Minetest logo

IRC log for #minetest-hub, 2017-07-19

| Channels | #minetest-hub index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:23 paramat joined #minetest-hub
01:10 lumidify joined #minetest-hub
02:29 ssieb joined #minetest-hub
03:23 octacian_ joined #minetest-hub
03:30 octacian joined #minetest-hub
05:23 nerzhul joined #minetest-hub
05:25 nerzhul joined #minetest-hub
05:41 elinor joined #minetest-hub
06:17 nerzhul hello guys !
06:55 Amaz joined #minetest-hub
06:55 CWz joined #minetest-hub
07:27 nerzhul joined #minetest-hub
08:14 shivajiva Hi folks o/
08:15 Amaz Hi shiva :)
08:16 shivajiva Amaz!!! Welcome back :D
08:16 Amaz Thanks :D
08:18 tenplus1 joined #minetest-hub
08:18 tenplus1 hi folks
08:18 Amaz Hi ten :)
08:18 shivajiva heh that's made my day, hiya tenplus o/
08:18 tenplus1 hi amaz, hi shiva
08:26 tenplus1 http://www.funnyjunk.com/Oh+dear+what+a+magician/movies/6335305/ lol
08:28 octacian_ joined #minetest-hub
08:46 Darcidride joined #minetest-hub
08:47 tenplus1 hi Darcidride
08:47 shivajiva the guy's face is priceless, only equalled by his joy when it turns up :)
08:48 tenplus1 ehehe yeah
08:50 shivajiva it has to be the guy's phone as that's the model of phone he has for the trick ;)
08:50 tenplus1 funny trick, but I dare say anyone would be in shock if it happened to them ;P
08:50 shivajiva notice he refuses one phone because it's the wrong model
08:54 shivajiva scary bit is he was pick pocketed for the swap and was oblivious
08:55 tenplus1 erk
09:21 Raven262 joined #minetest-hub
09:23 tenplus1 hi raven
09:24 Raven262 Hello tenplus1
09:24 tenplus1 o/
09:26 octacian_ joined #minetest-hub
09:32 Calinou hi
09:32 tenplus1 hi Cal
09:32 Raven262 Hello Calinou
09:33 * CWz wonder why player get attracted to lava like discount butterflies to a flame
09:34 tenplus1 lol
09:35 tenplus1 hrm... I really dont like that tnt explodes inside protected areas
09:35 Raven262 New ways of griefing found.
09:36 CWz does it blow stuff up in protected area
09:36 tenplus1 if owner places it, yes
09:36 Raven262 Noooo! My griefing ideas gone.
09:36 tenplus1 https://github.com/minetest/minetest_game/pull/1833
09:50 * CWz saw a noob killed by co
09:50 CWz *cow
09:50 tenplus1 yay :P  noob:0/nature:1
09:55 tenplus1 tnt.boom max_sound_distance for explosions, how about (radius * 15) instead of 128 default
10:06 lisac joined #minetest-hub
10:07 tenplus1 hi lisac
10:12 lisac hi tenplus1
10:39 tenplus1 sofar: you around ?
11:01 Jordach joined #minetest-hub
11:01 tenplus1 hi Jordach
11:03 DI3HARD139 joined #minetest-hub
11:03 Fixer joined #minetest-hub
11:04 tenplus1 Q. when TNT explodes, wouldnt it be easier to use the new glow setting so that tnt_boom texture glows in the dark rather than placing tnt:boom node ????
11:04 tenplus1 hi DI3HARD139, Fixer
11:04 DI3HARD139 Hello
11:05 DI3HARD139 Or rather just use some shaders
11:05 tenplus1 when placing tnt:boom it's only lit for a split second so the glow particle would be easier and less laggy
11:08 Fixer hi everyone
11:09 tenplus1 o/
11:09 tenplus1 https://github.com/minetest/minetest_game/pull/1833 updated!
11:11 Fixer https://www.reddit.com/r/Android/comments/6o5ifb/android_and_911_dialing_reports_compilation/ LOL
11:12 DI3HARD139 Oh good. The S7 edge also has that annoying reboot bug
11:12 tenplus1 damn, never good
11:13 DI3HARD139 Then again. LG didn't do very good with QC on Android 7.0 for the V20. Try a full phone restart any time an io exception occurs
11:17 Fixer shitology
11:19 Fixer anarchocapitalismPEPE in me says it was done on purpose to reduce human population
11:19 Fixer back to minetest
11:19 tenplus1 conspiracy!!!!!
11:19 Fixer i will look into that sea issue and maybe bisect it
11:20 tenplus1 the faded colours ?
11:20 Fixer yeah
11:21 tenplus1 noticed that, is a strange issue...
11:22 Fixer fuuuck
11:22 Fixer modpack has not satisfied dependancy
11:22 Fixer unifieddyes
11:22 Fixer for fuck sake why it is not included in modpack? :/
11:22 Fixer modpack is after all is modpack
11:23 tenplus1 with the new hardware colouring am sure many mods will be using unified dyes from here on in
11:23 Fixer how modpack can have external depends, WTF!!!!^
11:27 Fixer hmm
11:30 ThomasMonroe joined #minetest-hub
11:30 tenplus1 hi thomas
11:31 ThomasMonroe hi ten
11:34 tenplus1 I sorted the centre node drop for TNT if anyone wants to help test plz
11:34 tenplus1 https://github.com/minetest/minetest_game/pull/1833
11:48 NathanS21 joined #minetest-hub
11:48 tenplus1 hi nathan
11:49 NathanS21 hi tenplus1
11:51 tenplus1 :P
12:48 Wayward_One hi all
12:48 tenplus1 hi wayward
13:25 octacian joined #minetest-hub
13:25 tenplus1 wb oc
13:25 octacian Thx tenplus1 :D
13:25 octacian BTW, you don't happen to know about when I lef,t do you?
13:26 tenplus1 checking
13:26 octacian Wait, >_< 5:48 I think
13:26 tenplus1 13:55:29 here was yor last leave
13:26 octacian huh, Power must've flickered or something, ugh
13:26 tenplus1 before that it was 10:26:10
13:26 tenplus1 and before that it was 09:31:04
13:27 octacian Yeah, my internet isn't as reliable as I'd like and therefore causes stuff like those last few to happen quite often
13:28 tenplus1 who are ya with ?
13:30 octacian xplornet. Canada. In a slightly rural area. There's a possibility that telus may expand in our direction sometime soon though
13:31 tenplus1 would be nice to have a stable connection to play with dude
13:32 octacian I don't typically have too many issues regarding playing TBH.
13:32 octacian It's just plain annoying considering that it averages at about 1Mbp/s D/L
13:32 * tenplus1 installs global Wi-Fi... w00000t
13:39 rubenwardy My server is in Canada now
13:39 rubenwardy a dedi
13:39 tenplus1 hi ruben...  does it work okie ?
13:40 rubenwardy the shell lag is noticeable at times
13:40 rubenwardy like, subtly
13:40 rubenwardy but it's considerably better than my old VPS
13:41 * rubenwardy is going to host a server
13:41 * rubenwardy is going to host a *minetest server
13:42 nerzhul rubenwardy is going to host a minetest amazing server
13:42 tenplus1 hi nrz...
13:43 shivajiva good luck rubenwardy :)
13:43 tenplus1 is it running a custom [game] ?
13:44 CWz rubenwardy, really
13:44 * octacian is working on a minigames server
13:45 tenplus1 kewl :P
13:47 rubenwardy yes, tenplus1 - but I need to finish it first
13:47 tenplus1 lemmie know when it's finished, would love to have a go :D
13:47 shivajiva ^
13:48 octacian I've been busy lately, so still have several things to do. I've already written an entire protection mod though - like areas but nicer :P
13:48 tenplus1 ooh, is it on your git page ?
13:49 octacian Yes, not released on the forums though as I still want to implement protection blocks like those from your mod and from landrush
13:49 octacian https://github.com/octacian/protplus
13:49 rubenwardy protplus sounds like a pill
13:49 octacian heh, You're right, it does :rofl:
13:49 tenplus1 ehehe, cure your constipation :P
13:50 octacian Some of the statements in the README and description aren't entirely true though, considering that not all the features have been implemented yet
13:50 shivajiva proplus is a caffeine supplement, similar names I guess
13:51 octacian But already it can show borders as can WE, add members to areas, show an HUD when in areas, and even disable damage for the particular area
13:51 octacian Well, if someone has a better suggestion, I'm all ears :P
13:51 tenplus1 sounds good... I'd add a 1 second timer to the globalstep in hud.lua though
13:52 octacian I suppose it *could* become quite heavy on servers with large amounts of players...
13:52 tenplus1 yeah, that's what I was thinking... checking each players area every tick
13:52 octacian Will push that as soon as I can.
13:53 tenplus1 the only thing that bothers me with areas style protection is that IF the server crashes in the middle of a list-write you lose ALL protected areas
13:53 rubenwardy seems like we need safeWriteToFile for mods
13:54 tenplus1 same with auth.txt file... that needs a backup of sorts
13:54 octacian True.
13:54 octacian modstorage could be a possible solution, but it'd need some improvement
13:56 shivajiva is there a size limit on the table it can hold?
13:56 octacian Not that I know of. The thought never occurred to me :P
13:56 tenplus1 that was the initial reason I took over Protector mod, placable blocks were a safer bet at the time
13:56 shivajiva auth can get large
13:57 tenplus1 yeah... we;ve lost auth.txt twice on Xanadu and had to go back to a backup which was out of date
13:57 shivajiva like >80MB
13:57 octacian I dunno, placeable blocks aren't a bad solution, but I think the best solution is to fix the issue that causes files to be lost on crash if a write is in progress
13:57 shivajiva depends how long the server is around for though
13:58 tenplus1 +1 oc... we need a safe way to backup old file, write new and on error switch old one back in
13:59 tenplus1 e.g.   write auth.txt.out and if done successfully rename auth.txt to auth.txt.bak and auth.txt.out to auth.txt
13:59 shivajiva I instigated that for xban and it can arrive in a loop state occasionally
14:00 shivajiva hence the move to sqlite to see how that performs
14:00 rubenwardy tenplus1, that's what safeWriteToFile does
14:01 tenplus1 lua ? never noticed that before
14:03 rubenwardy C++
14:03 tenplus1 ahh, can minetest use it ?
14:03 rubenwardy <@ubenwardy> seems like we need safeWriteToFile for mods
14:04 rubenwardy Minetest uses it to write the player files
14:04 tenplus1 +1000
14:05 CWz +1001
14:05 tenplus1 ehehehe
14:06 rubenwardy = 10001
14:06 rubenwardy or 2001
14:06 rubenwardy depending on base
14:07 tenplus1 but yeah, we need a safe way to save important files for mods...
14:07 tenplus1 cant rely on databases for everything
14:08 shivajiva isn't that what mod_storage is for
14:08 nerzhul hi tenplus1
14:08 tenplus1 hi nrz
14:08 nerzhul i agree protplus = proot-plus for me :D
14:09 nerzhul octacian, use mod storage and forget raw io
14:09 tenplus1 is mod storage safe ? cant corrupt
14:09 rubenwardy confirmed, mod storage is save writing
14:09 octacian nerzhul: Yes, I've been slowly switching my mods over. Quite annoying considering implementing backwards compatibility though
14:10 rubenwardy https://github.com/minetest/minetest/commit/ef6feca501fcf0d5a1fd2021f1d4df96a4533f65#diff-516797c75a56873a5d67ac35f5bbef2dR390
14:10 octacian Especially when I had to support 3 different formats for the one mod xD
14:10 nerzhul rubenwardy, mod storage is with map db or a file on disk, cannot remember ?
14:10 nerzhul octacian, backward compat on a such change is not easy
14:10 rubenwardy nerzhul, file, but written with safeWriteToFile
14:10 tenplus1 ahh
14:10 nerzhul rubenwardy, nice
14:10 octacian nerzhul: It's honestly not all that bad.
14:10 tenplus1 any size limits ?
14:11 nerzhul if i remember 10MB per mod no ?
14:11 paramat joined #minetest-hub
14:11 tenplus1 hi paramat
14:11 octacian nerzhul: BTW, you mentioned that you'd prefer to see mods switching over to modstorage and meta rather than implementing APIs like rmdir and cpdir
14:12 nerzhul it must be done as it is a new standard since 0.4.16
14:12 octacian I agree, however, I honestly think that they should either be implemented anyways to fill the gap, or the entire API regarding raw filesystem management should be removed.
14:12 nerzhul it will permit to drop io in a future release
14:12 nerzhul i don't know when, maybe minetest 0.6 xD
14:12 tenplus1 how do you remove a commit
14:12 tenplus1 using web interface ?
14:13 nerzhul remove commit loosing change or keeping change ?
14:13 octacian tenplus1: You can't AFAIK.
14:13 nerzhul web interface = fail
14:13 tenplus1 losing change
14:13 nerzhul git reset --hard HEAD~1
14:13 RobbieF joined #minetest-hub
14:13 nerzhul it permits to remove last commit in tree
14:13 tenplus1 wb robbie
14:13 octacian nerzhul: That's my point. Minetest 0.6. If it's going to be that long, we should implemented the 2 missing features in the meantime.
14:14 nerzhul we have time heh
14:14 octacian Plus, I hear that there is going to be a 0.4.17, with some changes from 0.5 that are still backwards compatible.
14:14 octacian For that matter, why not drop I/O in 0.5?
14:14 nerzhul yeah, i hope 0.5 will advance a little bit more doing breaking asap permitting to ensure all works
14:14 nerzhul i think i will send a packet PR with breaking compat
14:15 nerzhul permitting to fix some protocol bugs, which are randomly present but not fatal
14:15 octacian It would only entirely break my computer mod and I'd have to rework it to use meta - which believe it or not, I'm looking forward to xD
14:15 tenplus1 some io is still needed for things like signs_lib to check png width's etc
14:15 nerzhul tenplus1, for me signs_lib is a hack
14:15 octacian You can do that with I/O?
14:15 nerzhul we should provide a way to transmit a meta showing the test client side direct
14:15 octacian But yes, i've got to agree with nerzhul.
14:15 tenplus1 hack yes, but good to show text on signs... unless something is added in-game to show coloured text on a node face
14:16 nerzhul text* directly*
14:16 octacian +1, I'd really like to see that
14:17 nerzhul if someone wants to work on it, it's not very difficult i think except the rendering part, and this will permit to do nice feature
14:17 * octacian wishes he actually knew C++
14:17 nerzhul as all my main PR are now merged i will start working on an official NPC API
14:17 nerzhul i think tenplus1 we should work together to define what is a NPC
14:18 octacian TBH, I'd honestly prefer to see something to replace the signs_lib hack first. It would open up quite a few other possibilities too.
14:19 tenplus1 paramat: re-added tnt:boom
14:20 octacian nerzhul: If possible, I'd be happy to help on anything regarding NPCs or better mobs in general
14:21 tenplus1 npc would be a simple mob that could contain a custom function for different tasks...  stand, survive, walk around, sell, fight etc
14:21 tenplus1 in mobs redo it's up to the do_custom function to add these specifications
14:21 paramat ok
14:22 tenplus1 also I've had no issuewith infinite loops
14:22 nerzhul octacian, no problem
14:22 nerzhul we will start talking about this when i will add the new core interface for this
14:23 nerzhul but yes, i prefer npc:walk_to() and npc:stop() npc:attack(entity)
14:23 nerzhul instead of raw API we have
14:24 tenplus1 those could be added via do_custom
14:26 nerzhul high level api
14:26 nerzhul extensible, but high level
14:26 nerzhul stop having 50 mods doing mobs with raw API, just design your mobs and extend core features :)
14:27 nerzhul core.register_mob('octacian', friendly=yes, attack_range=10, attack_speed=20)
14:27 nerzhul imagine just that :)
14:27 nerzhul yes we need a on_step for special things
14:27 octacian heh, :D
14:27 nerzhul but it can permit to do many many mobs similar and very fast as they are managed in core
14:27 nerzhul the difficulty is path finding, and path finding should be partially client side (for rendering)
14:28 nerzhul npc:move_to(x,y,z) should be an order sent to client with a calcul server side to verify position
14:30 octacian Pathfinding (especially when trying to look around in order to find another object to move to) is quite limited ATM though. I mean, stuff like line_of_sight can be blocked by a torch
14:34 tenplus1 https://github.com/minetest/minetest/pull/5762
14:40 octacian Saw that a while back, I'd really like to see it merged.
14:57 tenplus1 sadly it remains untested
14:58 tenplus1 seems my tnt pull doesnt do anything for the looping issue
14:59 tenplus1 just drops centre node ok :P
15:04 octacian tenplus1: hmm, Your line_of_sights improvements PR still doesn't deal with torches and doors though (torches aren't buildable_to)
15:05 tenplus1 oh crap, did I forget that bit...
15:06 tenplus1 I kinda left it at grass and flowers and water... oops
15:09 octacian What I did for my item entity to avoid picking up stuff through walls is also checked if the blocking node was not walkable, was a nodebox, or had sunlight_propagates
15:09 octacian However, sunlight_propagates isn't a very good check
15:09 octacian (considering the use case
15:09 tenplus1 good idea
15:29 Brackston joined #minetest-hub
15:36 sniper338 joined #minetest-hub
15:39 * Jordach had a nap
15:39 * Jordach found a kitten between my legs also napping
15:40 Jordach lifting goddamn quantum drives are a bitch
15:40 Jordach (Quantum L700)
15:43 tenplus1 is that a tape drive ?
15:46 Jordach yes
15:46 Jordach thing weighs a metric ton
15:46 tenplus1 erk... how much storage does the tape hold ?
15:46 Jordach 12.80TB
15:47 Jordach as an SAN drive over Ethernet
15:47 garywhite 12.8TB on a tape? I don't believe you
15:47 tenplus1 nice :P  2x bluray's worth :D
15:47 tenplus1 hig ary
15:47 tenplus1 er.. hi gary
15:47 Jordach garywhite, tape stores so much fucking data compared to magnetic disk
15:47 Jordach and doesn't fade away
15:47 Jordach it's why 1960s compact cassettes are still nice sounding
15:47 Jordach (and that's why many archives have still listenable nazi tape recordings)
15:48 tenplus1 lolol
15:49 Jordach yes, many loudspeakers in germany at the time were powered by reel to reels
15:56 tenplus1 I have a 5 1/4 dat drive for an oooooooold floppy controller that takes 80mb tapes... ahahahaha
15:59 * octacian leaves to wait for more discussion to occur so that the language will disappear
15:59 tenplus1 ?
16:06 octacian You know, considering the current state, #4 here should just be removed: http://dev.minetest.net/How_to_communicate#Be_nice
16:07 * octacian is now gonna shut up before he gets into trouble :rofl:
16:08 tenplus1 :)
16:11 octacian In all seriousness though, I'd personally appreciate it if "Be appropriate. You never know the age of people on the channel." and "Watch your language." were more consistently followed.
16:12 tenplus1 yeah... same with servers
16:12 Krock joined #minetest-hub
16:12 Krock hi tenplus1
16:13 * Krock is worried about tenplus1 for not "ninja'd"-ing him
16:13 tenplus1 hi krock
16:13 tenplus1 ehe, am trying to figure out this TNT mod...  got ot dropping centre node but the loop is weird
16:14 Krock weird loops? that sounds interesting
16:16 tenplus1 if do boom 1st then place tnt:boom node after it goes into a weird loop
16:16 tenplus1 https://github.com/minetest/minetest_game/pull/1833
16:17 Calinou KaadmY: http://blog.habrador.com/2017/07/what-happened-to-john-carmack-after.html
16:17 Calinou (found on /r/quake)
16:18 KaadmY I'm reading that
16:18 KaadmY Like right now
16:19 tenplus1 same :P
16:19 KaadmY I saw that like 5 minutes ago
16:19 tenplus1 70 hours a week... no way
16:19 KaadmY How do you handle third-party developers when you license your engines? Carmack: It's, "Here's a CD. Thank you for the half-million dollars. Have a nice life."
16:19 Krock who's john
16:19 KaadmY Krock: ._.
16:21 Krock tenplus1, I don't understand what you mean with "goes into weird loop".. what happens?
16:22 tenplus1 once it starts blowing up centre node, which tends to be a tnt node it calls on_blast for that node and goes into a loop
16:22 tenplus1 the first 3x3x3 area is removed and ignites the nearby one's which go into same loop
16:23 tenplus1 we need a better way to handle tnt explosions
16:23 Krock uhm... make a queue?
16:24 tenplus1 that's one of the things am looking into... trying to simplify
16:24 Krock if you don't remove that TNT node BEFORE tnt_explore, you've got an endless loop
16:24 Krock the explode function is calling itself.. forever
16:25 tenplus1 yeh... and using tnt.boom outwith tnt nodes destroy middle block and never drops anything
16:26 behalebabo what about removing/replacing the TNT node before calling tnt.boom?
16:26 tenplus1 that's how it works just now behalebabo, also hi
16:27 tenplus1 but in doing that other mods that use explosions never drop the middle item, so you lose out
16:27 behalebabo I mean further up, perhaps in the node definition, so that only tnt:tnt would be removed
16:27 behalebabo other mods could use the same method if they make node similiar to tnt
16:28 Krock all you'd have to do is to move "on_blast_queue" outside of tnt_explode to destroy() the TNT node too
16:28 Krock before removing it
16:28 Krock and before calling tnt_explode at all
16:28 Krock pass it as yet another argument. we don't care - it's a reference passed to the function, so no performance loss
16:29 Krock I hope this helps :3
16:29 tenplus1 heh, thx
16:30 Krock !next
16:30 ShadowBot Another satisfied customer. Next!
16:31 tenplus1 seems on_blast_queue is already in destroy, it gets passed back to tnt_explode
16:35 * tenplus1 makes coffee... time for a break
16:47 sniper570 joined #minetest-hub
17:09 paramat joined #minetest-hub
17:09 tenplus1 wb
17:11 nerzhul joined #minetest-hub
17:12 nerzhul joined #minetest-hub
17:30 behalebabo joined #minetest-hub
17:30 twoelk joined #minetest-hub
17:31 sofar tenplus1: around now, anything you need?
17:31 tenplus1 hi dude, cant remember what I was gonna ask now, lol... but the tnt.boom function has a weird loopback issue when exloding centre nodes and was looking for your input
17:33 sofar I was thinking about that... can't you manually handle the center node drops before calling tnt.boom?
17:33 sofar maybe that's an easy solution
17:33 tenplus1 once explosion is finished it drops all items so I dare say trying to insert into that, otherwise the item dropped will be blown up
17:34 sofar well you'd determine drop, tnt.boom(), and *then* drop the items
17:34 sofar it's not a super clean solution, of course
17:35 tenplus1 basically juggling the drops around to start inside tnt.boom
17:35 sofar the tnt code wrongly assumes the center node is always an exploding node like tnt
17:35 sofar it never incorporated exploding entities, basically
17:35 tenplus1 yeah that was the initial issue... for  mods that use it as say a missle or fireball
17:38 dargod joined #minetest-hub
17:38 tenplus1 brb
17:38 dargod joined #minetest-hub
17:45 behalebabo joined #minetest-hub
17:54 lisac hey why don't default carts work with anticheat on?
17:54 tenplus1 the player moves too fast in carts and anticheat picks up on that
17:56 dargod_ joined #minetest-hub
17:56 Shara Hello all
17:56 tenplus1 hi shara
17:57 Amaz Hi Shara :)
17:57 Shara Hi 11
17:58 Shara Hi Amaz, nice to see you back again :)
17:58 tenplus1 o/
17:58 RobbieF Oy!
17:59 tenplus1 wb Robbie
17:59 Shara Hi RobbieF!
17:59 RobbieF Allo there Shara!
18:05 Amaz Thanks Shara :)
18:10 behalebabo joined #minetest-hub
18:11 * Krock is afraid that the new 45° rail code could become longer than with the stupid copypasta lookup table method
18:11 tenplus1 damn
18:11 Krock going to cry
18:11 * tenplus1 understands
18:12 * tenplus1 isnt doing tnt any justice eitehr
18:12 cx384 joined #minetest-hub
18:12 tenplus1 *either
18:12 tenplus1 hi cx384
18:12 cx384 hello tenplus1
18:12 Shara Apparently even MTG description fixing leads to disagreements. We should all hide under rocks!
18:13 * tenplus1 is already there
18:13 * Shara steals that rock
18:13 Shara Mine!
18:13 tenplus1 am giving up for tonight... no good coding with food poisoning
18:13 tenplus1 noooo, ah rock
18:13 tenplus1 *mah
18:14 Dargod hi all
18:14 tenplus1 wb Dargod
18:14 Dargod anyone have problems with sign_lib mod?
18:14 tenplus1 not lately... whassup ?
18:15 Dargod dunno why, but when some players joined the game, its have error
18:15 tenplus1 can you show error
18:15 Dargod 2017-07-19 14:12:39: WARNING[Main]: Client with unhandled version to handle: '0'Client with unhandled version to handle: '0'Client with unhandled version to handle: '0'ServerEnv: Trying to store id = 513 statically but block (-25,1,2) already contains 64 objects. Forcing delete.
18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'signs_lib' in callback luaentity_Activate(): /home/dargod/minetest/bin/../mods/signs_lib/init.lua:416: attempt to index local 'n' (a nil value)
18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: stack traceback:
18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: /home/dargod/minetest/bin/../mods/signs_lib/init.lua:416: in function 'set_obj_text'
18:15 Dargod 2017-07-19 14:12:40: ERROR[Main]: /home/dargod/minetest/bin/../mods/signs_lib/init.lua:904: in function </home/dargod/minetest/bin/../mods/signs_lib/init.lua:897>
18:15 ssieb joined #minetest-hub
18:15 tenplus1 ah yes,
18:16 tenplus1 robbie had same issue with that, blank signs add an entity as well as signs with text, and too many in the same area/block will bring up that error
18:17 tenplus1 I think we removed the lbm that renews signs and added the good old abm back again with an object count
18:18 Dargod hmm, lbm?
18:18 tenplus1 are you using latest signs_lib mod ???
18:18 Dargod yes
18:19 tenplus1 lemmie check for changes
18:20 Dargod 27 april last commit
18:20 tenplus1 it's missing a nil check
18:20 tenplus1 after line 415 you could add:    if not n then return end
18:21 tenplus1 cause even with the OR statement the n.text_scale may not be available to check
18:30 * paramat hides under a Grey Rock
18:30 tenplus1 so many rocks in the room tonight
18:30 tenplus1 paramat: am closing the tnt pull
18:30 Shara Not a Common Rock, paramat?
18:34 paramat a Posh Rock
18:34 tenplus1 lol
18:35 Dargod tenplus1: so? https://a.uguu.se/4d51PmRKu4w7.png
18:35 paramat ok, are you unsure how to implement sofar's suggestion?
18:35 tenplus1 yeah, that should stop the nil check error
18:36 tenplus1 it's not that paramat, many functions lead into each other and share drops and pass back values and tables etc
18:36 tenplus1 I wanna start from scratch and look at it anew
18:36 paramat ah ok, good
18:36 tenplus1 plus am not in the right mind to code tonight, touch of foody poisoning
18:37 Shara Make sure you give yourself enough rest, Ten
18:37 tenplus1 will do... been sipping water for ages now
18:40 Dargod Thanks tenplus1! It's works fine now!
18:40 tenplus1 sweet
18:41 tenplus1 if you keep getting the 56+ objects in one area error then you can comment out the lbm at the bottom of the code...
18:41 Dargod btw, Why is it still not in the repository?
18:41 tenplus1 that auto udpates every sign and isnt really needed... if a sign doesnt look right you can punch it to renew it
18:45 tenplus1 you've added an issue, am surprised no-one has seen to it yet
18:47 tenplus1 https://github.com/minetest-mods/signs_lib/pull/20
18:47 tenplus1 that should help
18:53 tumeninodes joined #minetest-hub
18:53 tenplus1 hi tumeninodes
18:53 tumeninodes hi tenplus1
18:55 tumeninodes is building a wall around himself with common stone :P thpltpltpltplt
18:55 tenplus1 lol
18:55 * tenplus1 uses silver sandstone
18:55 tumeninodes ha
18:57 tumeninodes I do like silver sandstone, it definitely looks very nice on buildings
18:57 tenplus1 http://timhawthorn.co.uk/mt/images/choice/summer_palace4.png
18:59 tumeninodes WHOAH!
19:00 sofar I generally don't like slopes, but that's a nice build
19:00 tenplus1 stairs redo in action :D
19:00 Raven262 slope users 1:0 slope haters
19:00 sofar reminds me of the korean royal palace
19:01 tumeninodes It really is. The style and all the colors
19:01 tenplus1 you shoudl see the shakespear theatre on server
19:01 sofar have you been there?
19:02 tumeninodes hi sofar, hi Raven
19:02 tenplus1 sounds a nice place to visit (hoping it's in s.korea) :P
19:02 sofar yes, seoul
19:02 tumeninodes haha, I was just going to ask N. or S.
19:03 sofar I have been to seoul several times, obviously I have no desire to visit the north half of the peninsula there :)
19:03 tenplus1 heh, the fat man lives there :P
19:04 sofar correction
19:04 sofar ONE fat man lives there
19:04 tenplus1 sadly true...
19:04 tumeninodes My Uncle was in Korea during the 50's, but I don't think he had much time to take in the beauty. He has mentioned at times regrets never being able to return after the fact
19:05 sofar south korea is a very easy place to visit
19:05 tenplus1 am hoping to visit Japan later in the year though
19:05 sofar hop on a plane, no visa needed for most, public transportation everywhere, good to great amenities
19:05 sofar taxis everywhere
19:05 sofar even the language isn't really an issue if you stay in touristic places or the main cities
19:05 tumeninodes I think it was just the basic means (old world people) ;)
19:06 tenplus1 am sure their is a translation app for mobile phone that'd help out
19:06 sofar I did without, easy enough to get around with the trains in seoul for the attractions
19:07 sofar I did have rasterman take me for a tour in seoul one day
19:07 sofar but that's cheating ;)
19:07 tenplus1 lol
19:08 tenplus1 woudl be nice to have someone take you around and show you the sights
19:08 tumeninodes free tours are the best
19:08 sofar I certainly recommend getting a hotheaded aussie from german parents who lives in south korea, wrote enlightenment and works for samsung
19:09 sofar but, his fees may be steep
19:09 tenplus1 lol
19:09 tumeninodes hahaha
19:09 * tenplus1 likes 17
19:09 tenplus1 *e17
19:09 sofar we worked together on a project for several years, so, I got to know him well
19:10 tumeninodes When I was with Granular Linux e17 was one of the optional DE's I loved it
19:10 tenplus1 I ran e17 for over a year, was different but very fast and many effects to play with :) nto tried e19 yet
19:11 tumeninodes extremely light
19:12 * sofar updates work distro to systemd-234
19:12 tenplus1 all working a-ok ?
19:12 tumeninodes I tried Bodhi a while back
19:12 sofar looks OK so far
19:12 sofar need to validate changes and no new breakages
19:13 sofar kernel boots in 0.091sec... nice
19:13 tenplus1 ncie one...  wonder if that'll be in next ubuntu release
19:13 tumeninodes with Mint 18.1 I seem to be running into initramfs a few times : /
19:14 sofar 87.8ms (kernel) + 223.3ms (userspace)
19:14 sofar 0.3 seconds to start a VM
19:14 Raven262 Hello tumeninodes
19:15 tumeninodes hi Raven.
19:16 tumeninodes woops, gotta go pick up my kid. just noticed the time. bye folks
19:17 tenplus1 cya dude
19:17 tumeninodes left #minetest-hub
19:20 tenplus1 what'e everyone's fav. Desktop Environment ?
19:21 sofar sofar@xfce.org
19:21 tenplus1 heh... LXDE here
19:21 sofar (yes, that's actually a valid email of mine)
19:21 tenplus1 :P
19:22 sofar I used to do the sysadmin stuff for xfce.org
19:22 sofar ran their website/server for a while
19:22 RobbieF left #minetest-hub
19:22 tenplus1 I always recommend Xubuntu to my clients and to-date everyone has been happy using it :)
19:23 sofar I switched to gnome for work, but still use xfce at home everywhere
19:23 tenplus1 I am curious about ubuntu switching to gnome, wanna see how they fair
19:28 Raven262 KDE!
19:28 * Raven262 hides
19:28 tenplus1 heh, kde is full of eye candy and special features... I really liked it but too heavy for me
19:28 sofar fare?
19:28 tenplus1 *fare... yeah :P ahahah
19:28 Raven262 I know a few people who hate kde
19:28 sofar sorry I'm not a native scottish speaker :P
19:29 tenplus1 LxQt is looking good but I dont like the power or network manager... missing features from gtk equivalents
19:32 Dargod gnome shell
19:33 tenplus1 I tried it a while back and found it lacking in so many areas, but who knows, this time around it might work out :)
19:34 tenplus1 wish I could find a gtk3 version of ThinIce...  love that theme
19:37 nerzhul hey sofar
19:37 tenplus1 wb nrz
19:38 tenplus1 nite folks o/
19:38 tenplus1 left #minetest-hub
19:42 sofar afk lunch
19:46 benrob0329 Bspwm :PP
19:52 DonBatman joined #minetest-hub
20:04 benrob0329 A wild DonBatman appears :-OO
20:05 Raven262 Hello DonBatman.
20:08 DI3HARD139 joined #minetest-hub
20:10 elinor joined #minetest-hub
20:11 bigfoot547 joined #minetest-hub
20:16 DonBatman Hi people
20:17 bigfoot547 Hi DonBatman
20:18 Shara Hi Don
20:18 DonBatman Hi Shara
20:19 DonBatman I am taking a quick break and then back to packing
20:40 tumeninodes joined #minetest-hub
20:42 tumeninodes Batman returns? :)
20:43 tumeninodes Shara, sorry to be a pain in the butt :D
20:48 Shara Hah! No problem :D
20:49 tumeninodes I just get nervous when people touch my stones love :P (a little Jack Sparrow there)
20:49 Shara Hehehe
20:49 Shara I am trying to be gentle :D
20:50 tumeninodes :o
20:50 * Shara hides under another Grey Stone
20:50 tumeninodes (red faced)
20:51 tumeninodes It will be funny when I release a TP with a brown stone texture for Grey Stone just to cause confusion and chaos
20:55 Shara Don't forget blue Red Roses
20:57 tumeninodes oh, that's a good one too... (adds to notes)
20:58 tumeninodes Excuse me for a bit. brb-ish
21:45 Jordach I think Microsoft named .Net so it wouldn’t show up in a Unix directory listing
21:47 rubenwardy it makes me happy that http://dot.net goes to Microsoft's .Net docs
21:53 Fixer hmmhmhmh
21:58 Fixer Shara: make sure you have newest sea modpack and newest unifieddyes
22:00 Fixer 8c1b4f2 - good
22:01 Fixer 87e9466 - bad
22:06 Fixer i hope compilation itself will be fine
22:09 Fixer it is not
22:14 Shara Fixer: I don't use unifieddyes.
22:15 Shara And use a fork of sea.
22:15 Fixer Shara: it seems sea depends on it
22:15 Shara Normal sea might
22:15 Shara But I wrote dependency for unifieddyes out of all mods on RC long ago
22:15 Fixer Shara: i've used this one https://bitbucket.org/minetest_gamers/minetest-mod-sea/get/master.zip
22:16 Shara Fixer: I don't want to lose all my changes. Reverting to original sea mod would actually be very dangerous for my server
22:16 octacian_ joined #minetest-hub
22:16 Shara the clams are a nightmare, the ABMs are horrible and run too often, and it would lose4 all my light changes
22:16 Fixer Shara: then you have something wrong in your fork, since i don't have that problem in original
22:17 Shara Fixer: Nope, since the change is specific to 0.4.16
22:17 Shara Same fork, unchanged, works fine in 0.4.15
22:17 Calinou rubenwardy: node.cool
22:17 Fixer Shara: can you share your fork?
22:17 Calinou rubenwardy: https://node.cool/
22:17 Calinou ;)
22:17 Miner_48er joined #minetest-hub
22:17 Shara 0.4.14*
22:17 Calinou (it's just a redirect)
22:17 Shara Sorry, the sea part of the issue broke in .15
22:17 Calinou (to a GitHub repository)
22:18 Fixer Shara: anyway, if it works in default sea in 0.4.16 I bet you can fix it in mod itself somehow
22:18 Shara Hmmm, maybe, but I really am more worried about the other parts of the issue
22:18 Fixer Shara: i will look into glass
22:19 Shara I'm hoping I can switch sea plants to use the new water plant type (or whatever that will be... didn't look into it yet)
22:19 Fixer Shara: you should really publish your sea fork for greater good
22:19 Shara I doubt it is much good, as it is mostly messy :)
22:20 Shara I did publish my bewarethedark fork finally though, so I am getting there slowly
22:20 Fixer Shara: also, you should clarify about sea in that issue, since people don't test your fork but original
22:20 Shara Thought I did
22:20 Fixer and original renders just fine
22:21 Shara included "I will note that my version of the sea modpack is, though largely the same, a fork which adds light to the plants. I have no idea if this could change things."
22:22 Shara That and lowering frequency of ABMs were only changes related to plants/noairblocks I think
22:22 Shara I can do some local tests with mod you linked though, and try to think about differences
22:23 Shara But glass/water texture are the more important issues.
22:23 Fixer Shara: try looking at differences and figuring out what change broke it
22:24 Fixer Shara: i will look at glass
22:24 Shara Thank you.
22:27 Shara Hmm, no, that version of sea is also not correct
22:27 Shara I still get air around the plants, though at least I can see the plants
22:28 paramat yes, as reported in the mod thread
22:28 Fixer Shara: air was around - yes, but it was transperent, thats correct, same for torches underwate
22:28 Fixer rr
22:29 Shara I wonder if the light is causing that opaque effect
22:29 Fixer Shara: thats why there was new feature recently that adds plants without air around them
22:29 Shara Fixer: in 0.4.14 there was no air around them
22:29 Shara But again, sea is less important than glass :)
22:30 Fixer Shara: doubt it, i see this square crap around torch since forever
22:30 paramat Fixer any air bubble is a bug in that mod
22:30 Shara Fixer: sea has something built in to deal with it
22:30 Fixer mod problem?
22:30 Shara But from earlier client, the problem is gone
22:30 Shara no change to mod
22:31 paramat air bubble around torch is a differernt issue because 'noairnodes' doesn't deal with that
22:31 Shara Look at this screenshot: http://rc.minetest.tv/wp-content/uploads/2016/09/seamodchanges.png
22:31 Shara No air bubbles at all
22:31 rubenwardy :O
22:31 Shara That is the exact same version of the mod still running on the server
22:31 Shara So the change is in MT somewhere
22:32 Fixer Shara: then something changed in mt so this hacky method is not working
22:32 Shara Yup. But there is also secondary issue of opaque water around the plants for me, even when water itself is not set to opaque
22:32 Fixer Shara: try default config
22:32 Shara (plus the glass, plus the other water texture issue I showed...)
22:33 Shara So it just says there have been some changing which are affecting mods
22:33 Shara Try what in config?
22:34 Fixer Shara: just rename your minetest.conf to something and start again with clean one
22:34 paramat you could try removing light in your version of the mod to see if the tiles become translucent again
22:34 Shara Hmm, and now it gets stranger
22:35 Shara In local game, I don't get the opaque airbubbles
22:35 Shara and my fork acts just like the official mod
22:36 Shara Checking server with this client
22:36 Shara Back to opaque aitbubbles
22:36 Shara air*
22:37 Shara It's the exact same mod... so I have no clue why
22:37 Shara Unless...
22:37 Shara I use a different water texture on the server.
22:38 paramat do your plants have 'paramtype = "light",'? that's needed for any light source
22:38 Shara Okay... it's the water texture
22:38 paramat ahh
22:39 Shara So we have alpha issues with two liquids and glass
22:41 paramat i'm wondering if the noairnodes mod is so hacky it simply cannot work from 0.4.15 onwards. but then, maybe it will highlight a mistake somewhere
22:42 Shara I can live with the airbubbles if the texture/alpha issue can be beaten
22:42 Fixer i'm bisecting right now, so just wait
22:42 Fixer few more tries
22:43 Shara Okay :)
22:43 Shara Thanks again
22:43 Shara I updated issue as well
22:43 octacian joined #minetest-hub
22:44 Shara Will make tea then try to find out in what way my water override is different rfom current water as well
22:44 Shara Feels like maybe some backwards compatibility got lost somewhere
22:52 benrob0329 ahh, i can finally relax to some chill music
22:54 Sokomine joined #minetest-hub
23:01 Shara okay, difference in water override is not the code. So must be something about the texture itself
23:18 bigfoot547 joined #minetest-hub
23:34 rubenwardy dark theme for Minetest Mods app: https://rubenwardy.com/p/Screenshot_20170720-003210.png
23:34 rubenwardy using Android day night
23:34 rubenwardy (so in future versions you'll be able to set it from the settings app)
23:34 rubenwardy (and it can also be done based on time of day)
23:35 * Shara likes dark themes
23:37 Fixer Shara: https://github.com/minetest/minetest/issues/6151#issuecomment-316551159
23:41 paramat joined #minetest-hub
23:44 bigfoot547 joined #minetest-hub
23:53 Shara Hmm, thanks Fixer
23:53 Shara Sadly I suspect this means no fix is likely for me

| Channels | #minetest-hub index | Today | | Google Search | Plaintext