Time Nick Message 02:30 kaeza Greetings 02:37 benrob0329 greetings kaeza 02:37 kaeza greetings benrob0329 02:37 kaeza and uhh, brb 03:16 benrob0329 So here's my idea for a worldportal implementation: 03:17 benrob0329 drawtype = "worldportal" 03:18 benrob0329 worldportal = { pos, passable = false } 03:18 benrob0329 as for rendering 03:19 benrob0329 1: game locates blocks behind worldportal 03:19 benrob0329 2: game renders visible blocks (up to equivalent view range) 03:19 benrob0329 3: game renders normal terrain, leaving the worldportal block transparent 03:36 octacian Night all 03:46 sofar benrob0329: while possible, it would require 2 render passes and it's easier to do reflictive water than do what you want 03:47 benrob0329 sofar: i see 03:47 benrob0329 would render-to-texture be possible? 03:48 sofar anything is possible, but why would you do that? 03:48 benrob0329 for portals, or mirrors 03:49 sofar what you're describing is almost identical to a reflective water surface 03:49 sofar except instead of morriroing the world, you're just rendering a scene far away 03:49 sofar rendering to texture is what reflective water effectively is 03:50 sofar you blend the rendered texture onto the water surface with some opacity level 05:05 benrob03291 My internets gone to shit :-( 05:06 VanessaE you have more than one internet?! 05:06 benrob03291 phone 05:07 benrob03291 *Internet's 05:07 VanessaE :) 05:08 benrob03291 But hey, irc works well for having almost no signal 05:09 VanessaE irc's good like that so long as it can ping every so often 05:10 benrob03291 Clients just need to be able to liad the logs, then I wouldn't need to have a constant instance 05:14 benrob0329 That one bar isn't very stable though.. 05:15 benrob0329 Huh? Its just not timing the other login out? 05:15 benrob0329 *now 05:15 nerzhul VanessaE, can you re-send me your player archive please ? i destroyed it and i cannot retrieve it for a last test :) 05:15 VanessaE moment. 05:17 VanessaE http://minetest.daconcepts.com/players-basic.zip 05:17 benrob0329 VanessaE: what is daconcepts? 05:18 nerzhul ty 05:18 nerzhul it's dl 05:18 VanessaE benrob0329: digital audio concepts. a C64 software/hardware group I created back in the 90's. doesn't have much to do with the c64 anymore though :P 05:19 benrob0329 Heh, does it include a tcp/ip stack for the c64? :-P 05:21 benrob0329 !ping 05:21 ShadowBot pong 05:21 benrob0329 !pong 05:22 benrob0329 Aww 05:23 benrob0329 Are irc messages guaranteed to make it to you? Or can they be dropped if your connection is spotty? 05:51 benrob0329 !ping 05:51 ShadowBot pong 05:51 benrob0329 yay, internets back! 05:53 Calinou hi benrob0329 05:53 benrob0329 Hi Calinou 05:54 Calinou benrob0329: btw, portals and render-to-texture are far from new things, even Duke Nukem 3D used them for giving the illusion of true 3D (in staircases and elevators), and security camera previews 05:55 benrob0329 indeed 05:55 Calinou they're definitely doable, it's just that nobody has the shader knowledge to do it on Minetest 05:55 benrob0329 Its an Irrlicht tutorial actually 05:55 Calinou graphics programmers are scarce 05:55 benrob0329 #13 05:55 Calinou they're scarcer in the open source world 05:55 Calinou they're even scarcer in open source gaming 05:55 Calinou this is the sad truth :( 05:55 benrob0329 Perhaps we need to ask the assistance of the Antarctica devs 05:56 Calinou they don't want to work on other things than SuperTuxKart, IIRC 05:56 Calinou they are not interested in contributing to upstream, or even making their engine usable for other games, IIRC 05:56 benrob0329 I've heard that's a goal, actually 05:57 benrob0329 And they said that "something might be able to be worked out" 05:57 benrob0329 For MT 06:56 Calinou heh, I browsed the old Minetest subreddit (/r/Minetest_c55), this was the first post, about 5 years ago: https://lut.im/IEHRHTWbUe/FfcvkUON3JQQDPbR.png 06:56 Calinou ah, it's actually celeron55 who submitted it! I just saw that 08:28 tenplus1 hi folks 08:35 Jordach hoi 08:35 tenplus1 hi Jordach 08:45 celeron55 Calinou: that was drawn by elrehmann IIRC (the guy who made the logo) 08:45 tenplus1 hi celeron55 08:46 celeron55 morning 08:46 VanessaE good morning. 08:46 Jordach i assume c55 doesn't turn things on, he takes them apart 08:47 tenplus1 hi Vanessa 08:47 VanessaE hi hi 08:54 Shara Morning all 08:54 tenplus1 hi shara 08:55 VanessaE greetz, Shara 09:08 Jordach there's a Krock in here 09:09 * tenplus1 pokes krock 09:09 Krock hi tenplus1, Jordach 09:09 tenplus1 hi Krock 09:11 Shara Hello the Krock 09:11 Shara Jordach: meow 09:52 tenplus1 hi shiva 09:53 shivajiva Good morning :) 09:54 shivajiva my bouncer still tries to connect to -project, must fix that so I don''t see [474] shivajiva #minetest-project Cannot join channel (+b) - you are banned 09:57 red-004 you are also banned on -project? 09:59 shivajiva did you get banned red-004? 09:59 red-004 yes 09:59 * shivajiva shakes your hand 09:59 shivajiva welcome to the club 10:00 Shara Helpful people getting banned there is the main reason I just 'can't' view it as a serious channel anymore 10:00 shivajiva afaik I was the first, not that it's much of a claim to fame 10:01 red-004 who is calculon? 10:03 shivajiva not sure, they have voice on MMSMinetest, new to the scene or someone’s alter ego, you never can tell 10:03 Krock someone who likes to mess up the nick autocomplete to mention cal inou, red-004 10:03 Shara red-004: Someone who won't get voice if they don't contact an op to answer that question 10:04 Krock ..what question? 10:04 Shara (11:01:51 AM) red-004: who is calculon? 10:04 shivajiva even with voice they haven't said anything in my logs 10:05 shivajiva so a lurker atm 10:05 Krock wasn't there a new logger somewhere? 10:05 red-004 or a logger? 10:06 red-004 cheapie, maybe you could add this channel to your logger? 10:08 Krock ^ and add a way to jump to a specific day, perhaps? 10:08 Shara THis channel is already logged 10:08 Krock apparently is once not enough 10:08 Krock *shrug* 10:09 Shara http://irc.minetest.net/minetest-hub/ 10:09 Jordach that's a new feature i didn't notice before 10:10 * Jordach noticed soundcloud now does a realtime vinyl scratch when sliding the timer back and forth with the mouse 10:10 tenplus1 lol 10:10 Krock noo. Don't scratch it :( 10:11 Krock must test. 10:11 Jordach hmmmmm, even click playback works like a sampler 10:11 Krock uhm.. no scratch sounds here 10:11 Jordach Krock, read: the waveform display 10:12 Jordach not the timer at the bottom :) 10:13 Krock no matter where I move it back and forth - no special sounds 10:13 Jordach Krock, /me thinks it's a bug in chrome 10:14 Jordach Chriome Version 57.0.2987.133 (64-bit) 10:15 tenplus1 RobbieF: pull added 10:15 tenplus1 https://github.com/Cat5TV/tps_skyblock/pull/7 10:25 shivajiva I just commented tenplus 10:26 * VanessaE wanders back in, sleepless 10:27 * tenplus1 sips mega coffee 10:37 tenplus1 wb nr 10:37 tenplus1 *z 10:38 nrzkt ty 11:32 Krock what mods already use hardware coloring? 11:33 tenplus1 Stu's Nike Air factory 11:34 tenplus1 homedecor, castle curtains, dyed wood 11:35 Krock okay, will check out with homedecor. thanks :) 11:35 tenplus1 :P 11:35 tenplus1 bbl 11:40 VanessaE Krock: also blox, bobblocks, plasticbox, unifiedbricks, and stainedglass 11:40 VanessaE and a few others I can't remember right now 11:42 Krock oh, cool :) 11:43 VanessaE they all use Unified Dyes, of course :) 11:45 Krock and the follow-up question: how do I colorize them? :3 11:45 Krock got a wooden shutter and dyes.. 11:45 VanessaE place the shutter, punch it while wielding dye 11:45 Krock amazing. thanks :) 11:45 VanessaE if it can be colored with that dye, it will be. the next shutter you place after that will take on the same color 11:46 Megaf Good day 11:46 VanessaE that auto-coloring mode will cancel if you switch to and place some other colorable node, or if you wield some dye and shift-punch any random node, or if you run out of the dye color you were using. 11:47 Krock works perfectly. nice 11:47 VanessaE :) 11:47 VanessaE morning, Megaf 12:01 * CWz wanders if it's possible to "install" the 7zip without sudofu 12:06 Jordach that's FANCY 12:06 Krock hmm.. how can I have two different colored nodes in my inventory? 12:07 Krock homedecor seems to reset the param2 to 0 12:08 Krock whatever, trying other mods 12:12 VanessaE Krock: Unified Dyes doesn't support colored itemstacks yet 12:12 VanessaE I'll do that soon 12:12 VanessaE (it should be trivial) 12:12 VanessaE once it does, digging a colored node will just...give you the colored node. shift-dig will split it into neutral + dye. 12:13 Krock oh, then it looks like I've got to write my own code (HAAAAANDS) to test the dropped items' merge functionality for my pull 12:14 VanessaE heh 12:14 VanessaE I think sofar already wrung that out pretty well 12:14 Krock nvm, sofar already has a snippet 12:14 Krock VanessaE, yes but I'm cleaning up the builtin item code 12:15 VanessaE oh ok 12:18 Krock something's going wrong. the wool texture doesn't change 12:18 VanessaE wool isn't colorable 12:18 Krock however, placing works 12:19 Krock VanessaE, sofar's code ... 12:19 VanessaE not by UD anyway 12:19 VanessaE oh ok 12:20 Jordach Wool needs a re-write 12:20 Jordach no, i'm not doing it, bugger off 12:20 VanessaE sofar already did most of it 12:20 Jordach aye 12:21 VanessaE btw, you still need to resurrect your old cotton mod and rewrite it for hardware-coloring :) 12:21 Jordach >resurrect 12:21 Jordach you'll probably see a variant designed for Solar Plains 12:21 VanessaE maybe but I won't be using that project :P 12:21 Jordach it'll have some form of backwards compat 12:21 Jordach (or portage) 12:22 Jordach my stairs re-write does this, but ignores protection mods for the moment 13:17 Wayward_One Hi all 13:22 Jordach Megaf, don't turn it on, take it apart 13:42 paramat celeron55 is it possible to shut down -project? http://irc.minetest.net/minetest-hub/2017-04-18#i_4881073 it's mostly empty, is dominated by the nuts maintainer of a hostile fork and is no longer relevant to MT. i even see MT newbies going there and having a bad experience 13:44 paramat channel header: "Things are apparently Up in the Air | Decide if you are Here or There .." 13:46 paramat i think minebest already has it's own IRC channel 13:46 Krock OC owns that channel. All we can do is to remove all links to it.. but that's an overreact 13:56 Megaf Jordach, did see they banned his new channel? 13:56 paramat ok, it needs to be renamed then 14:02 paramat also i don't know why so many of us are still in -project, we can monitor it in logs. it should not be supported through our presence 14:05 celeron55 #-project has never been officially supported; it's not listed on websites or anything and OC owns it 14:06 celeron55 i guess i should leave it 14:17 paramat ok 14:23 Wayward_One nice, successfully compiled minetest for windows with wsl 14:29 Krock o/ 14:30 Fixer Wayward_One: now try with msys2/wingw64 14:31 Krock afterwards, try MSVC 14:31 Krock (where the real pain starts) 14:31 Wayward_One heh 14:38 cheapie Heh, I just noticed that this channel has modes +cmnt. It's a cement channel! :P 14:39 Krock ^^ 14:39 Krock cheapie, a cheap(ie) and solid channel 15:37 tenplus1 hi folks 15:38 benrob0329 Hi tenplus1 15:38 tenplus1 hi ben 15:39 Wayward_One Hello tenplus1 15:39 tenplus1 hi wayward :) 15:40 octacian Krock: your modsearch seems to be messing up. A bunch of my mods including digicompute are listed as WIP Games 15:40 tenplus1 hi octacian 15:41 Krock octacian, ouch. will look at it 15:41 octacian tenplus1: hey! 15:42 * tenplus1 still wants a [game] tab on menu to download and use separate games 15:42 octacian Does the builtin API for HTTP requests support downloads of that size? 15:43 tenplus1 we did have a working mod tab with downloads before... some of those got rather large 15:43 Krock cURL can deal with everything 15:43 * benrob0329 is thinking about making a minetest launcher for C coding experience 15:44 benrob0329 Would everyone be opposed to a GTK launcher? 15:44 octacian Well, I'd like to see both 15:44 tenplus1 the ability to download and play [game] setups in menu itself would be an amazing step for mt's future 15:45 Krock octacian, ugly little typo :/ 15:45 benrob0329 Being able to publish to a modstore would be awesome 15:45 octacian However, we need a place to get the mods from. Could rely on something like Krock's modsearch or wait until someone finishes a mod DB/store, but the first would probably be best for now 15:45 benrob0329 Github 15:46 benrob0329 Most mods are there anyways 15:46 octacian benrob0329: Sounds like an interesting idea. I had begun work on a launcher using Electron, but haven't had time to do much and plus, Electron apps seem to start at 30MB 15:46 octacian benrob0329: Nope, I wouldn't rely on GitHub at all. 15:46 benrob0329 it would make updating easy 15:46 tenplus1 +1 15:46 octacian Some people don't put their mods on github, some simply attach them or host them on their own instance of something like Gitlab 15:47 benrob0329 Well, Gitlab would work too 15:47 octacian Yes, it would, but it would mean that many mods would be unavailable due to the wide range of URLs on which GitLab instances are hosted 15:48 tenplus1 how about a list of mods with multi links available pointing straight to the download itself... that way you can download and even have a backup link 15:48 octacian Krock: thanks for fixing! 15:48 benrob0329 All you need to publish is a git link and name, minetest would read the readme.txt/md 15:49 octacian I was thinking it would just read the forum post 15:50 Fixer what the actual fuck https://i.imgur.com/qiMDrRh.png 15:50 benrob0329 but then everyone has to format there posts in a very specific way 15:50 benrob0329 And rewrite them, possibly taking out vital information 15:50 tenplus1 o.O what an ugly build 15:51 benrob0329 Fixer: O_O 15:51 tenplus1 crap, is that on Xanadu ? 15:51 tenplus1 *phew* nope, wrong fire texture 15:52 benrob0329 tenplus1: texture packs 15:53 tenplus1 damn, good point :P 15:53 octacian benrob0329: I'm not sure that they do, Krock's modsearch seems to get it right all the time without specific formatting 15:54 benrob0329 Alright, fair enough 15:55 benrob0329 octacian: I thought about election, but then I realised it would end up being larger than minetest itself :P 15:56 benrob0329 But my hope is that maybe in the future I can also have it download eg voxelands as well 16:02 benrob0329 *opens up forum* 16:02 Jordach *shitposts everywhere* 16:02 tenplus1 lol 16:03 benrob0329 General Discussion -> Last Post: ABJ 16:03 benrob0329 Nope, nope, nopenopeno 16:03 red-005 lol 16:10 octacian benrob0329: I wouldn't worry about Voxelands myself, it's quite out of date and buggy engine-wise. 16:11 octacian Plus, don't mods and subgames work differently? Does Voxelands even support mods and subgames? 16:11 paramat it does not 16:12 octacian Thought so. 16:14 octacian The only thing I prefer about Voxelands to MT is the fact that some things seem more dynamic 16:14 tenplus1 like wut ? 16:15 benrob0329 Nothing, its very laggy and awkward 16:15 benrob0329 octacian: good point 16:15 octacian Well, there's the skin creator and the health HUD which gets darker with lower health 16:16 tenplus1 ahh 16:16 benrob0329 True, and clothing is pretty cool 16:16 benrob0329 Space, mobs are buggy though 16:16 tenplus1 I like the new dye'd leather armor mod that's out now :P all the colours!!! 16:17 benrob0329 For stu's 3d_armor? 16:17 tenplus1 yeah... although having so many colours for the same armor is decorative only... 16:17 benrob0329 Yes, but cool 16:18 nrzkt Voxelands doesn't have lua and is a game, minetest is an engine, it's a little bit different, i prefer the voxeland idea to have more and more to core 16:19 benrob0329 Yes, but voxelands doesnt have much development as far as improving the engine 16:20 benrob0329 Tbh, someone should probably remake voxelands in lua just to show that it can be done, and done well 16:25 tenplus1 hi gary 16:26 octacian benrob0329: Well, voxelands isn't supposed to be an engine but a game 16:27 Shara Hi garywhite 16:27 benrob0329 octacian: yes, but the engine which the game is based on is crap (no offense, but forking minetest 3 was probably a bad idea) 16:27 Krock octacian, re-retched the first 10 pages of the WIP mods again. Problem's solved 16:27 * garywhite nods "Hi" 16:27 Krock hi garywhite 16:28 benrob0329 Hi garywhite 16:31 octacian Krock: good. THanks! 16:31 octacian benrob0329: Yeah, I agree. Voxelands was forked a long time ago though, wasn't it? 16:32 Krock octacian, I think you should use the mod search more often to notice these bugs :3 16:32 benrob0329 Yes, right at the time .4 was coming out 16:32 Krock but they still backport some fixes, it's increible 16:32 Krock +d 16:33 octacian lol 16:35 octacian Yep, IMO voxelands is.. unplayable. It's nice in some ways, but, I mean, I just got a segmentation fault for no apparent reason 16:36 octacian So apparently mobs are bugged out in latest release. Fish anyways, whenever one spawns there seems to be a segmentation fault. 16:36 tenplus1 which mods mod does it use ? or is it built in ? 16:36 octacian tenplus1: Voxelands doesn't support mods or Lua 16:37 tenplus1 damn 16:45 benrob0329 Perhaps we should make Voxelands-NG 16:45 benrob0329 Made for Minetest 0.4.16 16:45 benrob0329 (In Lua) 16:45 tenplus1 we DO need a proper mt-game that plays all on it's own... and a new minimal game with just nodes for servers to build on 16:46 Sokomine do we have any image modifiers to turn a colored picture into a black and white one? 16:47 Sokomine and: hi :-) 16:47 Fixer https://i.imgur.com/joPMHQa.png ohhh, wonderful mountain in v7 16:47 benrob0329 tenplus1: doed mobs_redo have swimming mods? 16:48 Sokomine tenplus1: hmm. we mostly need a way for new players to easily identify and install subgames 16:48 Sokomine benrob0329: i've seen a diving/swimming penguin. i think that was mobsredo. npc also tend to swim (like players) 16:48 benrob0329 I mean likr fish 16:49 Krock Fixer, not as wonderful as mt meru 16:49 Sokomine afaik there are water critters that are based on mobs_redo and that live in water 16:49 benrob0329 brb 16:49 tenplus1 ben, the penguin swims when in water and walks on land... but you'll find many swimmihg mobs in forums :) 16:50 Fixer Krock: i've climbed 2000 high mt meru by myself without cheats 16:50 Krock Fixer, also without sneak? 16:50 Fixer Krock: with sneak ofc 16:51 Krock hehe :3 16:51 Fixer Krock: sneak ladder all the way 16:51 tenplus1 lol 16:53 Fixer Krock: without sneak that will be nightmare 16:54 paramat i'm ashamed to say i haven't even climbed a mt. meru even though i created it 16:54 Krock indeed, you'd have to build a Stairway To Heaven 16:54 * tenplus1 used tp potions :P a lot faster 16:54 Krock or trampolines.. maybe :3 16:54 Krock *trumpolines 16:55 tenplus1 do those come with wall blocks :P 16:57 Krock yes, the irony behind the trumpolines is that you can use them to jump over walls 16:57 Krock but only works for non-muslims and non-mexicans, for sure 16:58 tenplus1 ehehe 16:59 Fixer i've climbed it legit way on ESM server (rip) 17:00 Fixer https://i.imgur.com/VHqYc8V.jpg 17:01 tenplus1 oof, sheer drop 17:01 tenplus1 would be perfect for parachute item :P 17:05 Fixer https://i.imgur.com/4R7Kz1D.jpg 17:05 Krock either 1D.jpg was shot before 8V.jpg or you glitched to get down easily 17:06 Fixer creative mode 17:06 Krock > 90 fps 17:06 Calinou hi 17:06 Fixer just digged down 17:06 * Calinou is playing Heretic (the first one) 17:06 tenplus1 sweet 17:06 Calinou it gets very mazey, even in the first episode, though 17:06 Krock hello Calinou. Any chance to have your bedrock mod download link fixed somewhen? 17:06 tenplus1 +100 for bedrock 17:06 Calinou Krock: hmm, maybe, I should put old mods on GitHub 17:06 tenplus1 hi nrz 17:07 Calinou Dropbox took down public links, that's why 17:07 Krock your carbone mods on the forums are largely broken 17:07 Fixer https://i.imgur.com/zgKzHKM.jpg 17:08 Fixer excellent place 17:14 Jordach I LIKE IT 17:14 garywhite Someone just had an interesting idea in #minetest, what if we were to make a page on the Wiki with all the crafting recipes, if they're not there already? 17:16 Jordach some of us have jobs 17:18 Krock garywhite, start writing a Lua script to create these previews 17:19 garywhite I don't know Lua, & I'm just saying as a possibility 17:19 Fixer https://i.imgur.com/zZlxO8T.jpg even better 17:21 benrob0329 Back 17:21 Krock wheeeeeeeee 17:21 Krock *splat* 17:22 benrob0329 Everybody do the flop! 17:22 * Jordach has a signed poster from TomSka himself 17:22 * Jordach has met him at comiccon 17:22 tenplus1 nice one, funny guy 17:22 * benrob0329 should gp sone year 17:22 * tenplus1 has Xmas card from Jeff Minter 17:23 * Krock is one of these who doesn't know Jeff or Tom 17:23 benrob0329 I shiuld build a dalek to keep my identity hidden :P 17:23 tenplus1 https://en.wikipedia.org/wiki/Jeff_Minter 17:23 Fixer https://i.imgur.com/cqycDwv.jpg 17:24 tenplus1 nice plateus 17:24 tenplus1 is that v7 ? 17:25 Krock could be v6 with tweaked noise 17:25 benrob0329 Tom-Skaaaaa, you wil do the flop, or be EX-TERminAAAAtEeD!!! 17:25 Fixer https://i.imgur.com/bRpZv4m.jpg 17:25 Fixer v7 17:26 Krock now I see the 3d cliff on the left side. must be v7 (technically also valleys or v5) 17:28 Fixer https://i.imgur.com/0YsasGb.jpg 17:28 tenplus1 we need more stone types/ore 17:29 Fixer https://i.imgur.com/LxxmUfU.jpg 17:30 Krock Fixer, make a "Minetest dump for you" and publish it on imgur :3 17:31 Fixer nah 17:31 Fixer you can look the seed and explore too 17:31 Calinou your carbone mods on the forums are largely broken 17:31 Calinou yes 17:31 Calinou but they aren't maintained anymore anyway 17:31 tenplus1 http://www.m2now.co.nz/wp-content/uploads/2015/10/minecraft-space-invader.png 17:32 Krock too bad :( 17:32 Krock tenplus1, est31 confirmed 17:32 tenplus1 lol 17:33 Fixer v7 has some damn nice seeds, you just needs to search 17:33 tenplus1 I use the seed 'test' which is quite nice 17:33 Krock tenplus1, but honestly - we have the better water. This one looks somewhat... too blue 17:34 Krock when using text, it will just generate a random number 17:34 Jordach Krock, it's not as blue now 17:37 tenplus1 lol, I only posted for the invader :P 17:38 benrob0329 Heh 17:50 benrob0329 Hi Megaf 17:50 tenplus1 hi Megaf 18:03 tenplus1 if I added 2 slots to the furnace to cook items and added a cooking recipe like {"default:copper_ore", "moreores:tin_ore"}, would it work ? 18:04 Krock the furnace code is most likely only written for one slot 18:04 Krock however, you could try your luck :3 18:04 tenplus1 damn... was thinking of having it smelt ores together into a blend... 18:05 Krock the idea is good. Shouldn't be too hard to implement it into the furnace code 18:05 Krock AFIAK no limitations for the different crafting methods 18:05 tenplus1 *phew*... I really wanna add moreores to default and have a proper tin+copper=bronze mix 18:16 benrob0329 Mitheral in default ftw! 18:16 benrob0329 Granted, mitheral is somewhat useless right now 18:17 Fixer please stop 18:17 Fixer why do we need ores that serve no fucking purpose 18:17 benrob0329 This my statement 18:18 benrob0329 *thus 18:18 Fixer now when there is automation in game included, now this different talk 18:18 benrob0329 Mesecons-ng 18:18 Fixer or whatever 18:18 tenplus1 if we add it, they will come (uses for mithrill) :))))) 18:18 Krock minetest.register_alias("default:steel_ingot", "default:bronze_ingot") problem solved 18:19 tenplus1 we need to liven up mining, it gets boring with the current ones 18:20 benrob0329 Wiring with connected nodeboxes + set_meta_def 18:20 VanessaE tenplus1: technic has an alloy furnace that does exactly what you ask for 18:21 VanessaE there's a fuel-fired version that perhaps can be adapted for mt_game 18:21 tenplus1 kewl, cause I really dont want technic running just to obtain it :D 18:23 tenplus1 lol Krock, we keepin' bronze :P 18:25 benrob0329 We need an MTG Experimenal subgame, for all the changes that are controversial 18:26 tenplus1 this is why I want the [game] tab so players can download.use different games, and a rating setup 18:27 VanessaE as for the bronze recipe, it should be one copper to seven tin. 18:27 VanessaE (bronze is usually around 12 percent tin) 18:27 tenplus1 depending on usage... can be as much as 50% tin for specific uses... 18:27 benrob0329 I might set up a server with item_drop, railnet, and worldedit just for testing 18:28 tenplus1 railnet looks interesting 18:29 VanessaE hm, bell metal is 4:1 18:29 benrob0329 Item_drop because supposedly its too laggy for default game 18:29 VanessaE speculum metal is 2:1 18:30 VanessaE but that mixture, says here, is very brittle 18:30 benrob0329 and other things can be merged for testing too 18:31 VanessaE of the stuff we have in mt_game, a 4:1 mixture if the lowest I would personally accept (were it my choice) and still be able to call it bronze. 18:31 VanessaE is* 18:31 tenplus1 a shapeless recipe with that in mind would be fine :D 18:32 tenplus1 and having bronze tools the same strength as steel but last twice as long would be great :D 18:32 tenplus1 http://classroom.synonym.com/tools-weapons-created-during-bronze-age-23362.html 18:38 benrob0329 Hi Megaf_ 18:41 Sokomine item_drop? that's something i definitely don't like. just adds load to the server and is in general very annoying 18:42 tenplus1 agreed, I do prefer punching items to pick them up like irl :D 18:42 Sokomine tss :) what's mt got to do with rl? :) 18:42 tenplus1 eheheh 18:43 tenplus1 as for mithril fixer, it seems like another magical item for use in mods... 18:43 Sokomine but in general if i pick up an item rl it doesn't land on the floor first :-) 18:43 tenplus1 mese is overused for thingsl ike that 18:45 Sokomine moreores would be nice to have in mtg 18:45 tenplus1 +100... caves need a little more added to them... 18:53 benrob0329 Daang, this Meijer has redone like everything 18:53 tenplus1 ? 18:53 benrob0329 Its a store up in the Michigan/Ohio area 18:54 benrob0329 Sort of like Walmart, but its been around a lot longer 18:54 tenplus1 ooh, I like stores like that :D 18:55 benrob0329 Est 1934 apparently 19:01 tenplus1 the Barrowlands in Glasgow use to be like that, could buy ANYTHING... 19:09 * Sokomine looks hopefully around and wonders if chalk could be added 19:09 tenplus1 that would be kewl... marble also mebbe 19:09 benrob0329 chalk? 19:10 * Shara glances at Sokomine and prepares a blackboard 19:10 Sokomine yes. chalk. white is a very popular color for houses 19:10 benrob0329 I still don't understand 19:10 benrob0329 Why not just dye things? 19:10 * Sokomine puts some stacks of cobble in front of the blackboard because that's the most common block 19:11 Shara Every time someone mentions chalk I can't help but hear the sound... 19:11 tenplus1 http://www.onegoodthingbyjillee.com/2013/08/21-smart-uses-for-chalk.html 19:11 Sokomine benrob0329: but that's exactly what it's for. some kind of white dye for some materials 19:12 Sokomine currently we only have clay. and that's still rather rare 19:12 benrob0329 so another source of white dye? 19:12 tenplus1 decorative blocks also, medicinal value for potions 19:16 tenplus1 hi kaeza 19:16 kaeza greetings, tenplus1 19:18 benrob0329 Greetinga kaeza 19:21 Shara Hi kaeza 19:22 tenplus1 le nails on chalkboard :D 19:23 Sokomine i'm still after more dyes in general. but chalk and loam are also very common natural ressources 19:23 Sokomine no chance, tenplus1. i usually have sound turned off 19:24 tenplus1 ehehe... 19:28 benrob0329 No sound Sokomine? 19:29 benrob0329 Games just aren't the same without sound... 19:30 Shara Depends on the game... I can't stand MT with sound. 19:30 tenplus1 having sound packs available for realistic sounds would be amazing tho 19:30 benrob0329 having good, immersive sound is good 19:31 Sokomine adventuretest does depend on sound. i sometimes turn sound on there 19:31 tenplus1 yeah... I like using ambiance but it needs more work 19:31 Sokomine although i havn't figured out what the poor mobs there really want :-) 19:31 benrob0329 Good music is good as well 19:33 benrob0329 Tbh, that's one of the best things in MC imo (the little bit I've played) 19:33 tenplus1 mod/xm support would make it a lot easier to add music without the huge file sizes 19:34 benrob0329 True, as well as an ambiant music api 19:35 tenplus1 good idea, should make an api for ambiance sounds... 19:37 benrob0329 I still think it should be in nodedef 19:39 tenplus1 wouldnt that return false positives when nodes used as decoration 19:39 VanessaE that's why you only base a sound effect on whether there's a large horizontal spread of that node. 19:39 benrob0329 ambiant music would be based all nodes in radius 19:40 tenplus1 current ambiance detects biomes around player and can be used to set music also 19:40 benrob0329 So yes a building may have different music than the outdoors, this is expected 19:40 tenplus1 wb paramat 19:44 nerzhul is there any debian/ubuntu user here ? i need a tester in ~1h 19:45 tenplus1 <-- lubuntu... what ya testing ? 19:50 tenplus1 hi rubenwardy 19:50 benrob0329 Hi rubenwardy 19:51 rubenwardy hi all 19:51 benrob0329 rubenwardy: you make the android mods app, right? 19:51 rubenwardy yes 19:51 benrob0329 How do you detect updates? 19:53 nerzhul tenplus1, a staging package (no dependency added in package) 19:53 rubenwardy what kind of updates? 19:58 paramat i watch MT let's play videos and have noticed so many servers use an ambience mod, and these mods are always irritating, all those sounds from non-existent animals/things, they sound wrong for an abstract MT world. the mistake is adding sounds of a real biome instead of adding sounds of the ultra-simple MT abstraction of the biome. only flowing water and gentle wind in trees is needed 19:58 Shara paramat: that's exactly why I don't like them :) 19:58 Shara (that and generally low sound quality) 19:59 tenplus1 lol, if I added animals for all those sounds the servers would lag like crazy :P imagination citation :PPP 19:59 benrob0329 I nostly want music, fire etc 19:59 tenplus1 fire mod has fire sounds 19:59 Shara I'd like some nice simple music that changes based on biome. 20:00 benrob0329 tenplus1: yes, but there not handled well 20:00 tenplus1 didnt paramat redo fire sounds to work ebtter ? 20:00 Sokomine it's possible that lots of poor sheep have to die because players consider their maeh-sounds too loud. there are proofs of that motive in some youtube videos! 20:00 tenplus1 ambiance uses the old sounds 20:00 Sokomine save the sheep, make them less noisy :) 20:00 tenplus1 nooooo, redo sheep sound way better :D 20:02 benrob0329 fire sound should be based on general clumps, not each node 20:02 benrob0329 Or minetest should have better sound handling 20:02 tenplus1 that's how redo works... 1-8 plays soft fire sound, 9+ larger fire 20:02 benrob0329 Why isn't that in default? 20:03 tenplus1 lol, that's why I initially made fire redo 20:03 tenplus1 but latest fire can disable fire sounds so ambiance can take over 20:04 benrob0329 cheap hack when there is a proper fix.. 20:08 nore ^ that's why ambiance should be client-side :) 20:08 nore (I play without music anyway) 20:09 benrob0329 Good ambiant music is wonderful :-) 20:10 tenplus1 again, another reason we need sound packs that load like texture packs... then client side can handle it's own music/sounds instead of loading from servers 20:11 benrob0329 we'd still need ambiance (even as a cs mod) 20:12 benrob0329 But servers should be able to define ambiance, as its largly servet dependant 20:12 benrob0329 *server 20:12 tenplus1 agreed, that's why am thinking of adding an api 20:12 tenplus1 that way server owners can add anything they like 20:14 benrob0329 Each node should have a few sounds to choose from, and the node most preseant shoukd largly define the music 20:14 paramat yeah i coded the new fire sounds, try coding them before stating they're not well handled, it's actually difficult to do 20:14 tenplus1 I like the count/gain mix, that's good 20:15 tenplus1 you use the same style function I did in ambiance ;) 20:15 paramat fire sound is based on bulk volumes of nodes now 20:16 benrob0329 But if the next one down the list has a track in common woth the previos node, shoose that track 20:16 benrob0329 And if there are.multiples, check the next one down 20:16 benrob0329 And so on 20:16 benrob0329 And if all alse fails, choose one at random 20:16 benrob0329 *else 20:17 benrob0329 (From the condensed list) 20:22 benrob0329 Do we have localplayer objects in csm yet? 20:22 benrob0329 sofar red-005 nor 20:22 benrob0329 *nore ? 20:23 red-005 yes 20:23 red-005 we have a localplayer ref 20:24 red-005 read the docs if you want more info 20:24 benrob0329 non positional sound? 20:24 benrob0329 And node info? 20:36 rubenwardy nonpositional sound isn't a good way to do environmental sounds im 20:36 rubenwardy *imo 20:37 Megaf_ Hi :) 20:37 Megaf_ Jordach, techmoan 20:39 tenplus1 nite folks 20:40 benrob0329 rubenwardy: I wouldn't be doing environmental sound 20:40 benrob0329 I want good in-game music, gosh darnit 20:46 benrob0329 (Offtopic) https://youtu.be/pgwWsTqeIx0 21:00 red-005 benrob0329, ? 21:00 red-005 we already had non-positional sound 21:01 benrob0329 Just checking before I jump headfirst into a project 21:01 red-005 I added positional audio some time ago 21:12 Megaf_ good night all 21:20 benrob0329 Ok, so csm mods aren't downloaded from the server yet, but you might not need that to have a server side config 21:21 benrob0329 If global tables are accessable from csm that it 21:22 benrob0329 Because resources are shared across mods, you could just grab the sounds provided by the server 21:23 benrob0329 So mudic could be switched up 21:23 benrob0329 *music 21:23 sofar csm can't currently load csm assets, all assets need to be on the server 21:24 sofar csm can't know anything about server config atm 21:24 benrob0329 Crap 21:24 nerzhul it's more a technical preview atm 21:25 nerzhul i will code channels when i get more time, but i don't think it will be ready before end of feature freeze and we should focus on the current milestone there are many thigns to merge 21:25 benrob0329 Having csm tables would be handy 21:25 nerzhul what is csm tables ? 21:25 benrob0329 Like csm.mod.table = {} 21:26 benrob0329 on the server 21:26 nerzhul it's cleint side modding 21:26 sofar make any table you want 21:26 benrob0329 Said table is then passed to the client 21:26 sofar local _G = {} 21:26 nerzhul no sense to have a lua state synced to client 21:26 nerzhul except make them lag :p 21:26 sofar passing tables to client is impossible 21:26 sofar it could never work 21:26 benrob0329 why impossible? 21:26 nerzhul but with channels you will be able to send events listened by client, but it's not possible yet 21:26 sofar synchronization 21:27 benrob0329 Just declare it on join 21:27 nerzhul because it's two different lua stack and two different processes 21:27 sofar csm channels are a good solution 21:27 nerzhul you cannot have a remote application synchronous it's simple :) 21:27 sofar but you should never send raw tables for no good reason 21:27 benrob0329 it would be for per server config 21:27 sofar the concept of server-client communication for csm is already discussed heavily between nerzhul and me 21:28 sofar we'll make it happen 21:28 sofar yes you could send tables 21:28 sofar but think of it more for the purpose of sending "signals" 21:28 sofar "yo, it's raining dawg" 21:28 nerzhul but it should be handled by client to so somethink, and you can store it to client local table to do something, but it's not the best option to do :p 21:28 sofar "you just died" 21:28 sofar "buddy is online" 21:28 nerzhul yeah, events 21:29 nerzhul somebody knock the door :D 21:29 benrob0329 I mostly would want to know if mod A is loaded, and a few bools possibly 21:29 sofar why do you care if something is loaded? 21:29 sofar just send the message 21:29 sofar if there's nobody to receive it, no processing time is lost 21:29 benrob0329 because it would declare some resources 21:30 sofar ohhh don't do that 21:30 nerzhul i don't think server should know client mods, it's personal to client, you send signals and client will listen to it 21:30 sofar do not send resources over csm messages... 21:30 benrob0329 Nonono 21:30 nerzhul channels are like android in fact 21:30 nerzhul an app send a signal and others apps listen to it 21:30 sofar benrob0329: what "resources" are you talking about? 21:31 benrob0329 the mod on the server would contain resources 21:31 sofar like? 21:31 benrob0329 music 21:31 sofar that's an asset 21:31 sofar already sent 21:31 sofar don't bother 21:31 nerzhul music is sent at client startup 21:31 nerzhul after you can sent event: client_player_sound "misc" and client will do it, why not 21:32 benrob0329 but if the mod isn't loaded, there's no point in having the mod 21:32 Fixer VanessaE: 10 min of walking in newest dreambuilder @ https://i.imgur.com/kKQCtGP.png 21:32 nerzhul but it already exists 21:32 sofar if csm isn't on a client, it still gets *all* the assets 21:32 benrob0329 right 21:32 sofar so why bother checking? 21:32 sofar if csm isn't loaded on a client, it won't ever "play your csm music" 21:32 benrob0329 because why try to play music that isnt there? 21:33 sofar it's not 21:33 sofar the server just sends a message to a client "play this music" 21:33 sofar regardless whether the client *can* or *wants to* or not 21:33 sofar the client will even receive the message 21:33 sofar but it will see that there is no mod receiving the music message 21:34 sofar and discard it 21:34 sofar but, another mod may read it, too 21:34 benrob0329 But why bog the server with constant pos checks and node lookups? 21:34 sofar you wouldn't 21:34 sofar cuz that is wrong design 21:34 sofar you can do csm sounds without the server sending any messages 21:34 sofar that's how footstep sounds work already 21:34 benrob0329 What, you want random music? 21:34 sofar no, music isn't wasteful 21:35 sofar one packet every 3 minutes? 21:35 sofar heck who cares, we send hundreds of packets per minute 21:35 benrob0329 The music should change if you suddently change where your at 21:35 sofar also, music is probably event driven anyway 21:35 nerzhul ambiance don't need for server but is an example of pure CSM usage 21:35 benrob0329 ^^ 21:36 benrob0329 But server should define the music 21:36 sofar you're thinking but not thinking far enough 21:46 nerzhul who use a .deb distro here ? tenplus1 is absent 21:47 * sofar anti-deb 21:47 Fixer nerzhul: why asking? 21:48 nerzhul sofar, me too but :) 21:48 Fixer nerzhul: i use debian in vm (console only) for cross-building minetest 21:48 nerzhul Fixer, i am finishing to create daily builds on gitlab-ci and i'm finishing the deb pkg for debian 8/9 and ubuntu 14/16/17-04 21:49 nerzhul Fixer, https://gitlab.com/nerzhul/minetest/builds/14562017/artifacts/file/build/deb/minetest.deb 21:50 nerzhul install this if possible and tell me if install and binary works :) 21:50 nerzhul you should have deps (it's for amd64 arch) 21:50 Fixer nerzhul: i don't have xserver installed 21:51 Fixer nerzhul: no 3d in vbox 21:52 Calinou why not AppImage/Flatpak? 21:52 Calinou upstream distribuition of .deb packages are not very useful for end-user applications these days 21:52 Calinou especially for games 21:52 Calinou they work on a single Debian/Ubuntu version most of the time 21:53 sofar ^^ 21:53 sofar minetest-daily flatpak yummmm 21:53 sofar I would. use. so. much. 21:54 nerzhul Fixer, it's client and server and i don't set deps, it's not a problem 21:54 nerzhul nobody uses APpImage and FlatPack it's just business 21:54 nerzhul :p 21:55 nerzhul for AppImage and flatpack it should be uploaded somewhere no ? 22:07 Calinou nerzhul: you can upload them to GitHub releases 22:07 nerzhul it's not a release, then no 22:07 nerzhul also it's a temporary artifact :) 22:08 sofar could make a daily tag and move it 22:08 nerzhul gitlab artifacts are very nice, every day github repo is sync, pipeline build on various docker containers, and a deb is generated for each distro :D 22:08 Fixer nerzhul: https://i.imgur.com/lIvRdU0.png 22:08 nerzhul oh Fixer i fixed it in last release, i think i gave you wrong package 22:09 nerzhul yeah, it's in the pipeline, i'm waiting for fedora 22:09 nerzhul https://gitlab.com/nerzhul/minetest/pipelines/7715514 22:11 nerzhul but yes, if needed i can add a last step to pipeline to fetch all artifacts from builders and publish it on github 22:12 Fixer "infinite" map generator. 22:12 nerzhul Fixer, https://gitlab.com/nerzhul/minetest/builds/14563583/artifacts/file/build/deb/minetest.deb should do the trick :D 22:12 Fixer liiiiiiiiiiie 22:12 nerzhul it's not my description it's in minetest official debian package :p 22:16 Fixer nerzhul: https://i.imgur.com/qIYJ8aa.png 22:16 nerzhul lol, i just take debian package, it's... anoying :p 22:16 nerzhul okay i'm fixing it to amd64 22:19 Fixer nerzhul: are you sure you know what are you doing? %) 22:19 nerzhul oh i'm not expert in complex debian packages :p 22:36 nerzhul Fixer, i should go but here is the fixed artifact https://gitlab.com/nerzhul/minetest/builds/14564768/artifacts/file/build/deb/minetest.deb 22:36 nerzhul see you tomorrow 22:36 Fixer kek 22:48 Fixer !tell nerzhul deb does not have minetest_game included, what i get when running minetestserver https://i.imgur.com/hA5wavk.png 22:48 ShadowBot Fixer: O.K. 22:58 Calinou https://github.com/Calinou/modern 22:58 Calinou whoa, I realized I made this 9 months ago, back in August 2016 22:58 Calinou I thought I made it later 22:59 nore Calinou: finish it :p 22:59 Calinou if I get bored enough in the next summer holidays, I might 22:59 Calinou although… I don't know anyone who uses it :( 22:59 Calinou I'm overall relatively happy with it, I find it acceptable for once :P 23:00 Calinou not great, that's sure, but I'm not an artist by trade 23:00 nore well, it looks good from the only screenshot I saw, I might try it 23:01 sofar needs more buildings in screenshots :) 23:06 Calinou sofar: yeah, obivously, but I'm no skyscraper builder :P 23:06 Calinou if you can provide a world with many buildings, I'll take screenshots using it 23:08 sofar didn't I post a tropical island conversion once? 23:08 sofar that had some nice buildings on it 23:08 sofar https://forum.minetest.net/viewtopic.php?f=12&t=13709&start=25#p215665 23:09 sofar didn't post the converted map, sorry 23:10 Calinou yeah, I'm reminded of mcimport 23:10 * Calinou stars it 23:10 Calinou also mcresconvert :P 23:10 Calinou I'll go sleep, night 23:11 nore should do a mcimport version that produces mineclone maps 23:11 nore night 23:22 paramat 'not an artist by trade' means nothing, artistic talent has nothing to do with being professional, or being an art student 23:23 benrob0329 And "art" is a rather broad range of things 23:55 Calinou most good artists study art or are professionals 23:55 Calinou not all, sure 23:55 Calinou but most :P