Time Nick Message 06:59 nerzhul rubenwardy: if you talk about the character input for every keyboard mapping (french, russian, greek...) it should yes, but it's not easy because we handle KEY PRESS event and SDL2 KEY PRESS event is not a symbol but a keyboard key id. There is another event to map to have the real text and it needs to rework our whole textbox input to properly work 07:00 nerzhul Krock: ok will conform to irrlicht style, will do the change today for i hope an integration today 07:41 nerzhul i think ruberwardy we will need a new type of event to handle properly the text input provided by SDL2, but i will tell you later after more investigations 11:05 rubenwardy The event used by text boxes should be SDL_TEXTINPUT rather than KEY_PRESSED 13:03 nerzhul yep i know :p 13:03 nerzhul but also it's not possible to map it to our current code 17:34 nerzhul Krock: #10787 code style has been fixed 17:34 ShadowBot https://github.com/minetest/minetest/issues/10787 -- Refactor/gui editbox by nerzhul 17:36 Krock nerzhul: looks better now. what about https://github.com/minetest/minetest/pull/10787/files#diff-ce53a1915750696414f4dd6a97e8473e2654887ebddd68308d552a87d57af804R328-R333 17:36 Krock and https://github.com/minetest/minetest/pull/10787/files#diff-ce53a1915750696414f4dd6a97e8473e2654887ebddd68308d552a87d57af804R345-R348 ? 17:37 nerzhul i can do the same function exercise, let me a minute 17:38 Krock two indents are enough, and there are tabs/spaces mixed 17:41 nerzhul strange, i clang-format the file 17:42 nerzhul i just push another commit to make it nicer (and also enhance the code condition readability) 17:42 Krock clang-format still doesn't work as we'd like to have it. still too limited formatting settings 17:42 nerzhul i should change KEY_BACK too, but it's time to lunch 17:42 rubenwardy the config is pretty broken 17:42 nerzhul we may enhance it & update it too 17:43 Krock unless there are new clang-format features, it won't help picking that up again 17:45 nerzhul if you have better formatter to run all around the code i'm fine, and i think having a commit for it is fine too :D 17:48 nerzhul ok code is fine now Krock, can you recheck ? 17:50 Krock similar cases still exist. whatever. enjoy your meal. 18:29 nerzhul thanks Krock, i miss some other ? i will check 18:30 nerzhul ah yeah key C & X 18:40 nerzhul Krock: it's now fixed and should be fine to you, i also merged a little bit code from CTRL+C & CTRL+X handlers 19:27 pgimeno shouldn't the existence of the bridge and the fact that the channel is logged, be noted in the topic? https://freenode.net/policies#public-logging 19:28 sfan5 the irc log is mentioned in the topic 19:29 pgimeno it's linked, but does a random link qualify as announcing to incoming users that the channel is logged? 23:46 MTDiscord How do I best bring a pending PR for minetest game to the attention of the appropriate devs? https://github.com/minetest/minetest_game/pull/2803