Time Nick Message 00:25 Shara Hmm, is there a way to turn clouds off per player? 00:25 paramat yes 00:26 paramat using the new clouds API with 'density' = 0 00:26 Shara My servers use height dependent skybox changes, so playerws should see clouds when seeing the normal sky, but not when seeing one of the other skyboxes 00:28 paramat you can see how it works with this mod https://gist.github.com/paramat/9f9b7cfb536e2de09ad676394b4090d5 00:28 Shara Thank you, will take a look 00:28 Shara Looks simple enough :) 00:29 Shara Need to add it to under_sky, and probably other_worlds as well 00:30 paramat oops color is wrong, needs to include alpha too 00:33 paramat updated 00:34 paramat i think it's RGBA 00:35 Shara Hmm, will have to play around 00:36 Shara This is the mod I need it for: https://github.com/Ezhh/under_sky 00:36 Shara Stops weird daylight sky underground when cave walls didn't generate yet 00:37 Shara But now you can get weirdly floating clouds in the blackness instead :P 00:37 paramat actually might be ARGB this needs documenting 00:39 Shara Heh, was starting to think my inability to find something was just me failing as well :P 00:41 Shara Hmm, ideal would be a simple on/off switch 00:42 Shara Since I will also need to include a way to re-enable clouds when going back to normal sky... but I would want them to go back to whatever the defaults are on that server, instead of what I happen to specify. 00:49 Shara Setting density alone is enough either way. Don't need to touch the rest 00:50 paramat cloud API is only in 0.4.16 though, and is also clientside 00:51 Shara Hmm 00:52 Shara I am assuming it will still work from a mod though? 00:52 Shara I don't want players seeing clouds in certain situations 00:55 Shara Seems to work when testing it anyway 00:55 KaadmY Shara: 0.4.15 clients and older won't see the clouds 00:55 paramat yes works from a mod, but both server and client need to be 0.4.16stable or later 00:56 Shara Yes, I know. 00:56 Shara paramat: before current wstable clients didn't see them anyway, which is why I never needed this in the mod before 00:56 Shara stable* 00:56 Shara A different skybox automatically removed clouds in the past 00:57 Shara player:set_clouds({density = 0}) seems to be enough anyway. 00:58 paramat my mod has params set to the defaults, defaults are also in lua_api.txt 00:59 paramat ah of course, clouds remain now with a skybox 00:59 Shara Yes, I see that, but my point earlier was what if a server has set different defaults? (I assume this is possible)... my mod will now ignore them and force density = 0.4 01:00 Shara I know a few servers other than mine are using this mod, and I have no idea if they use defaults 01:01 Shara I don't see a way to set density in minetest.conf though, unless I am missing it 01:01 Shara SO maybe this is fine 01:01 Shara So* 01:03 paramat only cloud height can be set in .conf 01:03 Shara Okay, should be fine then :) 01:04 Shara Thanks for the help 01:04 paramat you could 'get' the cloud API params that are 'defualt' for a server, store them to re-apply later 01:05 Shara I think as long as servers won't be changing it through a conf setting it isn't too big a worry 04:31 tumeninodes I'll just leave this here for anyone who wants a good/quick laugh https://www.quora.com/What-are-some-smart-things-that-lazy-people-do/answer/Huseyin-Gocmez quick hack ideas for everyday life :P 07:16 tenplus1 hifolks 07:37 tenplus1 hi Krock 07:37 Krock hi tenplus1 07:40 tenplus1 I was watching youtube vids where a guy re-wrote minecraft in Python... it looked pretty good :) 07:44 tenplus1 hi CWz 08:02 tenplus1 hi richard 08:03 tenplus1 :P 08:31 tenplus1 hi raven 08:32 tenplus1 am gonna update to wine 2.12 today, quality is amazing and running windows games on linux is getting easier: https://www.youtube.com/watch?v=eha8rdIRwyU 08:47 Raven262 Hello tenplus1. 08:47 tenplus1 o/ 08:48 Raven262 I usually compile the latest version when installing wine. 08:48 Raven262 The one in the ubuntu repository it was too outdated. 08:48 Raven262 *is way 08:48 Raven262 i think it was 1.6.4 or something 08:48 tenplus1 just add the ppa and you get the latest in repo :P 08:48 tenplus1 2.12 in staging 08:48 Raven262 Ok 08:49 Raven262 Well, i'm on windows now, so no need xD 08:49 tenplus1 eheheheh 08:49 Raven262 I hate this OS 08:49 tenplus1 I agree... windows had it's day and greatly messed things up 08:49 Raven262 i liked xp very much 08:49 Raven262 it was the best one that i know of 08:50 Raven262 now i can't even get it 08:50 tenplus1 :) yeah... I had WinXP SP3 running bbLean instead of explorer... was a nice desktop 08:50 Raven262 Not to mention several older games not working here 08:50 Raven262 basically anything that was made for xp and earlier doesn't work. 08:50 Raven262 And, you know, it windows so no error logs whatsoever. 08:51 Raven262 *The application has crashed* 08:51 Raven262 You don't say 08:51 tenplus1 compatibility mode in win7/8/10 doesnt always work... so you lose out on many titles you bought 08:52 Raven262 And virtualbox is not as reliable way to run stuff 08:53 tenplus1 I have "American McGee's ALice" which only ran properly on xp and has artifacts/glitches on 7/8... was so happy to have it working perfectly using Wine :) 08:53 Raven262 And here I am, the best graphical performance i could get, but my games can't run. 08:53 Raven262 :D 08:53 Raven262 I'll have to install games on linux too 08:53 Raven262 using wine 08:54 Raven262 Command and Conquer generals doesn't work cause it simply doesn't (application has stopped working) 08:54 tenplus1 the only real thing that annoys me is the need for .net and vc+ libraries... 08:55 Raven262 you can install those, right? 08:55 Raven262 Many games come with them in the setup 08:55 tenplus1 yeah, winetricks or playonlinux installs them for you... but sooooo many are required for windows games to run (even on windows) 08:56 Raven262 I remember trying to install fallout3 on linux, it required some 25-30 libs to be installed 08:56 Raven262 but i never managed to install it anyway. 08:57 tenplus1 it's annoying they need such things... I have games for windows that need libs to work and their linux ports that dont and are surprisingly faster 08:58 Raven262 Yea, linux ported games might work better on linux than windows games on windows. 08:58 Raven262 But i'm having a driver issue here, so windows has better performance 08:59 tenplus1 which driver? 08:59 Raven262 Graphical, Radeon drivers 08:59 Raven262 Windows drivers are much better 09:01 tenplus1 ati binaries arent all that great on either platform sadly... but... linux kernel 4.12 has latest open source ati drivers which compare or beat binary blob 09:01 Raven262 Yes i compiled a kernel for the drivers 09:02 Raven262 It was nice, almost as good as windows 09:02 Raven262 but i couldn't run for example dota2 on high settings in linux 09:02 Raven262 i would get an fps drop 09:02 tenplus1 which linux were you using ? 09:03 Raven262 I was on peppermint then. 09:03 tenplus1 which desktop environ? 09:05 tenplus1 anything that has compositing enabled can affect FPS for linux games unless it detects and switches it off for gameplay 09:06 tenplus1 that's why I use LXDE... so minuimal 09:06 Raven262 Well, it was cinnamon i think 09:06 Raven262 the default one for peppermint 09:07 tenplus1 yeah, that one has compositing on and many effects 09:07 Raven262 Not to mention the KDE that i have now :P 09:07 tenplus1 I kinda think linux needs a tray icon for gaming mode that disables such things 09:08 Raven262 Nobody thought of a gaming linux platform xD 09:08 tenplus1 I do like the idea of SteamOS :) 09:09 Raven262 I should try that one 09:09 Raven262 Must be perfect for Dota2 and tf2 09:09 tenplus1 if they would add a special wine instance so that steam(linux) can run windows games until a linux port is available it would be an amazing Os 09:10 Raven262 lisac was running steam in wine so he could run windows wine games on linux. 09:10 Raven262 *steam games 09:10 tenplus1 same, my intel desktop has wine running steam so I can play "Alice: Madness Returns" and other win games 09:11 Raven262 I usually install windows like this when i *really* want to play some windows games. 09:11 Raven262 since most of my games are rather resource intensive 09:12 tenplus1 that's where I'd run them in linux instead since resources are a lot lower using the Os than windows hogging the majority 09:13 tenplus1 e.g. Windows 10 uses around 1.5gb memory just running desktop and protection with 5% cpu... 09:13 tenplus1 Xubuntu uses around 280mb with 1% cpu on desktop 09:13 tenplus1 my Lubuntu only needs 120mb with 0-1% cpu on desktop :) more for games 09:14 Raven262 Oh nice 09:14 Raven262 still, i seem to be using quite a bit of resources on actually running the game in wine 09:15 tenplus1 yeah, depends on the game I suppose 09:16 Raven262 most of opengl games work fine 09:16 Krock just opened the xfce taskmanager and it lists itself as the most CPU consuming application 09:16 tenplus1 hehehe 09:17 tenplus1 I always remove that one and replace it with either htop or lxtast 09:17 tenplus1 *lxtask 09:17 Raven262 Directx games on the other hand, they will most certainly crash a few times with wine's debug saying a bunch of fixme's 09:18 tenplus1 rave, 2.12 staging has many directx fixes... and they do work :) alice:madness_returns wouldnt work on mines otherwise 09:18 Raven262 Nice 09:18 Raven262 I'll probably check it out once i move to linux 09:18 Raven262 i just installed it, and it was standing there doing nothing since i installed it 09:20 tenplus1 42 seconds until downloaded then I test "Insanely Twisted Shadow Planet" game :PPPPPP 09:20 Raven262 lol 09:21 tenplus1 brb, gonna play quick 09:22 tenplus1 1.8gb download, can only imagine install size :D 09:22 Raven262 well, skyrim is about 40gb download. 09:22 tenplus1 oof 09:23 Raven262 not to mention downloading mods after that. 09:23 tenplus1 I onyl have 120gb ssd :) ehehehe 09:23 Raven262 i have one too xD 09:23 Raven262 and one of 1tb 09:23 Raven262 but the 1tb one is not ssd 09:23 Raven262 sadly 09:23 tenplus1 they ar getting cheaper though... many deals on 240gb's for 50 quid 09:24 Raven262 i got this one with my pc 09:24 Raven262 guess i would never get a 1tb hard drive cause i don't need *that* much space 09:24 tenplus1 ooh, it uses .ogv for video and .ogg for music :D sweet 09:24 tenplus1 pfft... 1.8gb download installs to 2.1gb 09:24 tenplus1 not bad 09:26 Raven262 Hmmm, deadspace2 has only 8.3 gb 09:26 Raven262 not bad 09:27 tenplus1 wow, this looks pretty awesome... 09:29 Raven262 Sims3 with dlc's has 22gb, not bad for a game that i barely play. 09:29 Raven262 i didn't fill 1/4 of my 1tb harddrive yet. 09:32 tenplus1 hi Darcidride 10:15 tenplus1 great game :) runs smooth 10:24 Raven262 Did you try xonotic? 10:24 Raven262 Its open source and has linux support. 10:24 tenplus1 yeah :P 10:25 tenplus1 pretty good visuals... :) 10:25 Raven262 I joined a server once 10:25 Raven262 Took me a while to understand why i'm dying. 10:25 tenplus1 ehe,, 10:25 Raven262 And i quit cause those guys were shooting me over impossible distances 10:25 Raven262 I mean 10:26 Raven262 I couldn't even see them trough the sniper scope 10:26 tenplus1 I completed super tux and liked tux cart :D 10:26 Raven262 I completed the STK 10:26 Raven262 Awesome game 10:26 Raven262 but that was before they switched to this fancy engine 10:27 tenplus1 visuals definitely improved a lot 10:27 Raven262 Yes, and so did lag 10:28 Raven262 They switched while i was still on old pc 10:28 tenplus1 heh... turn everything to low just to play :DDD 10:28 Raven262 Yes 10:28 Raven262 Thats exactly what i did 10:28 Raven262 but i played with my two brothers, split screen 10:29 Raven262 it was probalby the only game we could multiplay then 10:29 Raven262 *probably 10:29 tenplus1 ever played Super Maryo World ? 10:29 Raven262 nope 10:29 tenplus1 total rip off where you play as a kid... 10:30 tenplus1 but fun :D 10:30 Raven262 xD 10:30 Raven262 i probably woudln't even play stk anymore 10:30 Raven262 its not that fun anymore 10:30 tenplus1 some of the classic games are still good... I like retro 10:30 tenplus1 hi nrz 10:30 Raven262 Hello ner'zhul 10:30 nerzhul hi tenplus1 10:31 Raven262 wait 10:31 Raven262 i placed that "'" in a wrong place possibly 10:31 Raven262 well, nevermind 10:32 Raven262 tenplus1, i still like to play doom and the like occasionally. 10:32 tenplus1 :PP 10:32 Raven262 Ah i just remembered 10:32 Raven262 maybe i should try to finish Strife again 10:32 tenplus1 emulator heaven with the oldies :D 10:33 Raven262 Heh, doom-based games have new engine 10:33 Raven262 no need for emulation and stuff 10:33 Raven262 they also have pretty good multiplayer, many players too 10:33 Raven262 ask Calinou, he has a server. 10:34 * Raven262 made a deathmatch map for vanilla doom few days ago. 10:36 Raven262 Also, hcraft is not bad if you are into racing games, tenplus1. 10:37 Raven262 i finished it 3-4 times i can't even remember anymore. 10:37 tenplus1 :PP 10:53 tenplus1 wb cwz 11:37 Shara Morning all 11:38 Bobr2 hi 11:44 tenplus1 hi shara, hi bob 11:54 Raven262 Hi Shara 11:55 tenplus1 I tested csm chest inspector on Xanadu, thankfully it cannot take anything from chests *phew* 11:55 Shara tenplus1: Good to know :) 11:56 tenplus1 oredetect does work on the other hand, but is too fiddly that I dont think anyone would bother 11:57 tenplus1 hi Jordach 11:58 Shara Moderators on DL asked me if it was okay to put the borders up again yesterday, after almost a week of them being down. 11:58 Shara Didn't have long to speak with them, so I don't know if it was more hacked client users or just other things 11:59 Shara Sounded like other things though, which is good (for a given value of good) 11:59 tenplus1 hrm... hope it isnt trouble makers 11:59 Shara Didn't see anything suggesting it at least 12:05 tenplus1 creative changes added to Xanadu... it works, stops players force loading creative inventory and taking using csm 12:14 tenplus1 o/ fixer 12:14 Fixer \o 12:15 Shara Hi Fixer 12:54 CWz tenplus1, would it be possible to have top so bones do not replace *_sources 12:54 CWz *it 12:57 tenplus1 it can be done 12:57 tenplus1 but would need to add further checks and replace _source as a last resort 13:19 tenplus1 CWz: you could amend your bones mod, line 136 to read: if node_name == "air" or node_definition.liquidtype == "flowing" then 13:19 Fixer funny, I'm currently on MC beta 1.7.3 servers and like 2 people here know and played minetest it seems 13:20 tenplus1 problem with that is if you are deep underwater and die, if no air or flowing water is found nearby all items will drop 13:20 CWz tenplus1, thanks. 13:20 * CWz gives tenplus1 a box of doughnuts 13:20 tenplus1 ehehe :P 13:24 * Shara stares pleadingly at tenplus1 13:25 * tenplus1 shares donuts 13:25 Shara :D 13:25 tenplus1 I gotta add more lucky blocks to the list :P 13:25 tenplus1 been thinking of traps all morning 13:25 Shara You should :P 13:27 Shara Trying to convince myself to update other_worlds 13:27 Shara But why would I work on mods when there are doughnuts to find!? 13:29 tenplus1 hi Megaf 13:29 Shara HI Megaf 13:30 Megaf hey 13:30 Megaf onetyandone 13:30 Megaf hi 13:37 tenplus1 o/ 13:42 Fixer minetest particles = joke 13:43 tenplus1 hi octacian 13:43 tenplus1 whassup with particles fixer ? 13:43 octacian Hey tenplus1 13:44 Fixer tenplus1: very slow 13:44 Fixer tenplus1: this amount in MT will be like 1 fps : https://i.imgur.com/rH3dfVj.png 13:44 tenplus1 yeah... especially with collision enabled 13:45 Fixer also, get biome info 13:46 tenplus1 isnt weather mods limited to directly over player 13:46 tenplus1 so it uses less particles 13:46 Fixer tenplus1: 64 particles is a joke 13:46 Fixer seriously 13:47 tenplus1 another reason I limited tnt explosions to 32 13:47 Fixer i've loaded up Project IGI (year 2001), it had like 300 particles in view 13:47 tenplus1 what's minetest particles missing / 13:48 * Shara still dreams of great looking weather mod... 13:49 Fixer Shara: none, until particles are fixed 13:49 Shara I can still dream, Fixer 13:50 Shara Just like I can with coloured lighting and nice water shaders 13:51 octacian Fixer: What's wrong with particles? 13:51 Fixer octacian: slow as fuck, seriously slow 13:51 Fixer octacian: spawn 100 particles and decrease your fps to minimum 13:51 octacian Will try it. 13:52 Fixer octacian: particles need to be reworked in engine, it is known to everyone 13:52 tenplus1 wasnt there a pull to limit particles viewed to player seeing them 13:53 Fixer octacian: thats why people use insanely small amount of particles like 32-64... thats just insane 13:53 octacian On sidenote, you know, there are actual "rules" on the wiki regarding discussions in IRC, and one of them says "Watch your language." 13:53 octacian That was long since merged. 13:53 Fixer "one more year and you will be happy" 13:53 Shara octacian: I also wish people would follow that 13:54 octacian Well, at least be glad I'm not an operator, I'd personally kick people for not following that :P 13:54 Shara I suspect I'd soon be facing a lynch mob 13:55 octacian heh 13:55 * Shara makes note of who to think about next time new ops are needed 13:57 octacian And just for reference, this is the section I'm talking about: http://dev.minetest.net/How_to_communicate#Be_nice 13:59 Shara Even http://hub.minetest.net/info mentions following IRC etiquette, so it would be nice to see it followed actually. 14:00 octacian Especially with "You never know the age of people on the channel" in mind. 14:03 tenplus1 true 14:03 rubenwardy octacian, I wrote those guidelines iirc 14:04 rubenwardy on request of someone 14:04 octacian Well, they look very good :D 14:05 rubenwardy ah, some one else added the watch your language bit 14:07 octacian Either way, looks nice, and I'd really appreciate it if followed :D 14:07 Shara Well, I don't want to kick people, but please consider this a general request to follow them. 14:11 octacian Fixer: So, I set my sprinting mod to spawn 512 particles at a time via a particlespawner on a globalstep. Finally got it to drop below 20FPS to 15FPS 14:11 Fixer octacian: try some weather mods 14:12 octacian Link? 14:20 Krock http://krock-works.16mb.com/MTstuff/modSearch.php?q=rain%7Cweather 14:27 rubenwardy wish I had tons more time 14:27 rubenwardy so I could get around to fixing particles 14:28 tenplus1 hi ruben 14:28 rubenwardy yo o/ 14:39 tenplus1 Lucky Blocks updated with new blocks, new traps and a special item :) 14:40 tenplus1 Sokomine gave me the idea :P 14:46 Krock rubenwardy, same here.. for all the 800 issues on github ;) 15:17 Fixer octacian: try snowdrift, and just increase amount of particles 15:17 Fixer octacian: you don't really need to check, it is known fact 15:18 octacian Fixer: he, OK. 15:19 octacian *heh 15:24 tenplus1 https://github.com/minetest/minetest_game/pull/1844 15:31 rubenwardy Fixer, octacian: particles are so slow because they are rendered individually 15:31 rubenwardy so crazy 15:32 * Sokomine doesn't like particles much due to a not too fast integrated graphics card 15:32 rubenwardy Sokomine, they should be that slow though 15:33 rubenwardy like, an integrated graphics card should be able to handle a few hundred fine 15:33 rubenwardy hell, maybe even a few thousand 15:33 * Sokomine looks a bit doubtful 15:33 Sokomine in general i prefer higher view range over particles 15:34 rubenwardy your graphics card is already rendering a few thousand vertices 15:34 Sokomine quite possibly, yes... 15:34 rubenwardy the particles should be neglicible on the graphics side 15:34 rubenwardy although not so much on the CPU side if collisions are enabled 15:40 rubenwardy but true, greater render distance would be nice 15:41 rubenwardy what are the current bottlenecks? Lighting / mesh gen? 15:42 Sokomine hard to tell. my igp isn't as bad as those very old ones from years ago, but it's still a pretty simple, cheap igp that has its limits and can't really be compared to a "normal" graphics card. it still does fine in mt most of the time 15:43 Sokomine that's why i'm a bit reluctant to some graphics features. on the other hand transparent leaves are a must, and waving plants are nice... 15:45 tenplus1 would be nice to have particle levels... "OFF|MIN|MAX" that limits particles in-game altogether 15:59 Fixer rubenwardy: even my AMD HD6870 can't handle 100 particles... 15:59 rubenwardy with what game? 16:03 Fixer rubenwardy: minetest + snowdrift mod 16:03 tenplus1 hi red 16:03 rubenwardy Fixer, octacian: particles are so slow because they are rendered individually 16:04 Fixer rubenwardy: can't handle - serious fps decrease* 16:04 Fixer rubenwardy: yes 16:04 rubenwardy particles shouldn't be that slow 16:04 Fixer rubenwardy: yeah 16:04 tenplus1 are they handled as an entity ? 16:04 rubenwardy no, tenplus1 16:04 Fixer rubenwardy: even in 2001 i had 300 particles on my GF2MX and fps was fine 16:04 tenplus1 jus curious :P 16:04 Fixer Carl... 16:04 Fixer Karl... 16:04 rubenwardy they're drawn as individual scene nodes 16:05 Fixer rubenwardy: now use 300 particles in minetest and you are ------------ed 16:05 Fixer rubenwardy: remember that particle spawn fixes? 16:05 Fixer rubenwardy: go to any old server with homedecor 16:05 Fixer place 10 water faucets 16:05 Fixer enable 16:05 Fixer if old clients 16:05 Fixer 10 fps for everyone on server 16:05 Fixer or 5 16:06 Fixer you can literally lag out everyone 16:06 Fixer that was fixed 16:06 tenplus1 I take it the newer clients only lag those viewing particles 16:07 Fixer yes 16:07 tenplus1 *phew* 16:07 Fixer it was fixed just recently in 0.4.16 iirc 16:07 Fixer still funny 16:07 Fixer and I figured that crap out 16:07 Fixer with running on hometown with that particle meter 16:08 Fixer most of the time it was below 100, but then BOOM, 300-700... 16:08 Fixer and fps going down a lot 16:08 Fixer it turns out that simple water faucet uses 200 particles or smth 16:09 tenplus1 so particles are sent to client now ? 16:09 tenplus1 and only the client that see's them ? 16:09 Fixer tenplus1: if in range 16:09 benrob0329 Funny how our rendering engine doesn't handle particles... 16:09 tenplus1 so if a faucet is on behind me, do they still appear ? 16:09 Fixer before fix - place and enable 10 faucets - game over 16:09 tenplus1 hi benrob 16:09 Fixer tenplus1: yes i think 16:09 benrob0329 Oh wait, it does. 16:09 Fixer tenplus1: don't remember that part 16:18 tenplus1 wb nrz 16:19 Sokomine fixer: glad you figured that out. maybe that's one of the reasons spawn got so slow 16:20 Fixer Sokomine: not the main reason imo 16:22 nerzhul back yes 16:23 nerzhul i answered on the feature request for skins, i have the code algorithm with mixed Server Lua API and Client Lua API permitting to use both nice things :) 16:29 Fixer octacian: improvements for spawn or home mod (if you have one): add /back (go back to your previous location) and /top (go up to surface or smth) 16:30 octacian Fixer: huh, Interesting idea. Although I'm not sure that /top fits in with the type of mod. 16:30 Fixer octacian: borrowed it from MC beta 1.7.3 plugin :trollface: 16:30 octacian huh. 16:32 rubenwardy benrob0329, irrlicht does handle particles 16:32 Sokomine probably something that's really a lot easier to do in mc due to there beeing less potential targets (very limited hight by comparison) 16:32 rubenwardy we just decided to reinvent the wheel for whatever reason 16:32 benrob0329 rubenwardy: ik 16:32 octacian nerzhul: I'd personally like to see client-provided skins 16:32 rubenwardy It was either PilzAdam or sapier that implemented particles, iirc 16:33 benrob0329 And just no one has bothered to redo it properly? 16:33 rubenwardy nah, we just need the ability for servers to add textures without a restart 16:33 rubenwardy ie: a new packet 16:33 rubenwardy benrob0329, the way you put it implies that it's an easy thing to do 16:34 octacian nerzhul: From my experience in MC, people rarely try to use inappropriate skins. And really, it's pixel art. With the size, it's nearly impossible to make something too inappropriate. 16:34 tenplus1 thankfully we can have clients load and play sounds without a restart needed 16:34 rubenwardy sure, it's easier than implementing VAE 16:34 benrob0329 rubenwardy: well its probably not, but it is an important thing to do 16:34 rubenwardy but you still need to do it right and not drop any features 16:34 rubenwardy because everyone hates when features are dropped 16:34 rubenwardy (even if they're bugs) 16:35 benrob0329 I'd be OK of bad framerates were dropped :-) 16:35 tenplus1 bad framerates ? 16:38 tenplus1 hi kaeza 16:38 kaeza heyo tenplus1 16:44 rubenwardy although in the words of Linus: "less talk, more code" 16:44 rubenwardy or whatever the quote is 16:50 tenplus1 hi sniper 16:55 nerzhul i don't want to see any client provided skin, we have many cowards on android and cheatrs, don't add just skin cowards 16:57 tenplus1 plus they could use something very innapropriate indeed you dont want server players to see 17:04 tenplus1 https://www.youtube.com/watch?v=3K53cqqAbgU 17:10 Sokomine hmm. regarding mobile clients...maybe we ought to add an interface that allows players to "say" something in chat if they can't talk, i.e. "sorry, i'm on a mobile device and can't type", "i'm too young and don't know how to read/write yet", "sorry, i don't know english (yet)", or, the less friendly variants: "i'm just a troll", "i'm too stupid to learn to read and write" ... 17:11 tenplus1 lol 17:12 Krock mhm.. youtube, where the real names leak 17:12 tenplus1 not always :PPPP 17:16 rubenwardy chat commands 17:17 tenplus1 ? 17:17 rubenwardy replying to Sokomine 17:17 rubenwardy also, they could be using psuedonyms 17:18 rubenwardy bbl 17:18 tenplus1 o/ 17:29 KaadmY Yeah nobody uses pseudonyms 17:29 KaadmY Like my name is totally K aadmY 17:29 tenplus1 :P 17:30 * Shara is obviously really named Shara RedCat of course :P 17:30 Shara Not quite sure where my github name comes into that though :P 17:31 tenplus1 hi paramat 17:31 Shara Hi paramat 17:36 Calinou hi 17:37 tenplus1 hi Cal 17:39 KaadmY Hi Calinou 18:06 tenplus1 hi miner 18:07 Miner_48er hi 18:11 Sokomine hi 19:14 tenplus1 wb 20:03 tenplus1 nite folks 20:26 garywhite hi all 20:29 KaadmY Yo 21:35 Calinou If someone wants to talk about performance, Overwatch has 10k tris for EACH PLAYER MODEL 21:35 Fixer SO MOVEEE 21:36 Calinou KaadmY: this is common in today's AAA games, I'd say 21:36 Fixer TIME IS RUNNING OUUUUUT 21:36 Calinou but it's true that too many open source games underspec their assets (both textures and models) 21:36 Calinou (especially since textures are not a concern, as they can be scaled down at runtime…) 21:36 Fixer corner stairs are awesome 21:36 Calinou (but only huge textures will cause slowdowns, and on slow GPUs) 21:44 Fixer It is all in your head 22:06 octacian Fixer: Wait, what's this about time running out? 22:07 Fixer octacian: https://www.youtube.com/watch?v=cU8HrO7XuiE 22:07 octacian Oh, another incredibly weird youtube video 22:41 KaadmY octacian: isn't the "incredibly weird" implied when you say "youtube video"? 22:42 octacian KaadmY: no, incredibly weird is implied whenever Fixer links something - in particular a youtube video 22:43 KaadmY Hehe 23:33 rubenwardy celeron55: what are your proxy settings for www.minetest.net? 23:33 rubenwardy it looks like github is rate limiting my server 23:33 rubenwardy although it's really weird, as curl from my server works fine 23:33 rubenwardy I haven't changed my NGINX config in a while