Time Nick Message 02:00 MTDiscord Mantar: that's my fault (see https://github.com/minetest/minetest/pull/14436#issuecomment-1986695542), sfan has a PR to optimize it. If it's still not good enough after that I'll optimize it myself. There is a relatively straightforward optimization. 02:00 Mantar ^_^ b 03:05 mrminer hi 03:29 MTDiscord Hello mrminer 16:17 sfan5 @luatic I'm wondering why SendActiveObjectRemoveAdd is called at shutdown at all. 16:18 sfan5 all clients are removed at once so there should be nobody left to send objects to 16:20 sfan5 at least after 14436 16:21 MTDiscord sfan5: good question. irrespective of the answer, i'd probably still optimize the attached sound stuff to be sure; for example what if players, perhaps even a group of players, teleports on a popular server? 19:28 MTDiscord https://git.minetest.land/MineClone2/MineClone2/issues/4214 doesn't look like a fault on mcl2 end, right? It's just a get_node() call? 19:29 MTDiscord May it be a bug in the engine? :thinkeyes: 19:34 Krock the issue is probably called "update your builtin folder" 19:35 Krock or rather - match it with the binary version. 21:05 MTDiscord if SendActiveObjectRemoveAdd is deleting objects, maybe it's the last hoorah of the self garbage collection