Time Nick Message 00:49 Jordach sofar, i'm interested in what working for intel is like 00:49 Jordach (is there a cure for my lust of infinite knowledge?) 00:53 benrob0329 Probably not 00:54 Shara Some things should not be cured. 00:54 * benrob0329 mumbles about a built in throwing api 00:54 Jordach projectile 00:54 Jordach ** 00:55 benrob0329 id like to have a sort of terasolagy style throwing 00:55 benrob0329 where you hold q to toss an object 03:19 benrob0329 http://imgur.com/a/b7wqO :P 03:19 benrob0329 Editor seption 05:14 octacian Night all! 05:14 benrob0329 gnight 06:10 benrob0329 VanessaE: who manages shadowbot? 06:11 VanessaE Shadowninja does 06:11 VanessaE I host it, but he knows how it works. 06:11 * benrob0329 could use the tell command 06:12 diemartin there's MemoServ in the meantime 06:12 benrob0329 how do i use that? 06:12 VanessaE I left him a message 06:12 diemartin benrob0329, /msg MemoServ help 06:14 diemartin he's named Guest37346 since the last split about two days ago :/ 06:14 VanessaE he's still ShadowNinja on inchra 06:14 benrob0329 thanks kaeza / diemartin 06:16 * benrob0329 quite enjoys swapping between channels, and doing everything via terminal and keyboard 06:20 benrob0329 ladies and gentlemen, i present to you 06:20 benrob0329 the very first build of minetest 06:20 benrob0329 http://imgur.com/a/wER84 06:21 benrob0329 his client couldn't handle it :P 06:25 benrob0329 can we have a minetest classic texture pack? 06:25 diemartin cp $(find games/minimal -type f -name '*.png') textures/Classic 06:26 VanessaE haha 06:27 benrob0329 no seriously, i think the 0.3 textures look kinda cool 06:27 diemartin aren't the minimal ones still from the 0.3 era? 06:28 VanessaE yes 06:30 benrob0329-phone I can see it now, "minetest faithful" 06:31 benrob0329-phone taking some old textures, updating others 06:32 benrob0329-phone But always staying in the spirit of classic minetest 06:36 benrob0329-phone Minimal doesn't quite look right 06:36 benrob0329-phone http://m.imgur.com/a/wER84 < actual 0.3 06:42 VanessaE you could also get the textures from Nostalgia game 06:43 benrob0329-phone Potentially 06:43 VanessaE that uses mostly exact 0.3.x textures, and some from 0.2.x 06:45 benrob0329-phone Gnight all 08:22 * Megaf|Away quietly sneaks in 08:33 tenplus1 hi folks 08:44 Shara hi tenplus1 08:44 tenplus1 hi Shara 08:44 Shara And bye (work time :( ) 08:44 tenplus1 aww... ehe... have fun 08:44 * Shara runs away 08:44 Shara I'll try :P 08:53 paramat any support? https://github.com/minetest/minetest/pull/5519 "Sneak: Add option for classic move code" Zeno` tenplus1 shivajiva Sokomine 08:56 Megaf wow, lots of updates for CentOS 6 this morning 09:03 paramat "does it add in the falling sneak bug where you survive ?" yes, it's an option for unchanged old move code with all it's bugs 09:04 tenplus1 hi paramat and thx 09:04 tenplus1 hi Megaf 09:05 Megaf Hi tenplus1 09:16 Amaz paramat: is it at all possible for it to be a server side option? 09:24 paramat i think so, i just don't know how to code that yet 09:24 paramat i agree it probably should be 09:27 Amaz Okay :) 09:28 Megaf Amaz, try minetest.conf in the game folder 09:28 Amaz Megaf: What do you mean? 09:29 Megaf subgame folder 09:29 Megaf serverroot/games/minetest/minetest.conf 09:29 Amaz That wouldn't make any difference with that setting paramat's adding though. 09:29 Amaz On a server, at least 09:35 Calinou hi 09:35 Calinou note: if I'm not on IRC much these days, it's because I'm a bit busy 09:36 Calinou (I still read it, but I don't participate much) 09:36 Calinou I'm not dead :P 09:36 tenplus1 lol, hi Cal 09:38 shivajiva thanks Paramat, I really appreciate your work to bridge the issue till the wrinkles have been ironed out :) 09:39 Amaz ^ 09:39 shivajiva and hello everyone 09:39 tenplus1 hi shiva 09:40 Amaz Morning shiva :) 09:40 * tenplus1 has proper working player knockback when punched :)))))))))) 09:40 shivajiva :O 09:40 shivajiva nice tenplus1 !!!!! 09:40 tenplus1 adding in the little extra's... it's soooo funny watching player zoom around and fall off cliffs now :D 09:41 shivajiva Ooo skywars where you can push a player off 09:41 tenplus1 yeah :)) that would be great... players looking over the edge and... *nudge* oopsie 09:41 tenplus1 when it's complete I'll add it to PlayerPlus mod 09:43 paramat Amaz actually i'm not sure, maybe it is better clientside, different players on a server will want the option 09:48 shivajiva clientside offers the most flexibility for the player so they can decide what behaviour they want until it's no longer needed 09:48 Calinou turn Minetest into Smash Bros! 09:49 Calinou (someone did that with Minecraft, it's quite fun) 09:50 tenplus1 lol... Question... should weapons have a specific knockback value for this to work, or should I simply calculate using strength or tool ? 09:51 Calinou either way is possible (damage-based or specific metadata) 09:51 Calinou try it damage-based first 09:51 tenplus1 yeahm, prolly easier and will work with all existing tools... 09:51 shivajiva +1 10:04 tenplus1 hi fixer 10:19 tenplus1 shivajiva: knockback can be calculated with tool strength OR it's own knockback value inside damage_groups :))) 10:24 Fixer hi 10:47 tenplus1 ah pooh!... I have a niggle with player knockback I cannot seem to figure out 10:47 tenplus1 apart from that it works fine 10:53 shivajiva heh covering all the bases huh :) 10:54 * shivajiva wonders what the niggle is 10:54 tenplus1 am using attached entities to mimic knockback which works great, but when player is hit the rotation is off and then fixes itself after knockback finished... to fix this I usually put in a delay, but the delay would lag knockback... lol... will prolly stick with it as it 10:55 shivajiva it's sounds like disorientation, often a facet of being punched xD 10:56 tenplus1 the player being punched is still looking in same direction, but the puncher see's the player turning 10:56 tenplus1 adding to PlayerPlus, will update git shortly if you wanna try 10:58 shivajiva that's not so bad, like an extra animation 10:58 tenplus1 hehe 10:59 shivajiva ofc I'd like to try it :P 11:01 shivajiva Hi Fixer o/ 11:01 Fixer hi 11:03 tenplus1 github.com/tenplus1/playerplus <--- updated with player knock-back effects 11:03 tenplus1 lemmie know what you think :) 11:04 tenplus1 hi Jordach 11:06 Fixer tenplus1: player knock-back effects? 11:06 tenplus1 give yourself the playerplus:stick to test out with someone :)) has a knockback level of 11 11:06 tenplus1 yeah fixer :) 11:07 shivajiva :D 11:07 tenplus1 had an idea how to do it and it works, apart from a slight rotational issue 11:07 Fixer kek, very nice 11:07 tenplus1 now we can shove players off of ledges :D 11:08 Fixer tenplus1: mobs also push back? 11:08 tenplus1 yep 11:09 tenplus1 anything that handles player punch and gives a direction 11:09 Fixer tenplus1: what happens if you fall in lava, you get pushback somewhere? 11:09 tenplus1 testing 11:09 shivajiva I'm so glad you didn't forget about this, seems like 12 months since we chatted about it 11:10 tenplus1 yeah, only works with punch... sethp does nothing :P 11:10 tenplus1 so players/mobs can knock you back 11:11 tenplus1 and it makes it a tad harder to fight things when you're being shoved around:D 11:11 tenplus1 you can have specific mobs with 'knockback' damage group added to fling you around 11:12 shivajiva :D 11:12 tenplus1 so the Iron Golem I have on Xanadu can literally chuck you all over the place :DDDD 11:12 tenplus1 will test it more later and tweak it... for now it's nom time :)))) aft 11:12 tenplus1 *afk 11:13 shivajiva PvM arena with levels of difficulty ;) 11:14 tenplus1 wb Megaf 11:15 tenplus1 the playerplus:stick is a test tool but you could easily add 'knockback' to anything for fun games :P 11:15 tenplus1 *cough* first to the end challenge with all other players knocking you away :D 11:16 Megaf cheers 11:17 shivajiva so it can be made work with projectiles like arrows? 11:19 tenplus1 yeah, if bows add knockback value to damaage it can throw you about also... great for big guns 11:20 tenplus1 also tnt 11:20 shivajiva awesome =) 11:20 tenplus1 *boom* other side of world :D ahahahhaahah 11:22 tenplus1 it's only in test stage for now, can prolly be done a lot better 11:28 VanessaE good morning. 11:29 tenplus1 hi Vanessa 11:41 shivajiva good morning Vanessa 11:41 VanessaE what's news? :) 11:41 tenplus1 https://github.com/tenplus1/playerplus 11:41 Calinou hi VanessaE 11:42 shivajiva player knock back from tenplus1 11:43 shivajiva https://github.com/minetest/minetest/pull/5519 11:43 tenplus1 yay, original sneak code :D 11:43 shivajiva you might want to support that folks :) 11:59 paramat it might be difficult to get that merged so comments of support are useful 12:10 tenplus1 wb lumidify 12:12 lumidify Hi tenplus1 12:12 tenplus1 hi WhoAreYou 12:13 WhoAreYou Hello tenplus1. :) 12:19 tenplus1 hi NathanS21 12:19 NathanS21 hi tenplus1 12:34 paramat but, it's an elevenbot that's greeting you :] 12:35 NathanS21 well then I'll greet the bot back. 12:35 tenplus1 lol 12:35 NathanS21 I bet bots get tired of always being ignored. 12:46 tenplus1 forum page updated also: https://forum.minetest.net/viewtopic.php?f=11&t=10090 12:47 tenplus1 hi CWz 12:48 VanessaE morning, CWz 12:50 CWz morning 12:50 CWz i wonder if minetest will ever have a discord 12:50 CWz we don't need one since irc is far more accessible 12:50 Megaf Core 0: +89.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) 12:50 Megaf Core 1: +89.0°C (high = +105.0°C, crit = +105.0°C) 12:50 Megaf :D 12:51 CWz Megaf, well don't overclock 12:51 Megaf not overclocked, 2,4 GHz stocl 12:51 Megaf stock 12:52 CWz hmm 12:52 CWz need new thermal paste 12:52 Megaf Core 0: +60.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) 12:52 Megaf Core 1: +60.0°C (high = +105.0°C, crit = +105.0°C) 12:52 Megaf better? 12:52 Megaf I was compiling something with the fan turned off, that's why it was a little hot :) 12:52 CWz mine are at 27c gup as well 12:52 VanessaE "a little hot"? 12:53 VanessaE that was "melt down in a blaze of hell" hot. 12:53 Megaf VanessaE, nah, that is my GPU yesterday 12:53 CWz I wonder if TOX fell into obsecurity 12:58 Megaf Core 0: +46.0°C (high = +105.0°C, crit = +105.0°C) ALARM (CRIT) 12:58 Megaf Core 1: +46.0°C (high = +105.0°C, crit = +105.0°C) 12:58 Megaf fan working well 12:59 Megaf This 7 years old fan still doing its job 13:00 Megaf I wish I could put my GPU in powersave mode, but it looks like it only has adaptive and high performance modes 13:00 Megaf well, right now it is at 101 MHz, good enough 13:01 tenplus1 did you get anywhere with PowerTop ? 13:02 CWz i wonder what adventure tenplus1 embarked on 13:02 tenplus1 click da link above to find out :D 13:05 VanessaE it's a trap! 13:05 VanessaE :) 13:05 Megaf The battery reports a discharge rate of 9.43 W 13:05 Megaf The estimated remaining time is 5 hours, 50 minutes 13:05 tenplus1 nuuuuuuuuu 13:05 tenplus1 what kinda lappy you running megaf ? 13:05 Megaf macbook pro from 2010 13:05 VanessaE a potato :) 13:06 Megaf with debian 9 13:06 tenplus1 ncie one 13:06 Megaf and gnome 3 13:06 Megaf 2,4 GHz core2duo 13:06 VanessaE but seriously though, Megaf your CPU is still running too hot 13:06 tenplus1 did you see the tech news today... Canonical is dropping Unity8 and moving Ubuntu back to gnome desktop and working more on unity7 for those who want it 13:06 VanessaE you ought to be able to get that thing down into the 30's at idle. 13:07 tenplus1 you running compositor on gnome3 ? 13:08 nrzkt tenplus1: it's a good news, unity is just an enhanced skin for gnome 13:08 VanessaE fuck unity and gnome both. long live xfce. :) 13:09 tenplus1 unity is a nice launcher but I prefer a bar and menu to run progs from 13:09 Megaf The battery reports a discharge rate of 6.57 W 13:09 Megaf The estimated remaining time is 8 hours, 16 minutes 13:09 Megaf not bad 13:09 Megaf :) 13:09 VanessaE nice 13:09 Megaf I wonder if I close the webbrowser if the power use will still decrease even further 13:09 tenplus1 which browser ? 13:10 Megaf and acording to my calculations my battery still holds around 55 Watts/hours 13:10 Megaf 65 Watts/hour is the original design 13:10 Megaf battery is 7 years old 13:10 Megaf And there is where your money go when you buy an Apple. 13:10 Megaf tenplus1, gnome-web/epiphany 13:11 tenplus1 oof, that's not a great browser dude 13:11 Megaf ok, I closed everything, just hexchat running, lets see the power use now 13:12 Megaf no difference 13:12 Megaf hexchat is actually using quite a lot of battery :P 13:12 VanessaE no, your screen is. 13:13 VanessaE biggest power draw in a mobile device is the backlight on the screen. 13:13 Megaf no hexchat, tracking idle status of all people in all channels I am 13:13 Megaf 53.3% Display backlight 13:13 Megaf 53% going to backlight 13:13 Megaf 16% to CPU 13:14 VanessaE I rest my case. :) 13:14 tenplus1 you using tmpfs for logging to go to ram instead of polling hdd all the time ? 13:14 nrzkt remember hub is to discuss about minetest guys :) 13:15 * CWz swipes VanessaE's case and sells it on ebay 13:16 VanessaE heh 13:16 Megaf I just disabled logging and other stuff 13:16 Megaf will restart Hexchat, brb 13:17 VanessaE nrzkt: but this is fun :) 13:17 * Megaf observers power status 13:22 * CWz wonders what the F stands for 13:22 tenplus1 falafal 13:22 Megaf The battery reports a discharge rate of 6.09 W 13:22 Megaf The estimated remaining time is 8 hours, 34 minutes 13:22 Megaf I think I wont get any lower than that with GNOME 3 13:23 tenplus1 you would need to switch to a lighter desktop manager (xfce, lxde) 13:23 CWz or one of the even lighter ones 13:23 tenplus1 awesomeWM ? 13:24 CWz neverheard of it 13:24 tenplus1 uses LUA to customize how it looks, feels, works etc 13:25 * tenplus1 uses LXDE which only uses 104mb on a full desktop :P 13:25 tenplus1 http://tinypic.com/view.php?pic=xds1hc&s=9 <-- pic 13:27 * Megaf twicked (no idea how to spell this) his gnome 3 desktop, now will observe watts 13:29 Megaf no effect 13:29 Megaf maybe I have to restart gnome 13:29 VanessaE well since CWz swiped and sold "my case", all I'm left with is "I rest"... so I think I'll go do just that. 13:29 tenplus1 lol 13:29 * VanessaE wanders off to find her dent in the bed :) 13:29 tenplus1 have fun 13:38 Jordach_ MT needs to rethink its position 13:38 tenplus1 in what way ? 13:39 Jordach_ in short: once MC (Java) sorts out that API with MT level ease of use 13:40 Jordach_ you've had 4 years to make it decent since C55's attempt at game enginify'ing MT in 2013 13:40 Megaf my power drain got to 6.04, a raspberry pi basically 13:40 tenplus1 mt api's are quite easy to use already... 13:40 Megaf there we have it, my 7 years old macbook pro is more efficient than a raspberry pi 13:40 tenplus1 just need clearer documentation with examples of use :) 13:40 tenplus1 ncie one Megaf 13:41 Megaf I wish I new how to turn off the IR receiver 13:41 Jordach_ gaffa tape 13:41 tenplus1 try PowerTop... it lists every bit of hardware that can be put into standby and shows u echo commands to do so on boot 13:42 Megaf the IR receiver and card reader are on 100% of the time, using energy for nothing 13:42 Megaf backlight using just 6.7% of battery now 13:45 Jordach_ tenplus1, tl;dr MC is about to remove the 32bit block / item ID limits 13:45 Jordach_ (and eventually provide full replacements for everything) 13:46 Jordach_ it's bad news because then they can get to work on a proper modding API 13:46 tenplus1 but I still wont use mc... I much prefer mt 13:46 Jordach_ tenplus1, defeatism helps nothing 13:46 tenplus1 mt is it's own game :) no point comparing 13:46 Jordach_ the sneak argument has hurt the project 13:48 Jordach_ rather than doing useful features 13:48 Jordach_ you sat around arguing semantics abouta feature a player wouldn't often use 13:48 tenplus1 I still cannot believe the whole Nyan Cat issue 13:48 Jordach_ (except in the case of ladders) 13:54 tenplus1 ladders ? the climbing speed ? 13:57 Megaf maybe if I disable swap it will use less watts 13:57 tenplus1 +1 13:57 tenplus1 edit /etc/sysctl.conf and add vm.swappiness = 10 13:57 Megaf I dont know what uses less power, my SSD or my RAM 13:58 Megaf hm 13:58 Megaf tenplus1, I dont have swap partition, it is managed by a daemon called swapspace. It works similar to macOS, it creates various swap files on the disk on demand 13:59 tenplus1 hence the vm.swappiness :) setting to 10 uses available memory more and only relies on swap when it really needs it 13:59 Megaf each with appropriate size, according to RAM use and disk space available 14:00 nrzkt disable swap is not a good idea as it's used by kernel to offload some memory segments, but reduce vm.swapiness to 10% is a good idea 14:00 Megaf reduced to 1 :) 14:01 tenplus1 and adding tmpfs to fstab to stick temp garbage into ram always helps too 14:01 Megaf I usually do that 14:01 tenplus1 disabling web cache for all browsers also 14:01 CWz a button that spams errors messages in the console very useful feature 14:01 shivajiva let's not negate the assets created around the original move code without due consideration, it's short sighted and clearly an emotive issue :) 14:02 tenplus1 shivajiva: huh ? 14:03 CWz minetest is open sauce condiment 14:04 CWz goes good with neckbeard salad 14:05 benrob0329 Does anyone have any experience with weechat's remote client system? 14:05 tenplus1 hi benrob 14:05 benrob0329 HI TEN 14:05 benrob0329 caps 14:06 shivajiva I thought that was an issue in terms of existing parkour style games built in the servers 14:11 CWz I think Park Ore is fine, park biomes are rather empty otherwise 14:12 tenplus1 ehehe 14:12 tenplus1 +100 for new ores though, I still think we should include moreores in default 14:12 shivajiva xD 14:12 CWz moresmores 14:15 tenplus1 hi robbie 14:15 benrob0329 hi RobbieF 14:15 tenplus1 then we can ditch the steel+copper = bronze recipe and have it tin + copper 14:15 benrob0329 There is a breaking change in the tardis mod 14:16 benrob0329 youll need to rename tardis.owners to tardis.tardises in the world folder 14:18 RobbieF hey benrob0329 - just saw your note, thanks 14:18 RobbieF tenplus1 - so great to see you! 14:19 tenplus1 hows thinw 14:19 tenplus1 *things 14:20 * benrob0329 downloads raspbian 14:22 CWz After Ubuntu Gargling Gargoyle, comes Lamenting/Lopsided Lemur 14:23 CWz i wonder how i could convince the Ubuntu team to use Gargling Gargoyle, that will attract new users 14:23 tenplus1 :P 14:25 benrob0329 so i suppose that Ubuntu-Gnome will probably cease to exist now 14:25 benrob0329 since gnome will be normal ubuntu 14:26 CWz uh, what happened to unity 14:26 CWz ? 14:26 Wayward_One it go poof 14:27 CWz did they abandoned it 14:27 tenplus1 they are stopping development of unity8 (the convergence thing) and giong gnome and unity7 which is desktop only 14:27 benrob0329 yup 14:27 CWz damn 14:27 benrob0329 its kinda sad, mostly for ubuntu touch 14:28 CWz rip 14:28 benrob0329 i was really looking foreward to having something other than android 14:28 tenplus1 dont worry, there's a group taking over ubuntu touch support :P 14:28 CWz Ubuntu-mate still lives on 14:28 Wayward_One me too 14:28 Wayward_One oh, nice! 14:28 benrob0329 tbh Gnome is practically mobile ready 14:28 benrob0329 everything is all tough friendly 14:28 CWz i prefer mate anyway 14:28 benrob0329 touch 14:29 tenplus1 gnome3 is ok but I much prefer lxde.lxfe 14:29 benrob0329 i like my keyboard shortcuts and high level of integration 14:30 benrob0329 the case for my rpi1 is...not lookin so good 14:30 CWz Advert: #minetest-hub, the one stop shop for everything but minetest 14:30 benrob0329 its kinda cloudy, might just be dirty though 14:30 benrob0329 lol, its almost true 14:35 benrob0329 Cheapiemart: Your one stop shop for everything but seeing cheapie himself. 14:40 RobbieF things are great thanks tenplus1. How about you? 14:40 RobbieF My baby boy is sick at home though, wish he was feeling better. 14:41 tenplus1 soryr to hear, hope the 'lil guy feels better soon 14:41 RobbieF thanks 14:59 Jordach_ cyka 14:59 Jordach_ namco pls 14:59 Jordach_ i did not want a goddamn CTD 14:59 Jordach_ *musical REEEEEEEEE* 15:02 Calinou taters gonna tate 15:02 Calinou https://lut.im/eaT8ZRZEoh/9wakcnfhqIJ4Zeit.png 15:04 Jordach_ http://i1.kym-cdn.com/photos/images/facebook/000/944/564/6dc.jpg 15:04 * Jordach_ sees sofar's stream 15:04 Jordach_ >zooms in, enhances 15:05 benrob0329 "enhance the image" 15:05 paramat https://github.com/minetest/minetest/pull/5527 "Sneak: Detect ledge for 2-node pull-up" needs testing 15:06 Jordach_ http://i.imgur.com/T9YqD3T.png :thinking: 15:07 nrzkt Calinou: https://lut.im/AeYh6BATCj/Uu0fPosnz0e39l3Q.png 15:09 * benrob0329 copies weechat config to rpi 15:15 benrob0329-phone Sftp is slow 15:18 Megaf rsync for the win 15:19 benrob0329-phone Over the network though? 15:30 * benrob0329 is running weechat on headless erver now 15:31 CWz oh and another Ubuntu title, Dubious Dragon 15:31 tenplus1 lol 15:36 benrob0329 Woot! 15:37 benrob0329 Weechat android is in the house! 15:39 tenplus1 awww, we have a Taco Cat on Xanadu :) is sooooo cute 15:39 benrob0329 Could this be the long awaited replacement for the nyan cat? 15:40 tenplus1 ehehe 15:40 benrob0329 Will tenplus1 every explain his name? 15:40 * nrzkt announces CSM section opening https://forum.minetest.net/viewforum.php?f=53 TADA 15:40 benrob0329 And why am I british? 15:40 benrob0329 All these questions and more 15:40 benrob0329 Shal be answered next time on 15:40 tenplus1 TenPlus1 = 11 15:41 benrob0329 Minetest-huuuuuuuub!!! 15:44 benrob0329-phone How do I run weechat as a server? 15:45 benrob0329-phone Like, so I can close ssl 15:45 benrob0329-phone Or can I not do that? 15:57 benrob0329 There, only one of me now :P 16:13 benrob0329 Now, what else could I do with an rpi1? 16:13 nrzkt mediacenter 16:13 benrob0329 And/or my spare rpi 2 16:13 benrob0329 Meh, they don't work the best for a media center 16:14 benrob0329 I mean itlll work, but id really like a netflix/amazon prime addon for kodi 16:14 tenplus1 build a robot sentry to protect your house at night... make it sound like arnold swartznegger 16:14 benrob0329 XD 16:14 sofar build a robot 16:15 benrob0329 I don't have the parts.. 16:15 * benrob0329 wonders if there is a robot kit for the rpi 16:16 benrob0329 I suppose I should put my arduino to some use as well.. 16:28 sofar this is why I don't have 3 minnowboard max boards at home 16:29 sofar I'd have no use for them 16:29 sofar ideas, plenty 16:29 sofar just no time to hunt down components and build something 16:31 benrob0329 Jordach_: https://youtu.be/ntV8gUsbIsk 16:32 nore btw, do we have a channel for minetest-mod management & development? 16:32 nore (and hi all :)) 16:32 benrob0329 Hi nore 16:32 sofar nore: in here is OK 16:32 sofar it seems mod development is a reasonably thing for this channel 16:32 sofar after all most of the minetest-mods admins are in here too 16:32 nore true 16:33 tenplus1 hi nore, hi sofar 16:33 benrob0329 I grabbed #minetest-mods if you guys ever want to use it 16:34 sofar no, and don't grab peoples channels unless they ask you to 16:34 sofar that's just rude 16:34 tenplus1 for the new arrivals, PlayerPlus has been updated to 0.8 and now has player knockback included... github.com/tenplus1/playerplus 16:34 sofar :P 16:35 tenplus1 brb, coffee :P 16:35 benrob0329 sofar: sorry 16:36 sofar this channel isn't full enough 16:36 sofar :) 16:37 nore sofar: let's talk about channels such as #minetest-technic which are almost dead 16:37 nore I guess you could tell they're zombies 16:37 sofar nore: I've said it before, I want technic to join github.com/minetest-mods 16:38 nore sofar: as I said, I'm for it as well 16:38 sofar so who's the hold-out? 16:38 sofar vanessa could care less 16:38 sofar SN isn't bothered by it, I think 16:38 nore hmm, we haven't had any answer for ShadowNinja I think 16:38 nore kaeza spoke for it as well 16:39 sofar it's just you and SN that are in the technic team 16:39 Calinou this reminds me… RBA died more than a year ago :( 16:39 Calinou (it was in March, I think?) 16:40 nore yeah :'( 16:40 red-001 any forum moderators online? 16:42 nore uuh yeah we're a bit more than that be the others are shown as private, and except kaeza, Jordach and VanessaE, they all disappeared 16:43 sofar I'm not in the org, so I can't see 16:43 nore also it looks like I'm the only other owner than SN and I haven't seen him for some time, I should transfer it before it is lost 16:44 Calinou red-001: Megaf 16:44 Calinou me* 16:44 Calinou (accidental tab complete…) 16:44 sofar nore: I'd ping SN irregardless of course 16:44 sofar nore: but, since you're the only owner...! 16:45 sofar nore: there's like 5-6 trees in there as well 16:45 red-001 could you move https://forum.minetest.net/viewtopic.php?f=9&t=17092 , https://forum.minetest.net/viewtopic.php?f=9&t=17046 and https://forum.minetest.net/viewtopic.php?f=9&t=17052 to the new csm section on the forums? 16:45 Calinou doing that… 16:45 Calinou done 16:45 nore anyway, transferred 16:46 red-001 ty 16:46 Calinou I'll remove the "Please move…" replies 16:46 sofar nore: all of the trees? 16:46 nore sofar: only technic for now 16:46 sofar ask VanessaE about unified_inventory? 16:46 benrob0329 Calinou: hi cal 16:46 sofar don't transfer the _game stuff 16:46 nore I need to first understand how to add commit access to the other member of minetest-technic 16:47 nore yeah, I didn't intend to 16:47 sofar no worries 16:47 nore anyway technic_game is dead 16:47 nore as is technic_game 2.0 16:47 sofar ok, then just leave it there 16:47 nore how do teams work? 16:48 sofar don't bother making teams 16:48 sofar it's just going to be a mess of teams 16:48 sofar who do I need to add? 16:48 nore hmm, I think I'm going to create the technic team and port all the members of minetest-technic to that team 16:48 nore no? 16:48 sofar teams are only useful if they are needed for more repos than one 16:48 nore well, there are other mods to transfer 16:48 TommyTreasure being a technic player, i'd love to see it all in one area 16:49 * tenplus1 creates "Team Smirnoff" 16:49 TommyTreasure that too! 16:49 sofar nore: yes but, UI doesn't need a team, really 16:49 sofar neither does `datastorage` 16:49 sofar which is obsolete now 16:49 nore unified_inventory, framedglass, item_tweaks, stargate, mese_crystals 16:50 sofar oh, before you transfer more mods 16:50 nore that's 4 more, if you exclude UI :) 16:50 nore yup? 16:50 sofar I'd like to do a legal review on them 16:50 sofar so one by one please :) 16:50 nore please do 16:50 benrob0329 Team Asdf 16:50 nore don't forget technic as well :) 16:51 sofar technic license is OK. I'm not going to look at the artwork since it is too ugly for anyone to care about 16:51 sofar :) 16:51 nore anyway, if you want the list of people in minetest-technic: Ekdohibs, hdastwb, Jordach, kaeza, kpoppel, RBA, sdzen, ShadowNinja and VanessaE 16:51 tenplus1 lol 16:52 nore please redo all the artwork then :) 16:52 Shara Hello all 16:52 tenplus1 hi Shara :P 16:52 nore hey Shara 16:52 shivajiva Hi Shara :) 16:53 sofar nore: apart from VE/kaeza/SN and jordach, which ones of the others are stilla active 16:53 benrob0329 sofar: at least everything doesn't look like hv cable 16:54 nore hdastwb hasn't had any mt-related activity on github for a year 16:55 nore same for kpoppel and sdzen 16:55 sofar ty for checking 16:55 sofar Calinou: y0 forum admin, can you see who owns the technic forum post? 16:56 sofar is it possible to edit the owner of a post? 16:56 nore sofar: I think it's RBA, and the post is often updated by VanessaE 16:56 sofar ah, since she's a forum admin as well I suppose 16:57 nore yeah 16:58 sofar celeron55: I'd love to be able to have forum admin access so I can update link URL's for mods that have moved to /minetest-mods/...! 16:58 sofar a lot of people just forget to update forum urls 16:58 sofar or they're just not there 16:59 sofar anyway, I've got a meeting for a bit 16:59 sofar bbl 17:00 Shara Hi paramat 17:00 nore hi 17:00 celeron55 sofar: i believe that would be moderator access then 17:00 sofar whichever :) 17:01 sofar but, mtng 17:01 nore ^ it would be nice if there was some way to allow write access to the first post for each contributor of the mods 17:02 benrob0329 A github/forum conecrion? 17:02 benrob0329 *connection 17:03 * Shara keeps her own mods for simplicity :P 17:04 Jordach_ benrob0329, watched last night 17:05 tenplus1 hi Darcidride 17:05 benrob0329 Jordach_: I figured you probably did, but I wanted to make sure 17:06 * Jordach_ isn't no Techmoan plebian 17:06 nore benrob0329: well, it could be just a way to allow to owner of a post to give edit access to other people 17:06 nore (for that specific post) 17:06 tenplus1 back laters :P 17:06 benrob0329 does anyone know if weechat can execute commands? 17:08 benrob0329 Nvm 17:14 Fixer https://forum.minetest.net/viewtopic.php?f=15&t=9103 KEK 17:15 Fixer https://forum.minetest.net/viewtopic.php?f=9&t=17134 oooh that is good 17:16 benrob0329 O_O 17:16 benrob0329 VanessaE ^^ 17:16 Fixer https://forum.minetest.net/viewtopic.php?f=3&t=17166 17:17 celeron55 sofar: you might have moderation access to mod releases now; not sure; phpbb's admin interface is basically impossible to navigate and understand 17:18 celeron55 sofar: i mean, i hope you have, because i haven't found how to actually do it, and didn't find any more options to randomly set 17:18 sfan5 when are we upgrading to punbb :^) 17:18 celeron55 sfan5: once someone makes a migration script 17:19 celeron55 i mean, seriously 17:19 Jordach_ Fixer, that first mod 17:19 Jordach_ damn 17:19 celeron55 preferably to postgresql at the same time 17:19 red-001 Calinou, could you also move https://forum.minetest.net/viewtopic.php?f=9&t=17060 ? 17:19 Jordach_ time to fire up the stealy re-writing mod machinery 17:21 sfan5 celeron55: can we somehow quarantine users under specific conditions, meaning that their posts first need to be approved? 17:21 sfan5 because this would be kinda useful to deal with spammers -> quarantine *@mail.ru 17:21 celeron55 phpbb has the concept of posts being put to "moderation queue" 17:21 celeron55 oh you mean by email 17:22 celeron55 well surely not 17:22 celeron55 we need to get some kind of a phpbb extension team going if we want to get any of these special features everyone requests all the time 17:22 sfan5 (╯°□°)╯︵ ┻━┻ 17:23 celeron55 phpbb seems flexible, but really all it's doing is overcomplicating simple things 17:24 Fixer phpbb search is weird, it is faster to google the topic you need %) 17:24 celeron55 i haven't checked the extension api, i wonder if it's actually useful 17:25 Fixer i wonder if minetest can have smth like this http://bananas.openttd.org/en/ 17:26 Shara I still have nightmares about attempting to moderate forum spam from long ago. I guess the solutions are never just simple. 17:26 Fixer ie mod store 17:27 Shara Hi Megaf 17:27 celeron55 Shara: you don't have much options in a site this popular; the only way is to enable automatic usage of public ip block lists 17:28 Shara celeron55: last forum I moderated on eventually got murdered by spam bots despite the owner trying to put things in place to catch it. It was kind of sad to see. 17:28 celeron55 the forum uses 10s of automatic blocklists 17:28 Shara Can believe it. 17:28 celeron55 like, more than 20 i guess; too lazy to count this 17:29 Shara I still run into the occasional spam, but it's much lower than I got used to elsewhere 17:29 celeron55 and it also sends bans made by our moderators to those lists when a moderator checks the option 17:30 Shara Sounds like a good system for it. 17:31 TommyTreasure celeron55, which reminds me. my isp is on one of the 'spammer' lists you use, and i would like to change my forum name, or delete my old account and create new. however, to create new, i'd have to use a connection outside of my current isp. :( 17:31 * sofar walks back in, forgets entirely what he was doing 17:32 Krock o/ 17:33 TommyTreasure forum user name* 17:33 Shara Hi Krock 17:33 Krock hello Shara 17:33 Shara You just missed Ten :P 17:33 benrob0329 Hi Krock 17:33 celeron55 TommyTreasure: i can add your specific ip to be not blocked if you need that 17:34 TommyTreasure celeron55, its dynamic 17:34 celeron55 also, you can request your forum nick to be changed, from me 17:34 TommyTreasure however, it may be moot, if the new isp does their install at the end of this month 17:34 TommyTreasure via pm here? 17:35 celeron55 PM on the forum so i don't need to otherwie check if you actually own an account 17:35 celeron55 otherwise* 17:35 TommyTreasure can do, ty 17:36 sofar celeron55: can't seem to edit any posts in mod releases forum 17:36 sofar e.g. technic post has wrong URLs for mesecons 17:37 sofar since mesecons is now under minetest-mods 17:37 celeron55 sofar: ok; i don't think i can succeed with only giving you edit access to mod releases, so if you promise you won't do anything else, i can give you full moderator privileges without making you show up as a moderator 17:37 celeron55 anything else than editing mod releases for minetest-mods purposes 17:38 TommyTreasure forum pm sent. 17:38 sofar pinky promise 17:39 celeron55 sfan5: try now 17:40 celeron55 sofar* 17:40 sofar yup, editing as we speak 17:40 sfan5 in my client i have set tab complete to suggest people who have spoken recently first 17:41 celeron55 i too, i don't know how that happened 17:41 Shara Mine simply won't complete if there are multiple possible options 17:44 octacian So, let me get this straight. #minetest-hub replaces #minetest-project. Is #minetest-hub open for general discussion not necessarily directly related to Minetest itself but also related to mod development as was #-project? 17:45 Shara octacian: Pretty sure talk about mods is within scope here :) 17:45 sofar I feel that mod development is a critical part to the community 17:45 celeron55 TommyTreasure: changed the name; it's TommyTreasure now (applies to login also) 17:45 sofar so, leaving it out doesn't make sense 17:46 TommyTreasure celeron55, tyvm 17:46 sofar just like server owners should be able to talk about engine bugs 17:46 celeron55 octacian: yes 17:46 TommyTreasure and, hopefully giving server owners more credibility in discussion 17:46 Shara It's sort of the meeting point for all different kinds of contributors to discuss any issues that might matter to all of them :) 17:47 * benrob0329 swapped out pi 1 for pi 2 17:47 octacian OK, makes sense now. 17:48 octacian Welp, with that in mind, I assume questions related to mod development is also within the scope, so.. 17:48 * TommyTreasure wonders how many servers are run on non-debian systems 17:49 octacian How do I get the form size (likely using string.match) from a formspec string for my in-game form editor? I tried string.match(form_string, "(size)%[(%d*),(%d*)%]") but it doesn't seem to work quite right 17:49 Krock heh, how many might run on android? :3 17:49 TommyTreasure i'd like to say 'real' servers, but that would be an insult to android servers. lol 17:49 benrob0329 ha 17:50 TommyTreasure seriously though, i can't be the only one running on slackware 17:51 Shara TommyTreasure: You might be :P 17:51 TommyTreasure :) 17:51 Shara octacian: Not sure sorry 17:52 celeron55 there are like 15 linux users here; i think less than 1/15 of linux users use slackware 17:52 octacian Well... Guess it's back to messing around then until it works :rotfl: 17:52 octacian What's slackware? 17:52 TommyTreasure lol 17:52 celeron55 testing match patterns is easiest if you open a lua shell and mess about in it until it works there 17:53 Shara Only 15 in a channel of over 30? 17:53 sofar octacian: are those parentheses around (size) needed? 17:53 Krock octacian, how about (size)\[\d*,\d*\] ? (regex) 17:53 celeron55 well maybe 25, dunno 8) 17:53 sofar octacian: a linux distro older than you :) 17:53 Shara I think even most dirty windows users like me use linux for their servers, but I also dunno :) 17:54 octacian I believe the parentheses are needed, but again, that's by first real attempt to use string.match or anything like it 17:54 benrob0329 Please raise younr rainbow text if you use linix 17:54 octacian sofar: OK, that answers my questions pretty well :rotfl: 17:54 octacian Ubuntu 16.10 :D 17:55 octacian benrob0329: you meant *linux :P 17:55 benrob0329 Antergos 17:55 benrob0329 octacian: well, yes. But you know how phone keyboards are 17:56 octacian True, ture... 17:56 octacian *true 17:56 octacian And I'm not even using a phone 17:57 octacian Krock: (size)\[\d*,\d*\] ? (regex) returns invalid escape sequence 17:59 octacian For whatever reason, when using my original pattern all works great on the command line 17:59 octacian However, when used in my Minetest mod, it just returns "size" but not actual sizes 18:00 red-001 are there any mt server which use a really old version? 18:00 Krock hmm.. currently trying to solve it using the LuaJIT CLI 18:00 octacian The parenthesis allow for string captures (letting me capture parts of the string and output them) 18:00 Krock red-001, 1 moment 18:01 octacian While "%" is used instead of "\" to match characters like "[" as string.match uses brackets to group patterns 18:01 octacian That's my understanding anyways 18:01 Krock red-001, http://i.imgur.com/VszPcHQ.png 18:01 Krock good luck, this is already quite old 18:02 Krock gameboom is down, that's what I know 18:02 red-001 wow 18:02 octacian Krock: why using specifically LuaJIT CLI? 18:02 Krock octacian, faster than starting MT all over again to test it 18:02 octacian Is there a difference between it and the "lua" command? 18:02 red-001 I only saw that sort of uptime on the servers of a mt rip off 18:02 Krock too lazy to type it in the chat using /lua 18:02 Krock easier to copypaste too 18:03 octacian Nope, I mean the lua command installed with the lua package on Linux 18:04 Krock > implying that everybody uses Linux 18:05 red-001 I use both linux and windows 18:05 octacian Right.... 18:05 octacian Forgot you use Windows don't you xD 18:08 Krock that you use the words "don't you" makes you saying "I don't have an idea, just guessing but this seems logical". But you're right 18:09 Krock btw, also haven't found a way to mask the bracket to make :match accept it 18:10 Krock even "(size)%\x5b" doesn't work (replacing [ with its ASCII value) 18:12 celeron55 if nothing else works, you could just preprocess the formspec, replacing all [] with something matchable 8) i for sure hope that isn't needed 18:12 benrob0329 Note: do not use the matrix weechat plugin. It is...not pretty 18:13 benrob0329 Lets just say it pinned my pi1, so I grabbed my pi2, and it pinned that too 18:16 paramat https://github.com/minetest/minetest/pull/5527 "Sneak glitch: Detect ledge for 2-node climb-up" is an improved implementation, surprisingly it also makes simple sneak ladders work 18:17 Shara paramat: still only specifically for two nodes, instead of default + 1? 18:19 benrob0329 ^^ 18:20 Shara I hate to nag on this point, but it won't be usable on my survival otherwise 18:21 benrob0329 If old sneak is to be emulated by new sneak, little stiff like that should be taken into account 18:21 Shara since then the ledge climbing will only be present for people with lower tiers of armour, and it would actually remove the advantage from making the best armour there 18:21 benrob0329 Ot would it add to the challenge? 18:22 Shara benrob0329: Making better equipment is meant to help you, not take away something 18:22 benrob0329 But big heavy armor would take something away 18:23 Shara I didn't mention big heavy armour 18:23 benrob0329 "Best armor" in stu's mod is diamond 18:23 Shara What if I want a pair of boots that gives no defence but adds 1 tojump height 18:23 benrob0329 then that should do exactly that 18:23 Shara but suddenly sneak jump only works for default jump height 18:24 benrob0329 Ahh, I see what your saying now 18:24 Shara So if I have a map, where you must earn a piece of equipment to jump over a wall... suddenly it doesn't work anymore 18:25 Shara and at the least, introduces a weird inconsistency 18:26 Shara it's small subtle things like this that make a huge difference in the end 18:26 paramat yes specifically 2 nodes, sorry, otherwise may be difficult 18:27 Shara Difficult or impossible? 18:29 TommyTreasure https://impossiblehq.com/wp-content/uploads/2013/07/Impossible-Quote-12.jpg 18:29 paramat i doubt it's impossible 18:29 Shara Wondering if I dare stare at the code myself 18:30 Shara But the headaches will be bad if I do. 18:30 benrob0329 In 2017: we have a drink names soylant, and a chat protocol named matrix 18:31 benrob0329 What is happening 18:33 paramat as far as i know it would be complex, maybe too complex to be worth it, but am thinking on it 18:33 Shara paramat: thank you. 18:34 Shara That behaviour is probably the make or break point in all of this for me. 18:34 paramat people may have to accept that identical behaviour will not happen, and make minor changes 18:36 Shara Pretty much all the rest I can adjust to, I think. 18:36 Shara Assuming the 'new' weird glitches are fixed 18:38 paramat perhaps i can get the player's jump physics override and use it to calculate how high a ledge to detect. what heights will you require? 3 nodes up only? 18:39 Shara The only things I use personally boost default by one only, but Ten mentioned he has things that go further. 18:40 Shara I guess it's about what might be a reasonable height to expect. Servers with low gravity might be another consideration 18:40 Shara Instead of it just being equipment related boosts 18:40 paramat oh crumbs 18:40 TommyTreasure ^^^^hmmmm 18:40 paramat hehe 18:40 Shara But it's all going to be from the override 18:40 nore paramat: if I looked at the code correctly you set the Y speed, right? 18:40 nore (when ledge is detected) 18:40 Shara So if you can get whatever the physics override for a player is, it should be possible to work it out from there 18:41 paramat gravity as well is where it gets too complex 18:41 Shara Hmm, well, even just working correctly on jump height would be good 18:41 nore because if you do the simplest if to set the jump speed 18:41 paramat no i set the jump speed 18:42 Shara We can just say non-standard gravity makes you not able to perform such feats because... you're probably meant to be in a bulky spacesuit 18:42 paramat it acts just like a modified 'physics override jump' 18:42 nore hmm 18:43 nore then I guess we just need to compute the new jump speed knowing the old one 18:43 nore shouldn't be too difficult 18:44 nore (if you do that, I'm surprised it lets climb sneak ladders though) 18:44 nerzhul hi nore ! whatsup ? 18:45 nore hey nerzhul :) 18:45 paramat yes i was surprised too 18:45 nore and nothing new :p 18:48 benrob0329 (Offtopic) https://youtu.be/P5_2C2B1azE 18:53 paramat ok will try this .. 18:55 Fixer mt 0.4.13 in ubuntu 16.04 18:56 Fixer ._o 18:57 benrob0329 that's ubuntu for ya 18:57 Fixer VanessaE: congrats for 5 years on mt forum btw 18:57 benrob0329 Stable as a 3 thousand year old stone 18:57 VanessaE wow 18:58 Fixer cheapie: please publish your chat6 here too: https://forum.minetest.net/viewforum.php?f=53 18:58 Fixer benrob0329: or debian, stable as my 2 billion years old igneous rocks 18:59 benrob0329 Lol, that is true 19:06 Fixer https://i.imgur.com/7IPwrrH.jpg 19:07 benrob0329 Its a.. 19:07 benrob0329 ...a.... 19:08 benrob0329 Duck snake tire? 19:10 TommyTreasure Duck Tape: Will fix anything except the crack in your....... nuff said. 19:14 Fixer VanessaE: this needs to be in your packs: https://forum.minetest.net/viewtopic.php?f=9&t=17134 19:15 VanessaE nah, itemframes + big chests works well enough 19:15 Fixer TommyTreasure: http://duckbrand.com/~/media/Images/Duckbrand/Products/duck-tape/specialty-duck-tape/extra-wide/silver-extra-wide-283-in-x-60-yd-Primary-Image.png 19:15 VanessaE (it's entity based, same as itemframes, so I see no advantage) 19:16 TommyTreasure Fixer, a size that will fit me! lol 19:16 VanessaE I dunno, maybe I'll add it. 19:17 TommyTreasure VanessaE, it does look interesting. might give it try myself 19:17 Fixer that mod is heavily used in MC modded 19:17 Fixer drawers 19:18 TommyTreasure interested in seeing how many slots are availble in it 19:25 paramat added 2nd commit, it works but only half the time, maybe others can look. my MT work is over for today (started 7am) 19:26 VanessaE mods like itemframes and that drawers mod really REALLY need meta-set-nodedef.. 19:31 Shara paramat: half the time is already a start :) 19:31 Shara thanks for trying this 19:46 Fixer https://forum.minetest.net/viewtopic.php?f=11&t=16723#p261892 kek 19:49 benrob0329 Its something alright 19:50 * Shara thinks about reative uses WhoAreYou found for that mod 20:05 Megaf Am I the only one here who plays FlightGear? 20:05 VanessaE ontopic: http://hackaday.com/2017/04/06/3d-printed-key-code-is-plastic-digital-logic/#comment-3509454 20:09 Fixer Megaf: i'm playing some times 20:10 Megaf Im currently on route from EDDM to EDDF 20:10 Megaf 90 mile to EDDF 20:10 Megaf on a c172p 20:10 Megaf Im on mpserver01 as MGF87 20:11 Fixer Megaf: never played online, also cessna only for now 20:12 benrob0329 Megaf: I play it occasionally 20:13 Fixer https://forum.minetest.net/download/file.php?mode=view&id=9068&sid=9a0017bcd728c70eab4a2b26461dcd92 KEK 20:13 benrob0329 Cant say I'm any good, I can hardly figure out how to get off the ground half the time XD 20:14 benrob0329 Fixer: new mob? 20:14 Fixer benrob0329: nmob %) 20:24 VanessaE Calinou: *poke* 20:25 VanessaE Calinou: http://pastebin.ubuntu.com/24329798/ this crash keeps happening every so often. 20:31 Krock heh, divisions by 0? 20:53 shivajiva I see the same error from item_drop, I ended up wrapping it in a check for a valid vector 20:55 Megaf the 172p is the default cessna :) 20:59 Krock In the meanwhile, alternative attempt for sneaking: https://github.com/SmallJoker/minetest/commit/5d7c879 21:00 Krock I wonder if this ever gets done :3 21:03 Fixer VanessaE: you have enabled profiler? o_O 21:03 VanessaE profiler is enabled on VE-S, why? 21:05 Fixer VanessaE: it should not be enabled all the time, it can also cause crashes like that above 21:05 VanessaE those crashes were happening without the profiler, too 21:06 VanessaE like, for months. profiler has only been on for about a week. 21:06 VanessaE and if profiler causes crashes, the profiler needs fixed. 21:08 Fixer VanessaE: it may be some kind of incompatibility of certain mod and profiler, i remember some mod caused the crash, but that is rare and not much of a problem 21:08 VanessaE crashes are ALWAYS a problem in a production server :P 21:09 Fixer VanessaE: maybe it was fixed long time ago, I think I reported it to someone 21:09 Fixer VanessaE: if it happens with profiler off, then it is different problem 21:09 VanessaE it does. 21:10 VanessaE areas mod sometimes dies with a similar fault 21:10 VanessaE Shadowninja blames the engine, as I recall 21:12 shivajiva same for me, the profiler wasn't enabled, and fixing it with a check in item_drop made it appear in another mod so it appears to be the first mod to be supplied with a bad vector causing the crash 21:16 shivajiva that reminds me a player outside of the map can crash the server in a couple of ways 21:17 shivajiva dropping an item is one 21:28 nerzhul guys and girls, i posted a topic about our release 21:28 nerzhul https://forum.minetest.net/viewtopic.php?f=18&t=17179 21:51 shivajiva thanks nerzhul, any indication paramat's proposed changes[#5519] will make it in to that release? 21:52 nerzhul shivajiva, i just want a good stable code for release, i'm not for code duplication, but a good code with a player consensus 21:52 kaeza greetings 21:53 shivajiva hi kaeza 21:53 Shara Hi kaeza 21:53 paramat yeah we don't know, but that PR is obviously high priority for consideration 21:54 paramat i'm not for duplication either, but the duplication is for good reason, and is temporary :] 21:55 rubenwardy nerzhul: "Mods should be instead in /clientmods" 21:55 rubenwardy *installed 21:57 nerzhul rubenwardy, nice catch 21:57 shivajiva I'm happy it's being considered, thanks 22:09 Calinou VanessaE: I don't really know how to fix it :( 22:10 Calinou I'm not very familiar with that codebase, I poked randomly in it to add things 22:11 VanessaE :( 22:11 Fixer breaking 22:12 Calinou http://i.imgur.com/Mw032nH.png 22:12 Calinou (CSS frameworks :P) 22:20 Fixer https://github.com/minetest-mods/dynamic_liquid/ o.O 22:20 Fixer Calinou: kilobytes? 22:21 Calinou kilobytes, yeah 22:21 Fixer *audible suspicion* 22:40 Calinou be happy, this isn't MB :P 22:40 Calinou it could be in 10 years! 22:40 kaeza oblig: http://bettermotherfuckingwebsite.com/ 22:46 Fixer Calinou: i can only imagine 22:51 Fixer Calinou: if it goes into megabytes @ wait for html purists with bombs strapped waiting near your apartment 22:51 Fixer i still block most of js crap 22:52 Fixer a lot of it is tracking and other not needed stuff 23:21 Sokomine Fixer: exactly 23:27 * Fixer looks at dynamic liquids mod, very interesting 23:34 Fixer in ocean with basins that mod is quite heavy: https://i.imgur.com/9azLQkm.png 23:36 Fixer water level actually drops down o_O 23:44 Fixer interesting mod 23:44 Fixer causes lots of periodical mainloop_other stuttering 23:55 VanessaE Fixer: I have a much more predictable test: place a blinky plant. connect it to one side of an XOR gate. connect it also to the input of a delayer. route the output of the delayer to the other input on the XOR gate. run about 20 or 30 meters of mesecons wire off of the output of the XOR gate 23:56 VanessaE the XOR+delayer makes a clock doubler if you did it right, so the output will toggle off-on-off every 1.5 seconds or so. 23:56 VanessaE you'll see significant spikes with each cycle 23:57 VanessaE (if you feed the output of the XOR to another delayer+XOR pair, you can quadruple the clock, and the subsequent lag)