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IRC log for #minetest-hub, 2017-05-21

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All times shown according to UTC.

Time Nick Message
00:28 DI3HARD139 joined #minetest-hub
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01:40 benrob0329 hello all!
02:00 NathanS21 hi Ben
02:03 benrob0329 whats up NathanS21 ?
02:31 NathanS21 sorry, stepped away for a while
02:31 NathanS21 the usual, recording Minetest videos.
02:31 NathanS21 been having a lot of fun building on Illuna actually.
02:31 NathanS21 recorded five videos there today.
02:32 NathanS21 Worked on my 0.4.16 video too, I had misread and thought it was releasing in a few days, not June.
02:35 NathanS21 But it's good to have more time that I thought I did. Gives me more time to improve graphics and scripts.
02:36 benrob0329 heh, might want to hold on for a bit on that one :P
02:36 NathanS21 Got lots of competition on youtube when it comes to release video. :D
02:36 benrob0329 true, i stopped trying to do "mt news" things when i realized that i just couldnt be on top of it
02:36 NathanS21 Feature freeze is here for all intents, so the clip I did on the new nodes should be fine.
02:37 NathanS21 I need to learn more about CSM to do a clip on that.
02:37 NathanS21 but I can do a simple overview in the release video, and do a more dedicated video later.
02:37 benrob0329 that'd probably be good
02:37 benrob0329 explain it to the player, then to the modder
02:38 NathanS21 I've got to work on the new features relating to gameplay and modding.
02:38 NathanS21 node coloring I don't understand either, though I did a demo with the ilights and unified dyes.
02:38 NathanS21 no idea how the coding works, but I can explain it somewhat
02:39 NathanS21 I have no idea what demographic I have watching the release videos
02:39 NathanS21 and most modders will probably not be looking to a release video to be giving tutorials, so just mentioning it's a thing should be good.
02:39 NathanS21 I can do a video on that topic in the future when I look into the code more.
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06:02 Calinou haha
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06:22 tenplus1 joined #minetest-hub
06:22 tenplus1 hi folks
06:31 Krock joined #minetest-hub
06:31 tenplus1 hi  Krock
06:31 Krock hi tenplus1
06:34 tenplus1 did the dev discussion end well last night ?
06:35 benrob0329 http://imgur.com/a/HAwmV
06:35 benrob0329 hi tenplus1
06:35 tenplus1 hi benrob
06:35 benrob0329 hi Krock
06:36 Krock tenplus1, I think so, yes.
06:36 Krock hi benrob0329. Uninstall gentoo
06:36 benrob0329 nah, im good
06:37 * tenplus1 quickly formats benrob's pc and installs xubuntu :D
06:37 * benrob0329 formats tenplus1's pc and installs gentoo
06:37 * Krock formats both computers and unstalls windows me
06:37 tenplus1 nuuuuuuuuuuuuuuuuuuuu
06:38 Krock *installs
06:38 benrob0329 nooooooooooooooooooooooooooooooooooooooo​oooooooooooooooooooooooooooooooooooooooo​oooooooooooooooooooooooooooooooooooooooo​oooooooooooooooooooooooooooooooooo...
06:38 benrob0329 ...ooooooooooooooooooooOOO​Ooooooooooooooooooooooooo!
06:38 tenplus1 *shudder* ME was literally the worst next to Vista, 8 and 10
06:39 benrob0329 Krock: ah, but do you have a spacey canyon backround behind your terminal?
06:39 benrob0329 didnt think so.
06:39 Krock I don't have a terminal
06:39 DS-minetest joined #minetest-hub
06:39 tenplus1 hi DS-minetest
06:39 Krock (yet)
06:39 DS-minetest hi
06:39 benrob0329 Krock: thats unfortunate
06:39 Krock but why?
06:39 benrob0329 terminals are awesome
06:40 * tenplus1 uses terminal every day
06:40 * benrob0329 uses a terminal file manager
06:40 benrob0329 with previews!
06:41 tenplus1 ehehe
06:41 tenplus1 I like PcManFm too much :D
06:42 benrob0329 heh, its not bad
06:42 benrob0329 i like my directory previews too much now :P
06:44 tenplus1 xfce has some nice folder hover previews
06:45 tenplus1 although I do enjoy Lubuntu being very light and fast :)))
07:10 nerzhul joined #minetest-hub
07:10 tenplus1 hi nrz
07:13 nerzhul Krock, oops
07:14 nerzhul wtf...
07:15 nerzhul i applied the patch and do this fix after why this is only 1 common
07:15 nerzhul commit*
07:22 WhoAreYou joined #minetest-hub
07:22 tenplus1 hi WhoAreYou
07:23 WhoAreYou Hello tenplus1. :)
07:24 Raven262 joined #minetest-hub
07:24 tenplus1 hi Raven262
07:24 Raven262 Greetings tenplus1
07:30 tenplus1 going by phoronix, it seems that the latest open-source ati drivers giver better performance than the company's binary blob
08:15 DS-minetest joined #minetest-hub
08:24 nerzhul VanessaE, Calinou a forum moderator can an https://forum.minetest.net/vi​ewtopic.php?f=42&t=17653 ?
08:24 nerzhul ban
08:24 nerzhul he spam on many topics
08:25 cx384 joined #minetest-hub
08:25 tenplus1 hi cx384
08:25 cx384 hello tenplus1
08:26 * tenplus1 has no idea what RogerDub even said
08:26 cx384 and hi everyone else
08:31 Krock hi cx384
08:33 tenplus1 lol https://www.youtube.com/watch?v=w_MSFkZHNi4
08:34 Krock wtf
08:37 tenplus1 :P
08:44 DS-minetest lol
08:46 DS-minetest umm https://forum.minetest.net/viewtopic.php?​f=47&t=16980&view=unread#p271272
08:47 DS-minetest I'll better report that post
09:38 Calinou dealt with :)
09:38 Calinou hi
09:47 Calinou https://forum.minetest.net/viewtopic.ph​p?f=3&t=16922&p=271308#p271308
09:47 Calinou whew
09:47 Calinou inb4 someone requests fisheye projection for Minetest
09:48 Calinou (we've had this for Godot already)
09:50 * red-hunter-002 plays with a fov of 100-110
09:52 red-hunter-002 after you play with an FOV like that the default feels vomit inducing
09:53 Calinou I used to play Cube 2 with fov 150
09:53 Calinou (the maximum allowed by an unmodified game)
09:53 Calinou on 16:9 still, but still pretty distorted
09:54 red-hunter-002 that messes up rendering in minetest too much for me
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10:12 * nerzhul plays with a fov of 230
10:12 nerzhul *joke*
10:19 Calinou fov 1080!
10:19 Krock you'll need at least 360°
10:20 DS-minetest max is 160
10:20 DS-minetest °
10:21 DS-minetest sadly
10:21 DS-minetest but it's already nearly unplayable >_<
10:21 DS-minetest that fisheyes would be nice
10:23 Krock when you die, you'll going to become another animal in the next life, right? Well.. there's the chance for becoming a fish. They have fisheyes and you can enjoy Minetest with them, without waiting for this feature!
10:24 Krock \!/ Caution, this sentence may contain an evil meaning
10:25 Krock haven't seen fish with hands yet, thus it might be a bit complicated to move the joystick with you mouth
10:25 Krock *your
10:48 Calinou libinput_telepathy
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12:44 VanessaE morning all.
12:44 red-hunter-002 morning VanessaE
13:15 rubenwardy [off
13:15 red-hunter-002 nooooo
13:15 red-hunter-002 you destoryed it rubenwardy
13:20 Jordach just give the bot the booty
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13:36 VanessaE [off[ heh
13:36 Krock ]off] you failed
13:37 Krock like a vacuum cleaner
13:38 Krock old, but still good: http://bash.org/?99835
13:39 VanessaE heh
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13:55 Fixer VanessaE: z-fighting https://i.imgur.com/my7uCop.png
14:01 CWz VanessaE,
14:02 DS-minetest joined #minetest-hub
14:04 VanessaE Fixer: yeah I know about that.  just haven't gotten around to fixing it.
14:04 VanessaE hi CWz
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14:40 benrob0329 (Offtopic) HAS SCIENCE GONE TOO FAR???
14:40 benrob0329 https://youtu.be/0vumR5Hcz7s
14:52 Jordach benrob0329, EMACs is an OS
14:53 benrob0329 (Offtopic) https://youtu.be/PL9iMPx9CpQ
14:53 benrob0329 Jordach: no, its a userland :P
15:00 Fixer love those long shots https://i.imgur.com/jPdzmNL.png
15:00 Krock needs less pov
15:01 Krock but it's a nice, straight street. Sadly with slopes
15:02 rubenwardy nice
15:02 rubenwardy shame there's not more loaded
15:02 rubenwardy you also appear to be using mipmap, which is good
15:03 Fixer https://i.imgur.com/4mH8vpH.png
15:04 Shara No Juliet on the TPS team :)
15:05 Jordach tfw 60fps at VE-Survival spawn with huge draw range
15:06 Krock with that grammar it seems 100% legit, somewhat
15:06 VanessaE Fixer: Y U NO USE MY SERVERS for those epic shots?
15:06 VanessaE :)
15:07 Fixer VanessaE: it is possible, just needs lots of walking
15:09 Fixer that long range shot is about 1000 nodes
15:11 Fixer shot of white spawn building from my house https://i.imgur.com/q7u4i72.jpg
15:18 Fixer CYBERBATTLES
15:20 rubenwardy what is with this cyber thing
15:20 Fixer rubenwardy: https://twitter.com/CyberEveryword
15:21 rubenwardy oh, lol
16:02 Krock cybercool
16:03 sfan5 cyberminetest
16:09 Fixer CyberMine
16:11 Krock cyberwe cybershould cyberrename cyberminetest cyberto Cybermine
16:12 tenplus1 joined #minetest-hub
16:12 tenplus1 hi folks
16:13 Fixer CyberVoxel
16:13 Fixer hmmm
16:14 Fixer creepy
16:14 tenplus1 hi fixer
16:14 Fixer CyberCraft
16:14 Fixer hi
16:15 Krock hi tenplus1
16:15 tenplus1 hi Krock
16:16 tenplus1 just seen today's build... not bad... plenty of changes...
16:16 rubenwardy feature freeze is tonight, so everything's being rushed in
16:17 tenplus1 hi ruben... question...  before I could host a server and sue my own player nick... I take it by ticking "host server" tickbox it uses singleplayer ?
16:18 rubenwardy no, it's the same as the server tab was
16:18 tenplus1 oooooohhhhhh, when I tick it brings up name/nick... gotcha... :)) didnt notice that part
16:19 tenplus1 clever
16:24 tenplus1 what else is going in for freeze ?
16:28 red-hunter-002 tenplus1, what was your previous build?
16:30 tenplus1 yesterdays
16:31 red-hunter-002 fixes for some csm crashes
16:31 red-hunter-002 input and unicode in chat fixes
16:31 red-hunter-002 password menu fixes
16:31 red-hunter-002 instant digging fixed
16:32 octacian Is minetest.add_item defined in C++? I was hoping builtin, trying to figure out how to drop only 1 item if holding sneak for my custom item drop
16:32 tenplus1 holding sneak does only drop 1 item from stack
16:32 red-hunter-002 and /ckearinv finnaly got merged
16:33 octacian Yes, but for my custom item drop I've rewritten the entire function and am just trying to get the last part working
16:33 rubenwardy octacian, builtin
16:33 octacian red-hunter-002: yeah, I noticed that! It's been a while :D
16:33 tenplus1 what's different in your builtin rewrite ?
16:33 octacian rubenwardy: did a grep -r, didn't find it yet
16:33 rubenwardy it's where the item lua entity is defined
16:33 octacian tenplus1: It has some nice velocity changes on drop
16:33 octacian Adjusts the item velocity depending on that of the dropper
16:33 tenplus1 ahh, nice
16:34 octacian Got the idea from jordan4ibenez's item_drop mod. Originally a reasonably large amount of my code was copied from there, but at this point the two have no resemblance lol
16:35 octacian rubenwardy: Ah, found it. I was looking for the wrong thing momentarily xD
17:00 tenplus1 so if the player is running along and drops an item it flies forward at a faster rate :P nice
17:01 tenplus1 I was going to add item gravity to my own builtin_item so taht special items could hava a gravity flag (defaulting to -10) and float up or down
17:08 tenplus1 Krock: still using your builtin_item base, it's working well :)
17:13 garywhite hello
17:14 tenplus1 hi gary
17:19 benrob0329 tenplus1 = 11, 1+1 = 2, 2 * 3 = 6, 6 three times is 666, HL3 confirmed on 6/6/06, we've missed it.
17:20 tenplus1 nooooooooooooooooooooooooooo
17:20 tenplus1 also hi benrob
17:20 benrob0329 Hi :-)
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17:39 Krock so 2 * 3 * 3 = 666  :o
17:39 tenplus1 lol
17:50 octacian joined #minetest-hub
17:50 tenplus1 wb octacian
17:51 octacian tenplus1: Where in your builtin_item mod do you remove velocity set in flowing water?
17:53 tenplus1 line 400-410 sets velocity for dropped items in water
17:53 tenplus1 then returns before rest of code causes it to change
17:54 octacian OK, thanks
17:59 octacian tenplus1: OK, so I'm using your code for setting to velocity if flowing. But I still haven't got it properly stopping movement
18:00 tenplus1 413 to 424 deals with that... if NOT in flowing water and NOT on top of ice (sliding items) then stop velocity
18:02 octacian tenplus1: Ah, thanks.
18:02 tenplus1 :P
18:04 lumidify joined #minetest-hub
18:04 tenplus1 hi lumidify
18:04 lumidify Hi tenplus1
18:05 sniper338 joined #minetest-hub
18:05 tenplus1 wb sniper
18:06 sniper338 joined #minetest-hub
18:21 sniper338 joined #minetest-hub
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18:28 Dargod joined #minetest-hub
18:28 tenplus1 hi Dargod
18:28 Dargod Hi tenplus1
18:33 Sokomine joined #minetest-hub
18:33 tenplus1 hi Sokomine
18:33 Sokomine hi ten. hi rest
18:39 Krock o/ Sokomine
18:52 Calinou hi
18:52 tenplus1 hi Cal
18:57 octacian tenplus1: No offence, but the builtin_item mod REALLY needs to be cleaned up. Unused local functions, repetitive if statements, etc...
18:57 Krock *cough*
18:57 Krock there's a PR for that
18:57 octacian really? for tenplus1's builtin_item mod?
18:57 tenplus1 octacian: which one ? default or my own ?
18:57 octacian The mod. Your mod :P
18:58 Krock octacian, ah no. Speaking of minetest/builtin/
18:58 octacian Thought so xD
18:58 octacian tenplus1: But seriously though, it needs a bit of work
18:58 tenplus1 octacian: add pull and comment on mod :) ideas welcome
18:59 octacian I'll see what I can do. Started out with over 100 lines on water flow stuff, so far down to 70 (removed 30+ lines of useless code)
19:00 Krock heh, trim tailing and replace `\n\n` with `\n` :P
19:01 octacian Out of curiosity though, is there any particular reason for the huge amounts of double "\n"s and just in general the large amounts of "\n"s?
19:01 tenplus1 you talking about empty lines ?
19:01 octacian Yes.
19:01 Krock readability, I tihnk
19:01 tenplus1 I like having code spaced out, 2 lines between functions...  I prefer it that way and is easier to read
19:01 octacian I guess.
19:01 tenplus1 exactly Krock, I make code that is easy to read and follow
19:02 rubenwardy two spaces between functions is fine. It's when you have that in function when it's not needed
19:02 octacian I'm one of those people who likes to look at cloc though and see how few lines I have :rotfl:
19:02 rubenwardy haven't read the code
19:02 tenplus1 only between main functions, never inside
19:02 tenplus1 https://github.com/tenplus1/bui​ltin_item/blob/master/init.lua
19:03 tenplus1 my own replacement builtin_item function with flowing water pushing items, ice having them slide and lava destroying them
19:08 Wayward_One hi all :)
19:08 tenplus1 hi wayward
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19:32 benrob0329 You know something I never thought Id be able to say?
19:32 benrob0329 I am an artist.
19:33 benrob0329 Never thought id say that :PP
19:33 tenplus1 lol, you make good vids dude
19:38 benrob0329 Ty, I make stuff in blender too :P
19:38 tenplus1 multi media artist :PPP
20:20 Calinou hi
20:20 Fixer hi
20:48 tenplus1 nite folks :)
20:48 tenplus1 left #minetest-hub
20:51 shivajiva https://github.com/Uberi/M​inetest-WorldEdit/pull/133
20:57 Fixer shivajiva: useful
20:57 Fixer shivajiva: if you are drunk
20:59 shivajiva some servers have more than one person with server priv, I can't think of a reason not to log it
21:00 Shara There is no reason not to log this
21:00 Shara and certainly cases where logging it can be helpful
21:07 Fixer shivajiva: yep
21:08 Shara Every server I'm involved with has more than one person with it. :)
21:09 Shara Hmm, I think two people in every case
21:14 Fixer *,...,*
21:47 Sokomine hm, are worldedit commands logged at all? especially regarding rollback? could be useful in case of accidental wrong commands
21:47 VanessaE they will be, see above.
21:47 VanessaE s/will be/are now/
21:48 VanessaE well at least for //lua and //luatransform
21:51 Sokomine ah, ok. never used those
21:52 Shara WE commands in general can't be rollbacked, unless something changed without me knowing
21:52 benrob0329 (Offtopic) https://youtu.be/gJ1Mz7kGVf0
21:52 Shara I think there were a couple of exceptions
21:53 VanessaE sometimes //copy can be
21:53 VanessaE //stack too
21:53 VanessaE but not reliably
21:54 Shara I've managed to rollback //load before
21:55 Shara but never //set, from what I recall
22:04 Sokomine load? use the build chest from my handle_schematics mod. it can restore the original landscape if the place you loaded the we/schematic to doesn't really fit
22:05 Sokomine hm, a pity. then let's hope that server admins do have backups
22:06 Shara Sokomine: why use a build chest instead?
22:06 Shara I've never had problems using the //load command.
22:13 Sokomine more practical :-) but if you're happy with worldedits load...i wasn't with the lack of adjustable orientation. i usually want the front of the house to face one way - and not something randomly that was suitable in another world
22:15 Shara Ahh, so it handles rotation?
22:16 Sokomine yes of course
22:16 Shara Hmm, may have to check it at some point
22:17 Sokomine place the chest the way you want the schematic to face, select the schematic, see how it looks like - and if you don't like it there, just restore the original landscape, pick up the chest and place it elsewhere
22:17 Sokomine you can also replace materials easily. which is helpful if you don't have all the mods or want to try another material
22:18 Shara Hmm, only issue there is I'm often setting the point I load from in the middle of the air :)
22:18 Shara But still sounds worth a look
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22:25 Sokomine hm :-) would be tricky to place the chest (the gui) in the middle of the air :-) but you could use worldedit to place a block there and put the chest on that block
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22:31 Fixer kee kee ke...
23:08 Fixer aerial view of my base: https://i.imgur.com/eslQVy6.png
23:19 Sokomine not much to see there, fixer. show us a screenshot
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23:38 Fixer Sokomine: https://i.imgur.com/GGUTAOv.jpg
23:40 Sokomine fixer: ah. that one. nice
23:42 Fixer Sokomine: still working on it, house still empty, will add street lamps, mine entrance, more trees near fences
23:42 Fixer Sokomine: left part near fence looks somewhat shity, will add more trees there
23:43 Sokomine ah, nice
23:43 Sokomine more trees are always a good idea
23:44 Fixer Sokomine: this wall of trees bother me, i think i will rearrange them in more random fasion and add more around the lake rest area https://i.imgur.com/L987F4H.png
23:45 Sokomine fixer: hmm. that place could use one or two larger trees
23:46 Fixer hmmm, possibly yes, i was thinking about some pines or aspen for more differsity
23:46 Fixer in this part only
23:47 Fixer forest like appearance
23:47 Fixer will do
23:49 Fixer may reuse this in some other places https://i.imgur.com/rZdc3pU.png
23:54 Sokomine aspen trees are particulary nice
23:56 Fixer i have very few of some, placed in quazirandom shape, will see how it goes tommorrow

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