Time Nick Message 06:17 nerzhul hello guys ! 08:14 shivajiva Hi folks o/ 08:15 Amaz Hi shiva :) 08:16 shivajiva Amaz!!! Welcome back :D 08:16 Amaz Thanks :D 08:18 tenplus1 hi folks 08:18 Amaz Hi ten :) 08:18 shivajiva heh that's made my day, hiya tenplus o/ 08:18 tenplus1 hi amaz, hi shiva 08:26 tenplus1 http://www.funnyjunk.com/Oh+dear+what+a+magician/movies/6335305/ lol 08:47 tenplus1 hi Darcidride 08:47 shivajiva the guy's face is priceless, only equalled by his joy when it turns up :) 08:48 tenplus1 ehehe yeah 08:50 shivajiva it has to be the guy's phone as that's the model of phone he has for the trick ;) 08:50 tenplus1 funny trick, but I dare say anyone would be in shock if it happened to them ;P 08:50 shivajiva notice he refuses one phone because it's the wrong model 08:54 shivajiva scary bit is he was pick pocketed for the swap and was oblivious 08:55 tenplus1 erk 09:23 tenplus1 hi raven 09:24 Raven262 Hello tenplus1 09:24 tenplus1 o/ 09:32 Calinou hi 09:32 tenplus1 hi Cal 09:32 Raven262 Hello Calinou 09:33 * CWz wonder why player get attracted to lava like discount butterflies to a flame 09:34 tenplus1 lol 09:35 tenplus1 hrm... I really dont like that tnt explodes inside protected areas 09:35 Raven262 New ways of griefing found. 09:36 CWz does it blow stuff up in protected area 09:36 tenplus1 if owner places it, yes 09:36 Raven262 Noooo! My griefing ideas gone. 09:36 tenplus1 https://github.com/minetest/minetest_game/pull/1833 09:50 * CWz saw a noob killed by co 09:50 CWz *cow 09:50 tenplus1 yay :P noob:0/nature:1 09:55 tenplus1 tnt.boom max_sound_distance for explosions, how about (radius * 15) instead of 128 default 10:07 tenplus1 hi lisac 10:12 lisac hi tenplus1 10:39 tenplus1 sofar: you around ? 11:01 tenplus1 hi Jordach 11:04 tenplus1 Q. when TNT explodes, wouldnt it be easier to use the new glow setting so that tnt_boom texture glows in the dark rather than placing tnt:boom node ???? 11:04 tenplus1 hi DI3HARD139, Fixer 11:04 DI3HARD139 Hello 11:05 DI3HARD139 Or rather just use some shaders 11:05 tenplus1 when placing tnt:boom it's only lit for a split second so the glow particle would be easier and less laggy 11:08 Fixer hi everyone 11:09 tenplus1 o/ 11:09 tenplus1 https://github.com/minetest/minetest_game/pull/1833 updated! 11:11 Fixer https://www.reddit.com/r/Android/comments/6o5ifb/android_and_911_dialing_reports_compilation/ LOL 11:12 DI3HARD139 Oh good. The S7 edge also has that annoying reboot bug 11:12 tenplus1 damn, never good 11:13 DI3HARD139 Then again. LG didn't do very good with QC on Android 7.0 for the V20. Try a full phone restart any time an io exception occurs 11:17 Fixer shitology 11:19 Fixer anarchocapitalismPEPE in me says it was done on purpose to reduce human population 11:19 Fixer back to minetest 11:19 tenplus1 conspiracy!!!!! 11:19 Fixer i will look into that sea issue and maybe bisect it 11:20 tenplus1 the faded colours ? 11:20 Fixer yeah 11:21 tenplus1 noticed that, is a strange issue... 11:22 Fixer fuuuck 11:22 Fixer modpack has not satisfied dependancy 11:22 Fixer unifieddyes 11:22 Fixer for fuck sake why it is not included in modpack? :/ 11:22 Fixer modpack is after all is modpack 11:23 tenplus1 with the new hardware colouring am sure many mods will be using unified dyes from here on in 11:23 Fixer how modpack can have external depends, WTF!!!!^ 11:27 Fixer hmm 11:30 tenplus1 hi thomas 11:31 ThomasMonroe hi ten 11:34 tenplus1 I sorted the centre node drop for TNT if anyone wants to help test plz 11:34 tenplus1 https://github.com/minetest/minetest_game/pull/1833 11:48 tenplus1 hi nathan 11:49 NathanS21 hi tenplus1 11:51 tenplus1 :P 12:48 Wayward_One hi all 12:48 tenplus1 hi wayward 13:25 tenplus1 wb oc 13:25 octacian Thx tenplus1 :D 13:25 octacian BTW, you don't happen to know about when I lef,t do you? 13:26 tenplus1 checking 13:26 octacian Wait, >_< 5:48 I think 13:26 tenplus1 13:55:29 here was yor last leave 13:26 octacian huh, Power must've flickered or something, ugh 13:26 tenplus1 before that it was 10:26:10 13:26 tenplus1 and before that it was 09:31:04 13:27 octacian Yeah, my internet isn't as reliable as I'd like and therefore causes stuff like those last few to happen quite often 13:28 tenplus1 who are ya with ? 13:30 octacian xplornet. Canada. In a slightly rural area. There's a possibility that telus may expand in our direction sometime soon though 13:31 tenplus1 would be nice to have a stable connection to play with dude 13:32 octacian I don't typically have too many issues regarding playing TBH. 13:32 octacian It's just plain annoying considering that it averages at about 1Mbp/s D/L 13:32 * tenplus1 installs global Wi-Fi... w00000t 13:39 rubenwardy My server is in Canada now 13:39 rubenwardy a dedi 13:39 tenplus1 hi ruben... does it work okie ? 13:40 rubenwardy the shell lag is noticeable at times 13:40 rubenwardy like, subtly 13:40 rubenwardy but it's considerably better than my old VPS 13:41 * rubenwardy is going to host a server 13:41 * rubenwardy is going to host a *minetest server 13:42 nerzhul rubenwardy is going to host a minetest amazing server 13:42 tenplus1 hi nrz... 13:43 shivajiva good luck rubenwardy :) 13:43 tenplus1 is it running a custom [game] ? 13:44 CWz rubenwardy, really 13:44 * octacian is working on a minigames server 13:45 tenplus1 kewl :P 13:47 rubenwardy yes, tenplus1 - but I need to finish it first 13:47 tenplus1 lemmie know when it's finished, would love to have a go :D 13:47 shivajiva ^ 13:48 octacian I've been busy lately, so still have several things to do. I've already written an entire protection mod though - like areas but nicer :P 13:48 tenplus1 ooh, is it on your git page ? 13:49 octacian Yes, not released on the forums though as I still want to implement protection blocks like those from your mod and from landrush 13:49 octacian https://github.com/octacian/protplus 13:49 rubenwardy protplus sounds like a pill 13:49 octacian heh, You're right, it does :rofl: 13:49 tenplus1 ehehe, cure your constipation :P 13:50 octacian Some of the statements in the README and description aren't entirely true though, considering that not all the features have been implemented yet 13:50 shivajiva proplus is a caffeine supplement, similar names I guess 13:51 octacian But already it can show borders as can WE, add members to areas, show an HUD when in areas, and even disable damage for the particular area 13:51 octacian Well, if someone has a better suggestion, I'm all ears :P 13:51 tenplus1 sounds good... I'd add a 1 second timer to the globalstep in hud.lua though 13:52 octacian I suppose it *could* become quite heavy on servers with large amounts of players... 13:52 tenplus1 yeah, that's what I was thinking... checking each players area every tick 13:52 octacian Will push that as soon as I can. 13:53 tenplus1 the only thing that bothers me with areas style protection is that IF the server crashes in the middle of a list-write you lose ALL protected areas 13:53 rubenwardy seems like we need safeWriteToFile for mods 13:54 tenplus1 same with auth.txt file... that needs a backup of sorts 13:54 octacian True. 13:54 octacian modstorage could be a possible solution, but it'd need some improvement 13:56 shivajiva is there a size limit on the table it can hold? 13:56 octacian Not that I know of. The thought never occurred to me :P 13:56 tenplus1 that was the initial reason I took over Protector mod, placable blocks were a safer bet at the time 13:56 shivajiva auth can get large 13:57 tenplus1 yeah... we;ve lost auth.txt twice on Xanadu and had to go back to a backup which was out of date 13:57 shivajiva like >80MB 13:57 octacian I dunno, placeable blocks aren't a bad solution, but I think the best solution is to fix the issue that causes files to be lost on crash if a write is in progress 13:57 shivajiva depends how long the server is around for though 13:58 tenplus1 +1 oc... we need a safe way to backup old file, write new and on error switch old one back in 13:59 tenplus1 e.g. write auth.txt.out and if done successfully rename auth.txt to auth.txt.bak and auth.txt.out to auth.txt 13:59 shivajiva I instigated that for xban and it can arrive in a loop state occasionally 14:00 shivajiva hence the move to sqlite to see how that performs 14:00 rubenwardy tenplus1, that's what safeWriteToFile does 14:01 tenplus1 lua ? never noticed that before 14:03 rubenwardy C++ 14:03 tenplus1 ahh, can minetest use it ? 14:03 rubenwardy <@ubenwardy> seems like we need safeWriteToFile for mods 14:04 rubenwardy Minetest uses it to write the player files 14:04 tenplus1 +1000 14:05 CWz +1001 14:05 tenplus1 ehehehe 14:06 rubenwardy = 10001 14:06 rubenwardy or 2001 14:06 rubenwardy depending on base 14:07 tenplus1 but yeah, we need a safe way to save important files for mods... 14:07 tenplus1 cant rely on databases for everything 14:08 shivajiva isn't that what mod_storage is for 14:08 nerzhul hi tenplus1 14:08 tenplus1 hi nrz 14:08 nerzhul i agree protplus = proot-plus for me :D 14:09 nerzhul octacian, use mod storage and forget raw io 14:09 tenplus1 is mod storage safe ? cant corrupt 14:09 rubenwardy confirmed, mod storage is save writing 14:09 octacian nerzhul: Yes, I've been slowly switching my mods over. Quite annoying considering implementing backwards compatibility though 14:10 rubenwardy https://github.com/minetest/minetest/commit/ef6feca501fcf0d5a1fd2021f1d4df96a4533f65#diff-516797c75a56873a5d67ac35f5bbef2dR390 14:10 octacian Especially when I had to support 3 different formats for the one mod xD 14:10 nerzhul rubenwardy, mod storage is with map db or a file on disk, cannot remember ? 14:10 nerzhul octacian, backward compat on a such change is not easy 14:10 rubenwardy nerzhul, file, but written with safeWriteToFile 14:10 tenplus1 ahh 14:10 nerzhul rubenwardy, nice 14:10 octacian nerzhul: It's honestly not all that bad. 14:10 tenplus1 any size limits ? 14:11 nerzhul if i remember 10MB per mod no ? 14:11 tenplus1 hi paramat 14:11 octacian nerzhul: BTW, you mentioned that you'd prefer to see mods switching over to modstorage and meta rather than implementing APIs like rmdir and cpdir 14:12 nerzhul it must be done as it is a new standard since 0.4.16 14:12 octacian I agree, however, I honestly think that they should either be implemented anyways to fill the gap, or the entire API regarding raw filesystem management should be removed. 14:12 nerzhul it will permit to drop io in a future release 14:12 nerzhul i don't know when, maybe minetest 0.6 xD 14:12 tenplus1 how do you remove a commit 14:12 tenplus1 using web interface ? 14:13 nerzhul remove commit loosing change or keeping change ? 14:13 octacian tenplus1: You can't AFAIK. 14:13 nerzhul web interface = fail 14:13 tenplus1 losing change 14:13 nerzhul git reset --hard HEAD~1 14:13 nerzhul it permits to remove last commit in tree 14:13 tenplus1 wb robbie 14:13 octacian nerzhul: That's my point. Minetest 0.6. If it's going to be that long, we should implemented the 2 missing features in the meantime. 14:14 nerzhul we have time heh 14:14 octacian Plus, I hear that there is going to be a 0.4.17, with some changes from 0.5 that are still backwards compatible. 14:14 octacian For that matter, why not drop I/O in 0.5? 14:14 nerzhul yeah, i hope 0.5 will advance a little bit more doing breaking asap permitting to ensure all works 14:14 nerzhul i think i will send a packet PR with breaking compat 14:15 nerzhul permitting to fix some protocol bugs, which are randomly present but not fatal 14:15 octacian It would only entirely break my computer mod and I'd have to rework it to use meta - which believe it or not, I'm looking forward to xD 14:15 tenplus1 some io is still needed for things like signs_lib to check png width's etc 14:15 nerzhul tenplus1, for me signs_lib is a hack 14:15 octacian You can do that with I/O? 14:15 nerzhul we should provide a way to transmit a meta showing the test client side direct 14:15 octacian But yes, i've got to agree with nerzhul. 14:15 tenplus1 hack yes, but good to show text on signs... unless something is added in-game to show coloured text on a node face 14:16 nerzhul text* directly* 14:16 octacian +1, I'd really like to see that 14:17 nerzhul if someone wants to work on it, it's not very difficult i think except the rendering part, and this will permit to do nice feature 14:17 * octacian wishes he actually knew C++ 14:17 nerzhul as all my main PR are now merged i will start working on an official NPC API 14:17 nerzhul i think tenplus1 we should work together to define what is a NPC 14:18 octacian TBH, I'd honestly prefer to see something to replace the signs_lib hack first. It would open up quite a few other possibilities too. 14:19 tenplus1 paramat: re-added tnt:boom 14:20 octacian nerzhul: If possible, I'd be happy to help on anything regarding NPCs or better mobs in general 14:21 tenplus1 npc would be a simple mob that could contain a custom function for different tasks... stand, survive, walk around, sell, fight etc 14:21 tenplus1 in mobs redo it's up to the do_custom function to add these specifications 14:21 paramat ok 14:22 tenplus1 also I've had no issuewith infinite loops 14:22 nerzhul octacian, no problem 14:22 nerzhul we will start talking about this when i will add the new core interface for this 14:23 nerzhul but yes, i prefer npc:walk_to() and npc:stop() npc:attack(entity) 14:23 nerzhul instead of raw API we have 14:24 tenplus1 those could be added via do_custom 14:26 nerzhul high level api 14:26 nerzhul extensible, but high level 14:26 nerzhul stop having 50 mods doing mobs with raw API, just design your mobs and extend core features :) 14:27 nerzhul core.register_mob('octacian', friendly=yes, attack_range=10, attack_speed=20) 14:27 nerzhul imagine just that :) 14:27 nerzhul yes we need a on_step for special things 14:27 octacian heh, :D 14:27 nerzhul but it can permit to do many many mobs similar and very fast as they are managed in core 14:27 nerzhul the difficulty is path finding, and path finding should be partially client side (for rendering) 14:28 nerzhul npc:move_to(x,y,z) should be an order sent to client with a calcul server side to verify position 14:30 octacian Pathfinding (especially when trying to look around in order to find another object to move to) is quite limited ATM though. I mean, stuff like line_of_sight can be blocked by a torch 14:34 tenplus1 https://github.com/minetest/minetest/pull/5762 14:40 octacian Saw that a while back, I'd really like to see it merged. 14:57 tenplus1 sadly it remains untested 14:58 tenplus1 seems my tnt pull doesnt do anything for the looping issue 14:59 tenplus1 just drops centre node ok :P 15:04 octacian tenplus1: hmm, Your line_of_sights improvements PR still doesn't deal with torches and doors though (torches aren't buildable_to) 15:05 tenplus1 oh crap, did I forget that bit... 15:06 tenplus1 I kinda left it at grass and flowers and water... oops 15:09 octacian What I did for my item entity to avoid picking up stuff through walls is also checked if the blocking node was not walkable, was a nodebox, or had sunlight_propagates 15:09 octacian However, sunlight_propagates isn't a very good check 15:09 octacian (considering the use case 15:09 tenplus1 good idea 15:39 * Jordach had a nap 15:39 * Jordach found a kitten between my legs also napping 15:40 Jordach lifting goddamn quantum drives are a bitch 15:40 Jordach (Quantum L700) 15:43 tenplus1 is that a tape drive ? 15:46 Jordach yes 15:46 Jordach thing weighs a metric ton 15:46 tenplus1 erk... how much storage does the tape hold ? 15:46 Jordach 12.80TB 15:47 Jordach as an SAN drive over Ethernet 15:47 garywhite 12.8TB on a tape? I don't believe you 15:47 tenplus1 nice :P 2x bluray's worth :D 15:47 tenplus1 hig ary 15:47 tenplus1 er.. hi gary 15:47 Jordach garywhite, tape stores so much fucking data compared to magnetic disk 15:47 Jordach and doesn't fade away 15:47 Jordach it's why 1960s compact cassettes are still nice sounding 15:47 Jordach (and that's why many archives have still listenable nazi tape recordings) 15:48 tenplus1 lolol 15:49 Jordach yes, many loudspeakers in germany at the time were powered by reel to reels 15:56 tenplus1 I have a 5 1/4 dat drive for an oooooooold floppy controller that takes 80mb tapes... ahahahaha 15:59 * octacian leaves to wait for more discussion to occur so that the language will disappear 15:59 tenplus1 ? 16:06 octacian You know, considering the current state, #4 here should just be removed: http://dev.minetest.net/How_to_communicate#Be_nice 16:07 * octacian is now gonna shut up before he gets into trouble :rofl: 16:08 tenplus1 :) 16:11 octacian In all seriousness though, I'd personally appreciate it if "Be appropriate. You never know the age of people on the channel." and "Watch your language." were more consistently followed. 16:12 tenplus1 yeah... same with servers 16:12 Krock hi tenplus1 16:13 * Krock is worried about tenplus1 for not "ninja'd"-ing him 16:13 tenplus1 hi krock 16:13 tenplus1 ehe, am trying to figure out this TNT mod... got ot dropping centre node but the loop is weird 16:14 Krock weird loops? that sounds interesting 16:16 tenplus1 if do boom 1st then place tnt:boom node after it goes into a weird loop 16:16 tenplus1 https://github.com/minetest/minetest_game/pull/1833 16:17 Calinou KaadmY: http://blog.habrador.com/2017/07/what-happened-to-john-carmack-after.html 16:17 Calinou (found on /r/quake) 16:18 KaadmY I'm reading that 16:18 KaadmY Like right now 16:19 tenplus1 same :P 16:19 KaadmY I saw that like 5 minutes ago 16:19 tenplus1 70 hours a week... no way 16:19 KaadmY How do you handle third-party developers when you license your engines? Carmack: It's, "Here's a CD. Thank you for the half-million dollars. Have a nice life." 16:19 Krock who's john 16:19 KaadmY Krock: ._. 16:21 Krock tenplus1, I don't understand what you mean with "goes into weird loop".. what happens? 16:22 tenplus1 once it starts blowing up centre node, which tends to be a tnt node it calls on_blast for that node and goes into a loop 16:22 tenplus1 the first 3x3x3 area is removed and ignites the nearby one's which go into same loop 16:23 tenplus1 we need a better way to handle tnt explosions 16:23 Krock uhm... make a queue? 16:24 tenplus1 that's one of the things am looking into... trying to simplify 16:24 Krock if you don't remove that TNT node BEFORE tnt_explore, you've got an endless loop 16:24 Krock the explode function is calling itself.. forever 16:25 tenplus1 yeh... and using tnt.boom outwith tnt nodes destroy middle block and never drops anything 16:26 behalebabo what about removing/replacing the TNT node before calling tnt.boom? 16:26 tenplus1 that's how it works just now behalebabo, also hi 16:27 tenplus1 but in doing that other mods that use explosions never drop the middle item, so you lose out 16:27 behalebabo I mean further up, perhaps in the node definition, so that only tnt:tnt would be removed 16:27 behalebabo other mods could use the same method if they make node similiar to tnt 16:28 Krock all you'd have to do is to move "on_blast_queue" outside of tnt_explode to destroy() the TNT node too 16:28 Krock before removing it 16:28 Krock and before calling tnt_explode at all 16:28 Krock pass it as yet another argument. we don't care - it's a reference passed to the function, so no performance loss 16:29 Krock I hope this helps :3 16:29 tenplus1 heh, thx 16:30 Krock !next 16:30 ShadowBot Another satisfied customer. Next! 16:31 tenplus1 seems on_blast_queue is already in destroy, it gets passed back to tnt_explode 16:35 * tenplus1 makes coffee... time for a break 17:09 tenplus1 wb 17:31 sofar tenplus1: around now, anything you need? 17:31 tenplus1 hi dude, cant remember what I was gonna ask now, lol... but the tnt.boom function has a weird loopback issue when exloding centre nodes and was looking for your input 17:33 sofar I was thinking about that... can't you manually handle the center node drops before calling tnt.boom? 17:33 sofar maybe that's an easy solution 17:33 tenplus1 once explosion is finished it drops all items so I dare say trying to insert into that, otherwise the item dropped will be blown up 17:34 sofar well you'd determine drop, tnt.boom(), and *then* drop the items 17:34 sofar it's not a super clean solution, of course 17:35 tenplus1 basically juggling the drops around to start inside tnt.boom 17:35 sofar the tnt code wrongly assumes the center node is always an exploding node like tnt 17:35 sofar it never incorporated exploding entities, basically 17:35 tenplus1 yeah that was the initial issue... for mods that use it as say a missle or fireball 17:38 tenplus1 brb 17:54 lisac hey why don't default carts work with anticheat on? 17:54 tenplus1 the player moves too fast in carts and anticheat picks up on that 17:56 Shara Hello all 17:56 tenplus1 hi shara 17:57 Amaz Hi Shara :) 17:57 Shara Hi 11 17:58 Shara Hi Amaz, nice to see you back again :) 17:58 tenplus1 o/ 17:58 RobbieF Oy! 17:59 tenplus1 wb Robbie 17:59 Shara Hi RobbieF! 17:59 RobbieF Allo there Shara! 18:05 Amaz Thanks Shara :) 18:11 * Krock is afraid that the new 45° rail code could become longer than with the stupid copypasta lookup table method 18:11 tenplus1 damn 18:11 Krock going to cry 18:11 * tenplus1 understands 18:12 * tenplus1 isnt doing tnt any justice eitehr 18:12 tenplus1 *either 18:12 tenplus1 hi cx384 18:12 cx384 hello tenplus1 18:12 Shara Apparently even MTG description fixing leads to disagreements. We should all hide under rocks! 18:13 * tenplus1 is already there 18:13 * Shara steals that rock 18:13 Shara Mine! 18:13 tenplus1 am giving up for tonight... no good coding with food poisoning 18:13 tenplus1 noooo, ah rock 18:13 tenplus1 *mah 18:14 Dargod hi all 18:14 tenplus1 wb Dargod 18:14 Dargod anyone have problems with sign_lib mod? 18:14 tenplus1 not lately... whassup ? 18:15 Dargod dunno why, but when some players joined the game, its have error 18:15 tenplus1 can you show error 18:15 Dargod 2017-07-19 14:12:39: WARNING[Main]: Client with unhandled version to handle: '0'Client with unhandled version to handle: '0'Client with unhandled version to handle: '0'ServerEnv: Trying to store id = 513 statically but block (-25,1,2) already contains 64 objects. Forcing delete. 18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'signs_lib' in callback luaentity_Activate(): /home/dargod/minetest/bin/../mods/signs_lib/init.lua:416: attempt to index local 'n' (a nil value) 18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: stack traceback: 18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: /home/dargod/minetest/bin/../mods/signs_lib/init.lua:416: in function 'set_obj_text' 18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: /home/dargod/minetest/bin/../mods/signs_lib/init.lua:904: in function 18:15 tenplus1 ah yes, 18:16 tenplus1 robbie had same issue with that, blank signs add an entity as well as signs with text, and too many in the same area/block will bring up that error 18:17 tenplus1 I think we removed the lbm that renews signs and added the good old abm back again with an object count 18:18 Dargod hmm, lbm? 18:18 tenplus1 are you using latest signs_lib mod ??? 18:18 Dargod yes 18:19 tenplus1 lemmie check for changes 18:20 Dargod 27 april last commit 18:20 tenplus1 it's missing a nil check 18:20 tenplus1 after line 415 you could add: if not n then return end 18:21 tenplus1 cause even with the OR statement the n.text_scale may not be available to check 18:30 * paramat hides under a Grey Rock 18:30 tenplus1 so many rocks in the room tonight 18:30 tenplus1 paramat: am closing the tnt pull 18:30 Shara Not a Common Rock, paramat? 18:34 paramat a Posh Rock 18:34 tenplus1 lol 18:35 Dargod tenplus1: so? https://a.uguu.se/4d51PmRKu4w7.png 18:35 paramat ok, are you unsure how to implement sofar's suggestion? 18:35 tenplus1 yeah, that should stop the nil check error 18:36 tenplus1 it's not that paramat, many functions lead into each other and share drops and pass back values and tables etc 18:36 tenplus1 I wanna start from scratch and look at it anew 18:36 paramat ah ok, good 18:36 tenplus1 plus am not in the right mind to code tonight, touch of foody poisoning 18:37 Shara Make sure you give yourself enough rest, Ten 18:37 tenplus1 will do... been sipping water for ages now 18:40 Dargod Thanks tenplus1! It's works fine now! 18:40 tenplus1 sweet 18:41 tenplus1 if you keep getting the 56+ objects in one area error then you can comment out the lbm at the bottom of the code... 18:41 Dargod btw, Why is it still not in the repository? 18:41 tenplus1 that auto udpates every sign and isnt really needed... if a sign doesnt look right you can punch it to renew it 18:45 tenplus1 you've added an issue, am surprised no-one has seen to it yet 18:47 tenplus1 https://github.com/minetest-mods/signs_lib/pull/20 18:47 tenplus1 that should help 18:53 tenplus1 hi tumeninodes 18:53 tumeninodes hi tenplus1 18:55 tumeninodes is building a wall around himself with common stone :P thpltpltpltplt 18:55 tenplus1 lol 18:55 * tenplus1 uses silver sandstone 18:55 tumeninodes ha 18:57 tumeninodes I do like silver sandstone, it definitely looks very nice on buildings 18:57 tenplus1 http://timhawthorn.co.uk/mt/images/choice/summer_palace4.png 18:59 tumeninodes WHOAH! 19:00 sofar I generally don't like slopes, but that's a nice build 19:00 tenplus1 stairs redo in action :D 19:00 Raven262 slope users 1:0 slope haters 19:00 sofar reminds me of the korean royal palace 19:01 tumeninodes It really is. The style and all the colors 19:01 tenplus1 you shoudl see the shakespear theatre on server 19:01 sofar have you been there? 19:02 tumeninodes hi sofar, hi Raven 19:02 tenplus1 sounds a nice place to visit (hoping it's in s.korea) :P 19:02 sofar yes, seoul 19:02 tumeninodes haha, I was just going to ask N. or S. 19:03 sofar I have been to seoul several times, obviously I have no desire to visit the north half of the peninsula there :) 19:03 tenplus1 heh, the fat man lives there :P 19:04 sofar correction 19:04 sofar ONE fat man lives there 19:04 tenplus1 sadly true... 19:04 tumeninodes My Uncle was in Korea during the 50's, but I don't think he had much time to take in the beauty. He has mentioned at times regrets never being able to return after the fact 19:05 sofar south korea is a very easy place to visit 19:05 tenplus1 am hoping to visit Japan later in the year though 19:05 sofar hop on a plane, no visa needed for most, public transportation everywhere, good to great amenities 19:05 sofar taxis everywhere 19:05 sofar even the language isn't really an issue if you stay in touristic places or the main cities 19:05 tumeninodes I think it was just the basic means (old world people) ;) 19:06 tenplus1 am sure their is a translation app for mobile phone that'd help out 19:06 sofar I did without, easy enough to get around with the trains in seoul for the attractions 19:07 sofar I did have rasterman take me for a tour in seoul one day 19:07 sofar but that's cheating ;) 19:07 tenplus1 lol 19:08 tenplus1 woudl be nice to have someone take you around and show you the sights 19:08 tumeninodes free tours are the best 19:08 sofar I certainly recommend getting a hotheaded aussie from german parents who lives in south korea, wrote enlightenment and works for samsung 19:09 sofar but, his fees may be steep 19:09 tenplus1 lol 19:09 tumeninodes hahaha 19:09 * tenplus1 likes 17 19:09 tenplus1 *e17 19:09 sofar we worked together on a project for several years, so, I got to know him well 19:10 tumeninodes When I was with Granular Linux e17 was one of the optional DE's I loved it 19:10 tenplus1 I ran e17 for over a year, was different but very fast and many effects to play with :) nto tried e19 yet 19:11 tumeninodes extremely light 19:12 * sofar updates work distro to systemd-234 19:12 tenplus1 all working a-ok ? 19:12 tumeninodes I tried Bodhi a while back 19:12 sofar looks OK so far 19:12 sofar need to validate changes and no new breakages 19:13 sofar kernel boots in 0.091sec... nice 19:13 tenplus1 ncie one... wonder if that'll be in next ubuntu release 19:13 tumeninodes with Mint 18.1 I seem to be running into initramfs a few times : / 19:14 sofar 87.8ms (kernel) + 223.3ms (userspace) 19:14 sofar 0.3 seconds to start a VM 19:14 Raven262 Hello tumeninodes 19:15 tumeninodes hi Raven. 19:16 tumeninodes woops, gotta go pick up my kid. just noticed the time. bye folks 19:17 tenplus1 cya dude 19:20 tenplus1 what'e everyone's fav. Desktop Environment ? 19:21 sofar sofar@xfce.org 19:21 tenplus1 heh... LXDE here 19:21 sofar (yes, that's actually a valid email of mine) 19:21 tenplus1 :P 19:22 sofar I used to do the sysadmin stuff for xfce.org 19:22 sofar ran their website/server for a while 19:22 tenplus1 I always recommend Xubuntu to my clients and to-date everyone has been happy using it :) 19:23 sofar I switched to gnome for work, but still use xfce at home everywhere 19:23 tenplus1 I am curious about ubuntu switching to gnome, wanna see how they fair 19:28 Raven262 KDE! 19:28 * Raven262 hides 19:28 tenplus1 heh, kde is full of eye candy and special features... I really liked it but too heavy for me 19:28 sofar fare? 19:28 tenplus1 *fare... yeah :P ahahah 19:28 Raven262 I know a few people who hate kde 19:28 sofar sorry I'm not a native scottish speaker :P 19:29 tenplus1 LxQt is looking good but I dont like the power or network manager... missing features from gtk equivalents 19:32 Dargod gnome shell 19:33 tenplus1 I tried it a while back and found it lacking in so many areas, but who knows, this time around it might work out :) 19:34 tenplus1 wish I could find a gtk3 version of ThinIce... love that theme 19:37 nerzhul hey sofar 19:37 tenplus1 wb nrz 19:38 tenplus1 nite folks o/ 19:42 sofar afk lunch 19:46 benrob0329 Bspwm :PP 20:04 benrob0329 A wild DonBatman appears :-OO 20:05 Raven262 Hello DonBatman. 20:16 DonBatman Hi people 20:17 bigfoot547 Hi DonBatman 20:18 Shara Hi Don 20:18 DonBatman Hi Shara 20:19 DonBatman I am taking a quick break and then back to packing 20:42 tumeninodes Batman returns? :) 20:43 tumeninodes Shara, sorry to be a pain in the butt :D 20:48 Shara Hah! No problem :D 20:49 tumeninodes I just get nervous when people touch my stones love :P (a little Jack Sparrow there) 20:49 Shara Hehehe 20:49 Shara I am trying to be gentle :D 20:50 tumeninodes :o 20:50 * Shara hides under another Grey Stone 20:50 tumeninodes (red faced) 20:51 tumeninodes It will be funny when I release a TP with a brown stone texture for Grey Stone just to cause confusion and chaos 20:55 Shara Don't forget blue Red Roses 20:57 tumeninodes oh, that's a good one too... (adds to notes) 20:58 tumeninodes Excuse me for a bit. brb-ish 21:45 Jordach I think Microsoft named .Net so it wouldn’t show up in a Unix directory listing 21:47 rubenwardy it makes me happy that http://dot.net goes to Microsoft's .Net docs 21:53 Fixer hmmhmhmh 21:58 Fixer Shara: make sure you have newest sea modpack and newest unifieddyes 22:00 Fixer 8c1b4f2 - good 22:01 Fixer 87e9466 - bad 22:06 Fixer i hope compilation itself will be fine 22:09 Fixer it is not 22:14 Shara Fixer: I don't use unifieddyes. 22:15 Shara And use a fork of sea. 22:15 Fixer Shara: it seems sea depends on it 22:15 Shara Normal sea might 22:15 Shara But I wrote dependency for unifieddyes out of all mods on RC long ago 22:15 Fixer Shara: i've used this one https://bitbucket.org/minetest_gamers/minetest-mod-sea/get/master.zip 22:16 Shara Fixer: I don't want to lose all my changes. Reverting to original sea mod would actually be very dangerous for my server 22:16 Shara the clams are a nightmare, the ABMs are horrible and run too often, and it would lose4 all my light changes 22:16 Fixer Shara: then you have something wrong in your fork, since i don't have that problem in original 22:17 Shara Fixer: Nope, since the change is specific to 0.4.16 22:17 Shara Same fork, unchanged, works fine in 0.4.15 22:17 Calinou rubenwardy: node.cool 22:17 Fixer Shara: can you share your fork? 22:17 Calinou rubenwardy: https://node.cool/ 22:17 Calinou ;) 22:17 Shara 0.4.14* 22:17 Calinou (it's just a redirect) 22:17 Shara Sorry, the sea part of the issue broke in .15 22:17 Calinou (to a GitHub repository) 22:18 Fixer Shara: anyway, if it works in default sea in 0.4.16 I bet you can fix it in mod itself somehow 22:18 Shara Hmmm, maybe, but I really am more worried about the other parts of the issue 22:18 Fixer Shara: i will look into glass 22:19 Shara I'm hoping I can switch sea plants to use the new water plant type (or whatever that will be... didn't look into it yet) 22:19 Fixer Shara: you should really publish your sea fork for greater good 22:19 Shara I doubt it is much good, as it is mostly messy :) 22:20 Shara I did publish my bewarethedark fork finally though, so I am getting there slowly 22:20 Fixer Shara: also, you should clarify about sea in that issue, since people don't test your fork but original 22:20 Shara Thought I did 22:20 Fixer and original renders just fine 22:21 Shara included "I will note that my version of the sea modpack is, though largely the same, a fork which adds light to the plants. I have no idea if this could change things." 22:22 Shara That and lowering frequency of ABMs were only changes related to plants/noairblocks I think 22:22 Shara I can do some local tests with mod you linked though, and try to think about differences 22:23 Shara But glass/water texture are the more important issues. 22:23 Fixer Shara: try looking at differences and figuring out what change broke it 22:24 Fixer Shara: i will look at glass 22:24 Shara Thank you. 22:27 Shara Hmm, no, that version of sea is also not correct 22:27 Shara I still get air around the plants, though at least I can see the plants 22:28 paramat yes, as reported in the mod thread 22:28 Fixer Shara: air was around - yes, but it was transperent, thats correct, same for torches underwate 22:28 Fixer rr 22:29 Shara I wonder if the light is causing that opaque effect 22:29 Fixer Shara: thats why there was new feature recently that adds plants without air around them 22:29 Shara Fixer: in 0.4.14 there was no air around them 22:29 Shara But again, sea is less important than glass :) 22:30 Fixer Shara: doubt it, i see this square crap around torch since forever 22:30 paramat Fixer any air bubble is a bug in that mod 22:30 Shara Fixer: sea has something built in to deal with it 22:30 Fixer mod problem? 22:30 Shara But from earlier client, the problem is gone 22:30 Shara no change to mod 22:31 paramat air bubble around torch is a differernt issue because 'noairnodes' doesn't deal with that 22:31 Shara Look at this screenshot: http://rc.minetest.tv/wp-content/uploads/2016/09/seamodchanges.png 22:31 Shara No air bubbles at all 22:31 rubenwardy :O 22:31 Shara That is the exact same version of the mod still running on the server 22:31 Shara So the change is in MT somewhere 22:32 Fixer Shara: then something changed in mt so this hacky method is not working 22:32 Shara Yup. But there is also secondary issue of opaque water around the plants for me, even when water itself is not set to opaque 22:32 Fixer Shara: try default config 22:32 Shara (plus the glass, plus the other water texture issue I showed...) 22:33 Shara So it just says there have been some changing which are affecting mods 22:33 Shara Try what in config? 22:34 Fixer Shara: just rename your minetest.conf to something and start again with clean one 22:34 paramat you could try removing light in your version of the mod to see if the tiles become translucent again 22:34 Shara Hmm, and now it gets stranger 22:35 Shara In local game, I don't get the opaque airbubbles 22:35 Shara and my fork acts just like the official mod 22:36 Shara Checking server with this client 22:36 Shara Back to opaque aitbubbles 22:36 Shara air* 22:37 Shara It's the exact same mod... so I have no clue why 22:37 Shara Unless... 22:37 Shara I use a different water texture on the server. 22:38 paramat do your plants have 'paramtype = "light",'? that's needed for any light source 22:38 Shara Okay... it's the water texture 22:38 paramat ahh 22:39 Shara So we have alpha issues with two liquids and glass 22:41 paramat i'm wondering if the noairnodes mod is so hacky it simply cannot work from 0.4.15 onwards. but then, maybe it will highlight a mistake somewhere 22:42 Shara I can live with the airbubbles if the texture/alpha issue can be beaten 22:42 Fixer i'm bisecting right now, so just wait 22:42 Fixer few more tries 22:43 Shara Okay :) 22:43 Shara Thanks again 22:43 Shara I updated issue as well 22:44 Shara Will make tea then try to find out in what way my water override is different rfom current water as well 22:44 Shara Feels like maybe some backwards compatibility got lost somewhere 22:52 benrob0329 ahh, i can finally relax to some chill music 23:01 Shara okay, difference in water override is not the code. So must be something about the texture itself 23:34 rubenwardy dark theme for Minetest Mods app: https://rubenwardy.com/p/Screenshot_20170720-003210.png 23:34 rubenwardy using Android day night 23:34 rubenwardy (so in future versions you'll be able to set it from the settings app) 23:34 rubenwardy (and it can also be done based on time of day) 23:35 * Shara likes dark themes 23:37 Fixer Shara: https://github.com/minetest/minetest/issues/6151#issuecomment-316551159 23:53 Shara Hmm, thanks Fixer 23:53 Shara Sadly I suspect this means no fix is likely for me