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IRC log for #minetest-hub, 2017-06-05

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All times shown according to UTC.

Time Nick Message
00:00 paramat there is no other solution
00:00 octacian It's a fix (not a hack) because it is the only solution - aside from making the server deal with looking for nodes.
00:00 Hijiri I think I would favor a stricter version of rubenwardy's suggestion: Just require the search only require nodes that are visible to the player already
00:00 paramat ok now i know what the fuss was about, and opening an issue ..
00:01 octacian Hijiri: That'd be great
00:01 Hijiri I don't think it's any more of a solution than just disabling it though
00:01 Hijiri they're both solutions, just one allows more mod use
00:01 Hijiri And why can't "the only solution" be a hack?
00:02 octacian Disabling removes the feature and makes it useless. Actually fixing the underlying problem (to as much extent possible), makes it still useful to players while relatively safe.
00:02 Hijiri octacian: My yardstick has been, "does it make the cheat useless, while not making other mod features useless"
00:02 Hijiri Originally I thought that reducing the radius would make it as useful to non-cheat mods as it is to cheat mods
00:03 Hijiri But if it can only return things in the line of sight then that would be fine I think
00:03 octacian Same. Only allowing visible nodes to be searched for would make the cheat useless, while not making other mods features useless as you said
00:03 octacian So, I'm all for that concept
00:04 Hijiri The real solution for ore-hiding would be to not send ores until they are visible, though
00:04 Hijiri that would protect against modified clients as well
00:05 Hijiri and visible can mean "exposed to air", or else it might be too expensive to do
00:05 octacian The only solution is to not send nodes to the client whatsoever if they are not visible
00:05 red-001 \o/ pushed non run_in_place win64 build to itch.io
00:05 Hijiri (for ore-hiding, not CSM limits)
00:05 octacian However, that would mean that every time you broke a node the node beneath it would have to be loaded - pretty inefficient
00:05 Hijiri octacian: Yes, it would be expensive to hide every node
00:05 Hijiri But you would get most of the value of node hiding by just hiding the ores
00:06 octacian I think that only allowing searching for nodes that are visible is the best solution
00:06 Hijiri You could even reveal a whole vein if one node gets visible, since the player would have found those anyway
00:07 Hijiri octacian: I think it's the best solution involving only CSM, but not sending ores will prevent cheating by modified clients (I already said this)
00:07 Hijiri And I don't think it would be expensive if you only apply it to certain nodes, and reveal an entire connected group when found
00:08 octacian_ joined #minetest-hub
00:08 Hijiri (or maybe a block-aligned piece of the group, whatever is more efficient)
00:08 Fixer joined #minetest-hub
00:08 octacian joined #minetest-hub
00:08 octacian Also, damn my horrible internet...
00:08 Hijiri octacian: It doesn't have to be per-player, either
00:08 octacian I gotta right a script to auto-ghost
00:08 octacian Hijiri: True
00:09 Hijiri If a player finds valuable ore they are likely to mine it straight away anyway
00:09 Hijiri so it won't be too valuable to handle the case where another player finds ore that another player dug earlier
00:09 Hijiri It might be possible to hack in a solution for this mod side in current API, even
00:10 Hijiri replace ores with default:stone with private metadata
00:10 Hijiri then transform them into ores if they are exposed to air
00:10 octacian Still a bit complex.
00:10 Hijiri But possible
00:10 Hijiri not sure about performance
00:11 Hijiri It would only need to be done once
00:11 Hijiri by done once I mean coded once
00:12 Hijiri The part I'm not sure of is how to efficiently check if it's exposed to air
00:12 Hijiri It is easy to see if it's generated exposed to air, by LBM
00:13 Hijiri And if someone digs something you could use a dig callback to check nearby nodes
00:13 octacian Would be terrible performance wise though
00:13 Hijiri but it could be a problem if things other than players modify nodes, like by moving sand
00:13 Fixer yeah, leveldb is not influencing
00:13 Hijiri octacian: It wouldn't be that bad, it would only happen once every dig
00:13 octacian uhhh.... That'd be bad :P
00:14 Hijiri that's like max once a tick per player, though
00:14 Hijiri and usually you don't have every player on a server digging constantly
00:14 Hijiri If you check on dig you only need to check the nodes around the dug node
00:15 Hijiri a few searches in a tiny radius and metadata gets per tick is not that expensive
00:15 Hijiri Minetest API overhead isn't THAT bad
00:16 Hijiri I think less than once a tick per player, dig time was minimum like 0.15 seconds right?
00:17 octacian Dig time can be immediate
00:17 Hijiri yeah, but not for most nodes
00:17 Hijiri you won't have most players constantly digging immediate dig time nodes
00:17 octacian True. But there could be tools with immediate digtime
00:17 Hijiri by immediate do you mean bypassing normal digging and digging through on_use?
00:18 octacian No, you can make the tool capabilities so that it will dig all or some nodes instantly
00:18 Hijiri oh
00:18 Hijiri Is it literally immediate though?
00:18 Hijiri does the line of nodes immediately disappear as soon as you click?
00:18 octacian Yeah, literally immediate
00:19 Hijiri Ok, but that's still limited by the tool range
00:19 octacian Yes
00:21 Hijiri Server operators could choose not to have mods that add things that do that for common nodes, though
00:22 Hijiri And then add a further limitation to the mod that "exposed ore" means bordered by a non-ore non-stone node
00:22 Hijiri then you just need to check when stone and ore is dug
00:25 Hijiri do mapgen callbacks get called before or after ore generation?
00:29 Fixer paramat: by using mesh_gen_interval at 15ms I've missed pretty big stutter improvement it seems, numbers confirm, not sure if celerons cache thing or fix of mem leak of it or whatever, but it does look much better and obvious, stutter still happens but less and much less annoying
00:30 Fixer i can tune down my mesh gen lag to perhaps 5 ms
00:31 paramat i use 0ms and c55s work smoothed it for me
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00:33 octacian Is this the issue where sometimes when you click many times in a small time period with high latency you get seemingly teleported around?
00:34 Fixer numbers confirm that stutter was reduced before 0.4.16 release
00:35 * octacian will test later
00:35 Fixer i'm very excited it went into release
00:35 Fixer gn
00:35 octacian It's always been incredibly annoying for me when harvesting crops
00:35 paramat left #minetest-hub
00:42 Calinou 4 more karma, and I have 6,000 reddit link karma! :D
00:43 Calinou but I'm going to sleep, night
00:51 bigfoot547 joined #minetest-hub
00:57 Shara Really can't play the game with 'new' sneak.
00:58 Shara And already had one player ask if I am okay with him using old client just because he hates it too.
00:59 rdococ joined #minetest-hub
00:59 Shara I haven't updated the server yet, so didn't add in code to enable old move... I plan to when updating though.
00:59 rdococ hi
00:59 Shara Hi rdococ
01:15 bigfoot547 .back
01:15 * bigfoot547 had one job...
01:15 * octacian welcomes bigfoot547 to the backness
01:16 * rdococ says hi
01:16 * octacian has no clue what he's saying
01:16 * bigfoot547 talks in 3rd person more.
01:17 * rdococ eats cheese chickens
01:17 * octacian eats a donut
01:17 * rdococ eats a duocylinder
01:17 * bigfoot547 writes a game in c with ncurses.
01:17 * octacian eats noodles
01:18 * rdococ drinks a 3-sphere
01:18 * octacian eats rdococ
01:18 octacian Or wait, is that going too far?
01:18 * bigfoot547 thinks that maybe it is?
01:18 * rdococ proceeds to eat octacian, resulting in a feedback loop where rdococ is in octacian is in rdococ is in octacian is in rdococ, and so on.
01:18 * octacian is going to assume so seeing as rdococ didn't answer
01:19 octacian Oh boy...
01:19 * octacian didn't see that one coming
01:19 * bigfoot547 eats ncurses
01:19 * rdococ makes the universe implode on itself, taking the opportunity of everything else travelling towards it to eat bigfoot547.
01:19 * octacian eats minetest
01:20 * bigfoot547 enters an inter-dimensional portal to hide from rdococ trying to eat me.
01:20 * octacian goes *boom*
01:20 * rdococ eats the interdimensional portal.
01:20 rdococ tastes like magic.
01:21 * bigfoot547 is stranded, and the portal's other end was in rdococ's stomach, solving his end despite my best efforts.
01:21 * octacian was able to get in a spacesuit before he went *boom*
01:21 * octacian is therefore still alive
01:21 * rdococ eats the spacesuit
01:22 * bigfoot547 gets digested.
01:22 * rdococ suddenly turns into the universe
01:22 * octacian escapes into bigfoot547's portal
01:22 * rdococ is actually a gigantic creature whose interior is the alternate dimension that all portals link with
01:23 bigfoot547 g_map[i+1][curs_pos.y] = selected;
01:23 bigfoot547 Wait, I wasn't in my IDE?
01:23 bigfoot547 Oh, no...
01:24 lumidify_ joined #minetest-hub
01:24 * octacian finds a dangerous space crystal in the alternate dimension, accidentally eats it, and is transformed into a *I give up*
01:24 octacian I got more important things to do with my weekend now, so.... Yeah.
01:25 rdococ aw. now I'm sad.
01:25 bigfoot547 My weekend is over in 5 hours.
01:25 bigfoot547 :(
01:26 octacian Practically same for me...
01:26 rdococ I'm sad now
01:27 bigfoot547 It's ok, rdococ, it's just monday...
01:27 rdococ oh god, not monday
01:28 bigfoot547 Ok, time to stop lying to myself... monday sucks!
01:31 bigfoot547 Does anyone have experience with pair_content() in ncurses?
01:38 rdococ nope. I don't even have experience with ncurses.
01:39 bigfoot547 Ok, thanks anyway.
01:40 dtscode joined #minetest-hub
01:44 rdococ hi.
02:00 kaeza joined #minetest-hub
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04:29 octacian Night all! :D
05:41 Raven262 joined #minetest-hub
05:42 Raven262 Greetings everyone
05:54 DS-minetest joined #minetest-hub
06:47 CWz joined #minetest-hub
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07:18 nerzhul joined #minetest-hub
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09:42 DS-minetest joined #minetest-hub
09:44 IhrFussel joined #minetest-hub
09:45 IhrFussel I'm freaking out!! It worked for a few hours and now it starts to disconnect again...and my hoster expects me to pay $ 10 / month JUST to get a 24/7 support
10:20 sniper338 joined #minetest-hub
10:25 nerzhul joined #minetest-hub
10:59 Fixer joined #minetest-hub
11:17 Zeno` joined #minetest-hub
11:20 red-001 wb Zeno`
11:22 Shara Hi Zeno`
11:23 Zeno` thanks
11:23 Raven262 Hello Shara Zeno` red-001
11:23 Shara Hi Raven262
11:30 CWz Zeno`,
11:31 Zeno` hi
11:32 CWz Zeno, minetest has compile issues
11:32 CWz https://www.hastebin.com/kukiroruva.vbs
11:33 CWz what the issue?
11:34 red-NaN Calinou, your appimage exits just after displaying the window
11:34 Calinou red-NaN: what's the console output?
11:34 Calinou it might be because you have a bogus font_path
11:34 Calinou but pastebin the console output anyway
11:35 red-NaN the old appimage works btw
11:35 tenplus1 joined #minetest-hub
11:35 Shara Hi tenplus1
11:35 nerzhul CWz, use a C++11 compiler.
11:35 tenplus1 hi folks
11:36 tenplus1 hey Shara
11:36 Shara Yay, beat you for once :P
11:36 nerzhul 0.4.16 was released, now we switch to C++11
11:36 tenplus1 ehehe
11:36 red-NaN https://pastebin.com/fcSwRBEq
11:36 tenplus1 hi nrz, wait... wasnt 0.4.16 compiled using c++11 ?
11:36 tenplus1 hi red
11:36 nerzhul tenplus1, no
11:36 nerzhul we said we will do a break release after 0.4.16 and we will use C++11
11:36 tenplus1 then what did I install last night ? could have sworn that was c++11
11:37 nerzhul i don't know what you do, but if you follow master there can be breakage starting now, we are in the 0.5 cycle. The c++11 breakage is only for compiler, there will not be any functional change atm
11:38 red-NaN btw is there something like appimage that doesn't pack all the data into a single file?
11:38 red-NaN that would work better with itch.io
11:38 Fixer nerzhul: btw i had success with building on MSYS2/mingw64 (win7), preC+11 minetest, GCC v6.3.0, had linking (?) problem for libleveldb
11:38 tenplus1 hi fixer
11:39 Fixer gonna try newest git with updated libraries
11:39 nerzhul Fixer, update your leveldb lib
11:39 Fixer hi tenplus1
11:39 nerzhul sfan5 updated it in the build process for our CI
11:39 CWz how do i switch an 11 prosessor
11:39 red-NaN but not the build bot?
11:39 CWz *compiler
11:39 Fixer nerzhul: ok, i'm writing manual for people who might want build on windows without installing that MSVC begemoth
11:39 Fixer msys2/mingw64 is much smaller
11:40 tenplus1 https://code.launchpad.net/~minetestdevs/+archive/ubuntu/daily-builds/+packages built with c++11
11:40 nerzhul tenplus1, but trusty and vivid failed because no C++11 compiler
11:40 nerzhul (by default)
11:41 tenplus1 yeah was wondering about those :P
11:41 nerzhul just update to 16.04
11:41 * tenplus1 is happy to be running latest under new compiler :pPpP
11:41 nerzhul no reason to keep 14.04 LTS
11:41 red-NaN Calinou, could my existing install if 0.4.15 be whats breaking the appimage?
11:41 red-NaN of*
11:43 Calinou red-NaN: maybe, not sure
11:43 tenplus1 hi Cal
11:43 Calinou nerzhul: AppImages should be made to run everywhere, not just on recent distros
11:43 Calinou I'm aware many desktop users use 2016+ distros now, but not all, sadly
11:44 Krock_ joined #minetest-hub
11:44 Calinou anyway, 0.4.16 stable can be built on 14.04 fine
11:44 Calinou but Git can't now, I guess
11:44 tenplus1 hi krock with an underscore :P
11:44 nerzhul appimage doesn't no run on old distro because they dont have appimage packages
11:44 Calinou hi tenplus1 btw
11:44 Calinou nerzhul: AppImage does not require any sort of runtime...
11:44 Calinou the distro does not need to explicitly support it, this is exactly the point
11:45 Calinou (since most distro developers have been uncooperative)
11:45 tenplus1 am surprised that anyone is using anything prior to ubuntu 16.04 lts
11:45 nerzhul then just build it with libstdc++ with c++11 support :p
11:45 nerzhul unoffial images are not our problem
11:45 nerzhul but if you have a simple and working process to generate appimage i can add it to gitlab CI
11:46 nerzhul i'm starting to implement automated windows daily builds
11:46 Calinou it's also a problem for server users, ie. RHEL/CentOS 7 users
11:46 Calinou which was IIRC released in 2013 or so
11:46 Calinou and will be supported for 10 years or so
11:46 Calinou also Debian oldstable, which is still Debian 7 right now
11:46 Calinou (soon 8)
11:46 red-NaN nerzhul, could you build both run_in_place and non-run_in_place builds?
11:47 tenplus1 how much bigger is the run in place builds ?
11:47 Calinou most users don't use run-in-place actually
11:47 Calinou they don't need portable builds
11:47 Calinou (as in, the kind of builds you carry on an USB stick and are entirely self-contained)
11:47 Calinou that's a minority use case for gaming, really
11:48 Krock_ joined #minetest-hub
11:48 tenplus1 wb Krock_
11:48 Krock_ well great
11:48 Krock_ hello tenplus1
11:48 CWz so g++ 4.9 is too old
11:48 Krock_ "Krock" is locked because I missed to type in the password now that I have to set up my configuration <.<
11:48 tenplus1 ouch
11:49 Krock_ hmm.. now I only must manage to get my PCI wireless card working and I'm happy with this system
11:49 Calinou CWz: yeah, ideally you should have GCC 6.x for full C++14 support
11:49 Calinou (it's also enabled by default as of 6.x)
11:49 Calinou 5.x is enough for C++11, I believe
11:52 CWz man VanessaE is going to be pissed
11:53 nerzhul g++4.9 is too old for move constructor. Use Clang 3.6 or GCC 5.1 at least
12:01 tenplus1 is ClearLinux compiled using c++14 to gain max speed/optimization from the system ?
12:04 Jordach joined #minetest-hub
12:04 Jordach http://imgur.com/gallery/aSoQE :thinking;
12:05 nerzhul c++14 without using all c++14 features doesn't mean free performance
12:05 tenplus1 lol
12:05 tenplus1 am curious to how clearlinux has better performance than most in certain aspects ;P
12:07 nerzhul clearlinux has marketing performanec
12:07 nerzhul and also needs specific CPU to work as intended, in fact the performance gain is also due to the fact you must use a specific CPU generation to make all compiled code use all new x86 features, it's same if your compile your own programs using -march=native -mtune=native
12:08 tenplus1 ahh kewl :P
12:08 Stone-Talus joined #minetest-hub
12:08 nerzhul program will not be portable across CPU
12:08 tenplus1 hi talus
12:09 DS-minetest joined #minetest-hub
12:09 tenplus1 hi DS-minetest
12:09 Jordach nerzhul, smells of intel
12:09 Jordach £99 adapter to USE RAID
12:09 DS-minetest ahh, tenplus1 is back. hi!
12:09 Jordach and must be INTEL drivers
12:10 Jordach AMD Threadripper coming through
12:10 tenplus1 threadripper ???
12:11 nerzhul i'm for AMD because it cost less, and i can use my money i other useful things. Intel has sufficient money no need for me
12:11 Jordach Ryzen on mega steroids
12:11 Jordach it's also noted the mid range Ryzen destroys intel's i5 and i7 ranges
12:11 tenplus1 ahh nice...  amd really is getting major performance gains lately, especially open-source gfx :PPP
12:11 Jordach tl;dr their IPC is at Haswell level
12:11 nerzhul yes, i run bioshock infinite in ultra mode on Linux with my 7970 (4 years old cards)
12:12 Jordach but since Threadripper and Ryzen 17xx supports HEDT
12:12 Jordach (intel's i9 doesn't support it properly)
12:12 tenplus1 phoronix did a comparison and os driver is better than binary blob in most cases
12:14 Jordach tenplus1, planning on going DDR4, M.2, Ryzen / Threadripper, AMD RX 580
12:14 tenplus1 o.O sounds like you'll rip a hole in space and time with that lot...
12:14 Jordach tenplus1, you can take some of my spare parts, or Shara can
12:14 tenplus1 hopefully soon mt-engine will make use of more than 1 core
12:15 Zeno` it already does
12:15 tenplus1 it does ? thought it was cave generation only ?
12:15 tenplus1 also hi Zeno
12:15 Zeno` http://dev.minetest.net/Engine_structure#Threads
12:15 Zeno` hi :)
12:16 Fixer hi Zeno`
12:16 Jordach http://i.imgur.com/VYVbrGw.mp4
12:17 * tenplus1 did it 1st time as well
12:17 CWz gonna need to figure out how to build using version 6 compiler without sudo
12:18 Jordach GIB
12:18 Jordach http://i.imgur.com/rZoxs9i.mp4
12:19 Fixer kitsunemimi is so slow at times
12:19 Fixer wonder what sfan is seeding
12:19 Jordach 4 letters, p
12:19 tenplus1 ocd senses tingling
12:19 Fixer speed is back
12:20 Fixer doing clean buildbot64.sh via msys2/mingw for testing
12:20 Fixer if all goes well I will move to compiling via msys2/mingw, so much faster than in VM
12:22 Krock_ copying files part II... bbl
12:22 Fixer Krock_: installing Windows 98 SE?
12:22 tenplus1 lol, I still got mah 98 cd
12:23 Fixer also MSYS2 does not support Windows XP anymore, rip
12:23 Fixer tenplus1: multiwindows dvd*
12:23 Fixer and cd*
12:23 tenplus1 slow but sure ppl are moving on from xp...
12:25 Fixer tenplus1: xp history will repeat with 7
12:25 tenplus1 true, but they say 70% + still use win7.
12:26 Fixer tenplus1: win7 will live as long as xp
12:26 red-NaN btw I pushed the windows-32bit 0.4.16 and appimage to itch.io
12:27 Fixer minetest_game cloning is so slow, wth... it is tiny
12:27 tenplus1 someone mentioned about separating mt-enging and mt-game in linux
12:27 tenplus1 so users can install their own mt-game spinoff
12:27 Fixer 20 kb/sec
12:28 Fixer done, compilation
12:28 Fixer 4 cores
12:28 Fixer *threads
12:29 Fixer 4 core i5 costs a fortune
12:29 tenplus1 agreed,
12:29 Fixer anyway I plan to upgrade in 202X if all goes well
12:29 Fixer no need to rush
12:30 tenplus1 my last amd was athlong xp 2200+
12:30 tenplus1 *athlon :P
12:30 Fixer tenplus1: Duron 900MHz
12:30 Fixer my last one
12:30 Fixer AMD Athlons 1/64 was good
12:30 Fixer K6 too
12:31 Fixer friend had that PC
12:31 tenplus1 supposidly the intel has better head dispertion
12:31 Fixer had memory errors ,_,
12:31 Fixer damn it is fast, already 71%
12:32 Fixer it is amazing Win98SE + Office 97 run on 16MB memory
12:32 tenplus1 wow, nicely done :PPP
12:33 Fixer had kernel.dll errors though, probably fan(fun) was not spinning on K6-2 CPU
12:33 Fixer it had HL installed, but I have not looked into it
12:33 Fixer 100% linking
12:34 Fixer create package
12:34 Fixer done
12:34 Fixer about 5 minutes to compile
12:34 Fixer great success
12:34 Fixer nerzhul: yep, updated libleveldb and it worked
12:35 Fixer dfd79c08
12:36 tenplus1 whats the best map format to use ?
12:38 sfan5 Fixer: the server has a (shared) gbit connection so it's unlikely that the problem is on my side
12:38 Fixer sfan5: probably on my side
12:39 TommyTreasure tenplus1, suggestion, request, inquiry.  you decide.  lol.  possibility of adding a 'hide' function to exposed protection blocks.  similar to the way 'sound blocks' can be hidden.
12:40 nerzhul sfan5, i have working gitlab-ci windows daily build for win32, i'm doing it for win64 now (using the buildbot script)
12:40 Fixer sfan5: probably, since github speed also fluctuated a lot like kitsunemimi
12:40 tenplus1 hi tommy, and yeah that sounds a nice idea
12:40 nerzhul sfan5, => https://gitlab.com/nerzhul/minetest/pipelines/8775767
12:40 nerzhul i will provide a PR within an hour to add this capability, this will permit to have windows automated daily build on the gitlab infrastructure :)
12:40 Fixer looking
12:41 nerzhul in ~5 mins win builds should be finished and artifacts downloadable
12:41 sfan5 nerzhul: make sure to add the required DLLs as the build will otherwise not run
12:41 NathanS21 joined #minetest-hub
12:41 nerzhul maybe you can help me to finish i don't know the ending. CPack does a zip i see, i added it as artifact
12:42 tenplus1 am still building mine: https://www.ft.com/__origami/service/image/v2/images/raw/http%3A%2F%2Fftalphaville.ft.com%2Ffiles%2F2015%2F04%2FHamstergif.gif?source=Alphaville
12:42 tenplus1 hi nathan
12:42 NathanS21 hi tenplus1
12:42 nerzhul seems i set the wrong path for artifact :p
12:43 nerzhul sfan5, https://gitlab.com/nerzhul/minetest/builds/17900972
12:43 nerzhul can you download the artifact and verify if the zipfile inside it is good ?
12:44 sfan5 you can try yourself in wine
12:44 nerzhul sounds reasonable heh
12:44 sfan5 also you need libgcc*.dll libstdc++-6.dll and libwinpthreads-1.dll
12:45 sfan5 (if wine complains about missing crypt32.dll then that's not a problem)
12:45 tenplus1 am still having problems getting wine to install .net runtimes 4.0
12:45 sfan5 yup the zip is missing it
12:48 nerzhul sfan5, are they in the mingw distro we install for building ?
12:49 sfan5 /usr/i686-w64-mingw32/bin or /usr/x86_64-w64-mingw32/bin
12:51 nerzhul nice
12:51 nerzhul i don't know if i can split the build and the package methods
12:51 nerzhul could be nice to have same pipeline for linux and windows (except install
12:51 nerzhul it can permit to have intermediate unit tests before packaging
12:53 octacian joined #minetest-hub
12:53 tenplus1 hi octacian
12:54 octacian Morning tenplus1 :D
12:54 nerzhul sfan5, can i remove make package -j2 from buildbot and call it directly from script.sh ?
12:55 nerzhul (i talk about a mergeable fix into minetest on github)
12:56 sfan5 why?
12:56 nerzhul to permit consistency in my gitlab pipeline where linux build have build step and after build they spawn a new docker container which only package
12:57 nerzhul or maybe add an option to disable packaging, could be better
12:57 sfan5 yea
12:57 sfan5 because otherwise the buildbot would no longer do what its name implies
12:57 nerzhul :)
12:57 sfan5 add a variable like NO_PACKAGE which causes it to call make instead of make package
12:58 nerzhul yeah i called it like this heh
12:58 nerzhul if [ "x$NO_PACKAGE" = "x" ]; then
12:58 nerzhul make package -j2
12:58 nerzhul fi
13:07 nerzhul interesting, make package also builds :p
13:15 RobbieF joined #minetest-hub
13:16 tenplus1 hi RobbieF
13:16 sfan5 always run make -j2 and optionally make package
13:20 nerzhul y
13:23 tenplus1 bbl
13:23 tenplus1 left #minetest-hub
13:25 Fixer btw
13:25 Fixer sfan5: why not "make package -j$(nproc)" ?
13:25 nerzhul for the CI it's not optimal
13:25 nerzhul because you see more CPU than available
13:28 RobbieF hi tenplus1!
13:33 Stone-Talus joined #minetest-hub
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13:54 nerzhul nice the pipeline is working properly hehe sfan5
13:55 nerzhul https://gitlab.com/nerzhul/minetest/pipelines/8776980
13:55 nerzhul i just cleanup build paths
13:55 nerzhul and i should find how to add the missing DLL
13:55 DI3HARD139 joined #minetest-hub
13:56 Fixer My msys2/mingw64 minetest compilation instruction, rate and comment: https://forum.minetest.net/viewtopic.php?f=42&amp;t=17797
13:58 cx384 joined #minetest-hub
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14:27 Fixer sfan5: would you like to compile nonluajit 0.4.16 stable? :)
14:47 sfan5 later today
15:22 Fixer preoctacian hardware
15:34 * benrob0329 steps in
15:35 * DS-minetest tells benrob0329 to take his shoes off
15:36 benrob0329 Quite literary too :P
15:43 lisac_ joined #minetest-hub
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16:30 Jordach AAAAAAAAAAAAAAARGGHHH
16:30 Jordach AMD Ryzen 7 CPUs Get up to 23% Price Cut
16:30 Jordach *autistic screeching*
16:30 Jordach and i've got no money
16:32 Krock joined #minetest-hub
16:42 garywhite I had an idea: What about an I'm Feeling Lucky button that joins a random server? (Joke, not intended to be taken seriously)
16:43 nerzhul joined #minetest-hub
16:44 Krock looks like the PCI wireless card is detected now \o/
16:46 tenplus1 joined #minetest-hub
16:46 tenplus1 allo :P
16:48 benrob0329 tenplus1: https://youtu.be/jfLvXhN4uCo
16:49 red-NaN nerzhul, it finnaly happened https://github.com/DS-Minetest/csm_com
16:49 tenplus1 hi benrob
16:49 red-NaN well we better add an offical version of this before that mod becomes a must have to play on servers
16:50 garywhite what mod?
16:50 tenplus1 ah crap...  gotta have a setting to disable CSM for servers or have it enable CSM with only mods specified by server
17:05 CWz i just witnessed a player break though steel door
17:05 tenplus1 lag ? or completely removed ?
17:05 CWz lag i guess
17:06 Shara Steel door is really easy to get through
17:06 tenplus1 yeah... protected doors are much better... :DDD
17:07 garywhite I've broken through steel doors before...now if they used no tools or a wood tool, then I'd be concerned
17:07 Shara Stick two protected doors back to back, so they are touching.. almost impossible to lag through that
17:07 tenplus1 and enable protector.flip and it's impossible
17:08 * DS-minetest never liked to break through steel, best entrance is roof
17:08 tenplus1 plus steel doors are next to useless without protection mod anyhoo
17:08 Shara Protector flip is horrible
17:08 tenplus1 works tho :DDD
17:08 Shara :P
17:08 tenplus1 maybe steel doors could be made so that you require a tool to rmove... breaking does nothing
17:09 Raven262 joined #minetest-hub
17:09 Shara If tool checks owner name, then yes
17:09 tenplus1 wb Raven262
17:09 Raven262 Hello tenplus1
17:09 tenplus1 exactly shara... so nothing will break door apart from that tool and owner
17:10 Shara Hmm, might look at doing a mod along those lines eventually.
17:10 Shara Special armoured doors and armour plating for buildings :P
17:10 lisac_ joined #minetest-hub
17:10 tenplus1 hi lisac_
17:11 tenplus1 can have technic wrench (or similar) and on_punch to drop it
17:11 Raven262 Thats lisac's computer that just regained internet connection
17:11 Shara I don't really know technic well enough to know what that does :P
17:12 tenplus1 a wrench of sorts (craftitem), doesnt have to do anything, but doors on_punch will check and drop if owner :D
17:12 DS-minetest items have an on_use and an on_secondary_use
17:13 Shara I'd like to look at more than just doors
17:13 Shara Walls need protection as well
17:13 tenplus1 steel plates like you say :D
17:13 tenplus1 craft bolts + plates = protection plates
17:13 Shara So players can make proper armoured bunkers :P
17:13 DS-minetest hmm, what about a protector mod that just protects nodes in a plate form
17:13 tenplus1 and without protection mod as well
17:14 DS-minetest so, protect walls but all inside is not protected
17:14 tenplus1 players could still teleport inside and raid your stuff :) so protection still needed
17:15 Shara DS-minetest: this would be about preventing entry, rather than about preventing theft/destruction of content
17:15 DS-minetest the best thing is to teleport players away when they digged
17:15 Shara so the usual protection is a different thing
17:15 Shara Na, then someone tries to pick a flower and finds themself thrown across the map?
17:16 DS-minetest lol, just some nodeslenghts away
17:16 Shara I don't like stuff like that.
17:16 DS-minetest but it works good
17:16 Shara Yea, it's annoying.
17:16 DS-minetest or freeze the player a moment
17:17 Shara And my rule on servers is that I won't expect players to put up with anything I wouldn't put up
17:17 tenplus1 that's why I added protector.flip  so if they dig all that happens is they flip around and it stops them breaking blocks
17:17 Shara flip is better than teleport at least
17:17 tenplus1 I disabled player.drop .. players using it to double up on items
17:17 tenplus1 lag unfortunately
17:17 Shara player.drop?
17:18 DS-minetest you mean they turn around their own axis like kebab?
17:18 tenplus1 yeah, when you dig a protected block it drops the tool you are using :P
17:18 DS-minetest ah, ok
17:18 DS-minetest but thats mean
17:18 Shara That's horrible anyway. Too easy not to realise something is protected
17:18 tenplus1 yeah DS... it flips them around... and if you break through ceiling it stops you falling through :D
17:19 DS-minetest ive got another idea
17:19 tenplus1 ??
17:19 Shara The line between stopping troublemakers and punishing good players along with them always seem very narrow to me
17:19 Shara seems*
17:20 tenplus1 typically a players protected area is marked with a boundary, so others will know
17:20 DS-minetest when someone digs in protected are, make him smaller and freeze him, he will hit the ground when the node is already back. when the freeze is over, make him big again and teleport him up
17:21 tenplus1 too much involved in that one DS-minetest, especially when other mods controlling player physica
17:21 tenplus1 *s
17:21 DS-minetest hm, or why not use tnt.boom?
17:21 tenplus1 I have a protector.damage in place tohurt player also :) same as boom would
17:22 DS-minetest meh
17:22 Shara tenplus1: from my experience, they are often not marked
17:22 DS-minetest boom is cooler
17:22 Shara I had huge trouble with this on Xanadu, because literally everywhere is protected
17:23 Shara ad you can't always easily notice
17:23 tenplus1 yeah, I left players to do their thing after spawn was finished... instead of simple protecting the roads leading to places they did the surrounding land as well...  not too great
17:23 Shara On DL, players bury the protectors because it looks nicer
17:23 tenplus1 +1...  it's ncier to hide them
17:24 DS-minetest yeah, but it's good to see them
17:24 cheapie The protectors in use on VE's servers tie in with the areas mod, and can (optionally) be dug while keeping the area protected.
17:24 cheapie (you can of course use the commands instead and not use the protector blocks, if desired)
17:25 Shara tenplus1: It's just that sort of thing makes flip and drop behaviour more of a punishment for players who didn't realise the area is protected
17:25 cheapie It's this protector block mod: https://github.com/cheapie/areasprotector
17:25 cheapie (requires https://github.com/ShadowNinja/areas)
17:25 tenplus1 github.com/tenplus1/protector
17:26 DS-minetest do you remember when the loud voice saying that you are banned if you don't stop?
17:26 DS-minetest the voice was good, the banning not
17:27 * Shara never plays with sound
17:27 Jordach when did windows media player support FLAC ripping
17:27 tenplus1 w10 ??
17:27 Jordach yes
17:27 tenplus1 they included a lot of codecs
17:27 tenplus1 cause the 1st thing ppl tend to do after installing windows was install ffdshow :D
17:28 Jordach klite master race
17:28 Jordach or VLC
17:28 red-NaN and then firefox/chrome
17:28 tenplus1 heh
17:29 red-NaN http://i.imgur.com/9TxWoa9.png
17:29 tenplus1 hah
17:33 lisac_ joined #minetest-hub
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17:35 lisac_ Hi tenplus1
17:35 tenplus1 :P hi hi
17:35 lisac_ Half the Serbian telecom staff are working overtime. That last power loss damaged most of the local internet modems.
17:35 lisac_ so now the internet is going down randomly
17:36 red-NaN wait so the internet is broken in literal all of serbia?
17:36 lisac_ red-NaN, Just the parts bordering Bosnia
17:36 lisac_ mostly Zlatibor region
17:37 red-NaN ah lol, I was hoping this would be more epic in scope
17:37 DS-minetest ah, another thing came to my mind. players that want to break trough protected nodes dig that node very often, that could be used to make better punishment
17:38 red-NaN like that time someone accidently broke a major fiber optic link and disconnected large parts of north america from the rest of the world
17:38 tenplus1 eek
17:39 red-NaN Armenia**
17:39 red-NaN lol
17:39 red-NaN large diffrence
17:39 lisac_ DS-minetest, why not enforce clientside mod which prevents digging protected nodes at all?
17:39 Fixer quote from linux forum: "minetest devs spend time on technology but not on actual content: sounds, textures, UI, mobs - looks bad"
17:39 lisac_ and give is_protected access to CSM?
17:40 DS-minetest lisac_: idk if that would work, i will see
17:40 Fixer i do like technology part, but that guy is right, MTG should do some kind of revolution motion
17:40 DS-minetest If any function returns true, the node isn't dug
17:40 red-NaN Fixer, well it's pretty serious if GNU/Linux people are complaining
17:40 Fixer red-NaN: not really
17:41 DS-minetest can we have client side builtin?
17:41 Fixer red-NaN: i have same vibe, engine gets better and better with each day, BUT WHAT ABOUT MINETEST_GAME?
17:41 Fixer MTG stands still
17:41 Fixer adding few blocks here and there is not enough
17:41 Fixer what is goals of MTG?
17:41 Fixer are*
17:41 red-NaN yeah mt-game is kinda dead
17:41 red-NaN if kinda means mostly
17:41 Shara No one can agree on goals for it, it seems...
17:42 Fixer red-NaN: it is not dead, but developed in certain "framework" of simple sandbox thing?
17:42 lisac_ DS-minetest, the problem is probably enforcing it
17:44 Sokomine as for the future of mtg...there are a lot of nice subgames. in particular adventuretest (perhaps in combination with ethereal?). it is far closer to what players in general like and ask for. yet most people do not seem to be aware of its existence
17:44 tenplus1 hi Sokomine
17:45 Sokomine hi ten
17:45 tenplus1 I think that's why a few ppl wanted minetest and minetest-game as separate parts, so you could add other games to repositories etc
17:45 Shara Problem is MTG is the only 'official' game, and so it's what everyone starts with
17:46 Sokomine imho adventuretest is - while no far from beeing finished or bugfree - an excellent game. yet most people even here do not seem to be aware of its existence
17:46 tenplus1 brb
17:48 red-NaN we really need to include more games with minetest
17:49 red-NaN whatever happened to https://forum.minetest.net/viewtopic.php?f=15&amp;t=9116
17:49 red-NaN that was 3 years ago
17:49 DS-minetest btw other games have in synaptic two packages, one is -data. why doesn't minetest have this?
17:51 Sokomine a -data package with lots of mods and subgames would be nice. after all download size isn't really a consideration today anmoyre
17:51 red-NaN ^
17:53 * DS-minetest has got an idea how to implement the client side protection already now: on join the server makes the player try to dig a protected node. if it works the player is kicked
17:53 DS-minetest but that wont work
17:54 DS-minetest >_< players could make a clientmod that only returns true on first seconds / first dig
17:59 DS-minetest ahh, now i know, always kick player when they violate protection. but it's really needed to have acces to protection in csm
17:59 rubenwardy or validate player moves using raytracing server side
18:00 Sokomine aehem. does not sound very reasonable, ds-minetest. please keep in mind that placing/digging in protected areas can also happen frequently due to not beeing aware of the area beeing protected - or due to the wish to find out who built it
18:01 DS-minetest Sokomine: yeah, but if there was a clientmod that prevents happening of violence
18:01 Sokomine happening of violence?
18:04 DS-minetest Sokomine: If any function off the ones from register_on_dignode returns true, the node isn't dug
18:05 DS-minetest most likely the on_violence of server won't be triggered
18:05 Sokomine that function always ought to get triggered. if it isn't that's reason for a bug report
18:08 DS-minetest Sokomine: but if csm stops the dig before it happens
18:09 DS-minetest isnt there a new roadmap of csm?
18:29 sfan5 Fixer: https://kitsunemimi.pw/tmp/minetest-0.4.16-noluajit-win64.7z here you go
18:30 Fixer sfan5: ty
18:30 Fixer goes to my signature
18:39 Fixer "Microsoft Leak Reveals New Windows 10 Workstation Edition For Power Users" has no telemetry nor update control /throws in a bin
18:40 * Sokomine eyes the bin distastefully and throws it into lava
18:44 cheapie Cool, now we just need "Windows 10 Server" and "Windows 10 Advanced Server" :P
18:44 red-NaN pro-tip: windows 10 updates are downgrades
18:45 paramat joined #minetest-hub
18:50 paramat "minetest devs spend time on technology but not on actual content: sounds, textures, UI, mobs .." true unfortunately, not through lack of effort, just we have a low number of quality subgame and content creators. even i'm more interested in engine side of mapgen and am not a natural subgame creator
18:51 paramat i'm always hoping that others make the amazing subgame content my mapgen work allows
18:59 garywhite "Windows 10 Server Family"
18:59 rubenwardy I think a DDoS of Github is starting
19:00 rubenwardy slow to respond, https://status.github.com/ shows a recent spike
19:00 rubenwardy or maybe this time just gets more visitors
19:01 paramat "is it possible to set the meat of ignore?" =D
19:05 Hijiri red-NaN: There could be cases where the client does not know about protection on the server
19:05 Hijiri The server would have to send all relevant information for protection and keep it up to date all the time
19:05 Hijiri That will involve race conditions, for example if someone starts digging something and then the area is protected before they finish
19:15 red-NaN Hijiri?
19:21 DS-minetest joined #minetest-hub
19:23 cx384 joined #minetest-hub
19:25 garywhite GitHub.com is recovering
19:26 red-NaN \o/
19:29 Calinou GitHub right now: http://users.kymp.net/feuer/etcomic/064.jpg
19:30 CWz why the ddos
19:31 cheapie 'load "tank",8,1' :P
19:31 cheapie I'll check back in a few hours.
19:38 Hijiri red-NaN: ?
19:45 Jordach http://i.imgur.com/NVsaUBK.jpg
19:46 Fixer Jordach: i9 suspiciously looks like 1999
19:46 Calinou i999
19:47 Fixer exactly
19:48 DS-minetest will there be a [CSM] Third Roadmap issue?
19:48 Jordach time for a threadripper build
19:48 Hijiri They should just have a Rolling Roadmap Issue
19:48 Jordach we're not gentoo
19:48 Fixer Jordach: threadripper furnace build*
19:49 Jordach Fixer, NOCTUA FANS TO THE RESCUE
20:13 Calinou <VanessaE> paramat: maybe MT needs to use punkbuster ;)
20:13 Calinou hahaha
20:13 sniper338 joined #minetest-hub
20:14 nerzhul paramat, please read PR carefully and stop telling unrelated things.
20:14 Fixer stop talking about overclocking
20:15 Fixer and please no punkbuster
20:16 lisac_ hey any idea how to make player completely invulnerable?
20:17 lisac_ player:set_armor_groups({immortal=1}) doesn't work
20:17 Jordach Fixer, use BattlEye Kappa
20:17 lisac_ it doesn't prevent lava and falldamage, for example.
20:19 nerzhul immortal armor group is only existant if all mod agreed it shoud ignore all damages
20:26 calcul0n lisac, you could register a playerevent handler to catch hp changes, and always reset it to 20
20:27 calcul0n i don't know if that would prevent death though
20:31 lisac http://dev.minetest.net/minetest.register_playerevent
20:31 lisac function
20:31 lisac This article is a stub.
20:31 lisac great :P
20:32 calcul0n yes, there are no docs iirc, if found that in some other mod :)
20:32 calcul0n so the idea is core.register_playerevent(player_event)
20:32 calcul0n then local function player_event ( player, event )
20:33 lisac alright. I gotta go sleep now
20:33 lisac Thanks for your help
20:33 lisac night.
20:33 calcul0n where event is a string which can be "health_changed" or "health_changed"
20:33 calcul0n :\
20:34 Fixer mmmmmmm.... ZIP
20:34 Fixer that 90s feel
20:34 Fixer still can't into some cyrillic chars
20:38 paramat server owners and moderators please support https://github.com/minetest/minetest/issues/5915 "CSM: Allowing a server to protect itself against clients running client-provided clientmods"
20:45 VaultyTowers im playing Modded Minecraft if anybody is willing to join on PC
20:45 VaultyTowers @ArcaneClassic
20:47 DS-minetest yey
20:47 DS-minetest easiest way to tell client that something is protected: tell him via chat on punch
20:51 garywhite Guys, would this be possible: A server owner is allowed to set whether or not they will allow client-side mod loading. If they choose not to allow, & a player with such mods joins, then they get auto-kicked?
20:52 DS-minetest garywhite: i wouldn't like that
20:52 garywhite Just putting it out there as a possibility, not saying we should do it
20:52 * DS-minetest has now made something with csm that the server would like
20:53 red-NaN I would suggest a three level system like this: All CSM functionsc an be used by local mods, less exploitable functions (so no get_nodes_in_area, etc) and only server provided mods
20:53 DS-minetest but i'm stupid, i should depend on the other mod i just made instead of doing the same
20:54 DS-minetest red-NaN: how would you be able to get a node in an unloaded area?
20:55 red-NaN if we want to make this system more advance I would suggest adding a way for servers to add specific functions to thier white/black lists
20:55 red-NaN DS-minetest, try random locations till you find ignore?
20:55 red-NaN dunno
20:57 DS-minetest red-NaN: i mean, the unload of nodes already makes get_node only possible in an area, right?
21:07 Jordach what if minetest was framerate dependant
21:08 sfan5 red-NaN: what you are arguing for does not change that your argument is bad
21:09 red-NaN are you saying it's easy for using to make one trivial c++ change but hard to make another similarly trivial c++ change?
21:09 red-NaN s/using/users
21:10 red-NaN since it's either that or your are misunderstanding my point
21:14 nerzhul i prefer feature based blacklist
21:14 nerzhul it's less restrictive and permits client to customize their client without remove the whole API
21:17 Calinou Jordach: fps_max = 333 in minetest.conf ;)
21:20 red-NaN eh do I need to do something extra to build minetest using c++11?
21:20 sfan5 nope
21:20 red-NaN or would it just fail to build if my compiler wasn't using it?
21:20 nerzhul it just failed
21:20 nerzhul if you use embedded jsoncpp it will fail
21:21 nerzhul with patchset 3 & 4 merged it will failed quickly, without only at linking
21:21 nerzhul i hope a nice coredev can add the approval on those patchsets :p
21:22 RobbieF left #minetest-hub
21:25 nerzhul https://files.mastodon.social/media_attachments/files/000/597/321/original/media.mp4
21:30 Fixer i've officially moved to building on MSYS2/mingw64 on windows 7 since today
21:30 Fixer gcc.exe (Rev3, Built by MSYS2 project) 6.3.0
21:30 Fixer GNU Make 4.2.1
21:33 paramat joined #minetest-hub
21:36 * DS-minetest finished his mod: https://github.com/DS-Minetest/csm_protection
21:36 Fixer stackexchange.com is so massively helpful
21:37 Fixer no need to read 100 page manual of ZIP
21:37 Fixer google, first link, DONE
21:38 nerzhul man zip
21:38 nerzhul not need for google
21:38 Fixer nerzhul: no man pages for some reason on msys2
21:38 Fixer only --help
21:39 nerzhul change the OS => fixed
21:39 Fixer in fairness, ZIP cmdline help looks as good as in 199X
21:39 Fixer pretty short, as I remember it 20 years ago
21:39 Fixer if only it worked with cyrillics right
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21:40 Fixer it works, except two chars, or one %)
21:40 Fixer still used
21:55 Jordach Calinou, e x p l a i n
21:59 nerzhul Jordach, it's a very hacky way
21:59 sfan5 but it works :P
22:00 Jordach nerzhul, hacky, but nearly un-counterable since the handshake could be anything and compiled as LuaC
22:00 nerzhul oh yes it works but it's ugly, CSM is disabled by default on every client he will just kick all clients lol
22:01 Jordach nerzhul, but anyone on a PC will enable it ;D
22:01 nerzhul why i should enable it i dont want it, it doesn't do anything interesting for my user experience
22:02 nerzhul but you can use that hack if you want while we have proper client/server negociation, it's just another bad mod because core doesn't have the feature
22:02 nerzhul :)
22:02 Jordach isn't the point of Minetest the fact that you use mods ;)
22:02 Shara I didn't see a CSM mod yet that made me care enough to try it
22:02 nerzhul mods != doing ugly things
22:03 Shara I'm sure some will show up that I will like eventually. But not yet.
22:05 Fixer joined #minetest-hub
22:05 nerzhul Shara, yes too early stage, i like the who formspec i saw recently
22:05 nerzhul it looks like World of Warcraft who feature :)
22:05 Shara I'm fine with /status for checking players
22:06 Shara I'm hoping to eventually see good ways to handle weather or.. something from this.
22:06 Shara But I don't really know the potential yet
22:06 nerzhul sfan5, will you get time for PR this evening or not ? (just a question because i have more patchset to finish and open and i'm waiting those for being merged)
22:06 red-NaN who isn't that usefull until the player list is fixed
22:07 nerzhul red-NaN, yeah the new packet is interesting
22:07 red-NaN by who I mean the csm "who" and "who_plus" mod
22:07 nerzhul send the list at connection, send modifications at player connection on disconnection
22:08 nerzhul i don't remember if we have on_player_connection/disconnection in CSM ? it can be an extended case with that packet
22:08 red-NaN I made a PR for it a while back but closed it due to the poor way that minetest handled the player list
22:08 nerzhul :)
22:08 sfan5 nerzhul: probably not
22:09 red-NaN nerzhul, yes this PR is designed to allow for such a PR
22:09 red-NaN thats why there is a seperate PLAYER_ADD_INIT and PLAYER_ADD
22:09 nerzhul red-NaN, it's why i prefer update_player_list package name :)
22:09 red-NaN nerzhul, I updated it
22:09 nerzhul and just name: INIT, ADD, REMOVE
22:10 nerzhul and use a list of player names not just a player name
22:10 nerzhul <type>, <count> <list player name>
22:10 nerzhul it will permit to send bulk updates if needed
22:11 red-NaN does minetest not handle a lot of packets at once well?
22:11 nerzhul every packet trigger many calls
22:11 nerzhul here it's just in case we need to extend this with bulk
22:12 red-NaN alright I will make init use a list
22:12 nerzhul all cases
22:12 nerzhul use single for your current use case
22:12 nerzhul but at a point we can optimize some purposes, for example mass kick can use this purpose of mass removal
22:12 nerzhul overhead is just 1 uint32_t
22:12 nerzhul and don't forget to type your enum
22:13 red-NaN sure I see your point
22:13 red-NaN it will make it more future proof
22:13 nerzhul (then you can read u8 instead of u32 because we can type our enum to be the right int in C++11 :p)
22:14 red-NaN I'm trying that and it doesn't seem to be working correctly
22:14 nerzhul u8 or uint8_t because i wrongly said uint8_t (i'm using cstdint in many projects :p)
22:15 nerzhul oh you set playerListModifier in networkprotocol that's not good
22:15 nerzhul can you move it to a better header ?
22:15 nerzhul i should go to bed, see you, and thanks for the pr :)
22:15 red-NaN is there another header that both packet handlers share?
22:16 nerzhul i don't think there isn't yes... generally we don't have a such type of field, it's linked to player or end
22:16 nerzhul env*
22:16 nerzhul maybe you can let it there then
22:16 nerzhul but i don't think u8 is known in this header
22:38 Jordach http://i.imgur.com/8mYhuDQ.png
22:42 VanessaE extreme long view on VE-S:  http://i.imgur.com/AZzGxR7.png   (using HDX-256 yet)
22:43 VanessaE (that's near the west end of West St, looking back east after a long run, 1000m range and still getting 16 fps)
22:56 Jordach joined #minetest-hub
23:28 Fixer https://i.imgur.com/dG3rpyc.png
23:28 Fixer https://i.imgur.com/XkhoM2t.png
23:28 Fixer good seedc
23:47 Fixer good night, have fun

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