod fix: Multiple tardises work across server restarts again 23:16 Jordach s/Carmark/Carmack/g 23:17 Raven262 I'm suprised this thing doesn't lag at all 23:17 Jordach Raven262, GPGPU is coming :D 23:18 Raven262 xD 23:18 Jordach next thing quake gets ran inside a bloody pixel shader 23:18 Raven262 Not too far seeing doom is 23:18 Raven262 i've seen this fractal explorer http://hirnsohle.de/test/fractalLab/ and i though all of them have to lag 23:19 Raven262 I mean it takes some time to render 23:20 Jordach >only 400 samples 23:20 Jordach reee 23:21 Jordach it's near instant for me 23:21 Jordach ~0.4s lag 23:24 Jordach Raven262, broke it 23:24 Jordach http://i.imgur.com/88G3gK7.jpg 23:24 Jordach that's the smallest i can get the camera to without a freakout 23:24 Raven262 Dude 23:25 Raven262 Try the fractal library, they have some cool stuff 23:26 Jordach http://i.imgur.com/WNgzgRH.jpg 23:27 Raven262 lol 23:27 Jordach the pixels are distorted badly at that point, 23:27 Jordach needs more iterations 23:29 Fixer 2560x1050 :/ 23:31 Jordach don't blame me for having the u l t r a w i d e 23:33 sofar fits nicely on my 2560x1600 screen with room to spare 23:34 Jordach reeeee 23:34 sofar oh woop de doo record profits at my company 23:34 sofar our reward: ice cream bar 23:35 Jordach >wonders why T key doesn't work 23:35 Jordach >accidentially recorded a macro on the keyboard 23:35 Jordach and spotify no longer recognises any form of windows media keys 23:35 Jordach REEEEEE 23:36 sofar lol 23:36 Jordach worked fucking 2 days ago 23:53 garywhite What's better for 32-bit Windows, MSVC or MinGW? 23:53 bigfoot547 MinGW 23:56 sofar garywhite: depends what you think is better 23:59 benrob0329 I would assume stability, features, and active development help define "better"