Time Nick Message 00:03 KaadmY BTW sneak jumping still works for 1.5m tall fences 01:01 octacian I'm planning on rewriting fstk. While doing so, should I leave the main menu in the save visual state as it currently is, rewrite it to be tabless, make it an option (tabbed or tabless) 01:01 octacian Any thoughts? 01:02 octacian It will be in concept written somewhat like sfinv, however, I plan on using classes 01:07 octacian rubenwardy: ^ 05:33 Hijiri octacian: hopefully not with global variables? 08:41 tenplus1 hi folks 09:01 tenplus1 Protector Redo updated with new tool 09:28 tenplus1 hi fixer 09:42 tenplus1 hi Darcidride 09:44 Darcidride Hi tenplus1 and everyone 09:46 tenplus1 o/ 09:48 tenplus1 hi Krock 09:48 Krock hi tenplus1 09:52 tenplus1 https://www.youtube.com/watch?v=B10Xe5Gm5cY 10:00 CWz Yay minetest can be used to crash firefox 10:01 tenplus1 hi CWz... how'd you mean ? 10:01 CWz copy paste 10:01 tenplus1 ? 10:01 tenplus1 copy from mt to ff ? 10:07 IhrFussel Hello guys...my connection is still very unstable so in case I disconnect a few times, blame my ISP (they pushed a BROKEN update to my router box that causes these issues and don't even know when it will be fixed) 10:08 tenplus1 hi fussel 10:09 tenplus1 they should have bulit-in router pages that let you play arcade classics if the connection to the .net doesnt work :D give you something to do 10:10 IhrFussel hi tenplus1 ... I don't get how such a major bug couldn't be found at the QA testing of the update ... either the router restarts every few hours OR the box loses the sync for a minute and that can happen between 10 - 180 minutes 10:11 tenplus1 is this through the cable or wireless ? 10:11 IhrFussel But the WORST is that the customer service has NO CLUE when a fix will be available...all they say is "We're very sorry, we are on it" 10:12 IhrFussel It's the entire DSL connection 10:12 IhrFussel So LAN and WiFi 10:12 tenplus1 damn... a bug they should have noticed... someone did a friday job on that one 10:13 IhrFussel It affects 100,000 customers with the same box they told me ... they work on the patch for 1 week now ... how long can it take?! 10:15 tenplus1 it'll end up being somehting stupid as well 10:16 IhrFussel And they also don't offer anything in compensation by the way because "it's not on our side, the router tech people caused this issue" 10:16 IhrFussel our end* 10:17 tenplus1 you *should* get backpay for each day it's down... 10:18 IhrFussel They argue "the internet isn't technically *down* it's just unstable" 10:19 tenplus1 which means they arent providing the service you are paying for... they cant weedle outta things that easily :P 10:20 IhrFussel They say compensation starts at 24+ hours of NO internet... 10:21 tenplus1 which company is this ? 10:21 IhrFussel Vodafone 10:21 tenplus1 *shudder* 10:22 IhrFussel Not sure how internationally known they are...I just know they are pretty big in Europe 10:24 IhrFussel But all I can do now is be patient and HOPE that my connection stays stable for at least a few hours... Yesterday I couldn't even manage my MT server cause of that...everytime I tried to connect it kicked me after 5 minutes or so again...soo frustrating ._. 10:25 tenplus1 vodaphone is known more for mobile phones rather than internet connections over copper wire lines... 10:27 IhrFussel Yes originally they were a mobile network company only...and they still offer routers with mobile connections mostly (LTE) but I guess they also wanted to make some money from home users as well 10:27 tenplus1 it's the same with Orange and Sky... both started really crappy with internet offerings, but Sky thankfully updated to the new fibre optic lines and fixed that... 10:29 IhrFussel I pay $20/month 16 Mbit/s ... it's enough for me but not exactly cheap 10:30 * tenplus1 is with Virgin Media... 50mb cable internet @ 26.40pm 10:30 tenplus1 not cheap but thankfully stable, and if they screw up and I lose usage I get compensated 10:32 IhrFussel That is 50% cheaper than mine..I'd definitely call it cheap 10:32 IhrFussel More than 50% even 10:32 tenplus1 26.40 GBP 10:32 IhrFussel Yes but 16 vs 50 10:32 IhrFussel Ohh 10:32 tenplus1 ehe 10:33 IhrFussel That would be 30€ ... so still a bit cheaper 10:34 tenplus1 I wonder who will be the first country to offer free internet to all of it's residents... since everything is pretty much on the .net now it's definitely needed 10:34 tenplus1 that way they would save a ton of cash by not having to send paper confirmations or letters to folk and rely on email 10:34 IhrFussel The only provider I see that could do that one day would be Telecom..at least here in Germany Telecom owns ALL lines 10:36 IhrFussel But before that happens they would need to find another source of income 10:36 IhrFussel Well...they could offer basic internet for free and premium (faster) for money for example 10:36 tenplus1 that parts easy... offer 10mb lines to every person by default... free... anything above 10mb will be paid :D 10:37 tenplus1 10mb is all you need for basic browsing and sd youtube vids :P 10:37 IhrFussel Some villages here still only have 1 Mbit/s or less 10:37 tenplus1 orange and other bt connected internet providers usually offer 10mb but only provide 6-8mb 10:38 IhrFussel That's why Vodafone offers LTE/4G routers for them 10:39 tenplus1 Tony Blair was suppose to get everyone in britain online and with an email address when he was prime minister... that didnt happen :PP 10:39 IhrFussel Well I mostly do get my 14-15 Mbit/s down and 2-3 Mbit/s up when the connection is stable ... so that's something I guess 10:40 IhrFussel Politicians always lie to get better votes 10:41 IhrFussel Sometimes they promise something they couldn't even control 10:42 tenplus1 https://www.youtube.com/watch?v=JITpUxtji4s 11:36 tenplus1 hi thomas 11:37 ThomasMonroe hi tenplus1 11:44 tenplus1 quick visit :P 11:45 red-001 indeed 11:45 tenplus1 hi red 11:50 tenplus1 for anyone that uses Protector Redo, the placement tool checks around player for a protection block and places a new one at 2x radius in direction you face :D 11:57 CWz does it work vertically too? 11:57 tenplus1 no, vertically only... 11:57 CWz you mean horizontally 11:58 tenplus1 ahaha yeah 11:58 tenplus1 my bad... 11:58 CWz why not vertically? 11:58 tenplus1 I didnt want players going nuts and protecting huuuuuge areas of map 11:58 CWz um players already do that 11:58 red-001 ^ 11:58 tenplus1 very true 11:58 tenplus1 but this makes it too easy 11:59 CWz most players don't know how to add people to the protectors 11:59 IhrFussel Actually It would be prefered if players protected vertically instead 12:00 tenplus1 if they take the time to read instructions they would :PPPPP 12:00 CWz or walk without swinging their arms so i don't think that's too much of an issue 12:00 tenplus1 so having the tool place verticvally is important ? 12:00 CWz kind of 12:00 CWz most player seems to build tall rather than wide 12:00 tenplus1 k, will work on that shortly and add 12:01 CWz better add diagonal too for good measure 12:01 IhrFussel I already know what I do one day when most big map areas are claimed: Create HUGE mid air lands to build on at 3,000 or so 12:02 tenplus1 xandu mk2 only protected the 4 main roads and anyone could build alongside them which was easier 12:02 tenplus1 now it seems too much is protected 12:02 CWz hmm, that's becouse there is no limit to how much protectors one may own 12:03 tenplus1 wb 12:04 ThomasMonroe thanks 12:05 IhrFussel CWz, you cannot limit it...they can store them in chests and how would you check each owned chest? 12:06 tenplus1 that's why I made the recipe more expensive 12:07 lisac Hi tenplus1 12:07 tenplus1 hi lisac 12:08 CWz more expesive than before 12:08 tenplus1 hi Jordach 12:08 tenplus1 before the recipe use to give 4x protectors... now it only gives 1 12:08 CWz The horror!! 12:09 tenplus1 how about I make it an iron block ? 12:09 IhrFussel The only way to really LIMIT the owned items would be to add EACH node that can hold items to a file and implement a command that fetches each meta pos for the item...that would be extremely cumbersome + you would have to adjust it if you add a new meta node like homedecor cabinets/fridges 12:11 tenplus1 that woudl just be overcomplicating things 12:11 tenplus1 if possible I'd rather have a progression in the game before players could craft protection blocks... ideas welcome 12:11 tenplus1 brb 12:13 IhrFussel Require them to have placed/dug X nodes already? Or sent X messages? But those would be server side, nothing the mod can control 12:14 IhrFussel Or store the account creation time and compare 12:16 tenplus1 hi nathan 12:17 NathanS21 hi tneplus1 12:17 tenplus1 I'm trying not to record too much for the use of protection, am looking more for a simple way to limit how many a player uses and increasing recipe costs seems the way to go... 12:18 NathanS21 A server could always remove the craft recipe and just give each player that joins a stack of X amount, and then limit them that way, if they wanted too. 12:18 IhrFussel tenplus1, if you look for a way that only suits your server then yes that's the way to go...but there are also other servers (like mine) where resources aren't that hard to get 12:19 NathanS21 yes 12:19 tenplus1 good idea Nathan, although you would end up with players killing each other to obtain more 12:19 NathanS21 hmm, ya, I hadn't thought of that. 12:19 tenplus1 how about increasing the recipe cost ? any ideas ? something that makes player progress in came 12:20 IhrFussel tenplus1, maybe a mod setting that let's the server owner adjust how expensive they should be? 12:21 NathanS21 It could, but then you risk players not being able to get them soon enough and having other players ruin their stuff. 12:22 tenplus1 as it stands it's a steel ingot surrounded by stone... how about making it a mese crystal surrounded by stone 12:22 tenplus1 that way they need to tot up some experience by mining first ? 12:22 NathanS21 Honestly I feel like server owners should set up their own recipes if they wanted. 12:23 NathanS21 I thought it was already mese crystals. 12:23 NathanS21 I guess I don't pay that much attention. 12:23 IhrFussel mese crystals are rarer than rainbow ores (by default, if the server has rainbow) 12:23 tenplus1 nah, simple steel n stone 12:24 IhrFussel Make it gold ingots maybe 12:24 IhrFussel Like lucky blocks 12:24 IhrFussel They use goldblocks I think 12:25 tenplus1 chest surrounded by gold ingots = lucky block 12:25 tenplus1 but yeah, hold is rarer than steel so would have themdigging some more 12:25 IhrFussel Or ingots ... yes sounds good to me, gold is not as easy as steel and not as rare as mese 12:25 tenplus1 what version was gold added to by default ? 12:27 IhrFussel tenplus1, they were definitely in MTG since 2014 at least 12:28 IhrFussel I found a PR from 2014 that improved their textures 12:28 ThomasMonroe you could have a progression on the amount that a block protects 12:29 ThomasMonroe like the steel and stone doesnt protect as much as the mese and stone 12:29 tenplus1 k, will change recipe to gold ingot (or block ?) 12:30 IhrFussel I found another PR from 2013 that mentions them so 100% safe to use ... ingots would be enough IMO 12:30 tenplus1 sweet, changing now... vertical placement is done already 12:31 tenplus1 wb fixer 12:32 tenplus1 k, new recipe added... removing logo recipe, if anyone wants a logo they place protector block into crafting and switch between them 12:34 tenplus1 git updated 12:41 tenplus1 k, looking up/down when using tool can place protector above or below player... you can stand within 2 blocks of protector to use tool... recipe now uses gold ingot :) w00t! 12:42 tenplus1 hi DS 12:42 DS-minetest hi tenplus1 12:42 DS-minetest 2 seconds, that was a strong coffee again : ) 12:43 tenplus1 heh 12:46 tenplus1 added 4 more lucky blocks to the protector mod also :) 12:46 tenplus1 one of those is a BOOM! 13:14 tenplus1 wb 14:11 * tenplus1 sings... "it's oh! so quiet...... it's oh! so still.... " 14:12 red-001 hi 11 14:12 tenplus1 ehe, hi again :P 14:34 * Sokomine hands tenplus1 a sill uncooperative acacia tree sapling 14:35 tenplus1 still not growing ?? 14:35 tenplus1 hi Sokomine btw :P 14:41 tenplus1 the new change where it takes light levels of sapling during daytime may be a good idea, then tree's can safely grow at night time 14:41 tenplus1 hi calcul0n 14:41 calcul0n hello 14:50 Sokomine no, it's about letting them grow inside voxelmanip at mapgen time 14:52 tenplus1 didnt vanessa do something like that for moretrees with specific saplings placed as decoration and a dedicated abm to quick gro wthem 15:20 Sokomine hm, yes, but that has other reasons. i do have a handy voxelmanip at hand, and there's even a function to place schematics directly into voxelmanip. it ought to work but doesn't yet 15:21 Sokomine anyway...i'm currently busy storing the list of front doors and paths somehow. lua...does waste a lot of space with the serialization 15:21 tenplus1 doesnt default saplings have an lbm running to re-start the timers for growing ? 15:23 Sokomine afaik they have in newer versions, yes 15:23 tenplus1 which version of minetstd are you running ? 15:23 Sokomine doesn't help me much. it does not look good if there're only saplings. and letting them grow immediately afterwards isn't good either. ought to work with place_schematic inside the voxelmanip 15:23 Sokomine latest one 15:25 tenplus1 hi paramat 15:25 paramat yes place schem in vm is the thing to do 15:27 paramat saplings take 40-80mins to grow, but if that timer expires at night the timer is restarted with a short time, so keeps trying until there is enough light to grow, so at the following morning 15:28 paramat btw dirt-with-snow is no longer a 'soil' so will not grow a sapling 15:28 tenplus1 paramat: werent you going to sort timer so that it only gives light levels during day... cause trees do grow at night 15:28 paramat considered but unsure now 15:28 paramat because what if a server has stopped time to have constant night, stuff should not grow 15:29 tenplus1 good point, but would that be the norm 15:29 paramat no indeed 15:29 Sokomine hm, that's impractical. there may sometimes be snow there. but that's not the current issue 15:30 paramat there is discussion about sapling times, they could be shortened due to the night-delay issue 15:30 tenplus1 snow is solid so not typically soil... although easily dug up and placed as dirt for saplong 15:31 paramat yes, break up the frozen soil first 15:32 paramat https://github.com/minetest/minetest_game/issues/1755 15:33 tenplus1 hi twoelk 15:33 twoelk hi 15:34 paramat related https://forum.minetest.net/viewtopic.php?p=276694#p276694 15:36 tenplus1 hi tumeninodes 15:37 KaadmY Hi * 15:37 twoelk tenplus1, do you know this version? https://www.youtube.com/watch?v=horRWtbAJoI 15:37 tumeninodes hi tenplus1 and KaadmY 15:37 twoelk or the original german version? https://www.youtube.com/watch?v=6zmhvJpTELc 15:37 Sokomine what's the video about, twoelk? 15:38 tumeninodes hi twoelk 15:38 tumeninodes and hi Sokomine 15:38 twoelk Und jetzt ist es still, sung by Harry Winter in 1948 15:38 twoelk hi tumeni 15:42 Sokomine ah 15:48 paramat KaadmY there's no biome API way to place decorations under a 'place on' node, yet, but i plan to add that 15:55 tumeninodes thplthtpltthplt <--- is how I spell a raspberry 15:56 tumeninodes I am beginning to greatly dislike stairs, and think MTG can just do without them altogether :P 15:57 tenplus1 lol 15:58 tumeninodes "What do you mean copy-paste is not an "official" language?!" will be on my grave 15:59 tenplus1 ehe... how's the pull coming along ? 15:59 tumeninodes hopefully, as of now, the only issue I have left is with proper indenting. 15:59 tumeninodes -_- 16:00 tumeninodes ^that is as close as I can describe the face I made to that question :) 16:00 Sokomine paramat: do i have to take care to make calls to minetest.place_schematic_on_vmanip only *after* i've written my data back? 16:01 tumeninodes tenplus1, lots n lots o'errors 16:02 Sokomine hmm. might be :/ 16:05 tumeninodes like I said, it is all straightened out now, aside from proper indenting (I hope). But I am unsure how I update it in the PR, once I upload the new code to my test branch 16:08 tenplus1 tabs be important 16:09 tumeninodes yeh, and I think I overdid em :P 16:09 tenplus1 ehehe... so long as it's readable 16:09 tenplus1 you should see my code, very spaced out :D 16:10 tumeninodes it's..., casual. 16:10 tumeninodes :D 16:11 tumeninodes it is also difficult for me to list materials in the current manner. For my own stuff, I tend to separate by material, then use ABC order for each section 16:12 tumeninodes seeing e.i. "stonebrick" before "stone_block" makes me twitch 16:12 tumeninodes *i.e. 16:13 paramat Sokomine yes there's a correct order to it 16:13 tumeninodes hi paramat (meany) :P 16:13 Sokomine ah. i've cached the sapling position now. but making those _on_vmanip calls after writing back the vmanip data doesn't seem to have an effect either 16:15 twoelk tumeninodes: on graves that's not called -copy an' past- but rather traditional phrasing - although if you was referring to the content - this might prove an interesting feat 16:16 paramat Sokomine i think you place the schem after vm:set_data(data) and before vm:calc_lighting() and vm:write_to_map(data), but i'm unsure 16:17 Sokomine i'll try 16:17 paramat i have done this myself but forgot the method 16:18 Sokomine hmm. doesn't seem to have an effect. if even you don't know - who might now? 16:18 Sokomine i know that problem :-) happens to me often as well. grep is your friend :-) 16:18 tenplus1 which mod are you placing saplings using voxelmanip with ? 16:21 paramat https://github.com/slemonide/roomgen/blob/master/init.lua uses it 16:22 Sokomine ah! some seem to have cooperated 16:22 Sokomine thanks. i'll check 16:22 paramat and i know that mod works 16:24 paramat and yes after set data but before lighting calulations / write to map 16:24 tenplus1 vm is a pain in the butt... lol 16:25 paramat not for me :] 16:25 tenplus1 ehehe, you are a mapgen master dude... 16:25 Sokomine looks good now. the ones on the fields did grow. the ones inside the village not yet. but that's most likely my own error. i just didn't check the ones on the field yet 16:27 twoelk trees don't like growing near houses? 16:28 tumeninodes ?near houses? they do for me 16:28 Sokomine they ought to feel happy there. they're the only "inhabitants" of some empty plots :-) 16:38 tumeninodes ok, dumb question time. I am ready to upload my reworked stairs init.lua to a new branch of my fork of MTG repo. I want to be clear to do this right. 16:38 tumeninodes I then commit the changes to my repo, but I want to look it over well before I do a PR.., correct? 16:39 tumeninodes when I did this the first time, I thought I was doing a PR only to my own fork but it went to MTG master..., so my original PR was actually done via mistake :P 16:40 tumeninodes afk for 15 approx 15 min 16:49 VanessaE [07-03 10:52] didnt vanessa do something like that for moretrees with specific saplings placed as decoration and a dedicated abm to quick grow them 16:49 VanessaE They do use a fast-grow ABM, but they not a "decoration" in the official sense, just normal nodes added to the map like any other plant that plantlife/biome_lib would do. 16:50 tenplus1 hi Vanessa 16:50 VanessaE also hi :) 16:50 Sokomine yes, the moretrees trees are very diffrent in that way 16:50 tenplus1 ohhh 16:50 Sokomine and: hi :-) 17:02 tenplus1 hi nrz 17:03 Fixer JUST ONE MORE YEAR AND YOU WILL BE HAPPY~~`` 17:26 tenplus1 wb p 17:29 red-001 Is this déjà vu? 17:29 red-001 or does Fixer just say that every so often 17:29 * Sokomine stares at fixer and wonders if he needs get fixing :-) 17:29 tenplus1 OMG! imma gonna cry: https://forum.minetest.net/viewtopic.php?f=11&t=9917&view=unread#p281313 17:31 tumeninodes But you're cryin', you're cryin' now <--- goes too Fixer 17:33 tenplus1 lol 17:35 Fixer text in caps is MTG motto 17:35 Sokomine maybe i ought to use something more reproducive than random for tree placement...you can now see them wander at mapgen time :-) 17:36 VanessaE tenplus1: oh G*d....just tell him no way 17:36 VanessaE oh, old post 17:36 tenplus1 ehehe 17:38 VanessaE well tell him no anyway :P 17:39 tenplus1 no to what ? 17:39 VanessaE he's always requesting weird, esoteric stuff :P 17:39 VanessaE to Andrey01 asking for stuff 17:39 VanessaE it's like the guy doesn't know how to install a mod :P 17:39 tenplus1 heh 17:39 tenplus1 lately I've been getting tons of issue and requests for mob api... 17:45 tumeninodes ok, someone help the dumb guy :P I made a new branch in my MTG repo fork..., committed (looks ok to my unskilled eyes, am now at "compare & pull request" 17:45 tumeninodes I want to do this right so I dont mess things up and make some devs very unhappy 17:46 tumeninodes do I close the original PR, and then compare & PR this rework? 17:48 tenplus1 wb thomas 17:50 Sokomine usually you just add new commits to the PR as long as they're in the same branch 17:50 tumeninodes DOH 17:50 tumeninodes thank you Sokomine. Now I gotta go clean out my paint gun 17:51 tenplus1 hi raven 17:51 ThomasMonroe thanks tenplus1 17:54 Raven262 Hello tenplus1 17:55 tenplus1 o/ 17:58 Shara Hello everyone 17:58 tenplus1 hi Shara 17:58 Shara Hi 11 :) 17:59 tumeninodes hi Shara 18:00 Shara Hi tumeninodes 18:00 tenplus1 adding sfx to mobs api for rune protection and net/lasso 18:00 Shara Ohhh, nice 18:00 tenplus1 I dont wanna add too many effects tho, just enough for audio visual displays 18:05 tumeninodes hmmm, is there a way to delete a branch for a repo ? :/ taking a break, getting too confused :P 18:06 Shara move off it and do git branch -d 18:07 tumeninodes sadly, I use github directly (no cmd line), don;t throw things at me, OW! :P 18:08 garywhite hello all 18:08 Shara via github... I think there is just a button? 18:08 tenplus1 hi gary 18:09 tumeninodes I saw protection options but not a "delete this thing" button 18:09 Shara click Branches and branch there should have trash can icon 18:09 ThomasMonroe hey garywhite 18:09 Shara To the right of the branch name 18:14 tenplus1 Mobs Redo API updated with new particles and sound for rune and net/lasso 18:14 tumeninodes ohhhhhh... nope, don;t see one. thank you anyway 18:14 tenplus1 Shara, earlier I updated protector redo, the placement tool can place above and below now, and you only need stand near a protector, not on top 18:14 Shara Hmm, it's there for me 18:14 tumeninodes nvm duh.... found it 18:15 Shara :P 18:15 tenplus1 hi behalebabo 18:15 Shara tenplus1: above and below just based on look direction still? 18:15 tenplus1 yeh, look up or down 18:16 behalebabo hi 18:16 Shara awesome 18:16 Shara hi behalebabo 18:16 ThomasMonroe welp im gonna go for a bit, cya either later or tomorrow(maybe), probly wednesday though 18:16 Shara also hi gary :P 18:17 tenplus1 coudl someone maybe try out mobs changes and lemmie know what they think/feel 18:20 Shara I would need to wake up a bit more 18:20 Shara Finally moved RC onto 0.4.16 last night and still in recovery :P 18:20 tenplus1 lol, that bad huh ? 18:21 Shara Ohhhh yes :P 18:21 Shara Got there though 18:22 Shara Used it as a chance to fix all kinds of little things. 18:22 tenplus1 wb fussel 18:22 tenplus1 what was your biggest issue shara ? 18:22 Shara Other than my own general cluelessness, you mean? :P 18:23 tenplus1 lol, not at all :P did you have to change any mods to get them to work ? 18:23 Shara Since I run custom versions of almost any mod that isn't yours... a couple 18:23 Shara Though weirdly, the one I couldn't work out what was up with was carpets 18:24 tenplus1 did you get it in the end ? 18:24 Shara It suddenly decided it won't stand for nyan/rainbow carpets anymore, despite me still using a version of MTG that includes nyans 18:24 tenplus1 damn 18:24 Shara Trying to work up the courage to look at it again 18:24 tenplus1 I had to niclude my pbj_pup mod to get those active again 18:25 Shara well, I didn't update MTG, so it shouldn't be an issue. The full nodes are there as normal. 18:25 Shara But I'll work it out when I feel awake :P 18:26 Shara Ikk... just got told xpanes is broken. So I need to update that one. 18:54 tenplus1 it's a mod I dont have running on server 18:56 tumeninodes blechk, PR's suck. Will never do another one..., I am no coder and have absolutely no business doing it 18:57 KaadmY Can LBMs be run every time a block is loaded? 18:57 tenplus1 yes 18:57 KaadmY The docs say it should work but I remember otherwise 18:57 KaadmY Was it added after LBMs were introduced? 18:59 tenplus1 am sure it has always run when block has loaded... 19:02 tenplus1 wb darci 19:25 paramat LBMs usually run only once on first load of a mapblock, but i think there's a parameter for running on every load 19:26 paramat the point of LBMs is they run once only to update things in a world, for example to convert old ABM saplings to timer saplings 19:28 paramat https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L3993 default false 19:49 Sokomine Shara: i have a nice xconnected mod 19:49 Sokomine paramat: thanks for the help with the trees. they cooperate now :-) 19:52 Shara Sokomine: it's weird.. only some nodes broken 19:52 Shara Found bigger issues though maybe... 19:52 tenplus1 ??? 19:53 Shara paramat: if setting players to old sneak on join, is that identical to the old code? 19:53 Shara Or is that changed in some way? 19:53 Shara I'm getting reports of subtle differences from players 19:53 tenplus1 how so ? 19:54 Shara Some odd ladder set up a player made and that he swears worked last week no longer does 19:54 Shara But old move is definitely working 19:55 Sokomine old move sounds good :-) now...how to get that on servers? :-) 19:55 paramat "if setting players to old sneak on join, is that identical to the old code?" yes if physics override 'new_move = false' 19:58 Shara paramat: Room two nodes high. Place a bed against the wall. You can walk into the bed 19:58 paramat that selects a big unchanged block of old move code, tested and made the PR myself 19:58 Shara Then you can't leave unless you break the bed 19:58 Shara The player claims before I updated the server using shift allowed him to get off the bed 19:59 Shara I just tested on a 0.4.14 client (don't have a 0.4.15 to hand) and on that I can't get inside the bed to begin with 19:59 paramat might be a separate issue due to changes in player collisionbox / stepheight 19:59 Shara Pasted from server: "You also get stuck when dying and respawning on the bed, of course, which is a bit annoying." 20:00 Shara Yea, but it is kind of bad if you get stuck on the bed after respawn either way 20:01 paramat slight changes in collision behaviour have been reported 20:01 Shara The mods weren't updated on this server either though, I think... 20:02 Shara Nope, nyan is still there 20:02 paramat the walk into bed behavour has been reported, there's an issue somewhere 20:02 Shara Hmm, okay. He claims it's only been since server updated to 0.4.16, but I don't know 20:03 Shara I've noticed the bed issue on spawning before, but never walking into them from the side and then being stuck. 20:07 tenplus1 whi Jordach 20:08 tenplus1 wb :PP 20:09 paramat can't find the issue about it 20:11 tenplus1 nite folks :PP 20:12 paramat Fixer do you know where the 'walking into bed from a certain direction' issue is? 20:14 Fixer paramat: and going inside it? 20:14 paramat yes 20:15 Fixer paramat: i've seen this with slabs/stairs, not sure for beds 20:15 Shara paramat: testing if direction matters at the moment 20:15 Fixer paramat: example: https://i.imgur.com/5xsk4Di.png (walk forward) 20:18 paramat i seem to remember yuo could walk into a bed corner from a particular direction, however walking into one due to a low ceiling may be a new issue 20:18 Shara I have the bed the player placed which can be walked into by anyone and you get stuc... but when I just placed one facing the exact same way, I cannot walk into it 20:19 Shara It's not the corner. He has one of each type of bed against the wall and you can walk into either of them from any point 20:19 paramat ok 20:19 KaadmY Is there currently a way to zero a player's velocity? 20:20 KaadmY TL;DR this conversation but if you walk while entering a bed you'll keep driffting 20:20 KaadmY Also I think I just thought of an exploit 20:21 paramat simple or fancy bed? 20:21 Shara He has one of each that are doing this 20:22 paramat ok seems worth a new issue, as i don't remember anything similar being reported 20:23 paramat probably engine issue 20:23 Shara Problem is I can't duplicate it 20:23 Shara It's just... those specific beds 20:23 paramat oh ok 20:23 Shara If I can find how to duplicate it, I'll make an issue 20:23 paramat yeah 20:26 KaadmY Aw really 20:27 KaadmY I can't connect to servers I just connected to a minute ago 20:27 KaadmY Did something change with passwords recently? I vaguely remember something like that around 0.4.14 or so? 20:27 sfan5 switch from sha1 to srp 20:27 paramat move code is a mostly clientside thing so check what version your player is on (the one who claims old move option is not identical) 20:29 KaadmY Um 20:29 Shara paramat: I can walk through the beds he placed as well, just like he can 20:29 KaadmY If you reconnect right before you hit the ground while falling really fast, you lose velocity and you take no damage 20:29 Shara But none of us can walk through the ones I place 20:29 Shara The issue is still there if he removes and replaces them 20:30 Shara I've asked him to post an issue if he can work out what's behind it. 21:22 KaadmY Why do LBMs have a unique identified while ABMs don't? 21:22 KaadmY Is the unique identifier required? 21:27 paramat yes to make sure they only run once 21:28 KaadmY Ah 21:28 paramat that's my guess anyway :] 21:29 Shara I have another player claiming shift is not working correctly since server update. Don't understand why people are having issues :( 21:29 KaadmY Yeah that makes sense 21:29 KaadmY LOL I just added an LBM to convert trees to use node timers instead of ABMs in Pixture 21:29 KaadmY And I just checked the MTG code, it's identical :D 21:35 paramat is the 'sneak glitch' physics override set correctly? in old move code that decides whether you can sneak on a 1-node high groove in a wall 21:35 paramat need precise details from these players 21:36 Shara paramat: I have no idea anymore. Controls are old sneak. Boosted jump at ledge works. Sneak ladders apparently don't 21:36 paramat best test these yourself 21:36 Shara (I told you I don't care much about sneak ladders, so I had not tested it before) 21:36 Shara I have tested 21:37 Shara Thought if I was setting the override wrong, I'd get new sneak instead 21:37 paramat ok, this is with server and client both on 0.4.16 stable? 21:38 Shara Server 0.4.16 stable, client doesn't seem to matter 21:39 Shara I tested with both 0.4.14 and 0.4.16 (stable) clients. Sneak ladder won't work in either, but everything else does 21:41 paramat weird. if you open an issue with a screenshot of the ladder and details we'll test. no-one else had reported this problem 21:42 Shara I'm still testing. 21:42 paramat oh and the code you are using to set the override is useful to see too 21:42 paramat ok 21:42 Shara Personally I really don't care, but three player complaints so far 21:43 paramat using the code i posted in the forum thread? https://forum.minetest.net/viewtopic.php?p=264345#p264345 21:45 Shara Mind if I PM? I'm probably doing something stupid and rather not litter channel with my idiocy too much :) 21:47 paramat go ahead 22:19 KaadmY Why isn't zooming eased? :( 22:21 paramat simplicity, and less nauseous 22:22 paramat watching MC videos is painful for me every time they start/stop running 22:24 KaadmY Well there's these things called "options" ;) 22:27 Fixer paramat: you are way too slow 22:27 Fixer for sprinting 22:27 Fixer also, just now playing beta 1.7.3 mc server with people and cancerous chat, has no sprinting 22:38 Fixer so much cancer 22:38 paramat important sneak news https://forum.minetest.net/viewtopic.php?p=281367#p281367 22:38 Fixer i was expecting beta 1.7.3 people be more polite 22:38 paramat ^ server admin please read 22:39 * Shara wastn't being stupid after all :P 22:39 Shara wasn't* 22:43 Fixer i hope sneak people are chearing now 22:44 Shara Fixer: I've had unhappy players ever since I got home over this issue. 22:44 Fixer Shara: who? 22:44 Shara For the past weeks I've had players avoiding using stable client to dodge new code 22:45 Fixer nerdy 22:45 KaadmY Yay 22:45 Shara Sickleroy, Radier and Jens were the last three tonight. 22:45 Shara Raider* 22:45 Fixer Shara: all PC users? 22:45 Shara I doubt you know them though. 22:45 Shara Raider and Sickleroy, yes, not sure about Jens. 22:46 Shara My servers are mainly targetted at PC users though. 23:29 octacian I'm planning on rewriting fstk. While doing so, should I leave the main menu in the save visual state as it currently is, rewrite it to be tabless, make it an option (tabbed or tabless) 23:29 octacian Any thoughts? 23:30 octacian It will be in concept written somewhat like sfinv, however, I plan on using classes instead. (e.g. ui:create_view(...)) 23:30 octacian And yes, IK this is a sorta repeat question, however, I'd seriously like some input :P 23:52 garywhite fstk? 23:53 red-001 main menu lib 23:53 garywhite oh 23:53 red-001 handles the formspec generation 23:55 red-001 yes formspecs are such a pain to work with even minetest itself uses a lib to try and help with it 23:55 garywhite OK, I'm just gonna agree, cause I don't know what most of the stuff you're talking about is 23:55 garywhite no offense