Time Nick Message 00:15 benrob0329-latop Aaaand im back 00:16 benrob0329-latop What is everyone up to? 00:28 benrob0329 Idea: change model to newest MC skin version, and provide a shell script to convert existing skins 00:37 paramat there's an issue for that somewhere, has been discussed a lot 02:40 paramat best to discuss this in channel octacian 02:41 paramat oops in dev channel i mean 02:41 octacian heh, I suppose so 07:42 VanessaE can someone tell me, how do I prevent a node that's just been dug, from actually being added to the user's inventory? 07:42 VanessaE (e.g. in a node's on_dig or after_dig_node or on_destruct) 07:45 tenplus1 hi folks 07:45 VanessaE hi 07:45 tenplus1 hi Vanessa 07:49 tenplus1 since we're breaking compatibility in 0.5.0 would it be possible to change liquids to only flow over solid objects and not over other liquids ? 07:52 Raven262 Hello tenplus1 07:52 tenplus1 hi raven 07:52 Raven262 tenplus1, that feature would possibly break the valleys mapgen 07:53 tenplus1 damn, never thought of that... 07:53 tenplus1 it's annoying though having water flowing on top of water... shouldnt be happening 07:53 Raven262 Yes... maybe do that for ordinary water while leaving river water untouched? 07:55 tenplus1 not so sure, if it were changed it would affect all liquids I'd imagine 07:56 tenplus1 how kewl would it be to add a 'density' setting that allows for instance oil to float on water, yet have water flow into oil :P 07:57 * tenplus1 wishes he was better at c++ coding 08:02 nerzhul tenplus1, seems my communication was good then :p 08:03 tenplus1 hi nrz 08:04 tenplus1 I take it all of the deprecated functions will finally be removed with warnings also... since you will essentially force ppl to update to 0.5.0 08:06 Jordach >breaking compatability 08:06 Jordach remove the Lua API 08:07 Raven262 really? 08:07 Raven262 If mods were made in cpp it would be much faster i heard 08:07 tenplus1 hi Jordach 08:07 tenplus1 faster, yes... but not everyone knows cpp code 08:07 Calinou problem is, nobody wants to spend time compiling mods for all platforms 08:07 Calinou and hiding malicious code is easier, too 08:08 nerzhul Faster if you code them correctly :p 08:08 * tenplus1 tries to do just that 08:08 tenplus1 code them correctly that is... not hide malicious code :D 08:08 Raven262 yes i see why lua was chosen :P 08:23 tenplus1 is it possible to pre-compile lua code into cpp modules on connect ? 08:27 nerzhul no 08:27 tenplus1 buuuuuu 08:27 nerzhul lua = interpreted, excepted in JIT 08:27 tenplus1 shame... if it could pre-compile and use as native cpp module then it would really speed thigns up :P 08:31 Calinou compiling high-level languages to lower-level ones is really hard 08:31 tenplus1 doesnt the luajit do that as it runs ? 08:32 Calinou no, it uses JIT, that's a different thing 08:33 tenplus1 heh 08:33 tenplus1 wishful thinking for me I think 08:38 Raven262 Does anyone know how to make 32-bit wine prefix? 08:38 Raven262 I seem to be getting an error for which i found no solutions on the internet 08:38 tenplus1 WINEPREFIX="$HOME/prefix32" WINEARCH=win32 wine wineboot 08:38 Raven262 yes i tried that 08:39 Raven262 wine: WINEARCH set to win32 but '/home/corvus/gzprefix' is a 64-bit installation. 08:39 Raven262 trying to run gzdoombuilder 08:39 Raven262 and i can't install dotnet 08:39 tenplus1 same problem dotnet40 has issues 08:39 Shara Morning all 08:40 Raven262 it won't install on 64bit 08:40 tenplus1 hi shara 08:40 Raven262 Hello Shara 08:40 tenplus1 https://askubuntu.com/questions/177192/how-do-i-create-a-32-bit-wine-prefix 08:40 Shara And no breaking valleys mapgen, really!! 08:40 * tenplus1 didnt touch it... honest 08:40 Shara >.> 08:41 Shara Why am I worried 0.5 is going to destroy MT for me? :( 08:41 Raven262 thanks tenplus1 it seems to work now :D 08:42 tenplus1 w00t 08:42 Raven262 i made the dir prior to setting the prefix 08:42 Raven262 that was my error 08:47 tenplus1 hi octacian 08:47 tenplus1 nice vid btw 09:02 * CWz has feeling that 14.04 is nolonger supported in the ppa 09:03 Calinou why not use 16.04? :p 09:04 tenplus1 hi CWz 09:04 CWz Steam doesn't run properly on it 09:05 tenplus1 wut 16.04 ??? works fine here... using xubu 16.04 09:08 nerzhul use archlinux, versions are useless 09:21 Calinou pretty sure Steam works on any mainstream desktop distro :P 09:21 tenplus1 you can also get it as a flatpak now if you need to run it, check omgubuntu.co.uk 10:17 IhrFussel Okay I decided to try Blender and it doesn't seem THAT complicated (non-animated) ... now I created my first entity but it's very small ingame ... how can I make it bigger? 10:17 tenplus1 hi fussel 10:17 tenplus1 when adding entity use: visual_scale = {x=1, y=1} to scale 10:29 IhrFussel tenplus1, thanks =) but it seems visual_scale can only downscale not upscale? Anyways I found the solution in Blender -> Transform -> Scale 10:30 tenplus1 what ? it shrinks and enlarges model... I use it in redo a lot 10:30 IhrFussel Well I tried x=2, y=2 but it's still only 1 node big 10:30 tenplus1 visual_scale = {x = 0.5, y = 0.5} -- half size..... visual_scale = {x = 2, y = 2} -- double size 10:30 tenplus1 it definitely works dude, try 3 or 4 as values 10:31 IhrFussel Oh so X/Y do not mean "node size" 10:33 tenplus1 wait, are you adding model as a node and not an entity ??? 10:35 IhrFussel No...the code is minetest.register_entity("a:test_monster", {visual_scale = {x=5, y=5}, collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "a_untitled.obj", textures = {{"default_wood.png"},},}) ... but the size stays the same 10:36 tenplus1 visual_size = {x=2,y=2} 10:37 tenplus1 wrong word :PPPPPP it was size, not scale 10:39 IhrFussel tenplus1, now it works =P thanks a lot =D 10:39 tenplus1 eheheh, the difference a word makes ;D 10:40 IhrFussel But I wonder why the wood textures doesn't show...I created a "depends.txt" with default in it 10:41 tenplus1 try textures = {"default_wood.png"}, 10:50 tenplus1 hi lumidify 10:50 lumidify Hi tenplus1 10:51 tenplus1 fussel, did it wokr? 10:51 tenplus1 *work 11:03 IhrFussel tenplus1, well the color of my entity changes based on the texture I use, but the actual texture is not there 11:06 tenplus1 :P 11:15 Raven262 I just found one really nicely designed linux app 11:15 tenplus1 ooh, do tell ? 11:15 Raven262 screenfetch 11:16 tenplus1 nice, looks pretty good :P 11:16 Calinou that's more of a command-line tool than an actual app 11:16 tenplus1 sys info and logo for distro :P 11:16 Calinou mostly to tell the world you're using Arch Linux or whatever hipster distro 11:16 Calinou :) 11:16 Raven262 it changes the style depending on your os 11:16 Raven262 xD 11:16 Raven262 I'm on peppermint linux 11:16 tenplus1 installing 11:17 tenplus1 ./+o+- john@Aspire-R3700 11:17 tenplus1 yyyyy- -yyyyyy+ OS: Ubuntu 17.04 zesty 11:17 tenplus1 ://+//////-yyyyyyo Kernel: x86_64 Linux 4.10.0-22-generic 11:17 tenplus1 .++ .:/++++++/-.+sss/` Uptime: 3h 35m 11:17 tenplus1 .:++o: /++++++++/:--:/- Packages: 1370 11:17 tenplus1 o:+o+:++.`..```.-/oo+++++/ Shell: bash 4.4.7 11:17 tenplus1 .:+o:+o/. `+sssoo+/ Resolution: 1920x1080 11:17 tenplus1 .++/+:+oo+o:` /sssooo. DE: LXDE 11:17 tenplus1 /+++//+:`oo+o /::--:. WM: OpenBox 11:17 tenplus1 \+/+o+++`o++o ++////. WM Theme: Onyx 11:17 tenplus1 .++.o+++oo+:` /dddhhh. CPU: Intel Atom CPU D525 @ 1.796GHz 11:17 tenplus1 .+.o+oo:. `oddhhhh+ GPU: ION 11:17 tenplus1 \+.++o+o``-````.:ohdhhhhh+ RAM: 1113MiB / 3949MiB 11:17 tenplus1 `:o+++ `ohhhhhhhhyo++os: 11:17 tenplus1 .o:`.syhhhhhhh/.oo++o` 11:17 tenplus1 /osyyyyyyo++ooo+++/ 11:17 tenplus1 ````` +oo+++o\: 11:17 tenplus1 `oo++. 11:17 Raven262 lol 11:17 tenplus1 omg, oops... that was suppose to be a msg 11:17 Raven262 8ZZZZZZMMMMM corvus@Corvus-PC 11:17 Raven262 .ZZZZZZZZZMMMMMMM. OS: Peppermint 8 null 11:17 Raven262 MMZZZZZZZZZMMMMMMMZZZZ Kernel: x86_64 Linux 4.11.6 11:17 Raven262 MMMMMZZZZZZZZMMMMMZZZZZZZM Uptime: 4h 3m 11:17 Raven262 MMMMMMMZZZZZZZMMMMZZZZZZZZZ. Packages: 2049 11:17 Raven262 MMMMMMMMMZZZZZZMMMZZZZZZZZZZZI Shell: bash 4.3.48 11:17 Raven262 MMMMMMMMMMMZZZZZZMMZZZZZZZZZZMMM Resolution: 1280x1024 11:17 Raven262 .ZZZMMMMMMMMMMIZZMMZZZZZMMMMMMMMM DE: LXDE 11:17 Raven262 ZZZZZZZMMMMMMMMZZMZZZZMMMMMMMMMMM WM: Xfwm4 11:18 Raven262 ZZZZZZZZZZZZZZZZMZMMMMMMMMMMMMMMM WM Theme: Numix 11:18 Raven262 .ZZZZZZZZZZZZZMMMZMZZZZZZZZZZMMMM CPU: AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G @ 3.1GHz 11:18 Raven262 .ZZZZZZZZZZZMMM7ZZMMZZZZZZZZZZ7M GPU: Gallium 0.4 on AMD KAVERI (DRM 3.10.0 / 4.11.6, LLVM 4.0.0) 11:18 Raven262 ZZZZZZZZZMMMMZZZZMMMMZZZZZZZ77 RAM: 1211MiB / 5914MiB 11:18 Raven262 MMMMMMMMMMMMZZZZZMMMMZZZZZ77 11:18 Raven262 MMMMMMMMMM7ZZZZZZMMMMMZZ77 11:18 Raven262 .MMMMMMMZZZZZZZZMMMMMZ7Z 11:18 Raven262 MMMMMZZZZZZZZZMMMMMMM 11:18 Raven262 NZZZZZZZZZZZMMMMM 11:18 Raven262 ZZZZZZZZZMM 11:18 Raven262 ^broken peppermint logo :/ 11:18 tenplus1 heh, nice spec tho 11:18 Raven262 Arch logo looks the best tbh 11:19 tenplus1 hows the amd speed boost with new kernel ? 11:19 Raven262 The new graphics drivers do work really good 11:19 Raven262 the open source ones 11:19 tenplus1 according to phoronix the open-source drivers actually beat the binary blob in most tests... impressive 11:20 tenplus1 kinda wish nvidia would help work on noveau 11:20 Raven262 But one has to compile the kernel to use them 11:20 Raven262 My peppermint arrived with an older kernel that had no support for these drivers 11:20 Raven262 lisac's arch was compiled by lisac so he had his drivers open source already 11:21 Raven262 and thats the main reason why game son his PC worked better 11:21 Raven262 *games 11:21 Raven262 though i'll be testing these drivers today even more 11:21 Raven262 some games didn't work really well the last time 11:21 tenplus1 you can get latest *compiled* kernel's here for ubuntu: http://kernel.ubuntu.com/~kernel-ppa/mainline/ 11:22 Raven262 yes but it has to be configured before the compiling 11:22 Raven262 in order to support these drivers 11:26 tenplus1 ooh, thought it would autodetect 11:34 tenplus1 hi Fixer 11:57 nerzhul -` 11:57 nerzhul .o+` lblot@ArchInfoBlot 11:57 nerzhul `ooo/ OS: Arch Linux 11:57 nerzhul `+oooo: Kernel: x86_64 Linux 4.11.5-1-ARCH 11:57 nerzhul `+oooooo: Uptime: 4h 27m 11:57 nerzhul -+oooooo+: Packages: 1290 11:57 nerzhul `/:-:++oooo+: Shell: zsh 5.3.1 11:57 nerzhul `/++++/+++++++: Resolution: 2960x1050 11:57 nerzhul `/++++++++++++++: DE: GNOME 11:57 nerzhul `/+++ooooooooooooo/` WM: GNOME Shell 11:57 nerzhul ./ooosssso++osssssso+` WM Theme: 11:57 nerzhul .oossssso-````/ossssss+` GTK Theme: Adwaita [GTK2/3] 11:57 nerzhul -osssssso. :ssssssso. Icon Theme: Paper 11:57 nerzhul :osssssss/ osssso+++. Font: Cantarell 11 11:57 nerzhul /ossssssss/ +ssssooo/- CPU: Intel Core i3-2130 @ 4x 3.4GHz [54.0°C] 11:57 nerzhul `/ossssso+/:- -:/+osssso+- GPU: Gallium 0.4 on AMD RV620 (DRM 2.49.0 / 4.11.5-1-ARCH, LLVM 4.0.0) 11:57 tenplus1 ooh, wide screen :DDDD 11:57 Raven262 :O 11:57 nerzhul `+sso+:-` `.-/+oso: RAM: 4427MiB / 7943MiB 11:57 nerzhul `++:. `-/+/ 11:57 nerzhul .` `/ 11:57 nerzhul haha 11:57 nerzhul (it's my PC at work) 11:57 nerzhul 2 screens 11:58 Raven262 Is my graphics card weaker that yours? 11:58 * Raven262 wonders if he could support two or more screens 12:00 Calinou pretty much all graphics cards (and modern IGPs) have two video outputs 12:00 Calinou most graphics cards have 3 outputs today, some have even 5 or 6 12:00 Calinou (mine has 3 DisplayPort, 1 HDMI, 1 DVI, so 5 in total) 12:00 Calinou (not sure if you could drive 5 displays at once on it, though) 12:00 Calinou (I only need two anyway, currently I'm using 1 HDMI + 1 DVI) 12:00 tenplus1 oof... I got hdmi and vga :P just about handles 1 12:00 Calinou my IGP has 1 HDMI, 1 DVI I think 12:02 Raven262 I have only VGA on my card, since its an APU 12:03 Calinou it's an old one then 12:03 Calinou it's been years since IGPs don't have VGA anymore 12:03 Calinou (and dedicated graphics cards, since more recently) 12:03 Raven262 Odd 12:03 Raven262 I bought my PC about 10 months ago 12:10 * Jordach reserved two kittens from a shelter 12:10 Jordach http://imgur.com/a/868or 12:11 Raven262 Nice 12:11 tenplus1 kitteh 12:11 tenplus1 hi Jordach 12:16 Jordach tenplus1, they're shy kittens but they showed plenty of interest in me specifically 12:16 tenplus1 yeah, cats can spot a sucker at 100 yards :DDDD eheheheheh jk 12:17 Raven262 lol 12:29 tenplus1 back later 12:31 Fixer tea pot is breaking, wtf 12:31 Bobr2 lol 12:31 Fixer how this is even possible 12:31 Fixer fucking china 12:31 Fixer fuck you 12:31 Bobr2 lol 12:32 Bobr2 your putting tea in a china tea pot?? 12:32 Fixer correction: pot for boiling water 12:33 Fixer that i use for tea 12:33 Bobr2 then idk maybe its just worn out 12:33 Fixer it is just 1-2 years old at most 12:34 Fixer pos china quality 12:35 Bobr2 wb nerzhul 12:40 nerzhul ty 12:45 * Bobr2 has big error 12:47 Bobr2 Hello Nathans21 12:47 NathanS21 hi Bobr2 12:54 Bobr2 hhmm 13:00 Jordach Fixer, https://www.youtube.com/watch?v=Ja1vMy88_bA 13:07 Darcidride Hi everybody 13:08 red-001 hi 13:08 red-001 wow 47 users 13:09 Bobr2 hello 13:10 Raven262 Hello 13:14 Fixer Jordach: lolol 13:19 twoelk opening some local maps and joining certain servers takes extremely long with mt-0416 on windows - have similar problems been reported by others? 13:22 Raven262 Is this strictly a windows problem? 13:23 Raven262 Also, when connecting to the certain servers, on which point of the connection process does it slow? 13:23 twoelk seems so 13:24 Raven262 I have one problem concerning one specific server, when i join i find myself floating inside a gray area for about a minute before i can do anything 13:24 Raven262 And then i have a flash of the movements that i did in the gray area 13:24 twoelk when writing to the cache would be my best guess - similar to when it large amounts of media need to be downloaded - only that it seems to be on the client side 13:25 Raven262 I didn't experience this bug. 13:26 twoelk also the one local map I experimented on is not much more than mtg and yet needs 15-20 minutes to load 13:26 Raven262 Are you sure you didn't have any other processes that would consume your PC's resources in the background? 13:26 twoelk others seem to load fine, so I would exclude write permission problems 13:26 Raven262 Ah 13:27 twoelk for example justtest2 loads fine but hometown not 13:28 Raven262 I'll try connecting to these two. 13:31 Raven262 I tried both, JT2 is faster to connect to, even though hometown does load long i can not say that it loads *that* long 13:32 twoelk JT2 is indeed lightweight compared to most others - mostly stone there :-P 13:32 Raven262 xD 13:32 Raven262 It is an anarchy server after all 13:33 twoelk not really 13:33 twoelk not as much as the original JT 13:33 Bobr2 lol 13:36 twoelk hmm loading my local map was at 35% when I started talking, now it is at 82% (15 minutes later) 13:41 * twoelk fears his usb harddisk might be getting slow as it's respond time seems to be the bottleneck 13:48 Bobr2 wb DS-minetest 13:52 DS-minetest hi Bobr2, Krock and everyone else 13:52 Krock ℋⅇℸℸℴ 14:00 Bobr2 WB shara 14:25 Raven262 Does anybody know how to give command to an application that was run by wine at the same time? 14:26 Raven262 e.g. wine application.exe -command 14:26 Raven262 but i need to give the command to the application, not to the wine 14:28 RobbieF you mean a command line argument for that app? 14:28 Raven262 yes 14:29 RobbieF Perhaps https://superuser.com/questions/1058985/launch-program-with-wine-using-exe-arguments?answertab=votes#tab-top ? 14:31 Raven262 I'll try to see if it works 14:31 RobbieF good luck 14:37 Raven262 It still doesn't work. 14:38 Raven262 Maybe the application i'm trying to run demands the windows path format 14:43 Raven262 Nope 14:43 Raven262 Neither path formats work 14:49 Raven262 Ahhhh no matter, i found a way around the whole thing 15:45 Calinou http://www.phoronix.com/scan.php?page=news_item&px=Ubuntu-Wants-Default-VA 15:51 Calinou https://www.phoronix.com/forums/forum/phoronix/latest-phoronix-articles/958403-fedora-continues-working-on-better-nvidia-support-pipewire-could-replace-pulseaudio?p=958429#post958429 15:51 Calinou based on this, Fedora is going to include the proprietary NVIDIA driver as a first-party option 15:51 Calinou as in, it'll immediately be available for installation, without enabling RPMFusion 15:52 nerzhul nouveau is not good, but it seems redhat doesn't care about free software anymore 15:53 Calinou yeah 15:53 Calinou their wiki still claims the NVIDIA driver is violating the GPL 15:53 Calinou (which may be true, but nobody has tried to sue them for this) 15:53 Calinou typical "it's good so we don't sue" :) 15:54 Calinou now, Red Hat just wants to be a Canonical competitor on the desktop, it's fairly obvious 15:57 Fixer Calinou: Fedora is not that popular 15:57 Calinou Fixer: yeah, but they want to be more popular :) 15:58 Fixer top is ubuntu/mint/debian/arch 15:58 Fixer everything else is lagging behind a lot 15:58 Fixer deb based wins with huge margin 15:58 Fixer in polls i seen 15:58 Fixer Fedora also has legacy of unstable distro 15:58 Fixer beta distro 16:02 Calinou yeah, unfortunately a lot of people don't trust it 16:02 IhrFussel Fixer, not just polls...almost every major hoster here only offers Ubuntu as Linux OS for dedis 16:03 Fuchs fedora is not interesting 16:03 Fuchs RHEL is the cash cow 16:03 Fuchs and obviously with RHEL you tend to not care about GPUs or video acceleration 16:52 IhrFussel So since you plan to merge a PR at the end of the week that completely breaks compatibility with older versions...should server owner NOT update their servers to the latest dev anymore? 16:53 Krock if it was possible to move PRs to another branch... 16:53 IhrFussel @ core devs 16:54 Krock so we could keep master, being backwards compatible, while moving the development to a temporary 0.5.0 branch 16:54 * Krock 's two cents 16:54 IhrFussel Krock, does this mean my observation is right (for now)? 16:55 tenplus1 hi folks 16:55 Bobr2 hey tenplus1 16:55 Krock hi tenplus1 16:55 tenplus1 hi bob, krock o/ 16:56 Krock yes, as it goes on like we've always done it, then master will become unsuitable for dev servers 16:56 IhrFussel I'm not sure how many PRs exist for 0.5.0 but IF you merge ALL of them into master soon servers with dev will BREAK completely 16:57 shivajiva Hiya folks :) 16:57 tenplus1 hi shiva, fussel 16:57 Krock FOSS development rule #814: Never, ever all PRs get merged 16:58 Krock might it be due requested changes, missing code quality or WIP 16:58 IhrFussel Hello tenplus1 ... question regarding Mobs Redo: My monster glitches through the ground when I spawn it at ground level ... if I spawn it mid-air it floats a bit on the ground and then glitches through the ground as soon as it stands still...am I missing something? Like physical = true? 16:58 shivajiva nerzhul states servers should stay on stable-0.4 in his post to prevent problems :) 16:58 Krock IhrFussel, they must be physical when moving 16:59 Krock indeed, "dev" is meant to be instable 16:59 Krock which would mean in this case: compat breaking 16:59 tenplus1 physical = true is default to all mobs 16:59 IhrFussel shivajiva, some servers have an auto script that updates the server version daily...so those are f... 17:00 Krock yes, those are finally down 17:00 tenplus1 if it glitches through the ground then check collisionbox and make sure it's set ok for model 17:00 IhrFussel Oh okay so the Y collision box is likely too large (-2, 2) 17:01 Krock mhm. 4 nodes large 17:02 IhrFussel Oh I somehow thought it means 2 large... yes -1,1 is enough then thanks 17:03 IhrFussel And what does "floats" do? What is the difference between floating and walking? 17:04 IhrFussel I think it's obsolete for non-flying monsters 17:04 tenplus1 floats in water 17:04 tenplus1 floats = true, -- floats when in water 17:04 tenplus1 the api.txt file explains all settings 17:05 IhrFussel So the monster will not go up and down continously? 17:05 tenplus1 only when flying/swimming 17:05 tenplus1 I should really round that position to stop it doing that 17:07 benrob0329 https://youtu.be/xE6OPiCjIEM 17:07 benrob0329 That, is, Awesome! 17:07 tenplus1 hi benrob 17:08 IhrFussel Krock, that wasn't always the case...when I started my server back in May 2016 I was told that "dev versions are pretty much stable" 17:08 tenplus1 wb nrz 17:08 benrob0329 Hi tenplus1 17:08 nerzhul ty 17:08 tenplus1 ooh, awesome wm :P nice 17:09 IhrFussel Hi nerzhul 17:09 benrob0329 Not mine, but im thinking about installing it :P 17:09 Raven262 Anyone wanna play doom? 17:09 Raven262 :D 17:09 tenplus1 it's pretty feature rich but you have to code it that way with scripts/ 17:10 benrob0329 Yes, which I don't mind 17:10 tenplus1 :P 17:10 benrob0329 AwesomeWM is configured using Lua 17:10 * tenplus1 uses openbox and lxpanel for simplicity :P 17:10 benrob0329 But Lua can be a bit wierd at times 17:11 Krock IhrFussel, yes because "stable" is just a point in the long commit history. even if there are weeks of feature freeze for a new release, bugs may still remain undiscovered/unfixed 17:11 benrob0329 Like, if I want to use zenity for a quit dialog its difficult to get the exit status of a program 17:18 Raven262 What was the name of the .ini parameter for local map saving? 17:22 tenplus1 enable_local_map_saving = true in minetest.conf 17:23 Raven262 got it 17:24 lumidify benrob0329: dwm is configured using C :) 17:27 benrob0329 lumidify: ouch 17:34 * CWz wonders why there so many 0.4.13 servers 17:34 Bobr2 any one remember how to register an irc channel 17:35 Fuchs Bobr2: see #freenode 17:36 Fuchs and make sure it's in the right namespace, or I'll bite 17:36 Bobr2 ok lol 17:49 Fixer Bobr2: 11 servers with just 2 players online 17:49 Fixer also looks like VanessaE is also hosting few 0.4.13 servers... 17:50 tenplus1 0.5.0 will force server updates 17:50 Fixer BlueLobster4All and Onez minetest server 17:54 red-001 IhrFussel, dev used to be fairly stable 17:54 red-001 but since we have a compat break coming up that changed 17:54 tenplus1 hi red 17:54 red-001 hi tenplus1 17:55 tenplus1 there's gonna be that 1 pull that breaks it all 17:55 red-001 which one is that? 17:55 IhrFussel Settable collision box for players? 17:55 tenplus1 the one for map/network protocol that was announcesd on forum 17:55 red-001 sorry I wasn't paying much attention to mt-dev in the past two weeks 17:56 red-001 oh that 17:57 tenplus1 I try to keep my mods 0.4.14 compatible and over, but like I said, that 1 pull (especially removing deprecated functions for 0.5.0) will force me to update them all 18:02 tenplus1 hi paramat 18:03 tenplus1 wb Jordach 18:04 tenplus1 so now I wonder, what sort of 0.5.0 changes are going to break compatibility completely 18:06 Bobr2 alot maybe 18:07 paramat "would it be possible to change liquids to only flow over solid objects and not over other liquids ?" there was a PR for that but it created ugly rivers in mgvalleys so was refused 18:08 tenplus1 shame... water looks funny when it flows on top of itself 18:11 tenplus1 hi ssieb 18:12 paramat MT liquids are funny in many ways 18:13 tenplus1 I was thinking of a way to make liquids flow in a direction 18:13 tenplus1 instead of ever increasing flows 18:15 ssieb I've thought many times about how to make liquids better, but haven't come up with any real solution... 18:16 tenplus1 place source, it finds 1x empty space to flow into and from there it uses flow direction (param2) to select next available space to flow into until range is met 18:16 tenplus1 that way it flows like true water, in one direction and not everyone at once 18:18 tenplus1 if block placed in stream it'll recalc the direction of the one flowing water hitting it 18:18 ssieb and of course there's the bigger problem of how can you have liquids flowing around other nodes (e.g. stairs under water) 18:19 ssieb I've been wondering if maybe liquids should be metadata instead of nodes 18:19 tenplus1 it could easily be done with param2 in a stream like river instead of flat area in all directions, 18:30 * Bobr2 just found a usb pen literaly XD 18:30 tenplus1 ooh, what size ? 18:31 * Bobr2 doesnt know at the moment 18:31 tenplus1 place your bets... I guess 8gb 18:32 Bobr2 8.1 18:32 tenplus1 eheheh 18:34 * Bobr2 forgot how to delete things using termina; 18:34 tenplus1 sudo rm -r *.* 18:34 Bobr2 thanks 18:34 tenplus1 make sure you're on usb flash 1st :PPP 18:35 Bobr2 im on it but its read only file system 18:35 tenplus1 buuuuuu... run gparted or gnome-disks and format it 18:36 Bobr2 lol 18:38 CWz just drank my first cup of Shampain, how the call anyone drink that shit 18:38 Bobr2 CWz i know right its horrible 18:38 Bobr2 so is redwine 18:38 CWz I hate the taste of wine and alcohol in general. 18:39 Bobr2 same dont mind a shandy on specal occasions 18:42 tenplus1 brb 18:42 Bobr2 its not a nite folks its a brb 18:43 Calinou Anyone wanna play doom? 18:43 Calinou Raven262: what source port? 18:43 Calinou unfortunately, Doom is fragmented enough that you have to mention it 18:43 Calinou :P 18:43 Calinou I do have a Zandronum server up 18:43 Bobr2 whats doom 18:43 Calinou (you should see it in Doomseeker) 18:43 Raven262 lol 18:43 Calinou Bobr2: >:( 18:43 Raven262 Sorry Calinou, i was plying untill few moments ago now i'm in another game :/ 18:43 Raven262 *playing 18:44 Calinou it's ok 18:44 Bobr2 ill play doom if its free 18:44 IhrFussel The moment when one of your moderators marks a region with WE then saves that region for copying, then loads it but it's wrong and then does //set air forgetting that pos2 is still set >.< 18:44 Calinou the source code is freely available, the game data isn't 18:44 Calinou (of course, nothing prevents you from acquiring it in less-than-legit manners) 18:44 Calinou (or playing Freedoom) 18:45 Bobr2 IhrFussel doesnt go well does it lol 18:45 Bobr2 i dont care if its legit or not manners lol 18:45 IhrFussel Bobr2, I was thinking about automatically restting the marked pos after each action...but that could be very annoying 18:46 Bobr2 yeah it would 18:49 * Bobr2 doesnt know how to install doom it seems to complicated 18:50 Calinou the game never was particularly easy to install 18:50 Calinou the fact the game data isn't redistributable doesn't help 18:58 * twoelk rather not remembers all the hours of work he has way too often destroyed with WE 18:58 Bobr2 same 19:29 Fixer MAAKEE A 23:10 bigfoot547 !seen YER_MOM 23:10 ShadowBot bigfoot547: I haven't seen YER_MOM in #minetest-hub. 23:11 bigfoot547 :( 23:15 red-001 huh I noticed that OC uses a domain that seems to be only known for scamming 23:15 Jordach :pastathinking: 23:16 Jordach Fixer, vaporwave is magic 23:16 red-001 and it looks like they like scamming the bitcoin community 23:16 red-001 and it's documented that OC dislikes that community or at least some of it's members 23:17 red-001 I do have do wonder why this law abiding and totally great person associates with scammers 23:18 red-001 I was going to go for him being a scammer 23:18 red-001 but that works too 23:19 red-001 still even if he isn't one thats still a big link to the criminals that scam people 23:19 red-001 fuck scammers 23:20 red-001 since it seems that scaming is the domains main use 23:20 red-001 and if you try to go to it you just see a regular unused domain ad page 23:21 red-001 no sign up or anything so it's clear it not just a normal web mail service that scammers happen to link 23:22 red-001 https://forums.digitalpoint.com/threads/paypal-scammer-buyer-techie-com.2753166/ https://bitcointalk.org/index.php?topic=131009.0 https://bitcoingarden.org/forum/index.php?topic=9217.0 23:22 red-001 why not 23:23 red-001 he isn't a nation state so I doubt he can do much 23:23 red-001 he can't even bother to figure out my email when talking shit about me 23:25 red-001 ah I was wrong 23:25 red-001 the domain is used for scamming but it seems it's main use is spam 23:25 red-001 https://stopforumspam.com/domain/techie.com 23:26 red-001 the last report is as recent as last month 23:28 Jordach :thinking: 23:28 red-001 it seems that oldcoder is involved in the spam and scamming scene 23:29 red-001 yeah you don't have to be smart to be a scammer or spammer 23:29 red-001 the first isn't ussually investigated that well for small sums 23:30 red-001 and law enforcement basically doesn't care about the second 23:30 red-001 even if they have a law on the books about spam 23:31 red-001 well just when I though I couldn't dislike OC anymore this happens 23:39 red-001 huh 23:39 red-001 I think I might actually be right 23:40 red-001 oh nvm 23:41 red-001 this is pointless