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IRC log for #minetest-hub, 2017-05-09

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Time Nick Message
01:19 octacian_ joined #minetest-hub
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03:12 Grandolf joined #minetest-hub
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06:55 red-001 what about the android menu?
06:55 red-001 did you port that yet?
07:43 tenplus1 joined #minetest-hub
07:43 tenplus1 hi folks
07:47 shivajiva Hi tenplus
07:48 tenplus1 hi shiva :P
07:55 shivajiva I ditched the src folder and cloned mt repo, built it and it worked fine so afaik it was building a run_in_place version no matter what I specified as build parameters
07:55 tenplus1 ahhh, old settings lingering :PP
07:56 shivajiva seems that way
07:56 shivajiva lesson learnt
07:57 * VanessaE pokes tenplus1
07:57 tenplus1 weird question... is it faster to define a node using a nodebox or cube.obj mesh ???
07:57 tenplus1 hi Vanessa
07:57 tenplus1 just thinking about you there :P
07:57 VanessaE it's about the same either way
07:57 shivajiva Hi Vanessa o/
07:57 VanessaE a cube node uses less geometry than an equivalent mesh though
07:57 tenplus1 ah poo... was hoping one would be better than the other :D
07:58 VanessaE hi shivajiva
07:58 tenplus1 I hope #1731 and #1732 get added soon
07:59 VanessaE tenplus1: did you see my last comment/commit on 1732?
07:59 tenplus1 also... *looks around* ... #1693
07:59 tenplus1 the flicker ?
07:59 VanessaE yeah
07:59 VanessaE maybe try it on yours also
07:59 VanessaE in case it's an effect specific to my install or something
08:00 tenplus1 lemmie test
08:00 VanessaE if it flickers for you, revert 90973a8 and try again
08:01 VanessaE thing is, the unlocked, open chest doesn't flicker on close
08:01 tenplus1 90973a8 ??? wut
08:02 VanessaE in my PR.
08:02 VanessaE also it doesn't always happen
08:02 tenplus1 oh the teexture changes
08:02 tenplus1 am gonna setup a separate mod with chest to test *rhymes*
08:03 VanessaE the flicker seems to depend on where the chest is placed
08:03 VanessaE could be an edge-of-mapblock glitch
08:03 tenplus1 hrm... that happens with many things, the slide in bug also when detatching
08:04 VanessaE yep, it's an edge-of-mapblock glitch alright.
08:05 VanessaE even happens when placing cobble, so it ain't my changes doing it.
08:05 VanessaE "slide in" bug?
08:05 tenplus1 when detatching from entity player seems to slide in from 0,0,0
08:05 tenplus1 shiva had a pull for that one
08:06 tenplus1 also I managed to get collisionbox bug fixed in invisibility mod :)
08:06 tenplus1 dont fall through world anymore and can still fit through doorways
08:06 VanessaE cool.
08:06 * tenplus1 thinks that a container.lua file shoudl be made for chests/bookshelf etc
08:07 VanessaE paramat reverted those commits in the client though
08:07 tenplus1 reverted ????
08:07 VanessaE yeah, the commits that broke everything, or so I understand.  new clients should work fine with old servers without changes server-side now.
08:08 tenplus1 gotta test that one
08:18 tenplus1 your new chest code works fine vanessa... and the pull I added to return to 'main' resets chests :))
08:21 VanessaE apply yours after mine btw
08:21 VanessaE (I think mine would conflict otherwise)
08:22 tenplus1 my test code has it re-registering the chests using new functions :) and textures
08:22 tenplus1 and the lbm replaces 'main', it's all good :D
08:22 VanessaE can you check if my PR also works okay with pipeworks?
08:23 VanessaE I didn't test it with any mods
08:23 VanessaE (I expect the chests simply won't "flip open", which is fine)
08:24 tenplus1 pipework tesxtures all appear :p
08:25 VanessaE how do the chests behave?
08:25 tenplus1 building a simple insertion machine
08:26 tenplus1 er.. shoudl an item injector need anything else to work ?
08:26 VanessaE a mesecons signal, or a mesecons button
08:26 VanessaE (or you can punch it)
08:26 tenplus1 no mesecon installed
08:26 tenplus1 thought it would just work without it :PP
08:27 VanessaE [chest][injector][tube][tube][...]
08:27 VanessaE that's enough to test with
08:27 VanessaE punch the injector
08:27 nerzhul joined #minetest-hub
08:27 tenplus1 w00t, works :))
08:27 tenplus1 hi nrz
08:27 nerzhul hi tenplus1
08:27 VanessaE oh, my PR needs one more change
08:28 tenplus1 lemmie know when changes are up, will test
08:29 VanessaE moment
08:30 shivajiva [09:28:13] <wilkgr> WTAF
08:30 shivajiva [09:28:26] <wilkgr> I can't walk through a 2x1 tunnel?!?
08:30 shivajiva [09:28:30] <wilkgr> (I'm in singleplayer)
08:30 shivajiva [09:28:46] <wilkgr> It needs to be 3 tall for the player to fit through
08:30 tenplus1 if you change player collisionbox at all then it messes up 2 high entry
08:30 shivajiva lol
08:30 tenplus1 I had to change invisibility mod to not touch it and only change visual size (to make player model invis)
08:31 VanessaE up.
08:31 VanessaE (I forgot to X-flip the right-side image on the closed chest)
08:33 Zeno` get with the program, VE
08:33 tenplus1 so wait... what appears at back of side shoudl appear on other side at back also ? cause it doesnt
08:33 Zeno` you're not allowed to forget things or make mistakes :/
08:34 VanessaE tenplus1: it does now.
08:34 tenplus1 I just applied your changes and it still doesnt
08:34 VanessaE also my changes make HDX work properly, too
08:34 VanessaE you sure you pulled the latest change?
08:34 VanessaE I added a transformFX command to the right-side texture
08:34 tenplus1 yup, added it by hand to my test chests
08:35 tenplus1 what appears on one side appears flipped on the other side
08:36 VanessaE yes, that's intentional.
08:36 tenplus1 so if there's a red dot at the front of that side it should appear at the back of the other side ???
08:36 VanessaE no
08:36 tenplus1 that's whats happening here
08:36 VanessaE it should appear at the front edge of both sides
08:37 tenplus1 nope... not happening
08:37 VanessaE lemme re-check
08:37 nerzhul the collision box PR was reverted by para
08:37 VanessaE works fine here
08:37 nerzhul paramt
08:37 nerzhul (this morning)
08:37 tenplus1 so no more collisionbox changing ???
08:37 VanessaE tenplus1: you don't have the latest code, try rolling back (`git reset --hard HEAD`) and re-fetch/re-apply my PR
08:38 VanessaE (well, HEAD~5 or so)
08:38 tenplus1 do you mean chest code?
08:38 tenplus1 or mt-engine ?
08:38 VanessaE chest code in mt_gamne
08:38 VanessaE -n
08:39 tenplus1 yup, am using latest
08:39 VanessaE I made no engine changes.
08:39 tenplus1 I copied your exact code into the test mod and it makes new chests for me to test with... and no side flipping
08:39 VanessaE I've just checked, it works perfectly in HDX, which has easily-seen differences in the front edge/back edge of a texture
08:39 tenplus1 oh wait... pipeworks overlays will change it... lemmie disable
08:39 VanessaE yes
08:40 VanessaE pipeworks needs a minor change
08:40 tenplus1 ahahah, works ok now :D
08:40 tenplus1 damn... forgot about pipeworks
08:40 VanessaE ok, good. :)
08:40 tenplus1 ahahahahahaha
08:41 tenplus1 the pull gets a heart now that it all works great :D
08:46 tenplus1 I liek the fix for top.bottom of inside of chest :)
08:46 VanessaE :)
08:47 tenplus1 was wondering how you'd squeeze thast extra texture in there :PPP two in one
08:47 VanessaE it's trivial :)
08:47 tenplus1 with these changes, now I like the animated chest
08:48 tenplus1 ooh, lemmie test 1 thing
08:48 tenplus1 did chests let light through bfore ?
08:49 VanessaE I don't recall
08:50 tenplus1 I remember years ago on Clip's a simple torch under chest would illuminate so players would go there at night... but I *think* it ws removed and made solid again
08:50 tenplus1 hrm...  no matter, brings in new game mechanic for charity chests I suppose
08:51 VanessaE I didn't change the paramtype1 or sunlight_propagates settings here, so they should be whatever sofar did
08:51 Shara Morning all
08:51 tenplus1 hi Shara
08:51 VanessaE morning
09:20 tenplus1 when a player turns invisible, should others still be able to see their collisionbox if they are close enough ?
09:23 VanessaE maybe a faintly-colored box?  if that's possible
09:23 VanessaE sort of like a "Predator view"
09:24 tenplus1 if that was possible it would be great :) but I mean the actual entity box when you hover over something
09:25 tenplus1 to fix invisibility with new collisionbox changes I cannot shrink the collisionbox, so if a player hovers over an invisible player they see the box
09:45 tenplus1 brb
09:47 VanessaE I know what you meant
09:47 VanessaE if the box remains visible, it ought to be lightly-colored
09:48 VanessaE to help preserve the point of the feature, but without total invisibility
09:49 VanessaE like in Quake/OA, "invisible" is really more of a "barely visible" mode
09:49 VanessaE I wonder if you can achieve that by switching the player to a mostly-translucent greyish skin?
09:55 tenplus1 would be nice to have an entity_selection colour setting... so we could do something like that
10:29 tenplus1 could be used to highlight mobs that need certain tools to kill etc :)
10:30 tenplus1 Xanadu updated with latest collision changes to mods
10:42 Darcidride joined #minetest-hub
10:43 tenplus1 hi Da
10:43 tenplus1 hi Darcidride
10:45 VanessaE tenplus1: btw have you seen DonBatman around lately?
10:45 tenplus1 nope, haevnt seen him in a while...
10:45 VanessaE he went missing some weeks ago
10:45 tenplus1 and when he is around he doesnt talk
10:46 VanessaE bummer.  I've been waiting for replies from him on several of his forum topics
10:46 tenplus1 hope he's ok
10:46 Shara I did hear from him every now and then while he was away before, but nothing in a few weeks either.
10:47 VanessaE no forum activity since April 7, nothing on github since January and that was barely anything
10:48 tenplus1 all I know is that he has a condition where he's in pain quite a bit... might be something to do with that
10:48 Shara YEa, that was last I saw of him too
10:55 Darcidride Hi tenplus1
10:55 Darcidride (Hi everyone :))
10:58 VanessaE hi
10:59 Fixer joined #minetest-hub
10:59 tenplus1 hi Fixer
11:10 DI3HARD139 joined #minetest-hub
11:11 tenplus1 hi DI3HARD139
11:11 DI3HARD139 Hello
12:04 Jordach joined #minetest-hub
12:11 tenplus1 hi Jordach
12:18 NathanS21 joined #minetest-hub
12:19 tenplus1 hi nathan
12:20 NathanS21 hi tenplus1
12:21 tenplus1 bummer about those helicopters dude
12:21 Jordach huh
12:21 Jordach ?
12:21 tenplus1 nathan's last video in his survival series...  the helicopter mod bugged out
12:21 NathanS21 for the life of me I don't know why they wouldn't work in the subgame, but worked fine in minetest_game like four days before I recorded that video
12:26 tenplus1 lemmie download and check mod
12:26 NathanS21 oh, it will work
12:26 NathanS21 just wouldn't work with my subgame
12:26 tenplus1 wanna check code incase it requires something from minetest_game specifically and cant find in your server game
12:27 Jordach anyone got a minetest modpack
12:27 Jordach read: nota game
12:27 Jordach almost done with this fucking menu
12:27 tenplus1 lol
12:30 tenplus11 joined #minetest-hub
12:31 NathanS21 wb tenplus1
12:31 TenPlus1 weird, desktop stalled when going on a certain webpage
12:31 TenPlus1 o.O  illuminati!
12:31 NathanS21 probably
12:32 Shara NathanS21's here, so must be.
12:32 NathanS21 or not enough ram 0.o
12:32 TenPlus1 was using 1.2gb out of 2.0
12:33 NathanS21 maybe an unresponsive script?
12:33 TenPlus1 should never have stalled desktop...
12:37 TenPlus1 hrm, heli mod is glitched
12:38 NathanS21 weird, it worked find when I did the review on it.
12:38 NathanS21 maybe changes in minetest_game?
12:38 NathanS21 You running daily, or stable?
12:38 TenPlus1 wouldnt be surprised.... am using daily
12:38 NathanS21 I think I was using the daily when I recorded my video.
12:39 NathanS21 though I may have downgraded to stable to bypass the chat error.
12:39 NathanS21 I know I wasn't building it myself at that time.
12:42 TenPlus1 it's only attaching player, detatch doesnt work meaning it's not registering self.driver
12:42 Jordach fuck this i'm playing overwatch and you can't tell me what to do
12:42 TenPlus1 lol
12:42 Jordach tore enough of my hair out dealing with fstk
12:57 sniper338 joined #minetest-hub
12:57 TenPlus1 hi sniper
12:59 lumidify joined #minetest-hub
12:59 TenPlus1 wb lumidify
13:00 lumidify Hi TenPlus1
13:00 lumidify Having fun with capital letters?
13:00 TenPlus1 heh
13:00 TenPlus1 I feel all grown up
13:00 lumidify :P
13:09 Fixer https://twitter.com/_lennar​t/status/861714732709031936
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13:14 TenPlus1 hi robbie
13:26 RobbieF Hey TenPlus1. How are you today?
13:27 TenPlus1 tinkering with mods... fixed invisibility and working on knockback with shiva..... hows you ?
13:29 RobbieF oh nice!
13:30 RobbieF I'm well. Just rolled out a big patch to NEMS 1.2, and it's looking great!
13:30 TenPlus1 kewl :PP
13:37 RobbieF Yeah, it's always very exciting around release time.
13:38 RobbieF little bug reports come in here and there as users deploy, and I get to hear from many users that use my software in various areas of the world :D
13:38 TenPlus1 always a good thing to see that your work is being used :D
13:45 Jordach https://twitter.com/internetofshit
13:51 Fixer https://twitter.com/sheepfil​ms/status/851383337759510528
13:53 octacian joined #minetest-hub
13:54 TenPlus1 hi octacian
13:54 TenPlus1 http://lolsnaps.com/upload_pic/9242​6b75-some-people-lack-any-understan​ding-of-the-boundaries-of-good.jpg
13:54 octacian hey TenPlus1
13:55 octacian What's with the capitals? :P
13:55 tenplus1 ehehe
14:00 cx384 joined #minetest-hub
14:07 DS-minetest joined #minetest-hub
14:08 tenplus1 hi DS-minetest
14:14 CWz ello tenplus1
14:14 tenplus1 heyas
14:14 cx384 hi
14:15 DS-minetest hi
14:15 tenplus1 welcome
14:26 benrob0329 Hi tenplus1, RobbieF, Jordach, Shara, and octacian
14:26 tenplus1 hi benrob
14:26 octacian hey benrob0329
14:27 benrob0329 what's everyone up to?
14:27 tenplus1 mod tinkering...  knockback redone... chest improvements etc
14:27 tenplus1 you ?
14:28 benrob0329 Nothing much, had to put setting up the FreeBSD install aside last night as it was getting late
14:28 tenplus1 aww, did you get it done earlier ?
14:29 benrob0329 Not yet, ill probably get to work on it this evening
14:30 tenplus1 :P
14:30 tenplus1 I setup a gaming rigg running Lubuntu and steam for windows....
14:30 RobbieF Hi benrob0329! How are you
14:31 benrob0329 RobbieF: pretty good, hoping to get everything working in FreeBSD so I can use it as my main OS
14:32 benrob0329 It has a Linux Compat layer built in, so I should be able to get steam running
14:32 tenplus1 :PPPP
14:32 behalebabo joined #minetest-hub
14:32 tenplus1 hi bah
14:32 tenplus1 hi behalebabo
14:33 benrob0329 First thing I have to figure out is why the nvidia driver is unhappy, and then things should go smoothly from there
14:34 benrob0329 But, nvidia is a pain in general so....
14:35 tenplus1 linux has better hardware support for things like that... but bsd has better networking capability
14:37 benrob0329 And BSD is a real Unix :PP
14:38 tenplus1 ehehe... das ok, I like using my fake unix :) it works
14:50 RobbieF Nice benrob0329
14:50 RobbieF that's something I haven't tried in a long time (FreeBSD)
14:51 RobbieF Been a Debian baby for a lot of years.
14:52 benrob0329 Yeah well, I have a thing for systems that are simple under thr hood
14:52 benrob0329 Like, the ports collection uses make under the hood
14:52 RobbieF :p
14:52 benrob0329 And services are enabled by adding a line to rc.conf
14:59 tenplus1 wait, freebsd only has OSS sound system ?????? that cantbe right
15:00 VanessaE well it wouldn't have ALSA after all ;)
15:00 VanessaE and G*d forbid someone puts pulseaudio there
15:00 Shara Hi benrob0329 (yea, I'm slow sorry :P)
15:00 tenplus1 so many of the newer sound cards/chips wont work ??
15:02 Wayward_One hi all
15:02 tenplus1 hey wayward, how's things ?
15:02 benrob0329 Hi Shara, Wayward_One
15:02 tenplus1 wb shara
15:02 * Wayward_One is also going to try installing BSD today
15:02 benrob0329 Heh
15:02 tenplus1 it's spreading
15:03 Wayward_One i'm trying TrueOS though
15:03 benrob0329 join＀the＀dark＀side,＀tenplus1
15:06 tenplus1 OpenBSD seems to be more up to date than the other distro's
15:06 benrob0329 Not really...
15:06 tenplus1 last updated on 11th april 2017 whereas freebsd was sep 2016
15:06 benrob0329 yes, its had a recent release
15:07 benrob0329 But as far as hardware support and 3rd part software
15:07 benrob0329 Just use Free
15:07 benrob0329 Like, firefox 53 is in ports atm
15:07 tenplus1 ooh
15:08 cx384 joined #minetest-hub
15:15 Fixer CYBERTELAUTOGRAM
15:16 * benrob0329 slaps Fixer with a dictionary
15:16 tenplus1 lolol
15:17 VanessaE benrob0329: "join the dark side"...  do you have cookies? :)
15:17 benrob0329 Yes, BSD licensed cookies :-P
15:18 tenplus1 ya know, if some clever person tailored a BSD install to run Cinnamon Desktop then it *could* be up there with Mint
15:18 rubenwardy joined #minetest-hub
15:18 benrob0329 TrueOS kinda does that
15:18 tenplus1 wb rubenwardy
15:18 benrob0329 But it runs Lumina
15:19 tenplus1 yeah, I see that in the screenshots and looks like the old gnome2 desktop
15:19 benrob0329 it'd really be a matter of A) porting cinnamon and B) writing the graphical config tools
15:20 benrob0329 Forking bsdinstall and adding a nice graphical frontend and desktop packages and you'd be good to go (in theory)
15:21 benrob0329 Or just leaving it as ascii, its fine the way it is imo
15:21 benrob0329 Lighter on resources
15:21 tenplus1 ehehehehe
15:22 benrob0329 Writing the code to automagically add the nvidia blob drivers would be interesting though
15:24 tenplus1 I kinda wish someone would redo blackbox(openbox) for linux but have a proper gtk/qt gui engine to give the whole effect
15:24 tenplus1 you could do so much with window/gui just changing colour/gradient/pattern etc
15:25 * benrob0329 is going to try i3, as it looks pretty good
15:26 tenplus1 http://www.boxshots.org/screenies/4583.png
15:27 benrob0329 Nice
15:27 benrob0329 Openbox?
15:28 tenplus1 bblean in that one
15:28 tenplus1 I just like how it's the same engine for every single theme, the only changes are colour/gradient/padding
15:28 benrob0329 "*nix could never work on the desktop"
15:29 benrob0329 ^quote from every snobby windows user ever
15:29 tenplus1 lol...   many years ago when I ran winxp... I removed explorer and had bblean with 7-zip as fm
15:29 tenplus1 looked and worked amazingly well
15:31 tenplus1 http://tenplus1.deviantart.com/​art/Bond-Girl-Desktop-125131621 lol
15:32 benrob0329 ^probably nsfw :-/
15:32 tenplus1 http://tenplus1.deviantart.co​m/art/BBLean-Flying-12792961 <-- in that case, this ones better
15:33 benrob0329 Yeah, that's better
15:33 tenplus1 lol
15:33 tenplus1 my whole desktop required 80mb
15:33 benrob0329 "Sensual" wallpapers aren't my thing, I prefer nice landscapes :P
15:34 tenplus1 heh
15:34 tenplus1 back later
15:34 tenplus1 left #minetest-hub
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16:20 Fixer reeee
16:20 Fixer where is tidyman when I need it
16:20 Fixer https://i.imgur.com/2V6s4Mr.png
16:20 Fixer mobs_redo, is this message doubling fixed during mob rune use?
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17:21 CWz just looked at the minetest-project logs, they are empty
17:27 CWz Especially The Land of Wind and the Land of Stone
17:31 Sokomine btw, is it safe again to update to latest version?
17:31 CWz Anyway, i worry that the chest updates broke mod chests and texture packs
17:31 CWz Sokomine, what is wrong with latest minetest
17:33 nore Sokomine: yes
17:33 nore the commit was reverted while looking for a proper fix
17:37 CWz what commit?
17:37 CWz the opening chests?
17:39 rubenwardy there was also a bug with collision boxes
17:39 rubenwardy so you couldn't work through doors
17:39 rubenwardy but that's been reverted
17:39 CWz or up stairs?
17:39 CWz i remember stairs were broken, at least glass ones
17:40 Sokomine cwz: i mean the collusion box problem that existed yesterday
17:40 Sokomine nore: thanks
17:40 * CWz is confused
17:40 nore well basically the physics were completely broken :s
17:41 CWz i don't remember that one
17:41 nore couldn't climb stairs without jumping, couldn't exit water, couldn't do through 2-high hole, etc
17:42 * Sokomine nods to nore
17:46 CWz i wonder if anyone made a furnace-chest combo node
17:50 halt_ joined #minetest-hub
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18:29 Sokomine CWz: not a furnace-chest...but i'm using chest textures for the nodeboxes for my citybuilder mod. i usually tend to start with chests and sometimes combine them with other textures in order to be able to distinguish them from normal chests
18:33 nerzhul nore, can you look at #5719 (concept is sufficient, technic is approved two times)
18:33 nerzhul https://github.com/minetest/minetest/pull/5719
18:33 nerzhul and end users too :)
18:35 Krock nore, if you have some more time: would you please be so nice and review https://github.com/minetest-tec​hnic/unified_inventory/pull/99 ? Thanks :)
18:35 nore Krock: nerzhul: will try to look at these
18:36 Krock appreciated :)
18:47 Krock okay, it's backwards compatible now
18:47 nore nerzhul, Krock: done
18:48 nore heh, that means I've got to review again
18:48 nerzhul ty
18:48 Krock while(true) review();
18:48 nore Krock: seems good
18:49 Krock tested on a recent dev client. I believe this condition "stack.get_meta" does what it should
18:51 nerzhul python is weird, i'm rewriting MC to MT converter into C++ to massively improve performance and python does some tricky things which doesn't match with C, especially on integers...
18:53 Krock copying lists of data and the overall concept is good but I'm not sure if an 1:1 will work well
18:56 kaeza joined #minetest-hub
19:17 benrob0329 Hi kaeza
19:18 Calinou HI
19:18 Calinou hi*
19:21 kaeza hi benrob0329, Calinou
19:24 benrob0329 Hi Calinou
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22:28 benrob0329 well, things are coming together with freebsd
22:28 benrob0329 slowly, but surely
22:47 ShadowBot` joined #minetest-hub
23:09 garywhite Why would you use FreeBSD benrob?
23:17 Calinou better use PaidBSD
23:18 benrob0329 garywhite: because its a real Unix :P
23:26 sofar joined #minetest-hub
23:26 kaeza better use Gentoo
23:27 Calinou Install Gentoo. Install Ubuntu.
23:28 Fixer Xubuntu
23:28 kaeza s/X/L/
23:29 Calinou WTFBBQbuntu
23:29 Calinou one day, this will be a thing
23:29 kaeza will it come with systemd?
23:42 benrob0329 kaeza: I've heard good things about gentoo, and then i looked at the nvidia driver install page
23:42 benrob0329 and ran
23:42 paramat joined #minetest-hub
23:43 benrob0329 o/ paramat
23:44 paramat tenplus1 > "if you change player collisionbox at all then it messes up 2 high entry" no the bug happened without changing collisionbox, fixed now anyway

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