Time Nick Message 06:35 nrz_ Attach object to caméra ? Camera should attach to objects. It's a bad pattern to do inverted way 08:05 Zughy[m] MT team: I've created a meeting reminder for 25/09, please state in there whether you might attend or not (when you have time) 08:54 sfan5 it looks like we should be able to get 5.6.1 out this weekend 08:54 sfan5 assuming people have time 08:56 rubenwardy sounds good 11:00 Krock will push little bugfix in 15 minutes: https://krock-works.uk.to/u/patches/0001-Content-tab-Fix-content-download-broken-by-bc3dccc.patch 11:00 Krock sec. wrong patch file 11:02 Krock ^ Ctrl+F5. One-liner patch. 11:03 Krock will merge #12763 right afterwards 11:03 ShadowBot https://github.com/minetest/minetest/issues/12763 -- Fix UAF in craft recipes by savilli 11:04 Krock #12639 and #12639 too, while I'm at it. 11:04 ShadowBot https://github.com/minetest/minetest/issues/12639 -- Add support for MINETEST_USERDATA environment variable by vilhelmgray 11:04 ShadowBot https://github.com/minetest/minetest/issues/12639 -- Add support for MINETEST_USERDATA environment variable by vilhelmgray 11:04 Krock #11431 11:04 ShadowBot https://github.com/minetest/minetest/issues/11431 -- Add paramtype2s for 4 horizontal rotations and 64 colors by Wuzzy2 11:17 Krock merging 11:20 Krock done 11:39 Zughy[m] Krock on fire 11:40 Zughy[m] Sfan too, according to the reviews 11:41 MTDiscord Yes. 12:01 MTDiscord Will 5.6.1 have that postprocessing base or be a fork of 5.6 wiehout further changes besides bugfixes? 12:01 MTDiscord only bugfixes 12:05 cranezhou good evening. 12:05 cranezhou as i mentioned last week, I met an error message when i started minetest ver 5.6 on windows 10. 12:06 cranezhou here is the error message: IrrIicht:GLSL(>2.x):failed to retrieve uniform information. 12:07 cranezhou generate_shader():failed to generate "default_shader",addHighLevelShaderMaterial failed. 12:08 MTDiscord what OpenGL version are you using? 12:08 cranezhou OpenGL ver 4.4 or 4.6, I could not remember exactly. 12:10 cranezhou please let me know the issue cause if possible. 12:10 cranezhou thank you very much for your help and support. 12:48 Krock cranezhou: https://github.com/minetest/minetest/issues/10844 12:48 Krock TL;DR: Windows Intel driver sucks 12:49 Krock disable the shaders and the issue will perish 12:53 cranezhou Krock: ok, I will try this solution. thank you very much for your help. 13:00 sfan5 Krock: bc3dccc isn't a valid commit 13:00 sfan5 which one did you mean to reference? 13:01 Krock bc3dccca5c66019dfbd218f39f086f7384f97d88 13:02 Krock odd. usually 7 digits suffice 13:13 MTDiscord 7 digits suffice only if it's not ambiguous 13:14 MTDiscord "The short commit id can actually be any number of characters as long as it's unique for a commit within the same repo." 13:15 Krock I am well aware of that, but did not expect to hit an ambiguous hash with 7 digits 13:18 Krock either "git describe" does not work well or the other commit hash is older than my clone depth. 13:28 sfan5 github merges all forks into one repo internally so the the object could be anywhere 13:29 sfan5 in my local checkout bc3dc and longer work 15:12 kilbith is there a reason why `visual_size` for CAO has been named "visual_" and not just "size"? probably because visual size != actual scene node size? 15:13 kilbith it seems to be like that anyway 15:24 rubenwardy it acts like scale, it's misnamed 15:24 rubenwardy there should be a scale on the CAO similar to position/rotation - part of the transform 15:24 rubenwardy and a size object property that does not apply to children 16:30 Krock afaik it used to apply to children in the past 16:31 rubenwardy visual_size does apply to children which is the problem 16:44 Krock mhm I thought this was changed 17:02 MTDiscord it's a QoL problem if a problem at all 18:20 sfan5 pushing https://github.com/minetest/minetest/commit/a428a0cf37581a35f9c4f81c2e71633e6cc3dbb9 to master in 5m