Time Nick Message 00:07 Calinou https://github.com/minetest/minetest/pull/5286#issuecomment-299575120 00:07 Calinou :D 02:42 benrob0329 (offtopic) hey, the WT website works in elinks (https://www.webtoolkit.eu/wt/) 08:00 tenplus1 hi folks 08:46 lumidify Hi tenplus1 08:46 tenplus1 hi lumidify 08:46 lumidify (very late :P) 08:47 tenplus1 heh... it's 9:47am here 08:58 Calinou hi 08:59 tenplus1 hi Cal 09:01 lumidify tenplus1: I meant there were ~46 minutes between you saying "hi folks" and me saying hi (it's 11:00 AM here now) 09:01 tenplus1 ahh, lolz 09:01 tenplus1 one of those lazy saturdays it seems :P 09:05 tenplus1 am tweaking Farming Redo... 09:22 Krock hi tenplus1 09:22 Krock HA! GOTCHA 09:23 tenplus1 hi Krock :P 09:23 Krock ^^ 09:23 tenplus1 was building on xanadu... ehehehehe 09:24 Krock nice. what are you builing? 09:24 Krock +d 09:25 tenplus1 fixing a few roads connecting player builds to main path... way has hanging gardens in a desert which looks nice, and the shakespear theatre is amazin :PPP 09:27 Krock :o 09:27 Krock //set default:dobble 09:27 Krock *cobble 09:27 Krock apparently I can't spell today 09:29 tenplus1 thankfully we have decorative cobble for just such an occasion :D 09:30 Krock hehe 09:31 tenplus1 knockback really adds a whole new level to the game... mobs are scarey as hell again 09:41 tenplus1 lol, we have players complaining of connection drops while playing minetest on android... I have a feeling they are facebooking at sme time 09:42 Krock Soon: Multiscreen smartphones 09:42 tenplus1 android 7 has that ready and working :) 09:44 Krock well, I mean multiscreen as in two seperate screens 09:44 Krock hardware ones, not softwware 09:45 Calinou foldable phones! :D 09:45 tenplus1 the hubs to connect to monitor and let you display something else on phone screen while using it is possible, yes 09:45 Krock o.o 09:49 tenplus1 https://www.youtube.com/watch?v=e8iRCiqgz6U 11:01 tenplus1 hi fixer 11:29 Shara Hello 11:29 tenplus1 hi Shara :P 11:34 * tenplus1 is watching "The Rutles"... so funny 12:00 tenplus1 k, any mod that relies on chest textures is now broken 12:00 tenplus1 why were the textures removed ??? 12:01 Shara They were removed? 12:02 tenplus1 yes, as soon as animated chest model was added to minetest the original textures were removed... 12:02 tenplus1 so shared chests, protected chests, barter shops all have no base textures anymore 12:03 Shara Wonderful 12:04 Shara I'm pretty indifferent about the opening chests. I get why people want them, but they look silly to me. 12:06 tenplus1 eye candy and no more than that, and in the process breaks mod compatibility 12:07 Shara Openning chests seem out of place to me to be honest, since no other containers visually open, and neither will chests you have something on top (which is most of them on servers...) 12:35 tenplus1 hi LazyJ 12:35 LazyJ Howdy tenplus1 ;) 12:36 tenplus1 wait a sec, wont the chest changes also mess up technic as well ??? 12:43 VanessaE technic and pipeworks need updated accordingly. 12:44 VanessaE someone else can do that 12:44 tenplus1 hi Vanessa, yes they do... but this current change has broken many mods and maps 12:50 shivajiva Hi folks :) 12:51 tenplus1 hi shiva, how's u 12:51 VanessaE morning, shivajiva 12:52 Shara tenplus1: can you please tell Zeno` ytou agree with my fire PR? 12:52 * tenplus1 wants fire disabled by default in network games unless specifically set to true 12:52 Shara Thank you. 12:52 shivajiva contemplating fitting a rear silencer atm, just not expecting it to be easy, rusted bolts etc 12:53 tenplus1 is your car that noisy ? 12:53 * shivajiva wants fire disabled by default for networked games also 12:53 Zeno` it will not be approved because introducing an inconsity with how a setting is interpreted depending on the game mode (SP vs MP) chosen is not good 12:54 Zeno` what's the PR? 12:54 Shara The inconsistency is already there 12:54 Zeno` I'll close it 12:54 shivajiva yea it's getting a bit noticeable lol 12:54 Shara ... 12:54 Zeno` and label TNT as a bug 12:55 tenplus1 hi sniper 12:56 tenplus1 if your aim is to make an anarchy server where anything goes then fine... but noob servers dont want players running around burning forests and blowing up everyone with tnt... so disabling by default is a good tactic, which also makes them stay longer and add to the community instead of getting pissed that everyone griefed their server 13:11 tenplus1 hi DI3HARD139 13:17 tenplus1 many users, devs and players will more than likely argue different things so in the end, wouldnt it be better if Minetest had a [game] tab to scroll through and install/use the default game YOU want ??? 13:19 tenplus1 maybe that could be the 0.4.16 feature that pleases all 13:22 Krock the idea is good - and actually should be added like that once we have a way to download mods/games directly from Minetest 13:22 Krock or at least installing them 13:23 tenplus1 it woudl save a lot of arguments at least, and bring a whole new level of gaming with many available [games] ready to roll... with a 5 star system on side even 13:29 tenplus1 laters all 13:40 * benrob0329 bumps everyone about the matrix chat and how they should try it 13:45 Krock a spontanous idea: players vs developers. Sounds interesting but I have no clue how this could be done 13:46 Krock benrob0329, don't worry, even in 2051 there will be people using IRC, if that's a problem. (xkcd 1782) 13:47 benrob0329 Yes ik, but id like to get people to at least try something newer 13:47 benrob0329 The fact that it can bridge to irc is handy 13:48 Krock isn't there a bridge for tor yet? o.o 13:48 Krock s/tor/tox/ 13:49 benrob0329 Tox...um...isn't exactly moving with great stride atm 13:52 benrob0329 Hi Shara 13:52 Shara Hi 13:52 Krock hi Shara 13:53 Shara Hi Krock 13:58 DI3HARD139 Hello all 14:00 DI3HARD139 I agree. The mod menu download/install menu should really be brought back. Not only will this improve ease of use but will also make it easier for the mod managers to distribute their work and get noticed 14:01 benrob0329 Hello Jordach 14:01 benrob0329 DI3HARD139: that or one in a launcher would work 14:08 DI3HARD139 indeed 14:19 Jordach >tfw the ZX Spectrum output video in YUV 15:20 Sokomine oh? we have colored itemstacks now? that sounds good :-)) 15:25 nerzhul hey :) https://youtu.be/D6EVzJvWN14 it's an experiment on gnome, i'm trying to work with dbus to implement search results from a simple C++ program, here it's just a callback containng the search itself :p 15:47 Krock doesn't it already contain a search engine? 16:06 Krock another topic: The sneak PR isn't coming along. The opinion from one person doesn't say much about what players in general think, thus I wonder if this looks in about right to you: https://www.youtube.com/watch?v=5hR74Z5vUyo 16:07 Shara I've been quiet because what I've hoped for seems increasingly unlikely to happen. 16:08 Krock to not change anything? 16:08 Krock or what exactly do you mean? 16:08 Shara That's not what I've asked for, no. 16:08 Shara The jump height issue 16:09 Krock ah, the two node jumps? 16:09 Shara It seems all plans for that will only allow the player to get to a jump height of 2 when sneaking next to a higher node 16:09 Sokomine those are fine. hope they come back 16:09 Shara What I want is more like... current player jump height + 1 16:10 Krock Sokomine, sneak ladders are still available; it only requires to set the player physics manually 16:10 Shara Otherwise, the moment I factor in the mods I use, the end result will be that players with higher level equip lose the possibility to get a jump height boost 16:11 benrob0329 Honestly, I think the only way players will be happy is if sneak/movement is changed completely (in a better, more freeing way) 16:11 benrob0329 Otherwise everyone will just compare it 16:11 Krock the jump height should/could be calculated with the X/Z motion speed 16:12 Krock since running makes it easier to jump higher (physics) 16:13 Shara Krock: I'm honestly happy 'if' that jump height is factored in correctly 16:13 Shara There's lots of other things I don't really like, but that's the one I am really having issues with 16:14 Sokomine my wish would be that movement would be similar on all servers. if a player survives a fall due to a sneak strangeness - the better. survival is just the time passed between looking for good spots for building and thinking about the next project :-) 16:14 Sokomine it is tricky for me that player physics vary so much on servers. might be less of a problem for others 16:15 Shara I didn't notice it varied, unless it was intentional through a mod, and you're going to get that anyway 16:16 Sokomine it's intentional through mods (armor, mostly). just think about these diffrent boots..it would be a lot easier for me to steer if speed would be controlled clientside 16:16 Krock about the damage evading: there's only one way to evade as in current master: Death. You'll not take any damage for 3 seconds after resurrection 16:16 Krock surely, that's still a problem when using the old sneak code 16:17 Krock since it "should not be modified" 16:18 Shara I like the idea of a server owner getting to decide which way they want things, but I also understand keeping two versions of the code beyond the next version would be messy. 16:18 Shara version./release* 16:18 Shara My long term concern really is that jump height issue after the option eventually gets removed 16:19 Sokomine @Shara: yes, that's often a problem. some areas might no longer be reachable 16:20 Shara I can't really support any of the current attempts I see to allign old and new sneak, because the thing that matters most to me is not being included. Though at the same time, I'm glad it's being looked at. 16:25 Shara Krock: If you can work in that jump height consideration, so the height a player can jump based on existing player physics is included, that would be very appreciated 16:31 Shara Sokomine: maybe servers should simply be giving better options for equipment. 16:32 Shara It sort of defeats the point of special equipment if the player decides which things do what 16:38 Krock Shara, I'm digging through the formulas and search results to figure out how it's calculated :3 16:39 Shara :) 16:39 Shara Thank you 16:39 Krock np. I hope I'll manage it to get it right 16:56 * Sokomine needs some new textures... 18:01 Jordach https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt 18:01 * Jordach 's jaw drops 18:01 Jordach 1.92m clients 18:01 Jordach fuuuuck 18:03 * CWz confused about what Jordach is saying 18:03 * CWz smiles and walks away 18:03 red-001 1.7m 18:03 red-001 1.9m includes browsers 18:12 Jordach for those who want to know the user share of MC; 18:12 Jordach 1927468 -> 7.438% of total PC MC clients 18:14 Jordach 1927468 MT clients = £34,598,050.60 GBP PC MC clients 18:15 Jordach Wolfram Alpha inputs http://www.wolframalpha.com/input/?i=25915184+*+%3F+%3D+1927468 18:15 red-001 wait how are you converting that to money? 18:15 Jordach https://minecraft.net/en-us/store/ 18:15 Jordach (it's priced £17.95 GBP here) 18:16 red-001 it's not 1.9m unique clients 18:16 red-001 it's 1.9m serverlist loads 18:16 Jordach red-001, rough estimate 18:17 red-001 plus no way I would play a whole 20 pounds for minetest 18:17 red-001 pay* 18:17 Jordach red-001, that's the large chunk taken out of MC 18:17 Jordach i would love to see active MC PC active login tokens active, however 18:17 Jordach (eg, concurrent players) 18:18 Jordach the active users would likely be ~35m active 18:18 Shara Jordach: too many actives there! 18:19 red-001 minetest has a few hundered concurrent players 18:19 red-001 548 right now 18:58 Fixer *,...,* 19:02 * Sokomine wonders what fixer is trying to tell 19:04 red-001 no one knoes 19:04 red-001 knows* 19:05 Krock maybe something like this.. http://i.imgur.com/7DLlhtB.png 19:06 Krock not sure what it's supposed to mean 19:06 Krock M$ paint skills ^ 19:06 Sokomine quite possibly, yes 19:07 Krock could be modified to a dead fuhrer but I'm sure he didn't want to say that 19:08 Sokomine er, no. probably not. 19:29 tenplus1 hi folks 19:29 Fixer Sokomine: http://www.cthulhu.org/cimages/cthulhu_caves.gif 19:30 tenplus1 lol 19:33 * tenplus1 is testing Vivaldi browser with good results 19:34 Krock cthulhu browser :3 19:34 tenplus1 lol, that'd be a kewl name for one 19:34 tenplus1 today has been a testing day 19:35 tenplus1 I have a celeron desky with intel gen6 gfx running Lubuntu and Wine 2.01 with Steam for windows installed and all games running a-ok :)))) 19:42 Calinou hi, my grandmother died today 19:42 tenplus1 hi Cal... sorry to hear dude... 19:42 Shara sorry to hear that 19:43 tenplus1 we're you close ? 19:46 Calinou no 19:49 red-001 sorry to hear that 19:49 VanessaE :( 19:52 nerzhul tenplus1, if you want a very fast browser just compile CEF3 and use the defaut example browser, it just has a bar and a rendering using webkit, cannot be faster haha 19:53 tenplus1 cef3? never heard of that one, does it have adblocker ? 19:54 Calinou CEF = Chromium Emebdded Framework 19:54 red-001 chrome embedded framework 19:54 Calinou problem is, it has no additional features 19:54 Calinou no ad blocker too 19:54 red-001 a.k.a we want to use html for our interface 19:54 tenplus1 isnt chromium like the basic you can get with interface ? 19:54 Calinou you can get more basic 19:54 Calinou it's what Electron uses, it's based on CEF 20:03 tenplus1 CefSharp looks good but windows only 20:27 tenplus1 Qupzilla is pretty good too 20:30 paramat https://github.com/minetest/minetest/pull/2738 is in 20:30 Jordach the commit difference between my solar_plains dev client 20:30 Jordach and master is insane 20:31 Jordach mmmmmmmmmmmmmmmmmmmmmmmm 20:31 tenplus1 wow, that was quick 20:33 paramat as is custom player stepheight and optional silent player footsteps 20:33 Jordach sfan5, build pl0x 20:33 sfan5 sure 20:33 tenplus1 so sneak can essentially turn off footsteps 20:34 paramat erm 20:34 Jordach yes? 20:34 paramat i guess so 20:35 paramat player properties can be changed in-game i think 20:35 Jordach by the by 20:36 Jordach i think i've figured out real time skies using the skybox system 20:36 tenplus1 o.O ??? 20:37 Jordach if we got some way of displaying the sun and moon in front of the skybox, this'd be less of an issue 20:37 paramat yes you can set player properties in-game 20:38 sfan5 Jordach: new build up 20:39 tenplus1 nite all 20:47 * Jordach builds a blender scene 20:48 Jordach this is 6 frames 20:48 Jordach that allows anyone to build a skybox built from blender directly 20:50 Fixer fuck, cmakelists was updated 20:51 Fixer Jordach: you have custom client now? that sucks 20:51 Fixer Jordach: your game should be playable on cleanest minetest 20:51 Jordach Fixer, my build was a normal one 20:51 Fixer okay 20:53 Jordach sofar, when can the sun and moon be rendered in a skybox 20:55 paramat when we code it 21:00 Fixer kinda relevant to minetest development: https://www.youtube.com/watch?v=cU8HrO7XuiE 21:06 Jordach also, sofar, you're a potato 21:06 Jordach your skyboxes are rotated 90 degrees 21:06 Jordach (in blender's z axis) 21:08 Fixer mmmm... potatoes 21:13 Fixer any ideas why there is corn on those pictures? https://twitter.com/CyberEveryword 21:13 Fixer omg 21:14 Fixer can't walk past the door 21:14 Fixer what the actual fuck 21:39 Jordach okay 21:39 Jordach there 21:39 Jordach it all fits 21:40 kaeza that's what she said 21:41 Jordach http://i.imgur.com/bmtis8R.jpg 21:41 Jordach and with this 21:42 Jordach you can render a easy skybox with Cycles 21:49 paramat how do you do smooth changes of sky brightness and appearence for day and night? 22:23 Fixer oh boy 22:24 Fixer every time i ride a boat in river on public server, my OCD goes up 22:31 Calinou news reports: FTTH Subscriptions Going Up After Minetest Adding Public Server Boats 22:32 red-001 FITH? 22:32 Calinou Fiber To The Home 22:32 red-001 oh lol 22:32 Calinou one of the lowest pings you can get (and highest speeds) 22:35 Jordach Calinou, 85-95 avg ping to US east here 22:38 Fixer Calinou: public server carts! 22:38 Fixer Jordach: 180 ms to US 22:41 Jordach Calinou, now got a way to automate producing a skybox to work with sofar's mod 22:55 Jordach blob:http://imgur.com/41b51d7f-9d0b-4402-926f-dcb101708e2a 22:55 Jordach http://i.imgur.com/sv69sh7.png 22:55 Jordach *reeeee* 22:56 Jordach Calinou, ^^ 23:04 rubenwardy noie 23:04 rubenwardy *noise 23:04 rubenwardy any examples? 23:04 rubenwardy *noice 23:05 Fixer O_O 23:05 Fixer btw, about boats 23:05 Fixer they are somewhat jittery 23:05 Fixer from time to time 23:05 Fixer jitter is rare but very shitty 23:06 Fixer will record gif (but not today), it is more like flickering 23:13 Calinou hi rubenwardy 23:15 rubenwardy yo 23:17 rubenwardy Calinou, found a secure way to have https on github pages: http://blog.rubenwardy.com/2017/05/05/HTTPS-with-github-pages-and-custom-domain/ 23:17 rubenwardy lol, should probably set it up for that domain 23:24 Jordach rubenwardy, rendering... 23:24 Jordach want to see how fucking cool this is? 23:25 * Jordach waits for OCL kernels to finish 23:26 * Jordach did a speedy render 23:30 * Jordach renders 23:31 * Fixer sits 23:31 Jordach i think paramat might like it ;) 23:31 Fixer good night! 23:38 Jordach paramat, rubenwardy https://jordach.net/Images/Screenshots/screenshot_20170507_003730.png 23:38 Jordach quick and dirty 23:39 paramat heh i do like it 23:39 Jordach getting dimensions right was a challenge 23:40 paramat you can have standard clouds in front of a skybox now 23:40 Jordach paramat, ancient build 23:45 Jordach paramat, https://jordach.net/Images/Screenshots/screenshot_20170507_004457.png 23:50 Calinou rubenwardy: I thought they had it by default? 23:50 Calinou enabled on all sites 23:50 Calinou https://calinou.github.io/ works 23:50 paramat is the ring vertical when you face it? looks tilted 23:50 Calinou and I haven't done anything special, there's no custom domain though 23:51 rubenwardy https://rubenwardy.com 23:59 rubenwardy does anyone know DNS?