Time Nick Message 01:07 MTDiscord Kk, sounds great 09:13 nerzhul merging trivial #11068 fix 09:13 ShadowBot https://github.com/minetest/minetest/issues/11068 -- Devtest: Fix missing log level in minetest.log by Wuzzy2 09:15 nerzhul sfan5: agree with the name 09:15 nerzhul tell me when things will be more stable in our integration, i will start to checkup how we can cleanup core irrlicht parts to integrate it inside :) 10:35 rubenwardy #10536 updated 10:35 ShadowBot https://github.com/minetest/minetest/issues/10536 -- Add roadmap by rubenwardy 18:09 Andrey01 is there any documentation on how the engine implements the collisions? 18:10 Andrey01 in any case, dev.minetest.net seems not to have any pages dedicated for that 18:13 Andrey01 also, core devs, please consider #10924 18:13 ShadowBot https://github.com/minetest/minetest/issues/10924 -- Add modslist formspec for /mods command. by Andrey2470T 18:59 MTDiscord Mods list formspecs is only eye candy, nothing else 19:00 hlqkj no, it isn't 19:01 hlqkj go doing /mods on a server which has a ton of it, and then try to hide the chat from flooding your screen 19:01 hlqkj of them* 19:02 MTDiscord ^this 19:03 MTDiscord its really annoying, might even be worth it as a standalone mod for 5.4 and older servers 19:04 MTDiscord Also, the lack of any background being the chat is a bit annoying at Day 19:13 hlqkj Flamore: not the case. again, try... having a background on a chat that suddenly covers 100% of your screen wouldn't help either 19:13 MTDiscord well 19:13 MTDiscord I think /mods should still return text for IRC users 19:14 hlqkj servers who suffer that problem would give truncated irc output though 19:15 MTDiscord appguru: read https://github.com/minetest/minetest/pull/10450#issuecomment-769851083 19:16 rubenwardy F10 adds a background 19:16 rubenwardy but mods still isn't searchable 19:16 Andrey01 hlqkj is right, enough often your screen is overlapped almost half by calling that command with of a large amount of mods enabled and therefore it is extremely hard to browse and find something 19:17 MTDiscord Background on chat wouldn't cover my whole screen, unless 19:17 hlqkj the chat when, not opened (or the one w/out background/no F10 pressed) can extend far down if flooded 19:18 hlqkj i'd suggest a server to try but rly don't want to do advertisement here 19:24 Andrey01 About #2612: I thought, how about making search range configurable per each box if it can not increased indefinitely? 19:24 ShadowBot https://github.com/minetest/minetest/issues/2612 -- Support collision for over 3x3x3 node collision boxes 19:27 Andrey01 the range to all three dimensions could be defined in minetest.conf 19:27 Andrey01 if counting off the box origin 19:55 MTDiscord defining it in minetest.conf would be an ugly hack 19:55 MTDiscord also note that performance would drop exponentially 19:55 MTDiscord polynomically* (^3) 19:56 MTDiscord A proper spatial indexing structure, like an R-tree, should be applied to nodes and entities 21:40 MTDiscord *fair few 21:40 MTDiscord But as we are using a linear search, for a raycast, all blocks within a search range radius will have to be considered 21:40 MTDiscord so our "ray" is effectively to be imagined kind of like a cylinder 21:40 MTDiscord and search range would control the radius of said cylinder 21:40 MTDiscord circle area tells us that's quadratical 21:40 kilbith say the guy who want to look smarter than anyone else 21:40 MTDiscord extreme example, if you raise nodebox limits to 5 in every direction, you'll have to search 10x10 = 100 blocks 21:40 MTDiscord for every slice, that is 21:40 MTDiscord kilbith: I'm sorry for insulting your intelligence 21:40 MTDiscord of the top twenty servers on the serverlist now, 18 are survival 21:40 MTDiscord lots diversity eh 21:40 MTDiscord *lotsa 21:41 MTDiscord Yeah, like, a couple of play styles will probably be heavily overrepresented. 21:46 MTDiscord Came up with a modded solution to the collision box restriction a while back, current solution is https://github.com/ExeVirus/autobox and https://github.com/exevirus/boxgen, which allow you to represent nodes larger than 3x3x3 as a single "node". (i.e. using other airlike nodes to represent the other parts of the collision box, supports rotation and protection). Boxgen takes care of the hard work of calculating the different 21:46 MTDiscord collision boxes, takes me maybe 10 minutes to go from: I like this .obj, to: "now I have a giant sculpture in minetest" 21:46 MTDiscord I generally think that stuff spanning multiple blocks should actually occupy those blocks. 21:47 MTDiscord Boxes bigger than one node are already kinda hacky. 21:50 MTDiscord Survival =/= survival though...for example my server is very MMO-esque so really MT should add more gameplay categories 21:51 MTDiscord For the server list* 21:56 kilbith btw, people need to read the full Irrlicht 1.9 changelog as there are interesting stuff for us: https://sourceforge.net/p/irrlicht/code/HEAD/tree/trunk/changes.txt 21:57 kilbith (they added a demo for postprocessing in examples/) 21:57 kilbith (they also added a IReferenceCounted leaks tracker) 21:59 MTDiscord at the same time, creative servers are highly underrepresented. and all creative servers are not the same either.