Time Nick Message 01:02 octacian red-001: You know, formspecs wouldn't be so bad if all the units were the same 01:04 octacian Although something using a method system like meta might be nice 02:33 Sokomine why does autorun no longer work for me? 03:29 paramat Sokomine it's been renamed, use 'keymap_autoforward = ' 03:31 paramat https://github.com/minetest/minetest/pull/5926 03:32 KaadmY TBH I've never used autorun, don't see a need for it really 09:06 tenplus1 hi folks 09:07 VanessaE hi 09:07 tenplus1 hi Vanessa 09:22 Krock hi tenplus1 09:22 tenplus1 hi krock :P 09:26 tenplus1 Q. rather than display text message for mobs api, how about a noentry particle showing you cannot do something ??? 09:46 Krock heh, you could give the player 1 HP and then remove it again to cause a red screen. sadly, only works for damage enabled servers 09:46 tenplus1 lol 10:26 CWz what is the wya of getting of the horse without killing it 10:26 tenplus1 right click horse to dismount 10:28 tenplus1 same as boats :D 10:29 CWz horse randomly died 10:29 tenplus1 when riding ? or walking around ? 10:29 CWz riding 10:30 CWz funny 10:30 tenplus1 walking on water or lava damages horse... also monsters will attack horse to get to you 10:30 tenplus1 if you are using old api then riding has collision damage enabled... ride too fast and hit something hurts horsey 10:31 CWz lol 10:33 tenplus1 hi nrz 10:33 tenplus1 CWz: ar you using latest api ? 10:34 CWz now i am 10:34 tenplus1 kewl :P 10:34 CWz would have been funny seeing everyone on my server rage at their dead horses 10:36 tenplus1 no good... 10:46 tenplus1 hi sniper 10:47 tenplus1 o.O 11:03 tenplus1 hi Fixer 11:51 tenplus1 wb thomas 11:52 ThomasMonroe thanks 12:23 tenplus1 hi DS, hi Megaf 12:25 DS-minetest hi 13:04 tenplus1 hi robbie 13:06 RobbieF tenplus1 - been a while! How you been? 13:06 tenplus1 good thanks, and you ? 13:06 ThomasMonroe hi RobbieF 13:06 RobbieF Hi ThomasMonroe 13:07 RobbieF doing very well thanks tenplus1 13:07 tenplus1 glad to hear... 13:07 RobbieF just back from a long weekend. 13:07 tenplus1 nice, anywhere good ? 13:07 RobbieF nice to get an extra day off 13:07 RobbieF neah didn't go anywhere. 13:07 RobbieF Just a holiday from work 13:07 tenplus1 I hear ya :PP lol 13:07 RobbieF Even then I was busy... 13:07 RobbieF but a change in scenery... and slept in! :D 13:08 tenplus1 mobs api has been updated with some new features if interested :P 13:08 RobbieF Always interested! 13:08 ThomasMonroe the most i sleep in is an hour 13:08 RobbieF :D 13:08 RobbieF stable? 13:08 RobbieF well, I'm usually up at 5:30 13:08 tenplus1 yea 13:08 RobbieF so sleeping till 8am was something else :D 13:08 ThomasMonroe me 6:20 13:08 tenplus1 mostly fixes but some particle effects for rune etc 13:08 ThomasMonroe i get you there 13:08 ThomasMonroe how does the rune work anyways? 13:08 RobbieF Great thanks tenplus1 I'll give it a pull 13:08 RobbieF not familiar with rune 13:09 tenplus1 also protection redo updated with new features 13:09 tenplus1 protection rune lets you protect tamed animal so that no-one can kill it inside a protected area 13:09 RobbieF updated 13:09 RobbieF :) 13:09 RobbieF I have a script that updates all mob-related mods 13:09 RobbieF that way it gets the new versions of mobs at the same time as updates to the API, in case the mobs were also changed 13:10 ThomasMonroe oh RobbieF, i have become an owner of MM-Survival, so if you want to do a video on there just let me know 13:10 RobbieF oh that's cool tenplus1 13:10 RobbieF thanks ThomasMonroe. I don't think we'll be doing any server features for a while. 13:10 tenplus1 and in protector redo, the placement tool lets you place above and below now with new checks 13:10 ThomasMonroe ok np 13:10 RobbieF We will be getting back to TPS-Domes soon. 13:10 ThomasMonroe nice 13:10 tenplus1 sounds like you are super busy of late rob 13:10 ThomasMonroe its kind of annoying trying to start out on that server 13:11 ThomasMonroe but fun though 13:11 ThomasMonroe welp i gtg have a good 4th of July cyall later 13:11 tenplus1 cya thomas 13:12 RobbieF tenplus1 well, yes. Very busy. We're doing all kinds of things... this week we're at a virtual reality conference in toronto. 13:13 RobbieF so Henry did the shoot, now I'm doing the editing. 13:13 tenplus1 ooh nice one... did you get to play with the vr particle setup ? 13:13 RobbieF tenplus1 wait till you see all the crazy stuff Henry got to try! 13:13 RobbieF fully immersive 13:13 tenplus1 I look forward to it :))) seen many new gadgets and techniques for 3d/vr gaming :PPP 13:14 RobbieF it's really getting awesome 13:14 RobbieF and consumer-ready 13:14 tenplus1 one question, did you see the Euclideon setup ???? 13:15 RobbieF Is that something that was at VRTO? 13:15 tenplus1 the 3d atom setup which is far more detailed than current 3d graphics 13:16 RobbieF I didn't get to go, myself. I am just the editor... the guy who gets up at 5:30am and starts producing video sent to him via dropbox :D 13:16 RobbieF no, never seen it. 13:16 tenplus1 aww, hehehe... youtube it sometime unless you see it in the editing ?DD 13:18 tenplus1 https://www.youtube.com/watch?v=4uYkbXlgUCw 13:18 tenplus1 https://www.youtube.com/watch?v=5AvCxa9Y9NU 13:21 RobbieF at work 13:21 RobbieF wish I could 13:21 tenplus1 ehehe 13:22 RobbieF I wish Minetest had Equirectangular view 13:22 tenplus1 hi octacian 13:22 RobbieF if it did, I could really, really promote the heck out of it in the VR space 13:22 tenplus1 ? what's that ? 13:22 octacian morning tenplus1 :D 13:22 RobbieF Equirectangular = 360 video on a flat 3840x1920 image 13:22 tenplus1 ooh, I get you 13:23 RobbieF We would then be able to shoot The Pixel Shadow in 360 13:23 RobbieF That's my dream 13:23 tenplus1 looks awesome going by the google pics 13:23 RobbieF Our nature channel is going 360 13:23 RobbieF you'll be able to look all around 13:23 RobbieF and a new game show is in the works also shot in 360 13:23 tenplus1 wonder how easy it would be to implement 13:24 tenplus1 or hoe hard :DDD 13:24 tenplus1 *how 13:25 RobbieF No clue. Can't be "over the top" hard since it's already a 3D rendering... just would need to make it show all sides at once in equirectangular format. 13:25 RobbieF would be neat to be able to look behind you. 13:26 tenplus1 is that how minecraft vr works ? 13:26 RobbieF Not exactly, no... that's realtime VR (still only "generates" what you see) 13:27 RobbieF what this is is generating EVERYTHING all at the same time. So it generates behind you at the same time as in front and to the sides. 13:27 RobbieF it's video as opposed to realtime 13:27 tenplus1 so doing it the equi way is less stress on gpu and lets you view all sides using sensors on vr headset :) 13:27 RobbieF It's how 360 video on YouTube works, for example. 13:27 RobbieF correct. 13:27 RobbieF and it's pre-recorded 13:27 tenplus1 w00t! we need 'dis :P 13:28 RobbieF eg., for a video 13:28 RobbieF you can "play it back" in vr space 13:28 tenplus1 then we coudl watch any youtube vid for minetest and look all over :D 13:28 RobbieF Exactly. 13:28 RobbieF if it was recorded in equirectangular. 13:28 RobbieF Imagine if the pixel shadow could do this. 13:30 RobbieF tenplus1 check it out: http://category5.tv/shows/technology/episode/471-360/ 13:30 RobbieF drag your mouse on the video 13:31 tenplus1 sweeeeeet...... gal in background nomming :P aha 13:33 RobbieF :D 13:34 RobbieF so that is shot in equirectangular 13:34 tenplus1 I like it :D 13:35 RobbieF loads of potential for something like MT 13:35 tenplus1 I agree... would be nice to see it added in the 3d modes... 13:37 RobbieF how to make that happen? :) 13:37 RobbieF I would be happy to give help from a technical standpoint. 13:38 RobbieF No idea how to do it from a programming standpoint though 13:38 RobbieF but could help with the "video" aspects. 13:38 tenplus1 add an issue in minetest git page and from there it will get notices 13:38 RobbieF NathanS21 is also getting very well versed in 360 video (he was Executive Producer on that Category5 episode). 13:38 tenplus1 *noticed 13:38 RobbieF hmm, okay. 13:38 RobbieF Will gather some thoughts first... make it a good writeup. 13:39 tenplus1 a few links of examples in initial text and what it can bring and who knows :) might make it for 0.5.0 13:39 RobbieF Sure. 13:39 RobbieF Oooh that'd be something else. 13:43 Calinou hi 13:43 tenplus1 hi Cal 13:43 tenplus1 hi lisac 13:48 lisac Hi tenplus1 13:58 tenplus1 wb 13:58 DS-minetest thx 14:04 RobbieF tenplus1 issues appear read-only. How do I add the feature request? 14:05 tenplus1 if you have a git account log in, go to github.com/minetest/minetest click Issues, new issue and go for it :D 14:07 RobbieF I am logged in 14:07 RobbieF there is no button for new issue 14:07 RobbieF just options to sort 14:08 tenplus1 hrm, am logged in and on same page and I see bright green "New Issue" button on right side 14:08 RobbieF tenplus1: http://imgur.com/a/xgwcK 14:09 tenplus1 https://github.com/minetest/minetest/issues 14:11 RobbieF oh I see. 14:11 tenplus1 :P 14:11 RobbieF I was on the user "minetest" not the program. :D 14:11 RobbieF n00b 14:11 RobbieF lol 14:11 tenplus1 ehehe 14:14 DS-minetest it's a organization, not a user 14:15 tenplus1 yup :P 14:16 RobbieF https://github.com/minetest/minetest/issues/6099 14:16 RobbieF LOL semantics. I love it. 14:16 tenplus1 https://www.youtube.com/watch?v=c5Fj8SALkbg <-- Vic-20 14:16 RobbieF it is a Github user from my perspective 14:17 tenplus1 added thumbs up :D 14:17 RobbieF thanks tenplus1 14:18 RobbieF is the writeup okay? 14:18 tenplus1 looks good, detailed which devs will like :D 14:18 RobbieF k thanks 14:22 tenplus1 I dare say yo would need a damn good spec setup to run in vr :P 14:23 RobbieF indeed. but that's how things are going. 14:23 RobbieF GPU driven 14:24 tenplus1 that's why I liked the new eclidion 3d atmos, can use cpu and have gfx better than most 3d cards :D 14:24 tenplus1 *atoms 14:27 RobbieF very neat! 14:27 RobbieF oh you'll enjoy tomorrow's show 14:29 tenplus1 I look forward to it :D 14:39 tenplus1 Xanadu updated with latest mobs api and protector redo 14:54 CWz hmm the tool was always an easy griefing/trolling tool as it doesn't check if the guy standing on the protector owns it 14:56 tenplus1 even though it places the new protection outside of the protected area :P where it's fair game... ehehe 15:01 tenplus1 should I have it check for owner ? 15:05 Shara I thought it did check whether the one using the tool can place one at the new location or not though... 15:06 Shara outside the protected areas... trolls are going to place them anyway, no matter how. 15:07 Shara Unless they use it to protect above and abuse that way maybe? I suppose that would be annoying 15:08 tenplus1 hi Shara 15:09 Shara (and hi as well :P) 15:09 tenplus1 ehe 15:33 * VanessaE wanders in, yawns loudly, and flops down on the channel sofa 15:33 VanessaE good morning 15:33 tenplus1 hi Vanessa 15:34 * tenplus1 shares maple & bbq chips with all 15:34 tenplus1 hi talus 15:37 RobbieF G'day VanessaE 15:37 VanessaE hi 15:37 RobbieF Maple BBQ? How very Canadian of you TenPlus1 ;) 15:37 tenplus1 ish tasty *nom* 15:39 Shara VanessaE: wait, this channel has a sofa now?? 15:39 VanessaE every channel has a sofa and coffee table :) 15:39 Shara Why did you hide this from me!? 15:39 Shara Wasn't the business with the eclair enough already!! :( 15:39 VanessaE where the hell do you think we put the plate of donuts? on the coffee table of coursre :) 15:39 VanessaE course* 15:40 * Fuchs ponders creating sofaserv 15:40 * tenplus1 hides donuts 15:40 Shara Ahhhh! 15:40 * Shara glares at 11 15:40 VanessaE haha 15:44 * tenplus1 stands perfectly still... 15:46 tenplus1 om 15:46 tenplus1 nom 15:46 tenplus1 nom 15:48 * Shara will not stop glaring! 15:48 * tenplus1 runs 15:48 Shara Wise :) 15:48 tenplus1 :pPpPpP 15:48 Shara :P 15:50 * Shara renames the coffee table to "doughnut table" and will guard it carefully from now on :P 15:50 * VanessaT goes up to coffee table 15:50 VanessaE hah! 15:50 Shara Hah!! 15:50 VanessaT o.O 15:50 RobbieF What'd I do wrong here? https://github.com/Cat5TV/mtsa/blob/master/.gitignore :D I just did a push, and my local copy of config.sh uploaded. 15:51 VanessaT abort!!!! 15:51 RobbieF Do I need to include a path or something? 15:52 TenPlus1 dunno robbie, never actually made a .gitignore file as yet :P 15:53 Shara me neither 15:53 Shara maybe someone who has a clue can teach us all at the same time :D 15:55 Krock uhm.. we have a great .gitignore example in Minetest's repo: https://github.com/minetest/minetest/blob/master/.gitignore 15:56 Krock using the exclamation mark you can add exceptions to the already ignored directories 15:56 TenPlus1 ooh, *click* 15:58 RobbieF thanks 15:58 Krock !next 15:58 ShadowBot Another satisfied customer. Next! 15:59 TenPlus1 ehehe 16:02 RobbieF lol 16:06 TenPlus1 hi Jordach 16:07 lisac !nexdt 16:07 lisac !next 16:07 ShadowBot Another satisfied customer. Next! 16:07 lisac :( 16:15 TenPlus1 hi cx384 16:15 cx384 Hiya! TenPlus1 16:21 VanessaE bbl 17:02 Fixer MAAAAAAAAAAAAAKE A MOOOOOOOOOVE 17:03 TenPlus1 ? 17:05 Krock OKKKKKKKKKKKKk 17:07 * Krock corrects his chair position by 4 cm 17:07 TenPlus1 ahh precision 17:15 TenPlus1 hi nrz 17:15 nerzhul hi 17:27 Krock o/ nerzhul 17:28 cx384 hi nerzhul 17:29 Raven262 Hello ner'zhul 17:31 TenPlus1 hi raven 17:31 Raven262 Hello TenPlus1 17:33 RobbieF tenplus1 17:33 TenPlus1 ? 17:33 RobbieF okay - upgraded to .16 17:33 RobbieF now: ERROR[Main]: Subgame [] could not be found. 17:33 RobbieF seen? 17:33 KaadmY Why is `add_callbacks` a global function? 17:33 TenPlus1 not seen that one 17:33 KaadmY Is that a Lua or Minetest function? 17:34 KaadmY Oh nevermind 17:34 RobbieF Hm, I may have figured it out... 17:34 RobbieF testing 17:34 TenPlus1 kewl :) 17:36 Krock RobbieF, perhaps a wrong minetest.conf setting? 17:47 KaadmY Does an itemstack's `color` meta field transfer to nodes too? 17:48 KaadmY So for example having color=#ff0000 on stone will place a block of red stone 17:48 TenPlus1 #ff0000 is indeed red :P 17:48 KaadmY Well yes :P 17:48 Krock somewhat red, yes 17:48 KaadmY But will placed items copy their parent itemstack's color? 17:49 KaadmY Bright red in fact :P 17:49 TenPlus1 hopefully, yes... I havent studied the new hardware colouring yet 17:49 Krock real bright red would be pink 17:49 TenPlus1 best option is to check unified dye's and colourd wood for code 17:50 KaadmY I haven't looked at that mod yet, but it's probably an on_place callback for each tintable node 17:50 Krock I've seen some PRs for that lying around but myself, I have no clue how to use this whole color-story 17:50 KaadmY Which seems inefficient 17:50 Krock yes, u_dyes uses on_place to set the meta afterwards 17:50 KaadmY :| 17:51 Krock even the wrench from technic is not like that. However, it preserves the meta 17:51 Krock or moment *looks up* 17:52 RobbieF mod_markers is failing :( 17:52 Krock well, great. technic is no longer in minetest-technic 17:52 RobbieF invalid key to 'next' 17:53 Krock RobbieF, needs an issue on github :P 17:54 TenPlus1 mod markers ? 17:54 KaadmY So it's a bad idea to typo `undersample = 4` to become `undersample = 54` 17:55 Krock nah, makes Minetest somewhat retro 17:56 KaadmY :P 17:56 KaadmY Like 12x8 res 17:56 Krock but I'm not getting a performance benefit by doing so - only seems to be a thing for tastes 17:56 Calinou undersampling can go above 4? 17:56 Calinou I thought it was 4 at most 17:56 KaadmY Calinou: nope 17:56 Krock not limited by code 17:56 KaadmY It's a resolution divider 17:56 Calinou also, 1920x1080 performs quite better than 3840x2160 with undersampling = 2 for me 17:56 KaadmY Yeah 17:57 KaadmY My GPU is heavily fill rate limited 17:57 Calinou (even on Windows) 17:57 KaadmY So undersample = 4 gives me like 20x FPS 17:57 Krock well... 1280x1024 here. Not much profit 17:58 Calinou try undersampling = 2000 17:58 Calinou :D 17:58 Krock drawtime fixed to 16 ms, no matter how high I set the value 17:59 Krock *sets to 1000* 17:59 Krock still 16 ms 17:59 KaadmY Hm 17:59 KaadmY I have a pretty shitty GPU too, so.. 17:59 KaadmY Hm I just tried to enable 4x AA 18:00 KaadmY Like half the framerate but no actual AA 18:00 Krock profit! 18:00 KaadmY Oh wait nevermind :P 18:00 KaadmY I also changed leaf rendering 18:00 Krock don't forget making them wave 18:00 TenPlus1 lol 18:00 KaadmY Waving leaves are pretty ugly IMO though :P 18:01 KaadmY Ditto with waving water 18:01 TenPlus1 I turn all effects off inc. clouds and outlines 18:01 KaadmY Since they both have tons of mesh intersection issues 18:03 KaadmY Also is arm inertia in 0.4.16 stable? 18:03 DS-minetest > Does an itemstack's `color` meta field transfer to nodes too? 18:03 DS-minetest no 18:03 KaadmY DS-minetest: thanks 18:03 Krock TenPlus1, node outlining too? Isn't it quite hard to see the selected node then? 18:03 TenPlus1 not at all, the tiny crosshair in the middle of the screen tells me where to point at all times :PPP 18:04 KaadmY Custom crosshairs <3 18:04 DS-minetest KaadmY: you have to make the paramtype2 to a color one and give the node a palette, the itemstack will have a "palette_index" field 18:04 KaadmY Yeah, okay 18:08 Krock well, when trying to dig a node near the range limit, a selection box might be really helpful :P 18:10 Fixer Calinou: downsample to 320*256px 18:10 Fixer or whatever it was in doom 18:10 TenPlus1 hah, that'd be crazy n fun :D 18:10 Krock doom on the apple watch 18:10 TenPlus1 some dude had doom running on the tiny screen on his hp printer :P 18:11 KaadmY Oh wow I just found out that you can type full words into text lists 18:11 KaadmY In formspces 18:11 KaadmY I thought it was only single characters 18:12 Krock TenPlus1, same for a minecraft player.. was only _slightly_ fake 18:13 TenPlus1 lol 18:15 * KaadmY yawns https://www.youtube.com/watch?v=k-AnvqiKzjY 18:15 RobbieF tenplus1 it's a protection mod? 18:16 TenPlus1 oh is that the one sokomine made for areas mod ? 18:18 TenPlus1 you getting an error from the mod ? 18:18 RobbieF not sure origin (could check if you like) but yes 18:18 TenPlus1 okie 18:18 RobbieF 2017-07-04 14:18:21: ERROR[Main]: ModError: Failed to load and run script from /home/robbie/.minetest/mods/markers/init.lua: 18:18 RobbieF 2017-07-04 14:18:21: ERROR[Main]: invalid key to 'next' 18:18 RobbieF 2017-07-04 14:18:21: ERROR[Main]: stack traceback: 18:19 Krock ...where's the line number in this error? 18:20 Krock there's also no "next" in init.lua 18:22 TenPlus1 this may sound silly but add default to the depends.txt file and see if it work 18:22 RobbieF k 18:28 KaadmY ^ same thing I'm getting in Pixture BTW 18:30 KaadmY https://github.com/minetest/minetest/issues/6097 18:30 KaadmY What function's giving you that error RobbieF ? 18:30 Calinou Krock: fps_max = 0 18:30 Calinou to disable FPS cap 18:31 Calinou (you can do this with /set -n in singleplayer) 18:31 Calinou ^ we really need a way to set a setting during gameplay other than in singleplayer 18:31 KaadmY yeah 18:31 TenPlus1 robbie, you got this in minetest.conf: mod_profiling = false 18:31 KaadmY Maybe /localset? 18:31 Calinou it would be a client-side command 18:32 KaadmY TenPlus1: mod profiling doesn't fix it 18:32 KaadmY See linked issue 18:32 TenPlus1 for robbie's marker issue 18:32 KaadmY I'm getting the same issue though 18:33 KaadmY I can't seem to disable fps_max either 18:33 TenPlus1 in your case it's the 'crafting' mod 18:33 KaadmY TenPlus1: same issue though 18:34 KaadmY Same error also through a builtin function 18:34 TenPlus1 it's an error I've never encountered on Xanadu even with all the updating to latest devs 18:37 KaadmY TenPlus1: are you on Linux? 18:38 TenPlus1 yep 18:38 KaadmY Hm 18:38 KaadmY Ditto :| 18:38 KaadmY Using LuaJIT 5.1 18:38 KaadmY Don't think I've updated it too recently 18:38 TenPlus1 the server uses Lubuntu 16.04 64-bit using luajit 5.1 and latest mt dev 18:38 KaadmY Isn't dev kinda unstable right now? 18:38 TenPlus1 nope 18:39 Krock dev is quite stable right now 18:39 TenPlus1 only issue we get is that damned serialize.h error and that's been happening for over a year now 18:39 KaadmY dev = git master, I assume? 18:39 TenPlus1 latest in launchpad :) 18:39 TenPlus1 daily builds typically 18:40 TenPlus1 you tried disabling security also: secure.enable_security = false 18:41 KaadmY Haven't yet 18:42 Krock dev = git master @ HEAD, yes. 18:44 KaadmY Same thing with disable mod security 18:44 KaadmY Isn't it off by default anyway? 18:44 TenPlus1 no idea :P 18:44 TenPlus1 too many things change 18:45 Krock https://github.com/minetest/minetest/blob/master/src/defaultsettings.cpp#L321 on by default 18:45 KaadmY Hm okay 18:45 KaadmY What does it do exactly? 18:45 KaadmY Blacklist specific functions? 18:45 Krock prevents mods from doing rm -rf /* 18:46 KaadmY :P 18:46 KaadmY ^ 18:46 TenPlus1 only other settings I tend to change are: send_pre_v25_init = true and detailed_profiling = false but those shouldnt affect thigns that much 18:48 RobbieF same failure tenplus1 18:49 TenPlus1 if you disable area_markers mod does it come up same error but for a different mod ?? 18:49 RobbieF https://github.com/Sokomine/markers 18:49 RobbieF will check but can't run it without markers; people's builds will be unprotected? 18:49 Sokomine without markers as such ought to be no problem. they're just the gui for advanced_areas 18:49 TenPlus1 markers mark an area for areas mod to protect... am sure disabling markers will only disable them alone 18:50 Sokomine don't deinstall the areas mod (whichever you use). the gui (my markers mod) can be temporally disabled 18:50 RobbieF hmm okay thanks! 18:50 RobbieF sokomine have you seen this? 18:50 RobbieF didn't know you were here-cheers 18:50 Sokomine er, what? 18:50 Sokomine just came in and saw my markers mod mentionned 18:50 RobbieF tenplus1 having disabled markers, the server loads 18:51 RobbieF sokomine: upgraded to .16. Server won't load if markers is enabled. 18:51 TenPlus1 the error you pasted doesnt say there's anything actually wrong with markers tho 18:51 RobbieF ERROR[Main]: ModError: Failed to load and run script from /home/robbie/.minetest/mods/markers/init.lua: 18:51 RobbieF ERROR[Main]: invalid key to 'next' 18:51 TenPlus1 just failure to load init.lua 18:51 Sokomine ah. yes 18:51 Sokomine upgrade my *replacer* mod 18:51 RobbieF ? 18:51 TenPlus1 what's the invalid key and 'next' all about 18:51 RobbieF oh 18:51 RobbieF there's something not in depends which it depends? 18:52 Sokomine no idea. ask red. he may know. we ran accross that bug yesterday 18:52 RobbieF lol 18:52 RobbieF I don't have replacer 18:52 Sokomine no, not really. that "invalid key" and "next" is a strage bug or whatever 18:52 Sokomine hm. then i'll have to check. moment 18:53 RobbieF thanks 18:54 TenPlus1 http://irc.minetest.net/minetest-dev/2013-12-13/text <-- search for 'next' has explanation of error 18:55 Sokomine RobbieF: same error, diffrent mod. update markers. it's a small change and ought to run again afterwards 18:55 RobbieF markers is up to date 18:55 RobbieF oh 18:55 RobbieF unless you JUST changed it 18:55 Sokomine @all: my markers and replacer mod need small updates for newer versions of mt. update if you update your version and get any error messages 18:56 Sokomine i *just* changed it :-) 18:56 RobbieF hehe 18:56 RobbieF k 18:56 RobbieF thanks - checking 18:56 Sokomine thanks for reporting 18:56 TenPlus1 you commented out tool capabilities ??? 18:56 RobbieF I didn't even mean to! I was just all "AH, why my server broked?" 18:57 Sokomine TenPlus1: exactly. those tools (replacer, inspector, land claim register) are not used for digging in any way. they're just tools for rightclick-functionality. somehow newer versions of mt have trouble with that tool capabilities definition 18:57 TenPlus1 ahh, good to know :) 18:58 RobbieF worked :D 18:58 Sokomine when trying to figure out why my replacer didn't work anymore (but other tools did) i subsequently commented out diffrent things. it was obviously the tool_capabilities setting. as that's not needed there i left it commented out. red said something about that issue but i didn't get entirely what he meant by it 18:58 TenPlus1 w00t! 18:58 RobbieF thanks team awesome. 19:15 TenPlus1 Mobs Redo API updated (on_replace function added) 19:52 TenPlus1 which version was minetest.formspec_escape() added into ? 20:07 TenPlus1 nite folks 20:20 Krock !tell TenPlus1 https://github.com/minetest/minetest/commit/8966c16a ~0.4.10 20:20 ShadowBot Krock: O.K. 20:36 Fixer !tell tenplus1 protredo feat request: protect simple wooden trapdoors from flip 20:36 ShadowBot Fixer: O.K. 20:41 Krock protedo frat tequest: 21:38 RobbieF Thanks again for all your help, awesome peeps. I'm off. Have a great night. 23:07 KaadmY What's the footer image used for in the menu/ directory?