Time Nick Message 00:28 benrob0329 Huh, nvm 00:31 octacian How can I make a player no longer take damage for my gamemode mod? 00:31 octacian I'm guessing that my best option is to add immortal armor group to the player entity as AFAIK there is no way to entirely disable damage 00:34 octacian huh, seems as though it isn't possible at all. 01:29 sofar that's something we need to get right in the modding base 01:31 nore sofar: when do you want to begin to work on that interesting singleplayer game btw? :) 01:41 sofar oh christ, when I stop committing to other projects and finish one? 01:41 sofar :) 01:41 sofar dinner, afk 02:26 VanessaE sofar: +1 for your description of the separate PB&J Pup mod :) 02:27 sofar lol 02:27 sofar glad someone noticed 04:45 sofar github.com/minetest-mods/skybox 04:45 sofar https://youtu.be/-m3HFGJ--Ig 05:06 octacian sofar: interesting singleplayer game? I'm hooked..? 05:09 VanessaE sofar: can it cross-fade over the course of the day? 05:09 octacian sofar: interesting mod! 05:10 octacian sofar: what's the music your using in the background? It sounds perfect for one of my upcoming mods 05:24 sofar VanessaE: no, it can't 05:25 VanessaE too bad. looks great though 05:25 sofar you'd have to fade some other way 05:28 VanessaE sofar: I might...suggest you convert those textures to jpg 05:28 VanessaE they're a bit on the heavy side. ;) 05:30 sofar this is obviously a prototype mod 05:31 sofar MT doesn't render jpg? 05:32 VanessaE sure it does. 05:32 sofar OY 05:32 VanessaE http://i.imgur.com/Xi6fvN1.png 05:32 sofar 102mb -> 17mb if jpg 05:33 VanessaE and you can compress the everloving shit out of them too, since you can't get up close to them 05:33 VanessaE (say 60% quality or so) 05:36 sofar I'll do that in a bit and force push over the old textures 05:36 VanessaE k 05:36 sofar I assume you like it :) 05:37 VanessaE indeed so 05:38 VanessaE one minor critique: fog colors in skyboxes 4-6 are too bright (especially 6) 05:40 sofar they're easily changed 05:40 VanessaE I'm sure. just thought I'd point it out. great work 05:40 sofar light level, or color? 05:40 sofar or light level of the fog? 05:40 VanessaE I guess the light level 05:40 VanessaE (the hues are just about right) 05:42 VanessaE or no 05:42 VanessaE the colors 05:42 VanessaE (I misunderstood "light level") 05:42 VanessaE e.g. in skybox six, stuff fades to pretty close to pure white, which is too bright relative to the clouds 05:44 VanessaE sorry to be confusing :) 05:47 VanessaE what happens if the skybox image has alpha? 05:50 VanessaE (obviously it couldn't be jpg then ;) ) 05:51 sofar no idea 05:52 sofar I tried to match to the horizon colors 05:52 sofar but you can't match everything irregardless 05:52 VanessaE just curious. I was thinking from the standpoint of "generic clouds" with the rendered sun and moon showing/moving behind them (which HDX replaces with images) 05:52 VanessaE no worries 08:08 Shara Hi all 08:09 nerzhul hi 08:14 Krock hello Shara 09:12 tenplus1 hi folks 09:17 Shara hi ten :P 09:17 tenplus1 Hi Shara 09:20 tenplus1 hows the day ? 09:20 Shara Played with skyboxes, so I guess darker than normal :P 09:21 tenplus1 lol 09:21 Shara how about there? 09:21 tenplus1 not long awake... nomming porridge :P 09:22 tenplus1 might work on mobs api today... I want them to climb uphill properly 09:23 Shara :) 09:24 tenplus1 will up stepheight to 1.1 by default so they climb/follow ok and reduce jump heights 09:24 Shara sounds good 09:25 Shara away for a bit now though 09:25 tenplus1 okie :P 10:05 tenplus1 hi fixer 10:06 tenplus1 hi Darcidride 10:17 Darcidride Hi tenplus1 10:18 Darcidride Hi everyone :) 10:18 Darcidride Hi shivajiva (sorry for yesterday, i was very busy) 10:18 tenplus1 latest minetest daily has a huge memory leak 10:18 tenplus1 ran singleplayer for 10 minutes while memory filled up and lagged the game down to 2fps 10:19 Darcidride A chance that MFF servers runs only with stable releases :) 10:44 tenplus1 hi paramat 11:13 * Shara sneaks back in 11:14 tenplus1 wb Shara 11:14 Shara Thanks :) 11:15 tenplus1 Mob Redo API updated with changes... recommend fences to be 2 high to stop breakouts :D 11:17 Shara :) 11:49 CWz are free webhosts at least somewhat reliable 11:49 tenplus1 hi CWz, no idea, sorry 11:50 Fixer hi 11:50 CWz ello 11:52 tenplus1 hi Jordach 11:53 Shara CWz: Depends how lucky you get 11:53 CWz Luck... 11:53 Shara I've been using one free webhost for years without problem 11:53 CWz which one is dat 11:53 Shara But did make several accounts there before one suddenly performed fine 11:53 Shara Honestly... I don't remember :D 11:53 Shara I only ever use ftp to access it 11:54 CWz bwa bwa bwa bwa BWwwwaaaa 11:56 Calinou free webhosts are not reliable at all usually 11:56 Calinou save for GitHub/GitLab Pages 11:56 Calinou which do only static hosting though 11:56 tenplus1 bbl 11:57 Shara I got lucky on the one I use. Can't check what it was with from here, but it rarely ever goes down 11:57 Shara I wouldn't 'recommend' them though, as no one else seemed to have the same luck 12:08 * CWz was walking though forest when suddenly he was attacked by a Karmic Kuala and a Maverick Meerkat. 12:13 CWz Luckily i had my trusty Trusty Tahr and precise pangolin to aid me, though Rose, Maya, Qiana, Serena and that Natty Narwhal weren't very helpful 12:48 Jordach Minetest is practically farked on Android 7.1.1 http://imgur.com/a/fJWEP 13:29 Jordach there 13:29 Jordach https://gist.github.com/Jordach/a410acaee4c7290339a4f03d97c643d2 13:29 Jordach stairs and slabs with 100% less stupidity 13:30 Jordach it works exactly the damn same, minus the inane code used for slabs to do everything 13:30 Jordach (i forgot to add recipes, but that can be fixed 13:37 Jordach http://imgur.com/a/NQUh9 13:37 Jordach :D 13:38 Jordach no screwdrivers needed 13:38 Jordach and uses the same registration for MTG compat since sofar doesn't want to touch the evils inside that 15:50 Wayward_One Hi all :) 15:53 Shara Hi 15:56 nore hi all ^^ 15:58 Shara Hi nore 16:20 benrob0329 sofar: dang, that's pretty neat! 16:21 sofar what is? 16:21 sofar skybox mod? 16:23 * Shara was also working on skyboxes last night 16:24 Shara Mine are lazy ones currently though. Rather than pretty ones. 16:25 sofar the skybox mod has an api that alllows you to easily add more 16:26 benrob0329 sofar: yes 16:26 Shara Well, I need these to work a very specific way, so an API written for anything else probably won't help 16:28 Shara I just keep wishing for a way to have an animated sun/moon in custom skyboxes. 16:29 rubenwardy would be nice to have smooth transitions between times of day and weather events 16:29 rubenwardy but I imagine that would require shaders for performance 16:29 rubenwardy of at least some custom rendering thing 16:29 sofar I think you can do smooth transitions, but it will use texture composing 16:30 Shara Even just a sun and moon beyond the default skybox would be nice 16:30 sofar sun/moon and clouds need to be rendered in front of the skybox though 16:30 sofar I think that just just the wrong way around atm 16:30 rubenwardy are textures (ie: those made by composition) ref counted? Ie: will you get memory leaks if you make a load of different compositions 16:30 benrob0329 Smooth time transitions would be nice as well 16:31 rubenwardy or some other form of GC 16:33 benrob0329 sofar: can you increase the amount of chat log weechat saves? 16:34 sofar don't use weechat 16:49 sofar ohh nice, tenplus1 asking me to take down a video 16:49 benrob0329 ? 16:50 benrob0329 sofar: why? 16:50 sofar I guess whacking a few rocks on xanadu isn't ok to video 16:50 benrob0329 Also, forums mods: there's a bunch of bot spam in offtopic 16:54 sofar well it's his loss, I guess he doesn't want free publicity 16:58 sofar can't take it down until I get home later, he'll have to suffer the whole day 16:58 * sofar & meetings 17:02 paramat smoothly varying skybox can be done now but it has to be a uniform colour 17:02 tenplus1 hi folks 17:04 Shara Hi ten 17:04 Krock hi tenplus1 17:04 Shara Hmm, paramat how do you mean? 17:04 tenplus1 hi Shara, Krock :) 17:05 Shara I don't think it matters so much here, since I'm aiming to switch the skybox while the player can't see it, but still curious 17:22 sofar the thing you can do is compose the skybox images 17:23 sofar and then do lots of little steps 17:23 sofar but it'll still be choppy even with e.g. 256 steps 17:23 Jordach_ sofar, not just be smart and use the dynamic sky for colouring? 17:23 sofar plus we'd need new texture modifiers I think 17:24 sofar just having clouds in front of the skybox would be nice 17:25 Jordach_ https://public.etherpad-mozilla.org/p/MT-skybox 17:25 Jordach_ ^ jot your ideas down then 17:26 sofar tenplus1: I am neither legally obligated to take down the video, nor do I feel that I violated anyones IP or copyrights in making that video. But, since you're hell-bent on losing on free publicity for your own project, I'm marking the video private. Your loss, not mine. Have a nice day. 17:27 tenplus1 sofar: Shinji is particular who makes videos, it's a private server using his rules... gotta respect those if you play tehre 17:27 sofar ban me, I could care less 17:27 * Shara sighs 17:27 tenplus1 why so hostile ? it's a server rule... 17:28 Jordach_ it's a null one that can't be enforced 17:28 nore wait, it's not allowed to make Xanadu videos? :/ 17:28 Jordach_ i might not be able to stop people running their own instances of SP servers 17:28 Jordach_ but i'll damn run a good big 17:28 Jordach_ +one 17:28 sofar it's an open source game with open source content, in an open world where everyone can make videos and post them in places you can't see 17:28 tenplus1 the rule board states i 8 languages to ask permission before recording for youtube 17:28 Shara Jordach_: yea, that's why on my servers I merely request that people talk to me before filming. 17:29 paramat erm .. 17:29 nore Jordach_: same with what we intend to do with itb :) 17:29 Jordach_ nore, i understand the need for DRM, ;) 17:30 tenplus1 it's mostly for player privacy while playing on a private server... they dont want chatter leaking onto youtube 17:30 paramat Shara https://forum.minetest.net/viewtopic.php?f=11&t=6854 like this 17:30 nore Jordach_: heh, the code will be public, the map won't :) 17:30 Shara paramat: thank you :) 17:31 paramat current skybox code allows frequent and very fine changes in sky colour linked to time of day 17:31 Shara Ugh... now I want to add weather to this thing. Like it wasn't complicated enough :) 17:32 tenplus1 lol, weather always looks nice until you feel the lag :D ehe 17:32 Shara Lag might not be an issue in this case. 17:33 Shara I'm mad enough that I'm planning a server which will probably get hardly any players ever. :) 17:33 tenplus1 :P 17:33 * Jordach_ will dispense monetary bonuses for assisting with Solar Plains 17:34 Shara Jordach_: I doubt you'd want my messy code :P 17:34 paramat i really should do rain this way too, with a few particles and dark sky 17:35 rubenwardy I wouldn't play on a server that banned making videos. Requiring you to tell people you're recording or not to record chat is fair enough, but otherwise is just unreasonable imo 17:35 Shara paramat: my main issue with weather mods is interference with visibility 17:35 Shara Also rain usually looks bright blue in most I saw, which is just silly 17:35 rubenwardy Particles are incredibly inefficient 17:35 rubenwardy instead of batching particles, or using irrlicht particles, 17:36 paramat heh well particles have to be kept minimal in number so visibility can be kept good 17:36 sofar csm particles are fantastic, though 17:36 sofar just look at my csm torch particle video 17:36 * Shara wants thunder storms 17:36 nore oooh, with csm particles we can do better rain 17:36 rubenwardy we instead implement our particles ourself which send each particle to the driver one-by-one 17:36 rubenwardy o bad 17:36 nore no lag 17:36 Shara nore: please please please :P 17:36 sofar nore: yes, didn't you see my particle count test? 17:36 sofar also a video 17:36 nore sofar: no, never 17:36 nore link? 17:36 sofar sec 17:37 rubenwardy don't see how particles would cause server lag 17:37 sofar https://www.youtube.com/watch?v=pUuNY3TAJqs 17:37 paramat https://youtu.be/iIg2ElH7PrA?t=112 see this rain, lightweight and not visually intrusive 17:37 sofar (ignore the choppy video, I had set recording to 60fps and it was too much for obs) 17:37 paramat that video has inspired me to work on rain again 17:38 sofar https://www.youtube.com/watch?v=sCEYomGL8Lk 17:38 Shara paramat: it's okay, but still so blue 17:38 sofar the choppyness in the rain particle test video is to determine where it is smooth 17:38 paramat the ground is smoking :] 17:38 sofar so it's a performance test (which is why I restart to change the count) 17:38 sofar also: commentary audio explains 17:39 paramat and the rainfall sound is lovely, so soothing 17:39 paramat sorry, i watched with no sound 17:40 nore the rain on the ground is strange :) 17:40 rubenwardy this is my inspiration: https://www.youtube.com/watch?v=Rkydse1LVX0 17:40 sofar actually, I just noticed I typed in chat for commentary 17:40 rubenwardy (cover your eyes paramat) 17:40 paramat lol 17:40 rubenwardy especially 1 min in when it gets lighter 17:40 tenplus1 wow ruben, that looks amazing 17:41 * nore wants moddable rendering :) 17:41 Shara rubenwardy: yes, have seen it before 17:41 Shara I'd love weather effects like this 17:41 rubenwardy I've posted it a few ties 17:41 rubenwardy basically whenever someone mentions weather 17:41 paramat i've seen it before, pretty but not doable for most computers 17:41 tenplus1 the lamp and torch glow at night is really nice 17:42 Shara paramat: note the colour of the raindrops though - not blue 17:42 rubenwardy you'd have to scale back on less powerful ones 17:42 paramat it's like terasology, everyone is giddy about the screenshots, but try playing it with all those shaders on, it's ridiculous 17:42 Krock "Can i run this at 5k 80fps? | Intel pentium 2 800mhz single core | integrated graphics | 512mb of ram " 17:43 tenplus1 lol 17:43 Krock lovely comment 17:43 Shara :D 17:43 paramat yeah not blue is probably better 17:43 Krock I can see the lamps from the darkage mod! :D 17:43 Shara If you have a grey sky, go with grey rain 17:44 rubenwardy that's why you have graphics settings, so you can adjust to match your PC 17:44 Krock with a P2 you could adjust it to 300x200 px 17:45 sofar gameplay beats graphics most of the time 17:45 Shara yea, but the option would be nice to have :) 17:45 rubenwardy true, sofar 17:45 rubenwardy but graphics is nice too 17:45 Krock as long it always runs above 15 fps it's playable 17:46 tenplus1 many little things make a game better: https://www.youtube.com/watch?v=3K53cqqAbgU 17:46 Shara playable maybe, but I'd start turning graphic settings down before then 17:47 paramat "you'd have to scale back on less powerful ones" as in 99.9% of computers, which is why a video like that has little relevance to MT dev, it's just a dream 17:48 Shara A pretty dream :) 17:48 Krock a dream that slowly flows away in the rain that falls down on the streets 17:48 benrob0329 I can barely run Terasolagy on an i7 980ti 17:48 sofar ugh that footstep sound pr has been dangling for too long 17:49 rubenwardy where does one get those sounds? 17:49 rubenwardy is it the PR? 17:49 tenplus1 from the MarkBu video ? 17:49 sofar yes, it's from the person who made the PR 17:49 CWz Terasolagy = badly optimized than, benrob0329 ? 17:50 benrob0329 CWz: I would say so 17:51 benrob0329 and if you thought Minetest's carts mod was laggy, oooohhh boy 17:51 Krock not the carts are laggy, the servers are. 17:51 nore as long it always runs above 15 fps it's playable <-- try playing MT with valgrind ^^' 17:52 Krock nore, debug build is already slow enough with barely 3 fps 17:52 nore about carts: I think they would benefit from CSM a bit maybe 17:52 Krock without any further debugging tools attacked 17:52 benrob0329 Krock: carts are laggy in singleplayer 17:52 Krock s/ck/ch/ 17:52 nore Krock: I guess <1 fps with *release* build & callgrind 17:53 benrob0329 Heck, they're barely ridable in sp 17:53 nore benrob0329: strange, I didn't get problems with them I think 17:53 Krock nore, hehe. That's real speed! 17:53 sofar tbh we need to profile and optimize the server more than the client 17:53 nore but we should have some sp csm function that is called on *every* frame 17:54 nore -sp 17:54 sofar even my own server sometimes goes out for lunch for 2+ seconds 17:54 benrob0329 try anything other than a straight track 17:54 benrob0329 They lag the hecl ouy 17:54 benrob0329 *heck out 17:54 nore (so that we can predict eg cart path) 17:54 benrob0329 stu's railnet is the best I've seen 17:55 benrob0329 not the most correct when it comes to prediction, but it worked, and it worked well. 17:56 paramat don't worry i will tackle the footsteps PR before release, there are some good sounds like sand and snow 17:56 tenplus1 +1 17:58 paramat carts are ok, they are just affected by lua lag, so it depends on what other mods you run 17:58 paramat and i've noticed many servers are not careful about heavy mods (like moretrees) 17:58 tenplus1 you werent kidding ben, stu's railnet is complicated and precise :D 17:59 Shara paramat: because as we established, new server owners are all silly :) 17:59 Shara I certainly was, but then I learned to go back to those mods and strip them 18:00 Krock moretrees isn't even that heavy. the problem is mainly the placement detection for plants overall 18:00 tenplus1 I think the biome_lib it requires to run in the background causes more lag 18:00 Shara I know moretrees, one way or another, made most of my problems 18:00 Shara tenplus1: probably 18:01 tenplus1 did the shadow glitches get fixed for those ? 18:01 Shara No idea 18:03 tenplus1 I added moretrees saplings to bonemeal mod but the shadows were aweful 18:06 tenplus1 I hope red rebases the 'find_node_near' pull cause that'll be a good addition 18:07 Krock ^ red-004 18:07 tenplus1 https://github.com/minetest/minetest/pull/5255 18:08 red-004 is it not rebased? 18:09 tenplus1 just checked and it says that it needs rebased 18:09 red-004 someone should remove the tag 18:09 red-004 github isn't complaining 18:10 tenplus1 silly github should do that after rebasing... 18:10 sofar github doesn't understand labels 18:12 tenplus1 :P krock 18:13 Krock tenplus1, can't check all pulls for new commits 18:13 tenplus1 a lot to go through.. agree'd 18:15 tenplus1 the opening of a door with slab bug is a biggie tho 18:17 sofar my bet is the fix I recently did was lost or broken 18:18 sofar no worries, we can fix it 18:18 sofar crashes are easy to fix usually 18:31 paramat the lighting bugfix PR apparently fixed shadows caused by moretrees / l-system 18:31 tenplus1 kewl 18:33 VanessaE \o/ 18:34 tenplus1 hi Vanessa 18:34 VanessaE hi 18:50 Jordach_ tenplus1, benrob0329: i rewrote stairs 18:50 Jordach_ it's backwards compatible 18:50 benrob0329 Good, now make a pr :-D 18:50 tenplus1 ooh, link me Jordach_ 18:50 Jordach_ fuck that 18:54 Jordach_ https://gist.github.com/Jordach/a410acaee4c7290339a4f03d97c643d2 18:54 Jordach_ slabs no longer look like a trainwreck 18:57 * Jordach_ downsloads skybox for testing 19:03 Jordach_ sofar, semi-transparency isn't supported 19:04 Jordach_ 100% alpha is black 19:06 Jordach_ http://i.imgur.com/1H5hjFh.png 19:08 * Shara is fighting homedecor again 19:09 tenplus1 heh 19:09 tenplus1 who's winning ? 19:09 Shara Me 19:09 Shara Surprisingly 19:09 tenplus1 lol, what ya changing ? 19:09 Shara Just ripping out pieces I want for aside project 19:09 Shara a side* 19:09 Shara homedecor as a whole would double the total size of my mods... all because I want maybe five things from it 19:10 Jordach_ homedecor is a mess 19:10 Jordach_ we are going to make homedecor great again 19:10 Jordach_ by investing in quality furniture 19:10 Shara I'd already seperated shutters and curtains for Dark lands 19:10 Shara Now got benches and candles from it... then changed textures for benches too 19:11 tenplus1 kewl 19:16 Shara Not gotta hope switching about all the mods ons erver won't cause any explosions :) 19:16 Shara on server* 19:18 VanessaE homedecor is a mess?! :( 19:18 tenplus1 so many mods to upkeep 19:18 Shara VanessaE: It's just too big :P 19:19 VanessaE :P 19:20 Shara a reasonably sized mod like castle got split up, but homedecor just sits there... huge and hulking and scary :P 19:20 * tenplus1 shrinks Homedecor down to 15kb and adds but a chair :P 19:21 VanessaE well to be fair, it's still "split up" in a way 19:21 Shara 'in a way' :P 19:21 tenplus1 heh yeah, modpacks are handy so you can unselect what you dont need 19:21 Shara It's just the main mod that is giant though 19:22 Shara and which usually has the bits I want 19:23 * tenplus1 is still using an old version of homedecor for it's lightness 19:24 Shara It's more or less intact on my creative, but with textures reduced a lot 19:26 * Shara deletes about half of MTG while at it and sighs 19:27 tenplus1 lol 19:27 Jordach_ https://public.etherpad-mozilla.org/p/MT-skybox Shara please read my ideas 19:28 sofar Jordach_: how does 50% alpha look? 19:28 Jordach_ sofar, the same as no alpha 19:28 Jordach_ all png files were at 20% opacity 19:28 Jordach_ bar the top file 19:29 sofar so semi transparency doesn't work 19:29 sofar doesn't surprise me 19:30 Shara Jordach_: Not sure what I can say other than, please make it so. 19:31 Shara Better skyboxes is one of my long term wishes, and for all I know, the only one that could ever happen 19:33 tenplus1 :) 19:33 sofar http://www.custommapmakers.org/skyboxes.php 19:38 Shara I think I looked there before. Can't recall why I didn't use any of them 19:39 sofar I can find a ton more good ones 19:39 sofar the 6 I include are nice, though 19:39 sofar included* 19:39 sofar big, but nice 19:41 * Shara grabs a bunch to maybe play with later 19:46 sofar http://3delyvisions.co/skf1.htm 19:49 tenplus1 wow! 19:50 rubenwardy installed skybox on my server 19:51 rubenwardy ox' in callback on_joinplayer(): /home/minetest/.minetest/mods/skybox/init.lua:61: attempt to call method 'get_attribute' (a nil value) 19:51 rubenwardy urgh 19:51 rubenwardy time to update my server 19:52 Shara Hmm, so my huge mod update which shrunk the size of mod directory to abotu a third of what it was only broke moreblocks and a couple of homedecor nodes I overlooked. 19:52 Shara about* 19:54 sofar rubenwardy: haha! 19:54 sofar you'd think that was ancient technology already ;) 19:54 nore heh 19:55 nore I guess I might need to update some mods of mine 19:55 nore (wow, I just remembered I still have itest that's a mod only I worked on, lol) 19:56 sofar minetest-mods it? 19:56 nore done it a long time ago 19:56 nore it didn't resurrect it :) 19:57 rubenwardy skybox 2 needs moarjpeg 19:57 nore also, I'm thinking again about making that dev server, always running dev builds so that we can make devs play the game more :) 19:58 nore (I'm including myself in there btw) 19:58 rubenwardy decided 6 is my favourite day time one, even though the horizon is over bright 19:58 sofar what do you mean 2? 19:58 sofar too large file size? 19:58 tenplus1 lol, someone found a PB&J Pup on server, it now graces the brown pathway and Nyan the white 19:59 rubenwardy sofar, http://knowyourmeme.com/memes/needs-more-jpeg 19:59 sofar yes, I know about moarjpeg 19:59 sofar what I don't understand is whether I over-jpeg-ed it or not 19:59 sofar or whether the file is too large 20:00 rubenwardy it looks very grainy in areas, and there's distortion between clouds and sky 20:00 rubenwardy all the others are good though 20:00 sofar the original was like that, I think 20:02 sofar yeah, CloudyLightRays... that one is just like that 20:02 rubenwardy oh ok, fair enough then 20:03 sofar the obvious idea of this mod is to put it on a server and use the API to add a new one special for your server in a worldmod or similar 20:03 sofar I might tweak the API further a bit 20:03 sofar e.g. just pass through a table of 6 textures directly 20:03 sofar and give the sets a "name" 20:04 sofar people running a server really want to *delete* the unused textures... after all 20:12 rubenwardy screenshots: https://forum.minetest.net/viewtopic.php?p=263743#p263743 20:12 Shara I like it 20:13 sofar good fit 20:13 sofar that skybox also doesn't tune light levels down much 20:14 sofar rubenwardy: did you tune the values? 20:15 rubenwardy no, 20:15 rubenwardy added another image to that post 20:16 rubenwardy with a different skybox 20:16 rubenwardy The new ones the best so far, imo 20:17 sofar I made them dramatically tune down the fog and light levels for a reason :) 20:17 sofar makes that dark and gloomy daytime really stand out 20:17 sofar do /skybox off and you go blind, nearly 20:22 rubenwardy I see 20:22 rubenwardy posted another image to that post 20:23 rubenwardy skybox 4 - sunrise - now 20:28 VanessaE rubenwardy: did you see my HDX screenshot with that mod? 20:29 VanessaE http://i.imgur.com/Xi6fvN1.png 20:29 benrob0329 VanessaE: niiiiice 20:34 tenplus1 hi RobbieF 20:34 RobbieF hey tenplus1 20:34 RobbieF how are ya 20:35 benrob0329 Hi Rob 20:35 benrob0329 ieF 20:35 tenplus1 good thanks... updated mobs api, they walk better uphill now 20:35 RobbieF heya benrob0329 what's new? 20:35 RobbieF oh wicked; thanks man 20:35 tenplus1 what's new with you ? 20:35 benrob0329 Not much, still on "vacation" 20:38 RobbieF oooh that sounds nice benrob0329 20:38 RobbieF tenplus1 well, I just pulled new mobs :D Nothing else really 20:38 RobbieF episode 500 is this wednesday 20:38 tenplus1 scweet 20:39 sofar RobbieF: new: github.com/minetest-mods/skybox 20:40 RobbieF that's great sofar! Shara knows I assume? 20:40 RobbieF I like the idea of "api" and assume that means it can be coded by other mods 20:40 sofar people in here have been toying with it all morning 20:40 sofar yes, it's meant for that specifically 20:40 RobbieF oh awesome 20:40 sofar also watch my youtube video explaining it 20:40 RobbieF great so that sounds like something Shara can really use 20:40 RobbieF I'm at work atm but definitely will 20:41 sofar https://www.youtube.com/watch?v=-m3HFGJ--Ig 20:41 RobbieF thanks 20:44 tenplus1 RobbieF: watched the arcade pi video on cat5tv and got hold of a handheld sega master system with 30 games for the nostalgia 20:45 RobbieF Nice tenplus1! 20:45 RobbieF Check this out... 20:45 rubenwardy VanessaE, should hide the hud 20:45 rubenwardy and the window bar 20:45 VanessaE too late :P 20:45 rubenwardy alt+f11 20:45 RobbieF https://www.youtube.com/watch?v=GWQlqOWyCoM 20:46 RobbieF ^^ TenPlus1 20:47 tenplus1 lol, it's not even a genesis... ahahahaha, only master system 20:48 tenplus1 https://www.youtube.com/watch?v=4hg7y1AkVGc <-- ;dis 20:49 Krock can someone confirm that double-jumps (sneak) are possible with the current HEAD? 20:49 * tenplus1 adds Tanookie suit to 3d_armor for mario style double jumps and fluying :P w00t 20:49 tenplus1 nite folks :) 20:49 Krock nite 20:50 Thomas-S Krock, I can confirm this. 20:50 Krock eww. 20:50 Krock okay, thanks 20:50 octacian sofar: what's the music in the background of your skybox mod video? I asked before, don't remember if you answered though 20:50 octacian Krock: I can confirm too :D 20:55 sofar octacian: Lee Rosevere (CC-BY-NC) 20:56 octacian Link? 20:56 octacian also, damnit... (the NC part lol) 21:04 benrob0329 NC is cancer 21:13 benrob0329 http://m.imgur.com/HsAfCfG 21:17 RobbieF that's a good one benrob0329 21:18 RobbieF My show is NC. What's the problem with that? 21:18 RobbieF People can use it for commercial purposes, but requires them get written permission first. 21:18 sofar NC is good for stuff, not good for mods 21:18 RobbieF that way people don't "steal" our content to make money 21:18 RobbieF ah I see 21:19 sofar put it on your server? good 21:19 sofar put it on github? bad 21:19 RobbieF gah 21:19 sofar well, just speaking from a certain perspective 21:19 sofar if I want to charge players money on a server, I can't use any NC assets 21:20 sofar posting your own youtube video as non-commercial entity? probably fine 21:22 benrob0329 RobbieF: your show isn't a texture, or a piece of "free" music 21:23 benrob0329 I see a lot of stuff that'd be awesome to use, but the creator tacks on the NC and makes it unusable. 21:24 sofar NC is basically a sign saying "ask me" 21:24 benrob0329 And "screw wikipedia" 21:30 RobbieF yeah gotcha 21:30 RobbieF Well, just ask if you wanna use my show :D 21:30 RobbieF have a great weekend guys! Happy Easter. Gotta run 21:32 Jordach_ meep meep 21:32 Fixer kek 21:32 Jordach_ sofar, https://public.etherpad-mozilla.org/p/MT-skybox thoughts on default.clouds? 21:36 sofar Jordach_: yes, you're overengineering 21:36 Jordach_ sofar, in case of emergency ;) 21:37 Jordach_ i'd rather furture proof than have it unshippable 21:37 benrob0329 To put it simply, having to hunt down someones contact info, and then wait a few days to even see if I can us the music (abd under what terms) is too big of a pain when your on an upload schedule 21:37 Jordach_ sofar, these features i've marked out alone brings us in line with MC, both visually (and maybe dimensionally, if ever) 21:38 benrob0329 Ill just find music with a license I can use 21:38 Jordach_ i'd love to see MT's own RFTools or myst 21:38 sofar RFTools? 21:39 benrob0329 ditto 21:39 Jordach_ sofar, a MC mod that generates an infinite amount of dimensions and various other tools 21:39 benrob0329 I call bs 21:39 benrob0329 The 32 bit int diesnt go that far :P 21:39 Jordach_ https://github.com/McJty/RFTools/wiki/RFTools-Dimensions 21:41 Fixer MT does not even utilise its 6x000 nodes of height to full potential 21:42 benrob0329 True, I've never built anything above a few k in hight 21:42 benrob0329 And that was a sky platform 21:42 benrob0329 There's no way your getting up there in survival 21:43 Jordach_ the reason why dimensions are tied into the skybox is plainly obvious 21:46 Jordach_ it'd require more than a re-write of most of MT to go; you're below X, now you're in X place 21:48 Jordach_ that comes my second point: if you want things to be endlessly moddable, you need to open up everything 21:48 benrob0329 ^^ 21:49 Jordach_ yet you complain when someones takes the time to detail it and figure out ideas 21:49 Jordach_ it's almost if you don't want to have good software 21:50 nore Jordach_: we have a cloud API PR, and +1 for stellar API :) 21:51 Jordach_ nore, i'd assume when a mod generates a dimension, you'd probably want to setup the skybox, stellar objects, etc 21:58 Krock Sneaky: https://www.youtube.com/watch?v=coTcDzEfku4 21:58 Jordach_ https://public.etherpad-mozilla.org/p/MT-skybox#lineNumber=41 21:58 Jordach_ sofar, improvement to bgcolor of set_sky 22:00 sofar sorry, frustrating day at work, I need simple solutions, not looking for complex ones right now 22:00 Jordach_ sofar, well, refer back to it later then :) 22:00 Jordach_ currently it's a proposal 22:01 Jordach_ but one that works forwards (unlike formspecs and HUD API( 22:01 sofar nore: we need a planetary API 22:02 nore exactly 22:02 * sofar back to doing distro work 22:02 Jordach_ fancy 22:02 Jordach_ sofar, i was making a proposal that makes sense for 0.5.x 22:02 * nore just finished verifying the proof he has been working on for the past few days 22:03 nore checking if everything still works, if so, I'll have reached one important milestone \o/ 22:03 Jordach_ whatcha doin 22:04 nore Jordach_: proof verification using PVS ( http://pvs.csl.sri.com/ ) 22:04 Jordach_ oooo 22:06 benrob0329 Krock: I like the way it feels like your actually climbing 22:06 Jordach_ nore, the reason why i've got dimensions listed in my proposal is that games set in space will find it handy :D 22:06 benrob0329 So imo +1 to your pr 22:07 Fixer latest minetest daily has a huge memory leak 22:07 Fixer ran singleplayer for 10 minutes while memory filled up and lagged the game down to 2fps 22:07 Fixer wth is this? 22:08 Krock thanks for the feedback, benrob0329 22:08 Krock gn minetesters 22:08 benrob0329 Gnight krock 22:09 * Jordach_ likes PR 5533 22:12 Jordach_ i mean, you could have added something like a stamina bar 22:12 benrob0329 My only gripe is that two node jumping doesn't work, but that can be added 22:13 Jordach_ eg, sneak jumping uses stamina, as does falling down when holding sneak 22:13 Jordach_ (you could reduce fall damage with it, but not be immune) 22:13 benrob0329 perhaps sneak + falling = bracing? 22:13 Jordach_ why not 22:14 benrob0329 Slows dows the fall (if you have two nides on opposite sides) but uses stamina 22:14 Jordach_ or add a skill roll like mirrors edge (only works to a certain amount of falling, however) 22:15 benrob0329 Heck, if we're redoing sneak, why not take the idea and run with it? 22:15 Jordach_ parkour like features would make getting around a breeze 22:15 benrob0329 instead of reducing mobility, increase it 22:15 Jordach_ devs should play titanfall 2 22:15 benrob0329 Make everyone want to update 22:16 benrob0329 But above all else, sneak should keep you from falling off an edge 22:17 benrob0329 If that doesn't work, its not sneak 22:19 Jordach_ like, a skill roll would reduce upto 3-4 hearts worth of fall damage 22:20 Jordach_ but use up almost a whole stamina bar 22:20 benrob0329 Perhaps adding ctrl (crawl/crouch) 22:20 benrob0329 To do said roll would help 22:22 * benrob0329 imagines minetest, but with an immersive camera (with 3d hands) and proper parkour instead of sneak glitches 22:25 Calinou just add strafe jumping to Minetest 22:26 Calinou while we're at it, add a rocket launcher that lets you rocket jump 22:31 Fixer Shinji is an asshole, no offence ;) 22:31 * Fixer reads the logs 22:32 Jordach_ yay 22:32 Jordach_ http://i.imgur.com/4ddFR1F.jpg 22:32 Jordach_ textures that dont look like ass 22:32 Jordach_ (dirt) 22:32 Fixer sofar: shinji banned me from xanadu because I mentioned the minetest bug %) 22:33 Jordach_ what bug :^) 22:33 Fixer Jordach_: spawn at 0 0 0 bug 22:33 Fixer that dude is very strange 22:34 Fixer i guess you can't have it all, good server but fucked up moderator, I have many other wonderful places to play 22:36 sofar sfan5: just remove xanadu from the public server list 22:36 Fixer i do remember there was a rule to post videos of xanadu though 22:36 sofar they don't want to be public anyway 22:36 Fixer to not post* 22:36 sofar might as well de-list them from it 22:36 Fixer sofar: server is public itself 22:37 sofar sfan5: we should have a policy of removing servers that do not allow new users 22:37 sofar well they are advertising that they are public 22:37 Fixer sofar: they open registrations from time to time, videos dissalowed for some reason 22:37 Fixer sofar: it was opened at first iirc 22:37 sofar well but if you randomly ban developers trying to spot and/or fix problems 22:37 Fixer sofar: but then there were trolls/spam so they closed it down 22:37 sofar exactly, just drop them from the server list 22:38 Fixer sofar: shinji is very agressive guy 22:38 sofar I don't see how it hurts xanadu 22:38 sofar he doesn't want a public server 22:38 Fixer sofar: you join and talk @ who is this moron? (his kind of talk) 22:39 Fixer seen it 22:40 Fixer will not join it even if they unban me 22:42 sofar easy enough to ignore any bug that tenplus1 finds on xanadu 22:42 sofar I'm not bitter 22:44 Fixer it is about not leaking chat into youtube? 22:45 sofar who knows, the guy is never in here 22:46 Jordach_ tenplus probably has a real job and doesn't get much time left for MT 22:47 sofar fairly sure he does some work 22:47 sofar no idea what, though 22:48 sofar I have my doubts about employment of some regulars in here, though :) 22:48 sofar also, timezone perspective 22:48 octacian for what? 22:48 sofar since I'm PST8PDT, I see most people after they've come back from work 22:49 nore sofar: well, some regulars here are students as well :) 22:50 sofar if run_server then assume_has_job() end 22:50 nore heh 22:50 VanessaE if run_server then assume(has_job or is_retired) end 22:50 VanessaE :) 22:51 sofar you're not retired 22:51 sofar retirement doesn't exist in your state :P 22:51 VanessaE heh 22:51 nore I guess I could run a mt server on my server, but it's rpi-like in computing capacity, so I don't think it would like it :s 22:52 nore max_players = 1 22:52 nore maybe that could work 22:52 sofar I asked OSUSL for hosting a MT server, lol 22:52 sofar they said "maybe?!" 22:52 nore OSUSL? 22:54 sofar osuosl, sorry 22:54 nore oh 22:55 nore in france we have framinetest :) 22:55 sofar o-O 23:01 sofar VanessaE: what's your monthly bandwidth consumption for VE servers? 23:01 sofar rubenwardy: your ctf server? 23:01 VanessaE sofar: not sure, but it ain't too much, https://daconcepts.com/vanessa/hobbies/minetest/stats-daily.html 23:01 VanessaE you can get some idea from that 23:01 VanessaE (I never bothered to add it up because it's unmetered anyway) 23:02 rubenwardy don't run it anymore, sofar 23:02 sofar 5 players 430kbit /sec? 23:02 Fixer sofar: it is pity that minetest does not have a game with ambience like rain, snow etc because of strange performance reasons, 16 years ago I've played Project I.G.I. with snow/rain in 3D and on loooooooow end GF2MX and it worked on that hardware... 23:02 sofar or is it kbyte/sec? 23:02 VanessaE that's bits, yes 23:02 sofar Fixer: my plan is to eradicate that entirely soon 23:02 Fixer Vanessa'S survival server has insane traffic 23:03 Fixer when I measured I had 50-200 kbyte/sec, Karl 23:03 sofar VanessaE: 140gb / month? 23:03 sofar does that sound reasonable? 23:04 VanessaE sofar: mmm... yeah that's probably about right 23:04 sofar thanks 23:04 VanessaE lemme go see what OVH says 23:04 * benrob0329 could host a server 23:05 rubenwardy my personal server is 0 kbps on average 23:05 rubenwardy not enough time 23:05 benrob0329 But..meh 23:05 benrob0329 Linode expenses 23:05 VanessaE hm. nothing useful on the control panel there either. 23:05 nore sofar: don't forget it probably depends heavily on the amount of media that needs to be sent 23:05 sofar hosting media on http is easy 23:06 sofar nore: I already do that for itb 23:06 nore yeah, but you need to take that part into account as well if you want to know the total bandwidth you'll need :) 23:06 sofar I need a good server for itb, I don't want to leave a choppy and lagging experience from the start 23:07 sofar nore: yes but media server is hosted somewhere else completely 23:07 * nore agrees 23:07 Fixer did i say about terasology? 23:07 Fixer tried it 23:07 Fixer wanted to see only one thing 23:07 nore would be nice if we can host a few dozen players at once :) 23:07 Fixer jitter/stutter 23:07 nore Fixer: and? 23:07 * benrob0329 goes and grabs laptop 23:07 Fixer found pretty large ocasional freezes 23:08 nore (terasology was unplayable on my computer last time I tried) 23:08 benrob0329 Im going to try Teresolagy on lowest settings 23:08 Fixer have not seen much stutter, just big freezes 23:08 Fixer maybe my amd hd6870 is cursed or smth 23:08 nore also the first times I tried a looong time ago it worked well 23:10 Fixer make minetest great 23:10 Fixer that_cat_with_big_eyes.png 23:11 nore Fixer: there is something I need to try to make updateFastFaceRow faster 23:11 nore it copies waaaaay to much stuff around to be efficient 23:11 Fixer nore: does it improve fps? 23:12 nore Fixer: I think it would improve stutter & general CPU usage 23:12 nore probably not drawtime however 23:12 Fixer doubt stutter will be reduced 23:12 nore hmm why? 23:13 Fixer nore: wrong phrasing 23:13 VanessaE isn't the biggest cause of stutter the mesh gen stalling out the renderer? 23:13 Fixer nore: it may reduce, but will still be very visible 23:13 VanessaE (because of thread priorities or lack or same?) 23:13 Fixer stutter must be eliminated totally 23:13 Fixer it is like someone pisses in your soup, even a little bit is not ok 23:14 Fixer even little stutter ruins the feel (tm) 23:14 Fixer i'm using mesh_gen_inter 15 msec anyway 23:14 Fixer so much better 23:14 Fixer until real fix is available 23:14 VanessaE that ^^ doesn't help my system any 23:14 Fixer it is painful topic for me 23:15 Fixer maybe i'm unlucky, but I had it since 2011 23:15 Fixer on old PC, on new PC 23:15 nore still, stuttering is weird 23:15 Fixer my core i3 system is like 10 years newer than old, yet stutter as crazy as on old one 23:15 nore I mean, why recomputing the mesh should pause the renderer? 23:15 Fixer i was bitching about stutter to celeron like in 0.3.x already 23:16 VanessaE nore: because no threads? 23:16 nore VanessaE: it is not running in its own thread? 23:16 Fixer nore: it is not just mesh 23:16 VanessaE nore: I don't know, but if it is, its priority is not set properly relative to the renderer 23:16 nore Fixer: what is it then? 23:17 Fixer nore: it is not only mesh update stutter, but nonmesh related one, associated with entities and other stuff 23:17 nore hmmm 23:17 Fixer nore: also, load this mod and go to ocean: https://github.com/minetest-mods/dynamic_liquid/ you might observe nonmesh stutter as well alongside usual one 23:19 Fixer i had amazingly big stutter in mainloop_other with this mod 23:19 sofar nore: probably takes a lock somewhere 23:20 sofar mutex, semaphore, whatchamacallittoday 23:20 Fixer nore: https://i.imgur.com/aXOdziD.png 23:21 Fixer it is funny 23:21 sofar .135 mainloop_dtime == 7fps 23:21 Fixer yep 23:21 Fixer but most of it is nondraw 23:21 Fixer for this mod 23:21 Fixer typically it is other way 23:22 Fixer mesh gen is biggest stutter 23:22 Fixer but with this mod it exposes different kind of stutter 23:23 Fixer why can't it be asyncronous? why every crap slow downs the render :( 23:23 rubenwardy it is supposed to by asyncronous 23:23 rubenwardy *be 23:23 rubenwardy I don't get this jitter 23:23 Fixer https://i.imgur.com/Epuw0Rd.png 23:23 sofar Fixer: cpu? 23:23 rubenwardy there are spikes, but not noticable 23:24 Fixer sofar: had this on p4 northwood and now on core i3 sandy bridge 23:25 Fixer rubenwardy: and for me I cap fps at 100, and it goes like this 100 7 100 60 100 80 100 7 10 15 20 100 100 while using this mod 23:25 rubenwardy Fixer: http://pasteboard.co/3YaLAuyo7.png 23:25 Fixer look at graph 23:25 rubenwardy default settings for me whilst flying into the distance 23:25 rubenwardy > 84 processes meshes 23:25 rubenwardy how 23:26 Fixer rubenwardy: 0.055 is example of stutter 23:26 rubenwardy it's not isible though 23:26 rubenwardy like that v 23:27 Fixer it is very visible for me 23:27 rubenwardy what are you doing to get 84 processed meshes in one tick, and barely any packets? 23:27 Fixer in singleplayer a lot 23:27 Fixer rubenwardy: install https://github.com/minetest-mods/dynamic_liquid/ go to ocaen 23:27 rubenwardy that was playing on my server 23:27 Fixer rubenwardy: find underwater cave *wait* 23:27 rubenwardy oh, so it's not normal usage then 23:28 Fixer rubenwardy: that is example of other kind of stutter that is happens when using that mod 23:28 Fixer rubenwardy: stutter happens for me since 2011, end of story 23:28 Fixer i don't want to repeat myself 23:28 Fixer it was visible since 2011 23:28 Fixer still is 23:29 rubenwardy what does the graph look like for you just flying around normally, loading blocks? 23:29 Fixer p4/ati rad9600 -> corei3/ati hd6870 23:29 sofar it may be async, but does the mainloop wait for the thread to finish each server step? 23:29 Fixer rubenwardy: looks shitty, let me doit 23:30 Fixer rubenwardy: depends on terrain btw 23:30 Fixer one sec 23:30 Fixer spawned in a tree 23:30 Fixer again 23:30 Fixer this is not fine 23:30 rubenwardy lol 23:30 * sofar out for a bit 23:30 rubenwardy at least you're not underground 23:31 Fixer rubenwardy: at map start https://i.imgur.com/KWrhjIN.png 23:31 rubenwardy is that singleplayer? 23:31 Fixer yes 23:32 Fixer rubenwardy: during flight https://i.imgur.com/R24JN64.png 23:32 Fixer clusterfuuuuuuuuuuuuck 23:32 Fixer so fucked 23:32 Fixer sorry for background 23:32 rubenwardy I see 23:33 Fixer rubenwardy: that was forest 23:33 rubenwardy I can reproduce it better on singleplayer for some reason 23:33 rubenwardy the packets don't get spread out as much 23:33 Fixer rubenwardy: it is much worse on singleplayer too me 23:33 rubenwardy gtg 23:33 Fixer rubenwardy: one more pic 23:33 rubenwardy will add this to my todo list for the summer 23:33 Fixer rubenwardy: want to show even worse 23:34 Fixer rubenwardy: nevermind, lets say max stutter was close to 0.1 sec, and fuck imgur 23:34 Fixer rubenwardy: https://i.imgur.com/u9I6E5E.png 23:35 Fixer rubenwardy: this is not fine 23:36 Fixer this is mc beta kind of lag: https://i.imgur.com/OBAVKKO.png @ minetest is 7 years old... 23:38 Fixer what can you say about gameplay when you have 300 fps and it stutters down to 14 fps for an instant? 23:38 Fixer i cap it to 90 ofc 23:38 Fixer nobody needs 300 fps 23:39 Fixer refresh rate of lcd is good enough as fps cap 23:41 Fixer default mt config has 65 fps as cap iirc, reasonably good 23:41 Fixer does not help against stutter much though 23:42 Fixer stutter @ z-sorting @ lua oom weirdness @ list goes on 23:43 Fixer looking that skybox mod screenshots, looks nice 23:45 Fixer btw p4 northwood was damn cold cpu, liked it 23:48 Jordach_ >had final version of P4 with netburst 23:49 Jordach_ >flamethrower 23:49 Fixer Jordach_: prescot? hehe 23:49 Jordach_ i mean GTX 480 hot 23:49 Jordach_ it kicked ass with it's IPC 23:49 Fixer my idle temp was like 33*C 23:49 Fixer or even 29*C o.O in winter 23:49 Jordach_ >55C in winter 23:49 Jordach_ feelsbadman 23:49 Fixer LOL 23:50 Fixer 42*C at peak load 23:50 Fixer that is northwood series for you 23:51 Fixer 29*C temp was for mb at winter, cpu min was 32*C or smth 23:52 Fixer 2.8GHz 23:52 Fixer temp was never an issue 23:52 Fixer Jordach_: had fan failure on R9600XT, 83*C temps 23:52 Fixer and smell 23:52 Jordach_ F 23:52 Fixer it had snow and mem problems too 23:54 Fixer hmm 23:54 Fixer 30 degrees Celcius at idle 23:54 Fixer kek 23:54 Fixer northwood overclocked to 3GHz 23:54 Fixer idle 23:56 Fixer Calinou: you mentioned rocket jumping, amazingly few days ago I also was thinking about that, imagine quake action and rocket jumping in minetest 23:57 Fixer was watching a 1vs1 Q3A pro fight 23:59 Fixer Jordach_: yet the gpu was a problem, it was damn hot staying at 40-50*C at idle 23:59 Fixer it is not considered hot these days, lol